diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs new file mode 100644 index 0000000..499d1bc --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | // BeamMetaEntity.cs created with MonoDevelop | ||
2 | // User: bongiojp at 3:03 PMĀ 8/6/2008 | ||
3 | // | ||
4 | // To change standard headers go to Edit->Preferences->Coding->Standard Headers | ||
5 | // | ||
6 | |||
7 | using System; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Drawing; | ||
10 | using libsecondlife; | ||
11 | using Nini.Config; | ||
12 | using OpenSim.Framework; | ||
13 | using OpenSim.Region.Environment.Interfaces; | ||
14 | using OpenSim.Region.Environment.Scenes; | ||
15 | using log4net; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using Axiom.Math; | ||
18 | |||
19 | namespace OpenSim.Region.Environment.Modules.ContentManagement | ||
20 | { | ||
21 | |||
22 | |||
23 | public class BeamMetaEntity : PointMetaEntity | ||
24 | { | ||
25 | |||
26 | public BeamMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color) : base(scene, LocalId, groupPos, transparency) | ||
27 | { | ||
28 | SetBeamToUUID(To, color); | ||
29 | } | ||
30 | |||
31 | public BeamMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color) : base(scene, uuid, LocalId, groupPos, transparency) | ||
32 | { | ||
33 | SetBeamToUUID(To, color); | ||
34 | } | ||
35 | |||
36 | public void SetBeamToUUID(SceneObjectPart To, LLVector3 color) | ||
37 | { | ||
38 | SceneObjectPart From = m_Entity.RootPart; | ||
39 | //Scale size of particles to distance objects are apart (for better visibility) | ||
40 | LLVector3 FromPos = From.GetWorldPosition(); | ||
41 | LLVector3 ToPos = From.GetWorldPosition(); | ||
42 | LLUUID toUUID = To.UUID; | ||
43 | float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + | ||
44 | Math.Pow(FromPos.X-ToPos.Y, 2) + | ||
45 | Math.Pow(FromPos.X-ToPos.Z, 2) | ||
46 | ) | ||
47 | ); | ||
48 | //float rate = (float) (distance/4f); | ||
49 | float rate = 0.5f; | ||
50 | float scale = (float) (distance/128f); | ||
51 | float speed = (float) (2.0f - distance/128f); | ||
52 | |||
53 | SetBeamToUUID(From, To, color, rate, scale, speed); | ||
54 | } | ||
55 | |||
56 | public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, LLVector3 color, float rate, float scale, float speed) | ||
57 | { | ||
58 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | ||
59 | //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | | ||
60 | // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS | ||
61 | prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | | ||
62 | Primitive.ParticleSystem.ParticleDataFlags.TargetPos; | ||
63 | prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR | ||
64 | prules.PartStartColor.G = color.Y; | ||
65 | prules.PartStartColor.B = color.Z; | ||
66 | prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency | ||
67 | prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR | ||
68 | prules.PartEndColor.G = color.Y; | ||
69 | prules.PartEndColor.B = color.Z; | ||
70 | prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency | ||
71 | prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE | ||
72 | prules.PartStartScaleY = scale; | ||
73 | prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE | ||
74 | prules.PartEndScaleY = scale; | ||
75 | prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE | ||
76 | prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL | ||
77 | prules.PartAcceleration.Y = 0.0f; | ||
78 | prules.PartAcceleration.Z = 0.0f; | ||
79 | //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN | ||
80 | //prules.Texture = LLUUID.Zero;//= LLUUID //PSYS_SRC_TEXTURE, default used if blank | ||
81 | prules.BurstRate = rate; //PSYS_SRC_BURST_RATE | ||
82 | prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT | ||
83 | prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS | ||
84 | prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN | ||
85 | prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX | ||
86 | prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE | ||
87 | prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY | ||
88 | prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA | ||
89 | prules.AngularVelocity.Y = 0.0f; | ||
90 | prules.AngularVelocity.Z = 0.0f; | ||
91 | prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN | ||
92 | prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END | ||
93 | |||
94 | prules.CRC = 1; //activates the particle system?? | ||
95 | From.AddNewParticleSystem(prules); | ||
96 | } | ||
97 | } | ||
98 | } | ||