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-rw-r--r--OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs50
1 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs
index 0c79999..155256b 100644
--- a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs
+++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs
@@ -1,25 +1,25 @@
1using OpenSim.Region.Environment.Modules.Terrain; 1using OpenSim.Region.Environment.Modules.Terrain;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules.ExportSerialiser 4namespace OpenSim.Region.Environment.Modules.ExportSerialiser
5{ 5{
6 class SerialiseTerrain : IFileSerialiser 6 class SerialiseTerrain : IFileSerialiser
7 { 7 {
8 #region IFileSerialiser Members 8 #region IFileSerialiser Members
9 9
10 public string WriteToFile(Scene scene, string dir) 10 public string WriteToFile(Scene scene, string dir)
11 { 11 {
12 ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32(); 12 ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32();
13 string targetFileName = dir + "heightmap.r32"; 13 string targetFileName = dir + "heightmap.r32";
14 14
15 lock (scene.Heightmap) 15 lock (scene.Heightmap)
16 { 16 {
17 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap); 17 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
18 } 18 }
19 19
20 return "heightmap.r32"; 20 return "heightmap.r32";
21 } 21 }
22 22
23 #endregion 23 #endregion
24 } 24 }
25} 25}