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-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs532
1 files changed, 94 insertions, 438 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 0f649b2..497196d 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -1,31 +1,3 @@
1
2/*
3* Copyright (c) Contributors, http://www.openmetaverse.org/
4* See CONTRIBUTORS.TXT for a full list of copyright holders.
5*
6* Redistribution and use in source and binary forms, with or without
7* modification, are permitted provided that the following conditions are met:
8* * Redistributions of source code must retain the above copyright
9* notice, this list of conditions and the following disclaimer.
10* * Redistributions in binary form must reproduce the above copyright
11* notice, this list of conditions and the following disclaimer in the
12* documentation and/or other materials provided with the distribution.
13* * Neither the name of the OpenSim Project nor the
14* names of its contributors may be used to endorse or promote products
15* derived from this software without specific prior written permission.
16*
17* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
18* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
21* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27*
28*/
29using System; 1using System;
30using System.Collections.Generic; 2using System.Collections.Generic;
31using System.Text; 3using System.Text;
@@ -38,175 +10,66 @@ using OpenSim.Framework.Inventory;
38 10
39namespace OpenSim.Region.Environment.Scenes 11namespace OpenSim.Region.Environment.Scenes
40{ 12{
41 public class Primitive : Entity 13 public class Primitive : EntityBase
42 { 14 {
43 internal PrimData primData; 15 private const uint FULL_MASK_PERMISSIONS = 2147483647;
16
44 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); 17 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
45 // private Dictionary<uint, IClientAPI> m_clientThreads;
46 private ulong m_regionHandle; 18 private ulong m_regionHandle;
47 private const uint FULL_MASK_PERMISSIONS = 2147483647;
48 private bool physicsEnabled = false;
49 private byte updateFlag = 0; 19 private byte updateFlag = 0;
50 private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; 20 private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
51 21
52 private Dictionary<LLUUID, InventoryItem> inventoryItems; 22 private Dictionary<LLUUID, InventoryItem> inventoryItems;
53 23
54 #region Properties 24 public LLUUID OwnerID;
25 public Int32 CreationDate;
26 public uint OwnerMask = FULL_MASK_PERMISSIONS;
27 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
28 public uint GroupMask = FULL_MASK_PERMISSIONS;
29 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
30 public uint BaseMask = FULL_MASK_PERMISSIONS;
55 31
56 public LLVector3 Scale 32 private PrimitiveBaseShape m_Shape;
57 {
58 set
59 {
60 this.primData.Scale = value;
61 //this.dirtyFlag = true;
62 }
63 get
64 {
65 return this.primData.Scale;
66 }
67 }
68 33
69 public PhysicsActor PhysActor 34 private SceneObject m_RootParent;
70 { 35 private bool isRootPrim;
71 set 36 private EntityBase m_Parent;
72 {
73 this._physActor = value;
74 }
75 }
76 37
77 public override LLVector3 Pos 38 public override LLVector3 Pos
78 { 39 {
79 get 40 get
80 { 41 {
81 return base.Pos; 42 if (isRootPrim)
43 {
44 return this.m_pos + m_Parent.Pos;
45 }
46 else
47 {
48 return this.m_pos;
49 }
82 } 50 }
83 set 51 set
84 { 52 {
85 base.Pos = value; 53 this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position
86 } 54 }
87 }
88 #endregion
89 55
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="clientThreads"></param>
94 /// <param name="regionHandle"></param>
95 /// <param name="world"></param>
96 public Primitive( ulong regionHandle, Scene world)
97 {
98 // m_clientThreads = clientThreads;
99 m_regionHandle = regionHandle;
100 m_world = world;
101 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
102 } 56 }
103 57
104 /// <summary> 58 public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
105 ///
106 /// </summary>
107 /// <param name="regionHandle"></param>
108 /// <param name="world"></param>
109 /// <param name="addPacket"></param>
110 /// <param name="ownerID"></param>
111 /// <param name="localID"></param>
112 public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
113 { 59 {
114 // m_clientThreads = clientThreads;
115 m_regionHandle = regionHandle; 60 m_regionHandle = regionHandle;
116 m_world = world; 61 m_world = world;
117 inventoryItems = new Dictionary<LLUUID, InventoryItem>(); 62 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
63 this.m_Parent = parent;
64 this.isRootPrim = isRoot;
65 this.m_RootParent = rootObject;
118 this.CreateFromPacket(addPacket, ownerID, localID); 66 this.CreateFromPacket(addPacket, ownerID, localID);
119 } 67 }
120 68
121 /// <summary> 69 /// <summary>
122 /// 70 ///
123 /// </summary> 71 /// </summary>
124 /// <param name="clientThreads"></param> 72 public override void update()
125 /// <param name="regionHandle"></param>
126 /// <param name="world"></param>
127 /// <param name="owner"></param>
128 /// <param name="fullID"></param>
129 /// <param name="localID"></param>
130 public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
131 {
132 // m_clientThreads = clientThreads;
133 m_regionHandle = regionHandle;
134 m_world = world;
135 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
136 this.primData = new PrimData();
137 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
138 this.primData.OwnerID = owner;
139 this.primData.FullID = this.uuid = fullID;
140 this.primData.LocalID = m_localId = localID;
141 }
142
143 /// <summary>
144 /// Constructor to create a default cube
145 /// </summary>
146 /// <param name="clientThreads"></param>
147 /// <param name="regionHandle"></param>
148 /// <param name="world"></param>
149 /// <param name="owner"></param>
150 /// <param name="localID"></param>
151 /// <param name="position"></param>
152 public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
153 {
154 //m_clientThreads = clientThreads;
155 m_regionHandle = regionHandle;
156 m_world = world;
157 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
158 this.primData = PrimData.DefaultCube();
159 this.primData.OwnerID = owner;
160 this.primData.LocalID = m_localId = localID;
161 this.Pos = this.primData.Position = position;
162
163 this.updateFlag = 1;
164 }
165
166 /// <summary>
167 ///
168 /// </summary>
169 /// <returns></returns>
170 public byte[] GetByteArray()
171 {
172 byte[] result = null;
173 List<byte[]> dataArrays = new List<byte[]>();
174 dataArrays.Add(primData.ToBytes());
175 foreach (Entity child in children)
176 {
177 if (child is OpenSim.Region.Environment.Scenes.Primitive)
178 {
179 dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
180 }
181 }
182 byte[] primstart = Helpers.StringToField("<Prim>");
183 byte[] primend = Helpers.StringToField("</Prim>");
184 int totalLength = primstart.Length + primend.Length;
185 for (int i = 0; i < dataArrays.Count; i++)
186 {
187 totalLength += dataArrays[i].Length;
188 }
189
190 result = new byte[totalLength];
191 int arraypos = 0;
192 Array.Copy(primstart, 0, result, 0, primstart.Length);
193 arraypos += primstart.Length;
194 for (int i = 0; i < dataArrays.Count; i++)
195 {
196 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
197 arraypos += dataArrays[i].Length;
198 }
199 Array.Copy(primend, 0, result, arraypos, primend.Length);
200
201 return result;
202 }
203
204 #region Overridden Methods
205
206 /// <summary>
207 ///
208 /// </summary>
209 public override void update()
210 { 73 {
211 if (this.updateFlag == 1) // is a new prim just been created/reloaded 74 if (this.updateFlag == 1) // is a new prim just been created/reloaded
212 { 75 {
@@ -218,112 +81,53 @@ namespace OpenSim.Region.Environment.Scenes
218 this.SendTerseUpdateToALLClients(); 81 this.SendTerseUpdateToALLClients();
219 this.updateFlag = 0; 82 this.updateFlag = 0;
220 } 83 }
221 }
222
223 /// <summary>
224 ///
225 /// </summary>
226 public override void BackUp()
227 {
228 84
229 } 85 base.update();
230
231 #endregion
232
233 #region Packet handlers
234
235 /// <summary>
236 ///
237 /// </summary>
238 /// <param name="pos"></param>
239 public void UpdatePosition(LLVector3 pos)
240 {
241 this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
242 this.updateFlag = 2;
243 } 86 }
244 87
245 /// <summary> 88 /// <summary>
246 /// 89 ///
247 /// </summary> 90 /// </summary>
248 /// <param name="addPacket"></param> 91 /// <param name="addPacket"></param>
249 public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) 92 /// <param name="ownerID"></param>
250 { 93 /// <param name="localID"></param>
251 this.primData.PathBegin = updatePacket.PathBegin; 94 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
252 this.primData.PathEnd = updatePacket.PathEnd;
253 this.primData.PathScaleX = updatePacket.PathScaleX;
254 this.primData.PathScaleY = updatePacket.PathScaleY;
255 this.primData.PathShearX = updatePacket.PathShearX;
256 this.primData.PathShearY = updatePacket.PathShearY;
257 this.primData.PathSkew = updatePacket.PathSkew;
258 this.primData.ProfileBegin = updatePacket.ProfileBegin;
259 this.primData.ProfileEnd = updatePacket.ProfileEnd;
260 this.primData.PathCurve = updatePacket.PathCurve;
261 this.primData.ProfileCurve = updatePacket.ProfileCurve;
262 this.primData.ProfileHollow = updatePacket.ProfileHollow;
263 this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
264 this.primData.PathRevolutions = updatePacket.PathRevolutions;
265 this.primData.PathTaperX = updatePacket.PathTaperX;
266 this.primData.PathTaperY = updatePacket.PathTaperY;
267 this.primData.PathTwist = updatePacket.PathTwist;
268 this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
269 }
270
271 /// <summary>
272 ///
273 /// </summary>
274 /// <param name="tex"></param>
275 public void UpdateTexture(byte[] tex)
276 {
277 this.primData.TextureEntry = tex;
278 }
279
280 /// <summary>
281 ///
282 /// </summary>
283 /// <param name="pack"></param>
284 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
285 {
286
287 }
288
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="prim"></param>
293 public void AssignToParent(Primitive prim)
294 {
295
296 }
297
298 #endregion
299
300 # region Inventory Methods
301 /// <summary>
302 ///
303 /// </summary>
304 /// <param name="item"></param>
305 /// <returns></returns>
306 public bool AddToInventory(InventoryItem item)
307 { 95 {
308 return false; 96 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
309 } 97 this.OwnerID = ownerID;
98 this.Pos = addPacket.ObjectData.RayEnd;
99 this.uuid = LLUUID.Random();
100 this.m_localId = (uint)(localID);
101
102 PrimitiveBaseShape pShape = new PrimitiveBaseShape();
103 this.m_Shape = pShape;
104
105 pShape.PCode = addPacket.ObjectData.PCode;
106 pShape.PathBegin = addPacket.ObjectData.PathBegin;
107 pShape.PathEnd = addPacket.ObjectData.PathEnd;
108 pShape.PathScaleX = addPacket.ObjectData.PathScaleX;
109 pShape.PathScaleY = addPacket.ObjectData.PathScaleY;
110 pShape.PathShearX = addPacket.ObjectData.PathShearX;
111 pShape.PathShearY = addPacket.ObjectData.PathShearY;
112 pShape.PathSkew = addPacket.ObjectData.PathSkew;
113 pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
114 pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
115 pShape.Scale = addPacket.ObjectData.Scale;
116 pShape.PathCurve = addPacket.ObjectData.PathCurve;
117 pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
118 pShape.ParentID = 0;
119 pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
120 pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
121 pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
122 pShape.PathTaperX = addPacket.ObjectData.PathTaperX;
123 pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
124 pShape.PathTwist = addPacket.ObjectData.PathTwist;
125 pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
310 126
311 /// <summary> 127 this.updateFlag = 1;
312 ///
313 /// </summary>
314 /// <param name="itemID"></param>
315 /// <returns></returns>
316 public InventoryItem RemoveFromInventory(LLUUID itemID)
317 {
318 return null;
319 } 128 }
320 129
321 /// <summary> 130 public void AddToChildren(SceneObject linkObject)
322 ///
323 /// </summary>
324 /// <param name="simClient"></param>
325 /// <param name="packet"></param>
326 public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
327 { 131 {
328 132
329 } 133 }
@@ -331,53 +135,19 @@ namespace OpenSim.Region.Environment.Scenes
331 /// <summary> 135 /// <summary>
332 /// 136 ///
333 /// </summary> 137 /// </summary>
334 /// <param name="simClient"></param> 138 /// <param name="pos"></param>
335 /// <param name="xferID"></param> 139 public void UpdatePosition(LLVector3 pos)
336 public void RequestXferInventory(IClientAPI simClient, ulong xferID)
337 {
338 //will only currently work if the total size of the inventory data array is under about 1000 bytes
339 SendXferPacketPacket send = new SendXferPacketPacket();
340
341 send.XferID.ID = xferID;
342 send.XferID.Packet = 1 + 2147483648;
343 send.DataPacket.Data = this.ConvertInventoryToBytes();
344
345 simClient.OutPacket(send);
346 }
347
348 /// <summary>
349 ///
350 /// </summary>
351 /// <returns></returns>
352 public byte[] ConvertInventoryToBytes()
353 { 140 {
354 System.Text.Encoding enc = System.Text.Encoding.ASCII; 141 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
355 byte[] result = new byte[0]; 142 if (this.isRootPrim)
356 List<byte[]> inventoryData = new List<byte[]>();
357 int totallength = 0;
358 foreach (InventoryItem invItem in inventoryItems.Values)
359 { 143 {
360 byte[] data = enc.GetBytes(invItem.ExportString()); 144 this.m_Parent.Pos = newPos;
361 inventoryData.Add(data);
362 totallength += data.Length;
363 } 145 }
364 //TODO: copy arrays into the single result array 146 this.Pos = newPos;
365 147 this.updateFlag = 2;
366 return result;
367 }
368
369 /// <summary>
370 ///
371 /// </summary>
372 /// <param name="data"></param>
373 public void CreateInventoryFromBytes(byte[] data)
374 {
375
376 } 148 }
377 149
378 #endregion 150 #region Client Update Methods
379
380 #region Update viewers Methods
381 151
382 /// <summary> 152 /// <summary>
383 /// 153 ///
@@ -402,17 +172,9 @@ namespace OpenSim.Region.Environment.Scenes
402 public void SendFullUpdateToClient(IClientAPI remoteClient) 172 public void SendFullUpdateToClient(IClientAPI remoteClient)
403 { 173 {
404 LLVector3 lPos; 174 LLVector3 lPos;
405 if (this._physActor != null && this.physicsEnabled) 175 lPos = this.Pos;
406 {
407 PhysicsVector pPos = this._physActor.Position;
408 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
409 }
410 else
411 {
412 lPos = this.Pos;
413 }
414 176
415 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); 177 remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID);
416 } 178 }
417 179
418 /// <summary> 180 /// <summary>
@@ -430,22 +192,31 @@ namespace OpenSim.Region.Environment.Scenes
430 /// <summary> 192 /// <summary>
431 /// 193 ///
432 /// </summary> 194 /// </summary>
195 /// <param name="remoteClient"></param>
196 public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
197 {
198 this.SendTerseUpdateToClient(remoteClient);
199 for (int i = 0; i < this.children.Count; i++)
200 {
201 if (this.children[i] is Primitive)
202 {
203 ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
204 }
205 }
206 }
207
208 /// <summary>
209 ///
210 /// </summary>
433 /// <param name="RemoteClient"></param> 211 /// <param name="RemoteClient"></param>
434 public void SendTerseUpdateToClient(IClientAPI RemoteClient) 212 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
435 { 213 {
436 LLVector3 lPos; 214 LLVector3 lPos;
437 Axiom.MathLib.Quaternion lRot; 215 Axiom.MathLib.Quaternion lRot;
438 if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? 216
439 { 217 lPos = this.Pos;
440 PhysicsVector pPos = this._physActor.Position; 218 lRot = this.rotation;
441 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); 219
442 lRot = this._physActor.Orientation;
443 }
444 else
445 {
446 lPos = this.Pos;
447 lRot = this.rotation;
448 }
449 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); 220 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
450 RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); 221 RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
451 } 222 }
@@ -463,120 +234,5 @@ namespace OpenSim.Region.Environment.Scenes
463 } 234 }
464 235
465 #endregion 236 #endregion
466
467 #region Create Methods
468
469 /// <summary>
470 ///
471 /// </summary>
472 /// <param name="addPacket"></param>
473 /// <param name="ownerID"></param>
474 /// <param name="localID"></param>
475 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
476 {
477 PrimData PData = new PrimData();
478 this.primData = PData;
479 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
480
481 PData.OwnerID = ownerID;
482 PData.PCode = addPacket.ObjectData.PCode;
483 PData.PathBegin = addPacket.ObjectData.PathBegin;
484 PData.PathEnd = addPacket.ObjectData.PathEnd;
485 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
486 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
487 PData.PathShearX = addPacket.ObjectData.PathShearX;
488 PData.PathShearY = addPacket.ObjectData.PathShearY;
489 PData.PathSkew = addPacket.ObjectData.PathSkew;
490 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
491 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
492 PData.Scale = addPacket.ObjectData.Scale;
493 PData.PathCurve = addPacket.ObjectData.PathCurve;
494 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
495 PData.ParentID = 0;
496 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
497 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
498 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
499 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
500 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
501 PData.PathTwist = addPacket.ObjectData.PathTwist;
502 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
503 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
504 this.primData.FullID = this.uuid = LLUUID.Random();
505 this.primData.LocalID = m_localId = (uint)(localID);
506 this.primData.Position = this.Pos = pos1;
507
508 this.updateFlag = 1;
509 }
510
511 /// <summary>
512 ///
513 /// </summary>
514 /// <param name="data"></param>
515 public void CreateFromBytes(byte[] data)
516 {
517
518 }
519
520 /// <summary>
521 ///
522 /// </summary>
523 /// <param name="primData"></param>
524 public void CreateFromPrimData(PrimData primData)
525 {
526 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
527 }
528
529 /// <summary>
530 ///
531 /// </summary>
532 /// <param name="primData"></param>
533 /// <param name="posi"></param>
534 /// <param name="localID"></param>
535 /// <param name="newprim"></param>
536 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
537 {
538
539 }
540
541 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
542 {
543 // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
544 this.Pos = pos;
545 this.SendTerseUpdateToALLClients();
546 }
547
548 public void GetProperites(IClientAPI client)
549 {
550 //needs changing
551 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
552 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
553 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
554 proper.ObjectData[0].ItemID = LLUUID.Zero;
555 proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
556 proper.ObjectData[0].CreatorID = primData.OwnerID;
557 proper.ObjectData[0].FolderID = LLUUID.Zero;
558 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
559 proper.ObjectData[0].GroupID = LLUUID.Zero;
560 proper.ObjectData[0].InventorySerial = 0;
561 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
562 proper.ObjectData[0].ObjectID = this.uuid;
563 proper.ObjectData[0].OwnerID = primData.OwnerID;
564 proper.ObjectData[0].TouchName = new byte[0];
565 proper.ObjectData[0].TextureID = new byte[0];
566 proper.ObjectData[0].SitName = new byte[0];
567 proper.ObjectData[0].Name = new byte[0];
568 proper.ObjectData[0].Description = new byte[0];
569 proper.ObjectData[0].OwnerMask = primData.OwnerMask;
570 proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
571 proper.ObjectData[0].GroupMask = primData.GroupMask;
572 proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
573 proper.ObjectData[0].BaseMask = primData.BaseMask;
574
575 client.OutPacket(proper);
576
577 }
578
579 #endregion
580
581 } 237 }
582} 238}