diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | 73 |
1 files changed, 39 insertions, 34 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index ed77b2e..4a03ecd 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenMetaverse.Packets; | ||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using Nwc.XmlRpc; | 36 | using Nwc.XmlRpc; |
@@ -101,10 +102,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
101 | 102 | ||
102 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); | 103 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); |
103 | 104 | ||
104 | private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>(); | 105 | private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>(); |
105 | 106 | ||
106 | private Scene m_initialScene; // saves a lookup if we don't have a specific scene | 107 | private Scene m_initialScene; // saves a lookup if we don't have a specific scene |
107 | private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>(); | 108 | private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>(); |
108 | private IMessageTransferModule m_TransferModule = null; | 109 | private IMessageTransferModule m_TransferModule = null; |
109 | 110 | ||
110 | #region IRegionModule Members | 111 | #region IRegionModule Members |
@@ -124,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
124 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle)) | 125 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle)) |
125 | m_scenes[scene.RegionInfo.RegionHandle] = scene; | 126 | m_scenes[scene.RegionInfo.RegionHandle] = scene; |
126 | } | 127 | } |
127 | 128 | ||
128 | scene.RegisterModuleInterface<IFriendsModule>(this); | 129 | scene.RegisterModuleInterface<IFriendsModule>(this); |
129 | 130 | ||
130 | scene.EventManager.OnNewClient += OnNewClient; | 131 | scene.EventManager.OnNewClient += OnNewClient; |
131 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | 132 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; |
132 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | 133 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; |
@@ -179,7 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
179 | lock (m_rootAgents) | 180 | lock (m_rootAgents) |
180 | { | 181 | { |
181 | List<ScenePresence> friendsHere = new List<ScenePresence>(); | 182 | List<ScenePresence> friendsHere = new List<ScenePresence>(); |
182 | 183 | ||
183 | try | 184 | try |
184 | { | 185 | { |
185 | UUID agentID = new UUID((string)requestData["agentID"]); | 186 | UUID agentID = new UUID((string)requestData["agentID"]); |
@@ -212,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
212 | } | 213 | } |
213 | } | 214 | } |
214 | } | 215 | } |
215 | catch(Exception e) | 216 | catch (Exception e) |
216 | { | 217 | { |
217 | m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e); | 218 | m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e); |
218 | } | 219 | } |
@@ -374,24 +375,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
374 | } | 375 | } |
375 | return returnAgent; | 376 | return returnAgent; |
376 | } | 377 | } |
377 | 378 | ||
378 | public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage) | 379 | public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage) |
379 | { | 380 | { |
380 | CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId); | 381 | CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId); |
381 | 382 | ||
382 | if (userInfo != null) | 383 | if (userInfo != null) |
383 | { | 384 | { |
384 | GridInstantMessage msg = new GridInstantMessage( | 385 | GridInstantMessage msg = new GridInstantMessage( |
385 | toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId, | 386 | toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId, |
386 | (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero); | 387 | (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero); |
387 | 388 | ||
388 | FriendshipOffered(msg); | 389 | FriendshipOffered(msg); |
389 | } | 390 | } |
390 | else | 391 | else |
391 | { | 392 | { |
392 | m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId); | 393 | m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId); |
393 | } | 394 | } |
394 | } | 395 | } |
395 | 396 | ||
396 | #region FriendRequestHandling | 397 | #region FriendRequestHandling |
397 | 398 | ||
@@ -413,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
413 | FriendshipDeclined(client, im); | 414 | FriendshipDeclined(client, im); |
414 | } | 415 | } |
415 | } | 416 | } |
416 | 417 | ||
417 | /// <summary> | 418 | /// <summary> |
418 | /// Invoked when a user offers a friendship. | 419 | /// Invoked when a user offers a friendship. |
419 | /// </summary> | 420 | /// </summary> |
@@ -448,14 +449,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
448 | // If new friend is local, it will send an IM to the viewer. | 449 | // If new friend is local, it will send an IM to the viewer. |
449 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server | 450 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server |
450 | m_TransferModule.SendInstantMessage(im, | 451 | m_TransferModule.SendInstantMessage(im, |
451 | delegate(bool success) | 452 | delegate(bool success) |
452 | { | 453 | { |
453 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 454 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
454 | } | 455 | } |
455 | ); | 456 | ); |
456 | } | 457 | } |
457 | } | 458 | } |
458 | 459 | ||
459 | /// <summary> | 460 | /// <summary> |
460 | /// Invoked when a user accepts a friendship offer. | 461 | /// Invoked when a user accepts a friendship offer. |
461 | /// </summary> | 462 | /// </summary> |
@@ -464,9 +465,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
464 | private void FriendshipAccepted(IClientAPI client, GridInstantMessage im) | 465 | private void FriendshipAccepted(IClientAPI client, GridInstantMessage im) |
465 | { | 466 | { |
466 | m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})", | 467 | m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})", |
467 | client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog); | 468 | client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog); |
468 | } | 469 | } |
469 | 470 | ||
470 | /// <summary> | 471 | /// <summary> |
471 | /// Invoked when a user declines a friendship offer. | 472 | /// Invoked when a user declines a friendship offer. |
472 | /// </summary> | 473 | /// </summary> |
@@ -477,7 +478,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
477 | { | 478 | { |
478 | UUID fromAgentID = new UUID(im.fromAgentID); | 479 | UUID fromAgentID = new UUID(im.fromAgentID); |
479 | UUID toAgentID = new UUID(im.toAgentID); | 480 | UUID toAgentID = new UUID(im.toAgentID); |
480 | 481 | ||
481 | // declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator | 482 | // declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator |
482 | // toAgentID is initiator, fromAgentID declined friendship | 483 | // toAgentID is initiator, fromAgentID declined friendship |
483 | m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})", | 484 | m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})", |
@@ -487,14 +488,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
487 | // Send the decline to whoever is the destination. | 488 | // Send the decline to whoever is the destination. |
488 | GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID, | 489 | GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID, |
489 | im.dialog, im.message, im.offline != 0, im.Position); | 490 | im.dialog, im.message, im.offline != 0, im.Position); |
490 | 491 | ||
491 | // If new friend is local, it will send an IM to the viewer. | 492 | // If new friend is local, it will send an IM to the viewer. |
492 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server | 493 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server |
493 | m_TransferModule.SendInstantMessage(msg, | 494 | m_TransferModule.SendInstantMessage(msg, |
494 | delegate(bool success) { | 495 | delegate(bool success) |
496 | { | ||
495 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 497 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
496 | } | 498 | } |
497 | ); | 499 | ); |
498 | } | 500 | } |
499 | 501 | ||
500 | private void OnGridInstantMessage(GridInstantMessage msg) | 502 | private void OnGridInstantMessage(GridInstantMessage msg) |
@@ -510,7 +512,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
510 | { | 512 | { |
511 | // this should succeed as we *know* the root agent is here. | 513 | // this should succeed as we *know* the root agent is here. |
512 | m_TransferModule.SendInstantMessage(msg, | 514 | m_TransferModule.SendInstantMessage(msg, |
513 | delegate(bool success) { | 515 | delegate(bool success) |
516 | { | ||
514 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 517 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
515 | } | 518 | } |
516 | ); | 519 | ); |
@@ -566,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
566 | client.Name, client.AgentId, agentID, friendID); | 569 | client.Name, client.AgentId, agentID, friendID); |
567 | 570 | ||
568 | // store the new friend persistently for both avatars | 571 | // store the new friend persistently for both avatars |
569 | m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline); | 572 | m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline); |
570 | 573 | ||
571 | // The cache entries aren't valid anymore either, as we just added a friend to both sides. | 574 | // The cache entries aren't valid anymore either, as we just added a friend to both sides. |
572 | lock (m_friendLists) | 575 | lock (m_friendLists) |
@@ -609,7 +612,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
609 | if (m_TransferModule != null) | 612 | if (m_TransferModule != null) |
610 | { | 613 | { |
611 | m_TransferModule.SendInstantMessage(msg, | 614 | m_TransferModule.SendInstantMessage(msg, |
612 | delegate(bool success) { | 615 | delegate(bool success) |
616 | { | ||
613 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 617 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
614 | } | 618 | } |
615 | ); | 619 | ); |
@@ -633,7 +637,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
633 | if (m_TransferModule != null) | 637 | if (m_TransferModule != null) |
634 | { | 638 | { |
635 | m_TransferModule.SendInstantMessage(msg, | 639 | m_TransferModule.SendInstantMessage(msg, |
636 | delegate(bool success) { | 640 | delegate(bool success) |
641 | { | ||
637 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 642 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
638 | } | 643 | } |
639 | ); | 644 | ); |
@@ -809,16 +814,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
809 | // I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago... | 814 | // I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago... |
810 | List<UUID> friendIDsToSendTo = new List<UUID>(); | 815 | List<UUID> friendIDsToSendTo = new List<UUID>(); |
811 | List<UUID> candidateFriendIDsToReceive = new List<UUID>(); | 816 | List<UUID> candidateFriendIDsToReceive = new List<UUID>(); |
812 | 817 | ||
813 | foreach (FriendListItem item in friendList) | 818 | foreach (FriendListItem item in friendList) |
814 | { | 819 | { |
815 | if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0) | 820 | if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0) |
816 | { | 821 | { |
817 | // friend is allowed to see my presence => add | 822 | // friend is allowed to see my presence => add |
818 | if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) | 823 | if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) |
819 | friendIDsToSendTo.Add(item.Friend); | 824 | friendIDsToSendTo.Add(item.Friend); |
820 | 825 | ||
821 | if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) | 826 | if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) |
822 | candidateFriendIDsToReceive.Add(item.Friend); | 827 | candidateFriendIDsToReceive.Add(item.Friend); |
823 | } | 828 | } |
824 | } | 829 | } |
@@ -857,7 +862,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
857 | if (iAmOnline) | 862 | if (iAmOnline) |
858 | { | 863 | { |
859 | List<UUID> friendIDsToReceive = new List<UUID>(); | 864 | List<UUID> friendIDsToReceive = new List<UUID>(); |
860 | 865 | ||
861 | for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i) | 866 | for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i) |
862 | { | 867 | { |
863 | UUID uuid = candidateFriendIDsToReceive[i]; | 868 | UUID uuid = candidateFriendIDsToReceive[i]; |
@@ -867,11 +872,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
867 | friendIDsToReceive.Add(uuid); | 872 | friendIDsToReceive.Add(uuid); |
868 | } | 873 | } |
869 | } | 874 | } |
870 | 875 | ||
871 | m_log.DebugFormat( | 876 | m_log.DebugFormat( |
872 | "[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name); | 877 | "[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name); |
873 | 878 | ||
874 | if (friendIDsToReceive.Count > 0) | 879 | if (friendIDsToReceive.Count > 0) |
875 | client.SendAgentOnline(friendIDsToReceive.ToArray()); | 880 | client.SendAgentOnline(friendIDsToReceive.ToArray()); |
876 | 881 | ||
877 | // clear them for a possible second iteration; we don't have to repeat this | 882 | // clear them for a possible second iteration; we don't have to repeat this |
@@ -914,7 +919,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
914 | if (friendIDsToSendTo.Count > 0) | 919 | if (friendIDsToSendTo.Count > 0) |
915 | { | 920 | { |
916 | // sort them into regions | 921 | // sort them into regions |
917 | Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>(); | 922 | Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>(); |
918 | foreach (UUID uuid in friendIDsToSendTo) | 923 | foreach (UUID uuid in friendIDsToSendTo) |
919 | { | 924 | { |
920 | ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already | 925 | ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already |
@@ -993,5 +998,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
993 | } | 998 | } |
994 | } | 999 | } |
995 | 1000 | ||
996 | #endregion | 1001 | #endregion |
997 | } | 1002 | } |