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-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs2
-rw-r--r--OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs2
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs46
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs36
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs2
41 files changed, 201 insertions, 201 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
index addc36b..9c646b6 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
162 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); 162 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
163 163
164 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); 164 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
165 } 165 }
166 166
167 /// <summary> 167 /// <summary>
168 /// Request that a client (agent) begin an asset transfer. 168 /// Request that a client (agent) begin an asset transfer.
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
index 0c6900d..2a1355b 100644
--- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
@@ -49,9 +49,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
49 /// </summary> 49 /// </summary>
50 protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>(); 50 protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
51 51
52 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); 52 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
53 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds 53 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
54 = new Dictionary<UUID, Dictionary<ulong, string>>(); 54 = new Dictionary<UUID, Dictionary<ulong, string>>();
55 55
56 public void Initialise(IConfigSource source) 56 public void Initialise(IConfigSource source)
57 { 57 {
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
147 agentId, m_scene.RegionInfo.RegionName); 147 agentId, m_scene.RegionInfo.RegionName);
148 } 148 }
149 } 149 }
150 } 150 }
151 151
152 public Caps GetCapsHandlerForUser(UUID agentId) 152 public Caps GetCapsHandlerForUser(UUID agentId)
153 { 153 {
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
177 } 177 }
178 178
179 return null; 179 return null;
180 } 180 }
181 181
182 public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID) 182 public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
183 { 183 {
@@ -225,6 +225,6 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
225 y = y / Constants.RegionSize; 225 y = y / Constants.RegionSize;
226 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 226 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
227 } 227 }
228 } 228 }
229 } 229 }
230} 230}
diff --git a/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs b/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
index 394b1bb..8502006 100644
--- a/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
+++ b/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
51 { 51 {
52 // Only need to run through all this if there are entries in the ban list 52 // Only need to run through all this if there are entries in the ban list
53 if (bans.Count > 0) 53 if (bans.Count > 0)
54 { 54 {
55 IClientIPEndpoint ipEndpoint; 55 IClientIPEndpoint ipEndpoint;
56 if (client.TryGet(out ipEndpoint)) 56 if (client.TryGet(out ipEndpoint))
57 { 57 {
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 937f76b..1fdb003 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -361,7 +361,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
361 m_cacheddecode.Remove(AssetId); 361 m_cacheddecode.Remove(AssetId);
362 m_cacheddecode.Add(AssetId, layers); 362 m_cacheddecode.Add(AssetId, layers);
363 363
364 } 364 }
365 365
366 // Notify Interested Parties 366 // Notify Interested Parties
367 lock (m_notifyList) 367 lock (m_notifyList)
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index a1e27f1..5a5ad7e 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Asset
42 /// <para> 42 /// <para>
43 /// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache". 43 /// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache".
44 /// When cache is successfully enable log should have message 44 /// When cache is successfully enable log should have message
45 /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)". 45 /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
46 /// </para> 46 /// </para>
47 /// <para> 47 /// <para>
48 /// Cache's size is limited by two parameters: 48 /// Cache's size is limited by two parameters:
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.Asset
113 113
114 /// <summary> 114 /// <summary>
115 /// Asset's default expiration time in the cache. 115 /// Asset's default expiration time in the cache.
116 /// </summary> 116 /// </summary>
117 public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0); 117 public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
118 118
119 /// <summary> 119 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 37cccc8..817e0d4 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -470,7 +470,7 @@ namespace Flotsam.RegionModules.AssetCache
470 else if (dirSize >= m_CacheWarnAt) 470 else if (dirSize >= m_CacheWarnAt)
471 { 471 {
472 m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize); 472 m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
473 } 473 }
474 } 474 }
475 475
476 private string GetFileName(string id) 476 private string GetFileName(string id)
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index fcc2673..66a9b5a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
114 scene.EventManager.OnChatBroadcast -= OnChatBroadcast; 114 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
115 m_scenes.Remove(scene); 115 m_scenes.Remove(scene);
116 } 116 }
117 } 117 }
118 } 118 }
119 119
120 public virtual void Close() 120 public virtual void Close()
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 046fc4a..ebebaf9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
52 this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand); 52 this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
53 53
54 m_scene.AddCommand( 54 m_scene.AddCommand(
55 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand); 55 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
56 } 56 }
57 57
58 public void PostInitialise() {} 58 public void PostInitialise() {}
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
63 public void SendAlertToUser(IClientAPI client, string message) 63 public void SendAlertToUser(IClientAPI client, string message)
64 { 64 {
65 SendAlertToUser(client, message, false); 65 SendAlertToUser(client, message, false);
66 } 66 }
67 67
68 public void SendAlertToUser(IClientAPI client, string message, bool modal) 68 public void SendAlertToUser(IClientAPI client, string message, bool modal)
69 { 69 {
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
73 public void SendAlertToUser(UUID agentID, string message) 73 public void SendAlertToUser(UUID agentID, string message)
74 { 74 {
75 SendAlertToUser(agentID, message, false); 75 SendAlertToUser(agentID, message, false);
76 } 76 }
77 77
78 public void SendAlertToUser(UUID agentID, string message, bool modal) 78 public void SendAlertToUser(UUID agentID, string message, bool modal)
79 { 79 {
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
81 81
82 if (sp != null) 82 if (sp != null)
83 sp.ControllingClient.SendAgentAlertMessage(message, modal); 83 sp.ControllingClient.SendAgentAlertMessage(message, modal);
84 } 84 }
85 85
86 public void SendAlertToUser(string firstName, string lastName, string message, bool modal) 86 public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
87 { 87 {
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
95 break; 95 break;
96 } 96 }
97 } 97 }
98 } 98 }
99 99
100 public void SendGeneralAlert(string message) 100 public void SendGeneralAlert(string message)
101 { 101 {
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
106 if (!presence.IsChildAgent) 106 if (!presence.IsChildAgent)
107 presence.ControllingClient.SendAlertMessage(message); 107 presence.ControllingClient.SendAlertMessage(message);
108 } 108 }
109 } 109 }
110 110
111 public void SendDialogToUser( 111 public void SendDialogToUser(
112 UUID avatarID, string objectName, UUID objectID, UUID ownerID, 112 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
135 { 135 {
136 ScenePresence sp = m_scene.GetScenePresence(avatarID); 136 ScenePresence sp = m_scene.GetScenePresence(avatarID);
137 137
138 if (sp != null) 138 if (sp != null)
139 sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url); 139 sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
140 } 140 }
141 141
142 public void SendNotificationToUsersInEstate( 142 public void SendNotificationToUsersInEstate(
143 UUID fromAvatarID, string fromAvatarName, string message) 143 UUID fromAvatarID, string fromAvatarName, string message)
@@ -145,11 +145,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
145 // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same 145 // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
146 // region as the sending avatar. 146 // region as the sending avatar.
147 SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message); 147 SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
148 } 148 }
149 149
150 public void SendNotificationToUsersInRegion( 150 public void SendNotificationToUsersInRegion(
151 UUID fromAvatarID, string fromAvatarName, string message) 151 UUID fromAvatarID, string fromAvatarName, string message)
152 { 152 {
153 List<ScenePresence> presenceList = m_scene.GetScenePresences(); 153 List<ScenePresence> presenceList = m_scene.GetScenePresences();
154 154
155 foreach (ScenePresence presence in presenceList) 155 foreach (ScenePresence presence in presenceList)
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
185 185
186 m_log.InfoFormat( 186 m_log.InfoFormat(
187 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", 187 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
188 m_scene.RegionInfo.RegionName, firstName, lastName, message); 188 m_scene.RegionInfo.RegionName, firstName, lastName, message);
189 SendAlertToUser(firstName, lastName, message, false); 189 SendAlertToUser(firstName, lastName, message, false);
190 } 190 }
191 } 191 }
@@ -199,6 +199,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
199 } 199 }
200 200
201 return result; 201 return result;
202 } 202 }
203 } 203 }
204} 204}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index dd9b318..fc7d63a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -497,7 +497,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
497 { 497 {
498 m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId); 498 m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
499 } 499 }
500 } 500 }
501 501
502 #region FriendRequestHandling 502 #region FriendRequestHandling
503 503
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
508 508
509 if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38 509 if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38
510 { 510 {
511 // fromAgentName is the *destination* name (the friend we offer friendship to) 511 // fromAgentName is the *destination* name (the friend we offer friendship to)
512 ScenePresence initiator = GetAnyPresenceFromAgentID(new UUID(im.fromAgentID)); 512 ScenePresence initiator = GetAnyPresenceFromAgentID(new UUID(im.fromAgentID));
513 im.fromAgentName = initiator != null ? initiator.Name : "(hippo)"; 513 im.fromAgentName = initiator != null ? initiator.Name : "(hippo)";
514 514
@@ -528,13 +528,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
528 /// Invoked when a user offers a friendship. 528 /// Invoked when a user offers a friendship.
529 /// </summary> 529 /// </summary>
530 /// 530 ///
531 /// <param name="im"></param> 531 /// <param name="im"></param>
532 /// <param name="client"></param> 532 /// <param name="client"></param>
533 private void FriendshipOffered(GridInstantMessage im) 533 private void FriendshipOffered(GridInstantMessage im)
534 { 534 {
535 // this is triggered by the initiating agent: 535 // this is triggered by the initiating agent:
536 // A local agent offers friendship to some possibly remote friend. 536 // A local agent offers friendship to some possibly remote friend.
537 // A IM is triggered, processed here and sent to the friend (possibly in a remote region). 537 // A IM is triggered, processed here and sent to the friend (possibly in a remote region).
538 538
539 m_log.DebugFormat("[FRIEND]: Offer(38) - From: {0}, FromName: {1} To: {2}, Session: {3}, Message: {4}, Offline {5}", 539 m_log.DebugFormat("[FRIEND]: Offer(38) - From: {0}, FromName: {1} To: {2}, Session: {3}, Message: {4}, Offline {5}",
540 im.fromAgentID, im.fromAgentName, im.toAgentID, im.imSessionID, im.message, im.offline); 540 im.fromAgentID, im.fromAgentName, im.toAgentID, im.imSessionID, im.message, im.offline);
@@ -559,7 +559,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
559 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); 559 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
560 } 560 }
561 ); 561 );
562 } 562 }
563 } 563 }
564 564
565 /// <summary> 565 /// <summary>
@@ -570,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
570 private void FriendshipAccepted(IClientAPI client, GridInstantMessage im) 570 private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
571 { 571 {
572 m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})", 572 m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
573 client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog); 573 client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
574 } 574 }
575 575
576 /// <summary> 576 /// <summary>
@@ -602,7 +602,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
602 delegate(bool success) { 602 delegate(bool success) {
603 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); 603 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
604 } 604 }
605 ); 605 );
606 } 606 }
607 607
608 private void OnGridInstantMessage(GridInstantMessage msg) 608 private void OnGridInstantMessage(GridInstantMessage msg)
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index ff12361..8ce5092 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -91,6 +91,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
91 else 91 else
92 m_log.ErrorFormat( 92 m_log.ErrorFormat(
93 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); 93 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
94 } 94 }
95 } 95 }
96} \ No newline at end of file 96} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 8926527..f941728 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
43 { 43 {
44 m_scene = scene; 44 m_scene = scene;
45 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); 45 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
46 m_scene.RegisterModuleInterface<IGodsModule>(this); 46 m_scene.RegisterModuleInterface<IGodsModule>(this);
47 } 47 }
48 48
49 public void PostInitialise() {} 49 public void PostInitialise() {}
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
84 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); 84 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
85 } 85 }
86 } 86 }
87 } 87 }
88 88
89 /// <summary> 89 /// <summary>
90 /// Kicks User specified from the simulator. This logs them off of the grid 90 /// Kicks User specified from the simulator. This logs them off of the grid
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
142 } 142 }
143 } 143 }
144 else 144 else
145 { 145 {
146 m_dialogModule.SendAlertToUser(godID, "Kick request denied"); 146 m_dialogModule.SendAlertToUser(godID, "Kick request denied");
147 } 147 }
148 } 148 }
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index 66f1e14..9a68749 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
38{ 38{
39 public class InstantMessageModule : IRegionModule 39 public class InstantMessageModule : IRegionModule
40 { 40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 /// <value> 43 /// <value>
44 /// Is this module enabled? 44 /// Is this module enabled?
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 907e2d4..f761bf0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
59 /// <value> 59 /// <value>
60 /// We only use this to request modules 60 /// We only use this to request modules
61 /// </value> 61 /// </value>
62 protected Scene m_scene; 62 protected Scene m_scene;
63 63
64 /// <value> 64 /// <value>
65 /// The stream from which the inventory archive will be loaded. 65 /// The stream from which the inventory archive will be loaded.
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
186 item.Folder = foundFolder.ID; 186 item.Folder = foundFolder.ID;
187 187
188 //m_userInfo.AddItem(item); 188 //m_userInfo.AddItem(item);
189 m_scene.InventoryService.AddItem(item); 189 m_scene.InventoryService.AddItem(item);
190 successfulItemRestores++; 190 successfulItemRestores++;
191 191
192 // If we're loading an item directly into the given destination folder then we need to record 192 // If we're loading an item directly into the given destination folder then we need to record
@@ -299,14 +299,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
299 = new InventoryFolderBase( 299 = new InventoryFolderBase(
300 newFolderId, newFolderName, m_userInfo.UserProfile.ID, 300 newFolderId, newFolderName, m_userInfo.UserProfile.ID,
301 (short)AssetType.Unknown, destFolder.ID, 1); 301 (short)AssetType.Unknown, destFolder.ID, 1);
302 m_scene.InventoryService.AddFolder(destFolder); 302 m_scene.InventoryService.AddFolder(destFolder);
303 303
304// UUID newFolderId = UUID.Random(); 304// UUID newFolderId = UUID.Random();
305// m_scene.InventoryService.AddFolder( 305// m_scene.InventoryService.AddFolder(
306// m_userInfo.CreateFolder( 306// m_userInfo.CreateFolder(
307// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID); 307// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
308 308
309// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName); 309// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
310// foundFolder = foundFolder.GetChildFolder(newFolderId); 310// foundFolder = foundFolder.GetChildFolder(newFolderId);
311// m_log.DebugFormat( 311// m_log.DebugFormat(
312// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}", 312// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
@@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
321 nodesLoaded.Add(destFolder); 321 nodesLoaded.Add(destFolder);
322 322
323 i++; 323 i++;
324 } 324 }
325 325
326 return destFolder; 326 return destFolder;
327 327
@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
357 rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID); 357 rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
358 foundFolder = foundFolder.GetChildFolder(newFolderId); 358 foundFolder = foundFolder.GetChildFolder(newFolderId);
359 } 359 }
360 */ 360 */
361 } 361 }
362 362
363 /// <summary> 363 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 5ebf2fa..a822d10 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
42 42
43 /// <summary> 43 /// <summary>
44 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder 44 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
45 /// </summary> 45 /// </summary>
46 /// 46 ///
47 /// This method does not handle paths that contain multiple delimitors 47 /// This method does not handle paths that contain multiple delimitors
48 /// 48 ///
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
58 /// User id to search 58 /// User id to search
59 /// </param> 59 /// </param>
60 /// <param name="path"> 60 /// <param name="path">
61 /// The path to the required folder. 61 /// The path to the required folder.
62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
63 /// </param> 63 /// </param>
64 /// <returns>null if the folder is not found</returns> 64 /// <returns>null if the folder is not found</returns>
@@ -71,11 +71,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
71 return null; 71 return null;
72 72
73 return FindFolderByPath(inventoryService, rootFolder, path); 73 return FindFolderByPath(inventoryService, rootFolder, path);
74 } 74 }
75 75
76 /// <summary> 76 /// <summary>
77 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 77 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
78 /// </summary> 78 /// </summary>
79 /// 79 ///
80 /// This method does not handle paths that contain multiple delimitors 80 /// This method does not handle paths that contain multiple delimitors
81 /// 81 ///
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// The folder from which the path starts 91 /// The folder from which the path starts
92 /// </param> 92 /// </param>
93 /// <param name="path"> 93 /// <param name="path">
94 /// The path to the required folder. 94 /// The path to the required folder.
95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
96 /// </param> 96 /// </param>
97 /// <returns>null if the folder is not found</returns> 97 /// <returns>null if the folder is not found</returns>
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
154 return null; 154 return null;
155 155
156 return FindItemByPath(inventoryService, rootFolder, path); 156 return FindItemByPath(inventoryService, rootFolder, path);
157 } 157 }
158 158
159 /// <summary> 159 /// <summary>
160 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. 160 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
194 } 194 }
195 else 195 else
196 { 196 {
197 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 197 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
198 198
199 foreach (InventoryFolderBase folder in contents.Folders) 199 foreach (InventoryFolderBase folder in contents.Folders)
200 { 200 {
@@ -205,6 +205,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
205 205
206 // We didn't find an item or intermediate folder with the given name 206 // We didn't find an item or intermediate folder with the given name
207 return null; 207 return null;
208 } 208 }
209 } 209 }
210} \ No newline at end of file 210} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index c6ebb24..499c552 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
55 55
56 private InventoryArchiverModule m_module; 56 private InventoryArchiverModule m_module;
57 private CachedUserInfo m_userInfo; 57 private CachedUserInfo m_userInfo;
58 private string m_invPath; 58 private string m_invPath;
59 protected TarArchiveWriter m_archiveWriter; 59 protected TarArchiveWriter m_archiveWriter;
60 protected UuidGatherer m_assetGatherer; 60 protected UuidGatherer m_assetGatherer;
61 61
@@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
168 { 168 {
169 path += CreateArchiveFolderName(inventoryFolder); 169 path += CreateArchiveFolderName(inventoryFolder);
170 170
171 // We need to make sure that we record empty folders 171 // We need to make sure that we record empty folders
172 m_archiveWriter.WriteDir(path); 172 m_archiveWriter.WriteDir(path);
173 } 173 }
174 174
@@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
262 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 262 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
263 { 263 {
264 foundStar = true; 264 foundStar = true;
265 maxComponentIndex--; 265 maxComponentIndex--;
266 } 266 }
267 267
268 m_invPath = String.Empty; 268 m_invPath = String.Empty;
@@ -369,8 +369,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
369 /// <returns></returns> 369 /// <returns></returns>
370 public static string CreateArchiveFolderName(InventoryFolderBase folder) 370 public static string CreateArchiveFolderName(InventoryFolderBase folder)
371 { 371 {
372 return CreateArchiveFolderName(folder.Name, folder.ID); 372 return CreateArchiveFolderName(folder.Name, folder.ID);
373 } 373 }
374 374
375 /// <summary> 375 /// <summary>
376 /// Create the archive name for a particular item. 376 /// Create the archive name for a particular item.
@@ -383,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
383 /// <returns></returns> 383 /// <returns></returns>
384 public static string CreateArchiveItemName(InventoryItemBase item) 384 public static string CreateArchiveItemName(InventoryItemBase item)
385 { 385 {
386 return CreateArchiveItemName(item.Name, item.ID); 386 return CreateArchiveItemName(item.Name, item.ID);
387 } 387 }
388 388
389 /// <summary> 389 /// <summary>
@@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 "{0}{1}{2}/", 398 "{0}{1}{2}/",
399 name, 399 name,
400 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 400 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
401 id); 401 id);
402 } 402 }
403 403
404 /// <summary> 404 /// <summary>
@@ -406,14 +406,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 /// </summary> 406 /// </summary>
407 /// <param name="name"></param> 407 /// <param name="name"></param>
408 /// <param name="id"></param> 408 /// <param name="id"></param>
409 /// <returns></returns> 409 /// <returns></returns>
410 public static string CreateArchiveItemName(string name, UUID id) 410 public static string CreateArchiveItemName(string name, UUID id)
411 { 411 {
412 return string.Format( 412 return string.Format(
413 "{0}{1}{2}.xml", 413 "{0}{1}{2}.xml",
414 name, 414 name,
415 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 415 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
416 id); 416 id);
417 } 417 }
418 418
419 /// <summary> 419 /// <summary>
@@ -438,6 +438,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
438 sw.Close(); 438 sw.Close();
439 439
440 return s; 440 return s;
441 } 441 }
442 } 442 }
443} \ No newline at end of file 443} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 55dce05..1228eb1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -40,12 +40,12 @@ using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 40using OpenSim.Services.Interfaces;
41 41
42namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 42namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
43{ 43{
44 /// <summary> 44 /// <summary>
45 /// This module loads and saves OpenSimulator inventory archives 45 /// This module loads and saves OpenSimulator inventory archives
46 /// </summary> 46 /// </summary>
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
57 /// </value> 57 /// </value>
58 public bool DisablePresenceChecks { get; set; } 58 public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
@@ -83,7 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
83 } 83 }
84 84
85 public void Initialise(Scene scene, IConfigSource source) 85 public void Initialise(Scene scene, IConfigSource source)
86 { 86 {
87 if (m_scenes.Count == 0) 87 if (m_scenes.Count == 0)
88 { 88 {
89 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 89 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
102 m_aScene = scene; 102 m_aScene = scene;
103 } 103 }
104 104
105 m_scenes[scene.RegionInfo.RegionID] = scene; 105 m_scenes[scene.RegionInfo.RegionID] = scene;
106 } 106 }
107 107
108 public void PostInitialise() {} 108 public void PostInitialise() {}
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 119 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
120 if (handlerInventoryArchiveSaved != null) 120 if (handlerInventoryArchiveSaved != null)
121 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 121 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
122 } 122 }
123 123
124 public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 124 public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
125 { 125 {
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
174 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) 174 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
175 { 175 {
176 if (m_scenes.Count > 0) 176 if (m_scenes.Count > 0)
177 { 177 {
178 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass); 178 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
179 179
180 if (userInfo != null) 180 if (userInfo != null)
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
182 if (CheckPresence(userInfo.UserProfile.ID)) 182 if (CheckPresence(userInfo.UserProfile.ID))
183 { 183 {
184 InventoryArchiveReadRequest request = 184 InventoryArchiveReadRequest request =
185 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream); 185 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
186 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 186 UpdateClientWithLoadedNodes(userInfo, request.Execute());
187 187
188 return true; 188 return true;
@@ -197,12 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
197 } 197 }
198 198
199 return false; 199 return false;
200 } 200 }
201 201
202 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath) 202 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
203 { 203 {
204 if (m_scenes.Count > 0) 204 if (m_scenes.Count > 0)
205 { 205 {
206 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass); 206 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
207 207
208 if (userInfo != null) 208 if (userInfo != null)
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
210 if (CheckPresence(userInfo.UserProfile.ID)) 210 if (CheckPresence(userInfo.UserProfile.ID))
211 { 211 {
212 InventoryArchiveReadRequest request = 212 InventoryArchiveReadRequest request =
213 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath); 213 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
214 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 214 UpdateClientWithLoadedNodes(userInfo, request.Execute());
215 215
216 return true; 216 return true;
@@ -221,11 +221,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
221 "[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator", 221 "[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
222 userInfo.UserProfile.Name, userInfo.UserProfile.ID); 222 userInfo.UserProfile.Name, userInfo.UserProfile.ID);
223 } 223 }
224 } 224 }
225 } 225 }
226 226
227 return false; 227 return false;
228 } 228 }
229 229
230 /// <summary> 230 /// <summary>
231 /// Load inventory from an inventory file archive 231 /// Load inventory from an inventory file archive
@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
252 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 252 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
253 loadPath, invPath, firstName, lastName); 253 loadPath, invPath, firstName, lastName);
254 254
255 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath)) 255 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
256 m_log.InfoFormat( 256 m_log.InfoFormat(
257 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 257 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
258 loadPath, firstName, lastName); 258 loadPath, firstName, lastName);
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
288 288
289 lock (m_pendingConsoleSaves) 289 lock (m_pendingConsoleSaves)
290 m_pendingConsoleSaves.Add(id); 290 m_pendingConsoleSaves.Add(id);
291 } 291 }
292 292
293 private void SaveInvConsoleCommandCompleted( 293 private void SaveInvConsoleCommandCompleted(
294 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, 294 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream,
@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
322 /// <param name="pass">User password</param> 322 /// <param name="pass">User password</param>
323 /// <returns></returns> 323 /// <returns></returns>
324 protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass) 324 protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass)
325 { 325 {
326 CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); 326 CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
327 //m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName); 327 //m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName);
328 if (null == userInfo) 328 if (null == userInfo)
@@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
334 } 334 }
335 335
336 try 336 try
337 { 337 {
338 if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass)) 338 if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass))
339 { 339 {
340 return userInfo; 340 return userInfo;
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
343 { 343 {
344 m_log.ErrorFormat( 344 m_log.ErrorFormat(
345 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 345 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
346 firstName, lastName); 346 firstName, lastName);
347 return null; 347 return null;
348 } 348 }
349 } 349 }
@@ -359,7 +359,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
359 /// </summary> 359 /// </summary>
360 /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> 360 /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param>
361 private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List<InventoryNodeBase> loadedNodes) 361 private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List<InventoryNodeBase> loadedNodes)
362 { 362 {
363 if (loadedNodes.Count == 0) 363 if (loadedNodes.Count == 0)
364 return; 364 return;
365 365
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
368 ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID); 368 ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID);
369 369
370 if (user != null && !user.IsChildAgent) 370 if (user != null && !user.IsChildAgent)
371 { 371 {
372 foreach (InventoryNodeBase node in loadedNodes) 372 foreach (InventoryNodeBase node in loadedNodes)
373 { 373 {
374// m_log.DebugFormat( 374// m_log.DebugFormat(
@@ -379,8 +379,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
379 } 379 }
380 380
381 break; 381 break;
382 } 382 }
383 } 383 }
384 } 384 }
385 385
386 /// <summary> 386 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index ed293cd..b0fdcd6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -37,7 +37,7 @@ using OpenMetaverse;
37using OpenSim.Data; 37using OpenSim.Data;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Serialization; 39using OpenSim.Framework.Serialization;
40using OpenSim.Framework.Serialization.External; 40using OpenSim.Framework.Serialization.External;
41using OpenSim.Framework.Communications; 41using OpenSim.Framework.Communications;
42using OpenSim.Framework.Communications.Cache; 42using OpenSim.Framework.Communications.Cache;
43using OpenSim.Framework.Communications.Osp; 43using OpenSim.Framework.Communications.Osp;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
70 Exception reportedException) 70 Exception reportedException)
71 { 71 {
72 mre.Set(); 72 mre.Set();
73 } 73 }
74 74
75 /// <summary> 75 /// <summary>
76 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). 76 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
157 string expectedObject1FilePath = string.Format( 157 string expectedObject1FilePath = string.Format(
158 "{0}{1}{2}", 158 "{0}{1}{2}",
159 ArchiveConstants.INVENTORY_PATH, 159 ArchiveConstants.INVENTORY_PATH,
160 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), 160 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
161 expectedObject1FileName); 161 expectedObject1FileName);
162 162
163 string filePath; 163 string filePath;
@@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
195 Assert.That(gotObject1File, Is.True, "No item1 file in archive"); 195 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
196// Assert.That(gotObject2File, Is.True, "No object2 file in archive"); 196// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
197 197
198 // TODO: Test presence of more files and contents of files. 198 // TODO: Test presence of more files and contents of files.
199 } 199 }
200 200
201 /// <summary> 201 /// <summary>
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
206 /// This test also does some deeper probing of loading into nested inventory structures 206 /// This test also does some deeper probing of loading into nested inventory structures
207 [Test] 207 [Test]
208 public void TestLoadIarV0_1ExistingUsers() 208 public void TestLoadIarV0_1ExistingUsers()
209 { 209 {
210 TestHelper.InMethod(); 210 TestHelper.InMethod();
211 211
212 //log4net.Config.XmlConfigurator.Configure(); 212 //log4net.Config.XmlConfigurator.Configure();
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
238 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 238 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
239 tar.Close(); 239 tar.Close();
240 240
241 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 241 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
242 SerialiserModule serialiserModule = new SerialiserModule(); 242 SerialiserModule serialiserModule = new SerialiserModule();
243 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 243 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
244 244
@@ -271,9 +271,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
271 Assert.That(foundItem1.Owner, Is.EqualTo(userUuid), 271 Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
272 "Loaded item owner doesn't match inventory reciever"); 272 "Loaded item owner doesn't match inventory reciever");
273 273
274 // Now try loading to a root child folder 274 // Now try loading to a root child folder
275 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA"); 275 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
276 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 276 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
277 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); 277 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
278 278
279 InventoryItemBase foundItem2 279 InventoryItemBase foundItem2
@@ -282,12 +282,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
282 282
283 // Now try loading to a more deeply nested folder 283 // Now try loading to a more deeply nested folder
284 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC"); 284 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
285 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 285 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
286 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); 286 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
287 287
288 InventoryItemBase foundItem3 288 InventoryItemBase foundItem3
289 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName); 289 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
290 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); 290 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
291 } 291 }
292 292
293 /// <summary> 293 /// <summary>
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
299 /// (as tested in the a later commented out test) 299 /// (as tested in the a later commented out test)
300 [Test] 300 [Test]
301 public void TestLoadIarV0_1AbsentUsers() 301 public void TestLoadIarV0_1AbsentUsers()
302 { 302 {
303 TestHelper.InMethod(); 303 TestHelper.InMethod();
304 304
305 log4net.Config.XmlConfigurator.Configure(); 305 log4net.Config.XmlConfigurator.Configure();
@@ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
331 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 331 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
332 tar.Close(); 332 tar.Close();
333 333
334 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 334 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
335 SerialiserModule serialiserModule = new SerialiserModule(); 335 SerialiserModule serialiserModule = new SerialiserModule();
336 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 336 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
337 337
@@ -357,8 +357,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
357// "Loaded item non-uuid creator doesn't match that of the loading user"); 357// "Loaded item non-uuid creator doesn't match that of the loading user");
358 Assert.That( 358 Assert.That(
359 foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), 359 foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
360 "Loaded item uuid creator doesn't match that of the loading user"); 360 "Loaded item uuid creator doesn't match that of the loading user");
361 } 361 }
362 362
363 /// <summary> 363 /// <summary>
364 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 364 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
367 /// Disabled since temporary profiles have not yet been implemented. 367 /// Disabled since temporary profiles have not yet been implemented.
368 //[Test] 368 //[Test]
369 public void TestLoadIarV0_1TempProfiles() 369 public void TestLoadIarV0_1TempProfiles()
370 { 370 {
371 TestHelper.InMethod(); 371 TestHelper.InMethod();
372 372
373 log4net.Config.XmlConfigurator.Configure(); 373 log4net.Config.XmlConfigurator.Configure();
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
396 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 396 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
397 tar.Close(); 397 tar.Close();
398 398
399 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 399 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
400 SerialiserModule serialiserModule = new SerialiserModule(); 400 SerialiserModule serialiserModule = new SerialiserModule();
401 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 401 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
402 402
@@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
436 Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); 436 Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
437 437
438 Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod()); 438 Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
439 } 439 }
440 440
441 /// <summary> 441 /// <summary>
442 /// Test replication of an archive path to the user's inventory. 442 /// Test replication of an archive path to the user's inventory.
@@ -474,7 +474,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
474 string itemArchivePath 474 string itemArchivePath
475 = string.Format( 475 = string.Format(
476 "{0}{1}{2}{3}", 476 "{0}{1}{2}{3}",
477 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName); 477 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
478 478
479 //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); 479 //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
480 480
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 75976e2..d9a021f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -169,12 +169,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
169 byte[] copyIDBytes = copyID.GetBytes(); 169 byte[] copyIDBytes = copyID.GetBytes();
170 im.binaryBucket = new byte[1 + copyIDBytes.Length]; 170 im.binaryBucket = new byte[1 + copyIDBytes.Length];
171 im.binaryBucket[0] = (byte)AssetType.Folder; 171 im.binaryBucket[0] = (byte)AssetType.Folder;
172 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); 172 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
173 173
174 if (user != null && !user.IsChildAgent) 174 if (user != null && !user.IsChildAgent)
175 { 175 {
176 user.ControllingClient.SendBulkUpdateInventory(folderCopy); 176 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
177 } 177 }
178 } 178 }
179 else 179 else
180 { 180 {
@@ -199,10 +199,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
199 } 199 }
200 200
201 copyID = itemCopy.ID; 201 copyID = itemCopy.ID;
202 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); 202 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
203 203
204 if (user != null && !user.IsChildAgent) 204 if (user != null && !user.IsChildAgent)
205 { 205 {
206 user.ControllingClient.SendBulkUpdateInventory(itemCopy); 206 user.ControllingClient.SendBulkUpdateInventory(itemCopy);
207 } 207 }
208 } 208 }
@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
241 } 241 }
242 } 242 }
243 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) 243 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
244 { 244 {
245 // Here, the recipient is local and we can assume that the 245 // Here, the recipient is local and we can assume that the
246 // inventory is loaded. Courtesy of the above bulk update, 246 // inventory is loaded. Courtesy of the above bulk update,
247 // It will have been pushed to the client, too 247 // It will have been pushed to the client, too
@@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
284 } 284 }
285 285
286 if ((null == item && null == folder) | null == trashFolder) 286 if ((null == item && null == folder) | null == trashFolder)
287 { 287 {
288 string reason = String.Empty; 288 string reason = String.Empty;
289 289
290 if (trashFolder == null) 290 if (trashFolder == null)
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index 0cdd9a8..1b23d92 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -454,7 +454,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
454 responsedata["error_status_text"] = "Upstream error:"; 454 responsedata["error_status_text"] = "Upstream error:";
455 responsedata["http_protocol_version"] = "HTTP/1.0"; 455 responsedata["http_protocol_version"] = "HTTP/1.0";
456 return responsedata; 456 return responsedata;
457 } 457 }
458 458
459 OSDArray array = new OSDArray(); 459 OSDArray array = new OSDArray();
460 if (element == null) // didn't have an event in 15s 460 if (element == null) // didn't have an event in 15s
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index e9c1e9d..7d6f150 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -353,11 +353,11 @@ namespace OpenSim.Region.CoreModules.InterGrid
353 return responseMap; 353 return responseMap;
354 } 354 }
355 355
356 // Using OpenSim.Framework.Capabilities.Caps here one time.. 356 // Using OpenSim.Framework.Capabilities.Caps here one time..
357 // so the long name is probably better then a using statement 357 // so the long name is probably better then a using statement
358 public void OnRegisterCaps(UUID agentID, Caps caps) 358 public void OnRegisterCaps(UUID agentID, Caps caps)
359 { 359 {
360 /* If we ever want to register our own caps here.... 360 /* If we ever want to register our own caps here....
361 * 361 *
362 string capsBase = "/CAPS/" + caps.CapsObjectPath; 362 string capsBase = "/CAPS/" + caps.CapsObjectPath;
363 caps.RegisterHandler("CAPNAME", 363 caps.RegisterHandler("CAPNAME",
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index bea6222..d57a8e5 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
184 string value = ""; 184 string value = "";
185 185
186 if (nvp[0] != null) 186 if (nvp[0] != null)
187 { 187 {
188 name = nvp[0].Trim(); 188 name = nvp[0].Trim();
189 } 189 }
190 190
@@ -291,10 +291,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
291 temp = 128; 291 temp = 128;
292 292
293 width = temp; 293 width = temp;
294 height = temp; 294 height = temp;
295 } 295 }
296 } 296 }
297 break; 297 break;
298 } 298 }
299 } 299 }
300 300
@@ -410,7 +410,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
410 Font myFont = new Font(fontName, fontSize); 410 Font myFont = new Font(fontName, fontSize);
411 SolidBrush myBrush = new SolidBrush(Color.Black); 411 SolidBrush myBrush = new SolidBrush(Color.Black);
412 412
413 char[] lineDelimiter = {dataDelim}; 413 char[] lineDelimiter = {dataDelim};
414 char[] partsDelimiter = {','}; 414 char[] partsDelimiter = {','};
415 string[] lines = data.Split(lineDelimiter); 415 string[] lines = data.Split(lineDelimiter);
416 416
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
index e69613a..85a1ac3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
134 134
135 public bool IsAuthorizedForRegion(string userID, string regionID, out string message) 135 public bool IsAuthorizedForRegion(string userID, string regionID, out string message)
136 { 136 {
137 return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message); 137 return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message);
138 } 138 }
139 139
140 } 140 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
index a672f4f..fca2df2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
146 else 146 else
147 { 147 {
148 m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID); 148 m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID);
149 } 149 }
150 150
151 151
152 return isAuthorized; 152 return isAuthorized;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 376ea8a..65f83fd 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -110,12 +110,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
110 TarArchiveReader.TarEntryType entryType; 110 TarArchiveReader.TarEntryType entryType;
111 111
112 while ((data = archive.ReadEntry(out filePath, out entryType)) != null) 112 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
113 { 113 {
114 //m_log.DebugFormat( 114 //m_log.DebugFormat(
115 // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); 115 // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
116 116
117 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) 117 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
118 continue; 118 continue;
119 119
120 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) 120 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
121 { 121 {
@@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
173 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 173 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
174 174
175 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); 175 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
176 int sceneObjectsLoadedCount = 0; 176 int sceneObjectsLoadedCount = 0;
177 177
178 foreach (string serialisedSceneObject in serialisedSceneObjects) 178 foreach (string serialisedSceneObject in serialisedSceneObjects)
179 { 179 {
@@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
499 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 499 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
500 500
501 XmlTextReader xtr 501 XmlTextReader xtr
502 = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context); 502 = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
503 503
504 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; 504 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
505 505
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 63608a8..9e4fbbe 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -74,14 +74,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
74 m_scene = scene; 74 m_scene = scene;
75 m_saveStream = saveStream; 75 m_saveStream = saveStream;
76 m_requestId = requestId; 76 m_requestId = requestId;
77 } 77 }
78 78
79 /// <summary> 79 /// <summary>
80 /// Archive the region requested. 80 /// Archive the region requested.
81 /// </summary> 81 /// </summary>
82 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> 82 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
83 public void ArchiveRegion() 83 public void ArchiveRegion()
84 { 84 {
85 Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>(); 85 Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
86 86
87 List<EntityBase> entities = m_scene.GetEntities(); 87 List<EntityBase> entities = m_scene.GetEntities();
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
137 m_scene.RequestModuleInterface<IRegionSerialiserModule>(), 137 m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
138 m_scene, 138 m_scene,
139 archiveWriter, 139 archiveWriter,
140 m_requestId); 140 m_requestId);
141 141
142 new AssetsRequest( 142 new AssetsRequest(
143 new AssetsArchiver(archiveWriter), assetUuids.Keys, 143 new AssetsArchiver(archiveWriter), assetUuids.Keys,
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 5c58b69..8d4f91b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
78 78
79 public void Close() 79 public void Close()
80 { 80 {
81 } 81 }
82 82
83 public void ArchiveRegion(string savePath) 83 public void ArchiveRegion(string savePath)
84 { 84 {
@@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
90 m_log.InfoFormat( 90 m_log.InfoFormat(
91 "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); 91 "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
92 92
93 new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(); 93 new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
94 } 94 }
95 95
96 public void ArchiveRegion(Stream saveStream) 96 public void ArchiveRegion(Stream saveStream)
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
101 public void ArchiveRegion(Stream saveStream, Guid requestId) 101 public void ArchiveRegion(Stream saveStream, Guid requestId)
102 { 102 {
103 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(); 103 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
104 } 104 }
105 105
106 public void DearchiveRegion(string loadPath) 106 public void DearchiveRegion(string loadPath)
107 { 107 {
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
114 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); 114 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
115 115
116 new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion(); 116 new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
117 } 117 }
118 118
119 public void DearchiveRegion(Stream loadStream) 119 public void DearchiveRegion(Stream loadStream)
120 { 120 {
@@ -124,6 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
124 public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId) 124 public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
125 { 125 {
126 new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion(); 126 new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
127 } 127 }
128 } 128 }
129} 129}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
index 330fa3f..95d109c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
65 /// </summary> 65 /// </summary>
66 /// <param name="archive"></param> 66 /// <param name="archive"></param>
67 public void WriteAsset(AssetBase asset) 67 public void WriteAsset(AssetBase asset)
68 { 68 {
69 //WriteMetadata(archive); 69 //WriteMetadata(archive);
70 WriteData(asset); 70 WriteData(asset);
71 } 71 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 82803bf..fe9c8d9 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
115 115
116 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); 116 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
117 m_requestCallbackTimer.AutoReset = false; 117 m_requestCallbackTimer.AutoReset = false;
118 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); 118 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
119 } 119 }
120 120
121 protected internal void Execute() 121 protected internal void Execute()
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
143 protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) 143 protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
144 { 144 {
145 try 145 try
146 { 146 {
147 lock (this) 147 lock (this)
148 { 148 {
149 // Take care of the possibilty that this thread started but was paused just outside the lock before 149 // Take care of the possibilty that this thread started but was paused just outside the lock before
@@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
155 } 155 }
156 156
157 // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure 157 // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure
158 // case anyway. 158 // case anyway.
159 List<UUID> uuids = new List<UUID>(); 159 List<UUID> uuids = new List<UUID>();
160 foreach (UUID uuid in m_uuids) 160 foreach (UUID uuid in m_uuids)
161 { 161 {
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
188 m_log.ErrorFormat( 188 m_log.ErrorFormat(
189 "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT); 189 "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT);
190 190
191 m_log.Error("[ARCHIVER]: OAR save aborted."); 191 m_log.Error("[ARCHIVER]: OAR save aborted.");
192 } 192 }
193 catch (Exception e) 193 catch (Exception e)
194 { 194 {
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
213 { 213 {
214 //m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id); 214 //m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id);
215 215
216 m_requestCallbackTimer.Stop(); 216 m_requestCallbackTimer.Stop();
217 217
218 if (m_requestState == RequestState.Aborted) 218 if (m_requestState == RequestState.Aborted)
219 { 219 {
@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
258 } 258 }
259 catch (Exception e) 259 catch (Exception e)
260 { 260 {
261 m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e); 261 m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
262 } 262 }
263 } 263 }
264 264
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 5c42e94..edac4a4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
59 m_lastErrorMessage = errorMessage; 59 m_lastErrorMessage = errorMessage;
60 Console.WriteLine("About to pulse ArchiverTests on LoadCompleted"); 60 Console.WriteLine("About to pulse ArchiverTests on LoadCompleted");
61 61
62 Monitor.PulseAll(this); 62 Monitor.PulseAll(this);
63 } 63 }
64 } 64 }
65 65
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
138 archiverModule.ArchiveRegion(archiveWriteStream, requestId); 138 archiverModule.ArchiveRegion(archiveWriteStream, requestId);
139 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; 139 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
140 //while (assetServer.HasWaitingRequests()) 140 //while (assetServer.HasWaitingRequests())
141 // assetServer.ProcessNextRequest(); 141 // assetServer.ProcessNextRequest();
142 142
143 Monitor.Wait(this, 60000); 143 Monitor.Wait(this, 60000);
144 } 144 }
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
213 213
214 // Also check that direct entries which will also have a file entry containing that directory doesn't 214 // Also check that direct entries which will also have a file entry containing that directory doesn't
215 // upset load 215 // upset load
216 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 216 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
217 217
218 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); 218 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
219 219
@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
251 { 251 {
252 scene.EventManager.OnOarFileLoaded += LoadCompleted; 252 scene.EventManager.OnOarFileLoaded += LoadCompleted;
253 archiverModule.DearchiveRegion(archiveReadStream); 253 archiverModule.DearchiveRegion(archiveReadStream);
254 } 254 }
255 255
256 Assert.That(m_lastErrorMessage, Is.Null); 256 Assert.That(m_lastErrorMessage, Is.Null);
257 257
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
271 271
272 /// <summary> 272 /// <summary>
273 /// Test merging a V0.2 OpenSim Region Archive into an existing scene 273 /// Test merging a V0.2 OpenSim Region Archive into an existing scene
274 /// </summary> 274 /// </summary>
275 //[Test] 275 //[Test]
276 public void TestMergeOarV0_2() 276 public void TestMergeOarV0_2()
277 { 277 {
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 2701f60..3be5f45 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -954,7 +954,7 @@ namespace OpenSim.Region.CoreModules.World.Land
954 public void SetMediaUrl(string url) 954 public void SetMediaUrl(string url)
955 { 955 {
956 landData.MediaURL = url; 956 landData.MediaURL = url;
957 sendLandUpdateToAvatarsOverMe(); 957 sendLandUpdateToAvatarsOverMe();
958 } 958 }
959 959
960 /// <summary> 960 /// <summary>
@@ -964,7 +964,7 @@ namespace OpenSim.Region.CoreModules.World.Land
964 public void SetMusicUrl(string url) 964 public void SetMusicUrl(string url)
965 { 965 {
966 landData.MusicURL = url; 966 landData.MusicURL = url;
967 sendLandUpdateToAvatarsOverMe(); 967 sendLandUpdateToAvatarsOverMe();
968 } 968 }
969 } 969 }
970} 970}
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
index 65f22b1..2cbaf96 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Land
85 private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, 85 private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
86 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, 86 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
87 UUID fromtaskid) 87 UUID fromtaskid)
88 { 88 {
89 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; 89 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
90 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; 90 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
91 rayend.X += differenceX * (int)Constants.RegionSize; 91 rayend.X += differenceX * (int)Constants.RegionSize;
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 710e356..05d19a2 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.Land
508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
509 } 509 }
510 510
511 /* 511 /*
512 else 512 else
513 { 513 {
514 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; 514 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
@@ -880,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.Land
880 VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; 880 VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
881 VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED 881 VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
882 VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED 882 VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
883 VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED 883 VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
884 VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; 884 VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
885 VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED 885 VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
886 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED 886 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -899,11 +899,11 @@ namespace OpenSim.Region.CoreModules.World.Land
899 VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED 899 VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
900 VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED 900 VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
901 VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED 901 VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
902 VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED 902 VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
903 VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED 903 VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
904 VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED 904 VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
905 VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE 905 VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
906 VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED 906 VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
907 VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED 907 VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
908 VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED 908 VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
909 VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; 909 VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f360577..a9e0b7f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
103 //private uint PERM_MODIFY = (uint)16384; 103 //private uint PERM_MODIFY = (uint)16384;
104 private uint PERM_MOVE = (uint)524288; 104 private uint PERM_MOVE = (uint)524288;
105 private uint PERM_TRANS = (uint)8192; 105 private uint PERM_TRANS = (uint)8192;
106 private uint PERM_LOCKED = (uint)540672; 106 private uint PERM_LOCKED = (uint)540672;
107 107
108 /// <value> 108 /// <value>
109 /// Different user set names that come in from the configuration file. 109 /// Different user set names that come in from the configuration file.
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
114 Administrators 114 Administrators
115 }; 115 };
116 116
117 #endregion 117 #endregion
118 118
119 #region Bypass Permissions / Debug Permissions Stuff 119 #region Bypass Permissions / Debug Permissions Stuff
120 120
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
136 /// <value> 136 /// <value>
137 /// The set of users that are allowed to edit (save) scripts. This is only active if 137 /// The set of users that are allowed to edit (save) scripts. This is only active if
138 /// permissions are not being bypassed. This overrides normal permissions.- 138 /// permissions are not being bypassed. This overrides normal permissions.-
139 /// </value> 139 /// </value>
140 private UserSet m_allowedScriptEditors = UserSet.All; 140 private UserSet m_allowedScriptEditors = UserSet.All;
141 141
142 private Dictionary<string, bool> GrantLSL = new Dictionary<string, bool>(); 142 private Dictionary<string, bool> GrantLSL = new Dictionary<string, bool>();
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
190 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; 190 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
191 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED 191 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
192 m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED 192 m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
193 m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED 193 m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
194 m_scene.Permissions.OnInstantMessage += CanInstantMessage; 194 m_scene.Permissions.OnInstantMessage += CanInstantMessage;
195 m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED 195 m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
196 m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED 196 m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
210 m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED 210 m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
211 211
212 m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED 212 m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
213 m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED 213 m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
214 m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED 214 m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
215 m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED 215 m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
216 216
217 m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE 217 m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
218 m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED 218 m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
219 m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED 219 m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
220 m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED 220 m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
221 m_scene.Permissions.OnResetScript += CanResetScript; 221 m_scene.Permissions.OnResetScript += CanResetScript;
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
249 foreach (string uuidl in grant.Split(',')) { 249 foreach (string uuidl in grant.Split(',')) {
250 string uuid = uuidl.Trim(" \t".ToCharArray()); 250 string uuid = uuidl.Trim(" \t".ToCharArray());
251 GrantLSL.Add(uuid, true); 251 GrantLSL.Add(uuid, true);
252 } 252 }
253 } 253 }
254 254
255 grant = myConfig.GetString("GrantCS",""); 255 grant = myConfig.GetString("GrantCS","");
@@ -431,7 +431,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
431 m_log.ErrorFormat( 431 m_log.ErrorFormat(
432 "[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}", 432 "[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
433 rawSetting, settingName, userSet); 433 rawSetting, settingName, userSet);
434 } 434 }
435 435
436 m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet); 436 m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
437 437
@@ -942,7 +942,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
942 if (m_bypassPermissions) return m_bypassPermissionsValue; 942 if (m_bypassPermissions) return m_bypassPermissionsValue;
943 943
944 if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user)) 944 if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user))
945 return false; 945 return false;
946 946
947 // Ordinarily, if you can view it, you can edit it 947 // Ordinarily, if you can view it, you can edit it
948 // There is no viewing a no mod script 948 // There is no viewing a no mod script
@@ -957,7 +957,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
957 /// <param name="objectID"></param> 957 /// <param name="objectID"></param>
958 /// <param name="user"></param> 958 /// <param name="user"></param>
959 /// <param name="scene"></param> 959 /// <param name="scene"></param>
960 /// <returns></returns> 960 /// <returns></returns>
961 private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) 961 private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
962 { 962 {
963 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 963 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1377 /// <param name="objectID"></param> 1377 /// <param name="objectID"></param>
1378 /// <param name="user"></param> 1378 /// <param name="user"></param>
1379 /// <param name="scene"></param> 1379 /// <param name="scene"></param>
1380 /// <returns></returns> 1380 /// <returns></returns>
1381 private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene) 1381 private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
1382 { 1382 {
1383 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1383 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1384 if (m_bypassPermissions) return m_bypassPermissionsValue; 1384 if (m_bypassPermissions) return m_bypassPermissionsValue;
1385 1385
1386 if (objectID == UUID.Zero) // User inventory 1386 if (objectID == UUID.Zero) // User inventory
1387 { 1387 {
@@ -1472,7 +1472,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1472 /// <param name="objectID"></param> 1472 /// <param name="objectID"></param>
1473 /// <param name="user"></param> 1473 /// <param name="user"></param>
1474 /// <param name="scene"></param> 1474 /// <param name="scene"></param>
1475 /// <returns></returns> 1475 /// <returns></returns>
1476 private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) 1476 private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
1477 { 1477 {
1478 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1478 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1609 /// </summary> 1609 /// </summary>
1610 /// <param name="invType"></param> 1610 /// <param name="invType"></param>
1611 /// <param name="userID"></param> 1611 /// <param name="userID"></param>
1612 /// <returns></returns> 1612 /// <returns></returns>
1613 private bool CanCreateUserInventory(int invType, UUID userID) 1613 private bool CanCreateUserInventory(int invType, UUID userID)
1614 { 1614 {
1615 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1615 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1619 if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID)) 1619 if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
1620 return false; 1620 return false;
1621 1621
1622 return true; 1622 return true;
1623 } 1623 }
1624 1624
1625 /// <summary> 1625 /// <summary>
@@ -1627,27 +1627,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1627 /// </summary> 1627 /// </summary>
1628 /// <param name="itemID"></param> 1628 /// <param name="itemID"></param>
1629 /// <param name="userID"></param> 1629 /// <param name="userID"></param>
1630 /// <returns></returns> 1630 /// <returns></returns>
1631 private bool CanCopyUserInventory(UUID itemID, UUID userID) 1631 private bool CanCopyUserInventory(UUID itemID, UUID userID)
1632 { 1632 {
1633 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1633 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1634 if (m_bypassPermissions) return m_bypassPermissionsValue; 1634 if (m_bypassPermissions) return m_bypassPermissionsValue;
1635 1635
1636 return true; 1636 return true;
1637 } 1637 }
1638 1638
1639 /// <summary> 1639 /// <summary>
1640 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. 1640 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
1641 /// </summary> 1641 /// </summary>
1642 /// <param name="itemID"></param> 1642 /// <param name="itemID"></param>
1643 /// <param name="userID"></param> 1643 /// <param name="userID"></param>
1644 /// <returns></returns> 1644 /// <returns></returns>
1645 private bool CanEditUserInventory(UUID itemID, UUID userID) 1645 private bool CanEditUserInventory(UUID itemID, UUID userID)
1646 { 1646 {
1647 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1647 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1648 if (m_bypassPermissions) return m_bypassPermissionsValue; 1648 if (m_bypassPermissions) return m_bypassPermissionsValue;
1649 1649
1650 return true; 1650 return true;
1651 } 1651 }
1652 1652
1653 /// <summary> 1653 /// <summary>
@@ -1655,14 +1655,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1655 /// </summary> 1655 /// </summary>
1656 /// <param name="itemID"></param> 1656 /// <param name="itemID"></param>
1657 /// <param name="userID"></param> 1657 /// <param name="userID"></param>
1658 /// <returns></returns> 1658 /// <returns></returns>
1659 private bool CanDeleteUserInventory(UUID itemID, UUID userID) 1659 private bool CanDeleteUserInventory(UUID itemID, UUID userID)
1660 { 1660 {
1661 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1661 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1662 if (m_bypassPermissions) return m_bypassPermissionsValue; 1662 if (m_bypassPermissions) return m_bypassPermissionsValue;
1663 1663
1664 return true; 1664 return true;
1665 } 1665 }
1666 1666
1667 private bool CanTeleport(UUID userID, Scene scene) 1667 private bool CanTeleport(UUID userID, Scene scene)
1668 { 1668 {
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
index e0331d3..58e4261 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
153 public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) 153 public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
154 { 154 {
155 SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName); 155 SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName);
156 } 156 }
157 157
158 public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) 158 public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
159 { 159 {
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 373b6ab..799a448 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(""); 240 m_scene = SceneSetupHelpers.SetupScene("");
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
244 [Test] 244 [Test]
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
299 continue; 299 continue;
300 300
301 switch (xtr.Name) 301 switch (xtr.Name)
302 { 302 {
303 case "UUID": 303 case "UUID":
304 xtr.ReadStartElement("UUID"); 304 xtr.ReadStartElement("UUID");
305 uuid = UUID.Parse(xtr.ReadElementString("Guid")); 305 uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
311 case "CreatorID": 311 case "CreatorID":
312 xtr.ReadStartElement("CreatorID"); 312 xtr.ReadStartElement("CreatorID");
313 creatorId = UUID.Parse(xtr.ReadElementString("Guid")); 313 creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
314 xtr.ReadEndElement(); 314 xtr.ReadEndElement();
315 break; 315 break;
316 } 316 }
317 } 317 }
@@ -325,8 +325,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
325 // TODO: More checks 325 // TODO: More checks
326 Assert.That(uuid, Is.EqualTo(rpUuid)); 326 Assert.That(uuid, Is.EqualTo(rpUuid));
327 Assert.That(name, Is.EqualTo(rpName)); 327 Assert.That(name, Is.EqualTo(rpName));
328 Assert.That(creatorId, Is.EqualTo(rpCreatorId)); 328 Assert.That(creatorId, Is.EqualTo(rpCreatorId));
329 } 329 }
330 330
331 [Test] 331 [Test]
332 public void TestDeserializeXml2() 332 public void TestDeserializeXml2()
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
372 string xml2 = m_serialiserModule.SerializeGroupToXml2(so); 372 string xml2 = m_serialiserModule.SerializeGroupToXml2(so);
373 373
374 XmlTextReader xtr = new XmlTextReader(new StringReader(xml2)); 374 XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
375 xtr.ReadStartElement("SceneObjectGroup"); 375 xtr.ReadStartElement("SceneObjectGroup");
376 xtr.ReadStartElement("SceneObjectPart"); 376 xtr.ReadStartElement("SceneObjectPart");
377 377
378 UUID uuid = UUID.Zero; 378 UUID uuid = UUID.Zero;
@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
385 continue; 385 continue;
386 386
387 switch (xtr.Name) 387 switch (xtr.Name)
388 { 388 {
389 case "UUID": 389 case "UUID":
390 xtr.ReadStartElement("UUID"); 390 xtr.ReadStartElement("UUID");
391 uuid = UUID.Parse(xtr.ReadElementString("Guid")); 391 uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -397,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
397 case "CreatorID": 397 case "CreatorID":
398 xtr.ReadStartElement("CreatorID"); 398 xtr.ReadStartElement("CreatorID");
399 creatorId = UUID.Parse(xtr.ReadElementString("Guid")); 399 creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
400 xtr.ReadEndElement(); 400 xtr.ReadEndElement();
401 break; 401 break;
402 } 402 }
403 } 403 }
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 6cc0ed9..37f1f2e 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -33,9 +33,9 @@ using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34 34
35namespace OpenSim.Region.CoreModules.World.Sound 35namespace OpenSim.Region.CoreModules.World.Sound
36{ 36{
37 public class SoundModule : IRegionModule, ISoundModule 37 public class SoundModule : IRegionModule, ISoundModule
38 { 38 {
39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 protected Scene m_scene; 41 protected Scene m_scene;
@@ -68,11 +68,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
68 if (dis > 100.0) // Max audio distance 68 if (dis > 100.0) // Max audio distance
69 continue; 69 continue;
70 70
71 // Scale by distance 71 // Scale by distance
72 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 72 gain = (float)((double)gain*((100.0 - dis) / 100.0));
73 73
74 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 74 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
75 } 75 }
76 } 76 }
77 77
78 public virtual void TriggerSound( 78 public virtual void TriggerSound(
@@ -84,12 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
84 if (dis > 100.0) // Max audio distance 84 if (dis > 100.0) // Max audio distance
85 continue; 85 continue;
86 86
87 // Scale by distance 87 // Scale by distance
88 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 88 gain = (float)((double)gain*((100.0 - dis) / 100.0));
89 89
90 p.ControllingClient.SendTriggeredSound( 90 p.ControllingClient.SendTriggeredSound(
91 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 91 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
92 } 92 }
93 } 93 }
94 } 94 }
95} 95}
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index aa38c09..0712a7f 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules
322 m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length); 322 m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length);
323 323
324 // Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio 324 // Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio
325 // must hard code to ~.5 to match sun position in LL based viewers 325 // must hard code to ~.5 to match sun position in LL based viewers
326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); 326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
327 327
328 328
@@ -494,7 +494,7 @@ namespace OpenSim.Region.CoreModules
494 receivedEstateToolsSunUpdate = true; 494 receivedEstateToolsSunUpdate = true;
495 495
496 // Generate shared values 496 // Generate shared values
497 GenSunPos(); 497 GenSunPos();
498 498
499 // When sun settings are updated, we should update all clients with new settings. 499 // When sun settings are updated, we should update all clients with new settings.
500 SunUpdateToAllClients(); 500 SunUpdateToAllClients();
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
index a09315a..c2ad7b8 100644
--- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
+++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
43 protected Scene m_scene; 43 protected Scene m_scene;
44 44
45 protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; 45 protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
46 public PCode[] CreationCapabilities { get { return creationCapabilities; } } 46 public PCode[] CreationCapabilities { get { return creationCapabilities; } }
47 47
48 public void Initialise(Scene scene, IConfigSource source) 48 public void Initialise(Scene scene, IConfigSource source)
49 { 49 {
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
73 UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 73 UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
74 { 74 {
75 if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) 75 if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
76 { 76 {
77 m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); 77 m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
78 return null; 78 return null;
79 } 79 }
@@ -111,6 +111,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
111 tree.Scale = new Vector3(4, 4, 4); 111 tree.Scale = new Vector3(4, 4, 4);
112 break; 112 break;
113 } 113 }
114 } 114 }
115 } 115 }
116} 116}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index 41d2071..9d47e19 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
46 46
47 private float m_avgStrength = 5.0f; // Average magnitude of the wind vector 47 private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
48 private float m_avgDirection = 0.0f; // Average direction of the wind in degrees 48 private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
49 private float m_varStrength = 5.0f; // Max Strength Variance 49 private float m_varStrength = 5.0f; // Max Strength Variance
50 private float m_varDirection = 30.0f;// Max Direction Variance 50 private float m_varDirection = 30.0f;// Max Direction Variance
51 private float m_rateChange = 1.0f; // 51 private float m_rateChange = 1.0f; //
52 52
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
141 { 141 {
142 m_windSpeeds[y * 16 + x] = m_curPredominateWind; 142 m_windSpeeds[y * 16 + x] = m_curPredominateWind;
143 } 143 }
144 } 144 }
145 } 145 }
146 146
147 public Vector3 WindSpeed(float fX, float fY, float fZ) 147 public Vector3 WindSpeed(float fX, float fY, float fZ)
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
index 2c371da..071e20b 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
95 m_windSpeeds[y * 16 + x].Y *= m_strength; 95 m_windSpeeds[y * 16 + x].Y *= m_strength;
96 } 96 }
97 } 97 }
98 } 98 }
99 } 99 }
100 100
101 public Vector3 WindSpeed(float fX, float fY, float fZ) 101 public Vector3 WindSpeed(float fX, float fY, float fZ)
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index b442f6f..3283c1f 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules
418 } 418 }
419 419
420 avatar.ControllingClient.SendWindData(windSpeeds); 420 avatar.ControllingClient.SendWindData(windSpeeds);
421 } 421 }
422 } 422 }
423 423
424 private void SendWindAllClients() 424 private void SendWindAllClients()