diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | 642 |
1 files changed, 367 insertions, 275 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index 27bfb36..987c3d0 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -27,18 +27,29 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.IO; |
31 | using System.Reflection; | ||
31 | using libsecondlife; | 32 | using libsecondlife; |
33 | using log4net; | ||
32 | using Nini.Config; | 34 | using Nini.Config; |
33 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | using OpenSim.Region.Environment.Modules.ModuleFramework; | 37 | using OpenSim.Region.Environment.Modules.ModuleFramework; |
38 | using OpenSim.Region.Environment.Modules.Terrain.Effects; | ||
39 | using OpenSim.Region.Environment.Modules.Terrain.FileLoaders; | ||
40 | using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; | ||
41 | using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes; | ||
42 | using OpenSim.Region.Environment.Scenes; | ||
37 | 43 | ||
38 | namespace OpenSim.Region.Environment.Modules.Terrain | 44 | namespace OpenSim.Region.Environment.Modules.Terrain |
39 | { | 45 | { |
40 | public class TerrainModule : IRegionModule, ICommandableModule, OpenSim.Region.Environment.Modules.Terrain.ITerrainModule | 46 | public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule |
41 | { | 47 | { |
48 | #region StandardTerrainEffects enum | ||
49 | |||
50 | /// <summary> | ||
51 | /// A standard set of terrain brushes and effects recognised by viewers | ||
52 | /// </summary> | ||
42 | public enum StandardTerrainEffects : byte | 53 | public enum StandardTerrainEffects : byte |
43 | { | 54 | { |
44 | Flatten = 0, | 55 | Flatten = 0, |
@@ -54,68 +65,100 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
54 | Olsen = 253 | 65 | Olsen = 253 |
55 | } | 66 | } |
56 | 67 | ||
57 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 68 | #endregion |
58 | 69 | ||
59 | private Commander m_commander = new Commander("Terrain"); | 70 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | 71 | ||
61 | private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 72 | private readonly Commander m_commander = new Commander("Terrain"); |
62 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 73 | |
63 | private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = | 74 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = |
64 | new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); | 75 | new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); |
65 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | ||
66 | Scene m_scene; | ||
67 | ITerrainChannel m_channel; | ||
68 | ITerrainChannel m_revert; | ||
69 | bool m_tainted = false; | ||
70 | private IConfigSource m_gConfig; | ||
71 | 76 | ||
72 | private void InstallDefaultEffects() | 77 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
73 | { | ||
74 | // Draggable Paint Brush Effects | ||
75 | m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere(); | ||
76 | m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere(); | ||
77 | m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere(); | ||
78 | m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere(); | ||
79 | m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere(); | ||
80 | m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert); | ||
81 | m_painteffects[StandardTerrainEffects.Erode] = new PaintBrushes.ErodeSphere(); | ||
82 | m_painteffects[StandardTerrainEffects.Weather] = new PaintBrushes.WeatherSphere(); | ||
83 | m_painteffects[StandardTerrainEffects.Olsen] = new PaintBrushes.OlsenSphere(); | ||
84 | 78 | ||
85 | // Area of effect selection effects | 79 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
86 | m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea(); | 80 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
87 | m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea(); | ||
88 | m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea(); | ||
89 | m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea(); | ||
90 | m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea(); | ||
91 | m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert); | ||
92 | 81 | ||
93 | // Filesystem load/save loaders | 82 | private ITerrainChannel m_channel; |
94 | m_loaders[".r32"] = new FileLoaders.RAW32(); | 83 | private ITerrainChannel m_revert; |
95 | m_loaders[".f32"] = m_loaders[".r32"]; | 84 | private Scene m_scene; |
96 | m_loaders[".ter"] = new FileLoaders.Terragen(); | 85 | private bool m_tainted = false; |
97 | m_loaders[".raw"] = new FileLoaders.LLRAW(); | 86 | |
98 | m_loaders[".jpg"] = new FileLoaders.JPEG(); | 87 | #region ICommandableModule Members |
99 | m_loaders[".jpeg"] = m_loaders[".jpg"]; | 88 | |
100 | m_loaders[".bmp"] = new FileLoaders.BMP(); | 89 | public ICommander CommandInterface |
101 | m_loaders[".png"] = new FileLoaders.PNG(); | 90 | { |
102 | m_loaders[".gif"] = new FileLoaders.GIF(); | 91 | get { return m_commander; } |
103 | m_loaders[".tif"] = new FileLoaders.TIFF(); | ||
104 | m_loaders[".tiff"] = m_loaders[".tif"]; | ||
105 | } | 92 | } |
106 | 93 | ||
107 | public void UpdateRevertMap() | 94 | #endregion |
95 | |||
96 | #region IRegionModule Members | ||
97 | |||
98 | /// <summary> | ||
99 | /// Creates and initialises a terrain module for a region | ||
100 | /// </summary> | ||
101 | /// <param name="scene">Region initialising</param> | ||
102 | /// <param name="config">Config for the region</param> | ||
103 | public void Initialise(Scene scene, IConfigSource config) | ||
108 | { | 104 | { |
109 | int x, y; | 105 | m_scene = scene; |
110 | for (x = 0; x < m_channel.Width; x++) | 106 | |
107 | // Install terrain module in the simulator | ||
108 | if (m_scene.Heightmap == null) | ||
111 | { | 109 | { |
112 | for (y = 0; y < m_channel.Height; y++) | 110 | lock (m_scene) |
113 | { | 111 | { |
114 | m_revert[x, y] = m_channel[x, y]; | 112 | m_channel = new TerrainChannel(); |
113 | m_scene.Heightmap = m_channel; | ||
114 | m_revert = new TerrainChannel(); | ||
115 | UpdateRevertMap(); | ||
115 | } | 116 | } |
116 | } | 117 | } |
118 | else | ||
119 | { | ||
120 | m_channel = m_scene.Heightmap; | ||
121 | m_revert = new TerrainChannel(); | ||
122 | UpdateRevertMap(); | ||
123 | } | ||
124 | |||
125 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | ||
126 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
127 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
128 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Enables terrain module when called | ||
133 | /// </summary> | ||
134 | public void PostInitialise() | ||
135 | { | ||
136 | InstallDefaultEffects(); | ||
137 | InstallInterfaces(); | ||
138 | } | ||
139 | |||
140 | public void Close() | ||
141 | { | ||
142 | } | ||
143 | |||
144 | public string Name | ||
145 | { | ||
146 | get { return "TerrainModule"; } | ||
117 | } | 147 | } |
118 | 148 | ||
149 | public bool IsSharedModule | ||
150 | { | ||
151 | get { return false; } | ||
152 | } | ||
153 | |||
154 | #endregion | ||
155 | |||
156 | #region ITerrainModule Members | ||
157 | |||
158 | /// <summary> | ||
159 | /// Loads a terrain file from disk and installs it in the scene. | ||
160 | /// </summary> | ||
161 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | ||
119 | public void LoadFromFile(string filename) | 162 | public void LoadFromFile(string filename) |
120 | { | 163 | { |
121 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | 164 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) |
@@ -133,12 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
133 | } | 176 | } |
134 | catch (NotImplementedException) | 177 | catch (NotImplementedException) |
135 | { | 178 | { |
136 | m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)"); | 179 | m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + |
180 | " parser does not support file loading. (May be save only)"); | ||
137 | return; | 181 | return; |
138 | } | 182 | } |
139 | catch (System.IO.FileNotFoundException) | 183 | catch (FileNotFoundException) |
140 | { | 184 | { |
141 | m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); | 185 | m_log.Error( |
186 | "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); | ||
142 | return; | 187 | return; |
143 | } | 188 | } |
144 | } | 189 | } |
@@ -149,10 +194,97 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
149 | m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); | 194 | m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); |
150 | } | 195 | } |
151 | 196 | ||
197 | /// <summary> | ||
198 | /// Saves the current heightmap to a specified file. | ||
199 | /// </summary> | ||
200 | /// <param name="filename">The destination filename</param> | ||
201 | public void SaveToFile(string filename) | ||
202 | { | ||
203 | try | ||
204 | { | ||
205 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
206 | { | ||
207 | if (filename.EndsWith(loader.Key)) | ||
208 | { | ||
209 | loader.Value.SaveFile(filename, m_channel); | ||
210 | return; | ||
211 | } | ||
212 | } | ||
213 | } | ||
214 | catch (NotImplementedException) | ||
215 | { | ||
216 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); | ||
217 | } | ||
218 | } | ||
219 | |||
220 | #endregion | ||
221 | |||
222 | /// <summary> | ||
223 | /// Installs into terrain module the standard suite of brushes | ||
224 | /// </summary> | ||
225 | private void InstallDefaultEffects() | ||
226 | { | ||
227 | // Draggable Paint Brush Effects | ||
228 | m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere(); | ||
229 | m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere(); | ||
230 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); | ||
231 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | ||
232 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | ||
233 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); | ||
234 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | ||
235 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | ||
236 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | ||
237 | |||
238 | // Area of effect selection effects | ||
239 | m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); | ||
240 | m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea(); | ||
241 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); | ||
242 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); | ||
243 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); | ||
244 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); | ||
245 | |||
246 | // Filesystem load/save loaders | ||
247 | m_loaders[".r32"] = new RAW32(); | ||
248 | m_loaders[".f32"] = m_loaders[".r32"]; | ||
249 | m_loaders[".ter"] = new Terragen(); | ||
250 | m_loaders[".raw"] = new LLRAW(); | ||
251 | m_loaders[".jpg"] = new JPEG(); | ||
252 | m_loaders[".jpeg"] = m_loaders[".jpg"]; | ||
253 | m_loaders[".bmp"] = new BMP(); | ||
254 | m_loaders[".png"] = new PNG(); | ||
255 | m_loaders[".gif"] = new GIF(); | ||
256 | m_loaders[".tif"] = new TIFF(); | ||
257 | m_loaders[".tiff"] = m_loaders[".tif"]; | ||
258 | } | ||
259 | |||
260 | /// <summary> | ||
261 | /// Saves the current state of the region into the revert map buffer. | ||
262 | /// </summary> | ||
263 | public void UpdateRevertMap() | ||
264 | { | ||
265 | int x; | ||
266 | for (x = 0; x < m_channel.Width; x++) | ||
267 | { | ||
268 | int y; | ||
269 | for (y = 0; y < m_channel.Height; y++) | ||
270 | { | ||
271 | m_revert[x, y] = m_channel[x, y]; | ||
272 | } | ||
273 | } | ||
274 | } | ||
275 | |||
276 | /// <summary> | ||
277 | /// Loads a tile from a larger terrain file and installs it into the region. | ||
278 | /// </summary> | ||
279 | /// <param name="filename">The terrain file to load</param> | ||
280 | /// <param name="fileWidth">The width of the file in units</param> | ||
281 | /// <param name="fileHeight">The height of the file in units</param> | ||
282 | /// <param name="fileStartX">Where to begin our slice</param> | ||
283 | /// <param name="fileStartY">Where to begin our slice</param> | ||
152 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | 284 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) |
153 | { | 285 | { |
154 | int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; | 286 | int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; |
155 | int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; | 287 | int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; |
156 | 288 | ||
157 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) | 289 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) |
158 | { | 290 | { |
@@ -164,7 +296,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
164 | lock (m_scene) | 296 | lock (m_scene) |
165 | { | 297 | { |
166 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 298 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
167 | fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize); | 299 | fileWidth, fileHeight, |
300 | (int) Constants.RegionSize, | ||
301 | (int) Constants.RegionSize); | ||
168 | m_scene.Heightmap = channel; | 302 | m_scene.Heightmap = channel; |
169 | m_channel = channel; | 303 | m_channel = channel; |
170 | UpdateRevertMap(); | 304 | UpdateRevertMap(); |
@@ -175,61 +309,137 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
175 | } | 309 | } |
176 | } | 310 | } |
177 | 311 | ||
178 | public void SaveToFile(string filename) | 312 | /// <summary> |
313 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | ||
314 | /// </summary> | ||
315 | private void EventManager_OnTerrainTick() | ||
179 | { | 316 | { |
180 | try | 317 | if (m_tainted) |
181 | { | 318 | { |
182 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | 319 | m_tainted = false; |
183 | { | 320 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
184 | if (filename.EndsWith(loader.Key)) | 321 | m_scene.SaveTerrain(); |
185 | { | 322 | m_scene.CreateTerrainTexture(true); |
186 | loader.Value.SaveFile(filename, m_channel); | ||
187 | return; | ||
188 | } | ||
189 | } | ||
190 | } | 323 | } |
191 | catch (NotImplementedException) | 324 | } |
325 | |||
326 | /// <summary> | ||
327 | /// Processes commandline input. Do not call directly. | ||
328 | /// </summary> | ||
329 | /// <param name="args">Commandline arguments</param> | ||
330 | private void EventManager_OnPluginConsole(string[] args) | ||
331 | { | ||
332 | if (args[0] == "terrain") | ||
192 | { | 333 | { |
193 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); | 334 | string[] tmpArgs = new string[args.Length - 2]; |
335 | int i; | ||
336 | for (i = 2; i < args.Length; i++) | ||
337 | tmpArgs[i - 2] = args[i]; | ||
338 | |||
339 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
194 | } | 340 | } |
195 | } | 341 | } |
196 | 342 | ||
197 | public void Initialise(Scene scene, IConfigSource config) | 343 | /// <summary> |
344 | /// Installs terrain brush hook to IClientAPI | ||
345 | /// </summary> | ||
346 | /// <param name="client"></param> | ||
347 | private void EventManager_OnNewClient(IClientAPI client) | ||
198 | { | 348 | { |
199 | m_scene = scene; | 349 | client.OnModifyTerrain += client_OnModifyTerrain; |
200 | m_gConfig = config; | 350 | } |
201 | 351 | ||
202 | // Install terrain module in the simulator | 352 | /// <summary> |
203 | if (m_scene.Heightmap == null) | 353 | /// Checks to see if the terrain has been modified since last check |
354 | /// </summary> | ||
355 | private void CheckForTerrainUpdates() | ||
356 | { | ||
357 | bool shouldTaint = false; | ||
358 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
359 | int x; | ||
360 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
204 | { | 361 | { |
205 | lock (m_scene) | 362 | int y; |
363 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
206 | { | 364 | { |
207 | m_channel = new TerrainChannel(); | 365 | if (m_channel.Tainted(x, y)) |
208 | m_scene.Heightmap = m_channel; | 366 | { |
209 | m_revert = new TerrainChannel(); | 367 | SendToClients(serialised, x, y); |
210 | UpdateRevertMap(); | 368 | shouldTaint = true; |
369 | } | ||
211 | } | 370 | } |
212 | } | 371 | } |
213 | else | 372 | if (shouldTaint) |
214 | { | 373 | { |
215 | m_channel = m_scene.Heightmap; | 374 | m_tainted = true; |
216 | m_revert = new TerrainChannel(); | ||
217 | UpdateRevertMap(); | ||
218 | } | 375 | } |
376 | } | ||
219 | 377 | ||
220 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 378 | /// <summary> |
221 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 379 | /// Sends a copy of the current terrain to the scenes clients |
222 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 380 | /// </summary> |
223 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 381 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
382 | /// <param name="x">The patch corner to send</param> | ||
383 | /// <param name="y">The patch corner to send</param> | ||
384 | private void SendToClients(float[] serialised, int x, int y) | ||
385 | { | ||
386 | m_scene.ForEachClient( | ||
387 | delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); }); | ||
224 | } | 388 | } |
225 | 389 | ||
226 | void EventManager_OnTerrainTick() | 390 | private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, |
391 | float south, float east, IClientAPI remoteClient) | ||
227 | { | 392 | { |
228 | if (m_tainted) | 393 | // Not a good permissions check, if in area mode, need to check the entire area. |
394 | if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0))) | ||
229 | { | 395 | { |
230 | m_tainted = false; | 396 | if (north == south && east == west) |
231 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 397 | { |
232 | m_scene.SaveTerrain(); | 398 | if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) |
399 | { | ||
400 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | ||
401 | m_channel, west, south, size, seconds); | ||
402 | |||
403 | CheckForTerrainUpdates(); | ||
404 | } | ||
405 | else | ||
406 | { | ||
407 | m_log.Debug("Unknown terrain brush type " + action); | ||
408 | } | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | if (m_floodeffects.ContainsKey((StandardTerrainEffects) action)) | ||
413 | { | ||
414 | bool[,] fillArea = new bool[m_channel.Width,m_channel.Height]; | ||
415 | fillArea.Initialize(); | ||
416 | |||
417 | int x; | ||
418 | for (x = 0; x < m_channel.Width; x++) | ||
419 | { | ||
420 | int y; | ||
421 | for (y = 0; y < m_channel.Height; y++) | ||
422 | { | ||
423 | if (x < east && x > west) | ||
424 | { | ||
425 | if (y < north && y > south) | ||
426 | { | ||
427 | fillArea[x, y] = true; | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | |||
433 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | ||
434 | m_channel, fillArea, size); | ||
435 | |||
436 | CheckForTerrainUpdates(); | ||
437 | } | ||
438 | else | ||
439 | { | ||
440 | m_log.Debug("Unknown terrain flood type " + action); | ||
441 | } | ||
442 | } | ||
233 | } | 443 | } |
234 | } | 444 | } |
235 | 445 | ||
@@ -237,23 +447,23 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
237 | 447 | ||
238 | private void InterfaceLoadFile(Object[] args) | 448 | private void InterfaceLoadFile(Object[] args) |
239 | { | 449 | { |
240 | LoadFromFile((string)args[0]); | 450 | LoadFromFile((string) args[0]); |
241 | CheckForTerrainUpdates(); | 451 | CheckForTerrainUpdates(); |
242 | } | 452 | } |
243 | 453 | ||
244 | private void InterfaceLoadTileFile(Object[] args) | 454 | private void InterfaceLoadTileFile(Object[] args) |
245 | { | 455 | { |
246 | LoadFromFile((string)args[0], | 456 | LoadFromFile((string) args[0], |
247 | (int)args[1], | 457 | (int) args[1], |
248 | (int)args[2], | 458 | (int) args[2], |
249 | (int)args[3], | 459 | (int) args[3], |
250 | (int)args[4]); | 460 | (int) args[4]); |
251 | CheckForTerrainUpdates(); | 461 | CheckForTerrainUpdates(); |
252 | } | 462 | } |
253 | 463 | ||
254 | private void InterfaceSaveFile(Object[] args) | 464 | private void InterfaceSaveFile(Object[] args) |
255 | { | 465 | { |
256 | SaveToFile((string)args[0]); | 466 | SaveToFile((string) args[0]); |
257 | } | 467 | } |
258 | 468 | ||
259 | private void InterfaceBakeTerrain(Object[] args) | 469 | private void InterfaceBakeTerrain(Object[] args) |
@@ -276,7 +486,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
276 | int x, y; | 486 | int x, y; |
277 | for (x = 0; x < m_channel.Width; x++) | 487 | for (x = 0; x < m_channel.Width; x++) |
278 | for (y = 0; y < m_channel.Height; y++) | 488 | for (y = 0; y < m_channel.Height; y++) |
279 | m_channel[x, y] += (double)args[0]; | 489 | m_channel[x, y] += (double) args[0]; |
280 | CheckForTerrainUpdates(); | 490 | CheckForTerrainUpdates(); |
281 | } | 491 | } |
282 | 492 | ||
@@ -285,7 +495,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
285 | int x, y; | 495 | int x, y; |
286 | for (x = 0; x < m_channel.Width; x++) | 496 | for (x = 0; x < m_channel.Width; x++) |
287 | for (y = 0; y < m_channel.Height; y++) | 497 | for (y = 0; y < m_channel.Height; y++) |
288 | m_channel[x, y] *= (double)args[0]; | 498 | m_channel[x, y] *= (double) args[0]; |
289 | CheckForTerrainUpdates(); | 499 | CheckForTerrainUpdates(); |
290 | } | 500 | } |
291 | 501 | ||
@@ -294,7 +504,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
294 | int x, y; | 504 | int x, y; |
295 | for (x = 0; x < m_channel.Width; x++) | 505 | for (x = 0; x < m_channel.Width; x++) |
296 | for (y = 0; y < m_channel.Height; y++) | 506 | for (y = 0; y < m_channel.Height; y++) |
297 | m_channel[x, y] -= (double)args[0]; | 507 | m_channel[x, y] -= (double) args[0]; |
298 | CheckForTerrainUpdates(); | 508 | CheckForTerrainUpdates(); |
299 | } | 509 | } |
300 | 510 | ||
@@ -304,7 +514,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
304 | 514 | ||
305 | for (x = 0; x < m_channel.Width; x++) | 515 | for (x = 0; x < m_channel.Width; x++) |
306 | for (y = 0; y < m_channel.Height; y++) | 516 | for (y = 0; y < m_channel.Height; y++) |
307 | m_channel[x, y] = (double)args[0]; | 517 | m_channel[x, y] = (double) args[0]; |
308 | CheckForTerrainUpdates(); | 518 | CheckForTerrainUpdates(); |
309 | } | 519 | } |
310 | 520 | ||
@@ -312,12 +522,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
312 | { | 522 | { |
313 | double max = Double.MinValue; | 523 | double max = Double.MinValue; |
314 | double min = double.MaxValue; | 524 | double min = double.MaxValue; |
315 | double avg = 0; | 525 | double avg; |
316 | double sum = 0; | 526 | double sum = 0; |
317 | 527 | ||
318 | int x, y; | 528 | int x; |
319 | for (x = 0; x < m_channel.Width; x++) | 529 | for (x = 0; x < m_channel.Width; x++) |
320 | { | 530 | { |
531 | int y; | ||
321 | for (y = 0; y < m_channel.Height; y++) | 532 | for (y = 0; y < m_channel.Height; y++) |
322 | { | 533 | { |
323 | sum += m_channel[x, y]; | 534 | sum += m_channel[x, y]; |
@@ -336,11 +547,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
336 | 547 | ||
337 | private void InterfaceEnableExperimentalBrushes(Object[] args) | 548 | private void InterfaceEnableExperimentalBrushes(Object[] args) |
338 | { | 549 | { |
339 | if ((bool)args[0]) | 550 | if ((bool) args[0]) |
340 | { | 551 | { |
341 | m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere(); | 552 | m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); |
342 | m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere(); | 553 | m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); |
343 | m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere(); | 554 | m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); |
344 | } | 555 | } |
345 | else | 556 | else |
346 | { | 557 | { |
@@ -350,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
350 | 561 | ||
351 | private void InterfacePerformEffectTest(Object[] args) | 562 | private void InterfacePerformEffectTest(Object[] args) |
352 | { | 563 | { |
353 | Effects.CookieCutter cookie = new OpenSim.Region.Environment.Modules.Terrain.Effects.CookieCutter(); | 564 | CookieCutter cookie = new CookieCutter(); |
354 | cookie.RunEffect(m_channel); | 565 | cookie.RunEffect(m_channel); |
355 | } | 566 | } |
356 | 567 | ||
@@ -358,46 +569,69 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
358 | { | 569 | { |
359 | // Load / Save | 570 | // Load / Save |
360 | string supportedFileExtensions = ""; | 571 | string supportedFileExtensions = ""; |
361 | foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders) | 572 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) |
362 | supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")"; | 573 | supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; |
363 | 574 | ||
364 | Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file."); | 575 | Command loadFromFileCommand = |
365 | loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String"); | 576 | new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file."); |
366 | 577 | loadFromFileCommand.AddArgument("filename", | |
367 | Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file."); | 578 | "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + |
368 | saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String"); | 579 | supportedFileExtensions, "String"); |
369 | 580 | ||
370 | Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); | 581 | Command saveToFileCommand = |
371 | loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String"); | 582 | new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file."); |
583 | saveToFileCommand.AddArgument("filename", | ||
584 | "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + | ||
585 | supportedFileExtensions, "String"); | ||
586 | |||
587 | Command loadFromTileCommand = | ||
588 | new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); | ||
589 | loadFromTileCommand.AddArgument("filename", | ||
590 | "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + | ||
591 | supportedFileExtensions, "String"); | ||
372 | loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); | 592 | loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); |
373 | loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); | 593 | loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); |
374 | loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer"); | 594 | loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", |
375 | loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer"); | 595 | "Integer"); |
596 | loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", | ||
597 | "Integer"); | ||
376 | 598 | ||
377 | // Terrain adjustments | 599 | // Terrain adjustments |
378 | Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value."); | 600 | Command fillRegionCommand = |
379 | fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double"); | 601 | new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value."); |
602 | fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", | ||
603 | "Double"); | ||
380 | 604 | ||
381 | Command elevateCommand = new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); | 605 | Command elevateCommand = |
606 | new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); | ||
382 | elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); | 607 | elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); |
383 | 608 | ||
384 | Command lowerCommand = new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); | 609 | Command lowerCommand = |
610 | new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); | ||
385 | lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); | 611 | lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); |
386 | 612 | ||
387 | Command multiplyCommand = new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); | 613 | Command multiplyCommand = |
614 | new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); | ||
388 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); | 615 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); |
389 | 616 | ||
390 | Command bakeRegionCommand = new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); | 617 | Command bakeRegionCommand = |
391 | Command revertRegionCommand = new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | 618 | new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); |
619 | Command revertRegionCommand = | ||
620 | new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | ||
392 | 621 | ||
393 | // Debug | 622 | // Debug |
394 | Command showDebugStatsCommand = new Command("stats", InterfaceShowDebugStats, "Shows some information about the regions heightmap for debugging purposes."); | 623 | Command showDebugStatsCommand = |
624 | new Command("stats", InterfaceShowDebugStats, | ||
625 | "Shows some information about the regions heightmap for debugging purposes."); | ||
395 | 626 | ||
396 | Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); | 627 | Command experimentalBrushesCommand = |
628 | new Command("newbrushes", InterfaceEnableExperimentalBrushes, | ||
629 | "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); | ||
397 | experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); | 630 | experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); |
398 | 631 | ||
399 | // Effects | 632 | // Effects |
400 | Command effectsTestCommand = new Command("test", InterfacePerformEffectTest, "Performs an effects module test"); | 633 | Command effectsTestCommand = |
634 | new Command("test", InterfacePerformEffectTest, "Performs an effects module test"); | ||
401 | 635 | ||
402 | m_commander.RegisterCommand("load", loadFromFileCommand); | 636 | m_commander.RegisterCommand("load", loadFromFileCommand); |
403 | m_commander.RegisterCommand("load-tile", loadFromTileCommand); | 637 | m_commander.RegisterCommand("load-tile", loadFromTileCommand); |
@@ -417,147 +651,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
417 | } | 651 | } |
418 | 652 | ||
419 | #endregion | 653 | #endregion |
420 | |||
421 | void EventManager_OnPluginConsole(string[] args) | ||
422 | { | ||
423 | if (args[0] == "terrain") | ||
424 | { | ||
425 | string[] tmpArgs = new string[args.Length - 2]; | ||
426 | int i = 0; | ||
427 | for (i = 2; i < args.Length; i++) | ||
428 | tmpArgs[i - 2] = args[i]; | ||
429 | |||
430 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
431 | } | ||
432 | } | ||
433 | |||
434 | void EventManager_OnNewClient(IClientAPI client) | ||
435 | { | ||
436 | client.OnModifyTerrain += client_OnModifyTerrain; | ||
437 | } | ||
438 | |||
439 | void CheckForTerrainUpdates() | ||
440 | { | ||
441 | bool shouldTaint = false; | ||
442 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
443 | int x, y; | ||
444 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
445 | { | ||
446 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
447 | { | ||
448 | if (m_channel.Tainted(x, y)) | ||
449 | { | ||
450 | SendToClients(serialised, x, y); | ||
451 | shouldTaint = true; | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | if (shouldTaint) | ||
456 | { | ||
457 | m_tainted = true; | ||
458 | } | ||
459 | } | ||
460 | |||
461 | private void SendToClients(float[] serialised, int x, int y) | ||
462 | { | ||
463 | m_scene.ForEachClient(delegate(IClientAPI controller) | ||
464 | { | ||
465 | controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
466 | }); | ||
467 | } | ||
468 | |||
469 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) | ||
470 | { | ||
471 | // Not a good permissions check, if in area mode, need to check the entire area. | ||
472 | if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0))) | ||
473 | { | ||
474 | |||
475 | if (north == south && east == west) | ||
476 | { | ||
477 | if (m_painteffects.ContainsKey((StandardTerrainEffects)action)) | ||
478 | { | ||
479 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | ||
480 | m_channel, west, south, size, seconds); | ||
481 | |||
482 | bool usingTerrainModule = true; | ||
483 | |||
484 | if (usingTerrainModule) | ||
485 | { | ||
486 | CheckForTerrainUpdates(); | ||
487 | } | ||
488 | } | ||
489 | else | ||
490 | { | ||
491 | m_log.Debug("Unknown terrain brush type " + action.ToString()); | ||
492 | } | ||
493 | } | ||
494 | else | ||
495 | { | ||
496 | if (m_floodeffects.ContainsKey((StandardTerrainEffects)action)) | ||
497 | { | ||
498 | bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; | ||
499 | fillArea.Initialize(); | ||
500 | |||
501 | int x, y; | ||
502 | |||
503 | for (x = 0; x < m_channel.Width; x++) | ||
504 | { | ||
505 | for (y = 0; y < m_channel.Height; y++) | ||
506 | { | ||
507 | if (x < east && x > west) | ||
508 | { | ||
509 | if (y < north && y > south) | ||
510 | { | ||
511 | fillArea[x, y] = true; | ||
512 | } | ||
513 | } | ||
514 | } | ||
515 | } | ||
516 | |||
517 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( | ||
518 | m_channel, fillArea, size); | ||
519 | bool usingTerrainModule = true; | ||
520 | |||
521 | if (usingTerrainModule) | ||
522 | { | ||
523 | CheckForTerrainUpdates(); | ||
524 | } | ||
525 | } | ||
526 | else | ||
527 | { | ||
528 | m_log.Debug("Unknown terrain flood type " + action.ToString()); | ||
529 | } | ||
530 | } | ||
531 | } | ||
532 | } | ||
533 | |||
534 | public void PostInitialise() | ||
535 | { | ||
536 | InstallDefaultEffects(); | ||
537 | InstallInterfaces(); | ||
538 | } | ||
539 | |||
540 | public void Close() | ||
541 | { | ||
542 | } | ||
543 | |||
544 | public string Name | ||
545 | { | ||
546 | get { return "TerrainModule"; } | ||
547 | } | ||
548 | |||
549 | public bool IsSharedModule | ||
550 | { | ||
551 | get { return false; } | ||
552 | } | ||
553 | |||
554 | #region ICommandable Members | ||
555 | |||
556 | public ICommander CommandInterface | ||
557 | { | ||
558 | get { return m_commander; } | ||
559 | } | ||
560 | |||
561 | #endregion | ||
562 | } | 654 | } |
563 | } | 655 | } \ No newline at end of file |