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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs23
1 files changed, 19 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 68bb3b5..ba9bf7b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -189,7 +189,8 @@ namespace OpenSim.Region.Environment.Scenes
189 } 189 }
190 190
191 /// <summary> 191 /// <summary>
192 /// 192 /// This informs all neighboring regions about agent "avatar".
193 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
193 /// </summary> 194 /// </summary>
194 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) 195 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
195 { 196 {
@@ -222,6 +223,10 @@ namespace OpenSim.Region.Environment.Scenes
222 } 223 }
223 } 224 }
224 } 225 }
226 /// <summary>
227 /// This informs a single neighboring region about agent "avatar".
228 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
229 /// </summary>
225 public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) 230 public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours)
226 { 231 {
227 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 232 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
@@ -260,7 +265,10 @@ namespace OpenSim.Region.Environment.Scenes
260 MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here"); 265 MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here");
261 } 266 }
262 } 267 }
263 268 /// <summary>
269 /// Called by scene when region is initialized (not always when it's listening for agents)
270 /// This is an inter-region message that informs the surrounding neighbors that the sim is up.
271 /// </summary>
264 public void InformNeighborsThatRegionisUp(RegionInfo region) 272 public void InformNeighborsThatRegionisUp(RegionInfo region)
265 { 273 {
266 //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 274 //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
@@ -286,6 +294,13 @@ namespace OpenSim.Region.Environment.Scenes
286 } 294 }
287 public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData); 295 public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
288 296
297 /// <summary>
298 /// This informs all neighboring regions about the settings of it's child agent.
299 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
300 ///
301 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
302 ///
303 /// </summary>
289 private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData) 304 private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData)
290 { 305 {
291 MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent."); 306 MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent.");
@@ -317,7 +332,7 @@ namespace OpenSim.Region.Environment.Scenes
317 332
318 333
319 /// <summary> 334 /// <summary>
320 /// 335 /// Helper function to request neighbors from grid-comms
321 /// </summary> 336 /// </summary>
322 /// <param name="regionHandle"></param> 337 /// <param name="regionHandle"></param>
323 /// <returns></returns> 338 /// <returns></returns>
@@ -328,7 +343,7 @@ namespace OpenSim.Region.Environment.Scenes
328 } 343 }
329 344
330 /// <summary> 345 /// <summary>
331 /// 346 /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
332 /// </summary> 347 /// </summary>
333 /// <param name="minX"></param> 348 /// <param name="minX"></param>
334 /// <param name="minY"></param> 349 /// <param name="minY"></param>