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-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs1758
1 files changed, 879 insertions, 879 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
index 4e2fbd3..1311fd3 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
@@ -1,879 +1,879 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36 36
37namespace OpenSim.Region.Environment.Modules.LandManagement 37namespace OpenSim.Region.Environment.Modules.LandManagement
38{ 38{
39 39
40 #region LandObject Class 40 #region LandObject Class
41 41
42 /// <summary> 42 /// <summary>
43 /// Keeps track of a specific piece of land's information 43 /// Keeps track of a specific piece of land's information
44 /// </summary> 44 /// </summary>
45 public class LandObject : ILandObject 45 public class LandObject : ILandObject
46 { 46 {
47 #region Member Variables 47 #region Member Variables
48 48
49 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 protected LandData m_landData = new LandData(); 51 protected LandData m_landData = new LandData();
52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
53 protected Scene m_scene; 53 protected Scene m_scene;
54 54
55 private bool[,] m_landBitmap = new bool[64,64]; 55 private bool[,] m_landBitmap = new bool[64,64];
56 56
57 public bool[,] landBitmap 57 public bool[,] landBitmap
58 { 58 {
59 get 59 get
60 { 60 {
61 return m_landBitmap; 61 return m_landBitmap;
62 } 62 }
63 set 63 set
64 { 64 {
65 m_landBitmap = value; 65 m_landBitmap = value;
66 } 66 }
67 } 67 }
68 68
69 #endregion 69 #endregion
70 70
71 #region ILandObject Members 71 #region ILandObject Members
72 72
73 public LandData landData 73 public LandData landData
74 { 74 {
75 get 75 get
76 { 76 {
77 return m_landData; 77 return m_landData;
78 } 78 }
79 79
80 set 80 set
81 { 81 {
82 m_landData = value; 82 m_landData = value;
83 } 83 }
84 } 84 }
85 85
86 public LLUUID regionUUID 86 public LLUUID regionUUID
87 { 87 {
88 get { return m_scene.RegionInfo.RegionID; } 88 get { return m_scene.RegionInfo.RegionID; }
89 } 89 }
90 90
91 #endregion 91 #endregion
92 92
93 93
94 #region Constructors 94 #region Constructors
95 95
96 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) 96 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
97 { 97 {
98 m_scene = scene; 98 m_scene = scene;
99 landData.ownerID = owner_id; 99 landData.ownerID = owner_id;
100 landData.isGroupOwned = is_group_owned; 100 landData.isGroupOwned = is_group_owned;
101 } 101 }
102 102
103 #endregion 103 #endregion
104 104
105 #region Member Functions 105 #region Member Functions
106 106
107 #region General Functions 107 #region General Functions
108 108
109 /// <summary> 109 /// <summary>
110 /// Checks to see if this land object contains a point 110 /// Checks to see if this land object contains a point
111 /// </summary> 111 /// </summary>
112 /// <param name="x"></param> 112 /// <param name="x"></param>
113 /// <param name="y"></param> 113 /// <param name="y"></param>
114 /// <returns>Returns true if the piece of land contains the specified point</returns> 114 /// <returns>Returns true if the piece of land contains the specified point</returns>
115 public bool containsPoint(int x, int y) 115 public bool containsPoint(int x, int y)
116 { 116 {
117 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 117 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
118 { 118 {
119 return (landBitmap[x/4, y/4] == true); 119 return (landBitmap[x/4, y/4] == true);
120 } 120 }
121 else 121 else
122 { 122 {
123 return false; 123 return false;
124 } 124 }
125 } 125 }
126 126
127 public ILandObject Copy() 127 public ILandObject Copy()
128 { 128 {
129 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene); 129 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
130 130
131 //Place all new variables here! 131 //Place all new variables here!
132 newLand.landBitmap = (bool[,]) (landBitmap.Clone()); 132 newLand.landBitmap = (bool[,]) (landBitmap.Clone());
133 newLand.landData = landData.Copy(); 133 newLand.landData = landData.Copy();
134 134
135 return newLand; 135 return newLand;
136 } 136 }
137 137
138 #endregion 138 #endregion
139 139
140 #region Packet Request Handling 140 #region Packet Request Handling
141 141
142 /// <summary> 142 /// <summary>
143 /// Sends land properties as requested 143 /// Sends land properties as requested
144 /// </summary> 144 /// </summary>
145 /// <param name="sequence_id">ID sent by client for them to keep track of</param> 145 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
146 /// <param name="snap_selection">Bool sent by client for them to use</param> 146 /// <param name="snap_selection">Bool sent by client for them to use</param>
147 /// <param name="remote_client">Object representing the client</param> 147 /// <param name="remote_client">Object representing the client</param>
148 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, 148 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
149 IClientAPI remote_client) 149 IClientAPI remote_client)
150 { 150 {
151 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties); 151 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
152 // TODO: don't create new blocks if recycling an old packet 152 // TODO: don't create new blocks if recycling an old packet
153 153
154 updatePacket.ParcelData.AABBMax = landData.AABBMax; 154 updatePacket.ParcelData.AABBMax = landData.AABBMax;
155 updatePacket.ParcelData.AABBMin = landData.AABBMin; 155 updatePacket.ParcelData.AABBMin = landData.AABBMin;
156 updatePacket.ParcelData.Area = landData.area; 156 updatePacket.ParcelData.Area = landData.area;
157 updatePacket.ParcelData.AuctionID = landData.auctionID; 157 updatePacket.ParcelData.AuctionID = landData.auctionID;
158 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented 158 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
159 159
160 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; 160 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
161 161
162 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); 162 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
163 updatePacket.ParcelData.Category = (byte) landData.category; 163 updatePacket.ParcelData.Category = (byte) landData.category;
164 updatePacket.ParcelData.ClaimDate = landData.claimDate; 164 updatePacket.ParcelData.ClaimDate = landData.claimDate;
165 updatePacket.ParcelData.ClaimPrice = landData.claimPrice; 165 updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
166 updatePacket.ParcelData.GroupID = landData.groupID; 166 updatePacket.ParcelData.GroupID = landData.groupID;
167 updatePacket.ParcelData.GroupPrims = landData.groupPrims; 167 updatePacket.ParcelData.GroupPrims = landData.groupPrims;
168 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; 168 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
169 updatePacket.ParcelData.LandingType = (byte) landData.landingType; 169 updatePacket.ParcelData.LandingType = (byte) landData.landingType;
170 updatePacket.ParcelData.LocalID = landData.localID; 170 updatePacket.ParcelData.LocalID = landData.localID;
171 if (landData.area > 0) 171 if (landData.area > 0)
172 { 172 {
173 updatePacket.ParcelData.MaxPrims = 173 updatePacket.ParcelData.MaxPrims =
174 Convert.ToInt32( 174 Convert.ToInt32(
175 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* 175 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
176 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 176 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
177 } 177 }
178 else 178 else
179 { 179 {
180 updatePacket.ParcelData.MaxPrims = 0; 180 updatePacket.ParcelData.MaxPrims = 0;
181 } 181 }
182 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; 182 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
183 updatePacket.ParcelData.MediaID = landData.mediaID; 183 updatePacket.ParcelData.MediaID = landData.mediaID;
184 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); 184 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
185 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); 185 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
186 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); 186 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
187 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented 187 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
188 updatePacket.ParcelData.OtherCount = 0; //unemplemented 188 updatePacket.ParcelData.OtherCount = 0; //unemplemented
189 updatePacket.ParcelData.OtherPrims = landData.otherPrims; 189 updatePacket.ParcelData.OtherPrims = landData.otherPrims;
190 updatePacket.ParcelData.OwnerID = landData.ownerID; 190 updatePacket.ParcelData.OwnerID = landData.ownerID;
191 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; 191 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
192 updatePacket.ParcelData.ParcelFlags = landData.landFlags; 192 updatePacket.ParcelData.ParcelFlags = landData.landFlags;
193 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; 193 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
194 updatePacket.ParcelData.PassHours = landData.passHours; 194 updatePacket.ParcelData.PassHours = landData.passHours;
195 updatePacket.ParcelData.PassPrice = landData.passPrice; 195 updatePacket.ParcelData.PassPrice = landData.passPrice;
196 updatePacket.ParcelData.PublicCount = 0; //unemplemented 196 updatePacket.ParcelData.PublicCount = 0; //unemplemented
197 197
198 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; 198 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
199 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 199 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
200 0); 200 0);
201 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > 201 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
202 0); 202 0);
203 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) > 203 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
204 0); 204 0);
205 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) > 205 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
206 0); 206 0);
207 207
208 updatePacket.ParcelData.RentPrice = 0; 208 updatePacket.ParcelData.RentPrice = 0;
209 updatePacket.ParcelData.RequestResult = request_result; 209 updatePacket.ParcelData.RequestResult = request_result;
210 updatePacket.ParcelData.SalePrice = landData.salePrice; 210 updatePacket.ParcelData.SalePrice = landData.salePrice;
211 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; 211 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
212 updatePacket.ParcelData.SelfCount = 0; //unemplemented 212 updatePacket.ParcelData.SelfCount = 0; //unemplemented
213 updatePacket.ParcelData.SequenceID = sequence_id; 213 updatePacket.ParcelData.SequenceID = sequence_id;
214 if (landData.simwideArea > 0) 214 if (landData.simwideArea > 0)
215 { 215 {
216 updatePacket.ParcelData.SimWideMaxPrims = 216 updatePacket.ParcelData.SimWideMaxPrims =
217 Convert.ToInt32( 217 Convert.ToInt32(
218 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* 218 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
219 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 219 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
220 } 220 }
221 else 221 else
222 { 222 {
223 updatePacket.ParcelData.SimWideMaxPrims = 0; 223 updatePacket.ParcelData.SimWideMaxPrims = 0;
224 } 224 }
225 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; 225 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
226 updatePacket.ParcelData.SnapSelection = snap_selection; 226 updatePacket.ParcelData.SnapSelection = snap_selection;
227 updatePacket.ParcelData.SnapshotID = landData.snapshotID; 227 updatePacket.ParcelData.SnapshotID = landData.snapshotID;
228 updatePacket.ParcelData.Status = (byte) landData.landStatus; 228 updatePacket.ParcelData.Status = (byte) landData.landStatus;
229 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + 229 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
230 landData.selectedPrims; 230 landData.selectedPrims;
231 updatePacket.ParcelData.UserLocation = landData.userLocation; 231 updatePacket.ParcelData.UserLocation = landData.userLocation;
232 updatePacket.ParcelData.UserLookAt = landData.userLookAt; 232 updatePacket.ParcelData.UserLookAt = landData.userLookAt;
233 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task); 233 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
234 } 234 }
235 235
236 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 236 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
237 { 237 {
238 if (remote_client.AgentId == landData.ownerID) 238 if (remote_client.AgentId == landData.ownerID)
239 { 239 {
240 //Needs later group support 240 //Needs later group support
241 LandData newData = landData.Copy(); 241 LandData newData = landData.Copy();
242 newData.authBuyerID = packet.ParcelData.AuthBuyerID; 242 newData.authBuyerID = packet.ParcelData.AuthBuyerID;
243 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category; 243 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
244 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); 244 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
245 newData.groupID = packet.ParcelData.GroupID; 245 newData.groupID = packet.ParcelData.GroupID;
246 newData.landingType = packet.ParcelData.LandingType; 246 newData.landingType = packet.ParcelData.LandingType;
247 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale; 247 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
248 newData.mediaID = packet.ParcelData.MediaID; 248 newData.mediaID = packet.ParcelData.MediaID;
249 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); 249 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
250 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); 250 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
251 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); 251 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
252 newData.landFlags = packet.ParcelData.ParcelFlags; 252 newData.landFlags = packet.ParcelData.ParcelFlags;
253 newData.passHours = packet.ParcelData.PassHours; 253 newData.passHours = packet.ParcelData.PassHours;
254 newData.passPrice = packet.ParcelData.PassPrice; 254 newData.passPrice = packet.ParcelData.PassPrice;
255 newData.salePrice = packet.ParcelData.SalePrice; 255 newData.salePrice = packet.ParcelData.SalePrice;
256 newData.snapshotID = packet.ParcelData.SnapshotID; 256 newData.snapshotID = packet.ParcelData.SnapshotID;
257 newData.userLocation = packet.ParcelData.UserLocation; 257 newData.userLocation = packet.ParcelData.UserLocation;
258 newData.userLookAt = packet.ParcelData.UserLookAt; 258 newData.userLookAt = packet.ParcelData.UserLookAt;
259 259
260 m_scene.LandChannel.updateLandObject(landData.localID, newData); 260 m_scene.LandChannel.updateLandObject(landData.localID, newData);
261 261
262 sendLandUpdateToAvatarsOverMe(); 262 sendLandUpdateToAvatarsOverMe();
263 } 263 }
264 } 264 }
265 265
266 public bool isEitherBannedOrRestricted(LLUUID avatar) 266 public bool isEitherBannedOrRestricted(LLUUID avatar)
267 { 267 {
268 if (isBannedFromLand(avatar)) 268 if (isBannedFromLand(avatar))
269 { 269 {
270 return true; 270 return true;
271 } 271 }
272 else if (isRestrictedFromLand(avatar)) 272 else if (isRestrictedFromLand(avatar))
273 { 273 {
274 return true; 274 return true;
275 } 275 }
276 return false; 276 return false;
277 } 277 }
278 278
279 public bool isBannedFromLand(LLUUID avatar) 279 public bool isBannedFromLand(LLUUID avatar)
280 { 280 {
281 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0) 281 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
282 { 282 {
283 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 283 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
284 entry.AgentID = avatar; 284 entry.AgentID = avatar;
285 entry.Flags = ParcelManager.AccessList.Ban; 285 entry.Flags = ParcelManager.AccessList.Ban;
286 entry.Time = new DateTime(); 286 entry.Time = new DateTime();
287 if (landData.parcelAccessList.Contains(entry)) 287 if (landData.parcelAccessList.Contains(entry))
288 { 288 {
289 //They are banned, so lets send them a notice about this parcel 289 //They are banned, so lets send them a notice about this parcel
290 return true; 290 return true;
291 } 291 }
292 } 292 }
293 return false; 293 return false;
294 } 294 }
295 295
296 public bool isRestrictedFromLand(LLUUID avatar) 296 public bool isRestrictedFromLand(LLUUID avatar)
297 { 297 {
298 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) 298 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
299 { 299 {
300 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 300 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
301 entry.AgentID = avatar; 301 entry.AgentID = avatar;
302 entry.Flags = ParcelManager.AccessList.Access; 302 entry.Flags = ParcelManager.AccessList.Access;
303 entry.Time = new DateTime(); 303 entry.Time = new DateTime();
304 if (!landData.parcelAccessList.Contains(entry)) 304 if (!landData.parcelAccessList.Contains(entry))
305 { 305 {
306 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 306 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
307 return true; 307 return true;
308 } 308 }
309 } 309 }
310 return false; 310 return false;
311 } 311 }
312 312
313 public void sendLandUpdateToClient(IClientAPI remote_client) 313 public void sendLandUpdateToClient(IClientAPI remote_client)
314 { 314 {
315 sendLandProperties(0, false, 0, remote_client); 315 sendLandProperties(0, false, 0, remote_client);
316 } 316 }
317 317
318 public void sendLandUpdateToAvatarsOverMe() 318 public void sendLandUpdateToAvatarsOverMe()
319 { 319 {
320 List<ScenePresence> avatars = m_scene.GetAvatars(); 320 List<ScenePresence> avatars = m_scene.GetAvatars();
321 ILandObject over = null; 321 ILandObject over = null;
322 for (int i = 0; i < avatars.Count; i++) 322 for (int i = 0; i < avatars.Count; i++)
323 { 323 {
324 try 324 try
325 { 325 {
326 over = 326 over =
327 m_scene.LandChannel.getLandObject((int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.X))), 327 m_scene.LandChannel.getLandObject((int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.X))),
328 (int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.Y)))); 328 (int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.Y))));
329 } 329 }
330 catch (Exception) 330 catch (Exception)
331 { 331 {
332 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y)); 332 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y));
333 } 333 }
334 334
335 if (over != null) 335 if (over != null)
336 { 336 {
337 if (over.landData.localID == landData.localID) 337 if (over.landData.localID == landData.localID)
338 { 338 {
339 sendLandUpdateToClient(avatars[i].ControllingClient); 339 sendLandUpdateToClient(avatars[i].ControllingClient);
340 } 340 }
341 } 341 }
342 } 342 }
343 } 343 }
344 344
345 #endregion 345 #endregion
346 346
347 #region AccessList Functions 347 #region AccessList Functions
348 348
349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag) 349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag)
350 { 350 {
351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>(); 351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>();
352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList) 352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
353 { 353 {
354 if (entry.Flags == flag) 354 if (entry.Flags == flag)
355 { 355 {
356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
357 357
358 listBlock.Flags = (uint) 0; 358 listBlock.Flags = (uint) 0;
359 listBlock.ID = entry.AgentID; 359 listBlock.ID = entry.AgentID;
360 listBlock.Time = 0; 360 listBlock.Time = 0;
361 361
362 list.Add(listBlock); 362 list.Add(listBlock);
363 } 363 }
364 } 364 }
365 365
366 if (list.Count == 0) 366 if (list.Count == 0)
367 { 367 {
368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
369 369
370 listBlock.Flags = (uint) 0; 370 listBlock.Flags = (uint) 0;
371 listBlock.ID = LLUUID.Zero; 371 listBlock.ID = LLUUID.Zero;
372 listBlock.Time = 0; 372 listBlock.Time = 0;
373 373
374 list.Add(listBlock); 374 list.Add(listBlock);
375 } 375 }
376 return list.ToArray(); 376 return list.ToArray();
377 } 377 }
378 378
379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
380 IClientAPI remote_client) 380 IClientAPI remote_client)
381 { 381 {
382 ParcelAccessListReplyPacket replyPacket; 382 ParcelAccessListReplyPacket replyPacket;
383 383
384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) 384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
385 { 385 {
386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
387 replyPacket.Data.AgentID = agentID; 387 replyPacket.Data.AgentID = agentID;
388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; 388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
389 replyPacket.Data.LocalID = landData.localID; 389 replyPacket.Data.LocalID = landData.localID;
390 replyPacket.Data.SequenceID = 0; 390 replyPacket.Data.SequenceID = 0;
391 391
392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access); 392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
394 } 394 }
395 395
396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) 396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
397 { 397 {
398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
399 replyPacket.Data.AgentID = agentID; 399 replyPacket.Data.AgentID = agentID;
400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; 400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
401 replyPacket.Data.LocalID = landData.localID; 401 replyPacket.Data.LocalID = landData.localID;
402 replyPacket.Data.SequenceID = 0; 402 replyPacket.Data.SequenceID = 0;
403 403
404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); 404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
406 } 406 }
407 } 407 }
408 408
409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
410 { 410 {
411 LandData newData = landData.Copy(); 411 LandData newData = landData.Copy();
412 412
413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) 413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
414 { 414 {
415 entries.Clear(); 415 entries.Clear();
416 } 416 }
417 417
418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); 418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList) 419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
420 { 420 {
421 if (entry.Flags == (ParcelManager.AccessList) flags) 421 if (entry.Flags == (ParcelManager.AccessList) flags)
422 { 422 {
423 toRemove.Add(entry); 423 toRemove.Add(entry);
424 } 424 }
425 } 425 }
426 426
427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
428 { 428 {
429 newData.parcelAccessList.Remove(entry); 429 newData.parcelAccessList.Remove(entry);
430 } 430 }
431 foreach (ParcelManager.ParcelAccessEntry entry in entries) 431 foreach (ParcelManager.ParcelAccessEntry entry in entries)
432 { 432 {
433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); 433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
434 temp.AgentID = entry.AgentID; 434 temp.AgentID = entry.AgentID;
435 temp.Time = new DateTime(); //Pointless? Yes. 435 temp.Time = new DateTime(); //Pointless? Yes.
436 temp.Flags = (ParcelManager.AccessList) flags; 436 temp.Flags = (ParcelManager.AccessList) flags;
437 437
438 if (!newData.parcelAccessList.Contains(temp)) 438 if (!newData.parcelAccessList.Contains(temp))
439 { 439 {
440 newData.parcelAccessList.Add(temp); 440 newData.parcelAccessList.Add(temp);
441 } 441 }
442 } 442 }
443 443
444 m_scene.LandChannel.updateLandObject(landData.localID, newData); 444 m_scene.LandChannel.updateLandObject(landData.localID, newData);
445 } 445 }
446 446
447 #endregion 447 #endregion
448 448
449 #region Update Functions 449 #region Update Functions
450 450
451 /// <summary> 451 /// <summary>
452 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 452 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
453 /// </summary> 453 /// </summary>
454 private void updateAABBAndAreaValues() 454 private void updateAABBAndAreaValues()
455 { 455 {
456 int min_x = 64; 456 int min_x = 64;
457 int min_y = 64; 457 int min_y = 64;
458 int max_x = 0; 458 int max_x = 0;
459 int max_y = 0; 459 int max_y = 0;
460 int tempArea = 0; 460 int tempArea = 0;
461 int x, y; 461 int x, y;
462 for (x = 0; x < 64; x++) 462 for (x = 0; x < 64; x++)
463 { 463 {
464 for (y = 0; y < 64; y++) 464 for (y = 0; y < 64; y++)
465 { 465 {
466 if (landBitmap[x, y] == true) 466 if (landBitmap[x, y] == true)
467 { 467 {
468 if (min_x > x) min_x = x; 468 if (min_x > x) min_x = x;
469 if (min_y > y) min_y = y; 469 if (min_y > y) min_y = y;
470 if (max_x < x) max_x = x; 470 if (max_x < x) max_x = x;
471 if (max_y < y) max_y = y; 471 if (max_y < y) max_y = y;
472 tempArea += 16; //16sqm peice of land 472 tempArea += 16; //16sqm peice of land
473 } 473 }
474 } 474 }
475 } 475 }
476 int tx = min_x * 4; 476 int tx = min_x * 4;
477 if (tx > 255) 477 if (tx > 255)
478 tx = 255; 478 tx = 255;
479 int ty = min_y * 4; 479 int ty = min_y * 4;
480 if (ty > 255) 480 if (ty > 255)
481 ty = 255; 481 ty = 255;
482 landData.AABBMin = 482 landData.AABBMin =
483 new LLVector3((float)(min_x * 4), (float)(min_y * 4), 483 new LLVector3((float)(min_x * 4), (float)(min_y * 4),
484 (float)m_scene.Heightmap[tx, ty]); 484 (float)m_scene.Heightmap[tx, ty]);
485 485
486 tx = max_x * 4; 486 tx = max_x * 4;
487 if (tx > 255) 487 if (tx > 255)
488 tx = 255; 488 tx = 255;
489 ty = max_y * 4; 489 ty = max_y * 4;
490 if (ty > 255) 490 if (ty > 255)
491 ty = 255; 491 ty = 255;
492 landData.AABBMax = 492 landData.AABBMax =
493 new LLVector3((float)(max_x * 4), (float)(max_y * 4), 493 new LLVector3((float)(max_x * 4), (float)(max_y * 4),
494 (float)m_scene.Heightmap[tx, ty]); 494 (float)m_scene.Heightmap[tx, ty]);
495 landData.area = tempArea; 495 landData.area = tempArea;
496 } 496 }
497 497
498 public void updateLandBitmapByteArray() 498 public void updateLandBitmapByteArray()
499 { 499 {
500 landData.landBitmapByteArray = convertLandBitmapToBytes(); 500 landData.landBitmapByteArray = convertLandBitmapToBytes();
501 } 501 }
502 502
503 /// <summary> 503 /// <summary>
504 /// Update all settings in land such as area, bitmap byte array, etc 504 /// Update all settings in land such as area, bitmap byte array, etc
505 /// </summary> 505 /// </summary>
506 public void forceUpdateLandInfo() 506 public void forceUpdateLandInfo()
507 { 507 {
508 updateAABBAndAreaValues(); 508 updateAABBAndAreaValues();
509 updateLandBitmapByteArray(); 509 updateLandBitmapByteArray();
510 } 510 }
511 511
512 public void setLandBitmapFromByteArray() 512 public void setLandBitmapFromByteArray()
513 { 513 {
514 landBitmap = convertBytesToLandBitmap(); 514 landBitmap = convertBytesToLandBitmap();
515 } 515 }
516 516
517 #endregion 517 #endregion
518 518
519 #region Land Bitmap Functions 519 #region Land Bitmap Functions
520 520
521 /// <summary> 521 /// <summary>
522 /// Sets the land's bitmap manually 522 /// Sets the land's bitmap manually
523 /// </summary> 523 /// </summary>
524 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 524 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
525 public void setLandBitmap(bool[,] bitmap) 525 public void setLandBitmap(bool[,] bitmap)
526 { 526 {
527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
528 { 528 {
529 //Throw an exception - The bitmap is not 64x64 529 //Throw an exception - The bitmap is not 64x64
530 //throw new Exception("Error: Invalid Parcel Bitmap"); 530 //throw new Exception("Error: Invalid Parcel Bitmap");
531 } 531 }
532 else 532 else
533 { 533 {
534 //Valid: Lets set it 534 //Valid: Lets set it
535 landBitmap = bitmap; 535 landBitmap = bitmap;
536 forceUpdateLandInfo(); 536 forceUpdateLandInfo();
537 } 537 }
538 } 538 }
539 539
540 /// <summary> 540 /// <summary>
541 /// Gets the land's bitmap manually 541 /// Gets the land's bitmap manually
542 /// </summary> 542 /// </summary>
543 /// <returns></returns> 543 /// <returns></returns>
544 public bool[,] getLandBitmap() 544 public bool[,] getLandBitmap()
545 { 545 {
546 return landBitmap; 546 return landBitmap;
547 } 547 }
548 548
549 /// <summary> 549 /// <summary>
550 /// Converts the land bitmap to a packet friendly byte array 550 /// Converts the land bitmap to a packet friendly byte array
551 /// </summary> 551 /// </summary>
552 /// <returns></returns> 552 /// <returns></returns>
553 private byte[] convertLandBitmapToBytes() 553 private byte[] convertLandBitmapToBytes()
554 { 554 {
555 byte[] tempConvertArr = new byte[512]; 555 byte[] tempConvertArr = new byte[512];
556 byte tempByte = 0; 556 byte tempByte = 0;
557 int x, y, i, byteNum = 0; 557 int x, y, i, byteNum = 0;
558 i = 0; 558 i = 0;
559 for (y = 0; y < 64; y++) 559 for (y = 0; y < 64; y++)
560 { 560 {
561 for (x = 0; x < 64; x++) 561 for (x = 0; x < 64; x++)
562 { 562 {
563 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8)); 563 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8));
564 if (i%8 == 0) 564 if (i%8 == 0)
565 { 565 {
566 tempConvertArr[byteNum] = tempByte; 566 tempConvertArr[byteNum] = tempByte;
567 tempByte = (byte) 0; 567 tempByte = (byte) 0;
568 i = 0; 568 i = 0;
569 byteNum++; 569 byteNum++;
570 } 570 }
571 } 571 }
572 } 572 }
573 return tempConvertArr; 573 return tempConvertArr;
574 } 574 }
575 575
576 private bool[,] convertBytesToLandBitmap() 576 private bool[,] convertBytesToLandBitmap()
577 { 577 {
578 bool[,] tempConvertMap = new bool[64,64]; 578 bool[,] tempConvertMap = new bool[64,64];
579 tempConvertMap.Initialize(); 579 tempConvertMap.Initialize();
580 byte tempByte = 0; 580 byte tempByte = 0;
581 int x = 0, y = 0, i = 0, bitNum = 0; 581 int x = 0, y = 0, i = 0, bitNum = 0;
582 for (i = 0; i < 512; i++) 582 for (i = 0; i < 512; i++)
583 { 583 {
584 tempByte = landData.landBitmapByteArray[i]; 584 tempByte = landData.landBitmapByteArray[i];
585 for (bitNum = 0; bitNum < 8; bitNum++) 585 for (bitNum = 0; bitNum < 8; bitNum++)
586 { 586 {
587 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 587 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
588 tempConvertMap[x, y] = bit; 588 tempConvertMap[x, y] = bit;
589 x++; 589 x++;
590 if (x > 63) 590 if (x > 63)
591 { 591 {
592 x = 0; 592 x = 0;
593 y++; 593 y++;
594 } 594 }
595 } 595 }
596 } 596 }
597 return tempConvertMap; 597 return tempConvertMap;
598 } 598 }
599 599
600 /// <summary> 600 /// <summary>
601 /// Full sim land object creation 601 /// Full sim land object creation
602 /// </summary> 602 /// </summary>
603 /// <returns></returns> 603 /// <returns></returns>
604 public bool[,] basicFullRegionLandBitmap() 604 public bool[,] basicFullRegionLandBitmap()
605 { 605 {
606 return getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize); 606 return getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize);
607 } 607 }
608 608
609 /// <summary> 609 /// <summary>
610 /// Used to modify the bitmap between the x and y points. Points use 64 scale 610 /// Used to modify the bitmap between the x and y points. Points use 64 scale
611 /// </summary> 611 /// </summary>
612 /// <param name="start_x"></param> 612 /// <param name="start_x"></param>
613 /// <param name="start_y"></param> 613 /// <param name="start_y"></param>
614 /// <param name="end_x"></param> 614 /// <param name="end_x"></param>
615 /// <param name="end_y"></param> 615 /// <param name="end_y"></param>
616 /// <returns></returns> 616 /// <returns></returns>
617 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 617 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
618 { 618 {
619 bool[,] tempBitmap = new bool[64,64]; 619 bool[,] tempBitmap = new bool[64,64];
620 tempBitmap.Initialize(); 620 tempBitmap.Initialize();
621 621
622 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 622 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
623 return tempBitmap; 623 return tempBitmap;
624 } 624 }
625 625
626 /// <summary> 626 /// <summary>
627 /// Change a land bitmap at within a square and set those points to a specific value 627 /// Change a land bitmap at within a square and set those points to a specific value
628 /// </summary> 628 /// </summary>
629 /// <param name="land_bitmap"></param> 629 /// <param name="land_bitmap"></param>
630 /// <param name="start_x"></param> 630 /// <param name="start_x"></param>
631 /// <param name="start_y"></param> 631 /// <param name="start_y"></param>
632 /// <param name="end_x"></param> 632 /// <param name="end_x"></param>
633 /// <param name="end_y"></param> 633 /// <param name="end_y"></param>
634 /// <param name="set_value"></param> 634 /// <param name="set_value"></param>
635 /// <returns></returns> 635 /// <returns></returns>
636 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 636 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
637 bool set_value) 637 bool set_value)
638 { 638 {
639 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 639 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
640 { 640 {
641 //Throw an exception - The bitmap is not 64x64 641 //Throw an exception - The bitmap is not 64x64
642 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); 642 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
643 } 643 }
644 644
645 int x, y; 645 int x, y;
646 for (y = 0; y < 64; y++) 646 for (y = 0; y < 64; y++)
647 { 647 {
648 for (x = 0; x < 64; x++) 648 for (x = 0; x < 64; x++)
649 { 649 {
650 if (x >= start_x/4 && x < end_x/4 650 if (x >= start_x/4 && x < end_x/4
651 && y >= start_y/4 && y < end_y/4) 651 && y >= start_y/4 && y < end_y/4)
652 { 652 {
653 land_bitmap[x, y] = set_value; 653 land_bitmap[x, y] = set_value;
654 } 654 }
655 } 655 }
656 } 656 }
657 return land_bitmap; 657 return land_bitmap;
658 } 658 }
659 659
660 /// <summary> 660 /// <summary>
661 /// Join the true values of 2 bitmaps together 661 /// Join the true values of 2 bitmaps together
662 /// </summary> 662 /// </summary>
663 /// <param name="bitmap_base"></param> 663 /// <param name="bitmap_base"></param>
664 /// <param name="bitmap_add"></param> 664 /// <param name="bitmap_add"></param>
665 /// <returns></returns> 665 /// <returns></returns>
666 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 666 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
667 { 667 {
668 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 668 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
669 { 669 {
670 //Throw an exception - The bitmap is not 64x64 670 //Throw an exception - The bitmap is not 64x64
671 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 671 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
672 } 672 }
673 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 673 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
674 { 674 {
675 //Throw an exception - The bitmap is not 64x64 675 //Throw an exception - The bitmap is not 64x64
676 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 676 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
677 } 677 }
678 678
679 int x, y; 679 int x, y;
680 for (y = 0; y < 64; y++) 680 for (y = 0; y < 64; y++)
681 { 681 {
682 for (x = 0; x < 64; x++) 682 for (x = 0; x < 64; x++)
683 { 683 {
684 if (bitmap_add[x, y]) 684 if (bitmap_add[x, y])
685 { 685 {
686 bitmap_base[x, y] = true; 686 bitmap_base[x, y] = true;
687 } 687 }
688 } 688 }
689 } 689 }
690 return bitmap_base; 690 return bitmap_base;
691 } 691 }
692 692
693 #endregion 693 #endregion
694 694
695 #region Object Select and Object Owner Listing 695 #region Object Select and Object Owner Listing
696 696
697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) 697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
698 { 698 {
699 List<uint> resultLocalIDs = new List<uint>(); 699 List<uint> resultLocalIDs = new List<uint>();
700 foreach (SceneObjectGroup obj in primsOverMe) 700 foreach (SceneObjectGroup obj in primsOverMe)
701 { 701 {
702 if (obj.LocalId > 0) 702 if (obj.LocalId > 0)
703 { 703 {
704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) 704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
705 { 705 {
706 resultLocalIDs.Add(obj.LocalId); 706 resultLocalIDs.Add(obj.LocalId);
707 } 707 }
708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support 708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
709 // { 709 // {
710 // } 710 // }
711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && 711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
712 obj.OwnerID != remote_client.AgentId) 712 obj.OwnerID != remote_client.AgentId)
713 { 713 {
714 resultLocalIDs.Add(obj.LocalId); 714 resultLocalIDs.Add(obj.LocalId);
715 } 715 }
716 } 716 }
717 } 717 }
718 718
719 719
720 bool firstCall = true; 720 bool firstCall = true;
721 int MAX_OBJECTS_PER_PACKET = 251; 721 int MAX_OBJECTS_PER_PACKET = 251;
722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); 722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
723 // TODO: don't create new blocks if recycling an old packet 723 // TODO: don't create new blocks if recycling an old packet
724 ForceObjectSelectPacket.DataBlock[] data; 724 ForceObjectSelectPacket.DataBlock[] data;
725 while (resultLocalIDs.Count > 0) 725 while (resultLocalIDs.Count > 0)
726 { 726 {
727 if (firstCall) 727 if (firstCall)
728 { 728 {
729 pack._Header.ResetList = true; 729 pack._Header.ResetList = true;
730 firstCall = false; 730 firstCall = false;
731 } 731 }
732 else 732 else
733 { 733 {
734 pack._Header.ResetList = false; 734 pack._Header.ResetList = false;
735 } 735 }
736 736
737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) 737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
738 { 738 {
739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; 739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
740 } 740 }
741 else 741 else
742 { 742 {
743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; 743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
744 } 744 }
745 745
746 int i; 746 int i;
747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) 747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
748 { 748 {
749 data[i] = new ForceObjectSelectPacket.DataBlock(); 749 data[i] = new ForceObjectSelectPacket.DataBlock();
750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); 750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
751 resultLocalIDs.RemoveAt(0); 751 resultLocalIDs.RemoveAt(0);
752 } 752 }
753 pack.Data = data; 753 pack.Data = data;
754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task); 754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task);
755 } 755 }
756 } 756 }
757 757
758 public void sendLandObjectOwners(IClientAPI remote_client) 758 public void sendLandObjectOwners(IClientAPI remote_client)
759 { 759 {
760 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 760 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
761 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); 761 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
762 // TODO: don't create new blocks if recycling an old packet 762 // TODO: don't create new blocks if recycling an old packet
763 763
764 foreach (SceneObjectGroup obj in primsOverMe) 764 foreach (SceneObjectGroup obj in primsOverMe)
765 { 765 {
766 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 766 if (!ownersAndCount.ContainsKey(obj.OwnerID))
767 { 767 {
768 ownersAndCount.Add(obj.OwnerID, 0); 768 ownersAndCount.Add(obj.OwnerID, 0);
769 } 769 }
770 ownersAndCount[obj.OwnerID] += obj.PrimCount; 770 ownersAndCount[obj.OwnerID] += obj.PrimCount;
771 } 771 }
772 if (ownersAndCount.Count > 0) 772 if (ownersAndCount.Count > 0)
773 { 773 {
774 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32]; 774 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
775 775
776 if (ownersAndCount.Count < 32) 776 if (ownersAndCount.Count < 32)
777 { 777 {
778 dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count]; 778 dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
779 } 779 }
780 780
781 781
782 int num = 0; 782 int num = 0;
783 foreach (LLUUID owner in ownersAndCount.Keys) 783 foreach (LLUUID owner in ownersAndCount.Keys)
784 { 784 {
785 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); 785 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
786 dataBlock[num].Count = ownersAndCount[owner]; 786 dataBlock[num].Count = ownersAndCount[owner];
787 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added 787 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
788 dataBlock[num].OnlineStatus = true; //TODO: fix me later 788 dataBlock[num].OnlineStatus = true; //TODO: fix me later
789 dataBlock[num].OwnerID = owner; 789 dataBlock[num].OwnerID = owner;
790 790
791 num++; 791 num++;
792 } 792 }
793 pack.Data = dataBlock; 793 pack.Data = dataBlock;
794 } 794 }
795 remote_client.OutPacket(pack, ThrottleOutPacketType.Task); 795 remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
796 } 796 }
797 797
798 #endregion 798 #endregion
799 799
800 #region Object Returning 800 #region Object Returning
801 801
802 public void returnObject(SceneObjectGroup obj) 802 public void returnObject(SceneObjectGroup obj)
803 { 803 {
804 } 804 }
805 805
806 public void returnLandObjects(int type, LLUUID owner) 806 public void returnLandObjects(int type, LLUUID owner)
807 { 807 {
808 } 808 }
809 809
810 #endregion 810 #endregion
811 811
812 #region Object Adding/Removing from Parcel 812 #region Object Adding/Removing from Parcel
813 813
814 public void resetLandPrimCounts() 814 public void resetLandPrimCounts()
815 { 815 {
816 landData.groupPrims = 0; 816 landData.groupPrims = 0;
817 landData.ownerPrims = 0; 817 landData.ownerPrims = 0;
818 landData.otherPrims = 0; 818 landData.otherPrims = 0;
819 landData.selectedPrims = 0; 819 landData.selectedPrims = 0;
820 primsOverMe.Clear(); 820 primsOverMe.Clear();
821 } 821 }
822 822
823 public void addPrimToCount(SceneObjectGroup obj) 823 public void addPrimToCount(SceneObjectGroup obj)
824 { 824 {
825 LLUUID prim_owner = obj.OwnerID; 825 LLUUID prim_owner = obj.OwnerID;
826 int prim_count = obj.PrimCount; 826 int prim_count = obj.PrimCount;
827 827
828 if (obj.IsSelected) 828 if (obj.IsSelected)
829 { 829 {
830 landData.selectedPrims += prim_count; 830 landData.selectedPrims += prim_count;
831 } 831 }
832 else 832 else
833 { 833 {
834 if (prim_owner == landData.ownerID) 834 if (prim_owner == landData.ownerID)
835 { 835 {
836 landData.ownerPrims += prim_count; 836 landData.ownerPrims += prim_count;
837 } 837 }
838 else 838 else
839 { 839 {
840 landData.otherPrims += prim_count; 840 landData.otherPrims += prim_count;
841 } 841 }
842 } 842 }
843 843
844 primsOverMe.Add(obj); 844 primsOverMe.Add(obj);
845 } 845 }
846 846
847 public void removePrimFromCount(SceneObjectGroup obj) 847 public void removePrimFromCount(SceneObjectGroup obj)
848 { 848 {
849 if (primsOverMe.Contains(obj)) 849 if (primsOverMe.Contains(obj))
850 { 850 {
851 LLUUID prim_owner = obj.OwnerID; 851 LLUUID prim_owner = obj.OwnerID;
852 int prim_count = obj.PrimCount; 852 int prim_count = obj.PrimCount;
853 853
854 if (prim_owner == landData.ownerID) 854 if (prim_owner == landData.ownerID)
855 { 855 {
856 landData.ownerPrims -= prim_count; 856 landData.ownerPrims -= prim_count;
857 } 857 }
858 else if (prim_owner == landData.groupID) 858 else if (prim_owner == landData.groupID)
859 { 859 {
860 landData.groupPrims -= prim_count; 860 landData.groupPrims -= prim_count;
861 } 861 }
862 else 862 else
863 { 863 {
864 landData.otherPrims -= prim_count; 864 landData.otherPrims -= prim_count;
865 } 865 }
866 866
867 primsOverMe.Remove(obj); 867 primsOverMe.Remove(obj);
868 } 868 }
869 } 869 }
870 870
871 #endregion 871 #endregion
872 872
873 #endregion 873 #endregion
874 874
875 875
876} 876}
877 877
878 #endregion 878 #endregion
879} 879}