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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index 474ac75..96ef61f 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -47,6 +47,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
47 private readonly BlockingQueue<ITextureSender> m_queueSenders 47 private readonly BlockingQueue<ITextureSender> m_queueSenders
48 = new BlockingQueue<ITextureSender>(); 48 = new BlockingQueue<ITextureSender>();
49 49
50 private readonly List<Scene> m_scenes = new List<Scene>();
51
50 /// <summary> 52 /// <summary>
51 /// Each user has their own texture download service. 53 /// Each user has their own texture download service.
52 /// </summary> 54 /// </summary>
@@ -54,14 +56,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
54 new Dictionary<LLUUID, UserTextureDownloadService>(); 56 new Dictionary<LLUUID, UserTextureDownloadService>();
55 57
56 private Scene m_scene; 58 private Scene m_scene;
57 private List<Scene> m_scenes = new List<Scene>();
58 59
59 private Thread m_thread; 60 private Thread m_thread;
60 61
61 public TextureDownloadModule()
62 {
63 }
64
65 #region IRegionModule Members 62 #region IRegionModule Members
66 63
67 public void Initialise(Scene scene, IConfigSource config) 64 public void Initialise(Scene scene, IConfigSource config)
@@ -69,7 +66,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
69 if (m_scene == null) 66 if (m_scene == null)
70 { 67 {
71 //Console.WriteLine("Creating Texture download module"); 68 //Console.WriteLine("Creating Texture download module");
72 m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); 69 m_thread = new Thread(ProcessTextureSenders);
73 m_thread.Name = "ProcessTextureSenderThread"; 70 m_thread.Name = "ProcessTextureSenderThread";
74 m_thread.IsBackground = true; 71 m_thread.IsBackground = true;
75 m_thread.Start(); 72 m_thread.Start();