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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Estate')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 1be587a..d22aac6 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
218 switch (estateAccessType) 218 switch (estateAccessType)
219 { 219 {
220 case 64: 220 case 64:
221 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 221 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
222 { 222 {
223 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 223 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
224 224
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
267 } 267 }
268 break; 268 break;
269 case 128: 269 case 128:
270 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 270 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
271 { 271 {
272 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 272 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
273 273
@@ -303,9 +303,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
303 break; 303 break;
304 case 256: 304 case 256:
305 305
306 // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml 306 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, true) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
307 // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
308 if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
309 { 307 {
310 m_scene.RegionInfo.EstateSettings.AddEstateManager(user); 308 m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
311 m_scene.RegionInfo.EstateSettings.Save(); 309 m_scene.RegionInfo.EstateSettings.Save();
@@ -318,9 +316,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
318 316
319 break; 317 break;
320 case 512: 318 case 512:
321 // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml 319 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, true) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
322 // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
323 if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
324 { 320 {
325 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); 321 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
326 m_scene.RegionInfo.EstateSettings.Save(); 322 m_scene.RegionInfo.EstateSettings.Save();