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path: root/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
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Diffstat (limited to 'OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
index 161434e..69d3c05 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
172 { 172 {
173 updatePacket.ParcelData.MaxPrims = 173 updatePacket.ParcelData.MaxPrims =
174 Convert.ToInt32( 174 Convert.ToInt32(
175 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* 175 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*m_scene.objectCapacity*
176 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 176 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
177 } 177 }
178 else 178 else
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
194 updatePacket.ParcelData.PassHours = landData.passHours; 194 updatePacket.ParcelData.PassHours = landData.passHours;
195 updatePacket.ParcelData.PassPrice = landData.passPrice; 195 updatePacket.ParcelData.PassPrice = landData.passPrice;
196 updatePacket.ParcelData.PublicCount = 0; //unemplemented 196 updatePacket.ParcelData.PublicCount = 0; //unemplemented
197 197
198 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; 198 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
199 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 199 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
200 0); 200 0);
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
215 { 215 {
216 updatePacket.ParcelData.SimWideMaxPrims = 216 updatePacket.ParcelData.SimWideMaxPrims =
217 Convert.ToInt32( 217 Convert.ToInt32(
218 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* 218 Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
219 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 219 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
220 } 220 }
221 else 221 else