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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs21
1 files changed, 12 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
index 550b673..48db51b 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
@@ -40,16 +40,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
40 /// <summary> 40 /// <summary>
41 /// Asset requests with data which are ready to be sent back to requesters. This includes textures. 41 /// Asset requests with data which are ready to be sent back to requesters. This includes textures.
42 /// </summary> 42 /// </summary>
43 private readonly List<AssetRequest> AssetRequests; 43 private List<AssetRequest> AssetRequests;
44 44
45 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 45 private Scene m_scene;
46 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
46 47
47 /// 48 ///
48 /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests 49 /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
49 /// </summary> 50 /// </summary>
50 private readonly Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets; 51 private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets;
51
52 private Scene m_scene;
53 52
54 public AssetDownloadModule() 53 public AssetDownloadModule()
55 { 54 {
@@ -206,18 +205,22 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
206 { 205 {
207 public AssetBase AssetInf; 206 public AssetBase AssetInf;
208 public byte AssetRequestSource = 2; 207 public byte AssetRequestSource = 2;
209 public long DataPointer; 208 public long DataPointer = 0;
210 public int DiscardLevel = -1; 209 public int DiscardLevel = -1;
211 public AssetBase ImageInfo; 210 public AssetBase ImageInfo;
212 public bool IsTextureRequest; 211 public bool IsTextureRequest;
213 public int NumPackets; 212 public int NumPackets = 0;
214 public int PacketCounter; 213 public int PacketCounter = 0;
215 public byte[] Params; 214 public byte[] Params = null;
216 public LLUUID RequestAssetID; 215 public LLUUID RequestAssetID;
217 public IClientAPI RequestUser; 216 public IClientAPI RequestUser;
218 public LLUUID TransferRequestID; 217 public LLUUID TransferRequestID;
219 //public bool AssetInCache; 218 //public bool AssetInCache;
220 //public int TimeRequested; 219 //public int TimeRequested;
220
221 public AssetRequest()
222 {
223 }
221 } 224 }
222 225
223 #endregion 226 #endregion