diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 49 |
1 files changed, 10 insertions, 39 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 67e2c70..336009b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -351,15 +351,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | 351 | ||
352 | RegionHandle = regionHandle; | 352 | RegionHandle = regionHandle; |
353 | 353 | ||
354 | AttachToBackup(); | ||
355 | |||
356 | ApplyPhysics(scene.m_physicalPrim); | 354 | ApplyPhysics(scene.m_physicalPrim); |
357 | 355 | ||
358 | ScheduleGroupForFullUpdate(); | 356 | ScheduleGroupForFullUpdate(); |
359 | } | 357 | } |
360 | 358 | ||
361 | /// <summary> | 359 | /// <summary> |
362 | /// Restore the object from its serialized xml representation. | 360 | /// Create an object using serialized data in OpenSim's original xml format. |
363 | /// </summary> | 361 | /// </summary> |
364 | public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData) | 362 | public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData) |
365 | { | 363 | { |
@@ -417,15 +415,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | m_rootPart.RegionHandle = m_regionHandle; | 415 | m_rootPart.RegionHandle = m_regionHandle; |
418 | UpdateParentIDs(); | 416 | UpdateParentIDs(); |
419 | 417 | ||
420 | AttachToBackup(); | ||
421 | |||
422 | ApplyPhysics(scene.m_physicalPrim); | 418 | ApplyPhysics(scene.m_physicalPrim); |
423 | 419 | ||
424 | ScheduleGroupForFullUpdate(); | 420 | ScheduleGroupForFullUpdate(); |
425 | } | 421 | } |
426 | 422 | ||
427 | /// <summary> | 423 | /// <summary> |
428 | /// | 424 | /// Create an object using serialized data in OpenSim's xml2 format. |
429 | /// </summary> | 425 | /// </summary> |
430 | public SceneObjectGroup(string xmlData) | 426 | public SceneObjectGroup(string xmlData) |
431 | { | 427 | { |
@@ -495,6 +491,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | 491 | ||
496 | //ApplyPhysics(scene.m_physicalPrim); | 492 | //ApplyPhysics(scene.m_physicalPrim); |
497 | } | 493 | } |
494 | |||
498 | /// <summary> | 495 | /// <summary> |
499 | /// | 496 | /// |
500 | /// </summary> | 497 | /// </summary> |
@@ -527,7 +524,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
527 | /// <summary> | 524 | /// <summary> |
528 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. | 525 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. |
529 | /// </summary> | 526 | /// </summary> |
530 | private void AttachToBackup() | 527 | public void AttachToBackup() |
531 | { | 528 | { |
532 | if (InSceneBackup) | 529 | if (InSceneBackup) |
533 | { | 530 | { |
@@ -822,7 +819,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
822 | public void SetScene(Scene scene) | 819 | public void SetScene(Scene scene) |
823 | { | 820 | { |
824 | m_scene = scene; | 821 | m_scene = scene; |
825 | AttachToBackup(); | ||
826 | } | 822 | } |
827 | 823 | ||
828 | /// <summary> | 824 | /// <summary> |
@@ -1848,38 +1844,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1848 | 1844 | ||
1849 | linkPart.RotationOffset = worldRot; | 1845 | linkPart.RotationOffset = worldRot; |
1850 | 1846 | ||
1851 | // This chunk is probably unnecesary now - delete later on | ||
1852 | /* | ||
1853 | Quaternion oldRot | ||
1854 | = new Quaternion( | ||
1855 | linkPart.RotationOffset.W, | ||
1856 | linkPart.RotationOffset.X, | ||
1857 | linkPart.RotationOffset.Y, | ||
1858 | linkPart.RotationOffset.Z); | ||
1859 | Quaternion newRot = parentRot*oldRot; | ||
1860 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1861 | */ | ||
1862 | |||
1863 | // Add physics information back to delinked part if appropriate | ||
1864 | // XXX This is messy and should be refactorable with the similar section in | ||
1865 | // SceneObjectPart.UpdatePrimFlags() | ||
1866 | //if (m_rootPart.PhysActor != null) | ||
1867 | //{ | ||
1868 | //linkPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | ||
1869 | //linkPart.Name, | ||
1870 | //linkPart.Shape, | ||
1871 | //new PhysicsVector(linkPart.AbsolutePosition.X, linkPart.AbsolutePosition.Y, | ||
1872 | //linkPart.AbsolutePosition.Z), | ||
1873 | //new PhysicsVector(linkPart.Scale.X, linkPart.Scale.Y, linkPart.Scale.Z), | ||
1874 | //new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, | ||
1875 | //linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), | ||
1876 | //m_rootPart.PhysActor.IsPhysical); | ||
1877 | //m_rootPart.DoPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); | ||
1878 | //} | ||
1879 | |||
1880 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); | 1847 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); |
1881 | 1848 | ||
1882 | m_scene.AddSceneObject(objectGroup); | 1849 | m_scene.AddSceneObject(objectGroup, true); |
1883 | 1850 | ||
1884 | ScheduleGroupForFullUpdate(); | 1851 | ScheduleGroupForFullUpdate(); |
1885 | } | 1852 | } |
@@ -1891,7 +1858,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1891 | } | 1858 | } |
1892 | } | 1859 | } |
1893 | 1860 | ||
1894 | private void DetachFromBackup(SceneObjectGroup objectGroup) | 1861 | /// <summary> |
1862 | /// Stop this object from being persisted over server restarts. | ||
1863 | /// </summary> | ||
1864 | /// <param name="objectGroup"></param> | ||
1865 | public void DetachFromBackup(SceneObjectGroup objectGroup) | ||
1895 | { | 1866 | { |
1896 | m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup; | 1867 | m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup; |
1897 | } | 1868 | } |