aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs266
1 files changed, 200 insertions, 66 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 2b638e3..b89f753 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Environment.Scenes
255 #region Inform Client of Neighbours 255 #region Inform Client of Neighbours
256 256
257 private delegate void InformClientOfNeighbourDelegate( 257 private delegate void InformClientOfNeighbourDelegate(
258 ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); 258 ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint);
259 259
260 private void InformClientOfNeighbourCompleted(IAsyncResult iar) 260 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
261 { 261 {
@@ -273,28 +273,40 @@ namespace OpenSim.Region.Environment.Scenes
273 /// <param name="a"></param> 273 /// <param name="a"></param>
274 /// <param name="regionHandle"></param> 274 /// <param name="regionHandle"></param>
275 /// <param name="endPoint"></param> 275 /// <param name="endPoint"></param>
276 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle, 276 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg,
277 IPEndPoint endPoint) 277 IPEndPoint endPoint)
278 { 278 {
279 m_log.Info("[INTERGRID]: Starting to inform client about neighbours"); 279 uint x, y;
280 bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a); 280 Utils.LongToUInts(reg.RegionHandle, out x, out y);
281 x = x / Constants.RegionSize;
282 y = y / Constants.RegionSize;
283 m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
284
285 string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
286 + "/CAPS/" + a.CapsPath + "0000/";
287
288 bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
281 289
282 if (regionAccepted) 290 if (regionAccepted)
283 { 291 {
284 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); 292 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
285 if (eq != null) 293 if (eq != null)
286 { 294 {
287 OSD Item = EventQueueHelper.EnableSimulator(regionHandle, endPoint); 295 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, endPoint);
288 eq.Enqueue(Item, avatar.UUID); 296 eq.Enqueue(Item, avatar.UUID);
297
298 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath);
299 eq.Enqueue(Item, avatar.UUID);
300
301 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}", capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
289 } 302 }
290 else 303 else
291 { 304 {
292 avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); 305 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
293 // TODO: make Event Queue disablable! 306 // TODO: make Event Queue disablable!
294 } 307 }
295 308
296 avatar.AddNeighbourRegion(regionHandle); 309 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
297 m_log.Info("[INTERGRID]: Completed inform client about neighbours");
298 } 310 }
299 } 311 }
300 312
@@ -330,21 +342,72 @@ namespace OpenSim.Region.Environment.Scenes
330 neighbours = 342 neighbours =
331 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 343 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
332 344
333 if (neighbours != null) 345 m_log.Debug("[SCM]: EnableChildAgents from " + avatar.Scene.RegionInfo.RegionName);
346
347 /// We need to find the difference between the new regions where there are no child agents
348 /// and the regions where there are already child agents. We only send notification to the former.
349 List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
350 neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
351 List<ulong> previousRegionNeighbourHandles = new List<ulong>(avatar.Scene.GetChildrenSeeds(avatar.UUID).Keys);
352 List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
353 List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
354
355 //Dump("Current Neighbors", neighbourHandles);
356 //Dump("Previous Neighbours", previousRegionNeighbourHandles);
357 //Dump("New Neighbours", newRegions);
358 //Dump("Old Neighbours", oldRegions);
359
360 /// Update the scene presence's known regions here on this region
361 avatar.DropOldNeighbours(oldRegions);
362
363 /// Collect as many seeds as possible
364 Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID));
365 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
366 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
367
368 /// Create the necessary child agents
369 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
370 foreach (SimpleRegionInfo neighbour in neighbours)
334 { 371 {
335 for (int i = 0; i < neighbours.Count; i++) 372 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
373 agent.BaseFolder = UUID.Zero;
374 agent.InventoryFolder = UUID.Zero;
375 agent.startpos = new Vector3(128, 128, 70);
376 agent.child = true;
377
378 if (newRegions.Contains(neighbour.RegionHandle))
336 { 379 {
337 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 380 agent.CapsPath = Util.GetRandomCapsPath();
338 agent.BaseFolder = UUID.Zero; 381 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
339 agent.InventoryFolder = UUID.Zero; 382 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
340 agent.startpos = new Vector3(128, 128, 70); 383 }
341 agent.child = true; 384 else
385 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
342 386
343 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 387 cagents.Add(agent);
388 }
344 389
390 /// Update all child agent with everyone's seeds
391 foreach (AgentCircuitData a in cagents)
392 {
393 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
394 }
395 // These two are the same thing!
396 avatar.Scene.SetChildrenSeed(avatar.UUID, seeds);
397 avatar.KnownRegions = seeds;
398 //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
399 //avatar.DumpKnownRegions();
400
401 int count = 0;
402 foreach (SimpleRegionInfo neighbour in neighbours)
403 {
404 // Don't do it if there's already an agent in that region
405 if (newRegions.Contains(neighbour.RegionHandle))
406 {
407 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
345 try 408 try
346 { 409 {
347 d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, 410 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint,
348 InformClientOfNeighbourCompleted, 411 InformClientOfNeighbourCompleted,
349 d); 412 d);
350 } 413 }
@@ -352,10 +415,10 @@ namespace OpenSim.Region.Environment.Scenes
352 { 415 {
353 m_log.ErrorFormat( 416 m_log.ErrorFormat(
354 "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", 417 "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
355 neighbours[i].ExternalHostName, 418 neighbour.ExternalHostName,
356 neighbours[i].RegionHandle, 419 neighbour.RegionHandle,
357 neighbours[i].RegionLocX, 420 neighbour.RegionLocX,
358 neighbours[i].RegionLocY, 421 neighbour.RegionLocY,
359 e); 422 e);
360 423
361 // FIXME: Okay, even though we've failed, we're still going to throw the exception on, 424 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
@@ -366,6 +429,11 @@ namespace OpenSim.Region.Environment.Scenes
366 429
367 } 430 }
368 } 431 }
432 else
433 m_log.Debug("[SCM]: Skipping common neighbor " + neighbour.RegionLocX + ", " + neighbour.RegionLocY);
434
435 count++;
436
369 } 437 }
370 } 438 }
371 439
@@ -373,7 +441,7 @@ namespace OpenSim.Region.Environment.Scenes
373 /// This informs a single neighboring region about agent "avatar". 441 /// This informs a single neighboring region about agent "avatar".
374 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 442 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
375 /// </summary> 443 /// </summary>
376 public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) 444 public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region, List<RegionInfo> neighbours)
377 { 445 {
378 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 446 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
379 agent.BaseFolder = UUID.Zero; 447 agent.BaseFolder = UUID.Zero;
@@ -382,7 +450,7 @@ namespace OpenSim.Region.Environment.Scenes
382 agent.child = true; 450 agent.child = true;
383 451
384 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 452 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
385 d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint, 453 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint,
386 InformClientOfNeighbourCompleted, 454 InformClientOfNeighbourCompleted,
387 d); 455 d);
388 } 456 }
@@ -463,10 +531,10 @@ namespace OpenSim.Region.Environment.Scenes
463 /// </summary> 531 /// </summary>
464 private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence) 532 private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
465 { 533 {
466 //m_log.Info("[INTERGRID]: Informing neighbors about my agent."); 534 m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + presence.Scene.RegionInfo.RegionName);
467 try 535 try
468 { 536 {
469 foreach (ulong regionHandle in presence.KnownChildRegions) 537 foreach (ulong regionHandle in presence.KnownChildRegionHandles)
470 { 538 {
471 bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); 539 bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
472 540
@@ -508,11 +576,12 @@ namespace OpenSim.Region.Environment.Scenes
508 /// This Closes child agents on neighboring regions 576 /// This Closes child agents on neighboring regions
509 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 577 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
510 /// </summary> 578 /// </summary>
511 private void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst) 579 protected void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst)
512 { 580 {
513 581
514 foreach (ulong regionHandle in regionlst) 582 foreach (ulong regionHandle in regionlst)
515 { 583 {
584 m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
516 bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 585 bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
517 586
518 if (regionAccepted) 587 if (regionAccepted)
@@ -527,14 +596,14 @@ namespace OpenSim.Region.Environment.Scenes
527 } 596 }
528 597
529 } 598 }
530 // We remove the list of known regions from the agent's known region list through an event 599 //// We remove the list of known regions from the agent's known region list through an event
531 // to scene, because, if an agent logged of, it's likely that there will be no scene presence 600 //// to scene, because, if an agent logged of, it's likely that there will be no scene presence
532 // by the time we get to this part of the method. 601 //// by the time we get to this part of the method.
533 handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar; 602 //handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
534 if (handlerRemoveKnownRegionFromAvatar != null) 603 //if (handlerRemoveKnownRegionFromAvatar != null)
535 { 604 //{
536 handlerRemoveKnownRegionFromAvatar(agentID, regionlst); 605 // handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
537 } 606 //}
538 } 607 }
539 608
540 private void SendCloseChildAgentCompleted(IAsyncResult iar) 609 private void SendCloseChildAgentCompleted(IAsyncResult iar)
@@ -643,12 +712,6 @@ namespace OpenSim.Region.Environment.Scenes
643 if (eq == null) 712 if (eq == null)
644 avatar.ControllingClient.SendTeleportLocationStart(); 713 avatar.ControllingClient.SendTeleportLocationStart();
645 714
646 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
647 agent.BaseFolder = UUID.Zero;
648 agent.InventoryFolder = UUID.Zero;
649 agent.startpos = position;
650 agent.child = true;
651
652 if (reg.RemotingAddress != "" && reg.RemotingPort != 0) 715 if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
653 { 716 {
654 // region is remote. see if it is up 717 // region is remote. see if it is up
@@ -662,6 +725,10 @@ namespace OpenSim.Region.Environment.Scenes
662 725
663 if (destRegionUp) 726 if (destRegionUp)
664 { 727 {
728 uint newRegionX = (uint)(reg.RegionHandle >> 40);
729 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
730 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
731 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
665 732
666 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from 733 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
667 // both regions 734 // both regions
@@ -675,33 +742,64 @@ namespace OpenSim.Region.Environment.Scenes
675 742
676 // the avatar.Close below will clear the child region list. We need this below for (possibly) 743 // the avatar.Close below will clear the child region list. We need this below for (possibly)
677 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 744 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
678 List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 745 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
679 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 746 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
680 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 747 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
681 // once we reach here... 748 // once we reach here...
682 avatar.Scene.RemoveCapsHandler(avatar.UUID); 749 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
683 agent.child = false; 750
684 m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent); 751 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
752 agent.BaseFolder = UUID.Zero;
753 agent.InventoryFolder = UUID.Zero;
754 agent.startpos = position;
755 agent.child = true;
756 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
757 {
758 // brand new agent
759 agent.CapsPath = Util.GetRandomCapsPath();
760 }
761 else
762 {
763 // child agent already there
764 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
765 }
766
767 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
768 {
769 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
770 return;
771 }
772
773 // TODO Should construct this behind a method
774 string capsPath =
775 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
776 + "/CAPS/" + agent.CapsPath + "0000/";
685 777
686 if (eq != null) 778 if (eq != null)
687 { 779 {
688 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, reg.ExternalEndPoint); 780 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, reg.ExternalEndPoint);
689 eq.Enqueue(Item, avatar.UUID); 781 eq.Enqueue(Item, avatar.UUID);
782
783 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
784 eq.Enqueue(Item, avatar.UUID);
690 } 785 }
691 else 786 else
692 { 787 {
693 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint); 788 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint);
694 } 789 }
695
696 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
697 position, false);
698 Thread.Sleep(2000);
699 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
700 790
701 // TODO Should construct this behind a method 791 if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
702 string capsPath = 792 position, false))
703 "http://" + reg.ExternalHostName + ":" + reg.HttpPort 793 {
704 + "/CAPS/" + circuitdata.CapsPath + "0000/"; 794 avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
795 // We should close that agent we just created over at destination...
796 List<ulong> lst = new List<ulong>();
797 lst.Add(reg.RegionHandle);
798 SendCloseChildAgentAsync(avatar.UUID, lst);
799 return;
800 }
801
802 Thread.Sleep(2000);
705 803
706 m_log.DebugFormat( 804 m_log.DebugFormat(
707 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); 805 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
@@ -720,26 +818,25 @@ namespace OpenSim.Region.Environment.Scenes
720 } 818 }
721 819
722 avatar.MakeChildAgent(); 820 avatar.MakeChildAgent();
723 Thread.Sleep(7000); 821 Thread.Sleep(5000);
724 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); 822 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
725 if (KiPrimitive != null) 823 if (KiPrimitive != null)
726 { 824 {
727 KiPrimitive(avatar.LocalId); 825 KiPrimitive(avatar.LocalId);
728 } 826 }
729 827
730 avatar.Close();
731 828
732 uint newRegionX = (uint)(reg.RegionHandle >> 40); 829 // Let's close some children agents
733 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 830 avatar.CloseChildAgents(newRegionX, newRegionY);
734 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); 831 // Close this ScenePresence too
735 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); 832 //avatar.Close();
736 833
737 if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) 834 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
738 { 835
739 //SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList()); 836 //if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
740 SendCloseChildAgentConnections(avatar.UUID, childRegions); 837 //{
741 CloseConnection(avatar.UUID); 838 // CloseConnection(avatar.UUID);
742 } 839 //}
743 840
744 // if (teleport success) // seems to be always success here 841 // if (teleport success) // seems to be always success here
745 // the user may change their profile information in other region, 842 // the user may change their profile information in other region,
@@ -775,6 +872,30 @@ namespace OpenSim.Region.Environment.Scenes
775 } 872 }
776 } 873 }
777 874
875 private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours)
876 {
877 List<ulong> handles = new List<ulong>();
878 foreach (SimpleRegionInfo reg in neighbours)
879 {
880 handles.Add(reg.RegionHandle);
881 }
882 return handles;
883 }
884
885 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
886 {
887 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
888 }
889
890 private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
891 {
892 return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
893 }
894
895 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
896 {
897 return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
898 }
778 /// <summary> 899 /// <summary>
779 /// Inform a neighbouring region that an avatar is about to cross into it. 900 /// Inform a neighbouring region that an avatar is about to cross into it.
780 /// </summary> 901 /// </summary>
@@ -846,5 +967,18 @@ namespace OpenSim.Region.Environment.Scenes
846 { 967 {
847 return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); 968 return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
848 } 969 }
970
971 private void Dump(string msg, List<ulong> handles)
972 {
973 Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg);
974 foreach (ulong handle in handles)
975 {
976 uint x, y;
977 Utils.LongToUInts(handle, out x, out y);
978 x = x / Constants.RegionSize;
979 y = y / Constants.RegionSize;
980 Console.WriteLine("({0}, {1})", x, y);
981 }
982 }
849 } 983 }
850} 984}