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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index da3a9d3..8b3ac4f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -538,7 +538,7 @@ namespace OpenSim.Region.Environment.Scenes
538 //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); 538 //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
539 } 539 }
540 540
541 public delegate void SendChildAgentDataUpdateDelegate(AgentData cAgentData, ulong regionHandle); 541 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
542 542
543 /// <summary> 543 /// <summary>
544 /// This informs all neighboring regions about the settings of it's child agent. 544 /// This informs all neighboring regions about the settings of it's child agent.
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes
547 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. 547 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
548 /// 548 ///
549 /// </summary> 549 /// </summary>
550 private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle) 550 private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, ulong regionHandle)
551 { 551 {
552 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); 552 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
553 try 553 try
@@ -577,7 +577,7 @@ namespace OpenSim.Region.Environment.Scenes
577 icon.EndInvoke(iar); 577 icon.EndInvoke(iar);
578 } 578 }
579 579
580 public void SendChildAgentDataUpdate(AgentData cAgentData, ScenePresence presence) 580 public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
581 { 581 {
582 // This assumes that we know what our neighbors are. 582 // This assumes that we know what our neighbors are.
583 try 583 try
@@ -847,7 +847,7 @@ namespace OpenSim.Region.Environment.Scenes
847 // Let's send a full update of the agent. This is a synchronous call. 847 // Let's send a full update of the agent. This is a synchronous call.
848 AgentData agent = new AgentData(); 848 AgentData agent = new AgentData();
849 avatar.CopyTo(agent); 849 avatar.CopyTo(agent);
850 agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! 850 agent.Position = position;
851 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + 851 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
852 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; 852 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
853 853