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-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 3969932..3bd8848 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -127,9 +127,17 @@ namespace OpenSim.Region.Environment.LandManagement
127 127
128 public void IncomingLandObjectFromStorage(LandData data) 128 public void IncomingLandObjectFromStorage(LandData data)
129 { 129 {
130 // TODO: REMOVE (TEDD)
131 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
130 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); 132 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
133 // TODO: REMOVE (TEDD)
134 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
131 new_land.landData = data.Copy(); 135 new_land.landData = data.Copy();
136 // TODO: REMOVE (TEDD)
137 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
132 new_land.setLandBitmapFromByteArray(); 138 new_land.setLandBitmapFromByteArray();
139 // TODO: REMOVE (TEDD)
140 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
133 addLandObject(new_land); 141 addLandObject(new_land);
134 } 142 }
135 143
@@ -158,6 +166,8 @@ namespace OpenSim.Region.Environment.LandManagement
158 /// <param name="new_land">The land object being added</param> 166 /// <param name="new_land">The land object being added</param>
159 public Land addLandObject(Land new_land) 167 public Land addLandObject(Land new_land)
160 { 168 {
169 // TODO: REMOVE (TEDD)
170 Console.WriteLine("addLandObject()");
161 lastLandLocalID++; 171 lastLandLocalID++;
162 new_land.landData.localID = lastLandLocalID; 172 new_land.landData.localID = lastLandLocalID;
163 landList.Add(lastLandLocalID, new_land.Copy()); 173 landList.Add(lastLandLocalID, new_land.Copy());