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-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs29
1 files changed, 9 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 93e4959..ce5c327 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -138,22 +138,11 @@ namespace OpenSim.Region.Environment.Scenes
138 138
139 #region Constructors 139 #region Constructors
140 140
141 /// <summary> 141 public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
142 ///
143 /// </summary>
144 /// <param name="regionHandle"></param>
145 /// <param name="world"></param>
146 /// <param name="addPacket"></param>
147 /// <param name="ownerID"></param>
148 /// <param name="localID"></param>
149 /// <param name="isRoot"></param>
150 /// <param name="parent"></param>
151 /// <param name="rootObject"></param>
152 public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
153 SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) 142 SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
154 { 143 {
155 m_regionHandle = regionHandle; 144 m_regionHandle = regionHandle;
156 m_world = world; 145 m_scene = scene;
157 m_inventoryItems = new Dictionary<LLUUID, InventoryItem>(); 146 m_inventoryItems = new Dictionary<LLUUID, InventoryItem>();
158 m_Parent = parent; 147 m_Parent = parent;
159 m_isRootPrim = isRoot; 148 m_isRootPrim = isRoot;
@@ -163,7 +152,7 @@ namespace OpenSim.Region.Environment.Scenes
163 152
164 Rotation = Quaternion.Identity; 153 Rotation = Quaternion.Identity;
165 154
166 m_world.AcknowledgeNewPrim(this); 155 m_scene.AcknowledgeNewPrim(this);
167 156
168 OnPrimCountTainted(); 157 OnPrimCountTainted();
169 } 158 }
@@ -202,10 +191,10 @@ namespace OpenSim.Region.Environment.Scenes
202 dupe.m_children = new List<EntityBase>(); 191 dupe.m_children = new List<EntityBase>();
203 dupe.m_Shape = m_Shape.Copy(); 192 dupe.m_Shape = m_Shape.Copy();
204 dupe.m_regionHandle = m_regionHandle; 193 dupe.m_regionHandle = m_regionHandle;
205 dupe.m_world = m_world; 194 dupe.m_scene = m_scene;
206 195
207 196
208 uint newLocalID = m_world.PrimIDAllocate(); 197 uint newLocalID = m_scene.PrimIDAllocate();
209 dupe.m_uuid = LLUUID.Random(); 198 dupe.m_uuid = LLUUID.Random();
210 dupe.LocalId = newLocalID; 199 dupe.LocalId = newLocalID;
211 200
@@ -225,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
225 dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z); 214 dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z);
226 215
227 rootParent.AddChildToList(dupe); 216 rootParent.AddChildToList(dupe);
228 m_world.AcknowledgeNewPrim(dupe); 217 m_scene.AcknowledgeNewPrim(dupe);
229 dupe.TriggerOnPrimCountTainted(); 218 dupe.TriggerOnPrimCountTainted();
230 219
231 220
@@ -327,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
327 m_children.Add(linkObject.rootPrimitive); 316 m_children.Add(linkObject.rootPrimitive);
328 linkObject.rootPrimitive.SetNewParent(this, m_RootParent); 317 linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
329 318
330 m_world.DeleteEntity(linkObject.rootUUID); 319 m_scene.DeleteEntity(linkObject.rootUUID);
331 linkObject.DeleteAllChildren(); 320 linkObject.DeleteAllChildren();
332 321
333 OnPrimCountTainted(); 322 OnPrimCountTainted();
@@ -676,7 +665,7 @@ namespace OpenSim.Region.Environment.Scenes
676 /// </summary> 665 /// </summary>
677 public void SendFullUpdateToAllClients() 666 public void SendFullUpdateToAllClients()
678 { 667 {
679 List<ScenePresence> avatars = m_world.RequestAvatarList(); 668 List<ScenePresence> avatars = m_scene.RequestAvatarList();
680 for (int i = 0; i < avatars.Count; i++) 669 for (int i = 0; i < avatars.Count; i++)
681 { 670 {
682 SendFullUpdateToClient(avatars[i].ControllingClient); 671 SendFullUpdateToClient(avatars[i].ControllingClient);
@@ -721,7 +710,7 @@ namespace OpenSim.Region.Environment.Scenes
721 /// </summary> 710 /// </summary>
722 public void SendTerseUpdateToALLClients() 711 public void SendTerseUpdateToALLClients()
723 { 712 {
724 List<ScenePresence> avatars = m_world.RequestAvatarList(); 713 List<ScenePresence> avatars = m_scene.RequestAvatarList();
725 for (int i = 0; i < avatars.Count; i++) 714 for (int i = 0; i < avatars.Count; i++)
726 { 715 {
727 SendTerseUpdateToClient(avatars[i].ControllingClient); 716 SendTerseUpdateToClient(avatars[i].ControllingClient);