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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6b891fd..a62e6c6 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -626,7 +626,28 @@ namespace OpenSim.Region.Environment.Scenes
626 // Aquire a lock so only one update call happens at once 626 // Aquire a lock so only one update call happens at once
627 updateLock.WaitOne(); 627 updateLock.WaitOne();
628 float physicsFPS = 0; 628 float physicsFPS = 0;
629 629 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount();
630
631 if (agentsInScene > 21)
632 {
633 if (m_update_entities == 1)
634 {
635 m_update_avatars = 5;
636 m_update_entities = 5;
637 m_statsReporter.SetUpdateMS(6000);
638 }
639 }
640 else
641 {
642 if (m_update_entities == 5)
643 {
644 m_update_avatars = 1;
645 m_update_entities = 1;
646 m_statsReporter.SetUpdateMS(3000);
647 }
648 }
649
650
630 frameMS = System.Environment.TickCount; 651 frameMS = System.Environment.TickCount;
631 try 652 try
632 { 653 {