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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 4e93551..b0bac42 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Scenes
61 { 61 {
62 if (group is SceneObjectGroup) 62 if (group is SceneObjectGroup)
63 { 63 {
64 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine); 64 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
65 } 65 }
66 } 66 }
67 } 67 }
@@ -292,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes
292 { 292 {
293 // Needs to determine which engine was running it and use that 293 // Needs to determine which engine was running it and use that
294 // 294 //
295 part.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine); 295 part.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
296 } 296 }
297 else 297 else
298 { 298 {
@@ -1343,7 +1343,7 @@ namespace OpenSim.Region.Environment.Scenes
1343 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1343 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1344 // TODO: switch to posting on_rez here when scripts 1344 // TODO: switch to posting on_rez here when scripts
1345 // have state in inventory 1345 // have state in inventory
1346 part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine); 1346 part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
1347 1347
1348 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1348 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1349 // "Rezzed script {0} into prim local ID {1} for user {2}", 1349 // "Rezzed script {0} into prim local ID {1} for user {2}",
@@ -1407,7 +1407,7 @@ namespace OpenSim.Region.Environment.Scenes
1407 part.AddInventoryItem(taskItem); 1407 part.AddInventoryItem(taskItem);
1408 part.GetProperties(remoteClient); 1408 part.GetProperties(remoteClient);
1409 1409
1410 part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine); 1410 part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1411 } 1411 }
1412 } 1412 }
1413 1413
@@ -1503,7 +1503,7 @@ namespace OpenSim.Region.Environment.Scenes
1503 1503
1504 if (running > 0) 1504 if (running > 0)
1505 { 1505 {
1506 destPart.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine); 1506 destPart.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine, 0);
1507 } 1507 }
1508 1508
1509 ScenePresence avatar; 1509 ScenePresence avatar;
@@ -2050,7 +2050,7 @@ namespace OpenSim.Region.Environment.Scenes
2050 } 2050 }
2051 2051
2052 // Fire on_rez 2052 // Fire on_rez
2053 group.CreateScriptInstances(0, true, DefaultScriptEngine); 2053 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2054 2054
2055 if (!attachment) 2055 if (!attachment)
2056 rootPart.ScheduleFullUpdate(); 2056 rootPart.ScheduleFullUpdate();
@@ -2154,7 +2154,7 @@ namespace OpenSim.Region.Environment.Scenes
2154 group.UpdateGroupRotation(rot); 2154 group.UpdateGroupRotation(rot);
2155 //group.ApplyPhysics(m_physicalPrim); 2155 //group.ApplyPhysics(m_physicalPrim);
2156 group.Velocity = vel; 2156 group.Velocity = vel;
2157 group.CreateScriptInstances(param, true, DefaultScriptEngine); 2157 group.CreateScriptInstances(param, true, DefaultScriptEngine, 0);
2158 rootPart.ScheduleFullUpdate(); 2158 rootPart.ScheduleFullUpdate();
2159 2159
2160 if (!ExternalChecks.ExternalChecksBypassPermissions()) 2160 if (!ExternalChecks.ExternalChecksBypassPermissions())