diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
12 files changed, 273 insertions, 293 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index f002ad7..ad46107 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -218,10 +218,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
218 | 218 | ||
219 | // Count inventory items (different to asset count) | 219 | // Count inventory items (different to asset count) |
220 | CountItems++; | 220 | CountItems++; |
221 | 221 | ||
222 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | 222 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
223 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | 223 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
224 | { | ||
225 | int curErrorCntr = m_assetGatherer.ErrorCount; | ||
226 | int possible = m_assetGatherer.possibleNotAssetCount; | ||
224 | m_assetGatherer.AddForInspection(inventoryItem.AssetID); | 227 | m_assetGatherer.AddForInspection(inventoryItem.AssetID); |
228 | m_assetGatherer.GatherAll(); | ||
229 | curErrorCntr = m_assetGatherer.ErrorCount - curErrorCntr; | ||
230 | possible = m_assetGatherer.possibleNotAssetCount - possible; | ||
231 | |||
232 | if(curErrorCntr > 0 || possible > 0) | ||
233 | { | ||
234 | string spath; | ||
235 | int indx = path.IndexOf("__"); | ||
236 | if(indx > 0) | ||
237 | spath = path.Substring(0,indx); | ||
238 | else | ||
239 | spath = path; | ||
240 | |||
241 | if(curErrorCntr > 0) | ||
242 | { | ||
243 | m_log.ErrorFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to missing or damaged assets", | ||
244 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); | ||
245 | if(possible > 0) | ||
246 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item also contains {0} references that may be to missing or damaged assets or not a problem", possible); | ||
247 | } | ||
248 | else if(possible > 0) | ||
249 | { | ||
250 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references that may be to missing or damaged assets or not a problem", inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, possible); | ||
251 | } | ||
252 | } | ||
253 | } | ||
225 | } | 254 | } |
226 | 255 | ||
227 | /// <summary> | 256 | /// <summary> |
@@ -381,6 +410,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
381 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 410 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
382 | Exception e = new InventoryArchiverException(errorMessage); | 411 | Exception e = new InventoryArchiverException(errorMessage); |
383 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e, 0, 0); | 412 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e, 0, 0); |
413 | if(m_saveStream != null && m_saveStream.CanWrite) | ||
414 | m_saveStream.Close(); | ||
384 | throw e; | 415 | throw e; |
385 | } | 416 | } |
386 | 417 | ||
@@ -420,17 +451,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
420 | { | 451 | { |
421 | m_assetGatherer.GatherAll(); | 452 | m_assetGatherer.GatherAll(); |
422 | 453 | ||
454 | int errors = m_assetGatherer.FailedUUIDs.Count; | ||
455 | |||
423 | m_log.DebugFormat( | 456 | m_log.DebugFormat( |
424 | "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); | 457 | "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors); |
458 | if(errors > 0) | ||
459 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors); | ||
425 | 460 | ||
426 | AssetsRequest ar | 461 | AssetsRequest ar = new AssetsRequest( |
427 | = new AssetsRequest( | ||
428 | new AssetsArchiver(m_archiveWriter), | 462 | new AssetsArchiver(m_archiveWriter), |
429 | m_assetGatherer.GatheredUuids, m_scene.AssetService, | 463 | m_assetGatherer.GatheredUuids, m_assetGatherer.FailedUUIDs.Count, |
464 | m_scene.AssetService, | ||
430 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 465 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
431 | options, ReceivedAllAssets); | 466 | options, ReceivedAllAssets); |
432 | 467 | ar.Execute(); | |
433 | WorkManager.RunInThread(o => ar.Execute(), null, string.Format("AssetsRequest ({0})", m_scene.Name)); | ||
434 | } | 468 | } |
435 | else | 469 | else |
436 | { | 470 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index be59eb5..06aec7b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -218,7 +218,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
218 | // { | 218 | // { |
219 | try | 219 | try |
220 | { | 220 | { |
221 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); | 221 | InventoryArchiveWriteRequest iarReq = new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream); |
222 | iarReq.Execute(options, UserAccountService); | ||
222 | } | 223 | } |
223 | catch (EntryPointNotFoundException e) | 224 | catch (EntryPointNotFoundException e) |
224 | { | 225 | { |
@@ -261,7 +262,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
261 | // { | 262 | // { |
262 | try | 263 | try |
263 | { | 264 | { |
264 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); | 265 | InventoryArchiveWriteRequest iarReq = new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath); |
266 | iarReq.Execute(options, UserAccountService); | ||
265 | } | 267 | } |
266 | catch (EntryPointNotFoundException e) | 268 | catch (EntryPointNotFoundException e) |
267 | { | 269 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 3f3245c..f1409bb 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
412 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | 412 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
413 | Dictionary<UUID, Quaternion> originalRotations = new Dictionary<UUID, Quaternion>(); | 413 | Dictionary<UUID, Quaternion> originalRotations = new Dictionary<UUID, Quaternion>(); |
414 | // this possible is not needed if keyframes are saved | 414 | // this possible is not needed if keyframes are saved |
415 | Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>(); | 415 | // Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>(); |
416 | 416 | ||
417 | foreach (SceneObjectGroup objectGroup in objlist) | 417 | foreach (SceneObjectGroup objectGroup in objlist) |
418 | { | 418 | { |
@@ -423,8 +423,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
423 | objectGroup.RootPart.SetForce(Vector3.Zero); | 423 | objectGroup.RootPart.SetForce(Vector3.Zero); |
424 | objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); | 424 | objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); |
425 | 425 | ||
426 | originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion; | 426 | // originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion; |
427 | objectGroup.RootPart.KeyframeMotion = null; | 427 | // objectGroup.RootPart.KeyframeMotion = null; |
428 | 428 | ||
429 | Vector3 inventoryStoredPosition = objectGroup.AbsolutePosition; | 429 | Vector3 inventoryStoredPosition = objectGroup.AbsolutePosition; |
430 | originalPositions[objectGroup.UUID] = inventoryStoredPosition; | 430 | originalPositions[objectGroup.UUID] = inventoryStoredPosition; |
@@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
476 | { | 476 | { |
477 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 477 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
478 | objectGroup.RootPart.RotationOffset = originalRotations[objectGroup.UUID]; | 478 | objectGroup.RootPart.RotationOffset = originalRotations[objectGroup.UUID]; |
479 | objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID]; | 479 | // objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID]; |
480 | if (objectGroup.RootPart.KeyframeMotion != null) | 480 | if (objectGroup.RootPart.KeyframeMotion != null) |
481 | objectGroup.RootPart.KeyframeMotion.Resume(); | 481 | objectGroup.RootPart.KeyframeMotion.Resume(); |
482 | } | 482 | } |
@@ -989,11 +989,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
989 | // one full update during the attachment | 989 | // one full update during the attachment |
990 | // process causes some clients to fail to display the | 990 | // process causes some clients to fail to display the |
991 | // attachment properly. | 991 | // attachment properly. |
992 | m_Scene.AddNewSceneObject(group, true, false); | ||
993 | 992 | ||
994 | if (!attachment) | 993 | if (!attachment) |
995 | { | 994 | { |
996 | group.AbsolutePosition = pos + veclist[i]; | 995 | group.AbsolutePosition = pos + veclist[i]; |
996 | m_Scene.AddNewSceneObject(group, true, false); | ||
997 | 997 | ||
998 | // Fire on_rez | 998 | // Fire on_rez |
999 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | 999 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); |
@@ -1001,6 +1001,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1001 | 1001 | ||
1002 | group.ScheduleGroupForFullUpdate(); | 1002 | group.ScheduleGroupForFullUpdate(); |
1003 | } | 1003 | } |
1004 | else | ||
1005 | m_Scene.AddNewSceneObject(group, true, false); | ||
1006 | |||
1004 | 1007 | ||
1005 | // m_log.DebugFormat( | 1008 | // m_log.DebugFormat( |
1006 | // "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 1009 | // "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index c369d87..090cb7d 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -135,17 +135,13 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
135 | m_reuseableDynamicTextures.Store( | 135 | m_reuseableDynamicTextures.Store( |
136 | GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID); | 136 | GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID); |
137 | } | 137 | } |
138 | updater.newTextureID = newTextureID; | ||
138 | } | 139 | } |
139 | } | ||
140 | 140 | ||
141 | if (updater.UpdateTimer == 0) | ||
142 | { | ||
143 | lock (Updaters) | 141 | lock (Updaters) |
144 | { | 142 | { |
145 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 143 | if (Updaters.ContainsKey(updater.UpdaterID)) |
146 | { | ||
147 | Updaters.Remove(updater.UpdaterID); | 144 | Updaters.Remove(updater.UpdaterID); |
148 | } | ||
149 | } | 145 | } |
150 | } | 146 | } |
151 | } | 147 | } |
@@ -172,21 +168,20 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
172 | } | 168 | } |
173 | 169 | ||
174 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 170 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
175 | string extraParams, int updateTimer) | 171 | string extraParams) |
176 | { | 172 | { |
177 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | 173 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, false, 255); |
178 | } | 174 | } |
179 | 175 | ||
180 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 176 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
181 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 177 | string extraParams, bool SetBlending, byte AlphaValue) |
182 | { | 178 | { |
183 | return AddDynamicTextureURL(simID, primID, contentType, url, | 179 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, SetBlending, |
184 | extraParams, updateTimer, SetBlending, | 180 | (DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES); |
185 | (int)(DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES); | ||
186 | } | 181 | } |
187 | 182 | ||
188 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 183 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
189 | string extraParams, int updateTimer, bool SetBlending, | 184 | string extraParams, bool SetBlending, |
190 | int disp, byte AlphaValue, int face) | 185 | int disp, byte AlphaValue, int face) |
191 | { | 186 | { |
192 | if (RenderPlugins.ContainsKey(contentType)) | 187 | if (RenderPlugins.ContainsKey(contentType)) |
@@ -196,7 +191,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
196 | updater.PrimID = primID; | 191 | updater.PrimID = primID; |
197 | updater.ContentType = contentType; | 192 | updater.ContentType = contentType; |
198 | updater.Url = url; | 193 | updater.Url = url; |
199 | updater.UpdateTimer = updateTimer; | ||
200 | updater.UpdaterID = UUID.Random(); | 194 | updater.UpdaterID = UUID.Random(); |
201 | updater.Params = extraParams; | 195 | updater.Params = extraParams; |
202 | updater.BlendWithOldTexture = SetBlending; | 196 | updater.BlendWithOldTexture = SetBlending; |
@@ -213,26 +207,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
213 | } | 207 | } |
214 | 208 | ||
215 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 209 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
216 | return updater.UpdaterID; | 210 | return updater.newTextureID; |
217 | } | 211 | } |
218 | return UUID.Zero; | 212 | return UUID.Zero; |
219 | } | 213 | } |
220 | 214 | ||
221 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | 215 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
222 | string extraParams, int updateTimer) | 216 | string extraParams) |
223 | { | 217 | { |
224 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | 218 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, false, |
219 | (DISP_TEMP|DISP_EXPIRE), 255, ALL_SIDES); | ||
225 | } | 220 | } |
226 | 221 | ||
227 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | 222 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
228 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 223 | string extraParams, bool SetBlending, byte AlphaValue) |
229 | { | 224 | { |
230 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending, | 225 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, SetBlending, |
231 | (int) (DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES); | 226 | (DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES); |
232 | } | 227 | } |
233 | 228 | ||
234 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | 229 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
235 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) | 230 | string extraParams, bool SetBlending, int disp, byte AlphaValue, int face) |
236 | { | 231 | { |
237 | if (!RenderPlugins.ContainsKey(contentType)) | 232 | if (!RenderPlugins.ContainsKey(contentType)) |
238 | return UUID.Zero; | 233 | return UUID.Zero; |
@@ -258,7 +253,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
258 | updater.PrimID = primID; | 253 | updater.PrimID = primID; |
259 | updater.ContentType = contentType; | 254 | updater.ContentType = contentType; |
260 | updater.BodyData = data; | 255 | updater.BodyData = data; |
261 | updater.UpdateTimer = updateTimer; | ||
262 | updater.UpdaterID = UUID.Random(); | 256 | updater.UpdaterID = UUID.Random(); |
263 | updater.Params = extraParams; | 257 | updater.Params = extraParams; |
264 | updater.BlendWithOldTexture = SetBlending; | 258 | updater.BlendWithOldTexture = SetBlending; |
@@ -314,7 +308,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
314 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); | 308 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); |
315 | } | 309 | } |
316 | 310 | ||
317 | return updater.UpdaterID; | 311 | return updater.newTextureID; |
318 | } | 312 | } |
319 | 313 | ||
320 | private string GenerateReusableTextureKey(string data, string extraParams) | 314 | private string GenerateReusableTextureKey(string data, string extraParams) |
@@ -404,17 +398,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
404 | public byte FrontAlpha = 255; | 398 | public byte FrontAlpha = 255; |
405 | public string Params; | 399 | public string Params; |
406 | public UUID PrimID; | 400 | public UUID PrimID; |
407 | public bool SetNewFrontAlpha = false; | ||
408 | public UUID SimUUID; | 401 | public UUID SimUUID; |
409 | public UUID UpdaterID; | 402 | public UUID UpdaterID; |
410 | public int UpdateTimer; | ||
411 | public int Face; | 403 | public int Face; |
412 | public int Disp; | 404 | public int Disp; |
413 | public string Url; | 405 | public string Url; |
406 | public UUID newTextureID; | ||
414 | 407 | ||
415 | public DynamicTextureUpdater() | 408 | public DynamicTextureUpdater() |
416 | { | 409 | { |
417 | UpdateTimer = 0; | ||
418 | BodyData = null; | 410 | BodyData = null; |
419 | } | 411 | } |
420 | 412 | ||
@@ -436,16 +428,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
436 | // FIXME: Need to return the appropriate ID if only a single face is replaced. | 428 | // FIXME: Need to return the appropriate ID if only a single face is replaced. |
437 | oldID = tmptex.DefaultTexture.TextureID; | 429 | oldID = tmptex.DefaultTexture.TextureID; |
438 | 430 | ||
431 | // not using parts number of faces because that fails on old meshs | ||
439 | if (Face == ALL_SIDES) | 432 | if (Face == ALL_SIDES) |
440 | { | 433 | { |
441 | oldID = tmptex.DefaultTexture.TextureID; | 434 | oldID = tmptex.DefaultTexture.TextureID; |
442 | tmptex.DefaultTexture.TextureID = textureID; | 435 | tmptex.DefaultTexture.TextureID = textureID; |
436 | for(int i = 0; i < tmptex.FaceTextures.Length; i++) | ||
437 | { | ||
438 | if(tmptex.FaceTextures[i] != null) | ||
439 | tmptex.FaceTextures[i].TextureID = textureID; | ||
440 | } | ||
443 | } | 441 | } |
444 | else | 442 | else |
445 | { | 443 | { |
446 | try | 444 | try |
447 | { | 445 | { |
448 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | 446 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); |
447 | oldID = texface.TextureID; | ||
449 | texface.TextureID = textureID; | 448 | texface.TextureID = textureID; |
450 | tmptex.FaceTextures[Face] = texface; | 449 | tmptex.FaceTextures[Face] = texface; |
451 | } | 450 | } |
@@ -455,10 +454,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
455 | } | 454 | } |
456 | } | 455 | } |
457 | 456 | ||
458 | // I'm pretty sure we always want to force this to true | ||
459 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
460 | // tmptex.DefaultTexture.Fullbright = true; | ||
461 | |||
462 | part.UpdateTextureEntry(tmptex.GetBytes()); | 457 | part.UpdateTextureEntry(tmptex.GetBytes()); |
463 | } | 458 | } |
464 | 459 | ||
@@ -491,13 +486,26 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
491 | 486 | ||
492 | if (BlendWithOldTexture) | 487 | if (BlendWithOldTexture) |
493 | { | 488 | { |
494 | Primitive.TextureEntryFace defaultFace = part.Shape.Textures.DefaultTexture; | 489 | Primitive.TextureEntryFace curFace; |
495 | if (defaultFace != null) | 490 | if(Face == ALL_SIDES) |
491 | curFace = part.Shape.Textures.DefaultTexture; | ||
492 | else | ||
493 | { | ||
494 | try | ||
495 | { | ||
496 | curFace = part.Shape.Textures.GetFace((uint)Face); | ||
497 | } | ||
498 | catch | ||
499 | { | ||
500 | curFace = null; | ||
501 | } | ||
502 | } | ||
503 | if (curFace != null) | ||
496 | { | 504 | { |
497 | oldAsset = scene.AssetService.Get(defaultFace.TextureID.ToString()); | 505 | oldAsset = scene.AssetService.Get(curFace.TextureID.ToString()); |
498 | 506 | ||
499 | if (oldAsset != null) | 507 | if (oldAsset != null) |
500 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | 508 | assetData = BlendTextures(data, oldAsset.Data, FrontAlpha); |
501 | } | 509 | } |
502 | } | 510 | } |
503 | 511 | ||
@@ -548,7 +556,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
548 | return asset.FullID; | 556 | return asset.FullID; |
549 | } | 557 | } |
550 | 558 | ||
551 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 559 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, byte newAlpha) |
552 | { | 560 | { |
553 | ManagedImage managedImage; | 561 | ManagedImage managedImage; |
554 | Image image; | 562 | Image image; |
@@ -568,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
568 | Bitmap image2 = new Bitmap(image); | 576 | Bitmap image2 = new Bitmap(image); |
569 | image.Dispose(); | 577 | image.Dispose(); |
570 | 578 | ||
571 | if (setNewAlpha) | 579 | if (newAlpha < 255) |
572 | SetAlpha(ref image1, newAlpha); | 580 | SetAlpha(ref image1, newAlpha); |
573 | 581 | ||
574 | using(Bitmap joint = MergeBitMaps(image1, image2)) | 582 | using(Bitmap joint = MergeBitMaps(image1, image2)) |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index b499b19..d342163 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -379,9 +379,9 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
379 | if (ThreadPool == null) | 379 | if (ThreadPool == null) |
380 | { | 380 | { |
381 | STPStartInfo startInfo = new STPStartInfo(); | 381 | STPStartInfo startInfo = new STPStartInfo(); |
382 | startInfo.IdleTimeout = 20000; | 382 | startInfo.IdleTimeout = 2000; |
383 | startInfo.MaxWorkerThreads = maxThreads; | 383 | startInfo.MaxWorkerThreads = maxThreads; |
384 | startInfo.MinWorkerThreads = 1; | 384 | startInfo.MinWorkerThreads = 0; |
385 | startInfo.ThreadPriority = ThreadPriority.BelowNormal; | 385 | startInfo.ThreadPriority = ThreadPriority.BelowNormal; |
386 | startInfo.StartSuspended = true; | 386 | startInfo.StartSuspended = true; |
387 | startInfo.ThreadPoolName = "ScriptsHttpReq"; | 387 | startInfo.ThreadPoolName = "ScriptsHttpReq"; |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs index ed255bf..325f7f9 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs | |||
@@ -77,8 +77,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
77 | so.UUID, | 77 | so.UUID, |
78 | m_vrm.GetContentType(), | 78 | m_vrm.GetContentType(), |
79 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | 79 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", |
80 | "", | 80 | ""); |
81 | 0); | ||
82 | 81 | ||
83 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 82 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
84 | } | 83 | } |
@@ -98,8 +97,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
98 | so.UUID, | 97 | so.UUID, |
99 | m_vrm.GetContentType(), | 98 | m_vrm.GetContentType(), |
100 | dtText, | 99 | dtText, |
101 | "", | 100 | ""); |
102 | 0); | ||
103 | 101 | ||
104 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 102 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
105 | 103 | ||
@@ -108,8 +106,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
108 | so.UUID, | 106 | so.UUID, |
109 | m_vrm.GetContentType(), | 107 | m_vrm.GetContentType(), |
110 | dtText, | 108 | dtText, |
111 | "", | 109 | ""); |
112 | 0); | ||
113 | 110 | ||
114 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 111 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
115 | } | 112 | } |
@@ -129,8 +126,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
129 | so.UUID, | 126 | so.UUID, |
130 | m_vrm.GetContentType(), | 127 | m_vrm.GetContentType(), |
131 | dtText, | 128 | dtText, |
132 | "", | 129 | ""); |
133 | 0); | ||
134 | 130 | ||
135 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 131 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
136 | 132 | ||
@@ -139,8 +135,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
139 | so.UUID, | 135 | so.UUID, |
140 | m_vrm.GetContentType(), | 136 | m_vrm.GetContentType(), |
141 | dtText, | 137 | dtText, |
142 | "alpha:250", | 138 | "alpha:250"); |
143 | 0); | ||
144 | 139 | ||
145 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 140 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
146 | } | 141 | } |
@@ -161,8 +156,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
161 | so.UUID, | 156 | so.UUID, |
162 | m_vrm.GetContentType(), | 157 | m_vrm.GetContentType(), |
163 | dtText, | 158 | dtText, |
164 | "", | 159 | ""); |
165 | 0); | ||
166 | 160 | ||
167 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 161 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
168 | 162 | ||
@@ -171,8 +165,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
171 | so.UUID, | 165 | so.UUID, |
172 | m_vrm.GetContentType(), | 166 | m_vrm.GetContentType(), |
173 | dtText, | 167 | dtText, |
174 | "", | 168 | ""); |
175 | 0); | ||
176 | 169 | ||
177 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 170 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
178 | } | 171 | } |
@@ -191,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
191 | so.UUID, | 184 | so.UUID, |
192 | m_vrm.GetContentType(), | 185 | m_vrm.GetContentType(), |
193 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | 186 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", |
194 | "", | 187 | ""); |
195 | 0); | ||
196 | 188 | ||
197 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 189 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
198 | } | 190 | } |
@@ -213,8 +205,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
213 | so.UUID, | 205 | so.UUID, |
214 | m_vrm.GetContentType(), | 206 | m_vrm.GetContentType(), |
215 | dtText, | 207 | dtText, |
216 | "", | 208 | ""); |
217 | 0); | ||
218 | 209 | ||
219 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 210 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
220 | 211 | ||
@@ -223,8 +214,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
223 | so.UUID, | 214 | so.UUID, |
224 | m_vrm.GetContentType(), | 215 | m_vrm.GetContentType(), |
225 | dtText, | 216 | dtText, |
226 | "", | 217 | ""); |
227 | 0); | ||
228 | 218 | ||
229 | Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 219 | Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
230 | } | 220 | } |
@@ -253,8 +243,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
253 | so.UUID, | 243 | so.UUID, |
254 | m_vrm.GetContentType(), | 244 | m_vrm.GetContentType(), |
255 | dtText, | 245 | dtText, |
256 | "1024", | 246 | "1024"); |
257 | 0); | ||
258 | 247 | ||
259 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 248 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
260 | 249 | ||
@@ -263,8 +252,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
263 | so.UUID, | 252 | so.UUID, |
264 | m_vrm.GetContentType(), | 253 | m_vrm.GetContentType(), |
265 | dtText, | 254 | dtText, |
266 | "1024", | 255 | "1024"); |
267 | 0); | ||
268 | 256 | ||
269 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 257 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
270 | } | 258 | } |
@@ -284,8 +272,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
284 | so.UUID, | 272 | so.UUID, |
285 | m_vrm.GetContentType(), | 273 | m_vrm.GetContentType(), |
286 | dtText, | 274 | dtText, |
287 | "", | 275 | ""); |
288 | 0); | ||
289 | 276 | ||
290 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 277 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
291 | 278 | ||
@@ -294,8 +281,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
294 | so.UUID, | 281 | so.UUID, |
295 | m_vrm.GetContentType(), | 282 | m_vrm.GetContentType(), |
296 | dtText, | 283 | dtText, |
297 | "alpha:250", | 284 | "alpha:250"); |
298 | 0); | ||
299 | 285 | ||
300 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 286 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
301 | } | 287 | } |
@@ -316,8 +302,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
316 | so.UUID, | 302 | so.UUID, |
317 | m_vrm.GetContentType(), | 303 | m_vrm.GetContentType(), |
318 | dtText, | 304 | dtText, |
319 | "", | 305 | ""); |
320 | 0); | ||
321 | 306 | ||
322 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 307 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
323 | 308 | ||
@@ -326,8 +311,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | |||
326 | so.UUID, | 311 | so.UUID, |
327 | m_vrm.GetContentType(), | 312 | m_vrm.GetContentType(), |
328 | dtText, | 313 | dtText, |
329 | "", | 314 | ""); |
330 | 0); | ||
331 | 315 | ||
332 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 316 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
333 | } | 317 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index f12286d..8a26ab7 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -355,30 +355,22 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
355 | lock (this) | 355 | lock (this) |
356 | { | 356 | { |
357 | if (alpha == 256) | 357 | if (alpha == 256) |
358 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | ||
359 | else | ||
360 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | ||
361 | |||
362 | graph = Graphics.FromImage(bitmap); | ||
363 | |||
364 | // this is really just to save people filling the | ||
365 | // background color in their scripts, only do when fully opaque | ||
366 | if (alpha >= 255) | ||
367 | { | 358 | { |
359 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | ||
360 | graph = Graphics.FromImage(bitmap); | ||
368 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) | 361 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) |
369 | { | 362 | { |
370 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | 363 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); |
371 | } | 364 | } |
372 | } | 365 | } |
373 | 366 | else | |
374 | for (int w = 0; w < bitmap.Width; w++) | ||
375 | { | 367 | { |
376 | if (alpha <= 255) | 368 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); |
369 | graph = Graphics.FromImage(bitmap); | ||
370 | Color newbg = Color.FromArgb(alpha,bgColor); | ||
371 | using (SolidBrush bgFillBrush = new SolidBrush(newbg)) | ||
377 | { | 372 | { |
378 | for (int h = 0; h < bitmap.Height; h++) | 373 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); |
379 | { | ||
380 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | ||
381 | } | ||
382 | } | 374 | } |
383 | } | 375 | } |
384 | 376 | ||
@@ -519,8 +511,32 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
519 | 511 | ||
520 | // m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine); | 512 | // m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine); |
521 | 513 | ||
514 | if (nextLine.StartsWith("ResetTransf")) | ||
515 | { | ||
516 | graph.ResetTransform(); | ||
517 | } | ||
518 | else if (nextLine.StartsWith("TransTransf")) | ||
519 | { | ||
520 | float x = 0; | ||
521 | float y = 0; | ||
522 | GetParams(partsDelimiter, ref nextLine, 11, ref x, ref y); | ||
523 | graph.TranslateTransform(x, y); | ||
524 | } | ||
525 | else if (nextLine.StartsWith("ScaleTransf")) | ||
526 | { | ||
527 | float x = 0; | ||
528 | float y = 0; | ||
529 | GetParams(partsDelimiter, ref nextLine, 11, ref x, ref y); | ||
530 | graph.ScaleTransform(x, y); | ||
531 | } | ||
532 | else if (nextLine.StartsWith("RotTransf")) | ||
533 | { | ||
534 | float x = 0; | ||
535 | GetParams(partsDelimiter, ref nextLine, 9, ref x); | ||
536 | graph.RotateTransform(x); | ||
537 | } | ||
522 | //replace with switch, or even better, do some proper parsing | 538 | //replace with switch, or even better, do some proper parsing |
523 | if (nextLine.StartsWith("MoveTo")) | 539 | else if (nextLine.StartsWith("MoveTo")) |
524 | { | 540 | { |
525 | float x = 0; | 541 | float x = 0; |
526 | float y = 0; | 542 | float y = 0; |
@@ -625,6 +641,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
625 | startPoint.X += endPoint.X; | 641 | startPoint.X += endPoint.X; |
626 | startPoint.Y += endPoint.Y; | 642 | startPoint.Y += endPoint.Y; |
627 | } | 643 | } |
644 | else if (nextLine.StartsWith("FillEllipse")) | ||
645 | { | ||
646 | float x = 0; | ||
647 | float y = 0; | ||
648 | GetParams(partsDelimiter, ref nextLine, 11, ref x, ref y); | ||
649 | endPoint.X = (int)x; | ||
650 | endPoint.Y = (int)y; | ||
651 | graph.FillEllipse(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); | ||
652 | startPoint.X += endPoint.X; | ||
653 | startPoint.Y += endPoint.Y; | ||
654 | } | ||
628 | else if (nextLine.StartsWith("FontSize")) | 655 | else if (nextLine.StartsWith("FontSize")) |
629 | { | 656 | { |
630 | nextLine = nextLine.Remove(0, 8); | 657 | nextLine = nextLine.Remove(0, 8); |
@@ -790,6 +817,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
790 | } | 817 | } |
791 | } | 818 | } |
792 | 819 | ||
820 | private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x) | ||
821 | { | ||
822 | line = line.Remove(0, startLength); | ||
823 | string[] parts = line.Split(partsDelimiter); | ||
824 | if (parts.Length > 0) | ||
825 | { | ||
826 | string xVal = parts[0].Trim(); | ||
827 | x = Convert.ToSingle(xVal, CultureInfo.InvariantCulture); | ||
828 | } | ||
829 | } | ||
830 | |||
793 | private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y) | 831 | private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y) |
794 | { | 832 | { |
795 | line = line.Remove(0, startLength); | 833 | line = line.Remove(0, startLength); |
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs index f68c5f8..6028eef 100644 --- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs | |||
@@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
658 | public void Process() | 658 | public void Process() |
659 | { | 659 | { |
660 | _finished = false; | 660 | _finished = false; |
661 | httpThread = WorkManager.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false, null, int.MaxValue); | 661 | httpThread = WorkManager.StartThread(SendRequest, "XMLRPCreqThread", ThreadPriority.BelowNormal, true, false, null, int.MaxValue); |
662 | } | 662 | } |
663 | 663 | ||
664 | /* | 664 | /* |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 8dabcee..11c53d7 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -181,11 +181,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
181 | // Archive the regions | 181 | // Archive the regions |
182 | 182 | ||
183 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); | 183 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); |
184 | HashSet<UUID> failedIDs = new HashSet<UUID>(); | ||
185 | HashSet<UUID> uncertainAssetsUUIDs = new HashSet<UUID>(); | ||
184 | 186 | ||
185 | scenesGroup.ForEachScene(delegate(Scene scene) | 187 | scenesGroup.ForEachScene(delegate(Scene scene) |
186 | { | 188 | { |
187 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; | 189 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; |
188 | ArchiveOneRegion(scene, regionDir, assetUuids); | 190 | ArchiveOneRegion(scene, regionDir, assetUuids, failedIDs, uncertainAssetsUUIDs); |
189 | }); | 191 | }); |
190 | 192 | ||
191 | // Archive the assets | 193 | // Archive the assets |
@@ -193,23 +195,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
193 | if (SaveAssets) | 195 | if (SaveAssets) |
194 | { | 196 | { |
195 | m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); | 197 | m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); |
196 | 198 | ||
197 | // Asynchronously request all the assets required to perform this archive operation | 199 | AssetsRequest ar = new AssetsRequest( |
198 | AssetsRequest ar | ||
199 | = new AssetsRequest( | ||
200 | new AssetsArchiver(m_archiveWriter), assetUuids, | 200 | new AssetsArchiver(m_archiveWriter), assetUuids, |
201 | failedIDs.Count, | ||
201 | m_rootScene.AssetService, m_rootScene.UserAccountService, | 202 | m_rootScene.AssetService, m_rootScene.UserAccountService, |
202 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); | 203 | m_rootScene.RegionInfo.ScopeID, options, null); |
203 | 204 | ar.Execute(); | |
204 | WorkManager.RunInThread(o => ar.Execute(), null, "Archive Assets Request"); | 205 | assetUuids = null; |
205 | |||
206 | // CloseArchive() will be called from ReceivedAllAssets() | ||
207 | } | 206 | } |
208 | else | 207 | else |
209 | { | 208 | { |
210 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | 209 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); |
211 | CloseArchive(string.Empty); | 210 | // CloseArchive(string.Empty); |
212 | } | 211 | } |
212 | CloseArchive(string.Empty); | ||
213 | } | 213 | } |
214 | catch (Exception e) | 214 | catch (Exception e) |
215 | { | 215 | { |
@@ -218,7 +218,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
218 | } | 218 | } |
219 | } | 219 | } |
220 | 220 | ||
221 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids) | 221 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids, |
222 | HashSet<UUID> failedIDs, HashSet<UUID> uncertainAssetsUUIDs) | ||
222 | { | 223 | { |
223 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.Name); | 224 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.Name); |
224 | 225 | ||
@@ -237,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
237 | { | 238 | { |
238 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | 239 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; |
239 | 240 | ||
240 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | 241 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment && !sceneObject.IsTemporary && !sceneObject.inTransit) |
241 | { | 242 | { |
242 | if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, FilterContent, permissionsModule)) | 243 | if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, FilterContent, permissionsModule)) |
243 | { | 244 | { |
@@ -254,17 +255,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
254 | 255 | ||
255 | if (SaveAssets) | 256 | if (SaveAssets) |
256 | { | 257 | { |
257 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService, assetUuids); | 258 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService, assetUuids, failedIDs, uncertainAssetsUUIDs); |
258 | int prevAssets = assetUuids.Count; | 259 | int prevAssets = assetUuids.Count; |
259 | 260 | ||
260 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 261 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
262 | { | ||
263 | int curErrorCntr = assetGatherer.ErrorCount; | ||
264 | int possible = assetGatherer.possibleNotAssetCount; | ||
261 | assetGatherer.AddForInspection(sceneObject); | 265 | assetGatherer.AddForInspection(sceneObject); |
266 | assetGatherer.GatherAll(); | ||
267 | curErrorCntr = assetGatherer.ErrorCount - curErrorCntr; | ||
268 | possible = assetGatherer.possibleNotAssetCount - possible; | ||
269 | if(curErrorCntr > 0) | ||
270 | { | ||
271 | m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets", | ||
272 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); | ||
273 | if(possible > 0) | ||
274 | m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible); | ||
275 | } | ||
276 | else if(possible > 0) | ||
277 | { | ||
278 | m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem", | ||
279 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible); | ||
280 | } | ||
281 | } | ||
262 | 282 | ||
263 | assetGatherer.GatherAll(); | 283 | assetGatherer.GatherAll(); |
264 | 284 | ||
285 | int errors = assetGatherer.FailedUUIDs.Count; | ||
265 | m_log.DebugFormat( | 286 | m_log.DebugFormat( |
266 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | 287 | "[ARCHIVER]: {0} region scene objects to save reference {1} possible assets", |
267 | sceneObjects.Count, assetUuids.Count - prevAssets); | 288 | sceneObjects.Count, assetUuids.Count - prevAssets + errors); |
289 | if(errors > 0) | ||
290 | m_log.DebugFormat("[ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors); | ||
268 | } | 291 | } |
269 | 292 | ||
270 | if (numObjectsSkippedPermissions > 0) | 293 | if (numObjectsSkippedPermissions > 0) |
@@ -572,7 +595,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
572 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 595 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
573 | { | 596 | { |
574 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | 597 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); |
575 | 598 | if(sceneObject.IsDeleted || sceneObject.inTransit) | |
599 | continue; | ||
576 | string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); | 600 | string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); |
577 | string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); | 601 | string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); |
578 | m_archiveWriter.WriteFile(objectPath, serializedObject); | 602 | m_archiveWriter.WriteFile(objectPath, serializedObject); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index efacae3..3092fe0 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
46 | /// <value> | 46 | /// <value> |
47 | /// Post a message to the log every x assets as a progress bar | 47 | /// Post a message to the log every x assets as a progress bar |
48 | /// </value> | 48 | /// </value> |
49 | protected static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 50; | 49 | protected static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 100; |
50 | 50 | ||
51 | /// <value> | 51 | /// <value> |
52 | /// Keep a count of the number of assets written so that we can provide status updates | 52 | /// Keep a count of the number of assets written so that we can provide status updates |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index d380da8..91f4dc3 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -62,27 +62,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
62 | }; | 62 | }; |
63 | 63 | ||
64 | /// <value> | 64 | /// <value> |
65 | /// Timeout threshold if we still need assets or missing asset notifications but have stopped receiving them | ||
66 | /// from the asset service | ||
67 | /// </value> | ||
68 | protected const int TIMEOUT = 60 * 1000; | ||
69 | |||
70 | /// <value> | ||
71 | /// If a timeout does occur, limit the amount of UUID information put to the console. | ||
72 | /// </value> | ||
73 | protected const int MAX_UUID_DISPLAY_ON_TIMEOUT = 3; | ||
74 | |||
75 | protected System.Timers.Timer m_requestCallbackTimer; | ||
76 | |||
77 | /// <value> | ||
78 | /// State of this request | ||
79 | /// </value> | ||
80 | private RequestState m_requestState = RequestState.Initial; | ||
81 | |||
82 | /// <value> | ||
83 | /// uuids to request | 65 | /// uuids to request |
84 | /// </value> | 66 | /// </value> |
85 | protected IDictionary<UUID, sbyte> m_uuids; | 67 | protected IDictionary<UUID, sbyte> m_uuids; |
68 | private int m_previousErrorsCount; | ||
86 | 69 | ||
87 | /// <value> | 70 | /// <value> |
88 | /// Callback used when all the assets requested have been received. | 71 | /// Callback used when all the assets requested have been received. |
@@ -104,6 +87,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
104 | /// </value> | 87 | /// </value> |
105 | private int m_repliesRequired; | 88 | private int m_repliesRequired; |
106 | 89 | ||
90 | private System.Timers.Timer m_timeOutTimer; | ||
91 | private bool m_timeout; | ||
92 | |||
107 | /// <value> | 93 | /// <value> |
108 | /// Asset service used to request the assets | 94 | /// Asset service used to request the assets |
109 | /// </value> | 95 | /// </value> |
@@ -117,205 +103,98 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
117 | 103 | ||
118 | protected internal AssetsRequest( | 104 | protected internal AssetsRequest( |
119 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, | 105 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, |
106 | int previousErrorsCount, | ||
120 | IAssetService assetService, IUserAccountService userService, | 107 | IAssetService assetService, IUserAccountService userService, |
121 | UUID scope, Dictionary<string, object> options, | 108 | UUID scope, Dictionary<string, object> options, |
122 | AssetsRequestCallback assetsRequestCallback) | 109 | AssetsRequestCallback assetsRequestCallback) |
123 | { | 110 | { |
124 | m_assetsArchiver = assetsArchiver; | 111 | m_assetsArchiver = assetsArchiver; |
125 | m_uuids = uuids; | 112 | m_uuids = uuids; |
113 | m_previousErrorsCount = previousErrorsCount; | ||
126 | m_assetsRequestCallback = assetsRequestCallback; | 114 | m_assetsRequestCallback = assetsRequestCallback; |
127 | m_assetService = assetService; | 115 | m_assetService = assetService; |
128 | m_userAccountService = userService; | 116 | m_userAccountService = userService; |
129 | m_scopeID = scope; | 117 | m_scopeID = scope; |
130 | m_options = options; | 118 | m_options = options; |
131 | m_repliesRequired = uuids.Count; | 119 | m_repliesRequired = uuids.Count; |
132 | |||
133 | // FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread | ||
134 | // hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received | ||
135 | // so we can properly abort that thread. Or request all assets synchronously, though that would be a more | ||
136 | // radical change | ||
137 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); | ||
138 | m_requestCallbackTimer.AutoReset = false; | ||
139 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); | ||
140 | } | 120 | } |
141 | 121 | ||
142 | protected internal void Execute() | 122 | protected internal void Execute() |
143 | { | 123 | { |
144 | m_requestState = RequestState.Running; | 124 | Culture.SetCurrentCulture(); |
145 | |||
146 | m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired); | ||
147 | |||
148 | // We can stop here if there are no assets to fetch | 125 | // We can stop here if there are no assets to fetch |
149 | if (m_repliesRequired == 0) | 126 | if (m_repliesRequired == 0) |
150 | { | 127 | { |
151 | m_requestState = RequestState.Completed; | ||
152 | PerformAssetsRequestCallback(false); | 128 | PerformAssetsRequestCallback(false); |
153 | return; | 129 | return; |
154 | } | 130 | } |
155 | 131 | ||
156 | m_requestCallbackTimer.Enabled = true; | 132 | m_timeOutTimer = new System.Timers.Timer(60000); |
133 | m_timeOutTimer .AutoReset = false; | ||
134 | m_timeOutTimer.Elapsed += OnTimeout; | ||
135 | m_timeout = false; | ||
157 | 136 | ||
158 | foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids) | 137 | foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids) |
159 | { | 138 | { |
160 | // m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); | 139 | string thiskey = kvp.Key.ToString(); |
161 | 140 | try | |
162 | // m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); | ||
163 | AssetBase asset = m_assetService.Get(kvp.Key.ToString()); | ||
164 | PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset); | ||
165 | } | ||
166 | } | ||
167 | |||
168 | protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) | ||
169 | { | ||
170 | bool timedOut = true; | ||
171 | |||
172 | try | ||
173 | { | ||
174 | lock (this) | ||
175 | { | 141 | { |
176 | // Take care of the possibilty that this thread started but was paused just outside the lock before | 142 | m_timeOutTimer.Enabled = true; |
177 | // the final request came in (assuming that such a thing is possible) | 143 | AssetBase asset = m_assetService.Get(thiskey); |
178 | if (m_requestState == RequestState.Completed) | 144 | if(m_timeout) |
145 | break; | ||
146 | |||
147 | m_timeOutTimer.Enabled = false; | ||
148 | |||
149 | if(asset == null) | ||
179 | { | 150 | { |
180 | timedOut = false; | 151 | m_notFoundAssetUuids.Add(new UUID(thiskey)); |
181 | return; | 152 | continue; |
182 | } | 153 | } |
183 | 154 | ||
184 | m_requestState = RequestState.Aborted; | 155 | sbyte assetType = kvp.Value; |
185 | } | 156 | if (asset != null && assetType == (sbyte)AssetType.Unknown) |
186 | 157 | { | |
187 | // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure | 158 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", thiskey, SLUtil.AssetTypeFromCode(assetType)); |
188 | // case anyway. | 159 | asset.Type = assetType; |
189 | List<UUID> uuids = new List<UUID>(); | 160 | } |
190 | foreach (UUID uuid in m_uuids.Keys) | ||
191 | { | ||
192 | uuids.Add(uuid); | ||
193 | } | ||
194 | |||
195 | foreach (UUID uuid in m_foundAssetUuids) | ||
196 | { | ||
197 | uuids.Remove(uuid); | ||
198 | } | ||
199 | 161 | ||
200 | foreach (UUID uuid in m_notFoundAssetUuids) | 162 | m_foundAssetUuids.Add(asset.FullID); |
201 | { | 163 | m_assetsArchiver.WriteAsset(PostProcess(asset)); |
202 | uuids.Remove(uuid); | ||
203 | } | 164 | } |
204 | 165 | ||
205 | m_log.ErrorFormat( | 166 | catch (Exception e) |
206 | "[ARCHIVER]: Asset service failed to return information about {0} requested assets", uuids.Count); | ||
207 | |||
208 | int i = 0; | ||
209 | foreach (UUID uuid in uuids) | ||
210 | { | 167 | { |
211 | m_log.ErrorFormat("[ARCHIVER]: No information about asset {0} received", uuid); | 168 | m_log.ErrorFormat("[ARCHIVER]: Execute failed with {0}", e); |
212 | |||
213 | if (++i >= MAX_UUID_DISPLAY_ON_TIMEOUT) | ||
214 | break; | ||
215 | } | 169 | } |
216 | |||
217 | if (uuids.Count > MAX_UUID_DISPLAY_ON_TIMEOUT) | ||
218 | m_log.ErrorFormat( | ||
219 | "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT); | ||
220 | |||
221 | m_log.Error("[ARCHIVER]: Archive save aborted. PLEASE DO NOT USE THIS ARCHIVE, IT WILL BE INCOMPLETE."); | ||
222 | } | 170 | } |
223 | catch (Exception e) | ||
224 | { | ||
225 | m_log.ErrorFormat("[ARCHIVER]: Timeout handler exception {0}{1}", e.Message, e.StackTrace); | ||
226 | } | ||
227 | finally | ||
228 | { | ||
229 | if (timedOut) | ||
230 | WorkManager.RunInThread(PerformAssetsRequestCallback, true, "Archive Assets Request Callback"); | ||
231 | } | ||
232 | } | ||
233 | 171 | ||
234 | protected void PreAssetRequestCallback(string fetchedAssetID, object assetType, AssetBase fetchedAsset) | 172 | m_timeOutTimer.Dispose(); |
235 | { | 173 | int totalerrors = m_notFoundAssetUuids.Count + m_previousErrorsCount; |
236 | // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer | ||
237 | if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) | ||
238 | { | ||
239 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType)); | ||
240 | fetchedAsset.Type = (sbyte)assetType; | ||
241 | } | ||
242 | 174 | ||
243 | AssetRequestCallback(fetchedAssetID, this, fetchedAsset); | 175 | if(m_timeout) |
244 | } | 176 | m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count); |
177 | else if(totalerrors == 0) | ||
178 | m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count); | ||
179 | else | ||
180 | m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} of total possible assets requested were not found, were damaged or were not assets)", | ||
181 | m_foundAssetUuids.Count, totalerrors); | ||
245 | 182 | ||
246 | /// <summary> | 183 | PerformAssetsRequestCallback(m_timeout); |
247 | /// Called back by the asset cache when it has the asset | 184 | } |
248 | /// </summary> | 185 | |
249 | /// <param name="assetID"></param> | 186 | private void OnTimeout(object source, ElapsedEventArgs args) |
250 | /// <param name="asset"></param> | ||
251 | public void AssetRequestCallback(string id, object sender, AssetBase asset) | ||
252 | { | 187 | { |
253 | Culture.SetCurrentCulture(); | 188 | m_timeout = true; |
254 | |||
255 | try | ||
256 | { | ||
257 | lock (this) | ||
258 | { | ||
259 | //m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id); | ||
260 | |||
261 | m_requestCallbackTimer.Stop(); | ||
262 | |||
263 | if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed)) | ||
264 | { | ||
265 | m_log.WarnFormat( | ||
266 | "[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.", | ||
267 | id, m_requestState); | ||
268 | |||
269 | return; | ||
270 | } | ||
271 | |||
272 | if (asset != null) | ||
273 | { | ||
274 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); | ||
275 | m_foundAssetUuids.Add(asset.FullID); | ||
276 | |||
277 | m_assetsArchiver.WriteAsset(PostProcess(asset)); | ||
278 | } | ||
279 | else | ||
280 | { | ||
281 | // m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id); | ||
282 | m_notFoundAssetUuids.Add(new UUID(id)); | ||
283 | } | ||
284 | |||
285 | if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired) | ||
286 | { | ||
287 | m_requestState = RequestState.Completed; | ||
288 | if(m_notFoundAssetUuids.Count == 0) | ||
289 | m_log.DebugFormat( | ||
290 | "[ARCHIVER]: Successfully added {0} assets", | ||
291 | m_foundAssetUuids.Count); | ||
292 | else | ||
293 | m_log.DebugFormat( | ||
294 | "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", | ||
295 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); | ||
296 | |||
297 | |||
298 | // We want to stop using the asset cache thread asap | ||
299 | // as we now need to do the work of producing the rest of the archive | ||
300 | WorkManager.RunInThread(PerformAssetsRequestCallback, false, "Archive Assets Request Callback"); | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | m_requestCallbackTimer.Start(); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e); | ||
311 | } | ||
312 | } | 189 | } |
313 | 190 | ||
314 | /// <summary> | 191 | /// <summary> |
315 | /// Perform the callback on the original requester of the assets | 192 | /// Perform the callback on the original requester of the assets |
316 | /// </summary> | 193 | /// </summary> |
317 | protected void PerformAssetsRequestCallback(object o) | 194 | private void PerformAssetsRequestCallback(object o) |
318 | { | 195 | { |
196 | if(m_assetsRequestCallback == null) | ||
197 | return; | ||
319 | Culture.SetCurrentCulture(); | 198 | Culture.SetCurrentCulture(); |
320 | 199 | ||
321 | Boolean timedOut = (Boolean)o; | 200 | Boolean timedOut = (Boolean)o; |
@@ -331,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
331 | } | 210 | } |
332 | } | 211 | } |
333 | 212 | ||
334 | protected AssetBase PostProcess(AssetBase asset) | 213 | private AssetBase PostProcess(AssetBase asset) |
335 | { | 214 | { |
336 | if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("home")) | 215 | if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("home")) |
337 | { | 216 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index b59e2af..5ff063b 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -176,6 +176,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
176 | } | 176 | } |
177 | } | 177 | } |
178 | 178 | ||
179 | public void SendParcelsOverlay(IClientAPI client) | ||
180 | { | ||
181 | if (m_landManagementModule != null) | ||
182 | { | ||
183 | m_landManagementModule.SendParcelOverlay(client); | ||
184 | } | ||
185 | } | ||
186 | |||
179 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | 187 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
180 | { | 188 | { |
181 | if (m_landManagementModule != null) | 189 | if (m_landManagementModule != null) |