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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index 96ef61f..474ac75 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -47,8 +47,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
47 private readonly BlockingQueue<ITextureSender> m_queueSenders 47 private readonly BlockingQueue<ITextureSender> m_queueSenders
48 = new BlockingQueue<ITextureSender>(); 48 = new BlockingQueue<ITextureSender>();
49 49
50 private readonly List<Scene> m_scenes = new List<Scene>();
51
52 /// <summary> 50 /// <summary>
53 /// Each user has their own texture download service. 51 /// Each user has their own texture download service.
54 /// </summary> 52 /// </summary>
@@ -56,9 +54,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
56 new Dictionary<LLUUID, UserTextureDownloadService>(); 54 new Dictionary<LLUUID, UserTextureDownloadService>();
57 55
58 private Scene m_scene; 56 private Scene m_scene;
57 private List<Scene> m_scenes = new List<Scene>();
59 58
60 private Thread m_thread; 59 private Thread m_thread;
61 60
61 public TextureDownloadModule()
62 {
63 }
64
62 #region IRegionModule Members 65 #region IRegionModule Members
63 66
64 public void Initialise(Scene scene, IConfigSource config) 67 public void Initialise(Scene scene, IConfigSource config)
@@ -66,7 +69,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
66 if (m_scene == null) 69 if (m_scene == null)
67 { 70 {
68 //Console.WriteLine("Creating Texture download module"); 71 //Console.WriteLine("Creating Texture download module");
69 m_thread = new Thread(ProcessTextureSenders); 72 m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
70 m_thread.Name = "ProcessTextureSenderThread"; 73 m_thread.Name = "ProcessTextureSenderThread";
71 m_thread.IsBackground = true; 74 m_thread.IsBackground = true;
72 m_thread.Start(); 75 m_thread.Start();