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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index cd38b23..1b7ff23 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes
755 public void UpdateGroupRotation(LLQuaternion rot) 755 public void UpdateGroupRotation(LLQuaternion rot)
756 { 756 {
757 this.m_rootPart.UpdateRotation(rot); 757 this.m_rootPart.UpdateRotation(rot);
758 this.ScheduleGroupForTerseUpdate();
758 } 759 }
759 760
760 /// <summary> 761 /// <summary>
@@ -766,6 +767,7 @@ namespace OpenSim.Region.Environment.Scenes
766 { 767 {
767 this.m_rootPart.UpdateRotation(rot); 768 this.m_rootPart.UpdateRotation(rot);
768 this.AbsolutePosition = pos; 769 this.AbsolutePosition = pos;
770 this.ScheduleGroupForTerseUpdate();
769 } 771 }
770 772
771 /// <summary> 773 /// <summary>
@@ -813,6 +815,7 @@ namespace OpenSim.Region.Environment.Scenes
813 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); 815 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
814 } 816 }
815 } 817 }
818 this.m_rootPart.ScheduleTerseUpdate();
816 } 819 }
817 #endregion 820 #endregion
818 /// <summary> 821 /// <summary>