diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
21 files changed, 1196 insertions, 438 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2a0c0b1..bf71c07 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Xml; | ||
31 | using log4net; | 32 | using log4net; |
32 | using Mono.Addins; | 33 | using Mono.Addins; |
33 | using Nini.Config; | 34 | using Nini.Config; |
@@ -232,15 +233,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
232 | public UUID RezSingleAttachmentFromInventory( | 233 | public UUID RezSingleAttachmentFromInventory( |
233 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) | 234 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) |
234 | { | 235 | { |
235 | m_log.DebugFormat( | 236 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); |
236 | "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", | 237 | } |
237 | (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); | 238 | |
238 | 239 | public UUID RezSingleAttachmentFromInventory( | |
240 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | ||
241 | { | ||
239 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 242 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should |
240 | // be removed when that functionality is implemented in opensim | 243 | // be removed when that functionality is implemented in opensim |
241 | AttachmentPt &= 0x7f; | 244 | AttachmentPt &= 0x7f; |
242 | 245 | ||
243 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); | 246 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc); |
244 | 247 | ||
245 | if (updateInventoryStatus) | 248 | if (updateInventoryStatus) |
246 | { | 249 | { |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
257 | } | 260 | } |
258 | 261 | ||
259 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 262 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
260 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 263 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc) |
261 | { | 264 | { |
262 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 265 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
263 | if (invAccess != null) | 266 | if (invAccess != null) |
@@ -291,13 +294,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
291 | if (tainted) | 294 | if (tainted) |
292 | objatt.HasGroupChanged = true; | 295 | objatt.HasGroupChanged = true; |
293 | 296 | ||
297 | if (doc != null) | ||
298 | { | ||
299 | objatt.LoadScriptState(doc); | ||
300 | objatt.ResetOwnerChangeFlag(); | ||
301 | } | ||
302 | |||
294 | // Fire after attach, so we don't get messy perms dialogs | 303 | // Fire after attach, so we don't get messy perms dialogs |
295 | // 4 == AttachedRez | 304 | // 4 == AttachedRez |
296 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | 305 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); |
297 | objatt.ResumeScripts(); | 306 | objatt.ResumeScripts(); |
298 | 307 | ||
299 | // Do this last so that event listeners have access to all the effects of the attachment | 308 | // Do this last so that event listeners have access to all the effects of the attachment |
300 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | 309 | //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); |
301 | } | 310 | } |
302 | else | 311 | else |
303 | { | 312 | { |
@@ -334,9 +343,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
334 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 343 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
335 | { | 344 | { |
336 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 345 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
337 | item = m_scene.InventoryService.GetItem(item); | 346 | if (m_scene.InventoryService != null) |
347 | item = m_scene.InventoryService.GetItem(item); | ||
338 | 348 | ||
339 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 349 | if (presence.Appearance != null) |
350 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | ||
340 | } | 351 | } |
341 | 352 | ||
342 | return att.UUID; | 353 | return att.UUID; |
@@ -379,6 +390,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
379 | { | 390 | { |
380 | // XXYY!! | 391 | // XXYY!! |
381 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 392 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
393 | if (item == null) | ||
394 | m_log.Error("[ATTACHMENT]: item == null"); | ||
395 | if (m_scene == null) | ||
396 | m_log.Error("[ATTACHMENT]: m_scene == null"); | ||
397 | if (m_scene.InventoryService == null) | ||
398 | m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null"); | ||
382 | item = m_scene.InventoryService.GetItem(item); | 399 | item = m_scene.InventoryService.GetItem(item); |
383 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 400 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
384 | 401 | ||
@@ -470,6 +487,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
470 | if (group.GetFromItemID() == itemID) | 487 | if (group.GetFromItemID() == itemID) |
471 | { | 488 | { |
472 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | 489 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); |
490 | // CM / XMREngine!!!! Needed to conclude attach event | ||
491 | SceneObjectSerializer.ToOriginalXmlFormat(group); | ||
473 | group.DetachToInventoryPrep(); | 492 | group.DetachToInventoryPrep(); |
474 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 493 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); |
475 | UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); | 494 | UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); |
@@ -609,7 +628,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
609 | // | 628 | // |
610 | if (so.IsSelected) | 629 | if (so.IsSelected) |
611 | { | 630 | { |
612 | m_scene.SendKillObject(so.RootPart.LocalId); | 631 | m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId }); |
613 | } | 632 | } |
614 | 633 | ||
615 | so.IsSelected = false; // fudge.... | 634 | so.IsSelected = false; // fudge.... |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index d76ff47..8ab4391 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
49 | private int m_shoutdistance = 100; | 49 | private int m_shoutdistance = 100; |
50 | private int m_whisperdistance = 10; | 50 | private int m_whisperdistance = 10; |
51 | private List<Scene> m_scenes = new List<Scene>(); | 51 | private List<Scene> m_scenes = new List<Scene>(); |
52 | 52 | private List<string> FreezeCache = new List<string>(); | |
53 | private string m_adminPrefix = ""; | ||
53 | internal object m_syncy = new object(); | 54 | internal object m_syncy = new object(); |
54 | 55 | ||
55 | internal IConfig m_config; | 56 | internal IConfig m_config; |
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 77 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 78 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 79 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
80 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
79 | } | 81 | } |
80 | 82 | ||
81 | public virtual void AddRegion(Scene scene) | 83 | public virtual void AddRegion(Scene scene) |
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
171 | return; | 173 | return; |
172 | } | 174 | } |
173 | 175 | ||
174 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 176 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
177 | { | ||
178 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
179 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
180 | } | ||
181 | else | ||
182 | { | ||
183 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
184 | } | ||
175 | } | 185 | } |
176 | 186 | ||
177 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 187 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
185 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 195 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
186 | { | 196 | { |
187 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | ||
188 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
189 | string message = c.Message; | 200 | string message = c.Message; |
190 | IScene scene = c.Scene; | 201 | IScene scene = c.Scene; |
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
207 | fromPos = avatar.AbsolutePosition; | 218 | fromPos = avatar.AbsolutePosition; |
208 | fromName = avatar.Name; | 219 | fromName = avatar.Name; |
209 | fromID = c.Sender.AgentId; | 220 | fromID = c.Sender.AgentId; |
210 | 221 | if (avatar.GodLevel >= 200) | |
222 | { | ||
223 | fromNamePrefix = m_adminPrefix; | ||
224 | } | ||
211 | break; | 225 | break; |
212 | 226 | ||
213 | case ChatSourceType.Object: | 227 | case ChatSourceType.Object: |
@@ -231,8 +245,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
231 | s.ForEachScenePresence( | 245 | s.ForEachScenePresence( |
232 | delegate(ScenePresence presence) | 246 | delegate(ScenePresence presence) |
233 | { | 247 | { |
234 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) | 248 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
235 | receiverIDs.Add(presence.UUID); | 249 | if (Presencecheck != null) |
250 | { | ||
251 | // This will pass all chat from objects. Not | ||
252 | // perfect, but it will do. For now. Better | ||
253 | // than the prior behavior of muting all | ||
254 | // objects on a parcel with access restrictions | ||
255 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
256 | { | ||
257 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) | ||
258 | receiverIDs.Add(presence.UUID); | ||
259 | } | ||
260 | } | ||
261 | |||
236 | } | 262 | } |
237 | ); | 263 | ); |
238 | } | 264 | } |
@@ -276,31 +302,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
276 | } | 302 | } |
277 | 303 | ||
278 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 304 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
279 | |||
280 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 305 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
281 | 306 | ||
282 | ((Scene)c.Scene).ForEachScenePresence( | 307 | if (c.Scene != null) |
283 | delegate(ScenePresence presence) | 308 | { |
284 | { | 309 | ((Scene)c.Scene).ForEachScenePresence |
285 | // ignore chat from child agents | 310 | ( |
286 | if (presence.IsChildAgent) return; | 311 | delegate(ScenePresence presence) |
287 | 312 | { | |
288 | IClientAPI client = presence.ControllingClient; | 313 | // ignore chat from child agents |
289 | 314 | if (presence.IsChildAgent) return; | |
290 | // don't forward SayOwner chat from objects to | 315 | |
291 | // non-owner agents | 316 | IClientAPI client = presence.ControllingClient; |
292 | if ((c.Type == ChatTypeEnum.Owner) && | 317 | |
293 | (null != c.SenderObject) && | 318 | // don't forward SayOwner chat from objects to |
294 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 319 | // non-owner agents |
295 | return; | 320 | if ((c.Type == ChatTypeEnum.Owner) && |
296 | 321 | (null != c.SenderObject) && | |
297 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 322 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) |
298 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 323 | return; |
299 | receiverIDs.Add(presence.UUID); | 324 | |
300 | }); | 325 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, |
301 | 326 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | |
302 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 327 | receiverIDs.Add(presence.UUID); |
303 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 328 | } |
329 | ); | ||
330 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | ||
331 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
332 | } | ||
304 | } | 333 | } |
305 | 334 | ||
306 | /// <summary> | 335 | /// <summary> |
@@ -343,5 +372,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
343 | 372 | ||
344 | return true; | 373 | return true; |
345 | } | 374 | } |
375 | |||
376 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
377 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
378 | { | ||
379 | System.Threading.Timer Timer; | ||
380 | if (flags == 0) | ||
381 | { | ||
382 | FreezeCache.Add(target.ToString()); | ||
383 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
384 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
385 | Timers.Add(target, Timer); | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | FreezeCache.Remove(target.ToString()); | ||
390 | Timers.TryGetValue(target, out Timer); | ||
391 | Timers.Remove(target); | ||
392 | Timer.Dispose(); | ||
393 | } | ||
394 | } | ||
395 | |||
396 | private void OnEndParcelFrozen(object avatar) | ||
397 | { | ||
398 | UUID target = (UUID)avatar; | ||
399 | FreezeCache.Remove(target.ToString()); | ||
400 | System.Threading.Timer Timer; | ||
401 | Timers.TryGetValue(target, out Timer); | ||
402 | Timers.Remove(target); | ||
403 | Timer.Dispose(); | ||
404 | } | ||
346 | } | 405 | } |
347 | } | 406 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index 2b3d2a9..a514a83 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -239,4 +239,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
239 | return result; | 239 | return result; |
240 | } | 240 | } |
241 | } | 241 | } |
242 | } \ No newline at end of file | 242 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index b3f0a25..45c3f49 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
273 | 273 | ||
274 | // Inform the friends that this user is online | 274 | // Inform the friends that this user is online |
275 | StatusChange(agentID, true); | 275 | StatusChange(agentID, true); |
276 | 276 | ||
277 | // Register that we need to send the list of online friends to this user | 277 | // Register that we need to send the list of online friends to this user |
278 | lock (m_NeedsListOfFriends) | 278 | lock (m_NeedsListOfFriends) |
279 | m_NeedsListOfFriends.Add(agentID); | 279 | m_NeedsListOfFriends.Add(agentID); |
@@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
701 | // we're done | 701 | // we're done |
702 | return true; | 702 | return true; |
703 | } | 703 | } |
704 | 704 | ||
705 | return false; | 705 | return false; |
706 | } | 706 | } |
707 | 707 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index af39565..347708d 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -156,6 +156,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
156 | return; | 156 | return; |
157 | } | 157 | } |
158 | 158 | ||
159 | DateTime dt = DateTime.UtcNow; | ||
160 | |||
161 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
162 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
163 | |||
164 | try | ||
165 | { | ||
166 | // Convert that to the PST timezone | ||
167 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
168 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
169 | } | ||
170 | catch | ||
171 | { | ||
172 | //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
173 | } | ||
174 | |||
175 | // And make it look local again to fool the unix time util | ||
176 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
177 | |||
178 | im.timestamp = (uint)Util.ToUnixTime(dt); | ||
179 | |||
180 | // If client is null, this message comes from storage and IS offline | ||
181 | if (client != null) | ||
182 | im.offline = 0; | ||
183 | |||
159 | if (m_TransferModule != null) | 184 | if (m_TransferModule != null) |
160 | { | 185 | { |
161 | if (client != null) | 186 | if (client != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 918fa04..d8e0f96 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -145,8 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
145 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | 145 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; |
146 | if (!user.IsChildAgent) | 146 | if (!user.IsChildAgent) |
147 | { | 147 | { |
148 | // Local message | 148 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); |
149 | m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); | ||
150 | user.ControllingClient.SendInstantMessage(im); | 149 | user.ControllingClient.SendInstantMessage(im); |
151 | 150 | ||
152 | // Message sent | 151 | // Message sent |
@@ -168,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
168 | // Local message | 167 | // Local message |
169 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | 168 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; |
170 | 169 | ||
171 | m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); | 170 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); |
172 | user.ControllingClient.SendInstantMessage(im); | 171 | user.ControllingClient.SendInstantMessage(im); |
173 | 172 | ||
174 | // Message sent | 173 | // Message sent |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index fdfcd10..d3db5b7 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
172 | 172 | ||
173 | private void RetrieveInstantMessages(IClientAPI client) | 173 | private void RetrieveInstantMessages(IClientAPI client) |
174 | { | 174 | { |
175 | if (m_RestURL != "") | 175 | if (m_RestURL == String.Empty) |
176 | { | 176 | return; |
177 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); | ||
178 | 177 | ||
179 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 178 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); |
179 | |||
180 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | ||
180 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 181 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
181 | 182 | ||
183 | if (msglist != null) | ||
184 | { | ||
182 | foreach (GridInstantMessage im in msglist) | 185 | foreach (GridInstantMessage im in msglist) |
183 | { | 186 | { |
184 | // client.SendInstantMessage(im); | 187 | // client.SendInstantMessage(im); |
@@ -189,6 +192,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
189 | // Needed for proper state management for stored group | 192 | // Needed for proper state management for stored group |
190 | // invitations | 193 | // invitations |
191 | // | 194 | // |
195 | |||
196 | im.offline = 1; | ||
197 | |||
198 | // Reconstruct imSessionID | ||
199 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
200 | { | ||
201 | UUID fromAgentID = new UUID(im.fromAgentID); | ||
202 | UUID sessionID = fromAgentID ^ client.AgentId; | ||
203 | im.imSessionID = new Guid(sessionID.ToString()); | ||
204 | } | ||
205 | |||
192 | Scene s = FindScene(client.AgentId); | 206 | Scene s = FindScene(client.AgentId); |
193 | if (s != null) | 207 | if (s != null) |
194 | s.EventManager.TriggerIncomingInstantMessage(im); | 208 | s.EventManager.TriggerIncomingInstantMessage(im); |
@@ -198,26 +212,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
198 | 212 | ||
199 | private void UndeliveredMessage(GridInstantMessage im) | 213 | private void UndeliveredMessage(GridInstantMessage im) |
200 | { | 214 | { |
201 | if ((im.offline != 0) | 215 | if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && |
202 | && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) | 216 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
217 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | ||
218 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | ||
219 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | ||
203 | { | 220 | { |
204 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( | 221 | return; |
205 | "POST", m_RestURL+"/SaveMessage/", im); | 222 | } |
206 | 223 | ||
207 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 224 | // It's not delivered. Make sure the scope id is saved |
208 | { | 225 | // We don't need the imSessionID here anymore, overwrite it |
209 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | 226 | Scene scene = FindScene(new UUID(im.fromAgentID)); |
210 | if (client == null) | 227 | if (scene == null) |
211 | return; | 228 | scene = m_SceneList[0]; |
212 | 229 | im.imSessionID = new Guid(scene.RegionInfo.ScopeID.ToString()); | |
213 | client.SendInstantMessage(new GridInstantMessage( | 230 | |
214 | null, new UUID(im.toAgentID), | 231 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( |
215 | "System", new UUID(im.fromAgentID), | 232 | "POST", m_RestURL+"/SaveMessage/", im); |
216 | (byte)InstantMessageDialog.MessageFromAgent, | 233 | |
217 | "User is not logged in. "+ | 234 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
218 | (success ? "Message saved." : "Message not saved"), | 235 | { |
219 | false, new Vector3())); | 236 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); |
220 | } | 237 | if (client == null) |
238 | return; | ||
239 | |||
240 | client.SendInstantMessage(new GridInstantMessage( | ||
241 | null, new UUID(im.toAgentID), | ||
242 | "System", new UUID(im.fromAgentID), | ||
243 | (byte)InstantMessageDialog.MessageFromAgent, | ||
244 | "User is not logged in. "+ | ||
245 | (success ? "Message saved." : "Message not saved"), | ||
246 | false, new Vector3())); | ||
221 | } | 247 | } |
222 | } | 248 | } |
223 | } | 249 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index e3d4969..6badc74 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -248,6 +248,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
248 | im.imSessionID = itemID.Guid; | 248 | im.imSessionID = itemID.Guid; |
249 | } | 249 | } |
250 | 250 | ||
251 | im.offline = 1; // Remember these | ||
252 | |||
251 | // Send the IM to the recipient. The item is already | 253 | // Send the IM to the recipient. The item is already |
252 | // in their inventory, so it will not be lost if | 254 | // in their inventory, so it will not be lost if |
253 | // they are offline. | 255 | // they are offline. |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 38fff1c..2921b0d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
99 | 99 | ||
100 | protected virtual void OnNewClient(IClientAPI client) | 100 | protected virtual void OnNewClient(IClientAPI client) |
101 | { | 101 | { |
102 | client.OnTeleportHomeRequest += TeleportHome; | 102 | client.OnTeleportHomeRequest += TeleportHomeFired; |
103 | } | 103 | } |
104 | 104 | ||
105 | public virtual void Close() | 105 | public virtual void Close() |
@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
268 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 268 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
269 | // it's actually doing a lot of work. | 269 | // it's actually doing a lot of work. |
270 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 270 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
271 | if (endPoint.Address != null) | 271 | if (endPoint != null && endPoint.Address != null) |
272 | { | 272 | { |
273 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 273 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
274 | // both regions | 274 | // both regions |
@@ -459,6 +459,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
459 | // Now let's make it officially a child agent | 459 | // Now let's make it officially a child agent |
460 | sp.MakeChildAgent(); | 460 | sp.MakeChildAgent(); |
461 | 461 | ||
462 | sp.Scene.CleanDroppedAttachments(); | ||
463 | |||
462 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 464 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
463 | 465 | ||
464 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 466 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
@@ -527,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
527 | 529 | ||
528 | protected void KillEntity(Scene scene, uint localID) | 530 | protected void KillEntity(Scene scene, uint localID) |
529 | { | 531 | { |
530 | scene.SendKillObject(localID); | 532 | scene.SendKillObject(new List<uint>() { localID }); |
531 | } | 533 | } |
532 | 534 | ||
533 | protected virtual GridRegion GetFinalDestination(GridRegion region) | 535 | protected virtual GridRegion GetFinalDestination(GridRegion region) |
@@ -565,7 +567,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
565 | 567 | ||
566 | #region Teleport Home | 568 | #region Teleport Home |
567 | 569 | ||
568 | public virtual void TeleportHome(UUID id, IClientAPI client) | 570 | public void TeleportHomeFired(UUID id, IClientAPI client) |
571 | { | ||
572 | TeleportHome(id, client); | ||
573 | } | ||
574 | |||
575 | public virtual bool TeleportHome(UUID id, IClientAPI client) | ||
569 | { | 576 | { |
570 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 577 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); |
571 | 578 | ||
@@ -574,14 +581,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
574 | 581 | ||
575 | if (uinfo != null) | 582 | if (uinfo != null) |
576 | { | 583 | { |
584 | if (uinfo.HomeRegionID == UUID.Zero) | ||
585 | { | ||
586 | // can't find the Home region: Tell viewer and abort | ||
587 | client.SendTeleportFailed("You don't have a home position set."); | ||
588 | return false; | ||
589 | } | ||
577 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 590 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
578 | if (regionInfo == null) | 591 | if (regionInfo == null) |
579 | { | 592 | { |
580 | // can't find the Home region: Tell viewer and abort | 593 | // can't find the Home region: Tell viewer and abort |
581 | client.SendTeleportFailed("Your home region could not be found."); | 594 | client.SendTeleportFailed("Your home region could not be found."); |
582 | return; | 595 | return false; |
583 | } | 596 | } |
584 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", | 597 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", |
585 | regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); | 598 | regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); |
586 | 599 | ||
587 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... | 600 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... |
@@ -589,6 +602,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
589 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, | 602 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, |
590 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | 603 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
591 | } | 604 | } |
605 | else | ||
606 | { | ||
607 | // can't find the Home region: Tell viewer and abort | ||
608 | client.SendTeleportFailed("Your home region could not be found."); | ||
609 | return false; | ||
610 | } | ||
611 | return true; | ||
592 | } | 612 | } |
593 | 613 | ||
594 | #endregion | 614 | #endregion |
@@ -876,15 +896,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
876 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 896 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
877 | 897 | ||
878 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 898 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); |
879 | if (eq != null) | 899 | IPEndPoint neighbourExternal = neighbourRegion.ExternalEndPoint; |
880 | { | 900 | if (neighbourExternal != null) |
881 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
882 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
883 | } | ||
884 | else | ||
885 | { | 901 | { |
886 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | 902 | if (eq != null) |
887 | capsPath); | 903 | { |
904 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal, | ||
905 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
906 | } | ||
907 | else | ||
908 | { | ||
909 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal, | ||
910 | capsPath); | ||
911 | } | ||
888 | } | 912 | } |
889 | 913 | ||
890 | if (!WaitForCallback(agent.UUID)) | 914 | if (!WaitForCallback(agent.UUID)) |
@@ -986,10 +1010,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
986 | agent.Id0 = currentAgentCircuit.Id0; | 1010 | agent.Id0 = currentAgentCircuit.Id0; |
987 | } | 1011 | } |
988 | 1012 | ||
989 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1013 | IPEndPoint external = region.ExternalEndPoint; |
990 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | 1014 | if (external != null) |
1015 | { | ||
1016 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1017 | d.BeginInvoke(sp, agent, region, external, true, | ||
991 | InformClientOfNeighbourCompleted, | 1018 | InformClientOfNeighbourCompleted, |
992 | d); | 1019 | d); |
1020 | } | ||
993 | } | 1021 | } |
994 | #endregion | 1022 | #endregion |
995 | 1023 | ||
@@ -1122,6 +1150,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1122 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1150 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
1123 | try | 1151 | try |
1124 | { | 1152 | { |
1153 | //neighbour.ExternalEndPoint may return null, which will be caught | ||
1125 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 1154 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, |
1126 | InformClientOfNeighbourCompleted, | 1155 | InformClientOfNeighbourCompleted, |
1127 | d); | 1156 | d); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 1ac7508..47898cc 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
86 | 86 | ||
87 | protected override void OnNewClient(IClientAPI client) | 87 | protected override void OnNewClient(IClientAPI client) |
88 | { | 88 | { |
89 | client.OnTeleportHomeRequest += TeleportHome; | 89 | client.OnTeleportHomeRequest += TeleportHomeFired; |
90 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 90 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
91 | } | 91 | } |
92 | 92 | ||
@@ -174,7 +174,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
174 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); | 174 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); |
175 | } | 175 | } |
176 | 176 | ||
177 | public override void TeleportHome(UUID id, IClientAPI client) | 177 | public void TeleportHomeFired(UUID id, IClientAPI client) |
178 | { | ||
179 | TeleportHome(id, client); | ||
180 | } | ||
181 | |||
182 | public override bool TeleportHome(UUID id, IClientAPI client) | ||
178 | { | 183 | { |
179 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); |
180 | 185 | ||
@@ -184,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
184 | { | 189 | { |
185 | // local grid user | 190 | // local grid user |
186 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); | 191 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); |
187 | base.TeleportHome(id, client); | 192 | return base.TeleportHome(id, client); |
188 | return; | ||
189 | } | 193 | } |
190 | 194 | ||
191 | // Foreign user wants to go home | 195 | // Foreign user wants to go home |
@@ -195,7 +199,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
195 | { | 199 | { |
196 | client.SendTeleportFailed("Your information has been lost"); | 200 | client.SendTeleportFailed("Your information has been lost"); |
197 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); | 201 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); |
198 | return; | 202 | return false; |
199 | } | 203 | } |
200 | 204 | ||
201 | IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); | 205 | IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); |
@@ -205,7 +209,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
205 | { | 209 | { |
206 | client.SendTeleportFailed("Your home region could not be found"); | 210 | client.SendTeleportFailed("Your home region could not be found"); |
207 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); | 211 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); |
208 | return; | 212 | return false; |
209 | } | 213 | } |
210 | 214 | ||
211 | ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); | 215 | ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); |
@@ -213,7 +217,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
213 | { | 217 | { |
214 | client.SendTeleportFailed("Internal error"); | 218 | client.SendTeleportFailed("Internal error"); |
215 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); | 219 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); |
216 | return; | 220 | return false; |
217 | } | 221 | } |
218 | 222 | ||
219 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 223 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); |
@@ -223,6 +227,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
223 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName); | 227 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName); |
224 | 228 | ||
225 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); | 229 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); |
230 | return true; | ||
226 | } | 231 | } |
227 | #endregion | 232 | #endregion |
228 | 233 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 7a175ea..d429979 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Xml; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Threading; | 33 | using System.Threading; |
33 | 34 | ||
@@ -191,11 +192,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
191 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | 192 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, |
192 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 193 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) |
193 | { | 194 | { |
194 | // HACK: This is only working for lists containing a single item! | ||
195 | // It's just a hack to make this WIP compile and run. Nothing | ||
196 | // currently calls this with multiple items. | ||
197 | UUID ret = UUID.Zero; | 195 | UUID ret = UUID.Zero; |
198 | 196 | ||
197 | // The following code groups the SOG's by owner. No objects | ||
198 | // belonging to different people can be coalesced, for obvious | ||
199 | // reasons. | ||
199 | Dictionary<UUID, List<SceneObjectGroup>> deletes = | 200 | Dictionary<UUID, List<SceneObjectGroup>> deletes = |
200 | new Dictionary<UUID, List<SceneObjectGroup>>(); | 201 | new Dictionary<UUID, List<SceneObjectGroup>>(); |
201 | 202 | ||
@@ -207,264 +208,334 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
207 | deletes[g.OwnerID].Add(g); | 208 | deletes[g.OwnerID].Add(g); |
208 | } | 209 | } |
209 | 210 | ||
211 | // This is pethod scoped and will be returned. It will be the | ||
212 | // last created asset id | ||
213 | UUID assetID = UUID.Zero; | ||
214 | |||
215 | // Each iteration is really a separate asset being created, | ||
216 | // with distinct destinations as well. | ||
210 | foreach (List<SceneObjectGroup> objlist in deletes.Values) | 217 | foreach (List<SceneObjectGroup> objlist in deletes.Values) |
211 | { | 218 | { |
212 | foreach (SceneObjectGroup g in objlist) | 219 | Dictionary<UUID, string> xmlStrings = |
213 | ret = DeleteToInventory(action, folderID, g, remoteClient); | 220 | new Dictionary<UUID, string>(); |
214 | } | ||
215 | 221 | ||
216 | return ret; | 222 | foreach (SceneObjectGroup objectGroup in objlist) |
217 | } | 223 | { |
224 | Vector3 inventoryStoredPosition = new Vector3 | ||
225 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
226 | ? 250 | ||
227 | : objectGroup.AbsolutePosition.X) | ||
228 | , | ||
229 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
230 | ? 250 | ||
231 | : objectGroup.AbsolutePosition.X, | ||
232 | objectGroup.AbsolutePosition.Z); | ||
218 | 233 | ||
219 | private UUID DeleteToInventory(DeRezAction action, UUID folderID, | 234 | Vector3 originalPosition = objectGroup.AbsolutePosition; |
220 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
221 | { | ||
222 | UUID assetID = UUID.Zero; | ||
223 | 235 | ||
224 | Vector3 inventoryStoredPosition = new Vector3 | 236 | // Restore attachment data after trip through the sim |
225 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 237 | if (objectGroup.RootPart.AttachPoint > 0) |
226 | ? 250 | 238 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; |
227 | : objectGroup.AbsolutePosition.X) | 239 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; |
228 | , | ||
229 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
230 | ? 250 | ||
231 | : objectGroup.AbsolutePosition.X, | ||
232 | objectGroup.AbsolutePosition.Z); | ||
233 | 240 | ||
234 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 241 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
235 | 242 | ||
236 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 243 | // Make sure all bits but the ones we want are clear |
244 | // on take. | ||
245 | // This will be applied to the current perms, so | ||
246 | // it will do what we want. | ||
247 | objectGroup.RootPart.NextOwnerMask &= | ||
248 | ((uint)PermissionMask.Copy | | ||
249 | (uint)PermissionMask.Transfer | | ||
250 | (uint)PermissionMask.Modify); | ||
251 | objectGroup.RootPart.NextOwnerMask |= | ||
252 | (uint)PermissionMask.Move; | ||
237 | 253 | ||
238 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 254 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
239 | 255 | ||
240 | objectGroup.AbsolutePosition = originalPosition; | 256 | objectGroup.AbsolutePosition = originalPosition; |
241 | 257 | ||
242 | // Get the user info of the item destination | 258 | xmlStrings[objectGroup.UUID] = sceneObjectXml; |
243 | // | 259 | } |
244 | UUID userID = UUID.Zero; | ||
245 | 260 | ||
246 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 261 | string itemXml; |
247 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
248 | { | ||
249 | // Take or take copy require a taker | ||
250 | // Saving changes requires a local user | ||
251 | // | ||
252 | if (remoteClient == null) | ||
253 | return UUID.Zero; | ||
254 | 262 | ||
255 | userID = remoteClient.AgentId; | 263 | if (objlist.Count > 1) |
256 | } | 264 | { |
257 | else | 265 | float minX, minY, minZ; |
258 | { | 266 | float maxX, maxY, maxZ; |
259 | // All returns / deletes go to the object owner | ||
260 | // | ||
261 | 267 | ||
262 | userID = objectGroup.RootPart.OwnerID; | 268 | Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, |
263 | } | 269 | out minX, out maxX, out minY, out maxY, |
270 | out minZ, out maxZ); | ||
264 | 271 | ||
265 | if (userID == UUID.Zero) // Can't proceed | 272 | // CreateWrapper |
266 | { | 273 | XmlDocument itemDoc = new XmlDocument(); |
267 | return UUID.Zero; | 274 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); |
268 | } | 275 | itemDoc.AppendChild(root); |
269 | 276 | ||
270 | // If we're returning someone's item, it goes back to the | 277 | // Embed the offsets into the group XML |
271 | // owner's Lost And Found folder. | 278 | for ( int i = 0 ; i < objlist.Count ; i++ ) |
272 | // Delete is treated like return in this case | 279 | { |
273 | // Deleting your own items makes them go to trash | 280 | XmlDocument doc = new XmlDocument(); |
274 | // | 281 | SceneObjectGroup g = objlist[i]; |
275 | 282 | doc.LoadXml(xmlStrings[g.UUID]); | |
276 | InventoryFolderBase folder = null; | 283 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); |
277 | InventoryItemBase item = null; | 284 | e.SetAttribute("offsetx", offsets[i].X.ToString()); |
285 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
286 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
287 | |||
288 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
289 | root.AppendChild(objectNode); | ||
290 | } | ||
278 | 291 | ||
279 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 292 | float sizeX = maxX - minX; |
280 | { | 293 | float sizeY = maxY - minY; |
281 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); | 294 | float sizeZ = maxZ - minZ; |
282 | item = m_Scene.InventoryService.GetItem(item); | ||
283 | 295 | ||
284 | //item = userInfo.RootFolder.FindItem( | 296 | root.SetAttribute("x", sizeX.ToString()); |
285 | // objectGroup.RootPart.FromUserInventoryItemID); | 297 | root.SetAttribute("y", sizeY.ToString()); |
298 | root.SetAttribute("z", sizeZ.ToString()); | ||
286 | 299 | ||
287 | if (null == item) | 300 | itemXml = itemDoc.InnerXml; |
301 | } | ||
302 | else | ||
288 | { | 303 | { |
289 | m_log.DebugFormat( | 304 | itemXml = xmlStrings[objlist[0].UUID]; |
290 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
291 | objectGroup.Name, objectGroup.UUID); | ||
292 | return UUID.Zero; | ||
293 | } | 305 | } |
294 | } | 306 | |
295 | else | 307 | // Get the user info of the item destination |
296 | { | ||
297 | // Folder magic | ||
298 | // | 308 | // |
299 | if (action == DeRezAction.Delete) | 309 | UUID userID = UUID.Zero; |
310 | |||
311 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
312 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
300 | { | 313 | { |
301 | // Deleting someone else's item | 314 | // Take or take copy require a taker |
315 | // Saving changes requires a local user | ||
302 | // | 316 | // |
303 | if (remoteClient == null || | 317 | if (remoteClient == null) |
304 | objectGroup.OwnerID != remoteClient.AgentId) | 318 | return UUID.Zero; |
305 | { | ||
306 | 319 | ||
307 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 320 | userID = remoteClient.AgentId; |
308 | } | ||
309 | else | ||
310 | { | ||
311 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
312 | } | ||
313 | } | 321 | } |
314 | else if (action == DeRezAction.Return) | 322 | else |
315 | { | 323 | { |
316 | 324 | // All returns / deletes go to the object owner | |
317 | // Dump to lost + found unconditionally | ||
318 | // | 325 | // |
319 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 326 | |
327 | userID = objlist[0].RootPart.OwnerID; | ||
320 | } | 328 | } |
321 | 329 | ||
322 | if (folderID == UUID.Zero && folder == null) | 330 | if (userID == UUID.Zero) // Can't proceed |
323 | { | 331 | { |
324 | if (action == DeRezAction.Delete) | 332 | return UUID.Zero; |
333 | } | ||
334 | |||
335 | // If we're returning someone's item, it goes back to the | ||
336 | // owner's Lost And Found folder. | ||
337 | // Delete is treated like return in this case | ||
338 | // Deleting your own items makes them go to trash | ||
339 | // | ||
340 | |||
341 | InventoryFolderBase folder = null; | ||
342 | InventoryItemBase item = null; | ||
343 | |||
344 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
345 | { | ||
346 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); | ||
347 | item = m_Scene.InventoryService.GetItem(item); | ||
348 | |||
349 | //item = userInfo.RootFolder.FindItem( | ||
350 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
351 | |||
352 | if (null == item) | ||
325 | { | 353 | { |
326 | // Deletes go to trash by default | 354 | m_log.DebugFormat( |
327 | // | 355 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", |
328 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 356 | objlist[0].Name, objlist[0].UUID); |
357 | return UUID.Zero; | ||
329 | } | 358 | } |
330 | else | 359 | } |
360 | else | ||
361 | { | ||
362 | // Folder magic | ||
363 | // | ||
364 | if (action == DeRezAction.Delete) | ||
331 | { | 365 | { |
366 | // Deleting someone else's item | ||
367 | // | ||
332 | if (remoteClient == null || | 368 | if (remoteClient == null || |
333 | objectGroup.OwnerID != remoteClient.AgentId) | 369 | objlist[0].OwnerID != remoteClient.AgentId) |
334 | { | 370 | { |
335 | // Taking copy of another person's item. Take to | 371 | |
336 | // Objects folder. | 372 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
337 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
338 | } | 373 | } |
339 | else | 374 | else |
340 | { | 375 | { |
341 | // Catch all. Use lost & found | 376 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
377 | } | ||
378 | } | ||
379 | else if (action == DeRezAction.Return) | ||
380 | { | ||
381 | |||
382 | // Dump to lost + found unconditionally | ||
383 | // | ||
384 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
385 | } | ||
386 | |||
387 | if (folderID == UUID.Zero && folder == null) | ||
388 | { | ||
389 | if (action == DeRezAction.Delete) | ||
390 | { | ||
391 | // Deletes go to trash by default | ||
342 | // | 392 | // |
393 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
394 | } | ||
395 | else | ||
396 | { | ||
397 | if (remoteClient == null || | ||
398 | objlist[0].OwnerID != remoteClient.AgentId) | ||
399 | { | ||
400 | // Taking copy of another person's item. Take to | ||
401 | // Objects folder. | ||
402 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
403 | } | ||
404 | else | ||
405 | { | ||
406 | // Catch all. Use lost & found | ||
407 | // | ||
343 | 408 | ||
344 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 409 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
410 | } | ||
345 | } | 411 | } |
346 | } | 412 | } |
347 | } | ||
348 | 413 | ||
349 | // Override and put into where it came from, if it came | 414 | // Override and put into where it came from, if it came |
350 | // from anywhere in inventory | 415 | // from anywhere in inventory |
351 | // | 416 | // |
352 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | 417 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) |
353 | { | ||
354 | if (objectGroup.RootPart.FromFolderID != UUID.Zero) | ||
355 | { | 418 | { |
356 | InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID); | 419 | if (objlist[0].RootPart.FromFolderID != UUID.Zero) |
357 | folder = m_Scene.InventoryService.GetFolder(f); | 420 | { |
421 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); | ||
422 | folder = m_Scene.InventoryService.GetFolder(f); | ||
423 | } | ||
358 | } | 424 | } |
359 | } | ||
360 | 425 | ||
361 | if (folder == null) // None of the above | 426 | if (folder == null) // None of the above |
362 | { | 427 | { |
363 | folder = new InventoryFolderBase(folderID); | 428 | folder = new InventoryFolderBase(folderID); |
364 | 429 | ||
365 | if (folder == null) // Nowhere to put it | 430 | if (folder == null) // Nowhere to put it |
431 | { | ||
432 | return UUID.Zero; | ||
433 | } | ||
434 | } | ||
435 | |||
436 | item = new InventoryItemBase(); | ||
437 | // Can't know creator is the same, so null it in inventory | ||
438 | if (objlist.Count > 1) | ||
439 | item.CreatorId = UUID.Zero.ToString(); | ||
440 | else | ||
441 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
442 | item.ID = UUID.Random(); | ||
443 | item.InvType = (int)InventoryType.Object; | ||
444 | item.Folder = folder.ID; | ||
445 | item.Owner = userID; | ||
446 | if (objlist.Count > 1) | ||
366 | { | 447 | { |
367 | return UUID.Zero; | 448 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; |
449 | } | ||
450 | else | ||
451 | { | ||
452 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | ||
453 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
368 | } | 454 | } |
369 | } | 455 | } |
370 | 456 | ||
371 | item = new InventoryItemBase(); | 457 | AssetBase asset = CreateAsset( |
372 | item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); | 458 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), |
373 | item.ID = UUID.Random(); | 459 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), |
374 | item.InvType = (int)InventoryType.Object; | 460 | (sbyte)AssetType.Object, |
375 | item.Folder = folder.ID; | 461 | Utils.StringToBytes(itemXml), |
376 | item.Owner = userID; | 462 | objlist[0].OwnerID.ToString()); |
377 | } | 463 | m_Scene.AssetService.Store(asset); |
378 | 464 | assetID = asset.FullID; | |
379 | AssetBase asset = CreateAsset( | ||
380 | objectGroup.GetPartName(objectGroup.RootPart.LocalId), | ||
381 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | ||
382 | (sbyte)AssetType.Object, | ||
383 | Utils.StringToBytes(sceneObjectXml), | ||
384 | objectGroup.OwnerID.ToString()); | ||
385 | m_Scene.AssetService.Store(asset); | ||
386 | assetID = asset.FullID; | ||
387 | |||
388 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
389 | { | ||
390 | item.AssetID = asset.FullID; | ||
391 | m_Scene.InventoryService.UpdateItem(item); | ||
392 | } | ||
393 | else | ||
394 | { | ||
395 | item.AssetID = asset.FullID; | ||
396 | 465 | ||
397 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 466 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
398 | { | 467 | { |
399 | uint perms = objectGroup.GetEffectivePermissions(); | 468 | item.AssetID = asset.FullID; |
400 | uint nextPerms = (perms & 7) << 13; | 469 | m_Scene.InventoryService.UpdateItem(item); |
401 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
402 | perms &= ~(uint)PermissionMask.Copy; | ||
403 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
404 | perms &= ~(uint)PermissionMask.Transfer; | ||
405 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
406 | perms &= ~(uint)PermissionMask.Modify; | ||
407 | |||
408 | // Make sure all bits but the ones we want are clear | ||
409 | // on take. | ||
410 | // This will be applied to the current perms, so | ||
411 | // it will do what we want. | ||
412 | objectGroup.RootPart.NextOwnerMask &= | ||
413 | ((uint)PermissionMask.Copy | | ||
414 | (uint)PermissionMask.Transfer | | ||
415 | (uint)PermissionMask.Modify); | ||
416 | objectGroup.RootPart.NextOwnerMask |= | ||
417 | (uint)PermissionMask.Move; | ||
418 | |||
419 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; | ||
420 | item.CurrentPermissions = item.BasePermissions; | ||
421 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
422 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
423 | item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask; | ||
424 | |||
425 | // Magic number badness. Maybe this deserves an enum. | ||
426 | // bit 4 (16) is the "Slam" bit, it means treat as passed | ||
427 | // and apply next owner perms on rez | ||
428 | item.CurrentPermissions |= 16; // Slam! | ||
429 | } | 470 | } |
430 | else | 471 | else |
431 | { | 472 | { |
432 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 473 | item.AssetID = asset.FullID; |
433 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | ||
434 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
435 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | ||
436 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | ||
437 | 474 | ||
438 | item.CurrentPermissions &= | 475 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; |
439 | ((uint)PermissionMask.Copy | | 476 | foreach (SceneObjectGroup grp in objlist) |
440 | (uint)PermissionMask.Transfer | | 477 | effectivePerms &= grp.GetEffectivePermissions(); |
441 | (uint)PermissionMask.Modify | | 478 | effectivePerms |= (uint)PermissionMask.Move; |
442 | (uint)PermissionMask.Move | | 479 | |
443 | 7); // Preserve folded permissions | 480 | if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
444 | } | 481 | { |
482 | uint perms = effectivePerms; | ||
483 | uint nextPerms = (perms & 7) << 13; | ||
484 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
485 | perms &= ~(uint)PermissionMask.Copy; | ||
486 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
487 | perms &= ~(uint)PermissionMask.Transfer; | ||
488 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
489 | perms &= ~(uint)PermissionMask.Modify; | ||
490 | |||
491 | item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
492 | item.CurrentPermissions = item.BasePermissions; | ||
493 | item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
494 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask; | ||
495 | item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask; | ||
496 | |||
497 | // Magic number badness. Maybe this deserves an enum. | ||
498 | // bit 4 (16) is the "Slam" bit, it means treat as passed | ||
499 | // and apply next owner perms on rez | ||
500 | item.CurrentPermissions |= 16; // Slam! | ||
501 | } | ||
502 | else | ||
503 | { | ||
504 | item.BasePermissions = effectivePerms; | ||
505 | item.CurrentPermissions = effectivePerms; | ||
506 | item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; | ||
507 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; | ||
508 | item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; | ||
509 | |||
510 | item.CurrentPermissions &= | ||
511 | ((uint)PermissionMask.Copy | | ||
512 | (uint)PermissionMask.Transfer | | ||
513 | (uint)PermissionMask.Modify | | ||
514 | (uint)PermissionMask.Move | | ||
515 | 7); // Preserve folded permissions | ||
516 | } | ||
445 | 517 | ||
446 | // TODO: add the new fields (Flags, Sale info, etc) | 518 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
447 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 519 | item.Description = asset.Description; |
448 | item.Description = asset.Description; | 520 | item.Name = asset.Name; |
449 | item.Name = asset.Name; | 521 | item.AssetType = asset.Type; |
450 | item.AssetType = asset.Type; | ||
451 | 522 | ||
452 | m_Scene.AddInventoryItem(item); | 523 | m_Scene.AddInventoryItem(item); |
453 | 524 | ||
454 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 525 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
455 | { | ||
456 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
457 | } | ||
458 | else | ||
459 | { | ||
460 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
461 | if (notifyUser != null) | ||
462 | { | 526 | { |
463 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | 527 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
528 | } | ||
529 | else | ||
530 | { | ||
531 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
532 | if (notifyUser != null) | ||
533 | { | ||
534 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
535 | } | ||
464 | } | 536 | } |
465 | } | 537 | } |
466 | } | 538 | } |
467 | |||
468 | return assetID; | 539 | return assetID; |
469 | } | 540 | } |
470 | 541 | ||
@@ -515,8 +586,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
515 | 586 | ||
516 | if (item != null) | 587 | if (item != null) |
517 | { | 588 | { |
589 | if (item.ID == UUID.Zero) | ||
590 | { | ||
591 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); | ||
592 | } | ||
593 | |||
518 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 594 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
519 | 595 | ||
596 | SceneObjectGroup group = null; | ||
597 | |||
520 | if (rezAsset != null) | 598 | if (rezAsset != null) |
521 | { | 599 | { |
522 | UUID itemId = UUID.Zero; | 600 | UUID itemId = UUID.Zero; |
@@ -525,32 +603,83 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
525 | // item that it came from. This allows us to enable 'save object to inventory' | 603 | // item that it came from. This allows us to enable 'save object to inventory' |
526 | if (!m_Scene.Permissions.BypassPermissions()) | 604 | if (!m_Scene.Permissions.BypassPermissions()) |
527 | { | 605 | { |
528 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) | 606 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
529 | { | 607 | { |
530 | itemId = item.ID; | 608 | itemId = item.ID; |
531 | } | 609 | } |
532 | } | 610 | } |
533 | else | 611 | else |
534 | { | 612 | { |
535 | // Brave new fullperm world | 613 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
536 | // | 614 | { |
537 | itemId = item.ID; | 615 | // Brave new fullperm world |
616 | itemId = item.ID; | ||
617 | } | ||
618 | } | ||
619 | |||
620 | if (item.ID == UUID.Zero) | ||
621 | { | ||
622 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2"); | ||
538 | } | 623 | } |
539 | 624 | ||
540 | string xmlData = Utils.BytesToString(rezAsset.Data); | 625 | string xmlData = Utils.BytesToString(rezAsset.Data); |
541 | SceneObjectGroup group | 626 | List<SceneObjectGroup> objlist = |
542 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | 627 | new List<SceneObjectGroup>(); |
628 | List<Vector3> veclist = new List<Vector3>(); | ||
629 | |||
630 | XmlDocument doc = new XmlDocument(); | ||
631 | doc.LoadXml(xmlData); | ||
632 | XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); | ||
633 | if (e == null || attachment) // Single | ||
634 | { | ||
635 | SceneObjectGroup g = | ||
636 | SceneObjectSerializer.FromOriginalXmlFormat( | ||
637 | itemId, xmlData); | ||
638 | objlist.Add(g); | ||
639 | veclist.Add(new Vector3(0, 0, 0)); | ||
640 | |||
641 | float offsetHeight = 0; | ||
642 | pos = m_Scene.GetNewRezLocation( | ||
643 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
644 | BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
645 | pos.Z += offsetHeight; | ||
646 | } | ||
647 | else | ||
648 | { | ||
649 | XmlElement coll = (XmlElement)e; | ||
650 | float bx = Convert.ToSingle(coll.GetAttribute("x")); | ||
651 | float by = Convert.ToSingle(coll.GetAttribute("y")); | ||
652 | float bz = Convert.ToSingle(coll.GetAttribute("z")); | ||
653 | Vector3 bbox = new Vector3(bx, by, bz); | ||
543 | 654 | ||
544 | group.RootPart.FromFolderID = item.Folder; | 655 | pos = m_Scene.GetNewRezLocation(RayStart, RayEnd, |
656 | RayTargetID, Quaternion.Identity, | ||
657 | BypassRayCast, bRayEndIsIntersection, true, | ||
658 | bbox, false); | ||
545 | 659 | ||
546 | // If it's rezzed in world, select it. Much easier to | 660 | pos -= bbox / 2; |
547 | // find small items. | 661 | |
548 | // | 662 | XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); |
549 | if (!attachment) | 663 | foreach (XmlNode n in groups) |
550 | group.RootPart.CreateSelected = true; | 664 | { |
665 | SceneObjectGroup g = | ||
666 | SceneObjectSerializer.FromOriginalXmlFormat( | ||
667 | itemId, n.OuterXml); | ||
668 | objlist.Add(g); | ||
669 | XmlElement el = (XmlElement)n; | ||
670 | float x = Convert.ToSingle(el.GetAttribute("offsetx")); | ||
671 | float y = Convert.ToSingle(el.GetAttribute("offsety")); | ||
672 | float z = Convert.ToSingle(el.GetAttribute("offsetz")); | ||
673 | veclist.Add(new Vector3(x, y, z)); | ||
674 | } | ||
675 | } | ||
676 | |||
677 | int primcount = 0; | ||
678 | foreach (SceneObjectGroup g in objlist) | ||
679 | primcount += g.PrimCount; | ||
551 | 680 | ||
552 | if (!m_Scene.Permissions.CanRezObject( | 681 | if (!m_Scene.Permissions.CanRezObject( |
553 | group.PrimCount, remoteClient.AgentId, pos) | 682 | primcount, remoteClient.AgentId, pos) |
554 | && !attachment) | 683 | && !attachment) |
555 | { | 684 | { |
556 | // The client operates in no fail mode. It will | 685 | // The client operates in no fail mode. It will |
@@ -563,108 +692,138 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
563 | return null; | 692 | return null; |
564 | } | 693 | } |
565 | 694 | ||
566 | group.ResetIDs(); | 695 | for (int i = 0 ; i < objlist.Count ; i++ ) |
567 | |||
568 | if (attachment) | ||
569 | { | 696 | { |
570 | group.RootPart.Flags |= PrimFlags.Phantom; | 697 | group = objlist[i]; |
571 | group.RootPart.IsAttachment = true; | ||
572 | } | ||
573 | |||
574 | // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since | ||
575 | // we'll be doing that later on. Scheduling more than one full update during the attachment | ||
576 | // process causes some clients to fail to display the attachment properly. | ||
577 | m_Scene.AddNewSceneObject(group, true, false); | ||
578 | 698 | ||
579 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 699 | Vector3 storedPosition = group.AbsolutePosition; |
580 | // if attachment we set it's asset id so object updates can reflect that | 700 | if (group.UUID == UUID.Zero) |
581 | // if not, we set it's position in world. | 701 | { |
582 | if (!attachment) | 702 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3"); |
583 | { | 703 | } |
584 | group.ScheduleGroupForFullUpdate(); | 704 | group.RootPart.FromFolderID = item.Folder; |
585 | |||
586 | float offsetHeight = 0; | ||
587 | pos = m_Scene.GetNewRezLocation( | ||
588 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
589 | BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
590 | pos.Z += offsetHeight; | ||
591 | group.AbsolutePosition = pos; | ||
592 | // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight); | ||
593 | 705 | ||
594 | } | 706 | // If it's rezzed in world, select it. Much easier to |
595 | else | 707 | // find small items. |
596 | { | 708 | // |
597 | group.SetFromItemID(itemID); | 709 | if (!attachment) |
598 | } | 710 | { |
711 | group.RootPart.CreateSelected = true; | ||
712 | foreach (SceneObjectPart child in group.Parts) | ||
713 | child.CreateSelected = true; | ||
714 | } | ||
599 | 715 | ||
600 | SceneObjectPart rootPart = null; | 716 | group.ResetIDs(); |
601 | try | ||
602 | { | ||
603 | rootPart = group.GetChildPart(group.UUID); | ||
604 | } | ||
605 | catch (NullReferenceException) | ||
606 | { | ||
607 | string isAttachment = ""; | ||
608 | 717 | ||
609 | if (attachment) | 718 | if (attachment) |
610 | isAttachment = " Object was an attachment"; | 719 | { |
720 | group.RootPart.Flags |= PrimFlags.Phantom; | ||
721 | group.RootPart.IsAttachment = true; | ||
722 | } | ||
611 | 723 | ||
612 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | 724 | // If we're rezzing an attachment then don't ask |
613 | } | 725 | // AddNewSceneObject() to update the client since |
726 | // we'll be doing that later on. Scheduling more than | ||
727 | // one full update during the attachment | ||
728 | // process causes some clients to fail to display the | ||
729 | // attachment properly. | ||
730 | m_Scene.AddNewSceneObject(group, true, false); | ||
731 | |||
732 | // if attachment we set it's asset id so object updates | ||
733 | // can reflect that, if not, we set it's position in world. | ||
734 | if (!attachment) | ||
735 | { | ||
736 | group.ScheduleGroupForFullUpdate(); | ||
737 | |||
738 | group.AbsolutePosition = pos + veclist[i]; | ||
739 | } | ||
740 | else | ||
741 | { | ||
742 | group.SetFromItemID(itemID); | ||
743 | } | ||
614 | 744 | ||
615 | // Since renaming the item in the inventory does not affect the name stored | 745 | SceneObjectPart rootPart = null; |
616 | // in the serialization, transfer the correct name from the inventory to the | ||
617 | // object itself before we rez. | ||
618 | rootPart.Name = item.Name; | ||
619 | rootPart.Description = item.Description; | ||
620 | 746 | ||
621 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 747 | try |
622 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | 748 | { |
623 | { | 749 | rootPart = group.GetChildPart(group.UUID); |
624 | //Need to kill the for sale here | 750 | } |
625 | rootPart.ObjectSaleType = 0; | 751 | catch (NullReferenceException) |
626 | rootPart.SalePrice = 10; | 752 | { |
753 | string isAttachment = ""; | ||
627 | 754 | ||
628 | if (m_Scene.Permissions.PropagatePermissions()) | 755 | if (attachment) |
756 | isAttachment = " Object was an attachment"; | ||
757 | |||
758 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | ||
759 | } | ||
760 | |||
761 | // Since renaming the item in the inventory does not | ||
762 | // affect the name stored in the serialization, transfer | ||
763 | // the correct name from the inventory to the | ||
764 | // object itself before we rez. | ||
765 | rootPart.Name = item.Name; | ||
766 | rootPart.Description = item.Description; | ||
767 | rootPart.ObjectSaleType = item.SaleType; | ||
768 | rootPart.SalePrice = item.SalePrice; | ||
769 | |||
770 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | ||
771 | if ((rootPart.OwnerID != item.Owner) || | ||
772 | (item.CurrentPermissions & 16) != 0) | ||
629 | { | 773 | { |
630 | foreach (SceneObjectPart part in group.Parts) | 774 | //Need to kill the for sale here |
775 | rootPart.ObjectSaleType = 0; | ||
776 | rootPart.SalePrice = 10; | ||
777 | |||
778 | if (m_Scene.Permissions.PropagatePermissions()) | ||
631 | { | 779 | { |
632 | part.EveryoneMask = item.EveryOnePermissions; | 780 | foreach (SceneObjectPart part in group.Parts) |
633 | part.NextOwnerMask = item.NextPermissions; | 781 | { |
634 | part.GroupMask = 0; // DO NOT propagate here | 782 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
783 | { | ||
784 | part.EveryoneMask = item.EveryOnePermissions; | ||
785 | part.NextOwnerMask = item.NextPermissions; | ||
786 | } | ||
787 | part.GroupMask = 0; // DO NOT propagate here | ||
788 | } | ||
789 | |||
790 | group.ApplyNextOwnerPermissions(); | ||
635 | } | 791 | } |
636 | |||
637 | group.ApplyNextOwnerPermissions(); | ||
638 | } | 792 | } |
639 | } | ||
640 | 793 | ||
641 | foreach (SceneObjectPart part in group.Parts) | 794 | foreach (SceneObjectPart part in group.Parts) |
642 | { | ||
643 | if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | ||
644 | { | 795 | { |
645 | part.LastOwnerID = part.OwnerID; | 796 | if ((part.OwnerID != item.Owner) || |
646 | part.OwnerID = item.Owner; | 797 | (item.CurrentPermissions & 16) != 0) |
647 | part.Inventory.ChangeInventoryOwner(item.Owner); | 798 | { |
648 | part.GroupMask = 0; // DO NOT propagate here | 799 | part.LastOwnerID = part.OwnerID; |
800 | part.OwnerID = item.Owner; | ||
801 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
802 | part.GroupMask = 0; // DO NOT propagate here | ||
803 | } | ||
804 | part.EveryoneMask = item.EveryOnePermissions; | ||
805 | part.NextOwnerMask = item.NextPermissions; | ||
649 | } | 806 | } |
650 | part.EveryoneMask = item.EveryOnePermissions; | ||
651 | part.NextOwnerMask = item.NextPermissions; | ||
652 | } | ||
653 | 807 | ||
654 | rootPart.TrimPermissions(); | 808 | rootPart.TrimPermissions(); |
655 | 809 | ||
656 | if (!attachment) | 810 | if (!attachment) |
657 | { | ||
658 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
659 | { | 811 | { |
660 | group.ClearPartAttachmentData(); | 812 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
661 | } | 813 | { |
662 | 814 | // Save attachment data | |
663 | // Fire on_rez | 815 | group.RootPart.AttachPoint = group.RootPart.Shape.State; |
664 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | 816 | group.RootPart.AttachOffset = storedPosition; |
665 | rootPart.ParentGroup.ResumeScripts(); | ||
666 | 817 | ||
667 | rootPart.ScheduleFullUpdate(); | 818 | group.ClearPartAttachmentData(); |
819 | } | ||
820 | |||
821 | // Fire on_rez | ||
822 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | ||
823 | rootPart.ParentGroup.ResumeScripts(); | ||
824 | |||
825 | rootPart.ScheduleFullUpdate(); | ||
826 | } | ||
668 | } | 827 | } |
669 | 828 | ||
670 | if (!m_Scene.Permissions.BypassPermissions()) | 829 | if (!m_Scene.Permissions.BypassPermissions()) |
@@ -682,9 +841,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
682 | } | 841 | } |
683 | } | 842 | } |
684 | } | 843 | } |
685 | |||
686 | return rootPart.ParentGroup; | ||
687 | } | 844 | } |
845 | return group; | ||
688 | } | 846 | } |
689 | 847 | ||
690 | return null; | 848 | return null; |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 9b565ed..1fd1f47 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
143 | return urlcode; | 143 | return urlcode; |
144 | } | 144 | } |
145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; | 145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString(); |
146 | 146 | ||
147 | UrlData urlData = new UrlData(); | 147 | UrlData urlData = new UrlData(); |
148 | urlData.hostID = host.UUID; | 148 | urlData.hostID = host.UUID; |
@@ -152,10 +152,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
152 | urlData.urlcode = urlcode; | 152 | urlData.urlcode = urlcode; |
153 | urlData.requests = new Dictionary<UUID, RequestData>(); | 153 | urlData.requests = new Dictionary<UUID, RequestData>(); |
154 | 154 | ||
155 | |||
156 | m_UrlMap[url] = urlData; | 155 | m_UrlMap[url] = urlData; |
157 | 156 | ||
158 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 157 | string uri = "/lslhttp/" + urlcode.ToString(); |
159 | 158 | ||
160 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, | 159 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, |
161 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, | 160 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, |
@@ -386,6 +385,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
386 | 385 | ||
387 | return response; | 386 | return response; |
388 | } | 387 | } |
388 | |||
389 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 389 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
390 | { | 390 | { |
391 | lock (request) | 391 | lock (request) |
@@ -400,8 +400,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
400 | 400 | ||
401 | int pos1 = uri.IndexOf("/");// /lslhttp | 401 | int pos1 = uri.IndexOf("/");// /lslhttp |
402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | 402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ |
403 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | 403 | int pos3 = pos2 + 37; // /lslhttp/urlcode |
404 | string uri_tmp = uri.Substring(0, pos3 + 1); | 404 | string uri_tmp = uri.Substring(0, pos3); |
405 | //HTTP server code doesn't provide us with QueryStrings | 405 | //HTTP server code doesn't provide us with QueryStrings |
406 | string pathInfo; | 406 | string pathInfo; |
407 | string queryString; | 407 | string queryString; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index e54ee02..ebfba2b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -57,9 +57,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
57 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); | 57 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); |
58 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | 58 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); |
59 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 59 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
60 | config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); | 60 | config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); |
61 | config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); | 61 | config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); |
62 | config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); | 62 | config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); |
63 | config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); | 63 | config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); |
64 | 64 | ||
65 | m_LocalConnector = new LocalGridServicesConnector(config); | 65 | m_LocalConnector = new LocalGridServicesConnector(config); |
@@ -128,8 +128,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
128 | Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); | 128 | Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); |
129 | Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); | 129 | Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); |
130 | 130 | ||
131 | m_LocalConnector.RegisterRegion(UUID.Zero, r2); | 131 | m_LocalConnector.RegisterRegion(UUID.Zero, r2); |
132 | m_LocalConnector.RegisterRegion(UUID.Zero, r3); | 132 | m_LocalConnector.RegisterRegion(UUID.Zero, r3); |
133 | m_LocalConnector.RegisterRegion(UUID.Zero, r4); | 133 | m_LocalConnector.RegisterRegion(UUID.Zero, r4); |
134 | 134 | ||
135 | result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); | 135 | result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); |
@@ -154,38 +154,38 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
154 | Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); | 154 | Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); |
155 | Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); | 155 | Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); |
156 | 156 | ||
157 | results = m_LocalConnector.GetDefaultRegions(UUID.Zero); | 157 | results = m_LocalConnector.GetDefaultRegions(UUID.Zero); |
158 | Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); | 158 | Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); |
159 | Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); | 159 | Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); |
160 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); | 160 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); |
161 | 161 | ||
162 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); | 162 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); |
163 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); | 163 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); |
164 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); | 164 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); |
165 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); | 165 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); |
166 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); | 166 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); |
167 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); | 167 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); |
168 | 168 | ||
169 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); | 169 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); |
170 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); | 170 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); |
171 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); | 171 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); |
172 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); | 172 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); |
173 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); | 173 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); |
174 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); | 174 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); |
175 | 175 | ||
176 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); | 176 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); |
177 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); | 177 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); |
178 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); | 178 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); |
179 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); | 179 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); |
180 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); | 180 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); |
181 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); | 181 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); |
182 | 182 | ||
183 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); | 183 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); |
184 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); | 184 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); |
185 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); | 185 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); |
186 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); | 186 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); |
187 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); | 187 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); |
188 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); | 188 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); |
189 | 189 | ||
190 | results = m_LocalConnector.GetHyperlinks(UUID.Zero); | 190 | results = m_LocalConnector.GetHyperlinks(UUID.Zero); |
191 | Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); | 191 | Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index e32dbb3..329a259 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -290,6 +290,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
290 | return false; | 290 | return false; |
291 | } | 291 | } |
292 | 292 | ||
293 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
294 | { | ||
295 | if (destination == null) | ||
296 | return false; | ||
297 | |||
298 | foreach (Scene s in m_sceneList) | ||
299 | { | ||
300 | if (s.RegionInfo.RegionID == destination.RegionID) | ||
301 | { | ||
302 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
303 | return s.IncomingCloseChildAgent(id); | ||
304 | } | ||
305 | } | ||
306 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | ||
307 | return false; | ||
308 | } | ||
309 | |||
293 | /** | 310 | /** |
294 | * Object-related communications | 311 | * Object-related communications |
295 | */ | 312 | */ |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 3f577f2..e16e273 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -252,6 +252,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
252 | return false; | 252 | return false; |
253 | } | 253 | } |
254 | 254 | ||
255 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
256 | { | ||
257 | if (destination == null) | ||
258 | return false; | ||
259 | |||
260 | // Try local first | ||
261 | if (m_localBackend.CloseChildAgent(destination, id)) | ||
262 | return true; | ||
263 | |||
264 | // else do the remote thing | ||
265 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
266 | return m_remoteConnector.CloseChildAgent(destination, id); | ||
267 | |||
268 | return false; | ||
269 | } | ||
255 | 270 | ||
256 | public bool CloseAgent(GridRegion destination, UUID id) | 271 | public bool CloseAgent(GridRegion destination, UUID id) |
257 | { | 272 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 117b2fd..1f85278 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -269,6 +269,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
269 | // being no copy/no mod for everyone | 269 | // being no copy/no mod for everyone |
270 | lock (part.TaskInventory) | 270 | lock (part.TaskInventory) |
271 | { | 271 | { |
272 | if (!ResolveUserUuid(part.CreatorID)) | ||
273 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
274 | |||
275 | if (!ResolveUserUuid(part.OwnerID)) | ||
276 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
277 | |||
278 | if (!ResolveUserUuid(part.LastOwnerID)) | ||
279 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
280 | |||
281 | // And zap any troublesome sit target information | ||
282 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
283 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
284 | |||
285 | // Fix ownership/creator of inventory items | ||
286 | // Not doing so results in inventory items | ||
287 | // being no copy/no mod for everyone | ||
288 | part.TaskInventory.LockItemsForRead(true); | ||
272 | TaskInventoryDictionary inv = part.TaskInventory; | 289 | TaskInventoryDictionary inv = part.TaskInventory; |
273 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 290 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
274 | { | 291 | { |
@@ -281,6 +298,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
281 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 298 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
282 | } | 299 | } |
283 | } | 300 | } |
301 | part.TaskInventory.LockItemsForRead(false); | ||
284 | } | 302 | } |
285 | } | 303 | } |
286 | 304 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 1bf0d67..9df13d8 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -29,6 +29,7 @@ using System.Collections.Generic; | |||
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Security; | 31 | using System.Security; |
32 | using System.Timers; | ||
32 | using log4net; | 33 | using log4net; |
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
@@ -45,6 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
45 | private delegate void LookupUUIDS(List<UUID> uuidLst); | 46 | private delegate void LookupUUIDS(List<UUID> uuidLst); |
46 | 47 | ||
47 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private Timer m_regionChangeTimer = new Timer(); | ||
48 | 50 | ||
49 | private EstateTerrainXferHandler TerrainUploader; | 51 | private EstateTerrainXferHandler TerrainUploader; |
50 | 52 | ||
@@ -250,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
250 | 252 | ||
251 | if ((estateAccessType & 4) != 0) // User add | 253 | if ((estateAccessType & 4) != 0) // User add |
252 | { | 254 | { |
253 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 255 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
254 | { | 256 | { |
255 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); | 257 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); |
256 | m_scene.RegionInfo.EstateSettings.Save(); | 258 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -265,7 +267,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
265 | } | 267 | } |
266 | if ((estateAccessType & 8) != 0) // User remove | 268 | if ((estateAccessType & 8) != 0) // User remove |
267 | { | 269 | { |
268 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 270 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
269 | { | 271 | { |
270 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 272 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
271 | m_scene.RegionInfo.EstateSettings.Save(); | 273 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -280,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
280 | } | 282 | } |
281 | if ((estateAccessType & 16) != 0) // Group add | 283 | if ((estateAccessType & 16) != 0) // Group add |
282 | { | 284 | { |
283 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 285 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
284 | { | 286 | { |
285 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 287 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
286 | m_scene.RegionInfo.EstateSettings.Save(); | 288 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -294,7 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
294 | } | 296 | } |
295 | if ((estateAccessType & 32) != 0) // Group remove | 297 | if ((estateAccessType & 32) != 0) // Group remove |
296 | { | 298 | { |
297 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 299 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
298 | { | 300 | { |
299 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 301 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
300 | m_scene.RegionInfo.EstateSettings.Save(); | 302 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -343,7 +345,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
343 | { | 345 | { |
344 | if (!s.IsChildAgent) | 346 | if (!s.IsChildAgent) |
345 | { | 347 | { |
346 | m_scene.TeleportClientHome(user, s.ControllingClient); | 348 | if (!m_scene.TeleportClientHome(user, s.ControllingClient)) |
349 | { | ||
350 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | ||
351 | s.ControllingClient.Close(); | ||
352 | } | ||
347 | } | 353 | } |
348 | } | 354 | } |
349 | 355 | ||
@@ -477,7 +483,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
477 | ScenePresence s = m_scene.GetScenePresence(prey); | 483 | ScenePresence s = m_scene.GetScenePresence(prey); |
478 | if (s != null) | 484 | if (s != null) |
479 | { | 485 | { |
480 | m_scene.TeleportClientHome(prey, s.ControllingClient); | 486 | if (!m_scene.TeleportClientHome(prey, s.ControllingClient)) |
487 | { | ||
488 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | ||
489 | s.ControllingClient.Close(); | ||
490 | } | ||
481 | } | 491 | } |
482 | } | 492 | } |
483 | } | 493 | } |
@@ -496,7 +506,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
496 | // Also make sure they are actually in the region | 506 | // Also make sure they are actually in the region |
497 | if (p != null && !p.IsChildAgent) | 507 | if (p != null && !p.IsChildAgent) |
498 | { | 508 | { |
499 | m_scene.TeleportClientHome(p.UUID, p.ControllingClient); | 509 | if (!m_scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
510 | { | ||
511 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | ||
512 | p.ControllingClient.Close(); | ||
513 | } | ||
500 | } | 514 | } |
501 | } | 515 | } |
502 | }); | 516 | }); |
@@ -899,6 +913,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
899 | m_scene.RegisterModuleInterface<IEstateModule>(this); | 913 | m_scene.RegisterModuleInterface<IEstateModule>(this); |
900 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 914 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
901 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | 915 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
916 | m_regionChangeTimer.AutoReset = false; | ||
917 | m_regionChangeTimer.Interval = 2000; | ||
918 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | ||
902 | 919 | ||
903 | m_scene.AddCommand(this, "set terrain texture", | 920 | m_scene.AddCommand(this, "set terrain texture", |
904 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 921 | "set terrain texture <number> <uuid> [<x>] [<y>]", |
@@ -1169,6 +1186,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1169 | 1186 | ||
1170 | protected void TriggerRegionInfoChange() | 1187 | protected void TriggerRegionInfoChange() |
1171 | { | 1188 | { |
1189 | m_regionChangeTimer.Stop(); | ||
1190 | m_regionChangeTimer.Start(); | ||
1191 | } | ||
1192 | |||
1193 | protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e) | ||
1194 | { | ||
1172 | ChangeDelegate change = OnRegionInfoChange; | 1195 | ChangeDelegate change = OnRegionInfoChange; |
1173 | 1196 | ||
1174 | if (change != null) | 1197 | if (change != null) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 634685a..5bd72ee 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -85,6 +85,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
85 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 85 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
86 | 86 | ||
87 | private bool m_allowedForcefulBans = true; | 87 | private bool m_allowedForcefulBans = true; |
88 | private UUID DefaultGodParcelGroup; | ||
89 | private string DefaultGodParcelName; | ||
88 | 90 | ||
89 | // caches ExtendedLandData | 91 | // caches ExtendedLandData |
90 | private Cache parcelInfoCache; | 92 | private Cache parcelInfoCache; |
@@ -99,6 +101,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
99 | 101 | ||
100 | public void Initialise(IConfigSource source) | 102 | public void Initialise(IConfigSource source) |
101 | { | 103 | { |
104 | IConfig cnf = source.Configs["LandManagement"]; | ||
105 | if (cnf != null) | ||
106 | { | ||
107 | DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
108 | DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
109 | } | ||
102 | } | 110 | } |
103 | 111 | ||
104 | public void AddRegion(Scene scene) | 112 | public void AddRegion(Scene scene) |
@@ -350,7 +358,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
350 | { | 358 | { |
351 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | 359 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) |
352 | { | 360 | { |
353 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | 361 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) |
354 | { | 362 | { |
355 | SendYouAreBannedNotice(avatar); | 363 | SendYouAreBannedNotice(avatar); |
356 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 364 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); |
@@ -647,7 +655,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
647 | int x; | 655 | int x; |
648 | int y; | 656 | int y; |
649 | 657 | ||
650 | if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) | 658 | if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0) |
651 | return null; | 659 | return null; |
652 | 660 | ||
653 | try | 661 | try |
@@ -990,6 +998,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
990 | //Owner Flag | 998 | //Owner Flag |
991 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | 999 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); |
992 | } | 1000 | } |
1001 | else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||
1002 | { | ||
1003 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP); | ||
1004 | } | ||
993 | else if (currentParcelBlock.LandData.SalePrice > 0 && | 1005 | else if (currentParcelBlock.LandData.SalePrice > 0 && |
994 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | 1006 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || |
995 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | 1007 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) |
@@ -1292,18 +1304,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1292 | 1304 | ||
1293 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1305 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1294 | { | 1306 | { |
1295 | for (int i = 0; i < data.Count; i++) | 1307 | lock (m_landList) |
1296 | { | 1308 | { |
1297 | IncomingLandObjectFromStorage(data[i]); | 1309 | //Remove all the land objects in the sim and then process our new data |
1310 | foreach (int n in m_landList.Keys) | ||
1311 | { | ||
1312 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1313 | } | ||
1314 | m_landIDList.Initialize(); | ||
1315 | m_landList.Clear(); | ||
1316 | |||
1317 | for (int i = 0; i < data.Count; i++) | ||
1318 | { | ||
1319 | IncomingLandObjectFromStorage(data[i]); | ||
1320 | } | ||
1298 | } | 1321 | } |
1299 | } | 1322 | } |
1300 | 1323 | ||
1301 | public void IncomingLandObjectFromStorage(LandData data) | 1324 | public void IncomingLandObjectFromStorage(LandData data) |
1302 | { | 1325 | { |
1326 | |||
1303 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1327 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1304 | new_land.LandData = data.Copy(); | 1328 | new_land.LandData = data.Copy(); |
1305 | new_land.SetLandBitmapFromByteArray(); | 1329 | new_land.SetLandBitmapFromByteArray(); |
1306 | AddLandObject(new_land); | 1330 | AddLandObject(new_land); |
1331 | new_land.SendLandUpdateToAvatarsOverMe(); | ||
1307 | } | 1332 | } |
1308 | 1333 | ||
1309 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1334 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
@@ -1576,5 +1601,321 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1576 | 1601 | ||
1577 | UpdateLandObject(localID, land.LandData); | 1602 | UpdateLandObject(localID, land.LandData); |
1578 | } | 1603 | } |
1604 | |||
1605 | public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | ||
1606 | { | ||
1607 | ILandObject land = null; | ||
1608 | List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels(); | ||
1609 | foreach (ILandObject landObject in Land) | ||
1610 | { | ||
1611 | if (landObject.LandData.LocalID == landID) | ||
1612 | { | ||
1613 | land = landObject; | ||
1614 | } | ||
1615 | } | ||
1616 | land.DeedToGroup(DefaultGodParcelGroup); | ||
1617 | land.LandData.Name = DefaultGodParcelName; | ||
1618 | land.SendLandUpdateToAvatarsOverMe(); | ||
1619 | } | ||
1620 | |||
1621 | private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID) | ||
1622 | { | ||
1623 | ScenePresence SP; | ||
1624 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP); | ||
1625 | List<SceneObjectGroup> returns = new List<SceneObjectGroup>(); | ||
1626 | if (SP.GodLevel != 0) | ||
1627 | { | ||
1628 | if (flags == 0) //All parcels, scripted or not | ||
1629 | { | ||
1630 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1631 | { | ||
1632 | if (e.OwnerID == targetID) | ||
1633 | { | ||
1634 | returns.Add(e); | ||
1635 | } | ||
1636 | } | ||
1637 | ); | ||
1638 | } | ||
1639 | if (flags == 4) //All parcels, scripted object | ||
1640 | { | ||
1641 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1642 | { | ||
1643 | if (e.OwnerID == targetID) | ||
1644 | { | ||
1645 | if (e.scriptScore >= 0.01) | ||
1646 | { | ||
1647 | returns.Add(e); | ||
1648 | } | ||
1649 | } | ||
1650 | } | ||
1651 | ); | ||
1652 | } | ||
1653 | if (flags == 4) //not target parcel, scripted object | ||
1654 | { | ||
1655 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1656 | { | ||
1657 | if (e.OwnerID == targetID) | ||
1658 | { | ||
1659 | ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y); | ||
1660 | if (landobject.LandData.OwnerID != e.OwnerID) | ||
1661 | { | ||
1662 | if (e.scriptScore >= 0.01) | ||
1663 | { | ||
1664 | returns.Add(e); | ||
1665 | } | ||
1666 | } | ||
1667 | } | ||
1668 | } | ||
1669 | ); | ||
1670 | } | ||
1671 | foreach (SceneObjectGroup ol in returns) | ||
1672 | { | ||
1673 | ReturnObject(ol, client); | ||
1674 | } | ||
1675 | } | ||
1676 | } | ||
1677 | public void ReturnObject(SceneObjectGroup obj, IClientAPI client) | ||
1678 | { | ||
1679 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | ||
1680 | objs[0] = obj; | ||
1681 | ((Scene)client.Scene).returnObjects(objs, client.AgentId); | ||
1682 | } | ||
1683 | |||
1684 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
1685 | |||
1686 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1687 | { | ||
1688 | ScenePresence targetAvatar = null; | ||
1689 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1690 | ScenePresence parcelManager = null; | ||
1691 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1692 | System.Threading.Timer Timer; | ||
1693 | |||
1694 | if (targetAvatar.GodLevel == 0) | ||
1695 | { | ||
1696 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1697 | if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land)) | ||
1698 | return; | ||
1699 | if (flags == 0) | ||
1700 | { | ||
1701 | targetAvatar.AllowMovement = false; | ||
1702 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world."); | ||
1703 | parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen."); | ||
1704 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
1705 | Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0); | ||
1706 | Timers.Add(targetAvatar.UUID, Timer); | ||
1707 | } | ||
1708 | else | ||
1709 | { | ||
1710 | targetAvatar.AllowMovement = true; | ||
1711 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you."); | ||
1712 | parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen."); | ||
1713 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1714 | Timers.Remove(targetAvatar.UUID); | ||
1715 | Timer.Dispose(); | ||
1716 | } | ||
1717 | } | ||
1718 | } | ||
1719 | private void OnEndParcelFrozen(object avatar) | ||
1720 | { | ||
1721 | ScenePresence targetAvatar = (ScenePresence)avatar; | ||
1722 | targetAvatar.AllowMovement = true; | ||
1723 | System.Threading.Timer Timer; | ||
1724 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1725 | Timers.Remove(targetAvatar.UUID); | ||
1726 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); | ||
1727 | } | ||
1728 | |||
1729 | |||
1730 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1731 | { | ||
1732 | ScenePresence targetAvatar = null; | ||
1733 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1734 | ScenePresence parcelManager = null; | ||
1735 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1736 | //Just eject | ||
1737 | if (flags == 0) | ||
1738 | { | ||
1739 | if (targetAvatar.GodLevel == 0) | ||
1740 | { | ||
1741 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1742 | if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land)) | ||
1743 | return; | ||
1744 | |||
1745 | Vector3 position = new Vector3(0, 0, 0); | ||
1746 | List<ILandObject> allParcels = new List<ILandObject>(); | ||
1747 | allParcels = AllParcels(); | ||
1748 | if (allParcels.Count != 1) | ||
1749 | { | ||
1750 | foreach (ILandObject parcel in allParcels) | ||
1751 | { | ||
1752 | if (parcel.LandData.GlobalID != land.LandData.GlobalID) | ||
1753 | { | ||
1754 | if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true) | ||
1755 | { | ||
1756 | for (int x = 1; x <= Constants.RegionSize; x += 2) | ||
1757 | { | ||
1758 | for (int y = 1; y <= Constants.RegionSize; y += 2) | ||
1759 | { | ||
1760 | if (parcel.ContainsPoint(x, y)) | ||
1761 | { | ||
1762 | position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z); | ||
1763 | targetAvatar.TeleportWithMomentum(position); | ||
1764 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1765 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1766 | return; | ||
1767 | } | ||
1768 | } | ||
1769 | } | ||
1770 | } | ||
1771 | } | ||
1772 | } | ||
1773 | } | ||
1774 | Vector3 targetVector; | ||
1775 | if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y) | ||
1776 | { | ||
1777 | if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize) | ||
1778 | { | ||
1779 | targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1780 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1781 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1782 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1783 | return; | ||
1784 | } | ||
1785 | else | ||
1786 | { | ||
1787 | targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1788 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1789 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1790 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1791 | return; | ||
1792 | } | ||
1793 | } | ||
1794 | else | ||
1795 | { | ||
1796 | if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize) | ||
1797 | { | ||
1798 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ; | ||
1799 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1800 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1801 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1802 | return; | ||
1803 | } | ||
1804 | else | ||
1805 | { | ||
1806 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ; | ||
1807 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1808 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1809 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1810 | return; | ||
1811 | } | ||
1812 | } | ||
1813 | } | ||
1814 | } | ||
1815 | //Eject and ban | ||
1816 | if (flags == 1) | ||
1817 | { | ||
1818 | if (targetAvatar.GodLevel == 0) | ||
1819 | { | ||
1820 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1821 | if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land)) | ||
1822 | return; | ||
1823 | |||
1824 | Vector3 position = new Vector3(0, 0, 0); | ||
1825 | List<ILandObject> allParcels = new List<ILandObject>(); | ||
1826 | allParcels = AllParcels(); | ||
1827 | if (allParcels.Count != 1) | ||
1828 | { | ||
1829 | foreach (ILandObject parcel in allParcels) | ||
1830 | { | ||
1831 | if (parcel.LandData.GlobalID != land.LandData.GlobalID) | ||
1832 | { | ||
1833 | if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true) | ||
1834 | { | ||
1835 | for (int x = 1; x <= Constants.RegionSize; x += 2) | ||
1836 | { | ||
1837 | for (int y = 1; y <= Constants.RegionSize; y += 2) | ||
1838 | { | ||
1839 | if (parcel.ContainsPoint(x, y)) | ||
1840 | { | ||
1841 | position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z); | ||
1842 | targetAvatar.TeleportWithMomentum(position); | ||
1843 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1844 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1845 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1846 | entry.AgentID = targetAvatar.UUID; | ||
1847 | entry.Flags = AccessList.Ban; | ||
1848 | entry.Time = new DateTime(); | ||
1849 | land.LandData.ParcelAccessList.Add(entry); | ||
1850 | return; | ||
1851 | } | ||
1852 | } | ||
1853 | } | ||
1854 | } | ||
1855 | } | ||
1856 | } | ||
1857 | } | ||
1858 | Vector3 targetVector; | ||
1859 | if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y) | ||
1860 | { | ||
1861 | if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize) | ||
1862 | { | ||
1863 | targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1864 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1865 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1866 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1867 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1868 | entry.AgentID = targetAvatar.UUID; | ||
1869 | entry.Flags = AccessList.Ban; | ||
1870 | entry.Time = new DateTime(); | ||
1871 | land.LandData.ParcelAccessList.Add(entry); | ||
1872 | return; | ||
1873 | } | ||
1874 | else | ||
1875 | { | ||
1876 | targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1877 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1878 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1879 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1880 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1881 | entry.AgentID = targetAvatar.UUID; | ||
1882 | entry.Flags = AccessList.Ban; | ||
1883 | entry.Time = new DateTime(); | ||
1884 | land.LandData.ParcelAccessList.Add(entry); | ||
1885 | return; | ||
1886 | } | ||
1887 | } | ||
1888 | else | ||
1889 | { | ||
1890 | if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize) | ||
1891 | { | ||
1892 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ; | ||
1893 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1894 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1895 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1896 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1897 | entry.AgentID = targetAvatar.UUID; | ||
1898 | entry.Flags = AccessList.Ban; | ||
1899 | entry.Time = new DateTime(); | ||
1900 | land.LandData.ParcelAccessList.Add(entry); | ||
1901 | return; | ||
1902 | } | ||
1903 | else | ||
1904 | { | ||
1905 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ; | ||
1906 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1907 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1908 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1909 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1910 | entry.AgentID = targetAvatar.UUID; | ||
1911 | entry.Flags = AccessList.Ban; | ||
1912 | entry.Time = new DateTime(); | ||
1913 | land.LandData.ParcelAccessList.Add(entry); | ||
1914 | return; | ||
1915 | } | ||
1916 | } | ||
1917 | } | ||
1918 | } | ||
1919 | } | ||
1579 | } | 1920 | } |
1580 | } | 1921 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index d87352f..d0517b7 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -288,6 +288,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
288 | return false; | 288 | return false; |
289 | } | 289 | } |
290 | 290 | ||
291 | public bool HasGroupAccess(UUID avatar) | ||
292 | { | ||
293 | if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) | ||
294 | { | ||
295 | ScenePresence sp; | ||
296 | if (!m_scene.TryGetScenePresence(avatar, out sp)) | ||
297 | return false; | ||
298 | |||
299 | if (!sp.ControllingClient.IsGroupMember(LandData.GroupID)) | ||
300 | return false; | ||
301 | |||
302 | return true; | ||
303 | } | ||
304 | return false; | ||
305 | } | ||
306 | |||
291 | public bool IsBannedFromLand(UUID avatar) | 307 | public bool IsBannedFromLand(UUID avatar) |
292 | { | 308 | { |
293 | if (m_scene.Permissions.IsAdministrator(avatar)) | 309 | if (m_scene.Permissions.IsAdministrator(avatar)) |
@@ -324,10 +340,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
324 | //If they are not on the access list and are not the owner | 340 | //If they are not on the access list and are not the owner |
325 | if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) | 341 | if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) |
326 | { | 342 | { |
327 | //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel | 343 | if (!HasGroupAccess(avatar)) |
328 | return true; | 344 | { |
345 | //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel | ||
346 | return true; | ||
347 | } | ||
329 | } | 348 | } |
330 | } | 349 | } |
350 | |||
331 | return false; | 351 | return false; |
332 | } | 352 | } |
333 | 353 | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f5f3839..289741f 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
412 | 412 | ||
413 | public string Name | 413 | public string Name |
414 | { | 414 | { |
415 | get { return "PermissionsModule"; } | 415 | get { return "DefaultPermissionsModule"; } |
416 | } | 416 | } |
417 | 417 | ||
418 | public bool IsSharedModule | 418 | public bool IsSharedModule |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 25d73c2..4611352 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -549,6 +549,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
549 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 549 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
550 | m_scene.SaveTerrain(); | 550 | m_scene.SaveTerrain(); |
551 | 551 | ||
552 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
553 | |||
552 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 554 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
553 | //m_scene.CreateTerrainTexture(true); | 555 | //m_scene.CreateTerrainTexture(true); |
554 | } | 556 | } |