diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs index fcd0e0c..d7f5804 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -40,16 +40,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions |
41 | { | 41 | { |
42 | private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 42 | private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
43 | private bool m_dumpAssetsToFile = false; | 43 | private bool m_dumpAssetsToFile; |
44 | private Scene m_scene = null; | 44 | private Scene m_scene; |
45 | 45 | ||
46 | private AgentAssetTransactionsManager m_transactionManager; | 46 | private AgentAssetTransactionsManager m_transactionManager; |
47 | 47 | ||
48 | public AssetTransactionModule() | ||
49 | { | ||
50 | // System.Console.WriteLine("creating AgentAssetTransactionModule"); | ||
51 | } | ||
52 | |||
53 | #region IAgentAssetTransactions Members | 48 | #region IAgentAssetTransactions Members |
54 | 49 | ||
55 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 50 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, |
@@ -145,13 +140,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
145 | /// <summary> | 140 | /// <summary> |
146 | /// Each agent has its own singleton collection of transactions | 141 | /// Each agent has its own singleton collection of transactions |
147 | /// </summary> | 142 | /// </summary> |
148 | private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = | 143 | private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = |
149 | new Dictionary<LLUUID, AgentAssetTransactions>(); | 144 | new Dictionary<LLUUID, AgentAssetTransactions>(); |
150 | 145 | ||
151 | /// <summary> | 146 | /// <summary> |
152 | /// Should we dump uploaded assets to the filesystem? | 147 | /// Should we dump uploaded assets to the filesystem? |
153 | /// </summary> | 148 | /// </summary> |
154 | private bool m_dumpAssetsToFile; | 149 | private readonly bool m_dumpAssetsToFile; |
155 | 150 | ||
156 | public Scene MyScene; | 151 | public Scene MyScene; |
157 | 152 | ||