diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs index e6ee75f..c38bc62 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications.Limit; | 33 | using OpenSim.Framework.Communications.Limit; |
@@ -65,8 +65,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
65 | /// <summary> | 65 | /// <summary> |
66 | /// XXX Also going to limit requests for found textures. | 66 | /// XXX Also going to limit requests for found textures. |
67 | /// </summary> | 67 | /// </summary> |
68 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy | 68 | private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy |
69 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 69 | = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
70 | 70 | ||
71 | private readonly IClientAPI m_client; | 71 | private readonly IClientAPI m_client; |
72 | private readonly Scene m_scene; | 72 | private readonly Scene m_scene; |
@@ -80,15 +80,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
80 | /// <summary> | 80 | /// <summary> |
81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
82 | /// </summary> | 82 | /// </summary> |
83 | private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>(); | 83 | private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>(); |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// We're going to limit requests for the same missing texture. | 86 | /// We're going to limit requests for the same missing texture. |
87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | 87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests |
88 | /// the same missing textures | 88 | /// the same missing textures |
89 | /// </summary> | 89 | /// </summary> |
90 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy | 90 | private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy |
91 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 91 | = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
92 | 92 | ||
93 | public UserTextureDownloadService( | 93 | public UserTextureDownloadService( |
94 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) | 94 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
172 | /// </summary> | 172 | /// </summary> |
173 | /// <param name="textureID"></param> | 173 | /// <param name="textureID"></param> |
174 | /// <param name="texture"></param> | 174 | /// <param name="texture"></param> |
175 | public void TextureCallback(LLUUID textureID, AssetBase texture) | 175 | public void TextureCallback(UUID textureID, AssetBase texture) |
176 | { | 176 | { |
177 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | 177 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); |
178 | 178 | ||