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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
index 7016d1b..dc81f41 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
@@ -30,6 +30,7 @@ using OpenSim.Region.Environment.Modules.World.Serialiser;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Reflection; 32using System.Reflection;
33using libsecondlife;
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
35 36
@@ -71,12 +72,23 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
71 public void ArchiveRegion(string savePath) 72 public void ArchiveRegion(string savePath)
72 { 73 {
73 m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); 74 m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
75
76 Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>();
74 77
75 List<EntityBase> entities = m_scene.GetEntities(); 78 List<EntityBase> entities = m_scene.GetEntities();
76 79
77 foreach (EntityBase entity in entities) 80 foreach (EntityBase entity in entities)
78 { 81 {
79 82 if (entity is SceneObjectGroup)
83 {
84 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
85
86 foreach (SceneObjectPart part in sceneObject.GetParts())
87 {
88 LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
89 textureUuids[texture] = 1;
90 }
91 }
80 } 92 }
81 93
82 string serEntities = SerializeObjects(entities); 94 string serEntities = SerializeObjects(entities);
@@ -84,6 +96,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
84 if (serEntities != null && serEntities.Length > 0) 96 if (serEntities != null && serEntities.Length > 0)
85 { 97 {
86 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); 98 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
99 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
87 } 100 }
88 } 101 }
89 102