diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e370047..ad46322 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -139,7 +139,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | m_scriptManager = new ScriptManager(this); | 139 | m_scriptManager = new ScriptManager(this); |
140 | m_eventManager = new EventManager(); | 140 | m_eventManager = new EventManager(); |
141 | 141 | ||
142 | m_eventManager.OnParcelPrimCountTainted += new EventManager.OnParcelPrimCountTaintedDelegate(m_parcelManager.setPrimsTainted); | ||
143 | m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts); | 142 | m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts); |
144 | 143 | ||
145 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | 144 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); |
@@ -221,14 +220,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
221 | } | 220 | } |
222 | 221 | ||
223 | this.parcelPrimCheckCount++; | 222 | this.parcelPrimCheckCount++; |
224 | if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims | 223 | if (this.parcelPrimCheckCount > 100) //check every 10 seconds for tainted prims |
225 | { | 224 | { |
226 | if (m_parcelManager.parcelPrimCountTainted) | 225 | if (m_parcelManager.parcelPrimCountTainted) |
227 | { | 226 | { |
228 | //Perform parcel update of prim count | 227 | //Perform parcel update of prim count |
229 | performParcelPrimCountUpdate(); | 228 | performParcelPrimCountUpdate(); |
230 | this.parcelPrimCheckCount = 0; | 229 | this.parcelPrimCheckCount = 0; |
231 | } | 230 | } |
232 | } | 231 | } |
233 | 232 | ||
234 | } | 233 | } |
@@ -434,7 +433,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
434 | /// <param name="prim">The object to load</param> | 433 | /// <param name="prim">The object to load</param> |
435 | public void PrimFromStorage(PrimData prim) | 434 | public void PrimFromStorage(PrimData prim) |
436 | { | 435 | { |
437 | |||
438 | } | 436 | } |
439 | 437 | ||
440 | /// <summary> | 438 | /// <summary> |
@@ -460,7 +458,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
460 | /// <param name="ownerID"></param> | 458 | /// <param name="ownerID"></param> |
461 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) | 459 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) |
462 | { | 460 | { |
463 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); | 461 | |
462 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); | ||
464 | AddNewEntity(sceneOb); | 463 | AddNewEntity(sceneOb); |
465 | } | 464 | } |
466 | 465 | ||
@@ -469,6 +468,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
469 | this.Entities.Add(sceneObject.rootUUID, sceneObject); | 468 | this.Entities.Add(sceneObject.rootUUID, sceneObject); |
470 | } | 469 | } |
471 | 470 | ||
471 | /// <summary> | ||
472 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to | ||
473 | /// </summary> | ||
474 | /// <param name="prim"></param> | ||
475 | public void AcknowledgeNewPrim(Primitive prim) | ||
476 | { | ||
477 | prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted; | ||
478 | } | ||
472 | #endregion | 479 | #endregion |
473 | 480 | ||
474 | #region Add/Remove Avatar Methods | 481 | #region Add/Remove Avatar Methods |