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-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 6b82994..1be587a 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
121 121
122 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) 122 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
123 { 123 {
124 if(texture == LLUUID.Zero) 124 if (texture == LLUUID.Zero)
125 return; 125 return;
126 126
127 switch (corner) 127 switch (corner)
@@ -761,10 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
761 if (m_scene.RegionInfo.RegionSettings.Sandbox) 761 if (m_scene.RegionInfo.RegionSettings.Sandbox)
762 flags |= Simulator.RegionFlags.Sandbox; 762 flags |= Simulator.RegionFlags.Sandbox;
763 763
764 // Fudge these to always on, so the menu options activate 764 // Fudge these to always on, so the menu options activate
765 // 765 //
766 flags |= Simulator.RegionFlags.AllowLandmark; 766 flags |= Simulator.RegionFlags.AllowLandmark;
767 flags |= Simulator.RegionFlags.AllowSetHome; 767 flags |= Simulator.RegionFlags.AllowSetHome;
768 768
769 // TODO: SkipUpdateInterestList 769 // TODO: SkipUpdateInterestList
770 770