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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 824a536..721680f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
54 else 54 else
55 { 55 {
56 m_log.ErrorFormat( 56 m_log.ErrorFormat(
57 "[PRIMINVENTORY]: " + 57 "[PRIM INVENTORY]: " +
58 "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", 58 "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
59 localID, Name, UUID, itemID); 59 localID, Name, UUID, itemID);
60 } 60 }
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
75// else 75// else
76// { 76// {
77// m_log.ErrorFormat( 77// m_log.ErrorFormat(
78// "[PRIMINVENTORY]: " + 78// "[PRIM INVENTORY]: " +
79// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", 79// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
80// localID, Name, UUID, itemID); 80// localID, Name, UUID, itemID);
81// } 81// }
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
123 else 123 else
124 { 124 {
125 m_log.ErrorFormat( 125 m_log.ErrorFormat(
126 "[PRIMINVENTORY]: " + 126 "[PRIM INVENTORY]: " +
127 "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", 127 "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
128 partID, Name, UUID, itemID); 128 partID, Name, UUID, itemID);
129 } 129 }
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
144 else 144 else
145 { 145 {
146 m_log.ErrorFormat( 146 m_log.ErrorFormat(
147 "[PRIMINVENTORY]: " + 147 "[PRIM INVENTORY]: " +
148 "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", 148 "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
149 localID, Name, UUID); 149 localID, Name, UUID);
150 } 150 }
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
166 else 166 else
167 { 167 {
168 m_log.ErrorFormat( 168 m_log.ErrorFormat(
169 "[PRIMINVENTORY]: " + 169 "[PRIM INVENTORY]: " +
170 "Couldn't find part {0} in object group {1}, {2} to request inventory data", 170 "Couldn't find part {0} in object group {1}, {2} to request inventory data",
171 localID, Name, UUID); 171 localID, Name, UUID);
172 } 172 }
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes
212 else 212 else
213 { 213 {
214 m_log.ErrorFormat( 214 m_log.ErrorFormat(
215 "[PRIMINVENTORY]: " + 215 "[PRIM INVENTORY]: " +
216 "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", 216 "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
217 localID, Name, UUID, newItemId); 217 localID, Name, UUID, newItemId);
218 } 218 }
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
236 else 236 else
237 { 237 {
238 m_log.ErrorFormat( 238 m_log.ErrorFormat(
239 "[PRIMINVENTORY]: " + 239 "[PRIM INVENTORY]: " +
240 "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", 240 "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
241 primID, part.Name, part.UUID, itemID); 241 primID, part.Name, part.UUID, itemID);
242 } 242 }
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
262 else 262 else
263 { 263 {
264 m_log.ErrorFormat( 264 m_log.ErrorFormat(
265 "[PRIMINVENTORY]: " + 265 "[PRIM INVENTORY]: " +
266 "Couldn't find prim ID {0} to update item {1}, {2}", 266 "Couldn't find prim ID {0} to update item {1}, {2}",
267 item.ParentPartID, item.Name, item.ItemID); 267 item.ParentPartID, item.Name, item.ItemID);
268 } 268 }