diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d6b3f0e..480b750 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -4178,20 +4178,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
4178 | 4178 | ||
4179 | #endregion | 4179 | #endregion |
4180 | 4180 | ||
4181 | #region BaseHTTPServer wrapper methods | ||
4182 | |||
4183 | public bool AddHTTPHandler(string method, GenericHTTPMethod handler) | ||
4184 | { | ||
4185 | return m_httpListener.AddHTTPHandler(method, handler); | ||
4186 | } | ||
4187 | |||
4188 | public void RemoveHTTPHandler(string httpMethod, string path) | ||
4189 | { | ||
4190 | m_httpListener.RemoveHTTPHandler(httpMethod, path); | ||
4191 | } | ||
4192 | |||
4193 | #endregion | ||
4194 | |||
4195 | #region Avatar Appearance Default | 4181 | #region Avatar Appearance Default |
4196 | 4182 | ||
4197 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | 4183 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) |
@@ -4480,7 +4466,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
4480 | 4466 | ||
4481 | protected internal void jointMoved(PhysicsJoint joint) | 4467 | protected internal void jointMoved(PhysicsJoint joint) |
4482 | { | 4468 | { |
4483 | |||
4484 | // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock (OdeLock) when this callback is invoked | 4469 | // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock (OdeLock) when this callback is invoked |
4485 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | 4470 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary |
4486 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | 4471 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); |