diff options
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IEntityInventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IEntityInventory.cs | 27 |
1 files changed, 6 insertions, 21 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs index db809a0..a270293 100644 --- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs | |||
@@ -44,36 +44,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | /// | 44 | /// |
45 | /// This is not a finished 1.0 candidate interface | 45 | /// This is not a finished 1.0 candidate interface |
46 | public interface IEntityInventory | 46 | public interface IEntityInventory |
47 | { | 47 | { |
48 | /// <value> | ||
49 | /// Inventory serial number | ||
50 | /// </value> | ||
51 | // uint Serial | ||
52 | // { | ||
53 | // get; | ||
54 | // set; | ||
55 | // } | ||
56 | |||
57 | /// <value> | ||
58 | /// Raw inventory data | ||
59 | /// </value> | ||
60 | TaskInventoryDictionary Items | ||
61 | { | ||
62 | get; | ||
63 | set; | ||
64 | } | ||
65 | |||
66 | /// <summary> | 48 | /// <summary> |
67 | /// Force the task inventory of this prim to persist at the next update sweep | 49 | /// Force the task inventory of this prim to persist at the next update sweep |
68 | /// </summary> | 50 | /// </summary> |
69 | void ForceInventoryPersistence(); | 51 | void ForceInventoryPersistence(); |
70 | 52 | ||
71 | /// <summary> | 53 | /// <summary> |
72 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | 54 | /// Reset UUIDs for all the items in the prim's inventory. |
55 | /// </summary> | ||
56 | /// | ||
57 | /// This involves either generating | ||
73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 58 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
74 | /// | 59 | /// |
75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 60 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
76 | /// </summary> | 61 | /// |
77 | /// <param name="linkNum">Link number for the part</param> | 62 | /// <param name="linkNum">Link number for the part</param> |
78 | void ResetInventoryIDs(); | 63 | void ResetInventoryIDs(); |
79 | 64 | ||