diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d8cb11c..b534b4d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -900,7 +900,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
900 | public void ExportWorldMap(string fileName) | 900 | public void ExportWorldMap(string fileName) |
901 | { | 901 | { |
902 | List<MapBlockData> mapBlocks = | 902 | List<MapBlockData> mapBlocks = |
903 | CommsManager.GridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), | 903 | m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), |
904 | (int)(RegionInfo.RegionLocY - 9), | 904 | (int)(RegionInfo.RegionLocY - 9), |
905 | (int)(RegionInfo.RegionLocX + 9), | 905 | (int)(RegionInfo.RegionLocX + 9), |
906 | (int)(RegionInfo.RegionLocY + 9)); | 906 | (int)(RegionInfo.RegionLocY + 9)); |
@@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1461 | else | 1461 | else |
1462 | { | 1462 | { |
1463 | m_innerScene.removeUserCount(true); | 1463 | m_innerScene.removeUserCount(true); |
1464 | CommsManager.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, | 1464 | m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, |
1465 | avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, | 1465 | avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, |
1466 | avatar.AbsolutePosition.Z); | 1466 | avatar.AbsolutePosition.Z); |
1467 | m_sceneGridService.SendCloseChildAgentConnections(avatar); | 1467 | m_sceneGridService.SendCloseChildAgentConnections(avatar); |
@@ -1530,7 +1530,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1530 | } | 1530 | } |
1531 | 1531 | ||
1532 | // Remove client agent from profile, so new logins will work | 1532 | // Remove client agent from profile, so new logins will work |
1533 | CommsManager.UserService.clearUserAgent(agentID); | 1533 | m_sceneGridService.ClearUserAgent(agentID); |
1534 | 1534 | ||
1535 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 1535 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
1536 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 1536 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -1983,24 +1983,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
1983 | public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 1983 | public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) |
1984 | { | 1984 | { |
1985 | // TODO: m_sceneGridService.DoStuff; | 1985 | // TODO: m_sceneGridService.DoStuff; |
1986 | CommsManager.AddNewUserFriend(ownerID, friendID, perms); | 1986 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); |
1987 | } | 1987 | } |
1988 | 1988 | ||
1989 | public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 1989 | public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms) |
1990 | { | 1990 | { |
1991 | // TODO: m_sceneGridService.DoStuff; | 1991 | // TODO: m_sceneGridService.DoStuff; |
1992 | CommsManager.UpdateUserFriendPerms(ownerID, friendID, perms); | 1992 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); |
1993 | } | 1993 | } |
1994 | 1994 | ||
1995 | public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID) | 1995 | public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID) |
1996 | { | 1996 | { |
1997 | // TODO: m_sceneGridService.DoStuff; | 1997 | // TODO: m_sceneGridService.DoStuff; |
1998 | CommsManager.RemoveUserFriend(ownerID, ExfriendID); | 1998 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
1999 | } | 1999 | } |
2000 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) | 2000 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) |
2001 | { | 2001 | { |
2002 | // TODO: m_sceneGridService.DoStuff; | 2002 | // TODO: m_sceneGridService.DoStuff; |
2003 | return CommsManager.GetUserFriendList(ownerID); | 2003 | return m_sceneGridService.GetUserFriendList(ownerID); |
2004 | } | 2004 | } |
2005 | 2005 | ||
2006 | public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) | 2006 | public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) |