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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs283
1 files changed, 135 insertions, 148 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5026688..dfbeed1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -46,9 +46,9 @@ using OpenSim.Region.Environment.Modules;
46using OpenSim.Region.Environment.Scenes.Scripting; 46using OpenSim.Region.Environment.Scenes.Scripting;
47using OpenSim.Region.Physics.Manager; 47using OpenSim.Region.Physics.Manager;
48using OpenSim.Region.Terrain; 48using OpenSim.Region.Terrain;
49using Caps=OpenSim.Region.Capabilities.Caps; 49using Caps = OpenSim.Region.Capabilities.Caps;
50using Image=System.Drawing.Image; 50using Image = System.Drawing.Image;
51using Timer=System.Timers.Timer; 51using Timer = System.Timers.Timer;
52 52
53namespace OpenSim.Region.Environment.Scenes 53namespace OpenSim.Region.Environment.Scenes
54{ 54{
@@ -193,10 +193,10 @@ namespace OpenSim.Region.Environment.Scenes
193 } 193 }
194 194
195 // Local reference to the objects in the scene (which are held in innerScene) 195 // Local reference to the objects in the scene (which are held in innerScene)
196// public Dictionary<LLUUID, SceneObjectGroup> Objects 196 // public Dictionary<LLUUID, SceneObjectGroup> Objects
197// { 197 // {
198// get { return m_innerScene.SceneObjects; } 198 // get { return m_innerScene.SceneObjects; }
199// } 199 // }
200 200
201 // Reference to all of the agents in the scene (root and child) 201 // Reference to all of the agents in the scene (root and child)
202 protected Dictionary<LLUUID, ScenePresence> m_scenePresences 202 protected Dictionary<LLUUID, ScenePresence> m_scenePresences
@@ -205,11 +205,11 @@ namespace OpenSim.Region.Environment.Scenes
205 set { m_innerScene.ScenePresences = value; } 205 set { m_innerScene.ScenePresences = value; }
206 } 206 }
207 207
208// protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects 208 // protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects
209// { 209 // {
210// get { return m_innerScene.SceneObjects; } 210 // get { return m_innerScene.SceneObjects; }
211// set { m_innerScene.SceneObjects = value; } 211 // set { m_innerScene.SceneObjects = value; }
212// } 212 // }
213 213
214 public Dictionary<LLUUID, EntityBase> Entities 214 public Dictionary<LLUUID, EntityBase> Entities
215 { 215 {
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Scenes
278 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 278 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
279 279
280 m_log.Info("[SCENE]: Creating LandMap"); 280 m_log.Info("[SCENE]: Creating LandMap");
281 Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY); 281 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
282 282
283 httpListener = httpServer; 283 httpListener = httpServer;
284 m_dumpAssetsToFile = dumpAssetsToFile; 284 m_dumpAssetsToFile = dumpAssetsToFile;
@@ -308,13 +308,13 @@ namespace OpenSim.Region.Environment.Scenes
308 { 308 {
309 OSString = System.Environment.OSVersion.ToString(); 309 OSString = System.Environment.OSVersion.ToString();
310 } 310 }
311 else 311 else
312 { 312 {
313 OSString = Util.ReadEtcIssue(); 313 OSString = Util.ReadEtcIssue();
314 } 314 }
315 if (OSString.Length > 45) 315 if (OSString.Length > 45)
316 { 316 {
317 OSString = OSString.Substring(0,45); 317 OSString = OSString.Substring(0, 45);
318 } 318 }
319 319
320 m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_sendTasksToChild.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); 320 m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_sendTasksToChild.ToString() + " PhysPrim:" + m_physicalPrim.ToString();
@@ -383,7 +383,7 @@ namespace OpenSim.Region.Environment.Scenes
383 int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); 383 int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX);
384 int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); 384 int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY);
385 if ((resultX <= 1) && 385 if ((resultX <= 1) &&
386 ( resultY <= 1)) 386 (resultY <= 1))
387 { 387 {
388 try 388 try
389 { 389 {
@@ -434,11 +434,11 @@ namespace OpenSim.Region.Environment.Scenes
434 { 434 {
435 // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() 435 // Now we figure out what to set the timer to that does the notifications and calls, RestartNow()
436 m_restartTimer.Interval = 15000; 436 m_restartTimer.Interval = 15000;
437 m_incrementsof15seconds = (int) seconds/15; 437 m_incrementsof15seconds = (int)seconds / 15;
438 m_RestartTimerCounter = 0; 438 m_RestartTimerCounter = 0;
439 m_restartTimer.AutoReset = true; 439 m_restartTimer.AutoReset = true;
440 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); 440 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
441 m_log.Error("[REGION]: Restarting Region in " + (seconds/60) + " minutes"); 441 m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
442 m_restartTimer.Start(); 442 m_restartTimer.Start();
443 SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); 443 SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes");
444 //SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); 444 //SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes");
@@ -455,11 +455,11 @@ namespace OpenSim.Region.Environment.Scenes
455 if (m_RestartTimerCounter <= m_incrementsof15seconds) 455 if (m_RestartTimerCounter <= m_incrementsof15seconds)
456 { 456 {
457 if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) 457 if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
458 SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + 458 SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " +
459 ((8 - m_RestartTimerCounter) * 15) + " seconds"); 459 ((8 - m_RestartTimerCounter) * 15) + " seconds");
460 460
461 // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + 461 // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) +
462 //" seconds"); 462 //" seconds");
463 } 463 }
464 else 464 else
465 { 465 {
@@ -548,7 +548,7 @@ namespace OpenSim.Region.Environment.Scenes
548 } 548 }
549 } 549 }
550 } 550 }
551 551
552 552
553 } 553 }
554 m_scripts_enabled = !ScriptEngine; 554 m_scripts_enabled = !ScriptEngine;
@@ -612,7 +612,7 @@ namespace OpenSim.Region.Environment.Scenes
612 { 612 {
613 m_log.Debug("[SCENE]: Starting timer"); 613 m_log.Debug("[SCENE]: Starting timer");
614 m_heartbeatTimer.Enabled = true; 614 m_heartbeatTimer.Enabled = true;
615 m_heartbeatTimer.Interval = (int) (m_timespan*1000); 615 m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
616 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 616 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
617 } 617 }
618 618
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Environment.Scenes
650 updateLock.WaitOne(); 650 updateLock.WaitOne();
651 float physicsFPS = 0; 651 float physicsFPS = 0;
652 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount(); 652 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount();
653 653
654 654
655 if (agentsInScene > 21) 655 if (agentsInScene > 21)
656 { 656 {
@@ -681,41 +681,41 @@ namespace OpenSim.Region.Environment.Scenes
681 // Loop it 681 // Loop it
682 if (m_frame == Int32.MaxValue) 682 if (m_frame == Int32.MaxValue)
683 m_frame = 0; 683 m_frame = 0;
684
685 684
686 physicsMS2 = System.Environment.TickCount; 685
687 if ((m_frame%m_update_physics == 0) && m_physics_enabled) 686 physicsMS2 = System.Environment.TickCount;
687 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
688 m_innerScene.UpdatePreparePhysics(); 688 m_innerScene.UpdatePreparePhysics();
689 physicsMS2 = System.Environment.TickCount - physicsMS2; 689 physicsMS2 = System.Environment.TickCount - physicsMS2;
690 690
691 if (m_frame%m_update_entitymovement == 0) 691 if (m_frame % m_update_entitymovement == 0)
692 m_innerScene.UpdateEntityMovement(); 692 m_innerScene.UpdateEntityMovement();
693 693
694 physicsMS = System.Environment.TickCount; 694 physicsMS = System.Environment.TickCount;
695 if ((m_frame%m_update_physics == 0) && m_physics_enabled) 695 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
696 physicsFPS = m_innerScene.UpdatePhysics( 696 physicsFPS = m_innerScene.UpdatePhysics(
697 Math.Max(SinceLastFrame.TotalSeconds, m_timespan) 697 Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
698 ); 698 );
699 699
700 physicsMS = System.Environment.TickCount - physicsMS; 700 physicsMS = System.Environment.TickCount - physicsMS;
701 physicsMS += physicsMS2; 701 physicsMS += physicsMS2;
702 702
703 otherMS = System.Environment.TickCount; 703 otherMS = System.Environment.TickCount;
704 if (m_frame%m_update_entities == 0) 704 if (m_frame % m_update_entities == 0)
705 m_innerScene.UpdateEntities(); 705 m_innerScene.UpdateEntities();
706 706
707 if (m_frame%m_update_events == 0) 707 if (m_frame % m_update_events == 0)
708 UpdateEvents(); 708 UpdateEvents();
709 709
710 if (m_frame%m_update_backup == 0) 710 if (m_frame % m_update_backup == 0)
711 UpdateStorageBackup(); 711 UpdateStorageBackup();
712 712
713 if (m_frame%m_update_terrain == 0) 713 if (m_frame % m_update_terrain == 0)
714 UpdateTerrain(); 714 UpdateTerrain();
715 715
716 if (m_frame%m_update_land == 0) 716 if (m_frame % m_update_land == 0)
717 UpdateLand(); 717 UpdateLand();
718 otherMS = System.Environment.TickCount - otherMS; 718 otherMS = System.Environment.TickCount - otherMS;
719 // if (m_frame%m_update_avatars == 0) 719 // if (m_frame%m_update_avatars == 0)
720 // UpdateInWorldTime(); 720 // UpdateInWorldTime();
721 m_statsReporter.AddPhysicsFPS(physicsFPS); 721 m_statsReporter.AddPhysicsFPS(physicsFPS);
@@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
732 m_statsReporter.addOtherMS(otherMS); 732 m_statsReporter.addOtherMS(otherMS);
733 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts()); 733 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
734 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS()); 734 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
735 735
736 } 736 }
737 catch (NotImplementedException) 737 catch (NotImplementedException)
738 { 738 {
@@ -746,7 +746,7 @@ namespace OpenSim.Region.Environment.Scenes
746 { 746 {
747 updateLock.ReleaseMutex(); 747 updateLock.ReleaseMutex();
748 748
749 m_timedilation = m_timespan/(float) SinceLastFrame.TotalSeconds; 749 m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds;
750 m_lastupdate = DateTime.Now; 750 m_lastupdate = DateTime.Now;
751 } 751 }
752 } 752 }
@@ -871,10 +871,10 @@ namespace OpenSim.Region.Environment.Scenes
871 public void ExportWorldMap(string fileName) 871 public void ExportWorldMap(string fileName)
872 { 872 {
873 List<MapBlockData> mapBlocks = 873 List<MapBlockData> mapBlocks =
874 CommsManager.GridService.RequestNeighbourMapBlocks((int) (RegionInfo.RegionLocX - 9), 874 CommsManager.GridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9),
875 (int) (RegionInfo.RegionLocY - 9), 875 (int)(RegionInfo.RegionLocY - 9),
876 (int) (RegionInfo.RegionLocX + 9), 876 (int)(RegionInfo.RegionLocX + 9),
877 (int) (RegionInfo.RegionLocY + 9)); 877 (int)(RegionInfo.RegionLocY + 9));
878 List<AssetBase> textures = new List<AssetBase>(); 878 List<AssetBase> textures = new List<AssetBase>();
879 List<Image> bitImages = new List<Image>(); 879 List<Image> bitImages = new List<Image>();
880 880
@@ -909,9 +909,9 @@ namespace OpenSim.Region.Environment.Scenes
909 909
910 for (int i = 0; i < mapBlocks.Count; i++) 910 for (int i = 0; i < mapBlocks.Count; i++)
911 { 911 {
912 ushort x = (ushort) ((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); 912 ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10);
913 ushort y = (ushort) ((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); 913 ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10);
914 g.DrawImage(bitImages[i], (x*128), (y*128), 128, 128); 914 g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
915 } 915 }
916 mapTexture.Save(fileName, ImageFormat.Jpeg); 916 mapTexture.Save(fileName, ImageFormat.Jpeg);
917 } 917 }
@@ -1019,17 +1019,17 @@ namespace OpenSim.Region.Environment.Scenes
1019 1019
1020 public void loadAllLandObjectsFromStorage() 1020 public void loadAllLandObjectsFromStorage()
1021 { 1021 {
1022 m_log.Info("[SCENE]: Loading land objects from storage"); 1022 m_log.Info("[SCENE]: Loading land objects from storage");
1023 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 1023 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
1024 1024
1025 if (landData.Count == 0) 1025 if (landData.Count == 0)
1026 { 1026 {
1027 m_LandManager.NoLandDataFromStorage(); 1027 m_LandManager.NoLandDataFromStorage();
1028 } 1028 }
1029 else 1029 else
1030 { 1030 {
1031 m_LandManager.IncomingLandObjectsFromStorage(landData); 1031 m_LandManager.IncomingLandObjectsFromStorage(landData);
1032 } 1032 }
1033 } 1033 }
1034 1034
1035 #endregion 1035 #endregion
@@ -1042,7 +1042,7 @@ namespace OpenSim.Region.Environment.Scenes
1042 public virtual void LoadPrimsFromStorage(bool m_permissions) 1042 public virtual void LoadPrimsFromStorage(bool m_permissions)
1043 { 1043 {
1044 m_log.Info("[SCENE]: Loading objects from datastore"); 1044 m_log.Info("[SCENE]: Loading objects from datastore");
1045 1045
1046 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); 1046 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID);
1047 foreach (SceneObjectGroup group in PrimsFromDB) 1047 foreach (SceneObjectGroup group in PrimsFromDB)
1048 { 1048 {
@@ -1054,7 +1054,7 @@ namespace OpenSim.Region.Environment.Scenes
1054 group.ApplyPhysics(m_physicalPrim); 1054 group.ApplyPhysics(m_physicalPrim);
1055 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 1055 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
1056 } 1056 }
1057 1057
1058 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 1058 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
1059 } 1059 }
1060 1060
@@ -1075,7 +1075,7 @@ namespace OpenSim.Region.Environment.Scenes
1075 return myID; 1075 return myID;
1076 } 1076 }
1077 1077
1078 public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection) 1078 public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection)
1079 { 1079 {
1080 LLVector3 pos = LLVector3.Zero; 1080 LLVector3 pos = LLVector3.Zero;
1081 if (RayEndIsIntersection == (byte)1) 1081 if (RayEndIsIntersection == (byte)1)
@@ -1095,42 +1095,42 @@ namespace OpenSim.Region.Environment.Scenes
1095 //ScenePresence presence = ((ScenePresence)GetScenePresence(ownerID)); 1095 //ScenePresence presence = ((ScenePresence)GetScenePresence(ownerID));
1096 //if (presence != null) 1096 //if (presence != null)
1097 //{ 1097 //{
1098 //Vector3 CameraPosition = presence.CameraPosition; 1098 //Vector3 CameraPosition = presence.CameraPosition;
1099 //Vector3 rayEnd = new Vector3(pos.X, pos.Y, pos.Z); 1099 //Vector3 rayEnd = new Vector3(pos.X, pos.Y, pos.Z);
1100 1100
1101 //float rayMag = m_innerScene.Vector3Distance(CameraPosition, rayEnd); 1101 //float rayMag = m_innerScene.Vector3Distance(CameraPosition, rayEnd);
1102 //LLVector3 rayDirectionLL = Util.GetNormal(pos); 1102 //LLVector3 rayDirectionLL = Util.GetNormal(pos);
1103 1103
1104 //Vector3 rayDirection = new Vector3(rayDirectionLL.X, rayDirectionLL.Y, rayDirectionLL.Z); 1104 //Vector3 rayDirection = new Vector3(rayDirectionLL.X, rayDirectionLL.Y, rayDirectionLL.Z);
1105 1105
1106 //Ray rezRay = new Ray(CameraPosition, rayDirection); 1106 //Ray rezRay = new Ray(CameraPosition, rayDirection);
1107 1107
1108 //Vector3 RezDirectionFromCamera = rezRay.Direction; 1108 //Vector3 RezDirectionFromCamera = rezRay.Direction;
1109 1109
1110 //rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); 1110 //rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay);
1111 //} 1111 //}
1112 1112
1113 //if ((rayTracing != null) && (rayTracing.HitTF)) 1113 //if ((rayTracing != null) && (rayTracing.HitTF))
1114 //{ 1114 //{
1115 // We raytraced and found a prim in the way of the ground.. so 1115 // We raytraced and found a prim in the way of the ground.. so
1116 // We will rez the object somewhere close to the prim. Better math needed. This is a Stub 1116 // We will rez the object somewhere close to the prim. Better math needed. This is a Stub
1117 //Vector3 Newpos = new Vector3(rayTracing.obj.AbsolutePosition.X,rayTracing.obj.AbsolutePosition.Y,rayTracing.obj.AbsolutePosition.Z); 1117 //Vector3 Newpos = new Vector3(rayTracing.obj.AbsolutePosition.X,rayTracing.obj.AbsolutePosition.Y,rayTracing.obj.AbsolutePosition.Z);
1118 //Vector3 Newpos = rayTracing.ipoint; 1118 //Vector3 Newpos = rayTracing.ipoint;
1119 //Vector3 NewScale = 1119 //Vector3 NewScale =
1120 //new Vector3(rayTracing.obj.Scale.X, rayTracing.obj.Scale.Y, rayTracing.obj.Scale.Z); 1120 //new Vector3(rayTracing.obj.Scale.X, rayTracing.obj.Scale.Y, rayTracing.obj.Scale.Z);
1121 1121
1122 //Quaternion ParentRot = rayTracing.obj.ParentGroup.Rotation; 1122 //Quaternion ParentRot = rayTracing.obj.ParentGroup.Rotation;
1123 //Quaternion ParentRot = new Quaternion(primParentRot.W,primParentRot.X,primParentRot.Y,primParentRot.Z); 1123 //Quaternion ParentRot = new Quaternion(primParentRot.W,primParentRot.X,primParentRot.Y,primParentRot.Z);
1124 1124
1125 //LLQuaternion primLocalRot = rayTracing.obj.RotationOffset; 1125 //LLQuaternion primLocalRot = rayTracing.obj.RotationOffset;
1126 //Quaternion LocalRot = new Quaternion(primLocalRot.W, primLocalRot.X, primLocalRot.Y, primLocalRot.Z); 1126 //Quaternion LocalRot = new Quaternion(primLocalRot.W, primLocalRot.X, primLocalRot.Y, primLocalRot.Z);
1127 1127
1128 //Quaternion NewRot = LocalRot * ParentRot; 1128 //Quaternion NewRot = LocalRot * ParentRot;
1129 1129
1130 //Vector3 RezPoint = Newpos; 1130 //Vector3 RezPoint = Newpos;
1131 1131
1132 //m_log.Info("[REZINFO]: Possible Rez Point:" + RezPoint.ToString()); 1132 //m_log.Info("[REZINFO]: Possible Rez Point:" + RezPoint.ToString());
1133 //pos = new LLVector3(RezPoint.x, RezPoint.y, RezPoint.z); 1133 //pos = new LLVector3(RezPoint.x, RezPoint.y, RezPoint.z);
1134 //} 1134 //}
1135 1135
1136 return pos; 1136 return pos;
@@ -1150,16 +1150,16 @@ namespace OpenSim.Region.Environment.Scenes
1150 } 1150 }
1151 } 1151 }
1152 1152
1153 public virtual void AddNewPrim(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, 1153 public virtual void AddNewPrim(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape,
1154 byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, 1154 byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID,
1155 byte RayEndIsIntersection) 1155 byte RayEndIsIntersection)
1156 { 1156 {
1157 LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); 1157 LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection);
1158 1158
1159 if (PermissionsMngr.CanRezObject(ownerID, pos)) 1159 if (PermissionsMngr.CanRezObject(ownerID, pos))
1160 { 1160 {
1161 // rez ON the ground, not IN the ground 1161 // rez ON the ground, not IN the ground
1162 pos.Z += 0.25F; 1162 pos.Z += 0.25F;
1163 1163
1164 1164
1165 AddNewPrim(ownerID, pos, rot, shape); 1165 AddNewPrim(ownerID, pos, rot, shape);
@@ -1192,9 +1192,9 @@ namespace OpenSim.Region.Environment.Scenes
1192 PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); 1192 PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
1193 treeShape.PathCurve = 16; 1193 treeShape.PathCurve = 16;
1194 treeShape.PathEnd = 49900; 1194 treeShape.PathEnd = 49900;
1195 treeShape.PCode = newTree ? (byte) PCode.NewTree : (byte) PCode.Tree; 1195 treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
1196 treeShape.Scale = scale; 1196 treeShape.Scale = scale;
1197 treeShape.State = (byte) treeType; 1197 treeShape.State = (byte)treeType;
1198 return AddNewPrim(uuid, position, rotation, treeShape); 1198 return AddNewPrim(uuid, position, rotation, treeShape);
1199 } 1199 }
1200 1200
@@ -1399,8 +1399,8 @@ namespace OpenSim.Region.Environment.Scenes
1399 else 1399 else
1400 { 1400 {
1401 m_innerScene.removeUserCount(true); 1401 m_innerScene.removeUserCount(true);
1402 CommsManager.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, 1402 CommsManager.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle,
1403 avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, 1403 avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y,
1404 avatar.AbsolutePosition.Z); 1404 avatar.AbsolutePosition.Z);
1405 m_sceneGridService.SendCloseChildAgentConnections(avatar); 1405 m_sceneGridService.SendCloseChildAgentConnections(avatar);
1406 } 1406 }
@@ -1451,7 +1451,7 @@ namespace OpenSim.Region.Environment.Scenes
1451 { 1451 {
1452 m_log.Warn( 1452 m_log.Warn(
1453 String.Format("[SCENE] Tried to remove non-existent scene prescence with agent ID {0} from scene Entities list", agentID)); 1453 String.Format("[SCENE] Tried to remove non-existent scene prescence with agent ID {0} from scene Entities list", agentID));
1454 } 1454 }
1455 } 1455 }
1456 1456
1457 try 1457 try
@@ -1468,8 +1468,8 @@ namespace OpenSim.Region.Environment.Scenes
1468 } 1468 }
1469 1469
1470 // Remove client agent from profile, so new logins will work 1470 // Remove client agent from profile, so new logins will work
1471 CommsManager.UserService.clearUserAgent(agentID); 1471 CommsManager.UserService.clearUserAgent(agentID);
1472 1472
1473 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 1473 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
1474 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 1474 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
1475 } 1475 }
@@ -1525,9 +1525,9 @@ namespace OpenSim.Region.Environment.Scenes
1525 m_sceneGridService.OnCloseAgentConnection += CloseConnection; 1525 m_sceneGridService.OnCloseAgentConnection += CloseConnection;
1526 m_sceneGridService.OnRegionUp += OtherRegionUp; 1526 m_sceneGridService.OnRegionUp += OtherRegionUp;
1527 m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 1527 m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
1528
1529 1528
1530 1529
1530
1531 1531
1532 1532
1533 m_sceneGridService.KillObject = SendKillObject; 1533 m_sceneGridService.KillObject = SendKillObject;
@@ -1652,7 +1652,7 @@ namespace OpenSim.Region.Environment.Scenes
1652 childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); 1652 childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
1653 // Not Implemented: 1653 // Not Implemented:
1654 //TODO: Do we need to pass the message on to one of our neighbors? 1654 //TODO: Do we need to pass the message on to one of our neighbors?
1655 1655
1656 } 1656 }
1657 return true; 1657 return true;
1658 } 1658 }
@@ -1680,7 +1680,7 @@ namespace OpenSim.Region.Environment.Scenes
1680 m_innerScene.removeUserCount(true); 1680 m_innerScene.removeUserCount(true);
1681 } 1681 }
1682 // Tell a single agent to disconnect from the region. 1682 // Tell a single agent to disconnect from the region.
1683 libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator); 1683 libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket)PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator);
1684 presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); 1684 presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task);
1685 presence.ControllingClient.Close(true); 1685 presence.ControllingClient.Close(true);
1686 } 1686 }
@@ -1794,9 +1794,9 @@ namespace OpenSim.Region.Environment.Scenes
1794 /// <param name="mod"></param> 1794 /// <param name="mod"></param>
1795 public void RegisterModuleInterface<M>(M mod) 1795 public void RegisterModuleInterface<M>(M mod)
1796 { 1796 {
1797 if (!ModuleInterfaces.ContainsKey(typeof (M))) 1797 if (!ModuleInterfaces.ContainsKey(typeof(M)))
1798 { 1798 {
1799 ModuleInterfaces.Add(typeof (M), mod); 1799 ModuleInterfaces.Add(typeof(M), mod);
1800 } 1800 }
1801 } 1801 }
1802 1802
@@ -1806,9 +1806,9 @@ namespace OpenSim.Region.Environment.Scenes
1806 /// <returns></returns> 1806 /// <returns></returns>
1807 public T RequestModuleInterface<T>() 1807 public T RequestModuleInterface<T>()
1808 { 1808 {
1809 if (ModuleInterfaces.ContainsKey(typeof (T))) 1809 if (ModuleInterfaces.ContainsKey(typeof(T)))
1810 { 1810 {
1811 return (T) ModuleInterfaces[typeof (T)]; 1811 return (T)ModuleInterfaces[typeof(T)];
1812 } 1812 }
1813 else 1813 else
1814 { 1814 {
@@ -1816,7 +1816,7 @@ namespace OpenSim.Region.Environment.Scenes
1816 } 1816 }
1817 } 1817 }
1818 1818
1819 1819
1820 1820
1821 #endregion 1821 #endregion
1822 1822
@@ -1851,11 +1851,11 @@ namespace OpenSim.Region.Environment.Scenes
1851 } 1851 }
1852 } 1852 }
1853 1853
1854 public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID,string message,LLUUID TextureID,int ch,string[] buttonlabels) 1854 public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, string[] buttonlabels)
1855 { 1855 {
1856 if (m_scenePresences.ContainsKey(avatarID)) 1856 if (m_scenePresences.ContainsKey(avatarID))
1857 { 1857 {
1858 m_scenePresences[avatarID].ControllingClient.SendDialog(objectName,objectID,ownerID,message,TextureID,ch,buttonlabels); 1858 m_scenePresences[avatarID].ControllingClient.SendDialog(objectName, objectID, ownerID, message, TextureID, ch, buttonlabels);
1859 } 1859 }
1860 } 1860 }
1861 1861
@@ -1883,7 +1883,7 @@ namespace OpenSim.Region.Environment.Scenes
1883 m_LandManager.resetAllLandPrimCounts(); 1883 m_LandManager.resetAllLandPrimCounts();
1884 m_eventManager.TriggerParcelPrimCountUpdate(); 1884 m_eventManager.TriggerParcelPrimCountUpdate();
1885 m_LandManager.finalizeLandPrimCountUpdate(); 1885 m_LandManager.finalizeLandPrimCountUpdate();
1886 m_LandManager.landPrimCountTainted = false; 1886 m_LandManager.landPrimCountTainted = false;
1887 } 1887 }
1888 1888
1889 /// <summary> 1889 /// <summary>
@@ -1895,7 +1895,7 @@ namespace OpenSim.Region.Environment.Scenes
1895 { 1895 {
1896 if (obj is SceneObjectGroup) 1896 if (obj is SceneObjectGroup)
1897 { 1897 {
1898 m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); 1898 m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj);
1899 } 1899 }
1900 } 1900 }
1901 } 1901 }
@@ -1910,9 +1910,9 @@ namespace OpenSim.Region.Environment.Scenes
1910 /// </summary> 1910 /// </summary>
1911 /// <param name="message">object containing the instant message data</param> 1911 /// <param name="message">object containing the instant message data</param>
1912 /// <returns>void</returns> 1912 /// <returns>void</returns>
1913 public void TriggerGridInstantMessage(GridInstantMessage message,InstantMessageReceiver options) 1913 public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver options)
1914 { 1914 {
1915 m_eventManager.TriggerGridInstantMessage(message,options); 1915 m_eventManager.TriggerGridInstantMessage(message, options);
1916 } 1916 }
1917 1917
1918 1918
@@ -2096,8 +2096,8 @@ namespace OpenSim.Region.Environment.Scenes
2096 if (controller.AgentId != godID) 2096 if (controller.AgentId != godID)
2097 controller.Kick(Helpers.FieldToUTF8String(reason)); 2097 controller.Kick(Helpers.FieldToUTF8String(reason));
2098 2098
2099 2099
2100 2100
2101 } 2101 }
2102 ); 2102 );
2103 // This is a bit crude. It seems the client will be null before it actually stops the thread 2103 // This is a bit crude. It seems the client will be null before it actually stops the thread
@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.Environment.Scenes
2108 ScenePresence p = GetScenePresence(controller.AgentId); 2108 ScenePresence p = GetScenePresence(controller.AgentId);
2109 bool childagent = !p.Equals(null) && p.IsChildAgent; 2109 bool childagent = !p.Equals(null) && p.IsChildAgent;
2110 if (controller.AgentId != godID && !childagent) 2110 if (controller.AgentId != godID && !childagent)
2111 // Do we really want to kick the initiator of this madness? 2111 // Do we really want to kick the initiator of this madness?
2112 { 2112 {
2113 controller.Close(true); 2113 controller.Close(true);
2114 } 2114 }
@@ -2138,29 +2138,16 @@ namespace OpenSim.Region.Environment.Scenes
2138 } 2138 }
2139 } 2139 }
2140 2140
2141 /// <summary> 2141 public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, byte field, uint localId, uint mask, byte set)
2142 ///
2143 /// </summary>
2144 /// <param name="controller"></param>
2145 /// <param name="agentID"></param>
2146 /// <param name="sessionID"></param>
2147 /// <param name="permChanges"></param>
2148 public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID,
2149 List<ObjectPermissionsPacket.ObjectDataBlock> permChanges)
2150 { 2142 {
2151 // Check for spoofing.. since this is permissions we're talking about here! 2143 // Check for spoofing.. since this is permissions we're talking about here!
2152 if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) 2144 if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
2153 { 2145 {
2154 for (int i = 0; i < permChanges.Count; i++) 2146
2155 { 2147 // Tell the object to do permission update
2156 // Tell the object to do permission update 2148 SceneObjectGroup chObjectGroup = GetGroupByPrim(localId);
2157 byte field = permChanges[i].Field; 2149 chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set);
2158 uint localID = permChanges[i].ObjectLocalID; 2150
2159 uint mask = permChanges[i].Mask;
2160 byte addRemTF = permChanges[i].Set;
2161 SceneObjectGroup chObjectGroup = GetGroupByPrim(localID);
2162 chObjectGroup.UpdatePermissions(agentID, field, localID, mask, addRemTF);
2163 }
2164 } 2151 }
2165 } 2152 }
2166 2153
@@ -2226,7 +2213,7 @@ namespace OpenSim.Region.Environment.Scenes
2226 { 2213 {
2227 if (ent is SceneObjectGroup) 2214 if (ent is SceneObjectGroup)
2228 { 2215 {
2229 ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); 2216 ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
2230 } 2217 }
2231 } 2218 }
2232 } 2219 }
@@ -2246,7 +2233,7 @@ namespace OpenSim.Region.Environment.Scenes
2246 { 2233 {
2247 if (ent is SceneObjectGroup) 2234 if (ent is SceneObjectGroup)
2248 { 2235 {
2249 SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID); 2236 SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
2250 if (part != null) 2237 if (part != null)
2251 { 2238 {
2252 if (part.Name == cmdparams[0]) 2239 if (part.Name == cmdparams[0])
@@ -2493,20 +2480,20 @@ namespace OpenSim.Region.Environment.Scenes
2493 /// 2480 ///
2494 /// </summary> 2481 /// </summary>
2495 /// <param name="action"></param> 2482 /// <param name="action"></param>
2496// public void ForEachObject(Action<SceneObjectGroup> action) 2483 // public void ForEachObject(Action<SceneObjectGroup> action)
2497// { 2484 // {
2498// List<SceneObjectGroup> presenceList; 2485 // List<SceneObjectGroup> presenceList;
2499// 2486 //
2500// lock (m_sceneObjects) 2487 // lock (m_sceneObjects)
2501// { 2488 // {
2502// presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values); 2489 // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values);
2503// } 2490 // }
2504// 2491 //
2505// foreach (SceneObjectGroup presence in presenceList) 2492 // foreach (SceneObjectGroup presence in presenceList)
2506// { 2493 // {
2507// action(presence); 2494 // action(presence);
2508// } 2495 // }
2509// } 2496 // }
2510 2497
2511 /// <summary> 2498 /// <summary>
2512 /// 2499 ///