diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 378199c..edce960 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1659,7 +1659,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1659 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 1659 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
1660 | 1660 | ||
1661 | // Ray Trace against target here | 1661 | // Ray Trace against target here |
1662 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, CopyCenters); | 1662 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, false); |
1663 | 1663 | ||
1664 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1664 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1665 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1665 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
@@ -1676,16 +1676,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1676 | ScaleOffset = Math.Abs(ScaleOffset); | 1676 | ScaleOffset = Math.Abs(ScaleOffset); |
1677 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1677 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1678 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1678 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); |
1679 | 1679 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | |
1680 | pos = (intersectionpoint + offset); | ||
1680 | 1681 | ||
1681 | if (CopyCenters) | 1682 | if (CopyCenters) |
1682 | { | 1683 | { |
1683 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. | 1684 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. |
1684 | LLVector3 direction2 = LLVector3.Norm(intersectionpoint - target2.AbsolutePosition); | 1685 | LLVector3 direction2 = LLVector3.Norm(pos - target2.AbsolutePosition); |
1685 | Vector3 AXOrigin2 = new Vector3(target2.AbsolutePosition.X, target2.AbsolutePosition.Y, target2.AbsolutePosition.Z); | 1686 | Vector3 AXOrigin2 = new Vector3(target2.AbsolutePosition.X, target2.AbsolutePosition.Y, target2.AbsolutePosition.Z); |
1686 | Vector3 AXdirection2 = ei.AAfaceNormal; | 1687 | Vector3 AXdirection2 = new Vector3(direction2.X, direction2.Y, direction2.Z); //ei.AAfaceNormal; |
1687 | Ray NewRay2 = new Ray(AXOrigin2, AXdirection2); | 1688 | Ray NewRay2 = new Ray(AXOrigin2, AXdirection2); |
1688 | EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), true, CopyCenters); | 1689 | EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), false, CopyCenters); |
1689 | if (ei2.HitTF) | 1690 | if (ei2.HitTF) |
1690 | { | 1691 | { |
1691 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); | 1692 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); |
@@ -1697,7 +1698,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1697 | } | 1698 | } |
1698 | 1699 | ||
1699 | // Set the position to the intersection point | 1700 | // Set the position to the intersection point |
1700 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1701 | offset = (normal * (ScaleOffset / 2f)); |
1701 | pos = (intersectionpoint + offset); | 1702 | pos = (intersectionpoint + offset); |
1702 | 1703 | ||
1703 | // stick in offset format from the original prim | 1704 | // stick in offset format from the original prim |