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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs60
1 files changed, 50 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index d1a3e70..f4c4083 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -47,6 +47,9 @@ namespace OpenSim.Region.Environment.Scenes
47 private PhysicsScene m_PhysScene; 47 private PhysicsScene m_PhysScene;
48 private PhysicsActor m_PhysActor; 48 private PhysicsActor m_PhysActor;
49 49
50 private EventManager m_eventManager;
51 private ParcelManager m_parcelManager;
52
50 public LLUUID rootUUID 53 public LLUUID rootUUID
51 { 54 {
52 get 55 get
@@ -65,38 +68,71 @@ namespace OpenSim.Region.Environment.Scenes
65 } 68 }
66 } 69 }
67 70
71 public int primCount
72 {
73 get
74 {
75 return this.ChildPrimitives.Count;
76 }
77 }
78
68 /// <summary> 79 /// <summary>
69 /// 80 ///
70 /// </summary> 81 /// </summary>
71 public SceneObject(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 82 public SceneObject(ulong regionHandle, Scene world, EventManager eventManager, ParcelManager parcelManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
72 { 83 {
73 m_regionHandle = regionHandle; 84 m_regionHandle = regionHandle;
74 m_world = world; 85 m_world = world;
86 m_eventManager = eventManager;
87 m_parcelManager = parcelManager;
88
75 this.Pos = pos; 89 this.Pos = pos;
76 this.CreateRootFromShape(ownerID, localID, shape, pos); 90 this.CreateRootFromShape(ownerID, localID, shape, pos);
77 91
78 // Setup a backup event listener 92 registerEvents();
79 world.EventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup); 93
94 }
95
96 /// <summary>
97 ///
98 /// </summary>
99 /// <remarks>Need a null constructor for duplication</remarks>
100 public SceneObject()
101 {
102
80 } 103 }
81 104
105 public void registerEvents()
106 {
107 m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
108 m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
109 }
110 public void unregisterEvents()
111 {
112 m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
113 m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
114 }
82 /// <summary> 115 /// <summary>
83 /// Processes backup 116 /// Processes backup
84 /// </summary> 117 /// </summary>
85 /// <param name="datastore"></param> 118 /// <param name="datastore"></param>
86 void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) 119 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
87 { 120 {
88 datastore.StoreObject(this); 121 datastore.StoreObject(this);
89 } 122 }
90 123
124
91 /// <summary> 125 /// <summary>
92 /// 126 /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims!
93 /// </summary> 127 /// </summary>
94 /// <remarks>Need a null constructor for duplication</remarks> 128 private void ProcessParcelPrimCountUpdate()
95 public SceneObject()
96 { 129 {
97 130 m_parcelManager.addPrimToParcelCounts(this);
98 } 131 }
99 132
133
134
135
100 /// <summary> 136 /// <summary>
101 /// 137 ///
102 /// </summary> 138 /// </summary>
@@ -105,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
105 /// <param name="localID"></param> 141 /// <param name="localID"></param>
106 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) 142 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
107 { 143 {
108 this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); 144 this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_parcelManager, agentID, localID, true, this, this, shape, pos);
109 this.children.Add(rootPrimitive); 145 this.children.Add(rootPrimitive);
110 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); 146 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
111 } 147 }
@@ -120,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
120 } 156 }
121 157
122 /// <summary> 158 /// <summary>
123 /// 159 /// Copies a prim or group of prims (SceneObject) -- TODO: cleanup code
124 /// </summary> 160 /// </summary>
125 /// <returns>A complete copy of the object</returns> 161 /// <returns>A complete copy of the object</returns>
126 public new SceneObject Copy() 162 public new SceneObject Copy()
@@ -136,6 +172,8 @@ namespace OpenSim.Region.Environment.Scenes
136 dupe.Rotation = this.Rotation; 172 dupe.Rotation = this.Rotation;
137 LLUUID rootu= dupe.rootUUID; 173 LLUUID rootu= dupe.rootUUID;
138 uint rooti = dupe.rootLocalID; 174 uint rooti = dupe.rootLocalID;
175
176 dupe.registerEvents();
139 return dupe; 177 return dupe;
140 } 178 }
141 179
@@ -147,6 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
147 this.children.Clear(); 185 this.children.Clear();
148 this.ChildPrimitives.Clear(); 186 this.ChildPrimitives.Clear();
149 this.rootPrimitive = null; 187 this.rootPrimitive = null;
188 unregisterEvents();
150 } 189 }
151 190
152 /// <summary> 191 /// <summary>
@@ -256,5 +295,6 @@ namespace OpenSim.Region.Environment.Scenes
256 295
257 client.OutPacket(proper); 296 client.OutPacket(proper);
258 } 297 }
298
259 } 299 }
260} 300}