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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs16
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index f575ecd..c670076 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
69 { 69 {
70 if (group is SceneObjectGroup) 70 if (group is SceneObjectGroup)
71 { 71 {
72 ((SceneObjectGroup) group).CreateScriptInstances(0, false); 72 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine);
73 } 73 }
74 } 74 }
75 } 75 }
@@ -269,7 +269,9 @@ namespace OpenSim.Region.Environment.Scenes
269 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 269 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
270 if (isScriptRunning) 270 if (isScriptRunning)
271 { 271 {
272 part.CreateScriptInstance(item.ItemID, 0, false); 272 // Needs to determine which engine was running it and use that
273 //
274 part.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine);
273 } 275 }
274 } 276 }
275 277
@@ -1289,7 +1291,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1289 1291
1290 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1292 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1291 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez 1293 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez
1292 part.CreateScriptInstance(copyID, 0, false); 1294 part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine);
1293 1295
1294 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1296 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1295 // "Rezzed script {0} into prim local ID {1} for user {2}", 1297 // "Rezzed script {0} into prim local ID {1} for user {2}",
@@ -1353,7 +1355,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1353 part.AddInventoryItem(taskItem); 1355 part.AddInventoryItem(taskItem);
1354 part.GetProperties(remoteClient); 1356 part.GetProperties(remoteClient);
1355 1357
1356 part.CreateScriptInstance(taskItem, 0, false); 1358 part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine);
1357 } 1359 }
1358 } 1360 }
1359 1361
@@ -1449,7 +1451,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1449 1451
1450 if (running > 0) 1452 if (running > 0)
1451 { 1453 {
1452 destPart.CreateScriptInstance(destTaskItem, 0, false); 1454 destPart.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine);
1453 } 1455 }
1454 1456
1455 ScenePresence avatar; 1457 ScenePresence avatar;
@@ -2037,7 +2039,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
2037 } 2039 }
2038 2040
2039 // TODO: make this true to fire on_rez when scripts have state while in inventory 2041 // TODO: make this true to fire on_rez when scripts have state while in inventory
2040 group.CreateScriptInstances(0, false); 2042 group.CreateScriptInstances(0, false, DefaultScriptEngine);
2041 2043
2042 if (!attachment) 2044 if (!attachment)
2043 rootPart.ScheduleFullUpdate(); 2045 rootPart.ScheduleFullUpdate();
@@ -2141,7 +2143,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
2141 group.UpdateGroupRotation(rot); 2143 group.UpdateGroupRotation(rot);
2142 //group.ApplyPhysics(m_physicalPrim); 2144 //group.ApplyPhysics(m_physicalPrim);
2143 group.Velocity = vel; 2145 group.Velocity = vel;
2144 group.CreateScriptInstances(param, true); 2146 group.CreateScriptInstances(param, true, DefaultScriptEngine);
2145 rootPart.ScheduleFullUpdate(); 2147 rootPart.ScheduleFullUpdate();
2146 2148
2147 if (!ExternalChecks.ExternalChecksBypassPermissions()) 2149 if (!ExternalChecks.ExternalChecksBypassPermissions())