diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 95d9f2a..3931cf0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1735,12 +1735,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1735 | //m_log.DebugFormat( | 1735 | //m_log.DebugFormat( |
1736 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); | 1736 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); |
1737 | 1737 | ||
1738 | SceneObjectGroup sceneOb = new SceneObjectGroup(ownerID, PrimIDAllocate(), pos, rot, shape); | 1738 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
1739 | 1739 | ||
1740 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1740 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); |
1741 | // if grass or tree, make phantom | 1741 | // if grass or tree, make phantom |
1742 | //rootPart.TrimPermissions(); | 1742 | //rootPart.TrimPermissions(); |
1743 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) | 1743 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) |
1744 | || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) | ||
1744 | { | 1745 | { |
1745 | rootPart.AddFlag(PrimFlags.Phantom); | 1746 | rootPart.AddFlag(PrimFlags.Phantom); |
1746 | //rootPart.ObjectFlags += (uint)PrimFlags.Phantom; | 1747 | //rootPart.ObjectFlags += (uint)PrimFlags.Phantom; |
@@ -1748,9 +1749,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1748 | AdaptTree(ref shape); | 1749 | AdaptTree(ref shape); |
1749 | } | 1750 | } |
1750 | 1751 | ||
1751 | AddNewSceneObject(sceneOb, true); | 1752 | AddNewSceneObject(sceneObject, true); |
1752 | 1753 | ||
1753 | return sceneOb; | 1754 | return sceneObject; |
1754 | } | 1755 | } |
1755 | 1756 | ||
1756 | void AdaptTree(ref PrimitiveBaseShape tree) | 1757 | void AdaptTree(ref PrimitiveBaseShape tree) |