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-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs20
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs8
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs90
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs556
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1050
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs5
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs8
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs26
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs86
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs85
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs61
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs318
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs203
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs83
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs36
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs51
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs97
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs101
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs436
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs237
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs258
45 files changed, 2519 insertions, 1443 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index d9b0eff..732781a 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Drawing;
30using System.IO; 31using System.IO;
31using System.Reflection; 32using System.Reflection;
32using System.Text; 33using System.Text;
@@ -182,6 +183,25 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
182 return DoJ2KDecode(assetID, j2kData, out layers, out components); 183 return DoJ2KDecode(assetID, j2kData, out layers, out components);
183 } 184 }
184 185
186 public Image DecodeToImage(byte[] j2kData)
187 {
188 if (m_useCSJ2K)
189 return J2kImage.FromBytes(j2kData);
190 else
191 {
192 ManagedImage mimage;
193 Image image;
194 if (OpenJPEG.DecodeToImage(j2kData, out mimage, out image))
195 {
196 mimage = null;
197 return image;
198 }
199 else
200 return null;
201 }
202 }
203
204
185 #endregion IJ2KDecoder 205 #endregion IJ2KDecoder
186 206
187 /// <summary> 207 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e40caec..9b0e1f4 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -194,6 +194,14 @@ namespace OpenSim.Region.CoreModules.Asset
194 194
195 #region IImprovedAssetCache Members 195 #region IImprovedAssetCache Members
196 196
197 public bool Check(string id)
198 {
199 AssetBase asset;
200
201 // XXX:This is probably not an efficient implementation.
202 return m_cache.TryGetValue(id, out asset);
203 }
204
197 /// <summary> 205 /// <summary>
198 /// Cache asset. 206 /// Cache asset.
199 /// </summary> 207 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 9742a5c..f720748 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -112,6 +112,11 @@ namespace OpenSim.Region.CoreModules.Asset
112 //////////////////////////////////////////////////////////// 112 ////////////////////////////////////////////////////////////
113 // IImprovedAssetCache 113 // IImprovedAssetCache
114 // 114 //
115 public bool Check(string id)
116 {
117 // XXX This is probably not an efficient implementation.
118 return Get(id) != null;
119 }
115 120
116 public void Cache(AssetBase asset) 121 public void Cache(AssetBase asset)
117 { 122 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 08d4fc0..b270de9 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -248,23 +248,32 @@ namespace OpenSim.Region.CoreModules.Asset
248 248
249 private void UpdateFileCache(string key, AssetBase asset) 249 private void UpdateFileCache(string key, AssetBase asset)
250 { 250 {
251 string filename = GetFileName(asset.ID); 251 string filename = GetFileName(key);
252 252
253 try 253 try
254 { 254 {
255 // If the file is already cached just update access time. 255 // If the file is already cached, don't cache it, just touch it so access time is updated
256 if (File.Exists(filename)) 256 if (File.Exists(filename))
257 { 257 {
258 lock (m_CurrentlyWriting) 258 // We don't really want to know about sharing
259 // violations here. If the file is locked, then
260 // the other thread has updated the time for us.
261 try
259 { 262 {
260 if (!m_CurrentlyWriting.Contains(filename)) 263 lock (m_CurrentlyWriting)
261 File.SetLastAccessTime(filename, DateTime.Now); 264 {
265 if (!m_CurrentlyWriting.Contains(filename))
266 File.SetLastAccessTime(filename, DateTime.Now);
267 }
262 } 268 }
263 } 269 catch
264 else 270 {
271 }
272 }
273 else
265 { 274 {
266 // Once we start writing, make sure we flag that we're writing 275 // Once we start writing, make sure we flag that we're writing
267 // that object to the cache so that we don't try to write the 276 // that object to the cache so that we don't try to write the
268 // same file multiple times. 277 // same file multiple times.
269 lock (m_CurrentlyWriting) 278 lock (m_CurrentlyWriting)
270 { 279 {
@@ -276,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Asset
276 else 285 else
277 { 286 {
278 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); 287 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
279 } 288 }
280 289
281#else 290#else
282 if (m_CurrentlyWriting.Contains(filename)) 291 if (m_CurrentlyWriting.Contains(filename))
@@ -288,6 +297,7 @@ namespace OpenSim.Region.CoreModules.Asset
288 m_CurrentlyWriting.Add(filename); 297 m_CurrentlyWriting.Add(filename);
289 } 298 }
290#endif 299#endif
300
291 } 301 }
292 302
293 Util.FireAndForget( 303 Util.FireAndForget(
@@ -296,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Asset
296 } 306 }
297 catch (Exception e) 307 catch (Exception e)
298 { 308 {
299 m_log.WarnFormat( 309 m_log.ErrorFormat(
300 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", 310 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
301 asset.ID, e.Message, e.StackTrace); 311 asset.ID, e.Message, e.StackTrace);
302 } 312 }
@@ -332,6 +342,11 @@ namespace OpenSim.Region.CoreModules.Asset
332 return asset; 342 return asset;
333 } 343 }
334 344
345 private bool CheckFromMemoryCache(string id)
346 {
347 return m_MemoryCache.Contains(id);
348 }
349
335 /// <summary> 350 /// <summary>
336 /// Try to get an asset from the file cache. 351 /// Try to get an asset from the file cache.
337 /// </summary> 352 /// </summary>
@@ -369,15 +384,16 @@ namespace OpenSim.Region.CoreModules.Asset
369 384
370 if (File.Exists(filename)) 385 if (File.Exists(filename))
371 { 386 {
372 FileStream stream = null;
373 try 387 try
374 { 388 {
375 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); 389 using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
376 BinaryFormatter bformatter = new BinaryFormatter(); 390 {
391 BinaryFormatter bformatter = new BinaryFormatter();
377 392
378 asset = (AssetBase)bformatter.Deserialize(stream); 393 asset = (AssetBase)bformatter.Deserialize(stream);
379 394
380 m_DiskHits++; 395 m_DiskHits++;
396 }
381 } 397 }
382 catch (System.Runtime.Serialization.SerializationException e) 398 catch (System.Runtime.Serialization.SerializationException e)
383 { 399 {
@@ -397,14 +413,36 @@ namespace OpenSim.Region.CoreModules.Asset
397 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", 413 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
398 filename, id, e.Message, e.StackTrace); 414 filename, id, e.Message, e.StackTrace);
399 } 415 }
400 finally 416 }
417
418 return asset;
419 }
420
421 private bool CheckFromFileCache(string id)
422 {
423 bool found = false;
424
425 string filename = GetFileName(id);
426
427 if (File.Exists(filename))
428 {
429 try
401 { 430 {
402 if (stream != null) 431 using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
403 stream.Close(); 432 {
433 if (stream != null)
434 found = true;
435 }
436 }
437 catch (Exception e)
438 {
439 m_log.ErrorFormat(
440 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
441 filename, id, e.Message, e.StackTrace);
404 } 442 }
405 } 443 }
406 444
407 return asset; 445 return found;
408 } 446 }
409 447
410 public AssetBase Get(string id) 448 public AssetBase Get(string id)
@@ -434,6 +472,16 @@ namespace OpenSim.Region.CoreModules.Asset
434 return asset; 472 return asset;
435 } 473 }
436 474
475 public bool Check(string id)
476 {
477 if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
478 return true;
479
480 if (m_FileCacheEnabled && CheckFromFileCache(id))
481 return true;
482 return false;
483 }
484
437 public AssetBase GetCached(string id) 485 public AssetBase GetCached(string id)
438 { 486 {
439 return Get(id); 487 return Get(id);
@@ -723,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Asset
723 UuidGatherer gatherer = new UuidGatherer(m_AssetService); 771 UuidGatherer gatherer = new UuidGatherer(m_AssetService);
724 772
725 HashSet<UUID> uniqueUuids = new HashSet<UUID>(); 773 HashSet<UUID> uniqueUuids = new HashSet<UUID>();
726 Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>(); 774 Dictionary<UUID, sbyte> assets = new Dictionary<UUID, sbyte>();
727 775
728 foreach (Scene s in m_Scenes) 776 foreach (Scene s in m_Scenes)
729 { 777 {
@@ -746,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Asset
746 else if (storeUncached) 794 else if (storeUncached)
747 { 795 {
748 AssetBase cachedAsset = m_AssetService.Get(assetID.ToString()); 796 AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
749 if (cachedAsset == null && assets[assetID] != AssetType.Unknown) 797 if (cachedAsset == null && assets[assetID] != (sbyte)AssetType.Unknown)
750 m_log.DebugFormat( 798 m_log.DebugFormat(
751 "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets", 799 "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
752 assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name); 800 assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 9592ca0..5f76ac2 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
115 // IImprovedAssetCache 115 // IImprovedAssetCache
116 // 116 //
117 117
118 public bool Check(string id)
119 {
120 return m_Cache.Contains(id);
121 }
122
118 public void Cache(AssetBase asset) 123 public void Cache(AssetBase asset)
119 { 124 {
120 if (asset != null) 125 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index aea768e..09cc998 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -145,33 +145,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
145 /// <param name="sp"></param> 145 /// <param name="sp"></param>
146 /// <param name="texture"></param> 146 /// <param name="texture"></param>
147 /// <param name="visualParam"></param> 147 /// <param name="visualParam"></param>
148 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) 148 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
149 { 149 {
150 DoSetAppearance(sp, appearance.Texture, appearance.VisualParams, new List<CachedTextureRequestArg>()); 150 SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
151 } 151 }
152 152
153 /// <summary> 153
154 /// Set appearance data (texture asset IDs and slider settings) 154 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
155 /// </summary>
156 /// <param name="sp"></param>
157 /// <param name="texture"></param>
158 /// <param name="visualParam"></param>
159 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
160 { 155 {
161 DoSetAppearance(sp, textureEntry, visualParams, new List<CachedTextureRequestArg>()); 156 float oldoff = sp.Appearance.AvatarFeetOffset;
157 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
158
159 SetAppearance(sp, textureEntry, visualParams, cacheItems);
160 sp.Appearance.SetSize(avSize);
161
162 float off = sp.Appearance.AvatarFeetOffset;
163 Vector3 box = sp.Appearance.AvatarBoxSize;
164 if (oldoff != off || oldbox != box)
165 ((ScenePresence)sp).SetSize(box, off);
162 } 166 }
163 167
164 /// <summary> 168 /// <summary>
165 /// Set appearance data (texture asset IDs and slider settings) 169 /// Set appearance data (texture asset IDs and slider settings)
166 /// </summary> 170 /// </summary>
167 /// <param name="sp"></param> 171 /// <param name="sp"></param>
168 /// <param name="texture"></param> 172 /// <param name="texture"></param>
169 /// <param name="visualParam"></param> 173 /// <param name="visualParam"></param>
170 protected void DoSetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) 174 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
171 { 175 {
172 // m_log.DebugFormat( 176// m_log.DebugFormat(
173 // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", 177// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
174 // sp.Name, textureEntry, visualParams); 178// sp.Name, textureEntry, visualParams);
175 179
176 // TODO: This is probably not necessary any longer, just assume the 180 // TODO: This is probably not necessary any longer, just assume the
177 // textureEntry set implies that the appearance transaction is complete 181 // textureEntry set implies that the appearance transaction is complete
@@ -190,36 +194,38 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
190 // m_log.DebugFormat( 194 // m_log.DebugFormat(
191 // "[AVFACTORY]: Setting visual params for {0} to {1}", 195 // "[AVFACTORY]: Setting visual params for {0} to {1}",
192 // client.Name, string.Join(", ", visualParamsStrings)); 196 // client.Name, string.Join(", ", visualParamsStrings));
193 197/*
194 float oldHeight = sp.Appearance.AvatarHeight; 198 float oldHeight = sp.Appearance.AvatarHeight;
195 changed = sp.Appearance.SetVisualParams(visualParams); 199 changed = sp.Appearance.SetVisualParams(visualParams);
196 200
197 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 201 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
198 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 202 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
199 } 203 */
204// float oldoff = sp.Appearance.AvatarFeetOffset;
205// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
206 changed = sp.Appearance.SetVisualParams(visualParams);
207// float off = sp.Appearance.AvatarFeetOffset;
208// Vector3 box = sp.Appearance.AvatarBoxSize;
209// if(oldoff != off || oldbox != box)
210// ((ScenePresence)sp).SetSize(box,off);
200 211
212 }
213
201 // Process the baked texture array 214 // Process the baked texture array
202 if (textureEntry != null) 215 if (textureEntry != null)
203 { 216 {
204 // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 217 m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
205 // WriteBakedTexturesReport(sp, m_log.DebugFormat); 218
219// WriteBakedTexturesReport(sp, m_log.DebugFormat);
206 220
207 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 221 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
208 222
209 // WriteBakedTexturesReport(sp, m_log.DebugFormat); 223// WriteBakedTexturesReport(sp, m_log.DebugFormat);
210 224
211 // If bake textures are missing and this is not an NPC, request a rebake from client 225 // If bake textures are missing and this is not an NPC, request a rebake from client
212 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) 226 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
213 RequestRebake(sp, true); 227 RequestRebake(sp, true);
214 228
215 // Save the wearble hashes in the appearance
216 sp.Appearance.ResetTextureHashes();
217 if (m_reusetextures)
218 {
219 foreach (CachedTextureRequestArg arg in hashes)
220 sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID);
221 }
222
223 // This appears to be set only in the final stage of the appearance 229 // This appears to be set only in the final stage of the appearance
224 // update transaction. In theory, we should be able to do an immediate 230 // update transaction. In theory, we should be able to do an immediate
225 // appearance send and save here. 231 // appearance send and save here.
@@ -253,13 +259,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
253 259
254 public bool SendAppearance(UUID agentId) 260 public bool SendAppearance(UUID agentId)
255 { 261 {
256 // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); 262// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
257 263
258 ScenePresence sp = m_scene.GetScenePresence(agentId); 264 ScenePresence sp = m_scene.GetScenePresence(agentId);
259 if (sp == null) 265 if (sp == null)
260 { 266 {
261 // This is expected if the user has gone away. 267 // This is expected if the user has gone away.
262 // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); 268// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
263 return false; 269 return false;
264 } 270 }
265 271
@@ -277,6 +283,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
277 return GetBakedTextureFaces(sp); 283 return GetBakedTextureFaces(sp);
278 } 284 }
279 285
286 public WearableCacheItem[] GetCachedItems(UUID agentId)
287 {
288 ScenePresence sp = m_scene.GetScenePresence(agentId);
289 WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
290 //foreach (WearableCacheItem item in items)
291 //{
292
293 //}
294 return items;
295 }
296
280 public bool SaveBakedTextures(UUID agentId) 297 public bool SaveBakedTextures(UUID agentId)
281 { 298 {
282 ScenePresence sp = m_scene.GetScenePresence(agentId); 299 ScenePresence sp = m_scene.GetScenePresence(agentId);
@@ -336,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
336 /// <param name="agentId"></param> 353 /// <param name="agentId"></param>
337 public void QueueAppearanceSend(UUID agentid) 354 public void QueueAppearanceSend(UUID agentid)
338 { 355 {
339 // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); 356// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
340 357
341 // 10000 ticks per millisecond, 1000 milliseconds per second 358 // 10000 ticks per millisecond, 1000 milliseconds per second
342 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); 359 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
@@ -349,7 +366,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
349 366
350 public void QueueAppearanceSave(UUID agentid) 367 public void QueueAppearanceSave(UUID agentid)
351 { 368 {
352 // m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid); 369// m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid);
353 370
354 // 10000 ticks per millisecond, 1000 milliseconds per second 371 // 10000 ticks per millisecond, 1000 milliseconds per second
355 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000); 372 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000);
@@ -363,6 +380,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
363 public bool ValidateBakedTextureCache(IScenePresence sp) 380 public bool ValidateBakedTextureCache(IScenePresence sp)
364 { 381 {
365 bool defonly = true; // are we only using default textures 382 bool defonly = true; // are we only using default textures
383 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
384 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
385 WearableCacheItem[] wearableCache = null;
386
387 // Cache wearable data for teleport.
388 // Only makes sense if there's a bake module and a cache module
389 if (bakedModule != null && cache != null)
390 {
391 try
392 {
393 wearableCache = bakedModule.Get(sp.UUID);
394 }
395 catch (Exception)
396 {
397
398 }
399 if (wearableCache != null)
400 {
401 for (int i = 0; i < wearableCache.Length; i++)
402 {
403 cache.Cache(wearableCache[i].TextureAsset);
404 }
405 }
406 }
407 /*
408 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
409 if (invService.GetRootFolder(userID) != null)
410 {
411 WearableCacheItem[] wearableCache = null;
412 if (bakedModule != null)
413 {
414 try
415 {
416 wearableCache = bakedModule.Get(userID);
417 appearance.WearableCacheItems = wearableCache;
418 appearance.WearableCacheItemsDirty = false;
419 foreach (WearableCacheItem item in wearableCache)
420 {
421 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
422 }
423 }
424 catch (Exception)
425 {
426
427 }
428 }
429 */
366 430
367 // Process the texture entry 431 // Process the texture entry
368 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 432 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -370,13 +434,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
370 int idx = AvatarAppearance.BAKE_INDICES[i]; 434 int idx = AvatarAppearance.BAKE_INDICES[i];
371 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 435 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
372 436
373 // if there is no texture entry, skip it 437 // No face, so lets check our baked service cache, teleport or login.
374 if (face == null) 438 if (face == null)
375 continue; 439 {
440 if (wearableCache != null)
441 {
442 // If we find the an appearance item, set it as the textureentry and the face
443 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
444 if (searchitem != null)
445 {
446 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
447 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
448 face = sp.Appearance.Texture.FaceTextures[idx];
449 }
450 else
451 {
452 // if there is no texture entry and no baked cache, skip it
453 continue;
454 }
455 }
456 else
457 {
458 //No texture entry face and no cache. Skip this face.
459 continue;
460 }
461 }
462
376 463
377 // m_log.DebugFormat( 464// m_log.DebugFormat(
378 // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 465// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
379 // face.TextureID, idx, client.Name, client.AgentId); 466// face.TextureID, idx, client.Name, client.AgentId);
380 467
381 // if the texture is one of the "defaults" then skip it 468 // if the texture is one of the "defaults" then skip it
382 // this should probably be more intelligent (skirt texture doesnt matter 469 // this should probably be more intelligent (skirt texture doesnt matter
@@ -387,11 +474,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
387 474
388 defonly = false; // found a non-default texture reference 475 defonly = false; // found a non-default texture reference
389 476
390 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 477 if (cache != null)
391 return false; 478 {
479 if (!cache.Check(face.TextureID.ToString()))
480 return false;
481 }
482 else
483 {
484 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
485 return false;
486 }
392 } 487 }
393 488
394 // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 489// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
395 490
396 // If we only found default textures, then the appearance is not cached 491 // If we only found default textures, then the appearance is not cached
397 return (defonly ? false : true); 492 return (defonly ? false : true);
@@ -400,6 +495,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
400 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 495 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
401 { 496 {
402 int texturesRebaked = 0; 497 int texturesRebaked = 0;
498 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
403 499
404 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 500 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
405 { 501 {
@@ -410,9 +506,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
410 if (face == null) 506 if (face == null)
411 continue; 507 continue;
412 508
413 // m_log.DebugFormat( 509// m_log.DebugFormat(
414 // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 510// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
415 // face.TextureID, idx, client.Name, client.AgentId); 511// face.TextureID, idx, client.Name, client.AgentId);
416 512
417 // if the texture is one of the "defaults" then skip it 513 // if the texture is one of the "defaults" then skip it
418 // this should probably be more intelligent (skirt texture doesnt matter 514 // this should probably be more intelligent (skirt texture doesnt matter
@@ -423,21 +519,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
423 519
424 if (missingTexturesOnly) 520 if (missingTexturesOnly)
425 { 521 {
426 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 522 if (cache != null)
427 { 523 {
428 continue; 524 if (cache.Check(face.TextureID.ToString()))
525 continue;
526 else
527 {
528 m_log.DebugFormat(
529 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
530 face.TextureID, idx, sp.Name);
531 }
429 } 532 }
430 else 533 else
431 { 534 {
432 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 535 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
433 // grid asset service (which means that they are not available to the new region and so have 536 {
434 // to be re-requested from the client). 537 continue;
435 // 538 }
436 // The only available core OpenSimulator behaviour right now 539
437 // is not to store these textures, temporarily or otherwise. 540 else
438 m_log.DebugFormat( 541 {
439 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 542 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
440 face.TextureID, idx, sp.Name); 543 // grid asset service (which means that they are not available to the new region and so have
544 // to be re-requested from the client).
545 //
546 // The only available core OpenSimulator behaviour right now
547 // is not to store these textures, temporarily or otherwise.
548 m_log.DebugFormat(
549 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
550 face.TextureID, idx, sp.Name);
551 }
441 } 552 }
442 } 553 }
443 else 554 else
@@ -476,9 +587,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
476 if (bakeType == BakeType.Unknown) 587 if (bakeType == BakeType.Unknown)
477 continue; 588 continue;
478 589
479 // m_log.DebugFormat( 590// m_log.DebugFormat(
480 // "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}", 591// "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}",
481 // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 592// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
482 593
483 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 594 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
484 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture 595 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
@@ -502,7 +613,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
502 UUID avatarID = kvp.Key; 613 UUID avatarID = kvp.Key;
503 long sendTime = kvp.Value; 614 long sendTime = kvp.Value;
504 615
505 // m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now); 616// m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now);
506 617
507 if (sendTime < now) 618 if (sendTime < now)
508 { 619 {
@@ -548,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
548 if (sp == null) 659 if (sp == null)
549 { 660 {
550 // This is expected if the user has gone away. 661 // This is expected if the user has gone away.
551 // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 662// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
552 return; 663 return;
553 } 664 }
554 665
555 // m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid); 666// m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid);
556 667
557 // This could take awhile since it needs to pull inventory 668 // This could take awhile since it needs to pull inventory
558 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape 669 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape
@@ -579,26 +690,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
579 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 690 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
580 { 691 {
581 IInventoryService invService = m_scene.InventoryService; 692 IInventoryService invService = m_scene.InventoryService;
582 693 bool resetwearable = false;
583 if (invService.GetRootFolder(userID) != null) 694 if (invService.GetRootFolder(userID) != null)
584 { 695 {
585 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 696 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
586 { 697 {
587 for (int j = 0; j < appearance.Wearables[i].Count; j++) 698 for (int j = 0; j < appearance.Wearables[i].Count; j++)
588 { 699 {
700 // Check if the default wearables are not set
589 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 701 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
702 {
703 switch ((WearableType) i)
704 {
705 case WearableType.Eyes:
706 case WearableType.Hair:
707 case WearableType.Shape:
708 case WearableType.Skin:
709 //case WearableType.Underpants:
710 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
711 resetwearable = true;
712 m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
713 resetwearable = true;
714 break;
715
716 }
590 continue; 717 continue;
718 }
591 719
592 // Ignore ruth's assets 720 // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1
593 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 721 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
722 {
723 switch ((WearableType)i)
724 {
725 case WearableType.Eyes:
726 case WearableType.Hair:
727 case WearableType.Shape:
728 case WearableType.Skin:
729 //case WearableType.Underpants:
730 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
731
732 m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
733 resetwearable = true;
734 break;
735
736 }
594 continue; 737 continue;
595 738 }
739
596 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 740 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
597 baseItem = invService.GetItem(baseItem); 741 baseItem = invService.GetItem(baseItem);
598 742
599 if (baseItem != null) 743 if (baseItem != null)
600 { 744 {
601 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); 745 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
746 int unmodifiedWearableIndexForClosure = i;
747 m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
748 delegate(string x, object y, AssetBase z)
749 {
750 if (z == null)
751 {
752 TryAndRepairBrokenWearable(
753 (WearableType)unmodifiedWearableIndexForClosure, invService,
754 userID, appearance);
755 }
756 });
602 } 757 }
603 else 758 else
604 { 759 {
@@ -606,17 +761,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
606 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 761 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
607 appearance.Wearables[i][j].ItemID, (WearableType)i); 762 appearance.Wearables[i][j].ItemID, (WearableType)i);
608 763
609 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 764 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
765 resetwearable = true;
766
610 } 767 }
611 } 768 }
612 } 769 }
770
771 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
772 if (appearance.Wearables[(int) WearableType.Eyes] == null)
773 {
774 m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
775
776 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
777 resetwearable = true;
778 }
779 else
780 {
781 if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero)
782 {
783 m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
784 appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
785 appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
786 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
787 resetwearable = true;
788
789 }
790
791 }
792 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
793 if (appearance.Wearables[(int)WearableType.Shape] == null)
794 {
795 m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
796
797 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
798 resetwearable = true;
799 }
800 else
801 {
802 if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero)
803 {
804 m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
805 appearance.Wearables[(int)WearableType.Shape][0].ItemID,
806 appearance.Wearables[(int)WearableType.Shape][0].AssetID);
807 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
808 resetwearable = true;
809
810 }
811
812 }
813 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
814 if (appearance.Wearables[(int)WearableType.Hair] == null)
815 {
816 m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
817
818 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
819 resetwearable = true;
820 }
821 else
822 {
823 if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero)
824 {
825 m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
826 appearance.Wearables[(int)WearableType.Hair][0].ItemID,
827 appearance.Wearables[(int)WearableType.Hair][0].AssetID);
828 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
829 resetwearable = true;
830
831 }
832
833 }
834 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
835 if (appearance.Wearables[(int)WearableType.Skin] == null)
836 {
837 m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
838
839 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
840 resetwearable = true;
841 }
842 else
843 {
844 if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero)
845 {
846 m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
847 appearance.Wearables[(int)WearableType.Skin][0].ItemID,
848 appearance.Wearables[(int)WearableType.Skin][0].AssetID);
849 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
850 resetwearable = true;
851
852 }
853
854 }
855 if (resetwearable)
856 {
857 ScenePresence presence = null;
858 if (m_scene.TryGetScenePresence(userID, out presence))
859 {
860 presence.ControllingClient.SendWearables(presence.Appearance.Wearables,
861 presence.Appearance.Serial++);
862 }
863 }
864
613 } 865 }
614 else 866 else
615 { 867 {
616 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); 868 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
617 } 869 }
618 } 870 }
871 private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
872 {
873 UUID defaultwearable = GetDefaultItem(type);
874 if (defaultwearable != UUID.Zero)
875 {
876 UUID newInvItem = UUID.Random();
877 InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
878 {
879 AssetID =
880 defaultwearable,
881 AssetType
882 =
883 (int)
884 AssetType
885 .Bodypart,
886 CreatorId
887 =
888 userID
889 .ToString
890 (),
891 //InvType = (int)InventoryType.Wearable,
892
893 Description
894 =
895 "Failed Wearable Replacement",
896 Folder =
897 invService
898 .GetFolderForType
899 (userID,
900 AssetType
901 .Bodypart)
902 .ID,
903 Flags = (uint) type,
904 Name = Enum.GetName(typeof (WearableType), type),
905 BasePermissions = (uint) PermissionMask.Copy,
906 CurrentPermissions = (uint) PermissionMask.Copy,
907 EveryOnePermissions = (uint) PermissionMask.Copy,
908 GroupPermissions = (uint) PermissionMask.Copy,
909 NextPermissions = (uint) PermissionMask.Copy
910 };
911 invService.AddItem(itembase);
912 UUID LinkInvItem = UUID.Random();
913 itembase = new InventoryItemBase(LinkInvItem, userID)
914 {
915 AssetID =
916 newInvItem,
917 AssetType
918 =
919 (int)
920 AssetType
921 .Link,
922 CreatorId
923 =
924 userID
925 .ToString
926 (),
927 InvType = (int) InventoryType.Wearable,
928
929 Description
930 =
931 "Failed Wearable Replacement",
932 Folder =
933 invService
934 .GetFolderForType
935 (userID,
936 AssetType
937 .CurrentOutfitFolder)
938 .ID,
939 Flags = (uint) type,
940 Name = Enum.GetName(typeof (WearableType), type),
941 BasePermissions = (uint) PermissionMask.Copy,
942 CurrentPermissions = (uint) PermissionMask.Copy,
943 EveryOnePermissions = (uint) PermissionMask.Copy,
944 GroupPermissions = (uint) PermissionMask.Copy,
945 NextPermissions = (uint) PermissionMask.Copy
946 };
947 invService.AddItem(itembase);
948 appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
949 ScenePresence presence = null;
950 if (m_scene.TryGetScenePresence(userID, out presence))
951 {
952 m_scene.SendInventoryUpdate(presence.ControllingClient,
953 invService.GetFolderForType(userID,
954 AssetType
955 .CurrentOutfitFolder),
956 false, true);
957 }
958 }
959 }
960 private UUID GetDefaultItem(WearableType wearable)
961 {
962 // These are ruth
963 UUID ret = UUID.Zero;
964 switch (wearable)
965 {
966 case WearableType.Eyes:
967 ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
968 break;
969 case WearableType.Hair:
970 ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
971 break;
972 case WearableType.Pants:
973 ret = new UUID("00000000-38f9-1111-024e-222222111120");
974 break;
975 case WearableType.Shape:
976 ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
977 break;
978 case WearableType.Shirt:
979 ret = new UUID("00000000-38f9-1111-024e-222222111110");
980 break;
981 case WearableType.Skin:
982 ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
983 break;
984 case WearableType.Undershirt:
985 ret = new UUID("16499ebb-3208-ec27-2def-481881728f47");
986 break;
987 case WearableType.Underpants:
988 ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d");
989 break;
990 }
619 991
992 return ret;
993 }
620 #endregion 994 #endregion
621 995
622 #region Client Event Handlers 996 #region Client Event Handlers
@@ -626,12 +1000,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
626 /// <param name="client"></param> 1000 /// <param name="client"></param>
627 private void Client_OnRequestWearables(IClientAPI client) 1001 private void Client_OnRequestWearables(IClientAPI client)
628 { 1002 {
629 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 1003 Util.FireAndForget(delegate(object x)
630 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1004 {
631 if (sp != null) 1005 Thread.Sleep(4000);
632 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 1006
633 else 1007 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
634 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 1008 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
1009 if (sp != null)
1010 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
1011 else
1012 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
1013 });
635 } 1014 }
636 1015
637 /// <summary> 1016 /// <summary>
@@ -640,12 +1019,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
640 /// <param name="client"></param> 1019 /// <param name="client"></param>
641 /// <param name="texture"></param> 1020 /// <param name="texture"></param>
642 /// <param name="visualParam"></param> 1021 /// <param name="visualParam"></param>
643 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) 1022 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
644 { 1023 {
645 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 1024 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
646 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1025 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
647 if (sp != null) 1026 if (sp != null)
648 DoSetAppearance(sp, textureEntry, visualParams, hashes); 1027 SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
649 else 1028 else
650 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 1029 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
651 } 1030 }
@@ -702,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
702 /// <param name="cachedTextureRequest"></param> 1081 /// <param name="cachedTextureRequest"></param>
703 private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) 1082 private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest)
704 { 1083 {
705 // m_log.DebugFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); 1084 // m_log.WarnFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId);
706 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1085 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
707 1086
708 List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); 1087 List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>();
@@ -713,20 +1092,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
713 1092
714 if (m_reusetextures) 1093 if (m_reusetextures)
715 { 1094 {
716 if (sp.Appearance.GetTextureHash(index) == request.WearableHashID) 1095 // this is the most insanely dumb way to do this... however it seems to
717 { 1096 // actually work. if the appearance has been reset because wearables have
718 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; 1097 // changed then the texture entries are zero'd out until the bakes are
719 if (face != null) 1098 // uploaded. on login, if the textures exist in the cache (eg if you logged
720 texture = face.TextureID; 1099 // into the simulator recently, then the appearance will pull those and send
721 } 1100 // them back in the packet and you won't have to rebake. if the textures aren't
722 else 1101 // in the cache then the intial makeroot() call in scenepresence will zero
723 { 1102 // them out.
724 // We know that that hash is wrong, null it out 1103 //
725 // and wait for the setappearance call 1104 // a better solution (though how much better is an open question) is to
726 sp.Appearance.SetTextureHash(index,UUID.Zero); 1105 // store the hashes in the appearance and compare them. Thats's coming.
727 } 1106
728 1107 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index];
729 // m_log.WarnFormat("[AVFACTORY]: use texture {0} for index {1}; hash={2}",texture,index,request.WearableHashID); 1108 if (face != null)
1109 texture = face.TextureID;
1110
1111 // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index);
730 } 1112 }
731 1113
732 CachedTextureResponseArg response = new CachedTextureResponseArg(); 1114 CachedTextureResponseArg response = new CachedTextureResponseArg();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1830d41..ff4c6c9 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -61,10 +61,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 for (byte i = 0; i < visualParams.Length; i++) 61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i; 62 visualParams[i] = i;
63 63
64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 64// afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams);
65 65
66 // TODO: Check baked texture 66 // TODO: Check baked texture
67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams); 67// Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
68 } 68 }
69 69
70 [Test] 70 [Test]
@@ -102,6 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
103 eyesFace.TextureID = eyesTextureId; 103 eyesFace.TextureID = eyesTextureId;
104 104
105/*
105 afm.SetAppearance(sp, bakedTextureEntry, visualParams); 106 afm.SetAppearance(sp, bakedTextureEntry, visualParams);
106 afm.SaveBakedTextures(userId); 107 afm.SaveBakedTextures(userId);
107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 108// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
@@ -113,6 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
113 Assert.That(eyesBake, Is.Not.Null); 114 Assert.That(eyesBake, Is.Not.Null);
114 Assert.That(eyesBake.Temporary, Is.False); 115 Assert.That(eyesBake.Temporary, Is.False);
115 Assert.That(eyesBake.Local, Is.False); 116 Assert.That(eyesBake.Local, Is.False);
117*/
116 } 118 }
117 } 119 }
118} \ No newline at end of file 120}
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 27ace68..10122e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
189 string message = c.Message; 189 string message = c.Message;
190 Scene scene = (Scene)c.Scene; 190 Scene scene = (Scene)c.Scene;
191 Vector3 fromPos = c.Position; 191 Vector3 fromPos = c.Position;
192 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 192 Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
193 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
194 193
195 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; 194 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
196 195
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
342 { 341 {
343 Vector3 fromRegionPos = fromPos + regionPos; 342 Vector3 fromRegionPos = fromPos + regionPos;
344 Vector3 toRegionPos = presence.AbsolutePosition + 343 Vector3 toRegionPos = presence.AbsolutePosition +
345 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, 344 new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
346 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
347 345
348 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 346 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
349 347
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ec8ae7..4292719 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 /// <value> 78 /// <value>
79 /// Used to collect the uuids of the assets that we need to save into the archive 79 /// Used to collect the uuids of the assets that we need to save into the archive
80 /// </value> 80 /// </value>
81 protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>(); 81 protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>();
82 82
83 /// <value> 83 /// <value>
84 /// Used to collect the uuids of the users that we need to save into the archive 84 /// Used to collect the uuids of the users that we need to save into the archive
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
187 187
188 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset 188 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
189 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) 189 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
190 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); 190 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
191 } 191 }
192 192
193 /// <summary> 193 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
index b21082f..7e50cc6 100644
--- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
@@ -667,8 +667,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
667 667
668 Vector3 avaPos = p.AbsolutePosition; 668 Vector3 avaPos = p.AbsolutePosition;
669 // Getting the global position for the Avatar 669 // Getting the global position for the Avatar
670 Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, 670 Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X,
671 remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, 671 remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y,
672 avaPos.Z); 672 avaPos.Z);
673 673
674 string landOwnerName = string.Empty; 674 string landOwnerName = string.Empty;
@@ -758,8 +758,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
758 IClientAPI remoteClient = (IClientAPI)sender; 758 IClientAPI remoteClient = (IClientAPI)sender;
759 string serverURI = string.Empty; 759 string serverURI = string.Empty;
760 GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 760 GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
761 note.TargetId = remoteClient.AgentId; 761 note.UserId = remoteClient.AgentId;
762 UUID.TryParse(args[0], out note.UserId); 762 UUID.TryParse(args[0], out note.TargetId);
763 763
764 object Note = (object)note; 764 object Note = (object)note;
765 if(!JsonRpcRequest(ref Note, "avatarnotesrequest", serverURI, UUID.Random().ToString())) 765 if(!JsonRpcRequest(ref Note, "avatarnotesrequest", serverURI, UUID.Random().ToString()))
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6545a99..13cc99a 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework
269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) 269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
270 { 270 {
271 uint x, y; 271 uint x, y;
272 Utils.LongToUInts(kvp.Key, out x, out y); 272 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
273 x = x / Constants.RegionSize;
274 y = y / Constants.RegionSize;
275 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 273 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
276 } 274 }
277 } 275 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index aa8a4db..a038f73 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
52 public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule 52 public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]";
55 56
56 public const int DefaultMaxTransferDistance = 4095; 57 public const int DefaultMaxTransferDistance = 4095;
57 public const bool WaitForAgentArrivedAtDestinationDefault = true; 58 public const bool WaitForAgentArrivedAtDestinationDefault = true;
@@ -120,8 +121,53 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
120 /// </summary> 121 /// </summary>
121 private EntityTransferStateMachine m_entityTransferStateMachine; 122 private EntityTransferStateMachine m_entityTransferStateMachine;
122 123
123 private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = 124 // For performance, we keed a cached of banned regions so we don't keep going
124 new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); 125 // to the grid service.
126 private class BannedRegionCache
127 {
128 private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
129 new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
130 ExpiringCache<ulong, DateTime> m_idCache;
131 DateTime m_banUntil;
132 public BannedRegionCache()
133 {
134 }
135 // Return 'true' if there is a valid ban entry for this agent in this region
136 public bool IfBanned(ulong pRegionHandle, UUID pAgentID)
137 {
138 bool ret = false;
139 if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache))
140 {
141 if (m_idCache.TryGetValue(pRegionHandle, out m_banUntil))
142 {
143 if (DateTime.Now < m_banUntil)
144 {
145 ret = true;
146 }
147 }
148 }
149 return ret;
150 }
151 // Add this agent in this region as a banned person
152 public void Add(ulong pRegionHandle, UUID pAgentID)
153 {
154 if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache))
155 {
156 m_idCache = new ExpiringCache<ulong, DateTime>();
157 m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45));
158 }
159 m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
160 }
161 // Remove the agent from the region's banned list
162 public void Remove(ulong pRegionHandle, UUID pAgentID)
163 {
164 if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache))
165 {
166 m_idCache.Remove(pRegionHandle);
167 }
168 }
169 }
170 private BannedRegionCache m_bannedRegionCache = new BannedRegionCache();
125 171
126 private IEventQueue m_eqModule; 172 private IEventQueue m_eqModule;
127 private IRegionCombinerModule m_regionCombinerModule; 173 private IRegionCombinerModule m_regionCombinerModule;
@@ -336,6 +382,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
336 "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); 382 "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name);
337 } 383 }
338 384
385 // Attempt to teleport the ScenePresence to the specified position in the specified region (spec'ed by its handle).
339 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) 386 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
340 { 387 {
341 if (sp.Scene.Permissions.IsGridGod(sp.UUID)) 388 if (sp.Scene.Permissions.IsGridGod(sp.UUID))
@@ -409,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
409 /// <param name="sp"></param> 456 /// <param name="sp"></param>
410 /// <param name="position"></param> 457 /// <param name="position"></param>
411 /// <param name="lookAt"></param> 458 /// <param name="lookAt"></param>
412 /// <param name="teleportFlags"></param 459 /// <param name="teleportFlags"></param>
413 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 460 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
414 { 461 {
415 m_log.DebugFormat( 462 m_log.DebugFormat(
@@ -433,10 +480,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
433 float posZLimit = 22; 480 float posZLimit = 22;
434 481
435 // TODO: Check other Scene HeightField 482 // TODO: Check other Scene HeightField
436 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) 483 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
437 {
438 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
439 }
440 484
441 float newPosZ = posZLimit + localAVHeight; 485 float newPosZ = posZLimit + localAVHeight;
442 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 486 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
@@ -444,11 +488,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
444 position.Z = newPosZ; 488 position.Z = newPosZ;
445 } 489 }
446 490
491 if (sp.Flying)
492 teleportFlags |= (uint)TeleportFlags.IsFlying;
493
447 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 494 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
448 495
449 sp.ControllingClient.SendTeleportStart(teleportFlags); 496 sp.ControllingClient.SendTeleportStart(teleportFlags);
450 497
451 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 498 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
499 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
452 sp.Velocity = Vector3.Zero; 500 sp.Velocity = Vector3.Zero;
453 sp.Teleport(position); 501 sp.Teleport(position);
454 502
@@ -475,9 +523,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
475 ScenePresence sp, ulong regionHandle, Vector3 position, 523 ScenePresence sp, ulong regionHandle, Vector3 position,
476 Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) 524 Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
477 { 525 {
478 uint x = 0, y = 0; 526 // Get destination region taking into account that the address could be an offset
479 Utils.LongToUInts(regionHandle, out x, out y); 527 // region inside a varregion.
480 GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); 528 GridRegion reg = GetTeleportDestinationRegion(sp.Scene.GridService, sp.Scene.RegionInfo.ScopeID, regionHandle, ref position);
481 529
482 if (reg != null) 530 if (reg != null)
483 { 531 {
@@ -485,9 +533,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
485 533
486 if (finalDestination == null) 534 if (finalDestination == null)
487 { 535 {
488 m_log.WarnFormat( 536 m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}",
489 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", 537 LogHeader, sp.Name, sp.UUID);
490 sp.Name, sp.UUID);
491 538
492 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 539 sp.ControllingClient.SendTeleportFailed("Problem at destination");
493 return; 540 return;
@@ -528,11 +575,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
528 575
529 // and set the map-tile to '(Offline)' 576 // and set the map-tile to '(Offline)'
530 uint regX, regY; 577 uint regX, regY;
531 Utils.LongToUInts(regionHandle, out regX, out regY); 578 Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY);
532 579
533 MapBlockData block = new MapBlockData(); 580 MapBlockData block = new MapBlockData();
534 block.X = (ushort)(regX / Constants.RegionSize); 581 block.X = (ushort)regX;
535 block.Y = (ushort)(regY / Constants.RegionSize); 582 block.Y = (ushort)regY;
536 block.Access = 254; // == not there 583 block.Access = 254; // == not there
537 584
538 List<MapBlockData> blocks = new List<MapBlockData>(); 585 List<MapBlockData> blocks = new List<MapBlockData>();
@@ -541,6 +588,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
541 } 588 }
542 } 589 }
543 590
591 // The teleport address could be an address in a subregion of a larger varregion.
592 // Find the real base region and adjust the teleport location to account for the
593 // larger region.
594 private GridRegion GetTeleportDestinationRegion(IGridService gridService, UUID scope, ulong regionHandle, ref Vector3 position)
595 {
596 uint x = 0, y = 0;
597 Util.RegionHandleToWorldLoc(regionHandle, out x, out y);
598
599 // Compute the world location we're teleporting to
600 double worldX = (double)x + position.X;
601 double worldY = (double)y + position.Y;
602
603 // Find the region that contains the position
604 GridRegion reg = GetRegionContainingWorldLocation(gridService, scope, worldX, worldY);
605
606 if (reg != null)
607 {
608 // modify the position for the offset into the actual region returned
609 position.X += x - reg.RegionLocX;
610 position.Y += y - reg.RegionLocY;
611 }
612
613 return reg;
614 }
615
544 // Nothing to validate here 616 // Nothing to validate here
545 protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 617 protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
546 { 618 {
@@ -652,8 +724,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
652 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 724 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
653 // it's actually doing a lot of work. 725 // it's actually doing a lot of work.
654 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 726 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
655 727 if (endPoint == null || endPoint.Address == null)
656 if (endPoint.Address == null)
657 { 728 {
658 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 729 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
659 730
@@ -692,6 +763,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
692 // both regions 763 // both regions
693 if (sp.ParentID != (uint)0) 764 if (sp.ParentID != (uint)0)
694 sp.StandUp(); 765 sp.StandUp();
766 else if (sp.Flying)
767 teleportFlags |= (uint)TeleportFlags.IsFlying;
695 768
696 if (DisableInterRegionTeleportCancellation) 769 if (DisableInterRegionTeleportCancellation)
697 teleportFlags |= (uint)TeleportFlags.DisableCancel; 770 teleportFlags |= (uint)TeleportFlags.DisableCancel;
@@ -820,7 +893,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
820 // The EnableSimulator message makes the client establish a connection with the destination 893 // The EnableSimulator message makes the client establish a connection with the destination
821 // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the 894 // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
822 // correct circuit code. 895 // correct circuit code.
823 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); 896 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID,
897 finalDestination.RegionSizeX, finalDestination.RegionSizeY);
898 m_log.DebugFormat("{0} Sent EnableSimulator. regName={1}, size=<{2},{3}>", LogHeader,
899 finalDestination.RegionName, finalDestination.RegionSizeX, finalDestination.RegionSizeY);
824 900
825 // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination 901 // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
826 // simulator to confirm that it has established communication with the viewer. 902 // simulator to confirm that it has established communication with the viewer.
@@ -830,7 +906,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
830 // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly 906 // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
831 // only on TeleportFinish). This is untested for region teleport between different simulators 907 // only on TeleportFinish). This is untested for region teleport between different simulators
832 // though this probably also works. 908 // though this probably also works.
833 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 909 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, finalDestination.RegionHandle,
910 finalDestination.RegionSizeX, finalDestination.RegionSizeY);
834 } 911 }
835 else 912 else
836 { 913 {
@@ -916,7 +993,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
916 // OK, send TPFinish to the client, so that it starts the process of contacting the destination region 993 // OK, send TPFinish to the client, so that it starts the process of contacting the destination region
917 if (m_eqModule != null) 994 if (m_eqModule != null)
918 { 995 {
919 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); 996 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID,
997 finalDestination.RegionSizeX, finalDestination.RegionSizeY);
920 } 998 }
921 else 999 else
922 { 1000 {
@@ -1069,7 +1147,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1069 1147
1070 // New protocol: send TP Finish directly, without prior ES or EAC. That's what happens in the Linden grid 1148 // New protocol: send TP Finish directly, without prior ES or EAC. That's what happens in the Linden grid
1071 if (m_eqModule != null) 1149 if (m_eqModule != null)
1072 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); 1150 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID,
1151 finalDestination.RegionSizeX, finalDestination.RegionSizeY);
1073 else 1152 else
1074 sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, 1153 sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
1075 teleportFlags, capsPath); 1154 teleportFlags, capsPath);
@@ -1319,11 +1398,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1319 1398
1320 #region Teleport Home 1399 #region Teleport Home
1321 1400
1322 public virtual void TriggerTeleportHome(UUID id, IClientAPI client) 1401 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
1323 { 1402 {
1324 TeleportHome(id, client); 1403 TeleportHome(id, client);
1325 } 1404 }
1326 1405
1327 public virtual bool TeleportHome(UUID id, IClientAPI client) 1406 public virtual bool TeleportHome(UUID id, IClientAPI client)
1328 { 1407 {
1329 m_log.DebugFormat( 1408 m_log.DebugFormat(
@@ -1334,6 +1413,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1334 1413
1335 if (uinfo != null) 1414 if (uinfo != null)
1336 { 1415 {
1416 if (uinfo.HomeRegionID == UUID.Zero)
1417 {
1418 // can't find the Home region: Tell viewer and abort
1419 m_log.ErrorFormat("{0} No grid user info found for {1} {2}. Cannot send home.",
1420 LogHeader, client.Name, client.AgentId);
1421 client.SendTeleportFailed("You don't have a home position set.");
1422 return false;
1423 }
1337 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 1424 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
1338 if (regionInfo == null) 1425 if (regionInfo == null)
1339 { 1426 {
@@ -1353,9 +1440,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1353 } 1440 }
1354 else 1441 else
1355 { 1442 {
1356 m_log.ErrorFormat( 1443 // can't find the Home region: Tell viewer and abort
1357 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 1444 client.SendTeleportFailed("Your home region could not be found.");
1358 client.Name, client.AgentId);
1359 } 1445 }
1360 return false; 1446 return false;
1361 } 1447 }
@@ -1365,219 +1451,88 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1365 1451
1366 #region Agent Crossings 1452 #region Agent Crossings
1367 1453
1368 public bool Cross(ScenePresence agent, bool isFlying) 1454 // Given a position relative to the current region (which has previously been tested to
1455 // see that it is actually outside the current region), find the new region that the
1456 // point is actually in.
1457 // Returns the coordinates and information of the new region or 'null' of it doesn't exist.
1458 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos)
1369 { 1459 {
1370 Scene scene = agent.Scene; 1460 version = String.Empty;
1371 Vector3 pos = agent.AbsolutePosition; 1461 newpos = pos;
1372 1462
1373// m_log.DebugFormat( 1463// m_log.DebugFormat(
1374// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); 1464// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1375 1465
1376 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); 1466 // Compute world location of the object's position
1377 uint neighbourx = scene.RegionInfo.RegionLocX; 1467 double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X;
1378 uint neighboury = scene.RegionInfo.RegionLocY; 1468 double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y;
1379 const float boundaryDistance = 1.7f;
1380 Vector3 northCross = new Vector3(0, boundaryDistance, 0);
1381 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
1382 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
1383 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
1384 1469
1385 // distance into new region to place avatar 1470 // Call the grid service to lookup the region containing the new position.
1386 const float enterDistance = 0.5f; 1471 GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
1472 presenceWorldX, presenceWorldY,
1473 Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY));
1387 1474
1388 if (scene.TestBorderCross(pos + westCross, Cardinals.W)) 1475 if (neighbourRegion != null)
1389 { 1476 {
1390 if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1477 // Compute the entity's position relative to the new region
1391 { 1478 newpos = new Vector3( (float)(presenceWorldX - (double)neighbourRegion.RegionLocX),
1392 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); 1479 (float)(presenceWorldY - (double)neighbourRegion.RegionLocY),
1393 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); 1480 pos.Z);
1394 }
1395 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1396 {
1397 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1398 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1399 {
1400 neighboury--;
1401 newpos.Y = Constants.RegionSize - enterDistance;
1402 }
1403 else
1404 {
1405 agent.IsInTransit = true;
1406
1407 neighboury = b.TriggerRegionY;
1408 neighbourx = b.TriggerRegionX;
1409
1410 Vector3 newposition = pos;
1411 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1412 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1413 agent.ControllingClient.SendAgentAlertMessage(
1414 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1415 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1416 return true;
1417 }
1418 }
1419 1481
1420 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); 1482 if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID))
1421 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1422 { 1483 {
1423 neighbourx--; 1484 neighbourRegion = null;
1424 newpos.X = Constants.RegionSize - enterDistance;
1425 } 1485 }
1426 else 1486 else
1427 { 1487 {
1428 agent.IsInTransit = true; 1488 // If not banned, make sure this agent is not in the list.
1429 1489 m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID);
1430 neighboury = ba.TriggerRegionY;
1431 neighbourx = ba.TriggerRegionX;
1432
1433 Vector3 newposition = pos;
1434 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1435 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1436 agent.ControllingClient.SendAgentAlertMessage(
1437 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1438 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1439
1440 return true;
1441 } 1490 }
1442 1491
1443 } 1492 // Check to see if we have access to the target region.
1444 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 1493 string reason;
1445 { 1494 if (neighbourRegion != null
1446 Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); 1495 && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1447 neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1448 newpos.X = enterDistance;
1449
1450 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1451 {
1452 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1453 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1454 {
1455 neighboury--;
1456 newpos.Y = Constants.RegionSize - enterDistance;
1457 }
1458 else
1459 {
1460 agent.IsInTransit = true;
1461
1462 neighboury = ba.TriggerRegionY;
1463 neighbourx = ba.TriggerRegionX;
1464 Vector3 newposition = pos;
1465 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1466 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1467 agent.ControllingClient.SendAgentAlertMessage(
1468 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1469 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1470 return true;
1471 }
1472 }
1473 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1474 {
1475 Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1476 neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
1477 newpos.Y = enterDistance;
1478 }
1479 }
1480 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1481 {
1482 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1483 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1484 {
1485 neighboury--;
1486 newpos.Y = Constants.RegionSize - enterDistance;
1487 }
1488 else
1489 { 1496 {
1490 agent.IsInTransit = true; 1497 // remember banned
1491 1498 m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
1492 neighboury = b.TriggerRegionY; 1499 neighbourRegion = null;
1493 neighbourx = b.TriggerRegionX;
1494 Vector3 newposition = pos;
1495 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1496 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1497 agent.ControllingClient.SendAgentAlertMessage(
1498 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1499 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1500 return true;
1501 } 1500 }
1502 } 1501 }
1503 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1504 {
1505 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1506 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1507 newpos.Y = enterDistance;
1508 }
1509
1510 /*
1511
1512 if (pos.X < boundaryDistance) //West
1513 {
1514 neighbourx--;
1515 newpos.X = Constants.RegionSize - enterDistance;
1516 }
1517 else if (pos.X > Constants.RegionSize - boundaryDistance) // East
1518 {
1519 neighbourx++;
1520 newpos.X = enterDistance;
1521 }
1522 1502
1523 if (pos.Y < boundaryDistance) // South 1503 if (neighbourRegion == null)
1524 { 1504 m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}",
1525 neighboury--; 1505 LogHeader, scene.RegionInfo.RegionName,
1526 newpos.Y = Constants.RegionSize - enterDistance; 1506 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
1527 } 1507 scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY,
1528 else if (pos.Y > Constants.RegionSize - boundaryDistance) // North 1508 pos);
1529 {
1530 neighboury++;
1531 newpos.Y = enterDistance;
1532 }
1533 */
1534
1535 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1536
1537 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1538
1539 ExpiringCache<ulong, DateTime> r;
1540 DateTime banUntil;
1541
1542 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
1543 {
1544 if (r.TryGetValue(neighbourHandle, out banUntil))
1545 {
1546 if (DateTime.Now < banUntil)
1547 return false;
1548 r.Remove(neighbourHandle);
1549 }
1550 }
1551 else 1509 else
1552 { 1510 m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>",
1553 r = null; 1511 LogHeader, neighbourRegion.RegionName,
1554 } 1512 neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY,
1513 newpos.X, newpos.Y);
1555 1514
1556 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1515 return neighbourRegion;
1516 }
1557 1517
1558 string reason; 1518 public bool Cross(ScenePresence agent, bool isFlying)
1519 {
1520 uint x;
1521 uint y;
1522 Vector3 newpos;
1559 string version; 1523 string version;
1560 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) 1524
1525 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out version, out newpos);
1526 if (neighbourRegion == null)
1561 { 1527 {
1562 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); 1528 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1563 if (r == null)
1564 {
1565 r = new ExpiringCache<ulong, DateTime>();
1566 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1567
1568 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
1569 }
1570 else
1571 {
1572 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1573 }
1574 return false; 1529 return false;
1575 } 1530 }
1576 1531
1577 agent.IsInTransit = true; 1532 agent.IsInTransit = true;
1578 1533
1579 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1534 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1580 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1535 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1581 1536
1582 return true; 1537 return true;
1583 } 1538 }
@@ -1609,7 +1564,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1609 1564
1610 agent.Scene.RequestTeleportLocation( 1565 agent.Scene.RequestTeleportLocation(
1611 agent.ControllingClient, 1566 agent.ControllingClient,
1612 Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize), 1567 Util.RegionLocToHandle(regionX, regionY),
1613 position, 1568 position,
1614 agent.Lookat, 1569 agent.Lookat,
1615 (uint)Constants.TeleportFlags.ViaLocation); 1570 (uint)Constants.TeleportFlags.ViaLocation);
@@ -1619,11 +1574,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1619 if (im != null) 1574 if (im != null)
1620 { 1575 {
1621 UUID gotoLocation = Util.BuildFakeParcelID( 1576 UUID gotoLocation = Util.BuildFakeParcelID(
1622 Util.UIntsToLong( 1577 Util.RegionLocToHandle(regionX, regionY),
1623 (regionX *
1624 (uint)Constants.RegionSize),
1625 (regionY *
1626 (uint)Constants.RegionSize)),
1627 (uint)(int)position.X, 1578 (uint)(int)position.X,
1628 (uint)(int)position.Y, 1579 (uint)(int)position.Y,
1629 (uint)(int)position.Z); 1580 (uint)(int)position.Z);
@@ -1659,52 +1610,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1659 icon.EndInvoke(iar); 1610 icon.EndInvoke(iar);
1660 } 1611 }
1661 1612
1662 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1613 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1614 {
1615 if (neighbourRegion == null)
1616 return false;
1617
1618 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1619
1620 agent.RemoveFromPhysicalScene();
1621
1622 return true;
1623 }
1663 1624
1664 /// <summary> 1625 /// <summary>
1665 /// This Closes child agents on neighbouring regions 1626 /// This Closes child agents on neighbouring regions
1666 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1627 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1667 /// </summary> 1628 /// </summary>
1668 protected ScenePresence CrossAgentToNewRegionAsync( 1629 public ScenePresence CrossAgentToNewRegionAsync(
1669 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1630 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1670 bool isFlying, string version) 1631 bool isFlying, string version)
1671 { 1632 {
1672 if (neighbourRegion == null) 1633 m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: new region={1} at <{2},{3}>. newpos={4}",
1634 LogHeader, neighbourRegion.RegionName, neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, pos);
1635
1636 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1637 {
1638 m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: prep failed. Resetting transfer state", LogHeader);
1639 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1673 return agent; 1640 return agent;
1641 }
1674 1642
1675 if (!m_entityTransferStateMachine.SetInTransit(agent.UUID)) 1643 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1676 { 1644 {
1677 m_log.ErrorFormat( 1645 m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader);
1678 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit", 1646 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1679 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName);
1680 return agent; 1647 return agent;
1681 } 1648 }
1682 1649
1683 bool transitWasReset = false; 1650 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1651 return agent;
1652 }
1684 1653
1654 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1655 {
1685 try 1656 try
1686 { 1657 {
1687 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1658 AgentData cAgent = new AgentData();
1688
1689 m_log.DebugFormat(
1690 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1691 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1692
1693 Scene m_scene = agent.Scene;
1694
1695 if (!agent.ValidateAttachments())
1696 m_log.DebugFormat(
1697 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1698 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1699
1700 pos = pos + agent.Velocity;
1701 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1702
1703 agent.RemoveFromPhysicalScene();
1704
1705 AgentData cAgent = new AgentData();
1706 agent.CopyTo(cAgent); 1659 agent.CopyTo(cAgent);
1707 cAgent.Position = pos; 1660 cAgent.Position = pos + agent.Velocity;
1708 if (isFlying) 1661 if (isFlying)
1709 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1662 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1710 1663
@@ -1714,7 +1667,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1714 // Beyond this point, extra cleanup is needed beyond removing transit state 1667 // Beyond this point, extra cleanup is needed beyond removing transit state
1715 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1668 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1716 1669
1717 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1670 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1718 { 1671 {
1719 // region doesn't take it 1672 // region doesn't take it
1720 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1673 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1726,88 +1679,111 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1726 ReInstantiateScripts(agent); 1679 ReInstantiateScripts(agent);
1727 agent.AddToPhysicalScene(isFlying); 1680 agent.AddToPhysicalScene(isFlying);
1728 1681
1729 return agent; 1682 return false;
1730 } 1683 }
1731 1684
1732 //m_log.Debug("BEFORE CROSS"); 1685 }
1733 //Scene.DumpChildrenSeeds(UUID); 1686 catch (Exception e)
1734 //DumpKnownRegions(); 1687 {
1735 string agentcaps; 1688 m_log.ErrorFormat(
1736 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) 1689 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1737 { 1690 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1738 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1739 neighbourRegion.RegionHandle);
1740 return agent;
1741 }
1742 1691
1743 // No turning back 1692 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1744 agent.IsChildAgent = true; 1693 return false;
1694 }
1745 1695
1746 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1696 return true;
1697 }
1747 1698
1748 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1699 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1700 bool isFlying, string version)
1701 {
1702 agent.ControllingClient.RequestClientInfo();
1749 1703
1750 if (m_eqModule != null) 1704 string agentcaps;
1751 { 1705 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1752 m_eqModule.CrossRegion( 1706 {
1753 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1707 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1754 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1708 neighbourRegion.RegionHandle);
1755 } 1709 return;
1756 else 1710 }
1757 {
1758 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1759 capsPath);
1760 }
1761 1711
1762 // SUCCESS! 1712 // No turning back
1763 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1713 agent.IsChildAgent = true;
1764 1714
1765 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1715 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1766 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1767 1716
1768 agent.MakeChildAgent(); 1717 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1769 1718
1770 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1719 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1771 // but not sure yet what the side effects would be.
1772 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1773 transitWasReset = true;
1774 1720
1775 // now we have a child agent in this region. Request all interesting data about other (root) agents 1721 if (m_eqModule != null)
1776 agent.SendOtherAgentsAvatarDataToMe(); 1722 {
1777 agent.SendOtherAgentsAppearanceToMe(); 1723 m_eqModule.CrossRegion(
1724 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */,
1725 neighbourRegion.ExternalEndPoint,
1726 capsPath, agent.UUID, agent.ControllingClient.SessionId,
1727 neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
1728 }
1729 else
1730 {
1731 m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader);
1732 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1733 capsPath);
1734 }
1778 1735
1779 // Backwards compatibility. Best effort 1736 // SUCCESS!
1780 if (version == "Unknown" || version == string.Empty) 1737 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1781 {
1782 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1783 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1784 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1785 }
1786 1738
1787 // Next, let's close the child agent connections that are too far away. 1739 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1788 agent.CloseChildAgents(neighbourx, neighboury); 1740 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1789 1741
1790 AgentHasMovedAway(agent, false); 1742 agent.MakeChildAgent();
1791
1792 //m_log.Debug("AFTER CROSS");
1793 //Scene.DumpChildrenSeeds(UUID);
1794 //DumpKnownRegions();
1795 }
1796 catch (Exception e)
1797 {
1798 m_log.ErrorFormat(
1799 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1800 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1801 1743
1802 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1744 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1803 } 1745 // but not sure yet what the side effects would be.
1804 finally 1746 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1747
1748 // now we have a child agent in this region. Request all interesting data about other (root) agents
1749 agent.SendOtherAgentsAvatarDataToMe();
1750 agent.SendOtherAgentsAppearanceToMe();
1751
1752 // Backwards compatibility. Best effort
1753 if (version == "Unknown" || version == string.Empty)
1805 { 1754 {
1806 if (!transitWasReset) 1755 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1807 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1756 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1757 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1808 } 1758 }
1809 1759
1810 return agent; 1760 // Next, let's close the child agent connections that are too far away.
1761 uint neighbourx;
1762 uint neighboury;
1763
1764 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1765
1766 neighbourx /= Constants.RegionSize;
1767 neighboury /= Constants.RegionSize;
1768
1769 agent.CloseChildAgents(neighbourx, neighboury);
1770
1771 AgentHasMovedAway(agent, false);
1772
1773 // the user may change their profile information in other region,
1774 // so the userinfo in UserProfileCache is not reliable any more, delete it
1775 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1776// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1777// {
1778// m_log.DebugFormat(
1779// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1780// }
1781
1782 //m_log.Debug("AFTER CROSS");
1783 //Scene.DumpChildrenSeeds(UUID);
1784 //DumpKnownRegions();
1785
1786 return;
1811 } 1787 }
1812 1788
1813 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1789 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1878,10 +1854,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1878 agent.Id0 = currentAgentCircuit.Id0; 1854 agent.Id0 = currentAgentCircuit.Id0;
1879 } 1855 }
1880 1856
1881 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1857 IPEndPoint external = region.ExternalEndPoint;
1882 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1858 if (external != null)
1859 {
1860 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1861 d.BeginInvoke(sp, agent, region, external, true,
1883 InformClientOfNeighbourCompleted, 1862 InformClientOfNeighbourCompleted,
1884 d); 1863 d);
1864 }
1885 } 1865 }
1886 #endregion 1866 #endregion
1887 1867
@@ -2055,15 +2035,195 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2055 } 2035 }
2056 } 2036 }
2057 2037
2038 // Computes the difference between two region bases.
2039 // Returns a vector of world coordinates (meters) from base of first region to the second.
2040 // The first region is the home region of the passed scene presence.
2058 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) 2041 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
2059 { 2042 {
2060 int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; 2043 /*
2061 int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; 2044 int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX;
2045 int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY;
2062 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; 2046 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
2063 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; 2047 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize;
2064 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; 2048 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
2065 int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; 2049 int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
2066 return new Vector3(shiftx, shifty, 0f); 2050 return new Vector3(shiftx, shifty, 0f);
2051 */
2052 return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX,
2053 sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY,
2054 0f);
2055 }
2056
2057 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
2058 {
2059 // Since we don't know how big the regions could be, we have to search a very large area
2060 // to find possible regions.
2061 return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize);
2062 }
2063
2064 #region NotFoundLocationCache class
2065 // A collection of not found locations to make future lookups 'not found' lookups quick.
2066 // A simple expiring cache that keeps not found locations for some number of seconds.
2067 // A 'not found' location is presumed to be anywhere in the minimum sized region that
2068 // contains that point. A conservitive estimate.
2069 private class NotFoundLocationCache
2070 {
2071 private struct NotFoundLocation
2072 {
2073 public double minX, maxX, minY, maxY;
2074 public DateTime expireTime;
2075 }
2076 private List<NotFoundLocation> m_notFoundLocations = new List<NotFoundLocation>();
2077 public NotFoundLocationCache()
2078 {
2079 }
2080 // Add an area to the lost of 'not found' places. The area is the snapped region
2081 // area around the added point.
2082 public void Add(double pX, double pY)
2083 {
2084 lock (m_notFoundLocations)
2085 {
2086 if (!LockedContains(pX, pY))
2087 {
2088 NotFoundLocation nfl = new NotFoundLocation();
2089 // A not found location is not found for at least a whole region sized area
2090 nfl.minX = pX - (pX % (double)Constants.RegionSize);
2091 nfl.minY = pY - (pY % (double)Constants.RegionSize);
2092 nfl.maxX = nfl.minX + (double)Constants.RegionSize;
2093 nfl.maxY = nfl.minY + (double)Constants.RegionSize;
2094 nfl.expireTime = DateTime.Now + TimeSpan.FromSeconds(30);
2095 m_notFoundLocations.Add(nfl);
2096 }
2097 }
2098
2099 }
2100 // Test to see of this point is in any of the 'not found' areas.
2101 // Return 'true' if the point is found inside the 'not found' areas.
2102 public bool Contains(double pX, double pY)
2103 {
2104 bool ret = false;
2105 lock (m_notFoundLocations)
2106 ret = LockedContains(pX, pY);
2107 return ret;
2108 }
2109 private bool LockedContains(double pX, double pY)
2110 {
2111 bool ret = false;
2112 this.DoExpiration();
2113 foreach (NotFoundLocation nfl in m_notFoundLocations)
2114 {
2115 if (pX >= nfl.minX && pX < nfl.maxX && pY >= nfl.minY && pY < nfl.maxY)
2116 {
2117 ret = true;
2118 break;
2119 }
2120 }
2121 return ret;
2122 }
2123 private void DoExpiration()
2124 {
2125 List<NotFoundLocation> m_toRemove = null;
2126 DateTime now = DateTime.Now;
2127 foreach (NotFoundLocation nfl in m_notFoundLocations)
2128 {
2129 if (nfl.expireTime < now)
2130 {
2131 if (m_toRemove == null)
2132 m_toRemove = new List<NotFoundLocation>();
2133 m_toRemove.Add(nfl);
2134 }
2135 }
2136 if (m_toRemove != null)
2137 {
2138 foreach (NotFoundLocation nfl in m_toRemove)
2139 m_notFoundLocations.Remove(nfl);
2140 m_toRemove.Clear();
2141 }
2142 }
2143 }
2144 #endregion // NotFoundLocationCache class
2145 private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache();
2146
2147 // Given a world position (fractional meter coordinate), get the GridRegion info for
2148 // the region containing that point.
2149 // Someday this should be a method on GridService.
2150 // 'pSizeHint' is the size of the source region but since the destination point can be anywhere
2151 // the size of the target region is unknown thus the search area might have to be very large.
2152 // Return 'null' if no such region exists.
2153 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID,
2154 double px, double py, uint pSizeHint)
2155 {
2156 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
2157 GridRegion ret = null;
2158 const double fudge = 2.0;
2159
2160 // One problem with this routine is negative results. That is, this can be called lots of times
2161 // for regions that don't exist. m_notFoundLocationCache remembers 'not found' results so they
2162 // will be quick 'not found's next time.
2163 // NotFoundLocationCache is an expiring cache so it will eventually forget about 'not found' and
2164 // thus re-ask the GridService about the location.
2165 if (m_notFoundLocationCache.Contains(px, py))
2166 {
2167 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py);
2168 return null;
2169 }
2170
2171 // As an optimization, since most regions will be legacy sized regions (256x256), first try to get
2172 // the region at the appropriate legacy region location.
2173 uint possibleX = (uint)Math.Floor(px);
2174 possibleX -= possibleX % Constants.RegionSize;
2175 uint possibleY = (uint)Math.Floor(py);
2176 possibleY -= possibleY % Constants.RegionSize;
2177 ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY);
2178 if (ret != null)
2179 {
2180 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}",
2181 LogHeader, possibleX, possibleY, ret.RegionName);
2182 }
2183
2184 if (ret == null)
2185 {
2186 // If the simple lookup failed, search the larger area for a region that contains this point
2187 double range = (double)pSizeHint + fudge;
2188 while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize))
2189 {
2190 // Get from the grid service a list of regions that might contain this point.
2191 // The region origin will be in the zero direction so only subtract the range.
2192 List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID,
2193 (int)(px - range), (int)(px),
2194 (int)(py - range), (int)(py));
2195 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}",
2196 LogHeader, possibleRegions.Count, range);
2197 if (possibleRegions != null && possibleRegions.Count > 0)
2198 {
2199 // If we found some regions, check to see if the point is within
2200 foreach (GridRegion gr in possibleRegions)
2201 {
2202 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>",
2203 LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY);
2204 if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX)
2205 && py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY))
2206 {
2207 // Found a region that contains the point
2208 ret = gr;
2209 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName);
2210 break;
2211 }
2212 }
2213 }
2214 // Larger search area for next time around if not found
2215 range *= 2;
2216 }
2217 }
2218
2219 if (ret == null)
2220 {
2221 // remember this location was not found so we can quickly not find it next time
2222 m_notFoundLocationCache.Add(px, py);
2223 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found. Remembering loc=<{1},{2}>", LogHeader, px, py);
2224 }
2225
2226 return ret;
2067 } 2227 }
2068 2228
2069 private void InformClientOfNeighbourCompleted(IAsyncResult iar) 2229 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
@@ -2114,12 +2274,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2114 } 2274 }
2115 #endregion 2275 #endregion
2116 2276
2117 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + 2277 m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " +
2118 "and EstablishAgentCommunication with seed cap {4}", 2278 "and EstablishAgentCommunication with seed cap {8}", LogHeader,
2119 scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 2279 scene.RegionInfo.RegionName, sp.Name,
2280 reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath);
2120 2281
2121 m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); 2282 m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY);
2122 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 2283 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY);
2123 } 2284 }
2124 else 2285 else
2125 { 2286 {
@@ -2184,16 +2345,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2184 // view to include everything in the megaregion 2345 // view to include everything in the megaregion
2185 if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) 2346 if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
2186 { 2347 {
2187 int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; 2348 // The area to check is as big as the current region.
2349 // We presume all adjacent regions are the same size as this region.
2350 uint dd = Math.Max((uint)avatar.DrawDistance,
2351 Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
2188 2352
2189 int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); 2353 uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2;
2190 int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); 2354 uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2;
2191 2355
2192 int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); 2356 uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2;
2193 int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); 2357 uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2;
2194 2358
2195 List<GridRegion> neighbours = 2359 List<GridRegion> neighbours =
2196 avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); 2360 avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
2197 2361
2198 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); 2362 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
2199 return neighbours; 2363 return neighbours;
@@ -2206,10 +2370,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2206 List<GridRegion> neighbours 2370 List<GridRegion> neighbours
2207 = pScene.GridService.GetRegionRange( 2371 = pScene.GridService.GetRegionRange(
2208 m_regionInfo.ScopeID, 2372 m_regionInfo.ScopeID,
2209 (int)swCorner.X * (int)Constants.RegionSize, 2373 (int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X),
2210 (int)neCorner.X * (int)Constants.RegionSize, 2374 (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y) );
2211 (int)swCorner.Y * (int)Constants.RegionSize,
2212 (int)neCorner.Y * (int)Constants.RegionSize);
2213 2375
2214 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); 2376 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
2215 2377
@@ -2272,10 +2434,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2272 /// Move the given scene object into a new region depending on which region its absolute position has moved 2434 /// Move the given scene object into a new region depending on which region its absolute position has moved
2273 /// into. 2435 /// into.
2274 /// 2436 ///
2275 /// This method locates the new region handle and offsets the prim position for the new region 2437 /// Using the objects new world location, ask the grid service for a the new region and adjust the prim
2438 /// position to be relative to the new region.
2276 /// </summary> 2439 /// </summary>
2277 /// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
2278 /// <param name="grp">the scene object that we're crossing</param> 2440 /// <param name="grp">the scene object that we're crossing</param>
2441 /// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is
2442 /// relative to the region the object currently is in.</param>
2443 /// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param>
2279 public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) 2444 public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent)
2280 { 2445 {
2281 if (grp == null) 2446 if (grp == null)
@@ -2301,198 +2466,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2301 return; 2466 return;
2302 } 2467 }
2303 2468
2304 int thisx = (int)scene.RegionInfo.RegionLocX; 2469 // Remember the old group position in case the region lookup fails so position can be restored.
2305 int thisy = (int)scene.RegionInfo.RegionLocY; 2470 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
2306 Vector3 EastCross = new Vector3(0.1f, 0, 0);
2307 Vector3 WestCross = new Vector3(-0.1f, 0, 0);
2308 Vector3 NorthCross = new Vector3(0, 0.1f, 0);
2309 Vector3 SouthCross = new Vector3(0, -0.1f, 0);
2310
2311
2312 // use this if no borders were crossed!
2313 ulong newRegionHandle
2314 = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
2315 (uint)((thisy) * Constants.RegionSize));
2316
2317 Vector3 pos = attemptedPosition;
2318
2319 int changeX = 1;
2320 int changeY = 1;
2321
2322 if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
2323 {
2324 if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2325 {
2326
2327 Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2328
2329 if (crossedBorderx.BorderLine.Z > 0)
2330 {
2331 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2332 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2333 }
2334 else
2335 pos.X = ((pos.X + Constants.RegionSize));
2336
2337 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2338 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2339
2340 if (crossedBordery.BorderLine.Z > 0)
2341 {
2342 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2343 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2344 }
2345 else
2346 pos.Y = ((pos.Y + Constants.RegionSize));
2347
2348
2349
2350 newRegionHandle
2351 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2352 (uint)((thisy - changeY) * Constants.RegionSize));
2353 // x - 1
2354 // y - 1
2355 }
2356 else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2357 {
2358 Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2359
2360 if (crossedBorderx.BorderLine.Z > 0)
2361 {
2362 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2363 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2364 }
2365 else
2366 pos.X = ((pos.X + Constants.RegionSize));
2367
2368
2369 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2370 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2371
2372 if (crossedBordery.BorderLine.Z > 0)
2373 {
2374 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2375 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2376 }
2377 else
2378 pos.Y = ((pos.Y + Constants.RegionSize));
2379
2380 newRegionHandle
2381 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2382 (uint)((thisy + changeY) * Constants.RegionSize));
2383 // x - 1
2384 // y + 1
2385 }
2386 else
2387 {
2388 Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2389
2390 if (crossedBorderx.BorderLine.Z > 0)
2391 {
2392 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2393 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2394 }
2395 else
2396 pos.X = ((pos.X + Constants.RegionSize));
2397
2398 newRegionHandle
2399 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2400 (uint)(thisy * Constants.RegionSize));
2401 // x - 1
2402 }
2403 }
2404 else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
2405 {
2406 if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2407 {
2408
2409 pos.X = ((pos.X - Constants.RegionSize));
2410 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2411 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2412
2413 if (crossedBordery.BorderLine.Z > 0)
2414 {
2415 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2416 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2417 }
2418 else
2419 pos.Y = ((pos.Y + Constants.RegionSize));
2420
2421 2471
2422 newRegionHandle 2472 // Compute the absolute position of the object.
2423 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), 2473 double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X;
2424 (uint)((thisy - changeY) * Constants.RegionSize)); 2474 double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y;
2425 // x + 1
2426 // y - 1
2427 }
2428 else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2429 {
2430 pos.X = ((pos.X - Constants.RegionSize));
2431 pos.Y = ((pos.Y - Constants.RegionSize));
2432 newRegionHandle
2433 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2434 (uint)((thisy + changeY) * Constants.RegionSize));
2435 // x + 1
2436 // y + 1
2437 }
2438 else
2439 {
2440 pos.X = ((pos.X - Constants.RegionSize));
2441 newRegionHandle
2442 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2443 (uint)(thisy * Constants.RegionSize));
2444 // x + 1
2445 }
2446 }
2447 else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2448 {
2449 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2450 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2451 2475
2452 if (crossedBordery.BorderLine.Z > 0) 2476 // Ask the grid service for the region that contains the passed address
2453 { 2477 GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
2454 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); 2478 objectWorldLocX, objectWorldLocY);
2455 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2456 }
2457 else
2458 pos.Y = ((pos.Y + Constants.RegionSize));
2459 2479
2460 newRegionHandle 2480 Vector3 pos = Vector3.Zero;
2461 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); 2481 if (destination != null)
2462 // y - 1
2463 }
2464 else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2465 { 2482 {
2466 2483 // Adjust the object's relative position from the old region (attemptedPosition)
2467 pos.Y = ((pos.Y - Constants.RegionSize)); 2484 // to be relative to the new region (pos).
2468 newRegionHandle 2485 pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX),
2469 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); 2486 (float)(objectWorldLocY - (double)destination.RegionLocY),
2470 // y + 1 2487 attemptedPosition.Z);
2471 } 2488 }
2472 2489
2473 // Offset the positions for the new region across the border
2474 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
2475
2476 // If we fail to cross the border, then reset the position of the scene object on that border.
2477 uint x = 0, y = 0;
2478 Utils.LongToUInts(newRegionHandle, out x, out y);
2479 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
2480
2481 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 2490 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
2482 { 2491 {
2483 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 2492 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID);
2484 2493
2485 // We are going to move the object back to the old position so long as the old position 2494 // We are going to move the object back to the old position so long as the old position
2486 // is in the region 2495 // is in the region
2487 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 2496 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1));
2488 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 2497 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1));
2489 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); 2498 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight);
2490 2499
2491 grp.RootPart.GroupPosition = oldGroupPosition; 2500 grp.AbsolutePosition = oldGroupPosition;
2492 2501 grp.Velocity = Vector3.Zero;
2493 // Need to turn off the physics flags, otherwise the object will continue to attempt to 2502 if (grp.RootPart.PhysActor != null)
2494 // move out of the region creating an infinite loop of failed attempts to cross 2503 grp.RootPart.PhysActor.CrossingFailure();
2495 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
2496 2504
2497 if (grp.RootPart.KeyframeMotion != null) 2505 if (grp.RootPart.KeyframeMotion != null)
2498 grp.RootPart.KeyframeMotion.CrossingFailure(); 2506 grp.RootPart.KeyframeMotion.CrossingFailure();
@@ -2501,7 +2509,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2501 } 2509 }
2502 } 2510 }
2503 2511
2504
2505 /// <summary> 2512 /// <summary>
2506 /// Move the given scene object into a new region 2513 /// Move the given scene object into a new region
2507 /// </summary> 2514 /// </summary>
@@ -2552,17 +2559,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2552 grp, e); 2559 grp, e);
2553 } 2560 }
2554 } 2561 }
2562/*
2563 * done on caller ( not in attachments crossing for now)
2555 else 2564 else
2556 { 2565 {
2566
2557 if (!grp.IsDeleted) 2567 if (!grp.IsDeleted)
2558 { 2568 {
2559 PhysicsActor pa = grp.RootPart.PhysActor; 2569 PhysicsActor pa = grp.RootPart.PhysActor;
2560 if (pa != null) 2570 if (pa != null)
2571 {
2561 pa.CrossingFailure(); 2572 pa.CrossingFailure();
2573 if (grp.RootPart.KeyframeMotion != null)
2574 {
2575 // moved to KeyframeMotion.CrossingFailure
2576// grp.RootPart.Velocity = Vector3.Zero;
2577 grp.RootPart.KeyframeMotion.CrossingFailure();
2578// grp.SendGroupRootTerseUpdate();
2579 }
2580 }
2562 } 2581 }
2563 2582
2564 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 2583 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2565 } 2584 }
2585 */
2566 } 2586 }
2567 else 2587 else
2568 { 2588 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index fc02916..6a04acf 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -77,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
77 public class EntityTransferStateMachine 77 public class EntityTransferStateMachine
78 { 78 {
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80 private static readonly string LogHeader = "[ENTITY TRANSFER STATE MACHINE]";
80 81
81 /// <summary> 82 /// <summary>
82 /// If true then on a teleport, the source region waits for a callback from the destination region. If 83 /// If true then on a teleport, the source region waits for a callback from the destination region. If
@@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
100 /// <returns>true if the agent was not already in transit, false if it was</returns> 101 /// <returns>true if the agent was not already in transit, false if it was</returns>
101 internal bool SetInTransit(UUID id) 102 internal bool SetInTransit(UUID id)
102 { 103 {
104 m_log.DebugFormat("{0} SetInTransit. agent={1}, newState=Preparing", LogHeader, id);
103 lock (m_agentsInTransit) 105 lock (m_agentsInTransit)
104 { 106 {
105 if (!m_agentsInTransit.ContainsKey(id)) 107 if (!m_agentsInTransit.ContainsKey(id))
@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
121 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> 123 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
122 internal bool UpdateInTransit(UUID id, AgentTransferState newState) 124 internal bool UpdateInTransit(UUID id, AgentTransferState newState)
123 { 125 {
126 m_log.DebugFormat("{0} UpdateInTransit. agent={1}, newState={2}", LogHeader, id, newState);
127
124 bool transitionOkay = false; 128 bool transitionOkay = false;
125 129
126 // We don't want to throw an exception on cancel since this can come it at any time. 130 // We don't want to throw an exception on cancel since this can come it at any time.
@@ -193,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
193 } 197 }
194 else if (failIfNotOkay) 198 else if (failIfNotOkay)
195 { 199 {
200 m_log.DebugFormat("{0} UpdateInTransit. Throwing transition failure = {1}", LogHeader, failureMessage);
196 throw new Exception(failureMessage); 201 throw new Exception(failureMessage);
197 } 202 }
198// else 203// else
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 04a0db6..09b1975 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
182 { 182 {
183 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); 183 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
184 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); 184 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
185 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 185 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
186 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); 186 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
187 uuidGatherer.GatherAssetUuids(so, ids); 187 uuidGatherer.GatherAssetUuids(so, ids);
188 188
189 foreach (KeyValuePair<UUID, AssetType> kvp in ids) 189 foreach (KeyValuePair<UUID, sbyte> kvp in ids)
190 uuidGatherer.FetchAsset(kvp.Key); 190 uuidGatherer.FetchAsset(kvp.Key);
191 } 191 }
192 } 192 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index b7a4d1a..d4fb1ba 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
260 260
261 // The act of gathering UUIDs downloads some assets from the remote server 261 // The act of gathering UUIDs downloads some assets from the remote server
262 // but not all... 262 // but not all...
263 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 263 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
264 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); 264 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
265 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); 265 uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids);
266 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); 266 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
267 bool success = true; 267 bool success = true;
268 foreach (UUID uuid in ids.Keys) 268 foreach (UUID uuid in ids.Keys)
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); 286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
287 if (asset != null) 287 if (asset != null)
288 { 288 {
289 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 289 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); 290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
291 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 291 uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
292 bool success = false; 292 bool success = false;
293 foreach (UUID uuid in ids.Keys) 293 foreach (UUID uuid in ids.Keys)
294 { 294 {
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index d943b20..4e7ad75 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
213 if (part != null) 213 if (part != null)
214 { 214 {
215 ObjectRegionName = s.RegionInfo.RegionName; 215 ObjectRegionName = s.RegionInfo.RegionName;
216 uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); 216 uint localX = s.RegionInfo.WorldLocX;
217 uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); 217 uint localY = s.RegionInfo.WorldLocY;
218 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; 218 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
219 return part; 219 return part;
220 } 220 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 31ef79b..3b38c71 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
48 private static readonly ILog m_log = 48 private static readonly ILog m_log =
49 LogManager.GetLogger( 49 LogManager.GetLogger(
50 MethodBase.GetCurrentMethod().DeclaringType); 50 MethodBase.GetCurrentMethod().DeclaringType);
51 private static string LogHeader = "[LOCAL GRID SERVICE CONNECTOR]";
51 52
52 private IGridService m_GridService; 53 private IGridService m_GridService;
53 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); 54 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>();
@@ -56,12 +57,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
56 57
57 public LocalGridServicesConnector() 58 public LocalGridServicesConnector()
58 { 59 {
59 m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector no parms."); 60 m_log.DebugFormat("{0} LocalGridServicesConnector no parms.", LogHeader);
60 } 61 }
61 62
62 public LocalGridServicesConnector(IConfigSource source) 63 public LocalGridServicesConnector(IConfigSource source)
63 { 64 {
64 m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector instantiated directly."); 65 m_log.DebugFormat("{0} LocalGridServicesConnector instantiated directly.", LogHeader);
65 InitialiseService(source); 66 InitialiseService(source);
66 } 67 }
67 68
@@ -192,6 +193,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
192 return m_GridService.GetRegionByUUID(scopeID, regionID); 193 return m_GridService.GetRegionByUUID(scopeID, regionID);
193 } 194 }
194 195
196 // Get a region given its base coordinates.
197 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
198 // be the base coordinate of the region.
195 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 199 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
196 { 200 {
197 GridRegion region = null; 201 GridRegion region = null;
@@ -206,13 +210,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
206 region = rcache.GetRegionByPosition(x, y); 210 region = rcache.GetRegionByPosition(x, y);
207 if (region != null) 211 if (region != null)
208 { 212 {
209 return region; 213 // m_log.DebugFormat("{0} GetRegionByPosition. Found region {1} in cache. Pos=<{2},{3}>",
214 // LogHeader, region.RegionName, x, y);
215 break;
210 } 216 }
211 } 217 }
212 } 218 }
213 219
214 // Then try on this sim (may be a lookup in DB if this is using MySql). 220 // Then try on this sim (may be a lookup in DB if this is using MySql).
215 return m_GridService.GetRegionByPosition(scopeID, x, y); 221 if (region == null)
222 {
223 region = m_GridService.GetRegionByPosition(scopeID, x, y);
224 if (region == null)
225 m_log.DebugFormat("{0} GetRegionByPosition. Region not found by grid service. Pos=<{1},{2}>",
226 LogHeader, x, y);
227 else
228 m_log.DebugFormat("{0} GetRegionByPosition. Requested region {1} from grid service. Pos=<{2},{3}>",
229 LogHeader, region.RegionName, x, y);
230 }
231 return region;
216 } 232 }
217 233
218 public GridRegion GetRegionByName(UUID scopeID, string regionName) 234 public GridRegion GetRegionByName(UUID scopeID, string regionName)
@@ -268,7 +284,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
268 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); 284 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
269 List<GridRegion> regions = kvp.Value.GetNeighbours(); 285 List<GridRegion> regions = kvp.Value.GetNeighbours();
270 foreach (GridRegion r in regions) 286 foreach (GridRegion r in regions)
271 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); 287 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY));
272 } 288 }
273 } 289 }
274 290
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
index 9172536..ae76288 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
66 return; 66 return;
67 67
68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", 68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); 69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
70 70
71 m_neighbours[otherRegion.RegionHandle] = otherRegion; 71 m_neighbours[otherRegion.RegionHandle] = otherRegion;
72 } 72 }
@@ -82,11 +82,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
82 return new List<GridRegion>(m_neighbours.Values); 82 return new List<GridRegion>(m_neighbours.Values);
83 } 83 }
84 84
85 // Get a region given its base coordinates (in meters).
86 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
87 // be the base coordinate of the region.
88 // The snapping is technically unnecessary but is harmless because regions are always
89 // multiples of the legacy region size (256).
85 public GridRegion GetRegionByPosition(int x, int y) 90 public GridRegion GetRegionByPosition(int x, int y)
86 { 91 {
87 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; 92 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize;
88 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; 93 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize;
89 ulong handle = Utils.UIntsToLong(xsnap, ysnap); 94 ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap);
90 95
91 if (m_neighbours.ContainsKey(handle)) 96 if (m_neighbours.ContainsKey(handle))
92 return m_neighbours[handle]; 97 return m_neighbours[handle];
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
index 6a57d1f..ae5081c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
@@ -186,10 +186,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
186 return rinfo; 186 return rinfo;
187 } 187 }
188 188
189 // Get a region given its base world coordinates (in meters).
190 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
191 // be the base coordinate of the region.
192 // The coordinates are world coords (meters), NOT region units.
189 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 193 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
190 { 194 {
191 bool inCache = false; 195 bool inCache = false;
192 GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache); 196 GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.RegionWorldLocToHandle((uint)x, (uint)y), out inCache);
193 if (inCache) 197 if (inCache)
194 return rinfo; 198 return rinfo;
195 199
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index 4338133..25ae689 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -34,6 +34,7 @@ using log4net.Config;
34using Nini.Config; 34using Nini.Config;
35using NUnit.Framework; 35using NUnit.Framework;
36using OpenMetaverse; 36using OpenMetaverse;
37
37using OpenSim.Framework; 38using OpenSim.Framework;
38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
@@ -141,7 +142,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
141 Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); 142 Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null");
142 Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); 143 Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match");
143 144
144 result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); 145 result = m_LocalConnector.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000));
145 Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); 146 Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null");
146 Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); 147 Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match");
147 148
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..4d7538c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
57 { 57 {
58 private static readonly ILog m_log = 58 private static readonly ILog m_log =
59 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60 private static string LogHeader = "[MAP IMAGE SERVICE MODULE]";
60 61
61 private bool m_enabled = false; 62 private bool m_enabled = false;
62 private IMapImageService m_MapService; 63 private IMapImageService m_MapService;
@@ -192,42 +193,85 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
192 ///</summary> 193 ///</summary>
193 private void UploadMapTile(IScene scene) 194 private void UploadMapTile(IScene scene)
194 { 195 {
195 m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName); 196 m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName);
197 string regionName = scene.RegionInfo.RegionName;
196 198
197 // Create a JPG map tile and upload it to the AddMapTile API 199 // Create a JPG map tile and upload it to the AddMapTile API
198 byte[] jpgData = Utils.EmptyBytes;
199 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); 200 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
200 if (tileGenerator == null) 201 if (tileGenerator == null)
201 { 202 {
202 m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator"); 203 m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader);
203 return; 204 return;
204 } 205 }
205 206 using (Bitmap mapTile = tileGenerator.CreateMapTile())
206 using (Image mapTile = tileGenerator.CreateMapTile())
207 { 207 {
208 // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there 208 if (mapTile != null)
209 // is no static map tile. 209 {
210 if (mapTile == null) 210 // mapTile.Save( // DEBUG DEBUG
211 return; 211 // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY),
212 212 // ImageFormat.Jpeg);
213 using (MemoryStream stream = new MemoryStream()) 213 // If the region/maptile is legacy sized, just upload the one tile like it has always been done
214 if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
215 {
216 ConvertAndUploadMaptile(mapTile,
217 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
218 scene.RegionInfo.RegionName);
219 }
220 else
221 {
222 // For larger regions (varregion) we must cut the region image into legacy sized
223 // pieces since that is how the maptile system works.
224 // Note the assumption that varregions are always a multiple of legacy size.
225 for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize)
226 {
227 for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize)
228 {
229 // Images are addressed from the upper left corner so have to do funny
230 // math to pick out the sub-tile since regions are numbered from
231 // the lower left.
232 Rectangle rect = new Rectangle(
233 (int)xx,
234 mapTile.Height - (int)yy - (int)Constants.RegionSize,
235 (int)Constants.RegionSize, (int)Constants.RegionSize);
236 using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
237 {
238 ConvertAndUploadMaptile(subMapTile,
239 scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
240 scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
241 regionName);
242 }
243 }
244 }
245 }
246 }
247 else
214 { 248 {
215 mapTile.Save(stream, ImageFormat.Jpeg); 249 m_log.WarnFormat("{0} Tile image generation failed", LogHeader);
216 jpgData = stream.ToArray();
217 } 250 }
218 } 251 }
252 }
219 253
220 if (jpgData == Utils.EmptyBytes) 254 private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName)
255 {
256 byte[] jpgData = Utils.EmptyBytes;
257
258 using (MemoryStream stream = new MemoryStream())
221 { 259 {
222 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Tile image generation failed"); 260 tileImage.Save(stream, ImageFormat.Jpeg);
223 return; 261 jpgData = stream.ToArray();
224 } 262 }
225 263 if (jpgData != Utils.EmptyBytes)
226 string reason = string.Empty; 264 {
227 if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) 265 string reason = string.Empty;
266 if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason))
267 {
268 m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader,
269 regionName, locX, locY, reason);
270 }
271 }
272 else
228 { 273 {
229 m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", 274 m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName);
230 scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason);
231 } 275 }
232 } 276 }
233 } 277 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
index fd89428..56d9937 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
132 if (s.RegionInfo.RegionHandle == regionHandle) 132 if (s.RegionInfo.RegionHandle == regionHandle)
133 { 133 {
134 m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", 134 m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}",
135 thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize); 135 thisRegion.RegionName, s.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y) );
136 136
137 //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); 137 //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
138 return s.IncomingHelloNeighbour(thisRegion); 138 return s.IncomingHelloNeighbour(thisRegion);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index d451b9e..f4807ad 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -96,14 +96,40 @@ namespace OpenSim.Region.CoreModules.World.Archiver
96 96
97 /// <value> 97 /// <value>
98 /// Should the archive being loaded be merged with what is already on the region? 98 /// Should the archive being loaded be merged with what is already on the region?
99 /// Merging usually suppresses terrain and parcel loading
99 /// </value> 100 /// </value>
100 protected bool m_merge; 101 protected bool m_merge;
101 102
102 /// <value> 103 /// <value>
104 /// If true, force the loading of terrain from the oar file
105 /// </value>
106 protected bool m_forceTerrain;
107
108 /// <value>
109 /// If true, force the loading of parcels from the oar file
110 /// </value>
111 protected bool m_forceParcels;
112
113 /// <value>
103 /// Should we ignore any assets when reloading the archive? 114 /// Should we ignore any assets when reloading the archive?
104 /// </value> 115 /// </value>
105 protected bool m_skipAssets; 116 protected bool m_skipAssets;
106 117
118 /// <value>
119 /// Displacement added to each object as it is added to the world
120 /// </value>
121 protected Vector3 m_displacement = Vector3.Zero;
122
123 /// <value>
124 /// Rotation to apply to the objects as they are loaded.
125 /// </value>
126 protected float m_rotation = 0f;
127
128 /// <value>
129 /// Center around which to apply the rotation relative to the origional oar position
130 /// </value>
131 protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
132
107 /// <summary> 133 /// <summary>
108 /// Used to cache lookups for valid uuids. 134 /// Used to cache lookups for valid uuids.
109 /// </summary> 135 /// </summary>
@@ -132,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
132 private IAssetService m_assetService = null; 158 private IAssetService m_assetService = null;
133 159
134 160
135 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) 161 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options)
136 { 162 {
137 m_rootScene = scene; 163 m_rootScene = scene;
138 164
@@ -150,9 +176,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
150 } 176 }
151 177
152 m_errorMessage = String.Empty; 178 m_errorMessage = String.Empty;
153 m_merge = merge; 179 m_merge = options.ContainsKey("merge");
154 m_skipAssets = skipAssets; 180 m_forceTerrain = options.ContainsKey("forceTerrain");
181 m_forceParcels = options.ContainsKey("forceParcels");
182 m_skipAssets = options.ContainsKey("skipAssets");
155 m_requestId = requestId; 183 m_requestId = requestId;
184 m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
185 m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
186 m_rotationCenter = options.ContainsKey("rotationCenter") ? (Vector3)options["rotationCenter"]
187 : new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
156 188
157 // Zero can never be a valid user id 189 // Zero can never be a valid user id
158 m_validUserUuids[UUID.Zero] = false; 190 m_validUserUuids[UUID.Zero] = false;
@@ -161,13 +193,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
161 m_assetService = m_rootScene.AssetService; 193 m_assetService = m_rootScene.AssetService;
162 } 194 }
163 195
164 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) 196 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options)
165 { 197 {
166 m_rootScene = scene; 198 m_rootScene = scene;
167 m_loadPath = null; 199 m_loadPath = null;
168 m_loadStream = loadStream; 200 m_loadStream = loadStream;
169 m_merge = merge; 201 m_skipAssets = options.ContainsKey("skipAssets");
170 m_skipAssets = skipAssets; 202 m_merge = options.ContainsKey("merge");
171 m_requestId = requestId; 203 m_requestId = requestId;
172 204
173 // Zero can never be a valid user id 205 // Zero can never be a valid user id
@@ -243,7 +275,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
243 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) 275 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
244 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); 276 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
245 } 277 }
246 else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) 278 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain))
247 { 279 {
248 LoadTerrain(scene, filePath, data); 280 LoadTerrain(scene, filePath, data);
249 } 281 }
@@ -251,7 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
251 { 283 {
252 LoadRegionSettings(scene, filePath, data, dearchivedScenes); 284 LoadRegionSettings(scene, filePath, data, dearchivedScenes);
253 } 285 }
254 else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) 286 else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels))
255 { 287 {
256 sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); 288 sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
257 } 289 }
@@ -422,6 +454,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
422 // Reload serialized prims 454 // Reload serialized prims
423 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 455 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
424 456
457 float angle = (float)(m_rotation / 180.0 * Math.PI);
458 OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
459
425 UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; 460 UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
426 461
427 IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); 462 IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
@@ -445,6 +480,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
445 480
446 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 481 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
447 482
483 // Happily this does not do much to the object since it hasn't been added to the scene yet
484 if (sceneObject.AttachmentPoint == 0)
485 {
486 if (angle != 0f)
487 {
488 sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
489 Vector3 offset = sceneObject.AbsolutePosition - m_rotationCenter;
490 offset *= rot;
491 sceneObject.AbsolutePosition = m_rotationCenter + offset;
492 }
493 if (m_displacement != Vector3.Zero)
494 {
495 sceneObject.AbsolutePosition += m_displacement;
496 }
497 }
498
499
448 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); 500 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
449 501
450 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 502 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
@@ -549,6 +601,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
549 foreach (string serialisedParcel in serialisedParcels) 601 foreach (string serialisedParcel in serialisedParcels)
550 { 602 {
551 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); 603 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
604
605 if (m_displacement != Vector3.Zero)
606 {
607 Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f);
608 parcel.AABBMin += parcelDisp;
609 parcel.AABBMax += parcelDisp;
610 }
552 611
553 // Validate User and Group UUID's 612 // Validate User and Group UUID's
554 613
@@ -809,7 +868,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
809 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); 868 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
810 869
811 MemoryStream ms = new MemoryStream(data); 870 MemoryStream ms = new MemoryStream(data);
812 terrainModule.LoadFromStream(terrainPath, ms); 871 if (m_displacement != Vector3.Zero)
872 {
873 Vector2 terrainDisplacement = new Vector2(m_displacement.X, m_displacement.Y);
874 terrainModule.LoadFromStream(terrainPath, terrainDisplacement, ms);
875 }
876 else
877 {
878 terrainModule.LoadFromStream(terrainPath, ms);
879 }
813 ms.Close(); 880 ms.Close();
814 881
815 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); 882 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index a990898..cd95ee9 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
178 178
179 // Archive the regions 179 // Archive the regions
180 180
181 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); 181 Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>();
182 182
183 scenesGroup.ForEachScene(delegate(Scene scene) 183 scenesGroup.ForEachScene(delegate(Scene scene)
184 { 184 {
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
216 } 216 }
217 } 217 }
218 218
219 private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) 219 private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids)
220 { 220 {
221 m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); 221 m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
222 222
@@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
276 RegionSettings regionSettings = scene.RegionInfo.RegionSettings; 276 RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
277 277
278 if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) 278 if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
279 assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; 279 assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture;
280 280
281 if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) 281 if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
282 assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; 282 assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture;
283 283
284 if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) 284 if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
285 assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; 285 assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture;
286 286
287 if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) 287 if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
288 assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; 288 assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
289 289
290 Save(scene, sceneObjects, regionDir); 290 Save(scene, sceneObjects, regionDir);
291 } 291 }
@@ -533,7 +533,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
533 if (isMegaregion) 533 if (isMegaregion)
534 size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); 534 size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID);
535 else 535 else
536 size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); 536 size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY);
537 537
538 xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); 538 xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
539 xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); 539 xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 1be6386..2a6f1eb 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -33,11 +33,14 @@ using log4net;
33using NDesk.Options; 33using NDesk.Options;
34using Nini.Config; 34using Nini.Config;
35using Mono.Addins; 35using Mono.Addins;
36
36using OpenSim.Framework; 37using OpenSim.Framework;
37using OpenSim.Framework.Console; 38using OpenSim.Framework.Console;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40 41
42using OpenMetaverse;
43
41namespace OpenSim.Region.CoreModules.World.Archiver 44namespace OpenSim.Region.CoreModules.World.Archiver
42{ 45{
43 /// <summary> 46 /// <summary>
@@ -101,9 +104,36 @@ namespace OpenSim.Region.CoreModules.World.Archiver
101 { 104 {
102 bool mergeOar = false; 105 bool mergeOar = false;
103 bool skipAssets = false; 106 bool skipAssets = false;
107 bool forceTerrain = false;
108 bool forceParcels = false;
109 Vector3 displacement = new Vector3(0f, 0f, 0f);
110 float rotation = 0f;
111 Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
104 112
105 OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; }); 113 OptionSet options = new OptionSet();
106 options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; }); 114 options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
115 options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
116 options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); });
117 options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); });
118 options.Add("displacement=", delegate (string v) {
119 try
120 {
121 displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
122 }
123 catch (Exception e)
124 {
125 m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
126 displacement = new Vector3(0f, 0f, 0f);
127 }
128 });
129 options.Add("rotation=", delegate (string v) {
130 rotation = float.Parse(v);
131 rotation = Util.Clamp<float>(rotation, -359f, 359f);
132 });
133 options.Add("rotationcenter=", delegate (string v) {
134 // RA 20130119: libomv's Vector2.Parse doesn't work. Need to use vector3 for the moment
135 rotationCenter = Vector3.Parse(v);
136 });
107 137
108 // Send a message to the region ready module 138 // Send a message to the region ready module
109 /* bluewall* Disable this for the time being 139 /* bluewall* Disable this for the time being
@@ -122,13 +152,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
122// foreach (string param in mainParams) 152// foreach (string param in mainParams)
123// m_log.DebugFormat("GOT PARAM [{0}]", param); 153// m_log.DebugFormat("GOT PARAM [{0}]", param);
124 154
155 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
156 if (mergeOar) archiveOptions.Add("merge", null);
157 if (skipAssets) archiveOptions.Add("skipAssets", null);
158 if (forceTerrain) archiveOptions.Add("forceTerrain", null);
159 if (forceParcels) archiveOptions.Add("forceParcels", null);
160 archiveOptions.Add("displacement", displacement);
161 archiveOptions.Add("rotation", rotation);
162 archiveOptions.Add("rotationCenter", rotationCenter);
163
125 if (mainParams.Count > 2) 164 if (mainParams.Count > 2)
126 { 165 {
127 DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); 166 DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions);
128 } 167 }
129 else 168 else
130 { 169 {
131 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty); 170 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions);
132 } 171 }
133 } 172 }
134 173
@@ -198,25 +237,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
198 237
199 public void DearchiveRegion(string loadPath) 238 public void DearchiveRegion(string loadPath)
200 { 239 {
201 DearchiveRegion(loadPath, false, false, Guid.Empty); 240 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
241 DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
202 } 242 }
203 243
204 public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) 244 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
205 { 245 {
206 m_log.InfoFormat( 246 m_log.InfoFormat(
207 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); 247 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
208 248
209 new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); 249 new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
210 } 250 }
211 251
212 public void DearchiveRegion(Stream loadStream) 252 public void DearchiveRegion(Stream loadStream)
213 { 253 {
214 DearchiveRegion(loadStream, false, false, Guid.Empty); 254 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
255 DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
215 } 256 }
216 257
217 public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) 258 public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
218 { 259 {
219 new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); 260 new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
220 } 261 }
221 } 262 }
222} 263}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 9600023..2d0da61 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
81 /// <value> 81 /// <value>
82 /// uuids to request 82 /// uuids to request
83 /// </value> 83 /// </value>
84 protected IDictionary<UUID, AssetType> m_uuids; 84 protected IDictionary<UUID, sbyte> m_uuids;
85 85
86 /// <value> 86 /// <value>
87 /// Callback used when all the assets requested have been received. 87 /// Callback used when all the assets requested have been received.
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
115 protected Dictionary<string, object> m_options; 115 protected Dictionary<string, object> m_options;
116 116
117 protected internal AssetsRequest( 117 protected internal AssetsRequest(
118 AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, 118 AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids,
119 IAssetService assetService, IUserAccountService userService, 119 IAssetService assetService, IUserAccountService userService,
120 UUID scope, Dictionary<string, object> options, 120 UUID scope, Dictionary<string, object> options,
121 AssetsRequestCallback assetsRequestCallback) 121 AssetsRequestCallback assetsRequestCallback)
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
154 154
155 m_requestCallbackTimer.Enabled = true; 155 m_requestCallbackTimer.Enabled = true;
156 156
157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) 157 foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
158 { 158 {
159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); 159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
160 160
@@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
235 // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer 235 // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer
236 if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) 236 if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown)
237 { 237 {
238 AssetType type = (AssetType)assetType; 238 m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType));
239 m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type); 239 fetchedAsset.Type = (sbyte)assetType;
240 fetchedAsset.Type = (sbyte)type;
241 } 240 }
242 241
243 AssetRequestCallback(fetchedAssetID, this, fetchedAsset); 242 AssetRequestCallback(fetchedAssetID, this, fetchedAsset);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index eec1cec..e08a42d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -224,8 +224,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
224 224
225 byte[] data = tar.ReadEntry(out filePath, out tarEntryType); 225 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
226 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); 226 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
227 227
228 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); 228 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
229 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
229 arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); 230 arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
230 231
231 Assert.That(arr.ControlFileLoaded, Is.True); 232 Assert.That(arr.ControlFileLoaded, Is.True);
@@ -308,8 +309,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
308 309
309 byte[] data = tar.ReadEntry(out filePath, out tarEntryType); 310 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
310 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); 311 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
311 312
312 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); 313 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
314 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
313 arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); 315 arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
314 316
315 Assert.That(arr.ControlFileLoaded, Is.True); 317 Assert.That(arr.ControlFileLoaded, Is.True);
@@ -577,7 +579,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
577 ArchiveConstants.CONTROL_FILE_PATH, 579 ArchiveConstants.CONTROL_FILE_PATH,
578 new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); 580 new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
579 581
580 LandObject lo = new LandObject(groupID, true, null); 582 LandObject lo = new LandObject(groupID, true, m_scene);
581 lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); 583 lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
582 LandData ld = lo.LandData; 584 LandData ld = lo.LandData;
583 ld.GlobalID = landID; 585 ld.GlobalID = landID;
@@ -752,7 +754,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
752 byte[] archive = archiveWriteStream.ToArray(); 754 byte[] archive = archiveWriteStream.ToArray();
753 MemoryStream archiveReadStream = new MemoryStream(archive); 755 MemoryStream archiveReadStream = new MemoryStream(archive);
754 756
755 m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty); 757 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
758 archiveOptions.Add("merge", null);
759 m_archiverModule.DearchiveRegion(archiveReadStream, Guid.Empty, archiveOptions);
756 760
757 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); 761 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
758 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); 762 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
@@ -860,7 +864,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
860 byte[] data = tar.ReadEntry(out filePath, out tarEntryType); 864 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
861 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); 865 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
862 866
863 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); 867 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
868 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
864 arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); 869 arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
865 870
866 Assert.That(arr.ControlFileLoaded, Is.True); 871 Assert.That(arr.ControlFileLoaded, Is.True);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 73c4d6c..99db7ff 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land
64 public class LandManagementModule : INonSharedRegionModule 64 public class LandManagementModule : INonSharedRegionModule
65 { 65 {
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
67 68
68 private static readonly string remoteParcelRequestPath = "0009/"; 69 private static readonly string remoteParcelRequestPath = "0009/";
69 70
@@ -74,15 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Land
74 protected IPrimCountModule m_primCountModule; 75 protected IPrimCountModule m_primCountModule;
75 protected IDialogModule m_Dialog; 76 protected IDialogModule m_Dialog;
76 77
77 // Minimum for parcels to work is 64m even if we don't actually use them.
78 #pragma warning disable 0429
79 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
80 #pragma warning restore 0429
81
82 /// <value> 78 /// <value>
83 /// Local land ids at specified region co-ordinates (region size / 4) 79 /// Local land ids at specified region co-ordinates (region size / 4)
84 /// </value> 80 /// </value>
85 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; 81 private int[,] m_landIDList;
82 private const int landUnit = 4;
86 83
87 /// <value> 84 /// <value>
88 /// Land objects keyed by local id 85 /// Land objects keyed by local id
@@ -115,6 +112,8 @@ namespace OpenSim.Region.CoreModules.World.Land
115 public void AddRegion(Scene scene) 112 public void AddRegion(Scene scene)
116 { 113 {
117 m_scene = scene; 114 m_scene = scene;
115 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
116
118 m_landIDList.Initialize(); 117 m_landIDList.Initialize();
119 landChannel = new LandChannel(scene, this); 118 landChannel = new LandChannel(scene, this);
120 119
@@ -297,6 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Land
297 { 296 {
298 m_landList.Clear(); 297 m_landList.Clear();
299 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 298 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
299 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
300 m_landIDList.Initialize(); 300 m_landIDList.Initialize();
301 } 301 }
302 } 302 }
@@ -311,7 +311,8 @@ namespace OpenSim.Region.CoreModules.World.Land
311 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 311 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
312 312
313 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 313 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
314 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 314 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
315 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
315 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 316 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
316 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 317 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
317 318
@@ -438,8 +439,8 @@ namespace OpenSim.Region.CoreModules.World.Land
438 439
439 public void SendLandUpdate(ScenePresence avatar, bool force) 440 public void SendLandUpdate(ScenePresence avatar, bool force)
440 { 441 {
441 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 442 ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
442 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 443 (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
443 444
444 if (over != null) 445 if (over != null)
445 { 446 {
@@ -605,17 +606,29 @@ namespace OpenSim.Region.CoreModules.World.Land
605 new_land.LandData.LocalID = newLandLocalID; 606 new_land.LandData.LocalID = newLandLocalID;
606 607
607 bool[,] landBitmap = new_land.GetLandBitmap(); 608 bool[,] landBitmap = new_land.GetLandBitmap();
608 for (int x = 0; x < landArrayMax; x++) 609 // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}",
610 // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID);
611
612 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
609 { 613 {
610 for (int y = 0; y < landArrayMax; y++) 614 // Going to variable sized regions can cause mismatches
615 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
616 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) );
617 }
618 else
619 {
620 for (int x = 0; x < landBitmap.GetLength(0); x++)
611 { 621 {
612 if (landBitmap[x, y]) 622 for (int y = 0; y < landBitmap.GetLength(1); y++)
613 { 623 {
614// m_log.DebugFormat( 624 if (landBitmap[x, y])
615// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", 625 {
616// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); 626 // m_log.DebugFormat(
617 627 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
618 m_landIDList[x, y] = newLandLocalID; 628 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
629
630 m_landIDList[x, y] = newLandLocalID;
631 }
619 } 632 }
620 } 633 }
621 } 634 }
@@ -637,9 +650,9 @@ namespace OpenSim.Region.CoreModules.World.Land
637 ILandObject land; 650 ILandObject land;
638 lock (m_landList) 651 lock (m_landList)
639 { 652 {
640 for (int x = 0; x < 64; x++) 653 for (int x = 0; x < m_landIDList.GetLength(0); x++)
641 { 654 {
642 for (int y = 0; y < 64; y++) 655 for (int y = 0; y < m_landIDList.GetLength(1); y++)
643 { 656 {
644 if (m_landIDList[x, y] == local_id) 657 if (m_landIDList[x, y] == local_id)
645 { 658 {
@@ -691,9 +704,9 @@ namespace OpenSim.Region.CoreModules.World.Land
691 bool[,] landBitmapSlave = slave.GetLandBitmap(); 704 bool[,] landBitmapSlave = slave.GetLandBitmap();
692 lock (m_landList) 705 lock (m_landList)
693 { 706 {
694 for (int x = 0; x < 64; x++) 707 for (int x = 0; x < landBitmapSlave.GetLength(0); x++)
695 { 708 {
696 for (int y = 0; y < 64; y++) 709 for (int y = 0; y < landBitmapSlave.GetLength(1); y++)
697 { 710 {
698 if (landBitmapSlave[x, y]) 711 if (landBitmapSlave[x, y])
699 { 712 {
@@ -727,23 +740,28 @@ namespace OpenSim.Region.CoreModules.World.Land
727 /// <returns>Land object at the point supplied</returns> 740 /// <returns>Land object at the point supplied</returns>
728 public ILandObject GetLandObject(float x_float, float y_float) 741 public ILandObject GetLandObject(float x_float, float y_float)
729 { 742 {
743 return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */);
744 /*
730 int x; 745 int x;
731 int y; 746 int y;
732 747
733 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 748 if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0)
734 return null; 749 return null;
735 750
736 try 751 try
737 { 752 {
738 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); 753 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit));
739 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); 754 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit));
740 } 755 }
741 catch (OverflowException) 756 catch (OverflowException)
742 { 757 {
743 return null; 758 return null;
744 } 759 }
745 760
746 if (x >= 64 || y >= 64 || x < 0 || y < 0) 761 if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit)
762 || y >= (m_scene.RegionInfo.RegionSizeY / landUnit)
763 || x < 0
764 || y < 0)
747 { 765 {
748 return null; 766 return null;
749 } 767 }
@@ -759,38 +777,122 @@ namespace OpenSim.Region.CoreModules.World.Land
759// m_log.DebugFormat( 777// m_log.DebugFormat(
760// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", 778// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
761// x, y, m_scene.RegionInfo.RegionName); 779// x, y, m_scene.RegionInfo.RegionName);
762 780
763 if (m_landList.ContainsKey(m_landIDList[x, y])) 781 try
764 return m_landList[m_landIDList[x, y]]; 782 {
783 if (m_landList.ContainsKey(m_landIDList[x, y]))
784 return m_landList[m_landIDList[x, y]];
785 }
786 catch (Exception e)
787 {
788 m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})",
789 LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
790 }
765 791
766 return null; 792 return null;
767 } 793 }
794 */
768 } 795 }
769 796
797 // Public entry.
798 // Throws exception if land object is not found
770 public ILandObject GetLandObject(int x, int y) 799 public ILandObject GetLandObject(int x, int y)
771 { 800 {
772 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) 801 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */);
802 }
803
804 // Given a region position, return the parcel land object for that location
805 private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectNotFound)
806 {
807 ILandObject ret = null;
808
809 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
773 { 810 {
774 // These exceptions here will cause a lot of complaints from the users specifically because 811 // These exceptions here will cause a lot of complaints from the users specifically because
775 // they happen every time at border crossings 812 // they happen every time at border crossings
776 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 813 if (returnNullIfLandObjectNotFound)
814 return null;
815 else
816 throw new Exception(
817 String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}",
818 LogHeader, m_scene.RegionInfo.RegionName, x, y)
819 );
777 } 820 }
778 821
779 lock (m_landIDList) 822 lock (m_landIDList)
780 { 823 {
781 try 824 try
782 { 825 {
783 return m_landList[m_landIDList[x / 4, y / 4]]; 826 int landID = m_landIDList[x / landUnit, y / landUnit];
827 if (landID == 0)
828 {
829 // Zero is the uninitialized value saying there is no parcel for this location.
830 // This sometimes happens when terrain is resized.
831 if (m_landList.Count == 1)
832 {
833 int onlyParcelID = 0;
834 ILandObject onlyLandObject = null;
835 foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
836 {
837 onlyParcelID = kvp.Key;
838 onlyLandObject = kvp.Value;
839 break;
840 }
841
842 // There is only one parcel. Grow it to fill all the unallocated spaces.
843 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
844 for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
845 if (m_landIDList[xx, yy] == 0)
846 m_landIDList[xx, yy] = onlyParcelID;
847
848 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
849 landID = onlyParcelID;
850 }
851 else
852 {
853 // There are several other parcels so we must create a new one for the unassigned space
854 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
855 // Claim all the unclaimed "0" ids
856 newLand.SetLandBitmap(CreateBitmapForID(0));
857 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
858 newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
859 AddLandObject(newLand);
860 landID = m_lastLandLocalID;
861 }
862 }
863
864 ret = m_landList[landID];
784 } 865 }
785 catch (IndexOutOfRangeException) 866 catch (IndexOutOfRangeException)
786 { 867 {
787// m_log.WarnFormat( 868 m_log.ErrorFormat(
788// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", 869 "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})",
789// x, y, m_scene.RegionInfo.RegionName); 870 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
790 871 return null;
872 }
873 catch
874 {
875 m_log.ErrorFormat(
876 "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}",
877 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/landUnit, y/landUnit]);
791 return null; 878 return null;
792 } 879 }
793 } 880 }
881 return ret;
882 }
883
884 // Create a 'parcel is here' bitmap for the parcel identified by the passed landID
885 private bool[,] CreateBitmapForID(int landID)
886 {
887 bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
888 ret.Initialize();
889
890 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
891 for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
892 if (m_landIDList[xx, yy] == landID)
893 ret[xx, yy] = true;
894
895 return ret;
794 } 896 }
795 897
796 #endregion 898 #endregion
@@ -1053,85 +1155,93 @@ namespace OpenSim.Region.CoreModules.World.Land
1053 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 1155 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1054 int byteArrayCount = 0; 1156 int byteArrayCount = 0;
1055 int sequenceID = 0; 1157 int sequenceID = 0;
1056 int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
1057
1058 1158
1059 for (int y = 0; y < blockmeters; y++) 1159 // Layer data is in landUnit (4m) chunks
1160 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++)
1060 { 1161 {
1061 for (int x = 0; x < blockmeters; x++) 1162 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++)
1062 { 1163 {
1063 byte tempByte = 0; //This represents the byte for the current 4x4 1164 byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * landUnit, y * landUnit), x, y, remote_client);
1165 byteArrayCount++;
1166 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
1167 {
1168 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1169 byteArrayCount = 0;
1170 sequenceID++;
1171 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1172 }
1064 1173
1065 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); 1174 }
1175 }
1176 if (byteArrayCount != 0)
1177 {
1178 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1179 }
1180 }
1066 1181
1067 if (currentParcelBlock != null) 1182 private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client)
1068 { 1183 {
1069 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) 1184 byte tempByte = 0; //This represents the byte for the current 4x4
1070 {
1071 //Owner Flag
1072 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1073 }
1074 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1075 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1076 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1077 {
1078 //Sale Flag
1079 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1080 }
1081 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1082 {
1083 //Public Flag
1084 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1085 }
1086 else
1087 {
1088 //Other Flag
1089 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1090 }
1091 1185
1092 //Now for border control 1186 if (currentParcelBlock != null)
1187 {
1188 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
1189 {
1190 //Owner Flag
1191 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1192 }
1193 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1194 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1195 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1196 {
1197 //Sale Flag
1198 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1199 }
1200 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1201 {
1202 //Public Flag
1203 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1204 }
1205 else
1206 {
1207 //Other Flag
1208 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1209 }
1093 1210
1094 ILandObject westParcel = null; 1211 //Now for border control
1095 ILandObject southParcel = null;
1096 if (x > 0)
1097 {
1098 westParcel = GetLandObject((x - 1) * 4, y * 4);
1099 }
1100 if (y > 0)
1101 {
1102 southParcel = GetLandObject(x * 4, (y - 1) * 4);
1103 }
1104 1212
1105 if (x == 0) 1213 ILandObject westParcel = null;
1106 { 1214 ILandObject southParcel = null;
1107 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); 1215 if (x > 0)
1108 } 1216 {
1109 else if (westParcel != null && westParcel != currentParcelBlock) 1217 westParcel = GetLandObject((x - 1) * landUnit, y * landUnit);
1110 { 1218 }
1111 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); 1219 if (y > 0)
1112 } 1220 {
1221 southParcel = GetLandObject(x * landUnit, (y - 1) * landUnit);
1222 }
1113 1223
1114 if (y == 0) 1224 if (x == 0)
1115 { 1225 {
1116 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1226 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1117 } 1227 }
1118 else if (southParcel != null && southParcel != currentParcelBlock) 1228 else if (westParcel != null && westParcel != currentParcelBlock)
1119 { 1229 {
1120 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1230 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1121 } 1231 }
1122 1232
1123 byteArray[byteArrayCount] = tempByte; 1233 if (y == 0)
1124 byteArrayCount++; 1234 {
1125 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 1235 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1126 { 1236 }
1127 remote_client.SendLandParcelOverlay(byteArray, sequenceID); 1237 else if (southParcel != null && southParcel != currentParcelBlock)
1128 byteArrayCount = 0; 1238 {
1129 sequenceID++; 1239 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1130 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1131 }
1132 }
1133 } 1240 }
1241
1134 } 1242 }
1243
1244 return tempByte;
1135 } 1245 }
1136 1246
1137 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 1247 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
@@ -1679,7 +1789,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1679 { 1789 {
1680 // most likely still cached from building the extLandData entry 1790 // most likely still cached from building the extLandData entry
1681 uint x = 0, y = 0; 1791 uint x = 0, y = 0;
1682 Utils.LongToUInts(data.RegionHandle, out x, out y); 1792 Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y);
1683 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 1793 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1684 } 1794 }
1685 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1795 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
@@ -2007,4 +2117,4 @@ namespace OpenSim.Region.CoreModules.World.Land
2007 cdl.AddToStringBuilder(report); 2117 cdl.AddToStringBuilder(report);
2008 } 2118 }
2009 } 2119 }
2010} \ No newline at end of file 2120}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e55c9ed..939512f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -45,10 +45,10 @@ namespace OpenSim.Region.CoreModules.World.Land
45 #region Member Variables 45 #region Member Variables
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 #pragma warning disable 0429 48 private static readonly string LogHeader = "[LAND OBJECT]";
49 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; 49
50 #pragma warning restore 0429 50 private bool[,] m_landBitmap;
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private readonly int landUnit = 4;
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 54
@@ -93,15 +93,17 @@ namespace OpenSim.Region.CoreModules.World.Land
93 { 93 {
94 get 94 get
95 { 95 {
96 for (int y = 0; y < landArrayMax; y++) 96 for (int y = 0; y < LandBitmap.GetLength(1); y++)
97 { 97 {
98 for (int x = 0; x < landArrayMax; x++) 98 for (int x = 0; x < LandBitmap.GetLength(0); x++)
99 { 99 {
100 if (LandBitmap[x, y]) 100 if (LandBitmap[x, y])
101 return new Vector3(x * 4, y * 4, 0); 101 return new Vector3(x * landUnit, y * landUnit, 0);
102 } 102 }
103 } 103 }
104 104
105 m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>",
106 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
105 return new Vector3(-1, -1, -1); 107 return new Vector3(-1, -1, -1);
106 } 108 }
107 } 109 }
@@ -110,17 +112,19 @@ namespace OpenSim.Region.CoreModules.World.Land
110 { 112 {
111 get 113 get
112 { 114 {
113 for (int y = landArrayMax - 1; y >= 0; y--) 115 for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--)
114 { 116 {
115 for (int x = landArrayMax - 1; x >= 0; x--) 117 for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--)
116 { 118 {
117 if (LandBitmap[x, y]) 119 if (LandBitmap[x, y])
118 { 120 {
119 return new Vector3(x * 4 + 4, y * 4 + 4, 0); 121 return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0);
120 } 122 }
121 } 123 }
122 } 124 }
123 125
126 m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>",
127 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
124 return new Vector3(-1, -1, -1); 128 return new Vector3(-1, -1, -1);
125 } 129 }
126 } 130 }
@@ -130,6 +134,11 @@ namespace OpenSim.Region.CoreModules.World.Land
130 public LandObject(UUID owner_id, bool is_group_owned, Scene scene) 134 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
131 { 135 {
132 m_scene = scene; 136 m_scene = scene;
137 if (m_scene == null)
138 m_landBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
139 else
140 m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
141
133 LandData.OwnerID = owner_id; 142 LandData.OwnerID = owner_id;
134 if (is_group_owned) 143 if (is_group_owned)
135 LandData.GroupID = owner_id; 144 LandData.GroupID = owner_id;
@@ -152,9 +161,9 @@ namespace OpenSim.Region.CoreModules.World.Land
152 /// <returns>Returns true if the piece of land contains the specified point</returns> 161 /// <returns>Returns true if the piece of land contains the specified point</returns>
153 public bool ContainsPoint(int x, int y) 162 public bool ContainsPoint(int x, int y)
154 { 163 {
155 if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) 164 if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY)
156 { 165 {
157 return (LandBitmap[x / 4, y / 4] == true); 166 return (LandBitmap[x / landUnit, y / landUnit] == true);
158 } 167 }
159 else 168 else
160 { 169 {
@@ -194,7 +203,7 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 203 else
195 { 204 {
196 // Normal Calculations 205 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 206 int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
198 * (float)m_scene.RegionInfo.ObjectCapacity 207 * (float)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 208 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 209 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
@@ -211,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 220 else
212 { 221 {
213 //Normal Calculations 222 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 223 int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
215 * (float)m_scene.RegionInfo.ObjectCapacity); 224 * (float)m_scene.RegionInfo.ObjectCapacity);
216 return simMax; 225 return simMax;
217 } 226 }
@@ -224,7 +233,12 @@ namespace OpenSim.Region.CoreModules.World.Land
224 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 233 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
225 { 234 {
226 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 235 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
227 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 236 // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
237 uint regionFlags = (uint)(RegionFlags.PublicAllowed
238 | RegionFlags.AllowDirectTeleport
239 | RegionFlags.AllowParcelChanges
240 | RegionFlags.AllowVoice );
241
228 if (estateModule != null) 242 if (estateModule != null)
229 regionFlags = estateModule.GetRegionFlags(); 243 regionFlags = estateModule.GetRegionFlags();
230 244
@@ -414,6 +428,19 @@ namespace OpenSim.Region.CoreModules.World.Land
414 return false; 428 return false;
415 } 429 }
416 430
431 public bool CanBeOnThisLand(UUID avatar, float posHeight)
432 {
433 if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
434 {
435 return false;
436 }
437 else if (IsRestrictedFromLand(avatar))
438 {
439 return false;
440 }
441 return true;
442 }
443
417 public bool HasGroupAccess(UUID avatar) 444 public bool HasGroupAccess(UUID avatar)
418 { 445 {
419 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 446 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
@@ -546,8 +573,8 @@ namespace OpenSim.Region.CoreModules.World.Land
546 try 573 try
547 { 574 {
548 over = 575 over =
549 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), 576 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)),
550 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); 577 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1)));
551 } 578 }
552 catch (Exception) 579 catch (Exception)
553 { 580 {
@@ -694,15 +721,15 @@ namespace OpenSim.Region.CoreModules.World.Land
694 /// </summary> 721 /// </summary>
695 private void UpdateAABBAndAreaValues() 722 private void UpdateAABBAndAreaValues()
696 { 723 {
697 int min_x = 64; 724 int min_x = 10000;
698 int min_y = 64; 725 int min_y = 10000;
699 int max_x = 0; 726 int max_x = 0;
700 int max_y = 0; 727 int max_y = 0;
701 int tempArea = 0; 728 int tempArea = 0;
702 int x, y; 729 int x, y;
703 for (x = 0; x < 64; x++) 730 for (x = 0; x < LandBitmap.GetLength(0); x++)
704 { 731 {
705 for (y = 0; y < 64; y++) 732 for (y = 0; y < LandBitmap.GetLength(1); y++)
706 { 733 {
707 if (LandBitmap[x, y] == true) 734 if (LandBitmap[x, y] == true)
708 { 735 {
@@ -710,31 +737,31 @@ namespace OpenSim.Region.CoreModules.World.Land
710 if (min_y > y) min_y = y; 737 if (min_y > y) min_y = y;
711 if (max_x < x) max_x = x; 738 if (max_x < x) max_x = x;
712 if (max_y < y) max_y = y; 739 if (max_y < y) max_y = y;
713 tempArea += 16; //16sqm peice of land 740 tempArea += landUnit * landUnit; //16sqm peice of land
714 } 741 }
715 } 742 }
716 } 743 }
717 int tx = min_x * 4; 744 int tx = min_x * landUnit;
718 if (tx > ((int)Constants.RegionSize - 1)) 745 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
719 tx = ((int)Constants.RegionSize - 1); 746 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
720 int ty = min_y * 4; 747 int ty = min_y * landUnit;
721 if (ty > ((int)Constants.RegionSize - 1)) 748 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
722 ty = ((int)Constants.RegionSize - 1); 749 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
723 750
724 LandData.AABBMin = 751 LandData.AABBMin =
725 new Vector3( 752 new Vector3(
726 (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 753 (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
727 754
728 tx = max_x * 4; 755 tx = max_x * landUnit;
729 if (tx > ((int)Constants.RegionSize - 1)) 756 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
730 tx = ((int)Constants.RegionSize - 1); 757 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
731 ty = max_y * 4; 758 ty = max_y * landUnit;
732 if (ty > ((int)Constants.RegionSize - 1)) 759 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
733 ty = ((int)Constants.RegionSize - 1); 760 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
734 761
735 LandData.AABBMax 762 LandData.AABBMax
736 = new Vector3( 763 = new Vector3(
737 (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 764 (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
738 765
739 LandData.Area = tempArea; 766 LandData.Area = tempArea;
740 } 767 }
@@ -746,20 +773,12 @@ namespace OpenSim.Region.CoreModules.World.Land
746 /// <summary> 773 /// <summary>
747 /// Sets the land's bitmap manually 774 /// Sets the land's bitmap manually
748 /// </summary> 775 /// </summary>
749 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 776 /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param>
750 public void SetLandBitmap(bool[,] bitmap) 777 public void SetLandBitmap(bool[,] bitmap)
751 { 778 {
752 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 779 LandBitmap = bitmap;
753 { 780 // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
754 //Throw an exception - The bitmap is not 64x64 781 ForceUpdateLandInfo();
755 //throw new Exception("Error: Invalid Parcel Bitmap");
756 }
757 else
758 {
759 //Valid: Lets set it
760 LandBitmap = bitmap;
761 ForceUpdateLandInfo();
762 }
763 } 782 }
764 783
765 /// <summary> 784 /// <summary>
@@ -773,15 +792,19 @@ namespace OpenSim.Region.CoreModules.World.Land
773 792
774 public bool[,] BasicFullRegionLandBitmap() 793 public bool[,] BasicFullRegionLandBitmap()
775 { 794 {
776 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 795 return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY);
777 } 796 }
778 797
779 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 798 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
780 { 799 {
781 bool[,] tempBitmap = new bool[64,64]; 800 // Empty bitmap for the whole region
801 bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
782 tempBitmap.Initialize(); 802 tempBitmap.Initialize();
783 803
804 // Fill the bitmap square area specified by state and end
784 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 805 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
806 // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>",
807 // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1));
785 return tempBitmap; 808 return tempBitmap;
786 } 809 }
787 810
@@ -798,24 +821,20 @@ namespace OpenSim.Region.CoreModules.World.Land
798 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 821 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
799 bool set_value) 822 bool set_value)
800 { 823 {
801 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
802 {
803 //Throw an exception - The bitmap is not 64x64
804 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
805 }
806
807 int x, y; 824 int x, y;
808 for (y = 0; y < 64; y++) 825 for (y = 0; y < land_bitmap.GetLength(1); y++)
809 { 826 {
810 for (x = 0; x < 64; x++) 827 for (x = 0; x < land_bitmap.GetLength(0); x++)
811 { 828 {
812 if (x >= start_x / 4 && x < end_x / 4 829 if (x >= start_x / landUnit && x < end_x / landUnit
813 && y >= start_y / 4 && y < end_y / 4) 830 && y >= start_y / landUnit && y < end_y / landUnit)
814 { 831 {
815 land_bitmap[x, y] = set_value; 832 land_bitmap[x, y] = set_value;
816 } 833 }
817 } 834 }
818 } 835 }
836 // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>",
837 // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1));
819 return land_bitmap; 838 return land_bitmap;
820 } 839 }
821 840
@@ -827,21 +846,21 @@ namespace OpenSim.Region.CoreModules.World.Land
827 /// <returns></returns> 846 /// <returns></returns>
828 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 847 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
829 { 848 {
830 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 849 if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0)
850 || bitmap_base.GetLength(1) != bitmap_add.GetLength(1)
851 || bitmap_add.Rank != 2
852 || bitmap_base.Rank != 2)
831 { 853 {
832 //Throw an exception - The bitmap is not 64x64 854 throw new Exception(
833 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 855 String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>",
834 } 856 LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1))
835 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 857 );
836 {
837 //Throw an exception - The bitmap is not 64x64
838 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
839 } 858 }
840 859
841 int x, y; 860 int x, y;
842 for (y = 0; y < 64; y++) 861 for (y = 0; y < bitmap_base.GetLength(1); y++)
843 { 862 {
844 for (x = 0; x < 64; x++) 863 for (x = 0; x < bitmap_add.GetLength(0); x++)
845 { 864 {
846 if (bitmap_add[x, y]) 865 if (bitmap_add[x, y])
847 { 866 {
@@ -858,13 +877,13 @@ namespace OpenSim.Region.CoreModules.World.Land
858 /// <returns></returns> 877 /// <returns></returns>
859 private byte[] ConvertLandBitmapToBytes() 878 private byte[] ConvertLandBitmapToBytes()
860 { 879 {
861 byte[] tempConvertArr = new byte[512]; 880 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
862 byte tempByte = 0; 881 byte tempByte = 0;
863 int x, y, i, byteNum = 0; 882 int byteNum = 0;
864 i = 0; 883 int i = 0;
865 for (y = 0; y < 64; y++) 884 for (int y = 0; y < LandBitmap.GetLength(1); y++)
866 { 885 {
867 for (x = 0; x < 64; x++) 886 for (int x = 0; x < LandBitmap.GetLength(0); x++)
868 { 887 {
869 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); 888 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
870 if (i % 8 == 0) 889 if (i % 8 == 0)
@@ -876,30 +895,52 @@ namespace OpenSim.Region.CoreModules.World.Land
876 } 895 }
877 } 896 }
878 } 897 }
898 // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>",
899 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
879 return tempConvertArr; 900 return tempConvertArr;
880 } 901 }
881 902
882 private bool[,] ConvertBytesToLandBitmap() 903 private bool[,] ConvertBytesToLandBitmap()
883 { 904 {
884 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; 905 bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
885 tempConvertMap.Initialize(); 906 tempConvertMap.Initialize();
886 byte tempByte = 0; 907 byte tempByte = 0;
887 int x = 0, y = 0, i = 0, bitNum = 0; 908 // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap.
888 for (i = 0; i < 512; i++) 909 int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8);
910 int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit);
911
912 if (bitmapLen == 512)
913 {
914 // Legacy bitmap being passed in. Use the legacy region size
915 // and only set the lower area of the larger region.
916 xLen = (int)(Constants.RegionSize / landUnit);
917 }
918 // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen);
919
920 int x = 0, y = 0;
921 for (int i = 0; i < bitmapLen; i++)
889 { 922 {
890 tempByte = LandData.Bitmap[i]; 923 tempByte = LandData.Bitmap[i];
891 for (bitNum = 0; bitNum < 8; bitNum++) 924 for (int bitNum = 0; bitNum < 8; bitNum++)
892 { 925 {
893 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 926 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
894 tempConvertMap[x, y] = bit; 927 try
928 {
929 tempConvertMap[x, y] = bit;
930 }
931 catch (Exception e)
932 {
933 m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y);
934 }
895 x++; 935 x++;
896 if (x > 63) 936 if (x >= xLen)
897 { 937 {
898 x = 0; 938 x = 0;
899 y++; 939 y++;
900 } 940 }
901 } 941 }
902 } 942 }
943
903 return tempConvertMap; 944 return tempConvertMap;
904 } 945 }
905 946
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index bc52a43..1dad8ba 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
102 102
103 terrainRenderer.Initialise(m_scene, m_config); 103 terrainRenderer.Initialise(m_scene, m_config);
104 104
105 mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb); 105 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
106 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
106 //long t = System.Environment.TickCount; 107 //long t = System.Environment.TickCount;
107 //for (int i = 0; i < 10; ++i) { 108 //for (int i = 0; i < 10; ++i) {
108 terrainRenderer.TerrainToBitmap(mapbmp); 109 terrainRenderer.TerrainToBitmap(mapbmp);
@@ -277,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
277 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) 278 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
278 { 279 {
279 int tc = 0; 280 int tc = 0;
280 double[,] hm = whichScene.Heightmap.GetDoubles(); 281 ITerrainChannel hm = whichScene.Heightmap;
281 tc = Environment.TickCount; 282 tc = Environment.TickCount;
282 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); 283 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
283 EntityBase[] objs = whichScene.GetEntities(); 284 EntityBase[] objs = whichScene.GetEntities();
@@ -287,8 +288,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
287 288
288 try 289 try
289 { 290 {
290 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
291
292 lock (objs) 291 lock (objs)
293 { 292 {
294 foreach (EntityBase obj in objs) 293 foreach (EntityBase obj in objs)
@@ -298,7 +297,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
298 { 297 {
299 SceneObjectGroup mapdot = (SceneObjectGroup)obj; 298 SceneObjectGroup mapdot = (SceneObjectGroup)obj;
300 Color mapdotspot = Color.Gray; // Default color when prim color is white 299 Color mapdotspot = Color.Gray; // Default color when prim color is white
301
302 // Loop over prim in group 300 // Loop over prim in group
303 foreach (SceneObjectPart part in mapdot.Parts) 301 foreach (SceneObjectPart part in mapdot.Parts)
304 { 302 {
@@ -363,7 +361,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
363 Vector3 pos = part.GetWorldPosition(); 361 Vector3 pos = part.GetWorldPosition();
364 362
365 // skip prim outside of retion 363 // skip prim outside of retion
366 if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) 364 if (!m_scene.PositionIsInCurrentRegion(pos))
367 continue; 365 continue;
368 366
369 // skip prim in non-finite position 367 // skip prim in non-finite position
@@ -388,7 +386,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
388 Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); 386 Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
389 Vector3 scale = new Vector3(); 387 Vector3 scale = new Vector3();
390 Vector3 tScale = new Vector3(); 388 Vector3 tScale = new Vector3();
391 Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); 389 Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z);
392 390
393 Quaternion llrot = part.GetWorldRotation(); 391 Quaternion llrot = part.GetWorldRotation();
394 Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); 392 Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
@@ -406,12 +404,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
406 int mapdrawendY = (int)(pos.Y + scale.Y); 404 int mapdrawendY = (int)(pos.Y + scale.Y);
407 405
408 // If object is beyond the edge of the map, don't draw it to avoid errors 406 // If object is beyond the edge of the map, don't draw it to avoid errors
409 if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) 407 if (mapdrawstartX < 0
410 || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 408 || mapdrawstartX > (hm.Width - 1)
411 || mapdrawendY > ((int)Constants.RegionSize - 1)) 409 || mapdrawendX < 0
410 || mapdrawendX > (hm.Width - 1)
411 || mapdrawstartY < 0
412 || mapdrawstartY > (hm.Height - 1)
413 || mapdrawendY < 0
414 || mapdrawendY > (hm.Height - 1))
412 continue; 415 continue;
413 416
414 #region obb face reconstruction part duex 417 #region obb face reconstruction part duex
415 Vector3[] vertexes = new Vector3[8]; 418 Vector3[] vertexes = new Vector3[8];
416 419
417 // float[] distance = new float[6]; 420 // float[] distance = new float[6];
@@ -515,7 +518,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
515 FaceD[2] = vertexes[7]; 518 FaceD[2] = vertexes[7];
516 FaceC[3] = vertexes[7]; 519 FaceC[3] = vertexes[7];
517 FaceD[5] = vertexes[7]; 520 FaceD[5] = vertexes[7];
518 #endregion 521 #endregion
519 522
520 //int wy = 0; 523 //int wy = 0;
521 524
@@ -530,11 +533,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
530 for (int i = 0; i < FaceA.Length; i++) 533 for (int i = 0; i < FaceA.Length; i++)
531 { 534 {
532 Point[] working = new Point[5]; 535 Point[] working = new Point[5];
533 working[0] = project(FaceA[i], axPos); 536 working[0] = project(hm, FaceA[i], axPos);
534 working[1] = project(FaceB[i], axPos); 537 working[1] = project(hm, FaceB[i], axPos);
535 working[2] = project(FaceD[i], axPos); 538 working[2] = project(hm, FaceD[i], axPos);
536 working[3] = project(FaceC[i], axPos); 539 working[3] = project(hm, FaceC[i], axPos);
537 working[4] = project(FaceA[i], axPos); 540 working[4] = project(hm, FaceA[i], axPos);
538 541
539 face workingface = new face(); 542 face workingface = new face();
540 workingface.pts = working; 543 workingface.pts = working;
@@ -546,27 +549,25 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
546 z_localIDs.Add(part.LocalId); 549 z_localIDs.Add(part.LocalId);
547 z_sortheights.Add(pos.Z); 550 z_sortheights.Add(pos.Z);
548 551
549 //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) 552 // for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
550 //{ 553 // {
551 //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) 554 // for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
552 //{ 555 // {
553 //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); 556 // m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
554 //try 557 // try
555 //{ 558 // {
556 // Remember, flip the y! 559 // // Remember, flip the y!
557 // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); 560 // mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
558 //} 561 // }
559 //catch (ArgumentException) 562 // catch (ArgumentException)
560 //{ 563 // {
561 // breakYN = true; 564 // breakYN = true;
562 //} 565 // }
563 566 // }
564 //if (breakYN) 567 // if (breakYN)
565 // break; 568 // break;
566 //} 569 // }
567 570 // }
568 //if (breakYN)
569 // break;
570 //} 571 //}
571 } // Object is within 256m Z of terrain 572 } // Object is within 256m Z of terrain
572 } // object is at least a meter wide 573 } // object is at least a meter wide
@@ -609,17 +610,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
609 return mapbmp; 610 return mapbmp;
610 } 611 }
611 612
612 private Point project(Vector3 point3d, Vector3 originpos) 613 private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos)
613 { 614 {
614 Point returnpt = new Point(); 615 Point returnpt = new Point();
615 //originpos = point3d; 616 //originpos = point3d;
616 //int d = (int)(256f / 1.5f); 617 //int d = (int)(256f / 1.5f);
617 618
618 //Vector3 topos = new Vector3(0, 0, 0); 619 //Vector3 topos = new Vector3(0, 0, 0);
619 // float z = -point3d.z - topos.z; 620 // float z = -point3d.z - topos.z;
620 621
621 returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); 622 returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
622 returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); 623 returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
623 624
624 return returnpt; 625 return returnpt;
625 } 626 }
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index cb06fd4..708286c 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35 36
36namespace OpenSim.Region.CoreModules.World.LegacyMap 37namespace OpenSim.Region.CoreModules.World.LegacyMap
@@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
39 { 40 {
40 private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); 41 private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
41 42
42 private static readonly ILog m_log = 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]";
44 45
45 private Scene m_scene; 46 private Scene m_scene;
46 //private IConfigSource m_config; // not used currently 47 //private IConfigSource m_config; // not used currently
@@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
53 54
54 public void TerrainToBitmap(Bitmap mapbmp) 55 public void TerrainToBitmap(Bitmap mapbmp)
55 { 56 {
57 m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader);
56 int tc = Environment.TickCount; 58 int tc = Environment.TickCount;
57 m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
58 59
59 double[,] hm = m_scene.Heightmap.GetDoubles(); 60 ITerrainChannel hm = m_scene.Heightmap;
61
62 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
63 {
64 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
65 LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
66 }
67
60 bool ShadowDebugContinue = true; 68 bool ShadowDebugContinue = true;
61 69
62 bool terraincorruptedwarningsaid = false; 70 bool terraincorruptedwarningsaid = false;
63 71
64 float low = 255; 72 float low = 255;
65 float high = 0; 73 float high = 0;
66 for (int x = 0; x < (int)Constants.RegionSize; x++) 74 for (int x = 0; x < hm.Width; x++)
67 { 75 {
68 for (int y = 0; y < (int)Constants.RegionSize; y++) 76 for (int y = 0; y < hm.Height; y++)
69 { 77 {
70 float hmval = (float)hm[x, y]; 78 float hmval = (float)hm[x, y];
71 if (hmval < low) 79 if (hmval < low)
@@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
77 85
78 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 86 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
79 87
80 for (int x = 0; x < (int)Constants.RegionSize; x++) 88 for (int x = 0; x < hm.Width; x++)
81 { 89 {
82 for (int y = 0; y < (int)Constants.RegionSize; y++) 90 for (int y = 0; y < hm.Height; y++)
83 { 91 {
84 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left 92 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
85 int yr = ((int)Constants.RegionSize - 1) - y; 93 int yr = ((int)hm.Height - 1) - y;
86 94
87 float heightvalue = (float)hm[x, y]; 95 float heightvalue = (float)hm[x, y];
88 96
@@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
109 // . 117 // .
110 // 118 //
111 // Shade the terrain for shadows 119 // Shade the terrain for shadows
112 if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1)) 120 if (x < (hm.Width - 1) && yr < (hm.Height - 1))
113 { 121 {
114 float hfvalue = (float)hm[x, y]; 122 float hfvalue = (float)hm[x, y];
115 float hfvaluecompare = 0f; 123 float hfvaluecompare = 0f;
116 124
117 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) 125 if ((x + 1 < hm.Width) && (y + 1 < hm.Height))
118 { 126 {
119 hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there 127 hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there
120 } 128 }
@@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
179 187
180 if (ShadowDebugContinue) 188 if (ShadowDebugContinue)
181 { 189 {
182 if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize)) 190 if ((x - 1 > 0) && (yr + 1 < hm.Height))
183 { 191 {
184 color = mapbmp.GetPixel(x - 1, yr + 1); 192 color = mapbmp.GetPixel(x - 1, yr + 1);
185 int r = color.R; 193 int r = color.R;
@@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
233 terraincorruptedwarningsaid = true; 241 terraincorruptedwarningsaid = true;
234 } 242 }
235 Color black = Color.Black; 243 Color black = Color.Black;
236 mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black); 244 mapbmp.SetPixel(x, (hm.Width - y) - 1, black);
237 } 245 }
238 } 246 }
239 } 247 }
@@ -242,4 +250,4 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
242 m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 250 m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
243 } 251 }
244 } 252 }
245} \ No newline at end of file 253}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index e895178..9f23141 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -34,6 +34,8 @@ using Nini.Config;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenMetaverse.Imaging; 35using OpenMetaverse.Imaging;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Framework;
38using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
38 40
39namespace OpenSim.Region.CoreModules.World.LegacyMap 41namespace OpenSim.Region.CoreModules.World.LegacyMap
@@ -122,8 +124,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
122 { 124 {
123 #region Constants 125 #region Constants
124 126
125 private static readonly ILog m_log = 127 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
126 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 128 private static readonly string LogHeader = "[TEXTURED MAPTILE RENDERER]";
127 129
128 // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). 130 // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank").
129 // The color-values were choosen because they "look right" (at least to me) ;-) 131 // The color-values were choosen because they "look right" (at least to me) ;-)
@@ -173,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
173 private Bitmap fetchTexture(UUID id) 175 private Bitmap fetchTexture(UUID id)
174 { 176 {
175 AssetBase asset = m_scene.AssetService.Get(id.ToString()); 177 AssetBase asset = m_scene.AssetService.Get(id.ToString());
176 m_log.DebugFormat("[TEXTURED MAP TILE RENDERER]: Fetched texture {0}, found: {1}", id, asset != null); 178 m_log.DebugFormat("{0} Fetched texture {1}, found: {2}", LogHeader, id, asset != null);
177 if (asset == null) return null; 179 if (asset == null) return null;
178 180
179 ManagedImage managedImage; 181 ManagedImage managedImage;
@@ -188,18 +190,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
188 } 190 }
189 catch (DllNotFoundException) 191 catch (DllNotFoundException)
190 { 192 {
191 m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); 193 m_log.ErrorFormat("{0} OpenJpeg is not installed correctly on this system. Asset Data is empty for {1}", LogHeader, id);
192
193 } 194 }
194 catch (IndexOutOfRangeException) 195 catch (IndexOutOfRangeException)
195 { 196 {
196 m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); 197 m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id);
197
198 } 198 }
199 catch (Exception) 199 catch (Exception)
200 { 200 {
201 m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); 201 m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id);
202
203 } 202 }
204 return null; 203 return null;
205 204
@@ -271,8 +270,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
271 270
272 // the heigthfield might have some jumps in values. Rendered land is smooth, though, 271 // the heigthfield might have some jumps in values. Rendered land is smooth, though,
273 // as a slope is rendered at that place. So average 4 neighbour values to emulate that. 272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that.
274 private float getHeight(double[,] hm, int x, int y) { 273 private float getHeight(ITerrainChannel hm, int x, int y) {
275 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) 274 if (x < (hm.Width - 1) && y < (hm.Height - 1))
276 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); 275 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
277 else 276 else
278 return (float)hm[x, y]; 277 return (float)hm[x, y];
@@ -282,7 +281,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
282 public void TerrainToBitmap(Bitmap mapbmp) 281 public void TerrainToBitmap(Bitmap mapbmp)
283 { 282 {
284 int tc = Environment.TickCount; 283 int tc = Environment.TickCount;
285 m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain"); 284 m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader);
285
286 ITerrainChannel hm = m_scene.Heightmap;
287
288 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
289 {
290 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
291 LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
292 }
286 293
287 // These textures should be in the AssetCache anyway, as every client conneting to this 294 // These textures should be in the AssetCache anyway, as every client conneting to this
288 // region needs them. Except on start, when the map is recreated (before anyone connected), 295 // region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -310,19 +317,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
310 317
311 float waterHeight = (float)settings.WaterHeight; 318 float waterHeight = (float)settings.WaterHeight;
312 319
313 double[,] hm = m_scene.Heightmap.GetDoubles(); 320 for (int x = 0; x < hm.Width; x++)
314
315 for (int x = 0; x < (int)Constants.RegionSize; x++)
316 { 321 {
317 float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation 322 float columnRatio = x / (hm.Width - 1); // 0 - 1, for interpolation
318 for (int y = 0; y < (int)Constants.RegionSize; y++) 323 for (int y = 0; y < hm.Height; y++)
319 { 324 {
320 float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation 325 float rowRatio = y / (hm.Height - 1); // 0 - 1, for interpolation
321 326
322 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left 327 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
323 int yr = ((int)Constants.RegionSize - 1) - y; 328 int yr = (hm.Height - 1) - y;
324 329
325 float heightvalue = getHeight(hm, x, y); 330 float heightvalue = getHeight(m_scene.Heightmap, x, y);
326 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) 331 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
327 heightvalue = 0; 332 heightvalue = 0;
328 333
@@ -372,9 +377,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
372 } 377 }
373 378
374 // Shade the terrain for shadows 379 // Shade the terrain for shadows
375 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) 380 if (x < (hm.Width - 1) && y < (hm.Height - 1))
376 { 381 {
377 float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there 382 float hfvaluecompare = getHeight(m_scene.Heightmap, x + 1, y + 1); // light from north-east => look at land height there
378 if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) 383 if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
379 hfvaluecompare = 0f; 384 hfvaluecompare = 0f;
380 385
@@ -420,4 +425,4 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
420 m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 425 m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
421 } 426 }
422 } 427 }
423} \ No newline at end of file 428}
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 0cb574a..b8d4855 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -151,14 +151,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
151 break; 151 break;
152 152
153 case 2: // Sell a copy 153 case 2: // Sell a copy
154 Vector3 inventoryStoredPosition = new Vector3 154 Vector3 inventoryStoredPosition = new Vector3(
155 (((group.AbsolutePosition.X > (int)Constants.RegionSize) 155 Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6),
156 ? 250 156 Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6),
157 : group.AbsolutePosition.X)
158 ,
159 (group.AbsolutePosition.X > (int)Constants.RegionSize)
160 ? 250
161 : group.AbsolutePosition.X,
162 group.AbsolutePosition.Z); 157 group.AbsolutePosition.Z);
163 158
164 Vector3 originalPosition = group.AbsolutePosition; 159 Vector3 originalPosition = group.AbsolutePosition;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f8e93e1..45617fc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1571 float X = position.X; 1571 float X = position.X;
1572 float Y = position.Y; 1572 float Y = position.Y;
1573 1573
1574 if (X > ((int)Constants.RegionSize - 1)) 1574 if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1))
1575 X = ((int)Constants.RegionSize - 1); 1575 X = ((int)m_scene.RegionInfo.RegionSizeX - 1);
1576 if (Y > ((int)Constants.RegionSize - 1)) 1576 if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1))
1577 Y = ((int)Constants.RegionSize - 1); 1577 Y = ((int)m_scene.RegionInfo.RegionSizeY - 1);
1578 if (X < 0) 1578 if (X < 0)
1579 X = 0; 1579 X = 0;
1580 if (Y < 0) 1580 if (Y < 0)
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index 6f344c8..c0b7312 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -68,9 +68,6 @@ namespace OpenSim.Region.CoreModules
68 // updating those region settings in GenSunPos() 68 // updating those region settings in GenSunPos()
69 private bool receivedEstateToolsSunUpdate = false; 69 private bool receivedEstateToolsSunUpdate = false;
70 70
71 // Configurable values
72 private string m_RegionMode = "SL";
73
74 // Sun's position information is updated and sent to clients every m_UpdateInterval frames 71 // Sun's position information is updated and sent to clients every m_UpdateInterval frames
75 private int m_UpdateInterval = 0; 72 private int m_UpdateInterval = 0;
76 73
@@ -90,7 +87,6 @@ namespace OpenSim.Region.CoreModules
90 // private double m_longitude = 0; 87 // private double m_longitude = 0;
91 // private double m_latitude = 0; 88 // private double m_latitude = 0;
92 // Configurable defaults Defaults close to SL 89 // Configurable defaults Defaults close to SL
93 private string d_mode = "SL";
94 private int d_frame_mod = 100; // Every 10 seconds (actually less) 90 private int d_frame_mod = 100; // Every 10 seconds (actually less)
95 private double d_day_length = 4; // A VW day is 4 RW hours long 91 private double d_day_length = 4; // A VW day is 4 RW hours long
96 private int d_year_length = 60; // There are 60 VW days in a VW year 92 private int d_year_length = 60; // There are 60 VW days in a VW year
@@ -134,12 +130,15 @@ namespace OpenSim.Region.CoreModules
134 130
135 private const int TICKS_PER_SECOND = 10000000; 131 private const int TICKS_PER_SECOND = 10000000;
136 132
133 private ulong m_CurrentTimeOffset = 0;
134
137 // Current time in elapsed seconds since Jan 1st 1970 135 // Current time in elapsed seconds since Jan 1st 1970
138 private ulong CurrentTime 136 private ulong CurrentTime
139 { 137 {
140 get 138 get
141 { 139 {
142 return (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND); 140 ulong ctime = (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND);
141 return ctime + m_CurrentTimeOffset;
143 } 142 }
144 } 143 }
145 144
@@ -291,8 +290,6 @@ namespace OpenSim.Region.CoreModules
291 try 290 try
292 { 291 {
293 // Mode: determines how the sun is handled 292 // Mode: determines how the sun is handled
294 m_RegionMode = config.Configs["Sun"].GetString("mode", d_mode);
295 // Mode: determines how the sun is handled
296 // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); 293 // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude);
297 // Mode: determines how the sun is handled 294 // Mode: determines how the sun is handled
298 // m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude); 295 // m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude);
@@ -314,7 +311,6 @@ namespace OpenSim.Region.CoreModules
314 catch (Exception e) 311 catch (Exception e)
315 { 312 {
316 m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message); 313 m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message);
317 m_RegionMode = d_mode;
318 m_YearLengthDays = d_year_length; 314 m_YearLengthDays = d_year_length;
319 m_DayLengthHours = d_day_length; 315 m_DayLengthHours = d_day_length;
320 m_HorizonShift = d_day_night; 316 m_HorizonShift = d_day_night;
@@ -325,40 +321,28 @@ namespace OpenSim.Region.CoreModules
325 // m_longitude = d_longitude; 321 // m_longitude = d_longitude;
326 } 322 }
327 323
328 switch (m_RegionMode) 324 SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
329 { 325 SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
330 case "T1":
331 default:
332 case "SL":
333 // Time taken to complete a cycle (day and season)
334
335 SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
336 SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
337 326
338 // Ration of real-to-virtual time 327 // Ration of real-to-virtual time
339 328
340 // VWTimeRatio = 24/m_day_length; 329 // VWTimeRatio = 24/m_day_length;
341 330
342 // Speed of rotation needed to complete a cycle in the 331 // Speed of rotation needed to complete a cycle in the
343 // designated period (day and season) 332 // designated period (day and season)
344 333
345 SunSpeed = m_SunCycle/SecondsPerSunCycle; 334 SunSpeed = m_SunCycle/SecondsPerSunCycle;
346 SeasonSpeed = m_SeasonalCycle/SecondsPerYear; 335 SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
347 336
348 // Horizon translation 337 // Horizon translation
349 338
350 HorizonShift = m_HorizonShift; // Z axis translation 339 HorizonShift = m_HorizonShift; // Z axis translation
351 // HoursToRadians = (SunCycle/24)*VWTimeRatio; 340 // HoursToRadians = (SunCycle/24)*VWTimeRatio;
352
353 m_log.Debug("[SUN]: Mode is " + m_RegionMode);
354 m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
355 m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
356 m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
357 m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
358
359 break;
360 }
361 341
342 m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
343 m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
344 m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
345 m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
362 } 346 }
363 347
364 public Type ReplaceableInterface 348 public Type ReplaceableInterface
@@ -385,7 +369,8 @@ namespace OpenSim.Region.CoreModules
385 string sunCommand = string.Format("sun {0}", kvp.Key); 369 string sunCommand = string.Format("sun {0}", kvp.Key);
386 m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand); 370 m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
387 } 371 }
388 372 m_scene.AddCommand("Regions", this, "sun help", "sun help", "list parameters that can be changed", "", HandleSunConsoleCommand);
373 m_scene.AddCommand("Regions", this, "sun list", "sun list", "list parameters that can be changed", "", HandleSunConsoleCommand);
389 ready = true; 374 ready = true;
390 } 375 }
391 376
@@ -419,23 +404,22 @@ namespace OpenSim.Region.CoreModules
419 404
420 public void SunToClient(IClientAPI client) 405 public void SunToClient(IClientAPI client)
421 { 406 {
422 if (m_RegionMode != "T1") 407 if (ready)
423 { 408 {
424 if (ready) 409 if (m_SunFixed)
425 { 410 {
426 if (m_SunFixed) 411 // m_log.DebugFormat("[SUN]: Fixed SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ",
427 { 412 // m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
428 // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); 413 client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
429 client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); 414 }
430 } 415 else
431 else 416 {
432 { 417 // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ",
433 // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); 418 // m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
434 client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); 419 client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
435 }
436 } 420 }
437 } 421 }
438 } 422 }
439 423
440 public void SunUpdate() 424 public void SunUpdate()
441 { 425 {
@@ -532,6 +516,9 @@ namespace OpenSim.Region.CoreModules
532 case "update_interval": 516 case "update_interval":
533 return m_UpdateInterval; 517 return m_UpdateInterval;
534 518
519 case "current_time":
520 return CurrentTime;
521
535 default: 522 default:
536 throw new Exception("Unknown sun parameter."); 523 throw new Exception("Unknown sun parameter.");
537 } 524 }
@@ -572,7 +559,7 @@ namespace OpenSim.Region.CoreModules
572 559
573 foreach (string output in ParseCmdParams(cmdparams)) 560 foreach (string output in ParseCmdParams(cmdparams))
574 { 561 {
575 m_log.Info("[SUN] " + output); 562 MainConsole.Instance.Output(output);
576 } 563 }
577 } 564 }
578 565
@@ -581,10 +568,11 @@ namespace OpenSim.Region.CoreModules
581 Dictionary<string, string> Params = new Dictionary<string, string>(); 568 Dictionary<string, string> Params = new Dictionary<string, string>();
582 569
583 Params.Add("year_length", "number of days to a year"); 570 Params.Add("year_length", "number of days to a year");
584 Params.Add("day_length", "number of seconds to a day"); 571 Params.Add("day_length", "number of hours to a day");
585 Params.Add("day_night_offset", "induces a horizon shift"); 572 Params.Add("day_night_offset", "induces a horizon shift");
586 Params.Add("update_interval", "how often to update the sun's position in frames"); 573 Params.Add("update_interval", "how often to update the sun's position in frames");
587 Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio"); 574 Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio");
575 Params.Add("current_time", "time in seconds of the simulator");
588 576
589 return Params; 577 return Params;
590 } 578 }
@@ -646,6 +634,13 @@ namespace OpenSim.Region.CoreModules
646 m_UpdateInterval = (int)value; 634 m_UpdateInterval = (int)value;
647 break; 635 break;
648 636
637 case "current_time":
638 // best to get the current time offset out of the currenttime equation then
639 // reset it
640 m_CurrentTimeOffset = 0;
641 m_CurrentTimeOffset = CurrentTime - (ulong)value;
642 break;
643
649 default: 644 default:
650 Output.Add(String.Format("Unknown parameter {0}.", args[1])); 645 Output.Add(String.Format("Unknown parameter {0}.", args[1]));
651 return Output; 646 return Output;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 7186dd7..89087b1 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
45 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 45 double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
46 if (map[x, y] < spherFac) 46 if (map[x, y] < spherFac)
47 { 47 {
48 map[x, y] = spherFac; 48 map[x, y] = spherFac;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d78ade5..d5c77ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
67 { 67 {
68 using (Bitmap bitmap = new Bitmap(filename)) 68 using (Bitmap bitmap = new Bitmap(filename))
69 { 69 {
70 ITerrainChannel retval = new TerrainChannel(true); 70 ITerrainChannel retval = new TerrainChannel(w, h);
71 71
72 for (int x = 0; x < retval.Width; x++) 72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
index 630473e..b6c635c 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
45 { 45 {
46 if (fillArea[x, y]) 46 if (fillArea[x, y])
47 { 47 {
48 double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); 48 double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
49 49
50 map[x, y] += noise * strength; 50 map[x, y] += noise * strength;
51 } 51 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
index 989b7d8..e7df3f8 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
53 z *= z; 53 z *= z;
54 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 54 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
55 55
56 double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); 56 double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
57 57
58 if (z > 0.0) 58 if (z > 0.0)
59 map[x, y] += noise * z * duration; 59 map[x, y] += noise * z * duration;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..7bc5e88 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -30,10 +30,14 @@ using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Net; 32using System.Net;
33
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
36
35using OpenMetaverse; 37using OpenMetaverse;
36using Mono.Addins; 38using Mono.Addins;
39
40using OpenSim.Data;
37using OpenSim.Framework; 41using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Framework.InterfaceCommander; 42using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
39using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; 43using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
70 #endregion 74 #endregion
71 75
72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 private static readonly string LogHeader = "[TERRAIN MODULE]";
73 78
74 private readonly Commander m_commander = new Commander("terrain"); 79 private readonly Commander m_commander = new Commander("terrain");
75 80
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
130 { 135 {
131 if (m_scene.Heightmap == null) 136 if (m_scene.Heightmap == null)
132 { 137 {
133 m_channel = new TerrainChannel(m_InitialTerrain); 138 m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX,
139 (int)m_scene.RegionInfo.RegionSizeY,
140 (int)m_scene.RegionInfo.RegionSizeZ);
134 m_scene.Heightmap = m_channel; 141 m_scene.Heightmap = m_channel;
135 m_revert = new TerrainChannel();
136 UpdateRevertMap(); 142 UpdateRevertMap();
137 } 143 }
138 else 144 else
139 { 145 {
140 m_channel = m_scene.Heightmap; 146 m_channel = m_scene.Heightmap;
141 m_revert = new TerrainChannel();
142 UpdateRevertMap(); 147 UpdateRevertMap();
143 } 148 }
144 149
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
230 try 235 try
231 { 236 {
232 ITerrainChannel channel = loader.Value.LoadFile(filename); 237 ITerrainChannel channel = loader.Value.LoadFile(filename);
233 if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) 238 if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY)
234 { 239 {
235 // TerrainChannel expects a RegionSize x RegionSize map, currently 240 // TerrainChannel expects a RegionSize x RegionSize map, currently
236 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", 241 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
237 Constants.RegionSize, Constants.RegionSize)); 242 m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
238 } 243 }
239 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); 244 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
240 m_scene.Heightmap = channel; 245 m_scene.Heightmap = channel;
@@ -309,12 +314,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain
309 LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); 314 LoadFromStream(filename, URIFetch(pathToTerrainHeightmap));
310 } 315 }
311 316
317 public void LoadFromStream(string filename, Stream stream)
318 {
319 Vector2 defaultDisplacement = new Vector2(0f, 0f);
320 LoadFromStream(filename, defaultDisplacement, stream);
321 }
322
312 /// <summary> 323 /// <summary>
313 /// Loads a terrain file from a stream and installs it in the scene. 324 /// Loads a terrain file from a stream and installs it in the scene.
314 /// </summary> 325 /// </summary>
315 /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> 326 /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
316 /// <param name="stream"></param> 327 /// <param name="stream"></param>
317 public void LoadFromStream(string filename, Stream stream) 328 public void LoadFromStream(string filename, Vector2 displacement, Stream stream)
318 { 329 {
319 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 330 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
320 { 331 {
@@ -325,8 +336,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
325 try 336 try
326 { 337 {
327 ITerrainChannel channel = loader.Value.LoadStream(stream); 338 ITerrainChannel channel = loader.Value.LoadStream(stream);
328 m_scene.Heightmap = channel; 339 MergeTerrainIntoExisting(channel, displacement);
329 m_channel = channel;
330 UpdateRevertMap(); 340 UpdateRevertMap();
331 } 341 }
332 catch (NotImplementedException) 342 catch (NotImplementedException)
@@ -346,6 +356,33 @@ namespace OpenSim.Region.CoreModules.World.Terrain
346 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); 356 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
347 } 357 }
348 358
359 private void MergeTerrainIntoExisting(ITerrainChannel channel, Vector2 displacement)
360 {
361 if (displacement == Vector2.Zero)
362 {
363 // If there is no displacement, just use this channel as the new heightmap
364 m_scene.Heightmap = channel;
365 m_channel = channel;
366 }
367 else
368 {
369 // If there is a displacement, we copy the loaded heightmap into the overall region
370 for (int xx = 0; xx < channel.Width; xx++)
371 {
372 for (int yy = 0; yy < channel.Height; yy++)
373 {
374 int dispX = xx + (int)displacement.X;
375 int dispY = yy + (int)displacement.Y;
376 if (dispX >= 0 && dispX < m_channel.Width
377 && dispY >= 0 && dispY < m_channel.Height)
378 {
379 m_channel[dispX, dispY] = channel[xx, yy];
380 }
381 }
382 }
383 }
384 }
385
349 private static Stream URIFetch(Uri uri) 386 private static Stream URIFetch(Uri uri)
350 { 387 {
351 HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); 388 HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
@@ -532,6 +569,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
532 /// </summary> 569 /// </summary>
533 public void UpdateRevertMap() 570 public void UpdateRevertMap()
534 { 571 {
572 /*
535 int x; 573 int x;
536 for (x = 0; x < m_channel.Width; x++) 574 for (x = 0; x < m_channel.Width; x++)
537 { 575 {
@@ -541,6 +579,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 m_revert[x, y] = m_channel[x, y]; 579 m_revert[x, y] = m_channel[x, y];
542 } 580 }
543 } 581 }
582 */
583 m_revert = m_channel.MakeCopy();
544 } 584 }
545 585
546 /// <summary> 586 /// <summary>
@@ -567,8 +607,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
567 { 607 {
568 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 608 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
569 fileWidth, fileHeight, 609 fileWidth, fileHeight,
570 (int) Constants.RegionSize, 610 (int) m_scene.RegionInfo.RegionSizeX,
571 (int) Constants.RegionSize); 611 (int) m_scene.RegionInfo.RegionSizeY);
572 m_scene.Heightmap = channel; 612 m_scene.Heightmap = channel;
573 m_channel = channel; 613 m_channel = channel;
574 UpdateRevertMap(); 614 UpdateRevertMap();
@@ -615,8 +655,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
615 { 655 {
616 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, 656 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
617 fileWidth, fileHeight, 657 fileWidth, fileHeight,
618 (int)Constants.RegionSize, 658 (int)m_scene.RegionInfo.RegionSizeX,
619 (int)Constants.RegionSize); 659 (int)m_scene.RegionInfo.RegionSizeY);
620 660
621 MainConsole.Instance.OutputFormat( 661 MainConsole.Instance.OutputFormat(
622 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", 662 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
@@ -705,7 +745,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
705 private void CheckForTerrainUpdates(bool respectEstateSettings) 745 private void CheckForTerrainUpdates(bool respectEstateSettings)
706 { 746 {
707 bool shouldTaint = false; 747 bool shouldTaint = false;
708 float[] serialised = m_channel.GetFloatsSerialised(); 748 float[] terrHeights = m_channel.GetFloatsSerialised();
709 int x; 749 int x;
710 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 750 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
711 { 751 {
@@ -714,16 +754,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
714 { 754 {
715 if (m_channel.Tainted(x, y)) 755 if (m_channel.Tainted(x, y))
716 { 756 {
717 // if we should respect the estate settings then 757 // If we should respect the estate settings then
718 // fixup and height deltas that don't respect them 758 // fixup and height deltas that don't respect them.
759 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
719 if (respectEstateSettings && LimitChannelChanges(x, y)) 760 if (respectEstateSettings && LimitChannelChanges(x, y))
720 { 761 {
721 // this has been vetoed, so update 762 // Terrain heights were modified. Refetch the terrain info.
722 // what we are going to send to the client 763 terrHeights = m_channel.GetFloatsSerialised();
723 serialised = m_channel.GetFloatsSerialised();
724 } 764 }
725 765
726 SendToClients(serialised, x, y); 766 // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y);
767 SendToClients(terrHeights, x, y);
727 shouldTaint = true; 768 shouldTaint = true;
728 } 769 }
729 } 770 }
@@ -792,13 +833,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
792 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> 833 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
793 /// <param name="x">The patch corner to send</param> 834 /// <param name="x">The patch corner to send</param>
794 /// <param name="y">The patch corner to send</param> 835 /// <param name="y">The patch corner to send</param>
795 private void SendToClients(float[] serialised, int x, int y) 836 private void SendToClients(float[] heightMap, int x, int y)
796 { 837 {
797 m_scene.ForEachClient( 838 m_scene.ForEachClient(
798 delegate(IClientAPI controller) 839 delegate(IClientAPI controller)
799 { controller.SendLayerData( 840 { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); }
800 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
801 }
802 ); 841 );
803 } 842 }
804 843
@@ -984,28 +1023,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
984 1023
985 if (direction.ToLower().StartsWith("y")) 1024 if (direction.ToLower().StartsWith("y"))
986 { 1025 {
987 for (int x = 0; x < Constants.RegionSize; x++) 1026 for (int x = 0; x < m_channel.Width; x++)
988 { 1027 {
989 for (int y = 0; y < Constants.RegionSize / 2; y++) 1028 for (int y = 0; y < m_channel.Height / 2; y++)
990 { 1029 {
991 double height = m_channel[x, y]; 1030 double height = m_channel[x, y];
992 double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; 1031 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
993 m_channel[x, y] = flippedHeight; 1032 m_channel[x, y] = flippedHeight;
994 m_channel[x, (int)Constants.RegionSize - 1 - y] = height; 1033 m_channel[x, (int)m_channel.Height - 1 - y] = height;
995 1034
996 } 1035 }
997 } 1036 }
998 } 1037 }
999 else if (direction.ToLower().StartsWith("x")) 1038 else if (direction.ToLower().StartsWith("x"))
1000 { 1039 {
1001 for (int y = 0; y < Constants.RegionSize; y++) 1040 for (int y = 0; y < m_channel.Height; y++)
1002 { 1041 {
1003 for (int x = 0; x < Constants.RegionSize / 2; x++) 1042 for (int x = 0; x < m_channel.Width / 2; x++)
1004 { 1043 {
1005 double height = m_channel[x, y]; 1044 double height = m_channel[x, y];
1006 double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; 1045 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
1007 m_channel[x, y] = flippedHeight; 1046 m_channel[x, y] = flippedHeight;
1008 m_channel[(int)Constants.RegionSize - 1 - x, y] = height; 1047 m_channel[(int)m_channel.Width - 1 - x, y] = height;
1009 1048
1010 } 1049 }
1011 } 1050 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index be719ea..d557168 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -100,10 +100,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
100 x[0, 0] -= 1.0; 100 x[0, 0] -= 1.0;
101 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); 101 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
102 102
103 x[0, 0] = Math.PI;
104 double[,] doublesExport = x.GetDoubles();
105 Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
106
107 x[0, 0] = 1.0; 103 x[0, 0] = 1.0;
108 float[] floatsExport = x.GetFloatsSerialised(); 104 float[] floatsExport = x.GetFloatsSerialised();
109 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); 105 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
index df5ac92..9534ad3 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -32,6 +32,7 @@ using System.Drawing.Imaging;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
36 37
37namespace OpenSim.Region.CoreModules.World.Warp3DMap 38namespace OpenSim.Region.CoreModules.World.Warp3DMap
@@ -66,261 +67,271 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
66 #endregion Constants 67 #endregion Constants
67 68
68 private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); 69 private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name);
70 private static string LogHeader = "[WARP3D TERRAIN SPLAT]";
69 71
70 /// <summary> 72 /// <summary>
71 /// Builds a composited terrain texture given the region texture 73 /// Builds a composited terrain texture given the region texture
72 /// and heightmap settings 74 /// and heightmap settings
73 /// </summary> 75 /// </summary>
74 /// <param name="heightmap">Terrain heightmap</param> 76 /// <param name="terrain">Terrain heightmap</param>
75 /// <param name="regionInfo">Region information including terrain texture parameters</param> 77 /// <param name="regionInfo">Region information including terrain texture parameters</param>
76 /// <returns>A composited 256x256 RGB texture ready for rendering</returns> 78 /// <returns>A 256x256 square RGB texture ready for rendering</returns>
77 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting 79 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting
80 /// Note we create a 256x256 dimension texture even if the actual terrain is larger.
78 /// </remarks> 81 /// </remarks>
79 public static Bitmap Splat(float[] heightmap, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain) 82 public static Bitmap Splat(ITerrainChannel terrain,
83 UUID[] textureIDs, float[] startHeights, float[] heightRanges,
84 Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
80 { 85 {
81 Debug.Assert(heightmap.Length == 256 * 256);
82 Debug.Assert(textureIDs.Length == 4); 86 Debug.Assert(textureIDs.Length == 4);
83 Debug.Assert(startHeights.Length == 4); 87 Debug.Assert(startHeights.Length == 4);
84 Debug.Assert(heightRanges.Length == 4); 88 Debug.Assert(heightRanges.Length == 4);
85 89
86 Bitmap[] detailTexture = new Bitmap[4]; 90 Bitmap[] detailTexture = new Bitmap[4];
87 Bitmap output = null;
88 BitmapData outputData = null;
89 91
90 try 92 if (textureTerrain)
91 { 93 {
92 if (textureTerrain) 94 // Swap empty terrain textureIDs with default IDs
95 for (int i = 0; i < textureIDs.Length; i++)
93 { 96 {
94 // Swap empty terrain textureIDs with default IDs 97 if (textureIDs[i] == UUID.Zero)
95 for (int i = 0; i < textureIDs.Length; i++) 98 textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i];
96 { 99 }
97 if (textureIDs[i] == UUID.Zero) 100
98 textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; 101 #region Texture Fetching
99 } 102
100 103 if (assetService != null)
101 #region Texture Fetching 104 {
102 105 for (int i = 0; i < 4; i++)
103 if (assetService != null)
104 { 106 {
105 for (int i = 0; i < 4; i++) 107 AssetBase asset;
108 UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]);
109
110 // Try to fetch a cached copy of the decoded/resized version of this texture
111 asset = assetService.GetCached(cacheID.ToString());
112 if (asset != null)
113 {
114 try
115 {
116 using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data))
117 detailTexture[i] = (Bitmap)Image.FromStream(stream);
118 }
119 catch (Exception ex)
120 {
121 m_log.Warn("Failed to decode cached terrain texture " + cacheID +
122 " (textureID: " + textureIDs[i] + "): " + ex.Message);
123 }
124 }
125
126 if (detailTexture[i] == null)
106 { 127 {
107 AssetBase asset; 128 // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG
108 UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); 129 asset = assetService.Get(textureIDs[i].ToString());
109
110 // Try to fetch a cached copy of the decoded/resized version of this texture
111 asset = assetService.GetCached(cacheID.ToString());
112 if (asset != null) 130 if (asset != null)
113 { 131 {
114// m_log.DebugFormat( 132// m_log.DebugFormat(
115// "[TERRAIN SPLAT]: Got asset service cached terrain texture {0} {1}", i, asset.ID); 133// "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID);
116 134
117 try 135 try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); }
118 {
119 using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data))
120 detailTexture[i] = (Bitmap)Image.FromStream(stream);
121 }
122 catch (Exception ex) 136 catch (Exception ex)
123 { 137 {
124 m_log.Warn("Failed to decode cached terrain texture " + cacheID + 138 m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message);
125 " (textureID: " + textureIDs[i] + "): " + ex.Message);
126 } 139 }
127 } 140 }
128
129 if (detailTexture[i] == null)
130 {
131 // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG
132 asset = assetService.Get(textureIDs[i].ToString());
133 if (asset != null)
134 {
135// m_log.DebugFormat(
136// "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID);
137 141
138 try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } 142 if (detailTexture[i] != null)
139 catch (Exception ex) 143 {
144 // Make sure this texture is the correct size, otherwise resize
145 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
146 {
147 using (Bitmap origBitmap = detailTexture[i])
140 { 148 {
141 m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); 149 detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256);
142 } 150 }
143 } 151 }
144 152
145 if (detailTexture[i] != null) 153 // Save the decoded and resized texture to the cache
146 { 154 byte[] data;
147 // Make sure this texture is the correct size, otherwise resize 155 using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
148 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) 156 {
149 { 157 detailTexture[i].Save(stream, ImageFormat.Png);
150 using (Bitmap origBitmap = detailTexture[i]) 158 data = stream.ToArray();
151 {
152 detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256);
153 }
154 }
155
156 // Save the decoded and resized texture to the cache
157 byte[] data;
158 using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
159 {
160 detailTexture[i].Save(stream, ImageFormat.Png);
161 data = stream.ToArray();
162 }
163
164 // Cache a PNG copy of this terrain texture
165 AssetBase newAsset = new AssetBase
166 {
167 Data = data,
168 Description = "PNG",
169 Flags = AssetFlags.Collectable,
170 FullID = cacheID,
171 ID = cacheID.ToString(),
172 Local = true,
173 Name = String.Empty,
174 Temporary = true,
175 Type = (sbyte)AssetType.Unknown
176 };
177 newAsset.Metadata.ContentType = "image/png";
178 assetService.Store(newAsset);
179 } 159 }
160
161 // Cache a PNG copy of this terrain texture
162 AssetBase newAsset = new AssetBase
163 {
164 Data = data,
165 Description = "PNG",
166 Flags = AssetFlags.Collectable,
167 FullID = cacheID,
168 ID = cacheID.ToString(),
169 Local = true,
170 Name = String.Empty,
171 Temporary = true,
172 Type = (sbyte)AssetType.Unknown
173 };
174 newAsset.Metadata.ContentType = "image/png";
175 assetService.Store(newAsset);
180 } 176 }
181 } 177 }
182 } 178 }
183
184 #endregion Texture Fetching
185 } 179 }
186 180
187 // Fill in any missing textures with a solid color 181 #endregion Texture Fetching
188 for (int i = 0; i < 4; i++) 182 }
183
184 // Fill in any missing textures with a solid color
185 for (int i = 0; i < 4; i++)
186 {
187 if (detailTexture[i] == null)
189 { 188 {
190 if (detailTexture[i] == null) 189 m_log.DebugFormat("{0} Missing terrain texture for layer {1}. Filling with solid default color",
190 LogHeader, i);
191 // Create a solid color texture for this layer
192 detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
193 using (Graphics gfx = Graphics.FromImage(detailTexture[i]))
191 { 194 {
192// m_log.DebugFormat( 195 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i]))
193// "[TERRAIN SPLAT]: Generating solid colour for missing texture {0}", i); 196 gfx.FillRectangle(brush, 0, 0, 256, 256);
194
195 // Create a solid color texture for this layer
196 detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
197 using (Graphics gfx = Graphics.FromImage(detailTexture[i]))
198 {
199 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i]))
200 gfx.FillRectangle(brush, 0, 0, 256, 256);
201 }
202 } 197 }
203 } 198 }
204 199 else
205 #region Layer Map
206
207 float[] layermap = new float[256 * 256];
208
209 for (int y = 0; y < 256; y++)
210 { 200 {
211 for (int x = 0; x < 256; x++) 201 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
212 { 202 {
213 float height = heightmap[y * 256 + x]; 203 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256);
214
215 float pctX = (float)x / 255f;
216 float pctY = (float)y / 255f;
217
218 // Use bilinear interpolation between the four corners of start height and
219 // height range to select the current values at this position
220 float startHeight = ImageUtils.Bilinear(
221 startHeights[0],
222 startHeights[2],
223 startHeights[1],
224 startHeights[3],
225 pctX, pctY);
226 startHeight = Utils.Clamp(startHeight, 0f, 255f);
227
228 float heightRange = ImageUtils.Bilinear(
229 heightRanges[0],
230 heightRanges[2],
231 heightRanges[1],
232 heightRanges[3],
233 pctX, pctY);
234 heightRange = Utils.Clamp(heightRange, 0f, 255f);
235
236 // Generate two frequencies of perlin noise based on our global position
237 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
238 Vector3 vec = new Vector3
239 (
240 ((float)regionPosition.X + x) * 0.20319f,
241 ((float)regionPosition.Y + y) * 0.20319f,
242 height * 0.25f
243 );
244
245 float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
246 float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
247 float noise = (lowFreq + highFreq) * 2f;
248
249 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
250 float layer = ((height + noise - startHeight) / heightRange) * 4f;
251 if (Single.IsNaN(layer)) layer = 0f;
252 layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f);
253 } 204 }
254 } 205 }
255 206 }
256 #endregion Layer Map 207
257 208 #region Layer Map
258 #region Texture Compositing 209
259 210 float[,] layermap = new float[256, 256];
260 output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); 211
261 outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); 212 // Scale difference between actual region size and the 256 texture being created
262 213 int xFactor = terrain.Width / 256;
263 unsafe 214 int yFactor = terrain.Height / 256;
215
216 // Create 'layermap' where each value is the fractional layer number to place
217 // at that point. For instance, a value of 1.345 gives the blending of
218 // layer 1 and layer 2 for that point.
219 for (int y = 0; y < 256; y++)
220 {
221 for (int x = 0; x < 256; x++)
264 { 222 {
265 // Get handles to all of the texture data arrays 223 float height = (float)terrain[x * xFactor, y * yFactor];
266 BitmapData[] datas = new BitmapData[] 224
267 { 225 float pctX = (float)x / 255f;
268 detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), 226 float pctY = (float)y / 255f;
269 detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), 227
270 detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), 228 // Use bilinear interpolation between the four corners of start height and
271 detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) 229 // height range to select the current values at this position
272 }; 230 float startHeight = ImageUtils.Bilinear(
273 231 startHeights[0],
274 int[] comps = new int[] 232 startHeights[2],
275 { 233 startHeights[1],
276 (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, 234 startHeights[3],
277 (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, 235 pctX, pctY);
278 (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, 236 startHeight = Utils.Clamp(startHeight, 0f, 255f);
279 (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 237
280 }; 238 float heightRange = ImageUtils.Bilinear(
281 239 heightRanges[0],
282 for (int y = 0; y < 256; y++) 240 heightRanges[2],
283 { 241 heightRanges[1],
284 for (int x = 0; x < 256; x++) 242 heightRanges[3],
285 { 243 pctX, pctY);
286 float layer = layermap[y * 256 + x]; 244 heightRange = Utils.Clamp(heightRange, 0f, 255f);
287 245
288 // Select two textures 246 // Generate two frequencies of perlin noise based on our global position
289 int l0 = (int)Math.Floor(layer); 247 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
290 int l1 = Math.Min(l0 + 1, 3); 248 Vector3 vec = new Vector3
291 249 (
292 byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; 250 ((float)regionPosition.X + (x * xFactor)) * 0.20319f,
293 byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; 251 ((float)regionPosition.Y + (y * yFactor)) * 0.20319f,
294 byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; 252 height * 0.25f
295 253 );
296 float aB = *(ptrA + 0); 254
297 float aG = *(ptrA + 1); 255 float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
298 float aR = *(ptrA + 2); 256 float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
299 257 float noise = (lowFreq + highFreq) * 2f;
300 float bB = *(ptrB + 0); 258
301 float bG = *(ptrB + 1); 259 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
302 float bR = *(ptrB + 2); 260 float layer = ((height + noise - startHeight) / heightRange) * 4f;
303 261 if (Single.IsNaN(layer))
304 float layerDiff = layer - l0; 262 layer = 0f;
305 263 layermap[x, y] = Utils.Clamp(layer, 0f, 3f);
306 // Interpolate between the two selected textures
307 *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB));
308 *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG));
309 *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR));
310 }
311 }
312
313 for (int i = 0; i < 4; i++)
314 detailTexture[i].UnlockBits(datas[i]);
315 } 264 }
316 } 265 }
317 finally 266
267 #endregion Layer Map
268
269 #region Texture Compositing
270
271 Bitmap output = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
272 BitmapData outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
273
274 // Unsafe work as we lock down the source textures for quicker access and access the
275 // pixel data directly
276 unsafe
318 { 277 {
319 for (int i = 0; i < 4; i++) 278 // Get handles to all of the texture data arrays
320 if (detailTexture[i] != null) 279 BitmapData[] datas = new BitmapData[]
321 detailTexture[i].Dispose(); 280 {
281 detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat),
282 detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat),
283 detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat),
284 detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat)
285 };
286
287 // Compute size of each pixel data (used to address into the pixel data array)
288 int[] comps = new int[]
289 {
290 (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
291 (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
292 (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
293 (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3
294 };
295
296 for (int y = 0; y < 256; y++)
297 {
298 for (int x = 0; x < 256; x++)
299 {
300 float layer = layermap[x, y];
301
302 // Select two textures
303 int l0 = (int)Math.Floor(layer);
304 int l1 = Math.Min(l0 + 1, 3);
305
306 byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0];
307 byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1];
308 byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3;
309
310 float aB = *(ptrA + 0);
311 float aG = *(ptrA + 1);
312 float aR = *(ptrA + 2);
313
314 float bB = *(ptrB + 0);
315 float bG = *(ptrB + 1);
316 float bR = *(ptrB + 2);
317
318 float layerDiff = layer - l0;
319
320 // Interpolate between the two selected textures
321 *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB));
322 *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG));
323 *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR));
324 }
325 }
326
327 for (int i = 0; i < detailTexture.Length; i++)
328 detailTexture[i].UnlockBits(datas[i]);
322 } 329 }
323 330
331 for (int i = 0; i < detailTexture.Length; i++)
332 if (detailTexture[i] != null)
333 detailTexture[i].Dispose();
334
324 output.UnlockBits(outputData); 335 output.UnlockBits(outputData);
325 336
326 // We generated the texture upside down, so flip it 337 // We generated the texture upside down, so flip it
@@ -331,6 +342,17 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
331 return output; 342 return output;
332 } 343 }
333 344
345 public static Bitmap ResizeBitmap(Bitmap b, int nWidth, int nHeight)
346 {
347 m_log.DebugFormat("{0} ResizeBitmap. From <{1},{2}> to <{3},{4}>",
348 LogHeader, b.Width, b.Height, nWidth, nHeight);
349 Bitmap result = new Bitmap(nWidth, nHeight);
350 using (Graphics g = Graphics.FromImage(result))
351 g.DrawImage(b, 0, 0, nWidth, nHeight);
352 b.Dispose();
353 return result;
354 }
355
334 public static Bitmap SplatSimple(float[] heightmap) 356 public static Bitmap SplatSimple(float[] heightmap)
335 { 357 {
336 const float BASE_HSV_H = 93f / 360f; 358 const float BASE_HSV_H = 93f / 360f;
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index ed2b06a..5728731 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -31,21 +31,25 @@ using System.Drawing;
31using System.Drawing.Imaging; 31using System.Drawing.Imaging;
32using System.IO; 32using System.IO;
33using System.Reflection; 33using System.Reflection;
34
34using CSJ2K; 35using CSJ2K;
35using Nini.Config; 36using Nini.Config;
36using log4net; 37using log4net;
37using Rednettle.Warp3D; 38using Rednettle.Warp3D;
38using Mono.Addins; 39using Mono.Addins;
39using OpenMetaverse; 40
40using OpenMetaverse.Imaging;
41using OpenMetaverse.Rendering;
42using OpenMetaverse.StructuredData;
43using OpenSim.Framework; 41using OpenSim.Framework;
44using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
45using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
46using OpenSim.Region.Physics.Manager; 44using OpenSim.Region.Physics.Manager;
47using OpenSim.Services.Interfaces; 45using OpenSim.Services.Interfaces;
48 46
47using OpenMetaverse;
48using OpenMetaverse.Assets;
49using OpenMetaverse.Imaging;
50using OpenMetaverse.Rendering;
51using OpenMetaverse.StructuredData;
52
49using WarpRenderer = global::Warp3D.Warp3D; 53using WarpRenderer = global::Warp3D.Warp3D;
50 54
51namespace OpenSim.Region.CoreModules.World.Warp3DMap 55namespace OpenSim.Region.CoreModules.World.Warp3DMap
@@ -57,12 +61,20 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
57 private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); 61 private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216);
58 62
59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 63 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
64 private static string LogHeader = "[WARP 3D IMAGE MODULE]";
60 65
61 private Scene m_scene; 66 private Scene m_scene;
62 private IRendering m_primMesher; 67 private IRendering m_primMesher;
63 private IConfigSource m_config;
64 private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); 68 private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>();
65 private bool m_useAntiAliasing = false; // TODO: Make this a config option 69
70 private IConfigSource m_config;
71 private bool m_drawPrimVolume = true; // true if should render the prims on the tile
72 private bool m_textureTerrain = true; // true if to create terrain splatting texture
73 private bool m_texturePrims = true; // true if should texture the rendered prims
74 private float m_texturePrimSize = 48f; // size of prim before we consider texturing it
75 private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes
76 private bool m_useAntiAliasing = false; // true if to anti-alias the rendered image
77
66 private bool m_Enabled = false; 78 private bool m_Enabled = false;
67 79
68 #region Region Module interface 80 #region Region Module interface
@@ -71,11 +83,27 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
71 { 83 {
72 m_config = source; 84 m_config = source;
73 85
86 string[] configSections = new string[] { "Map", "Startup" };
87
74 if (Util.GetConfigVarFromSections<string>( 88 if (Util.GetConfigVarFromSections<string>(
75 m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "Warp3DImageModule") 89 m_config, "MapImageModule", configSections, "MapImageModule") != "Warp3DImageModule")
76 return; 90 return;
77 91
78 m_Enabled = true; 92 m_Enabled = true;
93
94 m_drawPrimVolume
95 = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume);
96 m_textureTerrain
97 = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain);
98 m_texturePrims
99 = Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims);
100 m_texturePrimSize
101 = Util.GetConfigVarFromSections<float>(m_config, "TexturePrimSize", configSections, m_texturePrimSize);
102 m_renderMeshes
103 = Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes);
104 m_useAntiAliasing
105 = Util.GetConfigVarFromSections<bool>(m_config, "UseAntiAliasing", configSections, m_useAntiAliasing);
106
79 } 107 }
80 108
81 public void AddRegion(Scene scene) 109 public void AddRegion(Scene scene)
@@ -127,29 +155,28 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
127 155
128 public Bitmap CreateMapTile() 156 public Bitmap CreateMapTile()
129 { 157 {
130 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 158 // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
131 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 159 // Camera above the middle of the region
160 Vector3 camPos = new Vector3(
161 m_scene.RegionInfo.RegionSizeX/2 - 0.5f,
162 m_scene.RegionInfo.RegionSizeY/2 - 0.5f,
163 221.7025033688163f);
164 // Viewport viewing down onto the region
165 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f,
166 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY,
167 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY );
168 // Fill the viewport and return the image
132 return CreateMapTile(viewport, false); 169 return CreateMapTile(viewport, false);
133 } 170 }
134 171
135 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 172 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
136 { 173 {
137 Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height); 174 Viewport viewport = new Viewport(camPos, camDir, fov, Constants.RegionSize, 0.1f, width, height);
138 return CreateMapTile(viewport, useTextures); 175 return CreateMapTile(viewport, useTextures);
139 } 176 }
140 177
141 public Bitmap CreateMapTile(Viewport viewport, bool useTextures) 178 public Bitmap CreateMapTile(Viewport viewport, bool useTextures)
142 { 179 {
143 bool drawPrimVolume = true;
144 bool textureTerrain = true;
145
146 string[] configSections = new string[] { "Map", "Startup" };
147
148 drawPrimVolume
149 = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
150 textureTerrain
151 = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
152
153 m_colors.Clear(); 180 m_colors.Clear();
154 181
155 int width = viewport.Width; 182 int width = viewport.Width;
@@ -193,8 +220,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
193 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); 220 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40));
194 221
195 CreateWater(renderer); 222 CreateWater(renderer);
196 CreateTerrain(renderer, textureTerrain); 223 CreateTerrain(renderer, m_textureTerrain);
197 if (drawPrimVolume) 224 if (m_drawPrimVolume)
198 CreateAllPrims(renderer, useTextures); 225 CreateAllPrims(renderer, useTextures);
199 226
200 renderer.Render(); 227 renderer.Render();
@@ -210,6 +237,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
210 // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory 237 // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory
211 // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating 238 // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating
212 // this map tile simply takes a lot of memory. 239 // this map tile simply takes a lot of memory.
240 foreach (var o in renderer.Scene.objectData.Values)
241 {
242 warp_Object obj = (warp_Object)o;
243 obj.vertexData = null;
244 obj.triangleData = null;
245 }
246 renderer.Scene.removeAllObjects();
247 renderer = null;
248 viewport = null;
249 m_colors.Clear();
213 GC.Collect(); 250 GC.Collect();
214 m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); 251 m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()");
215 252
@@ -236,61 +273,74 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
236 273
237 #region Rendering Methods 274 #region Rendering Methods
238 275
276 // Add a water plane to the renderer.
239 private void CreateWater(WarpRenderer renderer) 277 private void CreateWater(WarpRenderer renderer)
240 { 278 {
241 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 279 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
242 280
243 renderer.AddPlane("Water", 256f * 0.5f); 281 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f);
244 renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); 282 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f,
283 waterHeight,
284 m_scene.RegionInfo.RegionSizeY/2 - 0.5f );
245 285
246 renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); 286 warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR));
247 renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif 287 waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif
248 renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); 288 waterColorMaterial.setTransparency((byte)((1f - WATER_COLOR.A) * 255f));
289 renderer.Scene.addMaterial("WaterColor", waterColorMaterial);
249 renderer.SetObjectMaterial("Water", "WaterColor"); 290 renderer.SetObjectMaterial("Water", "WaterColor");
250 } 291 }
251 292
293 // Add a terrain to the renderer.
294 // Note that we create a 'low resolution' 256x256 vertex terrain rather than trying for
295 // full resolution. This saves a lot of memory especially for very large regions.
252 private void CreateTerrain(WarpRenderer renderer, bool textureTerrain) 296 private void CreateTerrain(WarpRenderer renderer, bool textureTerrain)
253 { 297 {
254 ITerrainChannel terrain = m_scene.Heightmap; 298 ITerrainChannel terrain = m_scene.Heightmap;
255 float[] heightmap = terrain.GetFloatsSerialised(); 299
300 // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding
301 float diff = (float)m_scene.RegionInfo.RegionSizeX / 256f;
256 302
257 warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2); 303 warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2);
258 304
259 for (int y = 0; y < 256; y++) 305 // Create all the vertices for the terrain
306 for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff)
260 { 307 {
261 for (int x = 0; x < 256; x++) 308 for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff)
262 { 309 {
263 int v = y * 256 + x; 310 warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]);
264 float height = heightmap[v]; 311 obj.addVertex(new warp_Vertex(pos,
265 312 x / (float)m_scene.RegionInfo.RegionSizeX,
266 warp_Vector pos = ConvertVector(new Vector3(x, y, height)); 313 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) );
267 obj.addVertex(new warp_Vertex(pos, (float)x / 255f, (float)(255 - y) / 255f));
268 } 314 }
269 } 315 }
270 316
271 for (int y = 0; y < 256; y++) 317 // Now that we have all the vertices, make another pass and create
318 // the normals for each of the surface triangles and
319 // create the list of triangle indices.
320 for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff)
272 { 321 {
273 for (int x = 0; x < 256; x++) 322 for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff)
274 { 323 {
275 if (x < 255 && y < 255) 324 float newX = x / diff;
325 float newY = y / diff;
326 if (newX < 255 && newY < 255)
276 { 327 {
277 int v = y * 256 + x; 328 int v = (int)newY * 256 + (int)newX;
278 329
279 // Normal 330 // Normal for a triangle made up of three adjacent vertices
280 Vector3 v1 = new Vector3(x, y, heightmap[y * 256 + x]); 331 Vector3 v1 = new Vector3(newX, newY, (float)terrain[(int)x, (int)y]);
281 Vector3 v2 = new Vector3(x + 1, y, heightmap[y * 256 + x + 1]); 332 Vector3 v2 = new Vector3(newX + 1, newY, (float)terrain[(int)(x + 1), (int)y]);
282 Vector3 v3 = new Vector3(x, y + 1, heightmap[(y + 1) * 256 + x]); 333 Vector3 v3 = new Vector3(newX, newY + 1, (float)terrain[(int)x, ((int)(y + 1))]);
283 warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3)); 334 warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3));
284 norm = norm.reverse(); 335 norm = norm.reverse();
285 obj.vertex(v).n = norm; 336 obj.vertex(v).n = norm;
286 337
287 // Triangle 1 338 // Make two triangles for each of the squares in the grid of vertices
288 obj.addTriangle( 339 obj.addTriangle(
289 v, 340 v,
290 v + 1, 341 v + 1,
291 v + 256); 342 v + 256);
292 343
293 // Triangle 2
294 obj.addTriangle( 344 obj.addTriangle(
295 v + 256 + 1, 345 v + 256 + 1,
296 v + 256, 346 v + 256,
@@ -305,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
305 float[] startHeights = new float[4]; 355 float[] startHeights = new float[4];
306 float[] heightRanges = new float[4]; 356 float[] heightRanges = new float[4];
307 357
308 RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; 358 OpenSim.Framework.RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings;
309 359
310 textureIDs[0] = regionInfo.TerrainTexture1; 360 textureIDs[0] = regionInfo.TerrainTexture1;
311 textureIDs[1] = regionInfo.TerrainTexture2; 361 textureIDs[1] = regionInfo.TerrainTexture2;
@@ -323,14 +373,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
323 heightRanges[3] = (float)regionInfo.Elevation2NE; 373 heightRanges[3] = (float)regionInfo.Elevation2NE;
324 374
325 uint globalX, globalY; 375 uint globalX, globalY;
326 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); 376 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out globalX, out globalY);
327 377
328 warp_Texture texture; 378 warp_Texture texture;
329
330 using ( 379 using (
331 Bitmap image 380 Bitmap image
332 = TerrainSplat.Splat( 381 = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
333 heightmap, textureIDs, startHeights, heightRanges,
334 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) 382 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain))
335 { 383 {
336 texture = new warp_Texture(image); 384 texture = new warp_Texture(image);
@@ -368,8 +416,48 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
368 if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE) 416 if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE)
369 return; 417 return;
370 418
419 FacetedMesh renderMesh = null;
371 Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); 420 Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset);
372 FacetedMesh renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium); 421
422 if (m_renderMeshes)
423 {
424 if (omvPrim.Sculpt != null && omvPrim.Sculpt.SculptTexture != UUID.Zero)
425 {
426 // Try fetchinng the asset
427 byte[] sculptAsset = m_scene.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString());
428 if (sculptAsset != null)
429 {
430 // Is it a mesh?
431 if (omvPrim.Sculpt.Type == SculptType.Mesh)
432 {
433 AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset);
434 FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, DetailLevel.Highest, out renderMesh);
435 meshAsset = null;
436 }
437 else // It's sculptie
438 {
439 IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
440 if (imgDecoder != null)
441 {
442 Image sculpt = imgDecoder.DecodeToImage(sculptAsset);
443 if (sculpt != null)
444 {
445 renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt,
446 DetailLevel.Medium);
447 sculpt.Dispose();
448 }
449 }
450 }
451 }
452 }
453 }
454
455 // If not a mesh or sculptie, try the regular mesher
456 if (renderMesh == null)
457 {
458 renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium);
459 }
460
373 if (renderMesh == null) 461 if (renderMesh == null)
374 return; 462 return;
375 463
@@ -428,7 +516,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
428 516
429 Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); 517 Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i);
430 Color4 faceColor = GetFaceColor(teFace); 518 Color4 faceColor = GetFaceColor(teFace);
431 string materialName = GetOrCreateMaterial(renderer, faceColor); 519 string materialName = String.Empty;
520 if (m_texturePrims && prim.Scale.LengthSquared() > m_texturePrimSize*m_texturePrimSize)
521 materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID);
522 else
523 materialName = GetOrCreateMaterial(renderer, faceColor);
432 524
433 faceObj.transform(m); 525 faceObj.transform(m);
434 faceObj.setPos(primPos); 526 faceObj.setPos(primPos);
@@ -517,10 +609,51 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
517 return name; 609 return name;
518 } 610 }
519 611
612 public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID)
613 {
614 string materialName = "Color-" + faceColor.ToString() + "-Texture-" + textureID.ToString();
615
616 if (renderer.Scene.material(materialName) == null)
617 {
618 renderer.AddMaterial(materialName, ConvertColor(faceColor));
619 if (faceColor.A < 1f)
620 {
621 renderer.Scene.material(materialName).setTransparency((byte) ((1f - faceColor.A)*255f));
622 }
623 warp_Texture texture = GetTexture(textureID);
624 if (texture != null)
625 renderer.Scene.material(materialName).setTexture(texture);
626 }
627
628 return materialName;
629 }
630
631 private warp_Texture GetTexture(UUID id)
632 {
633 warp_Texture ret = null;
634 byte[] asset = m_scene.AssetService.GetData(id.ToString());
635 if (asset != null)
636 {
637 IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
638 Bitmap img = (Bitmap) imgDecoder.DecodeToImage(asset);
639 if (img != null)
640 {
641 return new warp_Texture(img);
642 }
643 }
644 return ret;
645 }
646
520 #endregion Rendering Methods 647 #endregion Rendering Methods
521 648
522 #region Static Helpers 649 #region Static Helpers
523 650
651 // Note: axis change.
652 private static warp_Vector ConvertVector(float x, float y, float z)
653 {
654 return new warp_Vector(x, z, y);
655 }
656
524 private static warp_Vector ConvertVector(Vector3 vector) 657 private static warp_Vector ConvertVector(Vector3 vector)
525 { 658 {
526 return new warp_Vector(vector.X, vector.Z, vector.Y); 659 return new warp_Vector(vector.X, vector.Z, vector.Y);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 708a9a2..1fb1aba 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
184 data.Name = info.RegionName; 184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used? 185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used 186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize); 187 data.X = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocX);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); 188 data.Y = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocY);
189 blocks.Add(data); 189 blocks.Add(data);
190 } 190 }
191 } 191 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index cf2ef29..f57be83 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -59,8 +59,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
59 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldMapModule")] 59 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldMapModule")]
60 public class WorldMapModule : INonSharedRegionModule, IWorldMapModule 60 public class WorldMapModule : INonSharedRegionModule, IWorldMapModule
61 { 61 {
62 private static readonly ILog m_log = 62 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 63 private static string LogHeader = "[WORLD MAP]";
64 64
65 private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; 65 private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
66 private static readonly UUID STOP_UUID = UUID.Random(); 66 private static readonly UUID STOP_UUID = UUID.Random();
@@ -282,15 +282,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
282 { 282 {
283 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 283 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
284 284
285 // Get regions that are within 8 regions of here
285 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 286 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
286 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 287 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8),
287 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 288 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8),
288 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 289 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8),
289 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 290 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) );
290 foreach (GridRegion r in regions) 291 foreach (GridRegion r in regions)
291 { 292 {
292 MapBlockData block = new MapBlockData(); 293 MapBlockData block = MapBlockFromGridRegion(r, 0);
293 MapBlockFromGridRegion(block, r, 0);
294 mapBlocks.Add(block); 294 mapBlocks.Add(block);
295 } 295 }
296 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 296 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
@@ -410,24 +410,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
410 } 410 }
411 uint xstart = 0; 411 uint xstart = 0;
412 uint ystart = 0; 412 uint ystart = 0;
413 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); 413 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
414 if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) 414 if (itemtype == (int)GridItemType.AgentLocations)
415 { 415 {
416 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 416 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
417 { 417 {
418 // Local Map Item Request 418 // Just requesting map info about the current, local region
419 int tc = Environment.TickCount; 419 int tc = Environment.TickCount;
420 List<mapItemReply> mapitems = new List<mapItemReply>(); 420 List<mapItemReply> mapitems = new List<mapItemReply>();
421 mapItemReply mapitem = new mapItemReply(); 421 mapItemReply mapitem = new mapItemReply();
422 if (m_scene.GetRootAgentCount() <= 1) 422 if (m_scene.GetRootAgentCount() <= 1)
423 { 423 {
424 mapitem = new mapItemReply(); 424 mapitem = new mapItemReply(
425 mapitem.x = (uint)(xstart + 1); 425 xstart + 1,
426 mapitem.y = (uint)(ystart + 1); 426 ystart + 1,
427 mapitem.id = UUID.Zero; 427 UUID.Zero,
428 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); 428 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
429 mapitem.Extra = 0; 429 0, 0);
430 mapitem.Extra2 = 0;
431 mapitems.Add(mapitem); 430 mapitems.Add(mapitem);
432 } 431 }
433 else 432 else
@@ -437,13 +436,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
437 // Don't send a green dot for yourself 436 // Don't send a green dot for yourself
438 if (sp.UUID != remoteClient.AgentId) 437 if (sp.UUID != remoteClient.AgentId)
439 { 438 {
440 mapitem = new mapItemReply(); 439 mapitem = new mapItemReply(
441 mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); 440 xstart + (uint)sp.AbsolutePosition.X,
442 mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y); 441 ystart + (uint)sp.AbsolutePosition.Y,
443 mapitem.id = UUID.Zero; 442 UUID.Zero,
444 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); 443 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
445 mapitem.Extra = 1; 444 1, 0);
446 mapitem.Extra2 = 0;
447 mapitems.Add(mapitem); 445 mapitems.Add(mapitem);
448 } 446 }
449 }); 447 });
@@ -458,7 +456,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
458 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); 456 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
459 } 457 }
460 } 458 }
461 else if (itemtype == 7) // Service 7 (MAP_ITEM_LAND_FOR_SALE) 459 else if (itemtype == (int)GridItemType.LandForSale) // Service 7 (MAP_ITEM_LAND_FOR_SALE)
462 { 460 {
463 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 461 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
464 { 462 {
@@ -488,14 +486,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
488 float x = (min.X+max.X)/2; 486 float x = (min.X+max.X)/2;
489 float y = (min.Y+max.Y)/2; 487 float y = (min.Y+max.Y)/2;
490 488
491 mapitem = new mapItemReply(); 489 mapitem = new mapItemReply(
492 mapitem.x = (uint)(xstart + x); 490 xstart + (uint)x,
493 mapitem.y = (uint)(ystart + y); 491 ystart + (uint)y,
494 // mapitem.z = (uint)m_scene.GetGroundHeight(x,y); 492 parcel.GlobalID,
495 mapitem.id = parcel.GlobalID; 493 parcel.Name,
496 mapitem.name = parcel.Name; 494 parcel.Area,
497 mapitem.Extra = parcel.Area; 495 parcel.SalePrice
498 mapitem.Extra2 = parcel.SalePrice; 496 );
499 mapitems.Add(mapitem); 497 mapitems.Add(mapitem);
500 } 498 }
501 } 499 }
@@ -510,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
510 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); 508 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
511 } 509 }
512 } 510 }
513 else if (itemtype == 1) // Service 1 (MAP_ITEM_TELEHUB) 511 else if (itemtype == (int)GridItemType.Telehub) // Service 1 (MAP_ITEM_TELEHUB)
514 { 512 {
515 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 513 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
516 { 514 {
@@ -520,13 +518,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
520 SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); 518 SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
521 if (sog != null) 519 if (sog != null)
522 { 520 {
523 mapitem = new mapItemReply(); 521 mapitem = new mapItemReply(
524 mapitem.x = (uint)(xstart + sog.AbsolutePosition.X); 522 xstart + (uint)sog.AbsolutePosition.X,
525 mapitem.y = (uint)(ystart + sog.AbsolutePosition.Y); 523 ystart + (uint)sog.AbsolutePosition.Y,
526 mapitem.id = UUID.Zero; 524 UUID.Zero,
527 mapitem.name = sog.Name; 525 sog.Name,
528 mapitem.Extra = 0; // color (not used) 526 0, // color (not used)
529 mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub 527 0 // 0 = telehub / 1 = infohub
528 );
530 mapitems.Add(mapitem); 529 mapitems.Add(mapitem);
531 530
532 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); 531 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
@@ -676,19 +675,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
676 { 675 {
677 OSDMap mapitem = (OSDMap)itemarray[i]; 676 OSDMap mapitem = (OSDMap)itemarray[i];
678 mapItemReply mi = new mapItemReply(); 677 mapItemReply mi = new mapItemReply();
679 mi.x = (uint)mapitem["X"].AsInteger(); 678 mi.FromOSD(mapitem);
680 mi.y = (uint)mapitem["Y"].AsInteger();
681 mi.id = mapitem["ID"].AsUUID();
682 mi.Extra = mapitem["Extra"].AsInteger();
683 mi.Extra2 = mapitem["Extra2"].AsInteger();
684 mi.name = mapitem["Name"].AsString();
685 returnitems.Add(mi); 679 returnitems.Add(mi);
686 } 680 }
687 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); 681 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
688 } 682 }
689 683
690 // Service 7 (MAP_ITEM_LAND_FOR_SALE) 684 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
691 uint itemtype = 7; 685 uint itemtype = (uint)GridItemType.LandForSale;
692 686
693 if (response.ContainsKey(itemtype.ToString())) 687 if (response.ContainsKey(itemtype.ToString()))
694 { 688 {
@@ -698,19 +692,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
698 { 692 {
699 OSDMap mapitem = (OSDMap)itemarray[i]; 693 OSDMap mapitem = (OSDMap)itemarray[i];
700 mapItemReply mi = new mapItemReply(); 694 mapItemReply mi = new mapItemReply();
701 mi.x = (uint)mapitem["X"].AsInteger(); 695 mi.FromOSD(mapitem);
702 mi.y = (uint)mapitem["Y"].AsInteger();
703 mi.id = mapitem["ID"].AsUUID();
704 mi.Extra = mapitem["Extra"].AsInteger();
705 mi.Extra2 = mapitem["Extra2"].AsInteger();
706 mi.name = mapitem["Name"].AsString();
707 returnitems.Add(mi); 696 returnitems.Add(mi);
708 } 697 }
709 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); 698 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
710 } 699 }
711 700
712 // Service 1 (MAP_ITEM_TELEHUB) 701 // Service 1 (MAP_ITEM_TELEHUB)
713 itemtype = 1; 702 itemtype = (uint)GridItemType.Telehub;
714 703
715 if (response.ContainsKey(itemtype.ToString())) 704 if (response.ContainsKey(itemtype.ToString()))
716 { 705 {
@@ -720,12 +709,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
720 { 709 {
721 OSDMap mapitem = (OSDMap)itemarray[i]; 710 OSDMap mapitem = (OSDMap)itemarray[i];
722 mapItemReply mi = new mapItemReply(); 711 mapItemReply mi = new mapItemReply();
723 mi.x = (uint)mapitem["X"].AsInteger(); 712 mi.FromOSD(mapitem);
724 mi.y = (uint)mapitem["Y"].AsInteger();
725 mi.id = mapitem["ID"].AsUUID();
726 mi.Extra = mapitem["Extra"].AsInteger();
727 mi.Extra2 = mapitem["Extra2"].AsInteger();
728 mi.name = mapitem["Name"].AsString();
729 returnitems.Add(mi); 713 returnitems.Add(mi);
730 } 714 }
731 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); 715 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
@@ -808,7 +792,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
808 if (httpserver.Length == 0) 792 if (httpserver.Length == 0)
809 { 793 {
810 uint x = 0, y = 0; 794 uint x = 0, y = 0;
811 Utils.LongToUInts(regionhandle, out x, out y); 795 Util.RegionHandleToWorldLoc(regionhandle, out x, out y);
812 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 796 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
813 797
814 if (mreg != null) 798 if (mreg != null)
@@ -1007,7 +991,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1007 /// <param name="maxY"></param> 991 /// <param name="maxY"></param>
1008 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 992 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1009 { 993 {
1010 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
1011 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 994 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
1012 { 995 {
1013 List<MapBlockData> response = new List<MapBlockData>(); 996 List<MapBlockData> response = new List<MapBlockData>();
@@ -1016,22 +999,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1016 // on an unloaded square. 999 // on an unloaded square.
1017 // But make sure: Look whether the one we requested is in there 1000 // But make sure: Look whether the one we requested is in there
1018 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1001 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1019 minX * (int)Constants.RegionSize, 1002 (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX),
1020 maxX * (int)Constants.RegionSize, 1003 (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) );
1021 minY * (int)Constants.RegionSize,
1022 maxY * (int)Constants.RegionSize);
1023 1004
1005 m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}",
1006 minX, minY, maxX, maxY, flag.ToString("X"), regions.Count);
1024 if (regions != null) 1007 if (regions != null)
1025 { 1008 {
1026 foreach (GridRegion r in regions) 1009 foreach (GridRegion r in regions)
1027 { 1010 {
1028 if ((r.RegionLocX == minX * (int)Constants.RegionSize) && 1011 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX)
1029 (r.RegionLocY == minY * (int)Constants.RegionSize)) 1012 && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) )
1030 { 1013 {
1031 // found it => add it to response 1014 // found it => add it to response
1032 MapBlockData block = new MapBlockData(); 1015 // Version 2 viewers can handle the larger regions
1033 MapBlockFromGridRegion(block, r, flag); 1016 if ((flag & 2) == 2)
1034 response.Add(block); 1017 response.AddRange(Map2BlockFromGridRegion(r, flag));
1018 else
1019 response.Add(MapBlockFromGridRegion(r, flag));
1035 break; 1020 break;
1036 } 1021 }
1037 } 1022 }
@@ -1043,7 +1028,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1043 MapBlockData block = new MapBlockData(); 1028 MapBlockData block = new MapBlockData();
1044 block.X = (ushort)minX; 1029 block.X = (ushort)minX;
1045 block.Y = (ushort)minY; 1030 block.Y = (ushort)minY;
1046 block.Access = 254; // means 'simulator is offline' 1031 block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
1032 // block.Access = (byte)SimAccess.NonExistant;
1047 response.Add(block); 1033 response.Add(block);
1048 } 1034 }
1049 // The lower 16 bits are an unsigned int16 1035 // The lower 16 bits are an unsigned int16
@@ -1060,41 +1046,112 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1060 { 1046 {
1061 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1047 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1062 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1048 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1063 (minX - 4) * (int)Constants.RegionSize, 1049 (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)),
1064 (maxX + 4) * (int)Constants.RegionSize, 1050 (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) );
1065 (minY - 4) * (int)Constants.RegionSize, 1051 m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}",
1066 (maxY + 4) * (int)Constants.RegionSize); 1052 LogHeader, minX, minY, maxX, maxY, regions.Count);
1067 foreach (GridRegion r in regions) 1053 foreach (GridRegion r in regions)
1068 { 1054 {
1069 MapBlockData block = new MapBlockData(); 1055 // Version 2 viewers can handle the larger regions
1070 MapBlockFromGridRegion(block, r, flag); 1056 if ((flag & 2) == 2)
1071 mapBlocks.Add(block); 1057 mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag));
1058 else
1059 mapBlocks.Add(MapBlockFromGridRegion(r, flag));
1072 } 1060 }
1073 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1061 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1074 1062
1075 return mapBlocks; 1063 return mapBlocks;
1076 } 1064 }
1077 1065
1078 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1066 // Fill a passed MapBlockData from a GridRegion
1067 protected MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag)
1079 { 1068 {
1069 MapBlockData block = new MapBlockData();
1070
1080 block.Access = r.Access; 1071 block.Access = r.Access;
1081 switch (flag & 0xffff) 1072 switch (flag & 0xffff)
1082 { 1073 {
1083 case 0: 1074 case 0:
1084 block.MapImageId = r.TerrainImage; 1075 block.MapImageId = r.TerrainImage;
1085 break; 1076 break;
1086 case 2: 1077 case 2:
1087 block.MapImageId = r.ParcelImage; 1078 block.MapImageId = r.ParcelImage;
1088 break; 1079 break;
1089 default: 1080 default:
1090 block.MapImageId = UUID.Zero; 1081 block.MapImageId = UUID.Zero;
1091 break; 1082 break;
1092 } 1083 }
1093 block.Name = r.RegionName; 1084 block.Name = r.RegionName;
1094 block.X = (ushort)(r.RegionLocX / Constants.RegionSize); 1085 block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX);
1095 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); 1086 block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY);
1087 block.SizeX = (ushort) r.RegionSizeX;
1088 block.SizeY = (ushort) r.RegionSizeY;
1089
1090 return block;
1096 } 1091 }
1097 1092
1093 protected List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag)
1094 {
1095 List<MapBlockData> blocks = new List<MapBlockData>();
1096 MapBlockData block = new MapBlockData();
1097 if (r == null)
1098 {
1099 block.Access = (byte)SimAccess.Down;
1100 block.MapImageId = UUID.Zero;
1101 blocks.Add(block);
1102 }
1103 else
1104 {
1105 block.Access = r.Access;
1106 switch (flag & 0xffff)
1107 {
1108 case 0:
1109 block.MapImageId = r.TerrainImage;
1110 break;
1111 case 2:
1112 block.MapImageId = r.ParcelImage;
1113 break;
1114 default:
1115 block.MapImageId = UUID.Zero;
1116 break;
1117 }
1118 block.Name = r.RegionName;
1119 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
1120 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
1121 block.SizeX = (ushort)r.RegionSizeX;
1122 block.SizeY = (ushort)r.RegionSizeY;
1123 blocks.Add(block);
1124 // If these are larger than legacy regions, create fake map entries for the covered
1125 // regions. The map system only does legacy sized regions so we have to fake map
1126 // entries for all the covered regions.
1127 if (r.RegionSizeX > Constants.RegionSize || r.RegionSizeY > Constants.RegionSize)
1128 {
1129 for (int x = 0; x < r.RegionSizeX / Constants.RegionSize; x++)
1130 {
1131 for (int y = 0; y < r.RegionSizeY / Constants.RegionSize; y++)
1132 {
1133 if (x == 0 && y == 0)
1134 continue;
1135 block = new MapBlockData
1136 {
1137 Access = r.Access,
1138 MapImageId = r.TerrainImage,
1139 Name = r.RegionName,
1140 X = (ushort)((r.RegionLocX / Constants.RegionSize) + x),
1141 Y = (ushort)((r.RegionLocY / Constants.RegionSize) + y),
1142 SizeX = (ushort)r.RegionSizeX,
1143 SizeY = (ushort)r.RegionSizeY
1144 };
1145 //Child piece, so ignore it
1146 blocks.Add(block);
1147 }
1148 }
1149 }
1150 }
1151 return blocks;
1152 }
1153
1154
1098 public Hashtable OnHTTPThrottled(Hashtable keysvals) 1155 public Hashtable OnHTTPThrottled(Hashtable keysvals)
1099 { 1156 {
1100 Hashtable reply = new Hashtable(); 1157 Hashtable reply = new Hashtable();
@@ -1223,17 +1280,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1223 1280
1224 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1281 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1225 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1282 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1226 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, 1283 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 9),
1227 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, 1284 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 9),
1228 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, 1285 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 9),
1229 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); 1286 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 9));
1230 List<AssetBase> textures = new List<AssetBase>(); 1287 List<AssetBase> textures = new List<AssetBase>();
1231 List<Image> bitImages = new List<Image>(); 1288 List<Image> bitImages = new List<Image>();
1232 1289
1233 foreach (GridRegion r in regions) 1290 foreach (GridRegion r in regions)
1234 { 1291 {
1235 MapBlockData mapBlock = new MapBlockData(); 1292 MapBlockData mapBlock = MapBlockFromGridRegion(r, 0);
1236 MapBlockFromGridRegion(mapBlock, r, 0);
1237 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); 1293 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
1238 1294
1239 if (texAsset != null) 1295 if (texAsset != null)
@@ -1294,7 +1350,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1294 uint xstart = 0; 1350 uint xstart = 0;
1295 uint ystart = 0; 1351 uint ystart = 0;
1296 1352
1297 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); 1353 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
1354 // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>",
1355 // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart));
1298 1356
1299 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) 1357 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
1300 1358