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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 806 |
1 files changed, 806 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs new file mode 100644 index 0000000..d1f6038 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -0,0 +1,806 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using System.Timers; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Servers; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Physics.Manager; | ||
41 | using OpenSim.Region.Caches; | ||
42 | using OpenSim.Region.Environment.Scripting; | ||
43 | using OpenSim.Region.Terrain; | ||
44 | using Caps=OpenSim.Region.Capabilities.Caps; | ||
45 | using Timer=System.Timers.Timer; | ||
46 | |||
47 | namespace OpenSim.Region.Environment.Scenes | ||
48 | { | ||
49 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
50 | |||
51 | public partial class Scene : SceneBase, ILocalStorageReceiver | ||
52 | { | ||
53 | protected Timer m_heartbeatTimer = new Timer(); | ||
54 | protected Dictionary<LLUUID, ScenePresence> Avatars; | ||
55 | protected Dictionary<LLUUID, SceneObject> Prims; | ||
56 | private PhysicsScene phyScene; | ||
57 | private float timeStep = 0.1f; | ||
58 | private Random Rand = new Random(); | ||
59 | private uint _primCount = 702000; | ||
60 | private System.Threading.Mutex _primAllocateMutex = new Mutex(false); | ||
61 | private int storageCount; | ||
62 | private Mutex updateLock; | ||
63 | |||
64 | protected AuthenticateSessionsBase authenticateHandler; | ||
65 | protected RegionCommsListener regionCommsHost; | ||
66 | protected CommunicationsManager commsManager; | ||
67 | |||
68 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
69 | protected BaseHttpServer httpListener; | ||
70 | |||
71 | public ParcelManager parcelManager; | ||
72 | public EstateManager estateManager; | ||
73 | public EventManager eventManager; | ||
74 | public ScriptManager scriptManager; | ||
75 | |||
76 | #region Properties | ||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public PhysicsScene PhysScene | ||
81 | { | ||
82 | set | ||
83 | { | ||
84 | this.phyScene = value; | ||
85 | } | ||
86 | get | ||
87 | { | ||
88 | return (this.phyScene); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | #endregion | ||
93 | |||
94 | #region Constructors | ||
95 | /// <summary> | ||
96 | /// Creates a new World class, and a region to go with it. | ||
97 | /// </summary> | ||
98 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
99 | /// <param name="regionHandle">Region Handle for this region</param> | ||
100 | /// <param name="regionName">Region Name for this region</param> | ||
101 | public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
102 | { | ||
103 | updateLock = new Mutex(false); | ||
104 | this.authenticateHandler = authen; | ||
105 | this.commsManager = commsMan; | ||
106 | this.assetCache = assetCach; | ||
107 | m_clientManager = clientManager; | ||
108 | m_regInfo = regInfo; | ||
109 | m_regionHandle = m_regInfo.RegionHandle; | ||
110 | m_regionName = m_regInfo.RegionName; | ||
111 | this.m_datastore = m_regInfo.DataStore; | ||
112 | this.RegisterRegionWithComms(); | ||
113 | |||
114 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
115 | estateManager = new EstateManager(this, this.m_regInfo); | ||
116 | scriptManager = new ScriptManager(this); | ||
117 | eventManager = new EventManager(); | ||
118 | |||
119 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | ||
120 | Entities = new Dictionary<LLUUID, EntityBase>(); | ||
121 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
122 | Prims = new Dictionary<LLUUID, SceneObject>(); | ||
123 | |||
124 | MainLog.Instance.Verbose("World.cs - creating LandMap"); | ||
125 | Terrain = new TerrainEngine(); | ||
126 | |||
127 | ScenePresence.LoadAnims(); | ||
128 | this.httpListener = httpServer; | ||
129 | } | ||
130 | #endregion | ||
131 | |||
132 | /// <summary> | ||
133 | /// | ||
134 | /// </summary> | ||
135 | public void StartTimer() | ||
136 | { | ||
137 | m_heartbeatTimer.Enabled = true; | ||
138 | m_heartbeatTimer.Interval = 100; | ||
139 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
140 | } | ||
141 | |||
142 | |||
143 | #region Update Methods | ||
144 | |||
145 | |||
146 | /// <summary> | ||
147 | /// Performs per-frame updates regularly | ||
148 | /// </summary> | ||
149 | /// <param name="sender"></param> | ||
150 | /// <param name="e"></param> | ||
151 | void Heartbeat(object sender, EventArgs e) | ||
152 | { | ||
153 | this.Update(); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Performs per-frame updates on the world, this should be the central world loop | ||
158 | /// </summary> | ||
159 | public override void Update() | ||
160 | { | ||
161 | updateLock.WaitOne(); | ||
162 | try | ||
163 | { | ||
164 | if (this.phyScene.IsThreaded) | ||
165 | { | ||
166 | this.phyScene.GetResults(); | ||
167 | |||
168 | } | ||
169 | |||
170 | foreach (LLUUID UUID in Entities.Keys) | ||
171 | { | ||
172 | Entities[UUID].updateMovement(); | ||
173 | } | ||
174 | |||
175 | lock (this.m_syncRoot) | ||
176 | { | ||
177 | this.phyScene.Simulate(timeStep); | ||
178 | } | ||
179 | |||
180 | foreach (LLUUID UUID in Entities.Keys) | ||
181 | { | ||
182 | Entities[UUID].update(); | ||
183 | } | ||
184 | |||
185 | // General purpose event manager | ||
186 | eventManager.TriggerOnFrame(); | ||
187 | |||
188 | //backup world data | ||
189 | this.storageCount++; | ||
190 | if (storageCount > 1200) //set to how often you want to backup | ||
191 | { | ||
192 | this.Backup(); | ||
193 | storageCount = 0; | ||
194 | } | ||
195 | } | ||
196 | catch (Exception e) | ||
197 | { | ||
198 | MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
199 | } | ||
200 | updateLock.ReleaseMutex(); | ||
201 | |||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// | ||
206 | /// </summary> | ||
207 | /// <returns></returns> | ||
208 | public bool Backup() | ||
209 | { | ||
210 | |||
211 | return true; | ||
212 | } | ||
213 | #endregion | ||
214 | |||
215 | #region Regenerate Terrain | ||
216 | |||
217 | /// <summary> | ||
218 | /// Rebuilds the terrain using a procedural algorithm | ||
219 | /// </summary> | ||
220 | public void RegenerateTerrain() | ||
221 | { | ||
222 | try | ||
223 | { | ||
224 | Terrain.hills(); | ||
225 | |||
226 | lock (this.m_syncRoot) | ||
227 | { | ||
228 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
229 | } | ||
230 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
231 | |||
232 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
233 | { | ||
234 | this.SendLayerData(client); | ||
235 | }); | ||
236 | |||
237 | foreach (LLUUID UUID in Entities.Keys) | ||
238 | { | ||
239 | Entities[UUID].LandRenegerated(); | ||
240 | } | ||
241 | } | ||
242 | catch (Exception e) | ||
243 | { | ||
244 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | /// <summary> | ||
249 | /// Rebuilds the terrain using a 2D float array | ||
250 | /// </summary> | ||
251 | /// <param name="newMap">256,256 float array containing heights</param> | ||
252 | public void RegenerateTerrain(float[,] newMap) | ||
253 | { | ||
254 | try | ||
255 | { | ||
256 | this.Terrain.setHeights2D(newMap); | ||
257 | lock (this.m_syncRoot) | ||
258 | { | ||
259 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
260 | } | ||
261 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
262 | |||
263 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
264 | { | ||
265 | this.SendLayerData(client); | ||
266 | }); | ||
267 | |||
268 | foreach (LLUUID UUID in Entities.Keys) | ||
269 | { | ||
270 | Entities[UUID].LandRenegerated(); | ||
271 | } | ||
272 | } | ||
273 | catch (Exception e) | ||
274 | { | ||
275 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
281 | /// </summary> | ||
282 | /// <param name="changes">???</param> | ||
283 | /// <param name="pointx">???</param> | ||
284 | /// <param name="pointy">???</param> | ||
285 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
286 | { | ||
287 | try | ||
288 | { | ||
289 | if (changes) | ||
290 | { | ||
291 | /* Dont save here, rely on tainting system instead */ | ||
292 | |||
293 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
294 | { | ||
295 | this.SendLayerData(pointx, pointy, client); | ||
296 | }); | ||
297 | } | ||
298 | } | ||
299 | catch (Exception e) | ||
300 | { | ||
301 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
302 | } | ||
303 | } | ||
304 | |||
305 | #endregion | ||
306 | |||
307 | #region Load Terrain | ||
308 | /// <summary> | ||
309 | /// Loads the World heightmap | ||
310 | /// </summary> | ||
311 | /// | ||
312 | public override void LoadWorldMap() | ||
313 | { | ||
314 | try | ||
315 | { | ||
316 | float[] map = this.localStorage.LoadWorld(); | ||
317 | if (map == null) | ||
318 | { | ||
319 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
320 | { | ||
321 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
322 | this.Terrain.hills(); | ||
323 | |||
324 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
325 | } | ||
326 | else | ||
327 | { | ||
328 | try | ||
329 | { | ||
330 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
331 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
332 | } | ||
333 | catch | ||
334 | { | ||
335 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
336 | Terrain.hills(); | ||
337 | } | ||
338 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
339 | } | ||
340 | } | ||
341 | else | ||
342 | { | ||
343 | this.Terrain.setHeights1D(map); | ||
344 | } | ||
345 | |||
346 | CreateTerrainTexture(); | ||
347 | |||
348 | } | ||
349 | catch (Exception e) | ||
350 | { | ||
351 | MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
352 | } | ||
353 | } | ||
354 | |||
355 | /// <summary> | ||
356 | /// | ||
357 | /// </summary> | ||
358 | private void CreateTerrainTexture() | ||
359 | { | ||
360 | //create a texture asset of the terrain | ||
361 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
362 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
363 | AssetBase asset = new AssetBase(); | ||
364 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
365 | asset.Data = data; | ||
366 | asset.Name = "terrainImage"; | ||
367 | asset.Type = 0; | ||
368 | this.assetCache.AddAsset(asset); | ||
369 | } | ||
370 | #endregion | ||
371 | |||
372 | #region Primitives Methods | ||
373 | |||
374 | |||
375 | /// <summary> | ||
376 | /// Loads the World's objects | ||
377 | /// </summary> | ||
378 | public void LoadPrimsFromStorage() | ||
379 | { | ||
380 | try | ||
381 | { | ||
382 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
383 | this.localStorage.LoadPrimitives(this); | ||
384 | } | ||
385 | catch (Exception e) | ||
386 | { | ||
387 | MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
388 | } | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// Loads a specific object from storage | ||
393 | /// </summary> | ||
394 | /// <param name="prim">The object to load</param> | ||
395 | public void PrimFromStorage(PrimData prim) | ||
396 | { | ||
397 | |||
398 | } | ||
399 | |||
400 | /// <summary> | ||
401 | /// Returns a new unallocated primitive ID | ||
402 | /// </summary> | ||
403 | /// <returns>A brand new primitive ID</returns> | ||
404 | public uint PrimIDAllocate() | ||
405 | { | ||
406 | uint myID; | ||
407 | |||
408 | _primAllocateMutex.WaitOne(); | ||
409 | ++_primCount; | ||
410 | myID = _primCount; | ||
411 | _primAllocateMutex.ReleaseMutex(); | ||
412 | |||
413 | return myID; | ||
414 | } | ||
415 | |||
416 | /// <summary> | ||
417 | /// | ||
418 | /// </summary> | ||
419 | /// <param name="addPacket"></param> | ||
420 | /// <param name="agentClient"></param> | ||
421 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
422 | { | ||
423 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
424 | } | ||
425 | |||
426 | /// <summary> | ||
427 | /// | ||
428 | /// </summary> | ||
429 | /// <param name="addPacket"></param> | ||
430 | /// <param name="ownerID"></param> | ||
431 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
432 | { | ||
433 | try | ||
434 | { | ||
435 | SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this.PrimIDAllocate()); | ||
436 | this.Entities.Add(sceneOb.rootUUID, sceneOb); | ||
437 | |||
438 | // Trigger event for listeners | ||
439 | // eventManager.TriggerOnNewPrimitive(prim); | ||
440 | } | ||
441 | catch (Exception e) | ||
442 | { | ||
443 | MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
444 | } | ||
445 | } | ||
446 | |||
447 | public override uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags) | ||
448 | { | ||
449 | uint id = NextLocalId; | ||
450 | |||
451 | throw new NotImplementedException("Not implemented yet."); | ||
452 | } | ||
453 | |||
454 | #endregion | ||
455 | |||
456 | #region Add/Remove Avatar Methods | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | /// <param name="remoteClient"></param | ||
462 | /// <param name="agentID"></param> | ||
463 | /// <param name="child"></param> | ||
464 | public override void AddNewClient(IClientAPI client, bool child) | ||
465 | { | ||
466 | client.OnRegionHandShakeReply += this.SendLayerData; | ||
467 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
468 | client.OnChatFromViewer += this.SimChat; | ||
469 | client.OnInstantMessage += this.InstantMessage; | ||
470 | client.OnRequestWearables += this.InformClientOfNeighbours; | ||
471 | client.OnAddPrim += this.AddNewPrim; | ||
472 | client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; | ||
473 | client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition; | ||
474 | client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation; | ||
475 | client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation; | ||
476 | client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation; | ||
477 | client.OnUpdatePrimScale += this.UpdatePrimScale; | ||
478 | client.OnUpdatePrimShape += this.UpdatePrimShape; | ||
479 | client.OnRequestMapBlocks += this.RequestMapBlocks; | ||
480 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
481 | client.OnObjectSelect += this.SelectPrim; | ||
482 | client.OnGrapUpdate += this.MoveObject; | ||
483 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | ||
484 | client.OnObjectDescription += this.PrimDescription; | ||
485 | client.OnObjectName += this.PrimName; | ||
486 | client.OnLinkObjects += this.LinkObjects; | ||
487 | client.OnObjectDuplicate += this.DuplicateObject; | ||
488 | |||
489 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
490 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
491 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
492 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
493 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
494 | */ | ||
495 | this.estateManager.sendRegionHandshake(client); | ||
496 | |||
497 | CreateAndAddScenePresence(client); | ||
498 | return; | ||
499 | } | ||
500 | |||
501 | protected void CreateAndAddScenePresence(IClientAPI client) | ||
502 | { | ||
503 | ScenePresence newAvatar = null; | ||
504 | |||
505 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
506 | newAvatar = new ScenePresence(client, this, this.m_regInfo); | ||
507 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
508 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
509 | |||
510 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
511 | lock (this.m_syncRoot) | ||
512 | { | ||
513 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
514 | } | ||
515 | |||
516 | lock (Entities) | ||
517 | { | ||
518 | if (!Entities.ContainsKey(client.AgentId)) | ||
519 | { | ||
520 | this.Entities.Add(client.AgentId, newAvatar); | ||
521 | } | ||
522 | else | ||
523 | { | ||
524 | Entities[client.AgentId] = newAvatar; | ||
525 | } | ||
526 | } | ||
527 | lock (Avatars) | ||
528 | { | ||
529 | if (Avatars.ContainsKey(client.AgentId)) | ||
530 | { | ||
531 | Avatars[client.AgentId] = newAvatar; | ||
532 | } | ||
533 | else | ||
534 | { | ||
535 | this.Avatars.Add(client.AgentId, newAvatar); | ||
536 | } | ||
537 | } | ||
538 | } | ||
539 | |||
540 | |||
541 | /// <summary> | ||
542 | /// | ||
543 | /// </summary> | ||
544 | /// <param name="agentID"></param> | ||
545 | public override void RemoveClient(LLUUID agentID) | ||
546 | { | ||
547 | eventManager.TriggerOnRemovePresence(agentID); | ||
548 | |||
549 | ScenePresence avatar = this.RequestAvatar(agentID); | ||
550 | |||
551 | m_clientManager.ForEachClient( | ||
552 | delegate(IClientAPI client) | ||
553 | { | ||
554 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
555 | }); | ||
556 | |||
557 | lock (Avatars) { | ||
558 | if (Avatars.ContainsKey(agentID)) { | ||
559 | Avatars.Remove(agentID); | ||
560 | } | ||
561 | } | ||
562 | lock (Entities) { | ||
563 | if (Entities.ContainsKey(agentID)) { | ||
564 | Entities.Remove(agentID); | ||
565 | } | ||
566 | } | ||
567 | // TODO: Add the removal from physics ? | ||
568 | |||
569 | |||
570 | |||
571 | return; | ||
572 | } | ||
573 | #endregion | ||
574 | |||
575 | #region Request Avatars List Methods | ||
576 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
577 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
578 | |||
579 | /// <summary> | ||
580 | /// Request a List of all Avatars in this World | ||
581 | /// </summary> | ||
582 | /// <returns></returns> | ||
583 | public List<ScenePresence> RequestAvatarList() | ||
584 | { | ||
585 | List<ScenePresence> result = new List<ScenePresence>(); | ||
586 | |||
587 | foreach (ScenePresence avatar in Avatars.Values) | ||
588 | { | ||
589 | result.Add(avatar); | ||
590 | } | ||
591 | |||
592 | return result; | ||
593 | } | ||
594 | |||
595 | /// <summary> | ||
596 | /// Request a filtered list of Avatars in this World | ||
597 | /// </summary> | ||
598 | /// <returns></returns> | ||
599 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
600 | { | ||
601 | List<ScenePresence> result = new List<ScenePresence>(); | ||
602 | |||
603 | foreach (ScenePresence avatar in Avatars.Values) | ||
604 | { | ||
605 | if (filter(avatar)) | ||
606 | { | ||
607 | result.Add(avatar); | ||
608 | } | ||
609 | } | ||
610 | |||
611 | return result; | ||
612 | } | ||
613 | |||
614 | /// <summary> | ||
615 | /// Request a Avatar by UUID | ||
616 | /// </summary> | ||
617 | /// <param name="avatarID"></param> | ||
618 | /// <returns></returns> | ||
619 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
620 | { | ||
621 | if (this.Avatars.ContainsKey(avatarID)) | ||
622 | { | ||
623 | return Avatars[avatarID]; | ||
624 | } | ||
625 | return null; | ||
626 | } | ||
627 | #endregion | ||
628 | |||
629 | |||
630 | /// <summary> | ||
631 | /// | ||
632 | /// </summary> | ||
633 | /// <param name="entID"></param> | ||
634 | /// <returns></returns> | ||
635 | public bool DeleteEntity(LLUUID entID) | ||
636 | { | ||
637 | if (this.Entities.ContainsKey(entID)) | ||
638 | { | ||
639 | this.Entities.Remove(entID); | ||
640 | return true; | ||
641 | } | ||
642 | return false; | ||
643 | } | ||
644 | |||
645 | public void SendAllSceneObjectsToClient(IClientAPI client) | ||
646 | { | ||
647 | foreach (EntityBase ent in Entities.Values) | ||
648 | { | ||
649 | if (ent is SceneObject) | ||
650 | { | ||
651 | ((SceneObject)ent).SendAllChildPrimsToClient(client); | ||
652 | } | ||
653 | } | ||
654 | } | ||
655 | |||
656 | #region RegionCommsHost | ||
657 | |||
658 | /// <summary> | ||
659 | /// | ||
660 | /// </summary> | ||
661 | public void RegisterRegionWithComms() | ||
662 | { | ||
663 | |||
664 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | ||
665 | if (this.regionCommsHost != null) | ||
666 | { | ||
667 | this.regionCommsHost.OnExpectUser += this.NewUserConnection; | ||
668 | this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing; | ||
669 | } | ||
670 | } | ||
671 | |||
672 | /// <summary> | ||
673 | /// | ||
674 | /// </summary> | ||
675 | /// <param name="regionHandle"></param> | ||
676 | /// <param name="agent"></param> | ||
677 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
678 | { | ||
679 | // Console.WriteLine("World.cs - add new user connection"); | ||
680 | //should just check that its meant for this region | ||
681 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
682 | { | ||
683 | if (agent.CapsPath != "") | ||
684 | { | ||
685 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
686 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID); | ||
687 | cap.RegisterHandlers(); | ||
688 | this.capsHandlers.Add(agent.AgentID, cap); | ||
689 | } | ||
690 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
691 | } | ||
692 | } | ||
693 | |||
694 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
695 | { | ||
696 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
697 | { | ||
698 | if (this.Avatars.ContainsKey(agentID)) | ||
699 | { | ||
700 | this.Avatars[agentID].MakeAvatar(position); | ||
701 | } | ||
702 | } | ||
703 | } | ||
704 | |||
705 | /// <summary> | ||
706 | /// | ||
707 | /// </summary> | ||
708 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
709 | { | ||
710 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
711 | |||
712 | if (neighbours != null) | ||
713 | { | ||
714 | for (int i = 0; i < neighbours.Count; i++) | ||
715 | { | ||
716 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
717 | agent.BaseFolder = LLUUID.Zero; | ||
718 | agent.InventoryFolder = LLUUID.Zero; | ||
719 | agent.startpos = new LLVector3(128, 128, 70); | ||
720 | agent.child = true; | ||
721 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
722 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint); | ||
723 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
724 | } | ||
725 | } | ||
726 | } | ||
727 | |||
728 | /// <summary> | ||
729 | /// | ||
730 | /// </summary> | ||
731 | /// <param name="regionHandle"></param> | ||
732 | /// <returns></returns> | ||
733 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
734 | { | ||
735 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
736 | } | ||
737 | |||
738 | /// <summary> | ||
739 | /// | ||
740 | /// </summary> | ||
741 | /// <param name="minX"></param> | ||
742 | /// <param name="minY"></param> | ||
743 | /// <param name="maxX"></param> | ||
744 | /// <param name="maxY"></param> | ||
745 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
746 | { | ||
747 | List<MapBlockData> mapBlocks; | ||
748 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
749 | remoteClient.SendMapBlock(mapBlocks); | ||
750 | } | ||
751 | |||
752 | /// <summary> | ||
753 | /// | ||
754 | /// </summary> | ||
755 | /// <param name="remoteClient"></param> | ||
756 | /// <param name="RegionHandle"></param> | ||
757 | /// <param name="position"></param> | ||
758 | /// <param name="lookAt"></param> | ||
759 | /// <param name="flags"></param> | ||
760 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
761 | { | ||
762 | if (regionHandle == this.m_regionHandle) | ||
763 | { | ||
764 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
765 | { | ||
766 | remoteClient.SendTeleportLocationStart(); | ||
767 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
768 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
769 | } | ||
770 | } | ||
771 | else | ||
772 | { | ||
773 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
774 | if (reg != null) | ||
775 | { | ||
776 | remoteClient.SendTeleportLocationStart(); | ||
777 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
778 | agent.BaseFolder = LLUUID.Zero; | ||
779 | agent.InventoryFolder = LLUUID.Zero; | ||
780 | agent.startpos = new LLVector3(128, 128, 70); | ||
781 | agent.child = true; | ||
782 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
783 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
784 | |||
785 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); | ||
786 | |||
787 | } | ||
788 | //remoteClient.SendTeleportCancel(); | ||
789 | } | ||
790 | } | ||
791 | |||
792 | /// <summary> | ||
793 | /// | ||
794 | /// </summary> | ||
795 | /// <param name="regionhandle"></param> | ||
796 | /// <param name="agentID"></param> | ||
797 | /// <param name="position"></param> | ||
798 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
799 | { | ||
800 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
801 | } | ||
802 | |||
803 | #endregion | ||
804 | |||
805 | } | ||
806 | } | ||