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-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 1c4697c..4c6168d 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -440,11 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement
440 } 440 }
441 } 441 }
442 landData.AABBMin = 442 landData.AABBMin =
443 new LLVector3((float) (min_x*4), (float) (min_y*4), 443 new LLVector3((float)(min_x * 4), (float)(min_y * 4),
444 (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4))); 444 (float)m_scene.Heightmap[(min_x * 4), (min_y * 4)]);
445 landData.AABBMax = 445 landData.AABBMax =
446 new LLVector3((float) (max_x*4), (float) (max_y*4), 446 new LLVector3((float)(max_x * 4), (float)(max_y * 4),
447 (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4))); 447 (float)m_scene.Heightmap[(max_x * 4), (max_y * 4)]);
448 landData.area = tempArea; 448 landData.area = tempArea;
449 } 449 }
450 450