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-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs81
1 files changed, 81 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs
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1// PointMetaEntity.cs created with MonoDevelop
2// User: bongiojp at 3:03 PMĀ 8/6/2008
3//
4// To change standard headers go to Edit->Preferences->Coding->Standard Headers
5//
6
7using System;
8using System.Collections.Generic;
9using System.Drawing;
10using libsecondlife;
11using Nini.Config;
12using OpenSim.Framework;
13using OpenSim.Region.Environment.Interfaces;
14using OpenSim.Region.Environment.Scenes;
15using log4net;
16using OpenSim.Region.Physics.Manager;
17using Axiom.Math;
18
19namespace OpenSim.Region.Environment.Modules.ContentManagement
20{
21
22
23 public class PointMetaEntity : MetaEntity
24 {
25
26 public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency) : base()
27 {
28 CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos);
29 SetPartTransparency(m_Entity.RootPart, transparency);
30 }
31
32 public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency) : base()
33 {
34 CreatePointEntity(scene, uuid, LocalId, groupPos);
35 SetPartTransparency(m_Entity.RootPart, transparency);
36 }
37
38 private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos)
39 {
40 SceneObjectGroup x = new SceneObjectGroup();
41 SceneObjectPart y = new SceneObjectPart();
42
43 //Initialize part
44 y.Name = "Very Small Point";
45 y.RegionHandle = scene.RegionInfo.RegionHandle;
46 y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
47 y.OwnerID = LLUUID.Zero;
48 y.CreatorID = LLUUID.Zero;
49 y.LastOwnerID = LLUUID.Zero;
50 y.UUID = uuid;
51
52 y.LocalId = LocalId;
53
54 y.Shape = PrimitiveBaseShape.CreateBox();
55 y.Scale = new LLVector3(0.01f,0.01f,0.01f);
56 y.LastOwnerID = LLUUID.Zero;
57 y.GroupPosition = groupPos;
58 y.OffsetPosition = new LLVector3(0, 0, 0);
59 y.RotationOffset = new LLQuaternion(0,0,0,0);
60 y.Velocity = new LLVector3(0, 0, 0);
61 y.RotationalVelocity = new LLVector3(0, 0, 0);
62 y.AngularVelocity = new LLVector3(0, 0, 0);
63 y.Acceleration = new LLVector3(0, 0, 0);
64
65 y.Flags = 0;
66 y.TrimPermissions();
67
68 //Initialize group and add part as root part
69 x.SetScene(scene);
70 y.SetParent(x);
71 y.ParentID = 0;
72 y.LinkNum = 0;
73 x.Children.Add(y.UUID, y);
74 x.RootPart = y;
75 x.RegionHandle = scene.RegionInfo.RegionHandle;
76 x.SetScene(scene);
77
78 m_Entity = x;
79 }
80 }
81}