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-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
index e58d945..5229489 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
261 ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); 261 ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
262 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); 262 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
263 scene.SendKillObject(scene.Entities[uuid].LocalId); 263 scene.SendKillObject(scene.Entities[uuid].LocalId);
264 scene.m_innerScene.DeleteSceneObject(uuid, false); 264 scene.m_sceneGraph.DeleteSceneObject(uuid, false);
265 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false); 265 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false);
266 } 266 }
267 catch(Exception e) 267 catch(Exception e)
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 0202841..bb3a18d 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
260 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 260 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
261 261
262 // Filter entities so that we only have scene objects. 262 // Filter entities so that we only have scene objects.
263 // FIXME: Would be nicer to have this as a proper list in InnerScene, since lots of methods 263 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
264 // end up having to do this 264 // end up having to do this
265 foreach (EntityBase entity in entities) 265 foreach (EntityBase entity in entities)
266 { 266 {
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index c38d502..52175f4 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -490,7 +490,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
490 } 490 }
491 else if (reportType == 0) 491 else if (reportType == 0)
492 { 492 {
493 SceneData = m_scene.m_innerScene.GetTopScripts(); 493 SceneData = m_scene.m_sceneGraph.GetTopScripts();
494 } 494 }
495 495
496 List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); 496 List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();