diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
8 files changed, 198 insertions, 91 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index f64c161..fc6325d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | protected void InitModule(IConfigSource config) | 165 | protected virtual void InitModule(IConfigSource config) |
166 | { | 166 | { |
167 | IConfig friendsConfig = config.Configs["Friends"]; | 167 | IConfig friendsConfig = config.Configs["Friends"]; |
168 | if (friendsConfig != null) | 168 | if (friendsConfig != null) |
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
546 | } | 546 | } |
547 | } | 547 | } |
548 | 548 | ||
549 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 549 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
550 | { | 550 | { |
551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | 551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) |
552 | { | 552 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 9a6d277..3728b85 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private int m_levelHGFriends = 0; | ||
54 | |||
53 | IUserManagement m_uMan; | 55 | IUserManagement m_uMan; |
54 | public IUserManagement UserManagementModule | 56 | public IUserManagement UserManagementModule |
55 | { | 57 | { |
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
87 | m_StatusNotifier = new HGStatusNotifier(this); | 89 | m_StatusNotifier = new HGStatusNotifier(this); |
88 | } | 90 | } |
89 | 91 | ||
92 | protected override void InitModule(IConfigSource config) | ||
93 | { | ||
94 | base.InitModule(config); | ||
95 | |||
96 | // Additionally to the base method | ||
97 | IConfig friendsConfig = config.Configs["HGFriendsModule"]; | ||
98 | if (friendsConfig != null) | ||
99 | { | ||
100 | m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0); | ||
101 | |||
102 | // TODO: read in all config variables pertaining to | ||
103 | // HG friendship permissions | ||
104 | } | ||
105 | } | ||
106 | |||
90 | #endregion | 107 | #endregion |
91 | 108 | ||
92 | #region IFriendsSimConnector | 109 | #region IFriendsSimConnector |
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
105 | 122 | ||
106 | #endregion | 123 | #endregion |
107 | 124 | ||
125 | protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
126 | { | ||
127 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | ||
128 | { | ||
129 | // we got a friendship offer | ||
130 | UUID principalID = new UUID(im.fromAgentID); | ||
131 | UUID friendID = new UUID(im.toAgentID); | ||
132 | |||
133 | // Check if friendID is foreigner and if principalID has the permission | ||
134 | // to request friendships with foreigners. If not, return immediately. | ||
135 | if (!UserManagementModule.IsLocalGridUser(friendID)) | ||
136 | { | ||
137 | ScenePresence avatar = null; | ||
138 | ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar); | ||
139 | |||
140 | if (avatar == null) | ||
141 | return; | ||
142 | |||
143 | if (avatar.UserLevel < m_levelHGFriends) | ||
144 | { | ||
145 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); | ||
146 | return; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | |||
151 | base.OnInstantMessage(client, im); | ||
152 | } | ||
153 | |||
108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) | 154 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
109 | { | 155 | { |
110 | // Update the local cache. Yes, we need to do it right here | 156 | // Update the local cache. Yes, we need to do it right here |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 8560c73..0ee7606 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
91 | /// Constructor | 91 | /// Constructor |
92 | /// </summary> | 92 | /// </summary> |
93 | public InventoryArchiveWriteRequest( | 93 | public InventoryArchiveWriteRequest( |
94 | Guid id, InventoryArchiverModule module, Scene scene, | 94 | Guid id, InventoryArchiverModule module, Scene scene, |
95 | UserAccount userInfo, string invPath, string savePath) | 95 | UserAccount userInfo, string invPath, string savePath) |
96 | : this( | 96 | : this( |
97 | id, | 97 | id, |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
107 | /// Constructor | 107 | /// Constructor |
108 | /// </summary> | 108 | /// </summary> |
109 | public InventoryArchiveWriteRequest( | 109 | public InventoryArchiveWriteRequest( |
110 | Guid id, InventoryArchiverModule module, Scene scene, | 110 | Guid id, InventoryArchiverModule module, Scene scene, |
111 | UserAccount userInfo, string invPath, Stream saveStream) | 111 | UserAccount userInfo, string invPath, Stream saveStream) |
112 | { | 112 | { |
113 | m_id = id; | 113 | m_id = id; |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
125 | { | 125 | { |
126 | Exception reportedException = null; | 126 | Exception reportedException = null; |
127 | bool succeeded = true; | 127 | bool succeeded = true; |
128 | 128 | ||
129 | try | 129 | try |
130 | { | 130 | { |
131 | m_archiveWriter.Close(); | 131 | m_archiveWriter.Close(); |
@@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
146 | 146 | ||
147 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) | 147 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
148 | { | 148 | { |
149 | if (options.ContainsKey("exclude")) | ||
150 | { | ||
151 | if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) || | ||
152 | ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString())) | ||
153 | { | ||
154 | if (options.ContainsKey("verbose")) | ||
155 | { | ||
156 | m_log.InfoFormat( | ||
157 | "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}", | ||
158 | inventoryItem.Name, inventoryItem.ID, path); | ||
159 | } | ||
160 | return; | ||
161 | } | ||
162 | } | ||
163 | |||
149 | if (options.ContainsKey("verbose")) | 164 | if (options.ContainsKey("verbose")) |
150 | m_log.InfoFormat( | 165 | m_log.InfoFormat( |
151 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", | 166 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", |
@@ -175,9 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
175 | /// <param name="options"></param> | 190 | /// <param name="options"></param> |
176 | /// <param name="userAccountService"></param> | 191 | /// <param name="userAccountService"></param> |
177 | protected void SaveInvFolder( | 192 | protected void SaveInvFolder( |
178 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, | 193 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, |
179 | Dictionary<string, object> options, IUserAccountService userAccountService) | 194 | Dictionary<string, object> options, IUserAccountService userAccountService) |
180 | { | 195 | { |
196 | if (options.ContainsKey("excludefolders")) | ||
197 | { | ||
198 | if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) || | ||
199 | ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString())) | ||
200 | { | ||
201 | if (options.ContainsKey("verbose")) | ||
202 | { | ||
203 | m_log.InfoFormat( | ||
204 | "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}", | ||
205 | inventoryFolder.Name, path); | ||
206 | } | ||
207 | return; | ||
208 | } | ||
209 | } | ||
210 | |||
211 | if (options.ContainsKey("verbose")) | ||
212 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); | ||
213 | |||
181 | if (saveThisFolderItself) | 214 | if (saveThisFolderItself) |
182 | { | 215 | { |
183 | path += CreateArchiveFolderName(inventoryFolder); | 216 | path += CreateArchiveFolderName(inventoryFolder); |
@@ -186,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
186 | m_archiveWriter.WriteDir(path); | 219 | m_archiveWriter.WriteDir(path); |
187 | } | 220 | } |
188 | 221 | ||
189 | InventoryCollection contents | 222 | InventoryCollection contents |
190 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); | 223 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); |
191 | 224 | ||
192 | foreach (InventoryFolderBase childFolder in contents.Folders) | 225 | foreach (InventoryFolderBase childFolder in contents.Folders) |
@@ -213,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
213 | InventoryFolderBase inventoryFolder = null; | 246 | InventoryFolderBase inventoryFolder = null; |
214 | InventoryItemBase inventoryItem = null; | 247 | InventoryItemBase inventoryItem = null; |
215 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); | 248 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
216 | 249 | ||
217 | bool saveFolderContentsOnly = false; | 250 | bool saveFolderContentsOnly = false; |
218 | 251 | ||
219 | // Eliminate double slashes and any leading / on the path. | 252 | // Eliminate double slashes and any leading / on the path. |
220 | string[] components | 253 | string[] components |
221 | = m_invPath.Split( | 254 | = m_invPath.Split( |
222 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | 255 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); |
223 | 256 | ||
224 | int maxComponentIndex = components.Length - 1; | 257 | int maxComponentIndex = components.Length - 1; |
225 | 258 | ||
226 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the | 259 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the |
227 | // folder itself. This may get more sophisicated later on | 260 | // folder itself. This may get more sophisicated later on |
228 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | 261 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) |
@@ -230,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
230 | saveFolderContentsOnly = true; | 263 | saveFolderContentsOnly = true; |
231 | maxComponentIndex--; | 264 | maxComponentIndex--; |
232 | } | 265 | } |
233 | 266 | ||
234 | m_invPath = String.Empty; | 267 | m_invPath = String.Empty; |
235 | for (int i = 0; i <= maxComponentIndex; i++) | 268 | for (int i = 0; i <= maxComponentIndex; i++) |
236 | { | 269 | { |
237 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; | 270 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; |
238 | } | 271 | } |
239 | 272 | ||
240 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | 273 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters |
241 | // Therefore if we still start with a / after the split, then we need the root folder | 274 | // Therefore if we still start with a / after the split, then we need the root folder |
242 | if (m_invPath.Length == 0) | 275 | if (m_invPath.Length == 0) |
@@ -246,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | else | 279 | else |
247 | { | 280 | { |
248 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | 281 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); |
249 | List<InventoryFolderBase> candidateFolders | 282 | List<InventoryFolderBase> candidateFolders |
250 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | 283 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); |
251 | if (candidateFolders.Count > 0) | 284 | if (candidateFolders.Count > 0) |
252 | inventoryFolder = candidateFolders[0]; | 285 | inventoryFolder = candidateFolders[0]; |
253 | } | 286 | } |
254 | 287 | ||
255 | // The path may point to an item instead | 288 | // The path may point to an item instead |
256 | if (inventoryFolder == null) | 289 | if (inventoryFolder == null) |
257 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | 290 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); |
258 | 291 | ||
259 | if (null == inventoryFolder && null == inventoryItem) | 292 | if (null == inventoryFolder && null == inventoryItem) |
260 | { | 293 | { |
261 | // We couldn't find the path indicated | 294 | // We couldn't find the path indicated |
262 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 295 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
263 | Exception e = new InventoryArchiverException(errorMessage); | 296 | Exception e = new InventoryArchiverException(errorMessage); |
264 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); | 297 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); |
265 | throw e; | 298 | throw e; |
266 | } | 299 | } |
267 | 300 | ||
268 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 301 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
269 | 302 | ||
270 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); | 303 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); |
@@ -278,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
278 | { | 311 | { |
279 | m_log.DebugFormat( | 312 | m_log.DebugFormat( |
280 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", | 313 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
281 | inventoryFolder.Name, | 314 | inventoryFolder.Name, |
282 | inventoryFolder.ID, | 315 | inventoryFolder.ID, |
283 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); | 316 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); |
284 | 317 | ||
285 | //recurse through all dirs getting dirs and files | 318 | //recurse through all dirs getting dirs and files |
286 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); | 319 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); |
287 | } | 320 | } |
@@ -290,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
290 | m_log.DebugFormat( | 323 | m_log.DebugFormat( |
291 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | 324 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", |
292 | inventoryItem.Name, inventoryItem.ID, m_invPath); | 325 | inventoryItem.Name, inventoryItem.ID, m_invPath); |
293 | 326 | ||
294 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); | 327 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); |
295 | } | 328 | } |
296 | 329 | ||
297 | // Don't put all this profile information into the archive right now. | 330 | // Don't put all this profile information into the archive right now. |
298 | //SaveUsers(); | 331 | //SaveUsers(); |
299 | 332 | ||
@@ -352,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
352 | /// | 385 | /// |
353 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the | 386 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the |
354 | /// same name | 387 | /// same name |
355 | /// | 388 | /// |
356 | /// <param name="folder"></param> | 389 | /// <param name="folder"></param> |
357 | /// <returns></returns> | 390 | /// <returns></returns> |
358 | public static string CreateArchiveFolderName(InventoryFolderBase folder) | 391 | public static string CreateArchiveFolderName(InventoryFolderBase folder) |
@@ -366,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
366 | /// | 399 | /// |
367 | /// These names are prepended with an inventory item's UUID so that more than one item can have the | 400 | /// These names are prepended with an inventory item's UUID so that more than one item can have the |
368 | /// same name | 401 | /// same name |
369 | /// | 402 | /// |
370 | /// <param name="item"></param> | 403 | /// <param name="item"></param> |
371 | /// <returns></returns> | 404 | /// <returns></returns> |
372 | public static string CreateArchiveItemName(InventoryItemBase item) | 405 | public static string CreateArchiveItemName(InventoryItemBase item) |
@@ -412,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
412 | public string CreateControlFile(Dictionary<string, object> options) | 445 | public string CreateControlFile(Dictionary<string, object> options) |
413 | { | 446 | { |
414 | int majorVersion, minorVersion; | 447 | int majorVersion, minorVersion; |
415 | 448 | ||
416 | if (options.ContainsKey("home")) | 449 | if (options.ContainsKey("home")) |
417 | { | 450 | { |
418 | majorVersion = 1; | 451 | majorVersion = 1; |
@@ -422,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
422 | { | 455 | { |
423 | majorVersion = 0; | 456 | majorVersion = 0; |
424 | minorVersion = 3; | 457 | minorVersion = 3; |
425 | } | 458 | } |
426 | 459 | ||
427 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); | 460 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
428 | 461 | ||
429 | StringWriter sw = new StringWriter(); | 462 | StringWriter sw = new StringWriter(); |
430 | XmlTextWriter xtw = new XmlTextWriter(sw); | 463 | XmlTextWriter xtw = new XmlTextWriter(sw); |
431 | xtw.Formatting = Formatting.Indented; | 464 | xtw.Formatting = Formatting.Indented; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index ac22c3f..cf87010 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule | 47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | public string Name { get { return "Inventory Archiver Module"; } } | 51 | public string Name { get { return "Inventory Archiver Module"; } } |
52 | 52 | ||
53 | public bool IsSharedModule { get { return true; } } | 53 | public bool IsSharedModule { get { return true; } } |
54 | 54 | ||
55 | /// <value> | 55 | /// <value> |
56 | /// Enable or disable checking whether the iar user is actually logged in | 56 | /// Enable or disable checking whether the iar user is actually logged in |
57 | /// </value> | 57 | /// </value> |
58 | // public bool DisablePresenceChecks { get; set; } | 58 | // public bool DisablePresenceChecks { get; set; } |
59 | 59 | ||
60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; | 60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// The file to load and save inventory if no filename has been specified | 63 | /// The file to load and save inventory if no filename has been specified |
64 | /// </summary> | 64 | /// </summary> |
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
68 | /// Pending save completions initiated from the console | 68 | /// Pending save completions initiated from the console |
69 | /// </value> | 69 | /// </value> |
70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); | 70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); |
71 | 71 | ||
72 | /// <value> | 72 | /// <value> |
73 | /// All scenes that this module knows about | 73 | /// All scenes that this module knows about |
74 | /// </value> | 74 | /// </value> |
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
106 | { | 106 | { |
107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); | 107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); |
108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; | 108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; |
109 | 109 | ||
110 | scene.AddCommand( | 110 | scene.AddCommand( |
111 | "Archiving", this, "load iar", | 111 | "Archiving", this, "load iar", |
112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." | 119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." |
120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
121 | HandleLoadInvConsoleCommand); | 121 | HandleLoadInvConsoleCommand); |
122 | 122 | ||
123 | scene.AddCommand( | 123 | scene.AddCommand( |
124 | "Archiving", this, "save iar", | 124 | "Archiving", this, "save iar", |
125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", | 125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]", |
126 | "Save user inventory archive (IAR).", | 126 | "Save user inventory archive (IAR).", |
127 | "<first> is the user's first name.\n" | 127 | "<first> is the user's first name.\n" |
128 | + "<last> is the user's last name.\n" | 128 | + "<last> is the user's last name.\n" |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" |
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) | 131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) |
132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" | 132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
133 | + "-c|--creators preserves information about foreign creators.\n" | 133 | + "-c|--creators preserves information about foreign creators.\n" |
134 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine | ||
135 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine | ||
134 | + "-v|--verbose extra debug messages.\n" | 136 | + "-v|--verbose extra debug messages.\n" |
135 | + "--noassets stops assets being saved to the IAR.", | 137 | + "--noassets stops assets being saved to the IAR.", |
136 | HandleSaveInvConsoleCommand); | 138 | HandleSaveInvConsoleCommand); |
137 | 139 | ||
138 | m_aScene = scene; | 140 | m_aScene = scene; |
139 | } | 141 | } |
140 | 142 | ||
141 | m_scenes[scene.RegionInfo.RegionID] = scene; | 143 | m_scenes[scene.RegionInfo.RegionID] = scene; |
142 | } | 144 | } |
143 | 145 | ||
144 | public void PostInitialise() {} | 146 | public void PostInitialise() {} |
145 | 147 | ||
146 | public void Close() {} | 148 | public void Close() {} |
147 | 149 | ||
148 | /// <summary> | 150 | /// <summary> |
149 | /// Trigger the inventory archive saved event. | 151 | /// Trigger the inventory archive saved event. |
150 | /// </summary> | 152 | /// </summary> |
151 | protected internal void TriggerInventoryArchiveSaved( | 153 | protected internal void TriggerInventoryArchiveSaved( |
152 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 154 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
153 | Exception reportedException) | 155 | Exception reportedException) |
154 | { | 156 | { |
155 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; | 157 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; |
156 | if (handlerInventoryArchiveSaved != null) | 158 | if (handlerInventoryArchiveSaved != null) |
157 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); | 159 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); |
158 | } | 160 | } |
159 | 161 | ||
160 | public bool ArchiveInventory( | 162 | public bool ArchiveInventory( |
161 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) | 163 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) |
162 | { | 164 | { |
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
164 | } | 166 | } |
165 | 167 | ||
166 | public bool ArchiveInventory( | 168 | public bool ArchiveInventory( |
167 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, | 169 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
168 | Dictionary<string, object> options) | 170 | Dictionary<string, object> options) |
169 | { | 171 | { |
170 | if (m_scenes.Count > 0) | 172 | if (m_scenes.Count > 0) |
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
188 | 190 | ||
189 | return false; | 191 | return false; |
190 | } | 192 | } |
191 | 193 | ||
192 | return true; | 194 | return true; |
193 | // } | 195 | // } |
194 | // else | 196 | // else |
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
202 | 204 | ||
203 | return false; | 205 | return false; |
204 | } | 206 | } |
205 | 207 | ||
206 | public bool ArchiveInventory( | 208 | public bool ArchiveInventory( |
207 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, | 209 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
208 | Dictionary<string, object> options) | 210 | Dictionary<string, object> options) |
209 | { | 211 | { |
210 | if (m_scenes.Count > 0) | 212 | if (m_scenes.Count > 0) |
211 | { | 213 | { |
212 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 214 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
213 | 215 | ||
214 | if (userInfo != null) | 216 | if (userInfo != null) |
215 | { | 217 | { |
216 | // if (CheckPresence(userInfo.PrincipalID)) | 218 | // if (CheckPresence(userInfo.PrincipalID)) |
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
228 | 230 | ||
229 | return false; | 231 | return false; |
230 | } | 232 | } |
231 | 233 | ||
232 | return true; | 234 | return true; |
233 | // } | 235 | // } |
234 | // else | 236 | // else |
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
239 | // } | 241 | // } |
240 | } | 242 | } |
241 | } | 243 | } |
242 | 244 | ||
243 | return false; | 245 | return false; |
244 | } | 246 | } |
245 | 247 | ||
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
247 | { | 249 | { |
248 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); | 250 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); |
249 | } | 251 | } |
250 | 252 | ||
251 | public bool DearchiveInventory( | 253 | public bool DearchiveInventory( |
252 | string firstName, string lastName, string invPath, string pass, Stream loadStream, | 254 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
253 | Dictionary<string, object> options) | 255 | Dictionary<string, object> options) |
254 | { | 256 | { |
255 | if (m_scenes.Count > 0) | 257 | if (m_scenes.Count > 0) |
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
295 | 297 | ||
296 | return false; | 298 | return false; |
297 | } | 299 | } |
298 | 300 | ||
299 | public bool DearchiveInventory( | 301 | public bool DearchiveInventory( |
300 | string firstName, string lastName, string invPath, string pass, string loadPath, | 302 | string firstName, string lastName, string invPath, string pass, string loadPath, |
301 | Dictionary<string, object> options) | 303 | Dictionary<string, object> options) |
302 | { | 304 | { |
303 | if (m_scenes.Count > 0) | 305 | if (m_scenes.Count > 0) |
304 | { | 306 | { |
305 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 307 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
306 | 308 | ||
307 | if (userInfo != null) | 309 | if (userInfo != null) |
308 | { | 310 | { |
309 | // if (CheckPresence(userInfo.PrincipalID)) | 311 | // if (CheckPresence(userInfo.PrincipalID)) |
310 | // { | 312 | // { |
311 | InventoryArchiveReadRequest request; | 313 | InventoryArchiveReadRequest request; |
312 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 314 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
313 | 315 | ||
314 | try | 316 | try |
315 | { | 317 | { |
316 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); | 318 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); |
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
324 | 326 | ||
325 | return false; | 327 | return false; |
326 | } | 328 | } |
327 | 329 | ||
328 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 330 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
329 | 331 | ||
330 | return true; | 332 | return true; |
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
340 | 342 | ||
341 | return false; | 343 | return false; |
342 | } | 344 | } |
343 | 345 | ||
344 | /// <summary> | 346 | /// <summary> |
345 | /// Load inventory from an inventory file archive | 347 | /// Load inventory from an inventory file archive |
346 | /// </summary> | 348 | /// </summary> |
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
351 | { | 353 | { |
352 | Dictionary<string, object> options = new Dictionary<string, object>(); | 354 | Dictionary<string, object> options = new Dictionary<string, object>(); |
353 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); | 355 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); |
354 | 356 | ||
355 | List<string> mainParams = optionSet.Parse(cmdparams); | 357 | List<string> mainParams = optionSet.Parse(cmdparams); |
356 | 358 | ||
357 | if (mainParams.Count < 6) | 359 | if (mainParams.Count < 6) |
358 | { | 360 | { |
359 | m_log.Error( | 361 | m_log.Error( |
360 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); | 362 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
361 | return; | 363 | return; |
362 | } | 364 | } |
363 | 365 | ||
364 | string firstName = mainParams[2]; | 366 | string firstName = mainParams[2]; |
365 | string lastName = mainParams[3]; | 367 | string lastName = mainParams[3]; |
366 | string invPath = mainParams[4]; | 368 | string invPath = mainParams[4]; |
367 | string pass = mainParams[5]; | 369 | string pass = mainParams[5]; |
368 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 370 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
369 | 371 | ||
370 | m_log.InfoFormat( | 372 | m_log.InfoFormat( |
371 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", | 373 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", |
372 | loadPath, invPath, firstName, lastName); | 374 | loadPath, invPath, firstName, lastName); |
373 | 375 | ||
374 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) | 376 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) |
375 | m_log.InfoFormat( | 377 | m_log.InfoFormat( |
376 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | 378 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", |
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
381 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 383 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
382 | } | 384 | } |
383 | } | 385 | } |
384 | 386 | ||
385 | /// <summary> | 387 | /// <summary> |
386 | /// Save inventory to a file archive | 388 | /// Save inventory to a file archive |
387 | /// </summary> | 389 | /// </summary> |
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
398 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | 400 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
399 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | 401 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); |
400 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 402 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
403 | ops.Add("e|exclude=", delegate(string v) | ||
404 | { | ||
405 | if (!options.ContainsKey("exclude")) | ||
406 | options["exclude"] = new List<String>(); | ||
407 | ((List<String>)options["exclude"]).Add(v); | ||
408 | }); | ||
409 | ops.Add("f|excludefolder=", delegate(string v) | ||
410 | { | ||
411 | if (!options.ContainsKey("excludefolders")) | ||
412 | options["excludefolders"] = new List<String>(); | ||
413 | ((List<String>)options["excludefolders"]).Add(v); | ||
414 | }); | ||
401 | 415 | ||
402 | List<string> mainParams = ops.Parse(cmdparams); | 416 | List<string> mainParams = ops.Parse(cmdparams); |
403 | 417 | ||
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
406 | if (mainParams.Count < 6) | 420 | if (mainParams.Count < 6) |
407 | { | 421 | { |
408 | m_log.Error( | 422 | m_log.Error( |
409 | "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); | 423 | "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]"); |
410 | return; | 424 | return; |
411 | } | 425 | } |
412 | 426 | ||
413 | if (options.ContainsKey("home")) | 427 | if (options.ContainsKey("home")) |
414 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); | 428 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); |
415 | 429 | ||
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | string invPath = mainParams[4]; | 432 | string invPath = mainParams[4]; |
419 | string pass = mainParams[5]; | 433 | string pass = mainParams[5]; |
420 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 434 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
421 | 435 | ||
422 | m_log.InfoFormat( | 436 | m_log.InfoFormat( |
423 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | 437 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", |
424 | savePath, invPath, firstName, lastName); | 438 | savePath, invPath, firstName, lastName); |
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
433 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 447 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
434 | } | 448 | } |
435 | } | 449 | } |
436 | 450 | ||
437 | private void SaveInvConsoleCommandCompleted( | 451 | private void SaveInvConsoleCommandCompleted( |
438 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 452 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
439 | Exception reportedException) | 453 | Exception reportedException) |
440 | { | 454 | { |
441 | lock (m_pendingConsoleSaves) | 455 | lock (m_pendingConsoleSaves) |
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
445 | else | 459 | else |
446 | return; | 460 | return; |
447 | } | 461 | } |
448 | 462 | ||
449 | if (succeeded) | 463 | if (succeeded) |
450 | { | 464 | { |
451 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); | 465 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); |
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
453 | else | 467 | else |
454 | { | 468 | { |
455 | m_log.ErrorFormat( | 469 | m_log.ErrorFormat( |
456 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", | 470 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", |
457 | userInfo.FirstName, userInfo.LastName, reportedException.Message); | 471 | userInfo.FirstName, userInfo.LastName, reportedException.Message); |
458 | } | 472 | } |
459 | } | 473 | } |
460 | 474 | ||
461 | /// <summary> | 475 | /// <summary> |
462 | /// Get user information for the given name. | 476 | /// Get user information for the given name. |
463 | /// </summary> | 477 | /// </summary> |
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
467 | /// <returns></returns> | 481 | /// <returns></returns> |
468 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) | 482 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) |
469 | { | 483 | { |
470 | UserAccount account | 484 | UserAccount account |
471 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); | 485 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); |
472 | 486 | ||
473 | if (null == account) | 487 | if (null == account) |
474 | { | 488 | { |
475 | m_log.ErrorFormat( | 489 | m_log.ErrorFormat( |
476 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", | 490 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", |
477 | firstName, lastName); | 491 | firstName, lastName); |
478 | return null; | 492 | return null; |
479 | } | 493 | } |
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
488 | else | 502 | else |
489 | { | 503 | { |
490 | m_log.ErrorFormat( | 504 | m_log.ErrorFormat( |
491 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", | 505 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", |
492 | firstName, lastName); | 506 | firstName, lastName); |
493 | return null; | 507 | return null; |
494 | } | 508 | } |
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
499 | return null; | 513 | return null; |
500 | } | 514 | } |
501 | } | 515 | } |
502 | 516 | ||
503 | /// <summary> | 517 | /// <summary> |
504 | /// Notify the client of loaded nodes if they are logged in | 518 | /// Notify the client of loaded nodes if they are logged in |
505 | /// </summary> | 519 | /// </summary> |
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
508 | { | 522 | { |
509 | if (loadedNodes.Count == 0) | 523 | if (loadedNodes.Count == 0) |
510 | return; | 524 | return; |
511 | 525 | ||
512 | foreach (Scene scene in m_scenes.Values) | 526 | foreach (Scene scene in m_scenes.Values) |
513 | { | 527 | { |
514 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); | 528 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); |
515 | 529 | ||
516 | if (user != null && !user.IsChildAgent) | 530 | if (user != null && !user.IsChildAgent) |
517 | { | 531 | { |
518 | foreach (InventoryNodeBase node in loadedNodes) | 532 | foreach (InventoryNodeBase node in loadedNodes) |
519 | { | 533 | { |
520 | // m_log.DebugFormat( | 534 | // m_log.DebugFormat( |
521 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", | 535 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", |
522 | // user.Name, node.Name); | 536 | // user.Name, node.Name); |
523 | 537 | ||
524 | user.ControllingClient.SendBulkUpdateInventory(node); | 538 | user.ControllingClient.SendBulkUpdateInventory(node); |
525 | } | 539 | } |
526 | 540 | ||
527 | break; | 541 | break; |
528 | } | 542 | } |
529 | } | 543 | } |
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
538 | // { | 552 | // { |
539 | // if (DisablePresenceChecks) | 553 | // if (DisablePresenceChecks) |
540 | // return true; | 554 | // return true; |
541 | // | 555 | // |
542 | // foreach (Scene scene in m_scenes.Values) | 556 | // foreach (Scene scene in m_scenes.Values) |
543 | // { | 557 | // { |
544 | // ScenePresence p; | 558 | // ScenePresence p; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 1e743c3..ddc2a07 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
168 | sendRegionInfoPacketToAll(); | 168 | sendRegionInfoPacketToAll(); |
169 | } | 169 | } |
170 | 170 | ||
171 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) | 171 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
172 | { | ||
173 | setEstateTerrainBaseTexture(null, level, texture); | ||
174 | sendRegionHandshakeToAll(); | ||
175 | } | ||
176 | |||
177 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) | ||
172 | { | 178 | { |
173 | if (texture == UUID.Zero) | 179 | if (texture == UUID.Zero) |
174 | return; | 180 | return; |
175 | 181 | ||
176 | switch (corner) | 182 | switch (level) |
177 | { | 183 | { |
178 | case 0: | 184 | case 0: |
179 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 185 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
193 | sendRegionInfoPacketToAll(); | 199 | sendRegionInfoPacketToAll(); |
194 | } | 200 | } |
195 | 201 | ||
202 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) | ||
203 | { | ||
204 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); | ||
205 | } | ||
206 | |||
196 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | 207 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
197 | { | 208 | { |
198 | switch (corner) | 209 | switch (corner) |
@@ -987,7 +998,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
987 | { | 998 | { |
988 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 999 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
989 | 1000 | ||
990 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 1001 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); |
991 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 1002 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
992 | args.isEstateManager = true; | 1003 | args.isEstateManager = true; |
993 | 1004 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 509c4d7..16792b3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
447 | { | 447 | { |
448 | bool isMember; | 448 | bool isMember; |
449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) | 449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) |
450 | { | ||
451 | m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout); | ||
450 | return isMember; | 452 | return isMember; |
453 | } | ||
451 | 454 | ||
452 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 455 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
453 | if (groupsModule == null) | 456 | if (groupsModule == null) |
@@ -484,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
484 | if (m_scene.Permissions.IsAdministrator(avatar)) | 487 | if (m_scene.Permissions.IsAdministrator(avatar)) |
485 | return false; | 488 | return false; |
486 | 489 | ||
487 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 490 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
488 | return false; | 491 | return false; |
489 | 492 | ||
490 | if (avatar == LandData.OwnerID) | 493 | if (avatar == LandData.OwnerID) |
@@ -514,7 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
514 | if (m_scene.Permissions.IsAdministrator(avatar)) | 517 | if (m_scene.Permissions.IsAdministrator(avatar)) |
515 | return false; | 518 | return false; |
516 | 519 | ||
517 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 520 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
518 | return false; | 521 | return false; |
519 | 522 | ||
520 | if (avatar == LandData.OwnerID) | 523 | if (avatar == LandData.OwnerID) |
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index f5a5c92..06fea58 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
282 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); | 282 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); |
283 | sb.AppendFormat("Parent: {0}", | 283 | sb.AppendFormat("Parent: {0}", |
284 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | 284 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); |
285 | sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; | 285 | sb.AppendFormat("Link number: {0}\n", sop.LinkNum); |
286 | 286 | ||
287 | return sb; | 287 | return sb; |
288 | } | 288 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 82ccaf8..881b24a 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
503 | { | 503 | { |
504 | if (user == UUID.Zero) return false; | 504 | if (user == UUID.Zero) return false; |
505 | 505 | ||
506 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); | 506 | return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user); |
507 | } | 507 | } |
508 | 508 | ||
509 | #endregion | 509 | #endregion |