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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs10
1 files changed, 3 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c3e3dfc..6388bc1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -2049,15 +2049,11 @@ namespace OpenSim.Region.Environment.Scenes
2049 } 2049 }
2050 2050
2051 m_scene.UnlinkSceneObject(objectGroup.UUID, true); 2051 m_scene.UnlinkSceneObject(objectGroup.UUID, true);
2052// objectGroup.Children.Clear(); 2052 objectGroup.Children.Clear();
2053
2054 // Can't do this yet since backup still makes use of the root part without any synchronization
2053// objectGroup.m_rootPart = null; 2055// objectGroup.m_rootPart = null;
2054 2056
2055 // TODO Deleting the original group object may cause problems later on if they have already
2056 // made it into the update queue. However, sending out updates for those parts is now
2057 // spurious, so it would be good not to send them at some point.
2058 // The traffic caused is always going to be pretty minor, so it's not high priority
2059 //objectGroup.DeleteGroup();
2060
2061 AttachToBackup(); 2057 AttachToBackup();
2062 HasGroupChanged = true; 2058 HasGroupChanged = true;
2063 ScheduleGroupForFullUpdate(); 2059 ScheduleGroupForFullUpdate();