diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 21c7905..9ca5564 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 51 | foreach (SceneObjectPart part in m_parts.Values) |
52 | { | 52 | { |
53 | part.ForceInventoryPersistence(); | 53 | part.Inventory.ForceInventoryPersistence(); |
54 | } | 54 | } |
55 | } | 55 | } |
56 | } | 56 | } |
@@ -66,8 +66,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
66 | { | 66 | { |
67 | foreach (SceneObjectPart part in m_parts.Values) | 67 | foreach (SceneObjectPart part in m_parts.Values) |
68 | { | 68 | { |
69 | part.CreateScriptInstances(startParam, postOnRez, engine, | 69 | part.Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); |
70 | stateSource); | ||
71 | } | 70 | } |
72 | } | 71 | } |
73 | } | 72 | } |
@@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | { | 80 | { |
82 | foreach (SceneObjectPart part in m_parts.Values) | 81 | foreach (SceneObjectPart part in m_parts.Values) |
83 | { | 82 | { |
84 | part.RemoveScriptInstances(); | 83 | part.Inventory.RemoveScriptInstances(); |
85 | } | 84 | } |
86 | } | 85 | } |
87 | } | 86 | } |
@@ -96,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | SceneObjectPart part = GetChildPart(localID); | 95 | SceneObjectPart part = GetChildPart(localID); |
97 | if (part != null) | 96 | if (part != null) |
98 | { | 97 | { |
99 | return part.GetInventoryFileName(remoteClient, localID); | 98 | return part.Inventory.GetInventoryFileName(remoteClient, localID); |
100 | } | 99 | } |
101 | else | 100 | else |
102 | { | 101 | { |
@@ -118,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
118 | SceneObjectPart part = GetChildPart(localID); | 117 | SceneObjectPart part = GetChildPart(localID); |
119 | if (part != null) | 118 | if (part != null) |
120 | { | 119 | { |
121 | part.RequestInventoryFile(client, xferManager); | 120 | part.Inventory.RequestInventoryFile(client, xferManager); |
122 | } | 121 | } |
123 | else | 122 | else |
124 | { | 123 | { |
@@ -191,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; | 190 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; |
192 | } | 191 | } |
193 | 192 | ||
194 | part.AddInventoryItem(taskItem, addFromAllowedDrop); | 193 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); |
195 | 194 | ||
196 | return true; | 195 | return true; |
197 | } | 196 | } |
@@ -217,7 +216,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | SceneObjectPart part = GetChildPart(primID); | 216 | SceneObjectPart part = GetChildPart(primID); |
218 | if (part != null) | 217 | if (part != null) |
219 | { | 218 | { |
220 | return part.GetInventoryItem(itemID); | 219 | return part.Inventory.GetInventoryItem(itemID); |
221 | } | 220 | } |
222 | else | 221 | else |
223 | { | 222 | { |
@@ -241,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
241 | SceneObjectPart part = GetChildPart(item.ParentPartID); | 240 | SceneObjectPart part = GetChildPart(item.ParentPartID); |
242 | if (part != null) | 241 | if (part != null) |
243 | { | 242 | { |
244 | part.UpdateInventoryItem(item); | 243 | part.Inventory.UpdateInventoryItem(item); |
245 | 244 | ||
246 | return true; | 245 | return true; |
247 | } | 246 | } |
@@ -261,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
261 | SceneObjectPart part = GetChildPart(localID); | 260 | SceneObjectPart part = GetChildPart(localID); |
262 | if (part != null) | 261 | if (part != null) |
263 | { | 262 | { |
264 | int type = part.RemoveInventoryItem(itemID); | 263 | int type = part.Inventory.RemoveInventoryItem(itemID); |
265 | 264 | ||
266 | return type; | 265 | return type; |
267 | } | 266 | } |
@@ -280,7 +279,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
280 | foreach (SceneObjectPart part in m_parts.Values) | 279 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 280 | { |
282 | ownerMask &= part.OwnerMask; | 281 | ownerMask &= part.OwnerMask; |
283 | perms &= part.MaskEffectivePermissions(); | 282 | perms &= part.Inventory.MaskEffectivePermissions(); |
284 | } | 283 | } |
285 | 284 | ||
286 | if ((ownerMask & (uint)PermissionMask.Modify) == 0) | 285 | if ((ownerMask & (uint)PermissionMask.Modify) == 0) |
@@ -303,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
303 | public void ApplyNextOwnerPermissions() | 302 | public void ApplyNextOwnerPermissions() |
304 | { | 303 | { |
305 | foreach (SceneObjectPart part in m_parts.Values) | 304 | foreach (SceneObjectPart part in m_parts.Values) |
306 | part.ApplyNextOwnerPermissions(); | 305 | part.Inventory.ApplyNextOwnerPermissions(); |
307 | } | 306 | } |
308 | 307 | ||
309 | public string GetStateSnapshot() | 308 | public string GetStateSnapshot() |
@@ -313,13 +312,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | 312 | ||
314 | foreach (SceneObjectPart part in m_parts.Values) | 313 | foreach (SceneObjectPart part in m_parts.Values) |
315 | { | 314 | { |
316 | foreach (string a in part.GetScriptAssemblies()) | 315 | foreach (string a in part.Inventory.GetScriptAssemblies()) |
317 | { | 316 | { |
318 | if (a != "" && !assemblies.Contains(a)) | 317 | if (a != "" && !assemblies.Contains(a)) |
319 | assemblies.Add(a); | 318 | assemblies.Add(a); |
320 | } | 319 | } |
321 | 320 | ||
322 | foreach (KeyValuePair<UUID, string> s in part.GetScriptStates()) | 321 | foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates()) |
323 | { | 322 | { |
324 | states[s.Key] = s.Value; | 323 | states[s.Key] = s.Value; |
325 | } | 324 | } |