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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs20
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs34
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs47
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs33
20 files changed, 121 insertions, 129 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 8e2dba4..127ca1d 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -203,10 +203,10 @@ namespace Flotsam.RegionModules.AssetCache
203 m_CacheDirectoryTierLen = 4; 203 m_CacheDirectoryTierLen = 4;
204 } 204 }
205 205
206 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand); 206 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
207 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand); 207 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
208 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 208 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
209 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); 209 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
210 } 210 }
211 } 211 }
212 } 212 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index bb2cd1f..3c294bb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -51,12 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
51 m_scene.RegisterModuleInterface<IDialogModule>(this); 51 m_scene.RegisterModuleInterface<IDialogModule>(this);
52 52
53 m_scene.AddCommand( 53 m_scene.AddCommand(
54 this, "alert", "alert <message>", 54 "Users", this, "alert", "alert <message>",
55 "Send an alert to everyone", 55 "Send an alert to everyone",
56 HandleAlertConsoleCommand); 56 HandleAlertConsoleCommand);
57 57
58 m_scene.AddCommand( 58 m_scene.AddCommand(
59 this, "alert-user", "alert-user <first> <last> <message>", 59 "Users", this, "alert-user", "alert-user <first> <last> <message>",
60 "Send an alert to a user", 60 "Send an alert to a user",
61 HandleAlertConsoleCommand); 61 HandleAlertConsoleCommand);
62 } 62 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index a81f36c..2154827 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
113 "Load user inventory archive (IAR).", 113 "Load user inventory archive (IAR).",
114 "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" 114 "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name." + Environment.NewLine 127 "<first> is the user's first name." + Environment.NewLine
@@ -349,8 +349,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
349 { 349 {
350 try 350 try
351 { 351 {
352 m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
353
354 Dictionary<string, object> options = new Dictionary<string, object>(); 352 Dictionary<string, object> options = new Dictionary<string, object>();
355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
356 354
@@ -412,7 +410,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 return; 410 return;
413 } 411 }
414 412
415 m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
416 if (options.ContainsKey("home")) 413 if (options.ContainsKey("home"))
417 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
418 415
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
index eb1e4b5..8101ca2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
@@ -150,7 +150,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
150 string skillsText = String.Empty; 150 string skillsText = String.Empty;
151 string languages = String.Empty; 151 string languages = String.Empty;
152 152
153 Byte[] charterMember = Utils.StringToBytes("Avatar"); 153 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, avatarID);
154
155 string name = "Avatar";
156 int created = 0;
157 if (account != null)
158 {
159 name = account.FirstName + " " + account.LastName;
160 created = account.Created;
161 }
162 Byte[] charterMember = Utils.StringToBytes(name);
154 163
155 profileUrl = "No profile data"; 164 profileUrl = "No profile data";
156 aboutText = string.Empty; 165 aboutText = string.Empty;
@@ -160,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
160 partner = UUID.Zero; 169 partner = UUID.Zero;
161 170
162 remoteClient.SendAvatarProperties(avatarID, aboutText, 171 remoteClient.SendAvatarProperties(avatarID, aboutText,
163 Util.ToDateTime(0).ToString( 172 Util.ToDateTime(created).ToString(
164 "M/d/yyyy", CultureInfo.InvariantCulture), 173 "M/d/yyyy", CultureInfo.InvariantCulture),
165 charterMember, firstLifeAboutText, 174 charterMember, firstLifeAboutText,
166 (uint)(0 & 0xff), 175 (uint)(0 & 0xff),
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 97cd738..dbe75b5 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework
69 { 69 {
70 m_scene = scene; 70 m_scene = scene;
71 m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); 71 m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
72 MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps", 72
73 MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps",
73 "show caps", 74 "show caps",
74 "Shows all registered capabilities", HandleShowCapsCommand); 75 "Shows all registered capabilities for users", HandleShowCapsCommand);
75 } 76 }
76 77
77 public void RegionLoaded(Scene scene) 78 public void RegionLoaded(Scene scene)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 0c4ff7f..d2fe388 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
117 string userAssetServer = string.Empty; 117 string userAssetServer = string.Empty;
118 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) 118 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
119 { 119 {
120 Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); 120 m_assMapper.Post(assetID, avatarID, userAssetServer);
121 } 121 }
122 } 122 }
123 123
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index 3f466be..7f8271d 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
72 72
73 m_scene = scene; 73 m_scene = scene;
74 74
75 m_scene.AddCommand(this, "monitor report", 75 m_scene.AddCommand("General", this, "monitor report",
76 "monitor report", 76 "monitor report",
77 "Returns a variety of statistics about the current region and/or simulator", 77 "Returns a variety of statistics about the current region and/or simulator",
78 DebugMonitors); 78 DebugMonitors);
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index b4f6b5a..554af14 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
80 // } 80 // }
81 // } 81 // }
82 //} 82 //}
83 MainConsole.Instance.Commands.AddCommand("grid", true, 83 MainConsole.Instance.Commands.AddCommand("Users", true,
84 "show names", 84 "show names",
85 "show names", 85 "show names",
86 "Show the bindings between user UUIDs and user names", 86 "Show the bindings between user UUIDs and user names",
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index f367739..a6e2548 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1210 if (homeScene.TryGetScenePresence(avatarId,out avatar)) 1210 if (homeScene.TryGetScenePresence(avatarId,out avatar))
1211 { 1211 {
1212 KillAUser ku = new KillAUser(avatar,mod); 1212 KillAUser ku = new KillAUser(avatar,mod);
1213 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); 1213 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
1214 } 1214 }
1215 } 1215 }
1216 1216
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 640a60b..ef9b4e0 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -151,6 +151,14 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
151 151
152 #region IWorldComm Members 152 #region IWorldComm Members
153 153
154 public int ListenerCount
155 {
156 get
157 {
158 return m_listenerManager.ListenerCount;
159 }
160 }
161
154 /// <summary> 162 /// <summary>
155 /// Create a listen event callback with the specified filters. 163 /// Create a listen event callback with the specified filters.
156 /// The parameters localID,itemID are needed to uniquely identify 164 /// The parameters localID,itemID are needed to uniquely identify
@@ -438,6 +446,18 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
438 private int m_maxhandles; 446 private int m_maxhandles;
439 private int m_curlisteners; 447 private int m_curlisteners;
440 448
449 /// <summary>
450 /// Total number of listeners
451 /// </summary>
452 public int ListenerCount
453 {
454 get
455 {
456 lock (m_listeners)
457 return m_listeners.Count;
458 }
459 }
460
441 public ListenerManager(int maxlisteners, int maxhandles) 461 public ListenerManager(int maxlisteners, int maxhandles)
442 { 462 {
443 m_maxlisteners = maxlisteners; 463 m_maxlisteners = maxlisteners;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 2e6ec90..c78915f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -73,14 +73,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
73 return; 73 return;
74 } 74 }
75 75
76 string serviceDll = assetConfig.GetString("LocalServiceModule", 76 string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty);
77 String.Empty);
78 77
79 if (serviceDll == String.Empty) 78 if (serviceDll == String.Empty)
80 { 79 {
81 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService"); 80 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
82 return; 81 return;
83 } 82 }
83 else
84 {
85 m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll);
86 }
84 87
85 Object[] args = new Object[] { source }; 88 Object[] args = new Object[] { source };
86 m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args); 89 m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 3c36799..540f33a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -48,8 +48,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
48 LogManager.GetLogger( 48 LogManager.GetLogger(
49 MethodBase.GetCurrentMethod().DeclaringType); 49 MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private static LocalGridServicesConnector m_MainInstance;
52
53 private IGridService m_GridService; 51 private IGridService m_GridService;
54 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); 52 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>();
55 53
@@ -62,7 +60,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
62 public LocalGridServicesConnector(IConfigSource source) 60 public LocalGridServicesConnector(IConfigSource source)
63 { 61 {
64 m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated"); 62 m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated");
65 m_MainInstance = this;
66 InitialiseService(source); 63 InitialiseService(source);
67 } 64 }
68 65
@@ -87,7 +84,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
87 if (name == Name) 84 if (name == Name)
88 { 85 {
89 InitialiseService(source); 86 InitialiseService(source);
90 m_MainInstance = this;
91 m_Enabled = true; 87 m_Enabled = true;
92 m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled"); 88 m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled");
93 } 89 }
@@ -126,12 +122,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
126 122
127 public void PostInitialise() 123 public void PostInitialise()
128 { 124 {
129 if (m_MainInstance == this) 125 MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours",
130 { 126 "show neighbours",
131 MainConsole.Instance.Commands.AddCommand("LocalGridConnector", false, "show neighbours", 127 "Shows the local regions' neighbours", NeighboursCommand);
132 "show neighbours",
133 "Shows the local regions' neighbours", NeighboursCommand);
134 }
135 } 128 }
136 129
137 public void Close() 130 public void Close()
@@ -143,22 +136,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
143 if (m_Enabled) 136 if (m_Enabled)
144 scene.RegisterModuleInterface<IGridService>(this); 137 scene.RegisterModuleInterface<IGridService>(this);
145 138
146 if (m_MainInstance == this) 139 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
147 { 140 m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
148 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) 141 else
149 m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); 142 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
150 else
151 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
152 }
153 } 143 }
154 144
155 public void RemoveRegion(Scene scene) 145 public void RemoveRegion(Scene scene)
156 { 146 {
157 if (m_MainInstance == this) 147 m_LocalCache[scene.RegionInfo.RegionID].Clear();
158 { 148 m_LocalCache.Remove(scene.RegionInfo.RegionID);
159 m_LocalCache[scene.RegionInfo.RegionID].Clear();
160 m_LocalCache.Remove(scene.RegionInfo.RegionID);
161 }
162 } 149 }
163 150
164 public void RegionLoaded(Scene scene) 151 public void RegionLoaded(Scene scene)
@@ -259,6 +246,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
259 246
260 MainConsole.Instance.Output(caps.ToString()); 247 MainConsole.Instance.Output(caps.ToString());
261 } 248 }
262
263 } 249 }
264} 250} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 2399134..553a32d 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -47,21 +47,21 @@ namespace OpenSim.Region.CoreModules.World
47 47
48 public void Initialise(IConfigSource config) 48 public void Initialise(IConfigSource config)
49 { 49 {
50 MainConsole.Instance.Commands.AddCommand("access", true, 50 MainConsole.Instance.Commands.AddCommand("Users", true,
51 "login enable", 51 "login enable",
52 "login enable", 52 "login enable",
53 "Enable simulator logins", 53 "Enable simulator logins",
54 String.Empty, 54 String.Empty,
55 HandleLoginCommand); 55 HandleLoginCommand);
56 56
57 MainConsole.Instance.Commands.AddCommand("access", true, 57 MainConsole.Instance.Commands.AddCommand("Users", true,
58 "login disable", 58 "login disable",
59 "login disable", 59 "login disable",
60 "Disable simulator logins", 60 "Disable simulator logins",
61 String.Empty, 61 String.Empty,
62 HandleLoginCommand); 62 HandleLoginCommand);
63 63
64 MainConsole.Instance.Commands.AddCommand("access", true, 64 MainConsole.Instance.Commands.AddCommand("Users", true,
65 "login status", 65 "login status",
66 "login status", 66 "login status",
67 "Show login status", 67 "Show login status",
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index f6d1a82..d2bbea3 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -62,58 +62,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
62 { 62 {
63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); 63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
64 64
65 m_module.Scene.AddCommand(m_module, "set terrain texture", 65 m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
66 "set terrain texture <number> <uuid> [<x>] [<y>]", 66 "set terrain texture <number> <uuid> [<x>] [<y>]",
67 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + 67 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
68 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 68 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
69 " that coordinate.", 69 " that coordinate.",
70 consoleSetTerrainTexture); 70 consoleSetTerrainTexture);
71 71
72 m_module.Scene.AddCommand(m_module, "set terrain heights", 72 m_module.Scene.AddCommand("Regions", m_module, "set terrain heights",
73 "set terrain heights <corner> <min> <max> [<x>] [<y>]", 73 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + 74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
76 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", 76 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
77 consoleSetTerrainHeights); 77 consoleSetTerrainHeights);
78
79 Command showCommand
80 = new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
81
82 m_commander.RegisterCommand("show", showCommand);
83 78
84 m_module.Scene.RegisterModuleCommander(m_commander); 79 m_module.Scene.AddCommand(
85 80 "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
86 m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
87 } 81 }
88 82
89 public void Close() 83 public void Close() {}
90 {
91 m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
92 m_module.Scene.UnregisterModuleCommander(m_commander.Name);
93 }
94
95 /// <summary>
96 /// Processes commandline input. Do not call directly.
97 /// </summary>
98 /// <param name="args">Commandline arguments</param>
99 protected void EventManagerOnPluginConsole(string[] args)
100 {
101 if (args[0] == "estate")
102 {
103 if (args.Length == 1)
104 {
105 m_commander.ProcessConsoleCommand("help", new string[0]);
106 return;
107 }
108
109 string[] tmpArgs = new string[args.Length - 2];
110 int i;
111 for (i = 2; i < args.Length; i++)
112 tmpArgs[i - 2] = args[i];
113
114 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
115 }
116 }
117 84
118 protected void consoleSetTerrainTexture(string module, string[] args) 85 protected void consoleSetTerrainTexture(string module, string[] args)
119 { 86 {
@@ -201,7 +168,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
201 } 168 }
202 } 169 }
203 170
204 protected void ShowEstatesCommand(Object[] args) 171 protected void ShowEstatesCommand(string module, string[] cmd)
205 { 172 {
206 StringBuilder report = new StringBuilder(); 173 StringBuilder report = new StringBuilder();
207 RegionInfo ri = m_module.Scene.RegionInfo; 174 RegionInfo ri = m_module.Scene.RegionInfo;
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index e3d04cd..f5a5c92 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -78,45 +78,45 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
78 m_scene = scene; 78 m_scene = scene;
79 m_console = MainConsole.Instance; 79 m_console = MainConsole.Instance;
80 80
81 m_console.Commands.AddCommand("region", false, "delete object owner", 81 m_console.Commands.AddCommand("Regions", false, "delete object owner",
82 "delete object owner <UUID>", 82 "delete object owner <UUID>",
83 "Delete a scene object by owner", HandleDeleteObject); 83 "Delete a scene object by owner", HandleDeleteObject);
84 m_console.Commands.AddCommand("region", false, "delete object creator", 84 m_console.Commands.AddCommand("Regions", false, "delete object creator",
85 "delete object creator <UUID>", 85 "delete object creator <UUID>",
86 "Delete a scene object by creator", HandleDeleteObject); 86 "Delete a scene object by creator", HandleDeleteObject);
87 m_console.Commands.AddCommand("region", false, "delete object uuid", 87 m_console.Commands.AddCommand("Regions", false, "delete object uuid",
88 "delete object uuid <UUID>", 88 "delete object uuid <UUID>",
89 "Delete a scene object by uuid", HandleDeleteObject); 89 "Delete a scene object by uuid", HandleDeleteObject);
90 m_console.Commands.AddCommand("region", false, "delete object name", 90 m_console.Commands.AddCommand("Regions", false, "delete object name",
91 "delete object name <name>", 91 "delete object name <name>",
92 "Delete a scene object by name", HandleDeleteObject); 92 "Delete a scene object by name", HandleDeleteObject);
93 m_console.Commands.AddCommand("region", false, "delete object outside", 93 m_console.Commands.AddCommand("Regions", false, "delete object outside",
94 "delete object outside", 94 "delete object outside",
95 "Delete all scene objects outside region boundaries", HandleDeleteObject); 95 "Delete all scene objects outside region boundaries", HandleDeleteObject);
96 96
97 m_console.Commands.AddCommand( 97 m_console.Commands.AddCommand(
98 "region", 98 "Regions",
99 false, 99 false,
100 "show object uuid", 100 "show object uuid",
101 "show object uuid <UUID>", 101 "show object uuid <UUID>",
102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid); 102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
103 103
104 m_console.Commands.AddCommand( 104 m_console.Commands.AddCommand(
105 "region", 105 "Regions",
106 false, 106 false,
107 "show object name", 107 "show object name",
108 "show object name <name>", 108 "show object name <name>",
109 "Show details of scene objects with the given name", HandleShowObjectByName); 109 "Show details of scene objects with the given name", HandleShowObjectByName);
110 110
111 m_console.Commands.AddCommand( 111 m_console.Commands.AddCommand(
112 "region", 112 "Regions",
113 false, 113 false,
114 "show part uuid", 114 "show part uuid",
115 "show part uuid <UUID>", 115 "show part uuid <UUID>",
116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
117 117
118 m_console.Commands.AddCommand( 118 m_console.Commands.AddCommand(
119 "region", 119 "Regions",
120 false, 120 false,
121 "show part name", 121 "show part name",
122 "show part name <name>", 122 "show part name <name>",
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index df9bad1..e4ecc64 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -206,17 +206,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
206 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; 206 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
207 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; 207 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
208 208
209 m_scene.AddCommand(this, "bypass permissions", 209 m_scene.AddCommand("Users", this, "bypass permissions",
210 "bypass permissions <true / false>", 210 "bypass permissions <true / false>",
211 "Bypass permission checks", 211 "Bypass permission checks",
212 HandleBypassPermissions); 212 HandleBypassPermissions);
213 213
214 m_scene.AddCommand(this, "force permissions", 214 m_scene.AddCommand("Users", this, "force permissions",
215 "force permissions <true / false>", 215 "force permissions <true / false>",
216 "Force permissions on or off", 216 "Force permissions on or off",
217 HandleForcePermissions); 217 HandleForcePermissions);
218 218
219 m_scene.AddCommand(this, "debug permissions", 219 m_scene.AddCommand("Users", this, "debug permissions",
220 "debug permissions <true / false>", 220 "debug permissions <true / false>",
221 "Turn on permissions debugging", 221 "Turn on permissions debugging",
222 HandleDebugPermissions); 222 HandleDebugPermissions);
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 86821c6..65180b5a 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -78,21 +78,21 @@ namespace OpenSim.Region.CoreModules.World.Region
78 m_Scene = scene; 78 m_Scene = scene;
79 79
80 scene.RegisterModuleInterface<IRestartModule>(this); 80 scene.RegisterModuleInterface<IRestartModule>(this);
81 MainConsole.Instance.Commands.AddCommand("RestartModule", 81 MainConsole.Instance.Commands.AddCommand("Regions",
82 false, "region restart bluebox", 82 false, "region restart bluebox",
83 "region restart bluebox <message> <delta seconds>+", 83 "region restart bluebox <message> <delta seconds>+",
84 "Schedule a region restart", 84 "Schedule a region restart",
85 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.", 85 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
86 HandleRegionRestart); 86 HandleRegionRestart);
87 87
88 MainConsole.Instance.Commands.AddCommand("RestartModule", 88 MainConsole.Instance.Commands.AddCommand("Regions",
89 false, "region restart notice", 89 false, "region restart notice",
90 "region restart notice <message> <delta seconds>+", 90 "region restart notice <message> <delta seconds>+",
91 "Schedule a region restart", 91 "Schedule a region restart",
92 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.", 92 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
93 HandleRegionRestart); 93 HandleRegionRestart);
94 94
95 MainConsole.Instance.Commands.AddCommand("RestartModule", 95 MainConsole.Instance.Commands.AddCommand("Regions",
96 false, "region restart abort", 96 false, "region restart abort",
97 "region restart abort [<message>]", 97 "region restart abort [<message>]",
98 "Abort a region restart", HandleRegionRestart); 98 "Abort a region restart", HandleRegionRestart);
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a838e1e..9a954b8 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -277,18 +277,19 @@ namespace OpenSim.Region.CoreModules
277 m_frame = 0; 277 m_frame = 0;
278 278
279 // This one puts an entry in the main help screen 279 // This one puts an entry in the main help screen
280 m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); 280// m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
281 281
282 // This one enables the ability to type just "sun" without any parameters 282 // This one enables the ability to type just "sun" without any parameters
283 m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand); 283// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
284 foreach (KeyValuePair<string, string> kvp in GetParamList()) 284 foreach (KeyValuePair<string, string> kvp in GetParamList())
285 { 285 {
286 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); 286 string sunCommand = string.Format("sun {0}", kvp.Key);
287 m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
287 } 288 }
288 289
289 TimeZone local = TimeZone.CurrentTimeZone; 290 TimeZone local = TimeZone.CurrentTimeZone;
290 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; 291 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
291 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); 292 m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset);
292 293
293 // Align ticks with Second Life 294 // Align ticks with Second Life
294 295
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index a488725..7b6fbda 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -117,24 +117,31 @@ namespace OpenSim.Region.CoreModules
117 } 117 }
118 118
119 // This one puts an entry in the main help screen 119 // This one puts an entry in the main help screen
120 m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null); 120// m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
121 121
122 // This one enables the ability to type just the base command without any parameters 122 // This one enables the ability to type just the base command without any parameters
123 m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand); 123// m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand);
124 124
125 // Get a list of the parameters for each plugin 125 // Get a list of the parameters for each plugin
126 foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) 126 foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
127 { 127 {
128 m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand); 128// m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
129 m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand); 129 m_scene.AddCommand(
130 "Regions",
131 this,
132 "wind base wind_update_rate",
133 "wind base wind_update_rate [<value>]",
134 "Get or set the wind update rate.",
135 "",
136 HandleConsoleBaseCommand);
130 137
131 foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams()) 138 foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
132 { 139 {
133 m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand); 140 string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key);
141 m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand);
134 } 142 }
135 } 143 }
136 144
137
138 // Register event handlers for when Avatars enter the region, and frame ticks 145 // Register event handlers for when Avatars enter the region, and frame ticks
139 m_scene.EventManager.OnFrame += WindUpdate; 146 m_scene.EventManager.OnFrame += WindUpdate;
140 m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion; 147 m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 4ebfb21..899e5ea 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
102 m_scene.RegisterModuleInterface<IWorldMapModule>(this); 102 m_scene.RegisterModuleInterface<IWorldMapModule>(this);
103 103
104 m_scene.AddCommand( 104 m_scene.AddCommand(
105 this, "export-map", 105 "Regions", this, "export-map",
106 "export-map [<path>]", 106 "export-map [<path>]",
107 "Save an image of the world map", HandleExportWorldMapConsoleCommand); 107 "Save an image of the world map", HandleExportWorldMapConsoleCommand);
108 108
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
132 { 132 {
133 } 133 }
134 134
135 public Type ReplaceableInterface 135 public Type ReplaceableInterface
136 { 136 {
137 get { return null; } 137 get { return null; }
138 } 138 }
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
220 // There is a major hack going on in this method. The viewer doesn't request 220 // There is a major hack going on in this method. The viewer doesn't request
221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack, 221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
222 // grids above that cell don't have a map at all. So, here's the hack: we wait 222 // grids above that cell don't have a map at all. So, here's the hack: we wait
223 // for this CAP request to come, and we inject the map blocks at this point. 223 // for this CAP request to come, and we inject the map blocks at this point.
224 // In a normal scenario, this request simply sends back the MapLayer (the blue color). 224 // In a normal scenario, this request simply sends back the MapLayer (the blue color).
225 // In the hacked scenario, it also sends the map blocks via UDP. 225 // In the hacked scenario, it also sends the map blocks via UDP.
226 // 226 //
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
351 process, 351 process,
352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), 352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
353 ThreadPriority.BelowNormal, 353 ThreadPriority.BelowNormal,
354 true,
354 true); 355 true);
355 } 356 }
356 357
@@ -750,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
750 { 751 {
751 uint x = 0, y = 0; 752 uint x = 0, y = 0;
752 Utils.LongToUInts(regionhandle, out x, out y); 753 Utils.LongToUInts(regionhandle, out x, out y);
753 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 754 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
754 755
755 if (mreg != null) 756 if (mreg != null)
756 { 757 {
@@ -856,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
856 finally 857 finally
857 { 858 {
858 if (os != null) 859 if (os != null)
859 os.Close(); 860 os.Close();
860 } 861 }
861 862
862 string response_mapItems_reply = null; 863 string response_mapItems_reply = null;
@@ -959,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
959 // on an unloaded square. 960 // on an unloaded square.
960 // But make sure: Look whether the one we requested is in there 961 // But make sure: Look whether the one we requested is in there
961 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 962 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
962 minX * (int)Constants.RegionSize, 963 minX * (int)Constants.RegionSize,
963 maxX * (int)Constants.RegionSize, 964 maxX * (int)Constants.RegionSize,
964 minY * (int)Constants.RegionSize, 965 minY * (int)Constants.RegionSize,
965 maxY * (int)Constants.RegionSize); 966 maxY * (int)Constants.RegionSize);
966 967
967 if (regions != null) 968 if (regions != null)
968 { 969 {
969 foreach (GridRegion r in regions) 970 foreach (GridRegion r in regions)
970 { 971 {
971 if ((r.RegionLocX == minX * (int)Constants.RegionSize) && 972 if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
972 (r.RegionLocY == minY * (int)Constants.RegionSize)) 973 (r.RegionLocY == minY * (int)Constants.RegionSize))
973 { 974 {
974 // found it => add it to response 975 // found it => add it to response
@@ -1003,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1003 { 1004 {
1004 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1005 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1005 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1006 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1006 (minX - 4) * (int)Constants.RegionSize, 1007 (minX - 4) * (int)Constants.RegionSize,
1007 (maxX + 4) * (int)Constants.RegionSize, 1008 (maxX + 4) * (int)Constants.RegionSize,
1008 (minY - 4) * (int)Constants.RegionSize, 1009 (minY - 4) * (int)Constants.RegionSize,
1009 (maxY + 4) * (int)Constants.RegionSize); 1010 (maxY + 4) * (int)Constants.RegionSize);
@@ -1335,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1335 // Cannot create a map for a nonexistant heightmap 1336 // Cannot create a map for a nonexistant heightmap
1336 if (m_scene.Heightmap == null) 1337 if (m_scene.Heightmap == null)
1337 return; 1338 return;
1338 1339
1339 //create a texture asset of the terrain 1340 //create a texture asset of the terrain
1340 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>(); 1341 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
1341 if (terrain == null) 1342 if (terrain == null)
@@ -1344,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1344 byte[] data = terrain.WriteJpeg2000Image(); 1345 byte[] data = terrain.WriteJpeg2000Image();
1345 if (data == null) 1346 if (data == null)
1346 return; 1347 return;
1347 1348
1348 byte[] overlay = GenerateOverlay(); 1349 byte[] overlay = GenerateOverlay();
1349 1350
1350 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); 1351 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
@@ -1365,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1365 // Store the new one 1366 // Store the new one
1366 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); 1367 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
1367 m_scene.AssetService.Store(asset); 1368 m_scene.AssetService.Store(asset);
1368 1369
1369 if (overlay != null) 1370 if (overlay != null)
1370 { 1371 {
1371 parcelImageID = UUID.Random(); 1372 parcelImageID = UUID.Random();
@@ -1389,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1389 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; 1390 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
1390 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; 1391 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
1391 m_scene.RegionInfo.RegionSettings.Save(); 1392 m_scene.RegionInfo.RegionSettings.Save();
1392 1393
1393 // Delete the old one 1394 // Delete the old one
1394 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID); 1395 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
1395 m_scene.AssetService.Delete(lastTerrainImageID.ToString()); 1396 m_scene.AssetService.Delete(lastTerrainImageID.ToString());
@@ -1510,11 +1511,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1510 1511
1511 if (!landForSale) 1512 if (!landForSale)
1512 { 1513 {
1513 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName); 1514 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
1514 return null; 1515 return null;
1515 } 1516 }
1516 1517
1517 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName); 1518 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1518 1519
1519 try 1520 try
1520 { 1521 {