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-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 52a6fbd..b34e126 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -32,7 +32,13 @@ using System.Reflection;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Modules; 35//TODO: Why do we reference InstantMessageModule here?
36using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
37using OpenSim.Region.Environment.Modules.Avatar.Chat;
38using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
39using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
40using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
41using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
36using OpenSim.Region.Environment.Scenes; 42using OpenSim.Region.Environment.Scenes;
37 43
38namespace OpenSim.Region.Environment 44namespace OpenSim.Region.Environment
@@ -139,7 +145,7 @@ namespace OpenSim.Region.Environment
139 145
140 //LoadedSharedModules.Add(textureModule.Name, textureModule); 146 //LoadedSharedModules.Add(textureModule.Name, textureModule);
141 147
142 AgentAssetTransactionModule transactionsModule = new AgentAssetTransactionModule(); 148 AssetTransactionModule transactionsModule = new AssetTransactionModule();
143 if (m_loadedSharedModules.ContainsKey(transactionsModule.Name)) 149 if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
144 { 150 {
145 m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule"); 151 m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule");