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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs31
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs106
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs69
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs45
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs71
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs74
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs351
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2058
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
21 files changed, 1781 insertions, 1158 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 365cdbb..c802490 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Xml;
31using log4net; 32using log4net;
32using Mono.Addins; 33using Mono.Addins;
33using Nini.Config; 34using Nini.Config;
@@ -37,6 +38,7 @@ using OpenSim.Framework;
37using OpenSim.Region.Framework; 38using OpenSim.Region.Framework;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Framework.Scenes.Serialization;
40 42
41namespace OpenSim.Region.CoreModules.Avatar.Attachments 43namespace OpenSim.Region.CoreModules.Avatar.Attachments
42{ 44{
@@ -233,8 +235,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
233 235
234 public UUID RezSingleAttachmentFromInventory( 236 public UUID RezSingleAttachmentFromInventory(
235 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 237 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
238 {
239 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null);
240 }
241
242 public UUID RezSingleAttachmentFromInventory(
243 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
236 { 244 {
237 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 245 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc);
238 246
239 if (updateInventoryStatus) 247 if (updateInventoryStatus)
240 { 248 {
@@ -253,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 } 261 }
254 262
255 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 263 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
256 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 264 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc)
257 { 265 {
258 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 266 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
259 if (invAccess != null) 267 if (invAccess != null)
@@ -278,13 +286,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
278 if (tainted) 286 if (tainted)
279 objatt.HasGroupChanged = true; 287 objatt.HasGroupChanged = true;
280 288
289 if (doc != null)
290 {
291 objatt.LoadScriptState(doc);
292 objatt.ResetOwnerChangeFlag();
293 }
294
281 // Fire after attach, so we don't get messy perms dialogs 295 // Fire after attach, so we don't get messy perms dialogs
282 // 4 == AttachedRez 296 // 4 == AttachedRez
283 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 297 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
284 objatt.ResumeScripts(); 298 objatt.ResumeScripts();
285 299
286 // Do this last so that event listeners have access to all the effects of the attachment 300 // Do this last so that event listeners have access to all the effects of the attachment
287 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 301 //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
288 } 302 }
289 else 303 else
290 { 304 {
@@ -313,7 +327,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
313 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 327 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
314 { 328 {
315 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 329 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
316 item = m_scene.InventoryService.GetItem(item); 330 if (m_scene.InventoryService != null)
331 item = m_scene.InventoryService.GetItem(item);
317 332
318 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 333 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
319 } 334 }
@@ -358,6 +373,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
358 { 373 {
359 // XXYY!! 374 // XXYY!!
360 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 375 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
376 if (item == null)
377 m_log.Error("[ATTACHMENT]: item == null");
378 if (m_scene == null)
379 m_log.Error("[ATTACHMENT]: m_scene == null");
380 if (m_scene.InventoryService == null)
381 m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null");
361 item = m_scene.InventoryService.GetItem(item); 382 item = m_scene.InventoryService.GetItem(item);
362 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
363 384
@@ -446,6 +467,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
446 if (group.GetFromItemID() == itemID) 467 if (group.GetFromItemID() == itemID)
447 { 468 {
448 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 469 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
470 // CM / XMREngine!!!! Needed to conclude attach event
471 SceneObjectSerializer.ToOriginalXmlFormat(group);
449 group.DetachToInventoryPrep(); 472 group.DetachToInventoryPrep();
450 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 473 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
451 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); 474 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 02f0968..06b1b00 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
52 52 private List<string> FreezeCache = new List<string>();
53 private string m_adminPrefix = "";
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
54 55
55 internal IConfig m_config; 56 internal IConfig m_config;
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
171 return; 173 return;
172 } 174 }
173 175
174 DeliverChatToAvatars(ChatSourceType.Agent, c); 176 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
177 {
178 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
179 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
180 }
181 else
182 {
183 DeliverChatToAvatars(ChatSourceType.Agent, c);
184 }
175 } 185 }
176 186
177 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 187 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
185 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 195 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
186 { 196 {
187 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = "";
188 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
189 string message = c.Message; 200 string message = c.Message;
190 IScene scene = c.Scene; 201 IScene scene = c.Scene;
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
207 fromPos = avatar.AbsolutePosition; 218 fromPos = avatar.AbsolutePosition;
208 fromName = avatar.Name; 219 fromName = avatar.Name;
209 fromID = c.Sender.AgentId; 220 fromID = c.Sender.AgentId;
210 221 if (avatar.GodLevel >= 200)
222 {
223 fromNamePrefix = m_adminPrefix;
224 }
211 break; 225 break;
212 226
213 case ChatSourceType.Object: 227 case ChatSourceType.Object:
@@ -227,7 +241,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
227 s.ForEachScenePresence( 241 s.ForEachScenePresence(
228 delegate(ScenePresence presence) 242 delegate(ScenePresence presence)
229 { 243 {
230 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); 244 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
245 if (Presencecheck != null)
246 {
247 // This will pass all chat from objects. Not
248 // perfect, but it will do. For now. Better
249 // than the prior behavior of muting all
250 // objects on a parcel with access restrictions
251 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
252 {
253 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix+fromName, c.Type, message, sourceType);
254 }
255 }
256
231 } 257 }
232 ); 258 );
233 } 259 }
@@ -270,25 +296,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
270 } 296 }
271 297
272 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 298 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
273 299 if (c.Scene != null)
274 ((Scene)c.Scene).ForEachScenePresence( 300 {
275 delegate(ScenePresence presence) 301 ((Scene)c.Scene).ForEachScenePresence
276 { 302 (
277 // ignore chat from child agents 303 delegate(ScenePresence presence)
278 if (presence.IsChildAgent) return; 304 {
279 305 // ignore chat from child agents
280 IClientAPI client = presence.ControllingClient; 306 if (presence.IsChildAgent) return;
281 307
282 // don't forward SayOwner chat from objects to 308 IClientAPI client = presence.ControllingClient;
283 // non-owner agents 309
284 if ((c.Type == ChatTypeEnum.Owner) && 310 // don't forward SayOwner chat from objects to
285 (null != c.SenderObject) && 311 // non-owner agents
286 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 312 if ((c.Type == ChatTypeEnum.Owner) &&
287 return; 313 (null != c.SenderObject) &&
288 314 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
289 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 315 return;
290 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 316
291 }); 317 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
318 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
319 }
320 );
321 }
292 } 322 }
293 323
294 324
@@ -317,5 +347,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
317 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, 347 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
318 fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); 348 fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
319 } 349 }
350
351 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
352 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
353 {
354 System.Threading.Timer Timer;
355 if (flags == 0)
356 {
357 FreezeCache.Add(target.ToString());
358 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
359 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
360 Timers.Add(target, Timer);
361 }
362 else
363 {
364 FreezeCache.Remove(target.ToString());
365 Timers.TryGetValue(target, out Timer);
366 Timers.Remove(target);
367 Timer.Dispose();
368 }
369 }
370
371 private void OnEndParcelFrozen(object avatar)
372 {
373 UUID target = (UUID)avatar;
374 FreezeCache.Remove(target.ToString());
375 System.Threading.Timer Timer;
376 Timers.TryGetValue(target, out Timer);
377 Timers.Remove(target);
378 Timer.Dispose();
379 }
320 } 380 }
321} 381}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 2b3d2a9..a514a83 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -239,4 +239,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
239 return result; 239 return result;
240 } 240 }
241 } 241 }
242} \ No newline at end of file 242}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 6f044cb..ca0b7ad 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
67 return false; 67 return false;
68 } 68 }
69 } 69 }
70 70
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 72
73 protected List<Scene> m_Scenes = new List<Scene>(); 73 protected List<Scene> m_Scenes = new List<Scene>();
@@ -203,9 +203,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
203 203
204 UserFriendData data = m_Friends[principalID]; 204 UserFriendData data = m_Friends[principalID];
205 205
206 string searchFor = friendID.ToString();
206 foreach (FriendInfo fi in data.Friends) 207 foreach (FriendInfo fi in data.Friends)
207 { 208 {
208 if (fi.Friend == friendID.ToString()) 209 if (fi.Friend == searchFor)
209 return (uint)fi.TheirFlags; 210 return (uint)fi.TheirFlags;
210 } 211 }
211 return 0; 212 return 0;
@@ -292,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
292 293
293 // Inform the friends that this user is online 294 // Inform the friends that this user is online
294 StatusChange(agentID, true); 295 StatusChange(agentID, true);
295 296
296 // Register that we need to send the list of online friends to this user 297 // Register that we need to send the list of online friends to this user
297 lock (m_NeedsListOfFriends) 298 lock (m_NeedsListOfFriends)
298 if (!m_NeedsListOfFriends.Contains(agentID)) 299 if (!m_NeedsListOfFriends.Contains(agentID))
@@ -498,7 +499,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
498 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 499 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
499 { 500 {
500 if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered) 501 if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered)
501 { 502 {
502 // we got a friendship offer 503 // we got a friendship offer
503 UUID principalID = new UUID(im.fromAgentID); 504 UUID principalID = new UUID(im.fromAgentID);
504 UUID friendID = new UUID(im.toAgentID); 505 UUID friendID = new UUID(im.toAgentID);
@@ -730,7 +731,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
730 // we're done 731 // we're done
731 return true; 732 return true;
732 } 733 }
733 734
734 return false; 735 return false;
735 } 736 }
736 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index 420e3ca..fc1afaf 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -156,6 +156,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
156 return; 156 return;
157 } 157 }
158 158
159 DateTime dt = DateTime.UtcNow;
160
161 // Ticks from UtcNow, but make it look like local. Evil, huh?
162 dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
163
164 try
165 {
166 // Convert that to the PST timezone
167 TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
168 dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
169 }
170 catch
171 {
172 //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
173 }
174
175 // And make it look local again to fool the unix time util
176 dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
177
178 im.timestamp = (uint)Util.ToUnixTime(dt);
179
180 // If client is null, this message comes from storage and IS offline
181 if (client != null)
182 im.offline = 0;
183
159 if (m_TransferModule != null) 184 if (m_TransferModule != null)
160 { 185 {
161 m_TransferModule.SendInstantMessage(im, 186 m_TransferModule.SendInstantMessage(im,
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 730cc77..a49faec 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -137,16 +137,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
137 { 137 {
138 if (scene.Entities.ContainsKey(toAgentID) && 138 if (scene.Entities.ContainsKey(toAgentID) &&
139 scene.Entities[toAgentID] is ScenePresence) 139 scene.Entities[toAgentID] is ScenePresence)
140 { 140 {
141// m_log.DebugFormat( 141 // m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
142// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", 142 // Local message
143// toAgentID.ToString(), scene.RegionInfo.RegionName);
144
145 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 143 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
146 if (!user.IsChildAgent) 144 if (!user.IsChildAgent)
147 { 145 {
148 // Local message 146 // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
149 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
150 user.ControllingClient.SendInstantMessage(im); 147 user.ControllingClient.SendInstantMessage(im);
151 148
152 // Message sent 149 // Message sent
@@ -168,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
168 // Local message 165 // Local message
169 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 166 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
170 167
171 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 168 // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
172 user.ControllingClient.SendInstantMessage(im); 169 user.ControllingClient.SendInstantMessage(im);
173 170
174 // Message sent 171 // Message sent
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..feeb9e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
172 172
173 private void RetrieveInstantMessages(IClientAPI client) 173 private void RetrieveInstantMessages(IClientAPI client)
174 { 174 {
175 if (m_RestURL != "") 175 if (m_RestURL == String.Empty)
176 { 176 return;
177 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
178 177
179 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( 178 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
179
180 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 181 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 182
183 if (msglist != null)
184 {
182 foreach (GridInstantMessage im in msglist) 185 foreach (GridInstantMessage im in msglist)
183 { 186 {
184 // client.SendInstantMessage(im); 187 // client.SendInstantMessage(im);
@@ -189,6 +192,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
189 // Needed for proper state management for stored group 192 // Needed for proper state management for stored group
190 // invitations 193 // invitations
191 // 194 //
195
196 im.offline = 1;
197
198 // Reconstruct imSessionID
199 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
200 {
201 UUID fromAgentID = new UUID(im.fromAgentID);
202 UUID sessionID = fromAgentID ^ client.AgentId;
203 im.imSessionID = new Guid(sessionID.ToString());
204 }
205
192 Scene s = FindScene(client.AgentId); 206 Scene s = FindScene(client.AgentId);
193 if (s != null) 207 if (s != null)
194 s.EventManager.TriggerIncomingInstantMessage(im); 208 s.EventManager.TriggerIncomingInstantMessage(im);
@@ -198,26 +212,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
198 212
199 private void UndeliveredMessage(GridInstantMessage im) 213 private void UndeliveredMessage(GridInstantMessage im)
200 { 214 {
201 if ((im.offline != 0) 215 if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
202 && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) 216 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
217 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
218 im.dialog != (byte)InstantMessageDialog.InventoryOffered)
203 { 219 {
204 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( 220 return;
205 "POST", m_RestURL+"/SaveMessage/", im); 221 }
206 222
207 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 223 // It's not delivered. Make sure the scope id is saved
208 { 224 // We don't need the imSessionID here anymore, overwrite it
209 IClientAPI client = FindClient(new UUID(im.fromAgentID)); 225 Scene scene = FindScene(new UUID(im.fromAgentID));
210 if (client == null) 226 if (scene == null)
211 return; 227 scene = m_SceneList[0];
212 228 im.imSessionID = new Guid(scene.RegionInfo.ScopeID.ToString());
213 client.SendInstantMessage(new GridInstantMessage( 229
214 null, new UUID(im.toAgentID), 230 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
215 "System", new UUID(im.fromAgentID), 231 "POST", m_RestURL+"/SaveMessage/", im);
216 (byte)InstantMessageDialog.MessageFromAgent, 232
217 "User is not logged in. "+ 233 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
218 (success ? "Message saved." : "Message not saved"), 234 {
219 false, new Vector3())); 235 IClientAPI client = FindClient(new UUID(im.fromAgentID));
220 } 236 if (client == null)
237 return;
238
239 client.SendInstantMessage(new GridInstantMessage(
240 null, new UUID(im.toAgentID),
241 "System", new UUID(im.fromAgentID),
242 (byte)InstantMessageDialog.MessageFromAgent,
243 "User is not logged in. "+
244 (success ? "Message saved." : "Message not saved"),
245 false, new Vector3()));
221 } 246 }
222 } 247 }
223 } 248 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 4117e86..a08a628 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -159,10 +159,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
159 159
160 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 160 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
161 { 161 {
162 m_log.InfoFormat( 162 //m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
163 "[INVENTORY TRANSFER]: {0} IM type received from {1}", 163
164 (InstantMessageDialog)im.dialog, client.Name);
165
166 Scene scene = FindClientScene(client.AgentId); 164 Scene scene = FindClientScene(client.AgentId);
167 165
168 if (scene == null) // Something seriously wrong here. 166 if (scene == null) // Something seriously wrong here.
@@ -248,6 +246,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
248 im.imSessionID = itemID.Guid; 246 im.imSessionID = itemID.Guid;
249 } 247 }
250 248
249 im.offline = 1; // Remember these
250
251 // Send the IM to the recipient. The item is already 251 // Send the IM to the recipient. The item is already
252 // in their inventory, so it will not be lost if 252 // in their inventory, so it will not be lost if
253 // they are offline. 253 // they are offline.
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index bb98dba..0ba67d3 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
259 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 259 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
260 // it's actually doing a lot of work. 260 // it's actually doing a lot of work.
261 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 261 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
262 if (endPoint.Address != null) 262 if (endPoint != null && endPoint.Address != null)
263 { 263 {
264 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from 264 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
265 // both regions 265 // both regions
@@ -561,6 +561,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
561 561
562 if (uinfo != null) 562 if (uinfo != null)
563 { 563 {
564 if (uinfo.HomeRegionID == UUID.Zero)
565 {
566 // can't find the Home region: Tell viewer and abort
567 client.SendTeleportFailed("You don't have a home position set.");
568 return;
569 }
564 GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 570 GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
565 if (regionInfo == null) 571 if (regionInfo == null)
566 { 572 {
@@ -568,7 +574,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
568 client.SendTeleportFailed("Your home region could not be found."); 574 client.SendTeleportFailed("Your home region could not be found.");
569 return; 575 return;
570 } 576 }
571 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 577 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
572 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); 578 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
573 579
574 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... 580 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
@@ -576,6 +582,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
576 client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, 582 client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
577 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); 583 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
578 } 584 }
585 else
586 {
587 // can't find the Home region: Tell viewer and abort
588 client.SendTeleportFailed("Your home region could not be found.");
589 return;
590 }
579 } 591 }
580 592
581 #endregion 593 #endregion
@@ -863,15 +875,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
863 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 875 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
864 876
865 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); 877 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
866 if (eq != null) 878 IPEndPoint neighbourExternal = neighbourRegion.ExternalEndPoint;
867 { 879 if (neighbourExternal != null)
868 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
869 capsPath, agent.UUID, agent.ControllingClient.SessionId);
870 }
871 else
872 { 880 {
873 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, 881 if (eq != null)
874 capsPath); 882 {
883 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal,
884 capsPath, agent.UUID, agent.ControllingClient.SessionId);
885 }
886 else
887 {
888 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal,
889 capsPath);
890 }
875 } 891 }
876 892
877 if (!WaitForCallback(agent.UUID)) 893 if (!WaitForCallback(agent.UUID))
@@ -969,10 +985,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
969 agent.Viewer = currentAgentCircuit.Viewer; 985 agent.Viewer = currentAgentCircuit.Viewer;
970 } 986 }
971 987
972 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 988 IPEndPoint external = region.ExternalEndPoint;
973 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 989 if (external != null)
990 {
991 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
992 d.BeginInvoke(sp, agent, region, external, true,
974 InformClientOfNeighbourCompleted, 993 InformClientOfNeighbourCompleted,
975 d); 994 d);
995 }
976 } 996 }
977 #endregion 997 #endregion
978 998
@@ -1101,6 +1121,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1101 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1121 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1102 try 1122 try
1103 { 1123 {
1124 //neighbour.ExternalEndPoint may return null, which will be caught
1104 d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, 1125 d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
1105 InformClientOfNeighbourCompleted, 1126 InformClientOfNeighbourCompleted,
1106 d); 1127 d);
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index eef0c73..cc12df0 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -219,6 +219,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
219 219
220 Vector3 originalPosition = objectGroup.AbsolutePosition; 220 Vector3 originalPosition = objectGroup.AbsolutePosition;
221 221
222 // Restore attachment data after trip through the sim
223 if (objectGroup.RootPart.AttachPoint > 0)
224 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
225 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
226
222 objectGroup.AbsolutePosition = inventoryStoredPosition; 227 objectGroup.AbsolutePosition = inventoryStoredPosition;
223 228
224 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 229 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
@@ -491,6 +496,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
491 496
492 if (item != null) 497 if (item != null)
493 { 498 {
499 if (item.ID == UUID.Zero)
500 {
501 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1");
502 }
503
494 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 504 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
495 505
496 if (rezAsset != null) 506 if (rezAsset != null)
@@ -513,17 +523,30 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
513 itemId = item.ID; 523 itemId = item.ID;
514 } 524 }
515 525
526 if (item.ID == UUID.Zero)
527 {
528 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2");
529 }
530
516 string xmlData = Utils.BytesToString(rezAsset.Data); 531 string xmlData = Utils.BytesToString(rezAsset.Data);
517 SceneObjectGroup group 532 SceneObjectGroup group
518 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); 533 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
519 534 Vector3 storedPosition = group.AbsolutePosition;
535 if (group.UUID == UUID.Zero)
536 {
537 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
538 }
520 group.RootPart.FromFolderID = item.Folder; 539 group.RootPart.FromFolderID = item.Folder;
521 540
522 // If it's rezzed in world, select it. Much easier to 541 // If it's rezzed in world, select it. Much easier to
523 // find small items. 542 // find small items.
524 // 543 //
525 if (!attachment) 544 if (!attachment)
545 {
526 group.RootPart.CreateSelected = true; 546 group.RootPart.CreateSelected = true;
547 foreach (SceneObjectPart child in group.Children.Values)
548 child.CreateSelected = true;
549 }
527 550
528 if (!m_Scene.Permissions.CanRezObject( 551 if (!m_Scene.Permissions.CanRezObject(
529 group.Children.Count, remoteClient.AgentId, pos) 552 group.Children.Count, remoteClient.AgentId, pos)
@@ -538,9 +561,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
538 remoteClient.SendBulkUpdateInventory(item); 561 remoteClient.SendBulkUpdateInventory(item);
539 return null; 562 return null;
540 } 563 }
541 564 if (group.UUID == UUID.Zero)
565 {
566 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 4");
567 }
542 group.ResetIDs(); 568 group.ResetIDs();
543 569 if (group.UUID == UUID.Zero)
570 {
571 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 5");
572 }
544 if (attachment) 573 if (attachment)
545 { 574 {
546 group.RootPart.Flags |= PrimFlags.Phantom; 575 group.RootPart.Flags |= PrimFlags.Phantom;
@@ -572,7 +601,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
572 { 601 {
573 group.SetFromItemID(itemID); 602 group.SetFromItemID(itemID);
574 } 603 }
575 604 if (group.UUID == UUID.Zero)
605 {
606 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 6");
607 }
576 SceneObjectPart rootPart = null; 608 SceneObjectPart rootPart = null;
577 try 609 try
578 { 610 {
@@ -587,7 +619,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
587 619
588 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 620 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
589 } 621 }
590 622 if (group.UUID == UUID.Zero)
623 {
624 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 7");
625 }
591 // Since renaming the item in the inventory does not affect the name stored 626 // Since renaming the item in the inventory does not affect the name stored
592 // in the serialization, transfer the correct name from the inventory to the 627 // in the serialization, transfer the correct name from the inventory to the
593 // object itself before we rez. 628 // object itself before we rez.
@@ -615,7 +650,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
615 group.ApplyNextOwnerPermissions(); 650 group.ApplyNextOwnerPermissions();
616 } 651 }
617 } 652 }
618 653 if (group.UUID == UUID.Zero)
654 {
655 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 8");
656 }
619 foreach (SceneObjectPart part in partList) 657 foreach (SceneObjectPart part in partList)
620 { 658 {
621 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) 659 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
@@ -628,13 +666,23 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
628 part.EveryoneMask = item.EveryOnePermissions; 666 part.EveryoneMask = item.EveryOnePermissions;
629 part.NextOwnerMask = item.NextPermissions; 667 part.NextOwnerMask = item.NextPermissions;
630 } 668 }
631 669 if (group.UUID == UUID.Zero)
670 {
671 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 9");
672 }
632 rootPart.TrimPermissions(); 673 rootPart.TrimPermissions();
633 674 if (group.UUID == UUID.Zero)
675 {
676 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 10");
677 }
634 if (!attachment) 678 if (!attachment)
635 { 679 {
636 if (group.RootPart.Shape.PCode == (byte)PCode.Prim) 680 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
637 { 681 {
682 // Save attachment data
683 group.RootPart.AttachPoint = group.RootPart.Shape.State;
684 group.RootPart.AttachOffset = storedPosition;
685
638 group.ClearPartAttachmentData(); 686 group.ClearPartAttachmentData();
639 } 687 }
640 688
@@ -660,8 +708,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
660 } 708 }
661 } 709 }
662 } 710 }
663 711 if (group.UUID == UUID.Zero)
664 return rootPart.ParentGroup; 712 {
713 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 11");
714 }
715 return group;
665 } 716 }
666 } 717 }
667 718
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 9b565ed..1fd1f47 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
142 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 142 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
143 return urlcode; 143 return urlcode;
144 } 144 }
145 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 145 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
146 146
147 UrlData urlData = new UrlData(); 147 UrlData urlData = new UrlData();
148 urlData.hostID = host.UUID; 148 urlData.hostID = host.UUID;
@@ -152,10 +152,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
152 urlData.urlcode = urlcode; 152 urlData.urlcode = urlcode;
153 urlData.requests = new Dictionary<UUID, RequestData>(); 153 urlData.requests = new Dictionary<UUID, RequestData>();
154 154
155
156 m_UrlMap[url] = urlData; 155 m_UrlMap[url] = urlData;
157 156
158 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 157 string uri = "/lslhttp/" + urlcode.ToString();
159 158
160 m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, 159 m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll,
161 new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, 160 new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents,
@@ -386,6 +385,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
386 385
387 return response; 386 return response;
388 } 387 }
388
389 public void HttpRequestHandler(UUID requestID, Hashtable request) 389 public void HttpRequestHandler(UUID requestID, Hashtable request)
390 { 390 {
391 lock (request) 391 lock (request)
@@ -400,8 +400,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
400 400
401 int pos1 = uri.IndexOf("/");// /lslhttp 401 int pos1 = uri.IndexOf("/");// /lslhttp
402 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ 402 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
403 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ 403 int pos3 = pos2 + 37; // /lslhttp/urlcode
404 string uri_tmp = uri.Substring(0, pos3 + 1); 404 string uri_tmp = uri.Substring(0, pos3);
405 //HTTP server code doesn't provide us with QueryStrings 405 //HTTP server code doesn't provide us with QueryStrings
406 string pathInfo; 406 string pathInfo;
407 string queryString; 407 string queryString;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index e54ee02..ebfba2b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -57,9 +57,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
57 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); 57 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
58 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); 58 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
59 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 59 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
60 config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); 60 config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion");
61 config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); 61 config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion");
62 config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); 62 config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion");
63 config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); 63 config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion");
64 64
65 m_LocalConnector = new LocalGridServicesConnector(config); 65 m_LocalConnector = new LocalGridServicesConnector(config);
@@ -128,8 +128,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
128 Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); 128 Assert.IsNotNull(result, "Retrieved GetRegionByName is null");
129 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); 129 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match");
130 130
131 m_LocalConnector.RegisterRegion(UUID.Zero, r2); 131 m_LocalConnector.RegisterRegion(UUID.Zero, r2);
132 m_LocalConnector.RegisterRegion(UUID.Zero, r3); 132 m_LocalConnector.RegisterRegion(UUID.Zero, r3);
133 m_LocalConnector.RegisterRegion(UUID.Zero, r4); 133 m_LocalConnector.RegisterRegion(UUID.Zero, r4);
134 134
135 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); 135 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1));
@@ -154,38 +154,38 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
154 Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); 154 Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null");
155 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); 155 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected");
156 156
157 results = m_LocalConnector.GetDefaultRegions(UUID.Zero); 157 results = m_LocalConnector.GetDefaultRegions(UUID.Zero);
158 Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); 158 Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null");
159 Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); 159 Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size");
160 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); 160 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match");
161 161
162 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); 162 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY);
163 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); 163 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null");
164 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); 164 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size");
165 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 165 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
166 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 166 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
167 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 167 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
168 168
169 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); 169 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY);
170 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); 170 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null");
171 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); 171 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size");
172 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); 172 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3");
173 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); 173 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3");
174 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); 174 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3");
175 175
176 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); 176 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY);
177 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); 177 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null");
178 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); 178 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size");
179 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); 179 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2");
180 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); 180 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2");
181 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); 181 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2");
182 182
183 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); 183 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY);
184 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); 184 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null");
185 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); 185 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size");
186 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); 186 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2");
187 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); 187 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2");
188 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); 188 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2");
189 189
190 results = m_LocalConnector.GetHyperlinks(UUID.Zero); 190 results = m_LocalConnector.GetHyperlinks(UUID.Zero);
191 Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); 191 Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index e32dbb3..329a259 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -290,6 +290,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
290 return false; 290 return false;
291 } 291 }
292 292
293 public bool CloseChildAgent(GridRegion destination, UUID id)
294 {
295 if (destination == null)
296 return false;
297
298 foreach (Scene s in m_sceneList)
299 {
300 if (s.RegionInfo.RegionID == destination.RegionID)
301 {
302 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
303 return s.IncomingCloseChildAgent(id);
304 }
305 }
306 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
307 return false;
308 }
309
293 /** 310 /**
294 * Object-related communications 311 * Object-related communications
295 */ 312 */
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 3f577f2..e16e273 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -252,6 +252,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
252 return false; 252 return false;
253 } 253 }
254 254
255 public bool CloseChildAgent(GridRegion destination, UUID id)
256 {
257 if (destination == null)
258 return false;
259
260 // Try local first
261 if (m_localBackend.CloseChildAgent(destination, id))
262 return true;
263
264 // else do the remote thing
265 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
266 return m_remoteConnector.CloseChildAgent(destination, id);
267
268 return false;
269 }
255 270
256 public bool CloseAgent(GridRegion destination, UUID id) 271 public bool CloseAgent(GridRegion destination, UUID id)
257 { 272 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index e1bc243..fb2edb9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
55 if (account != null) 55 if (account != null)
56 m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d)); 56 m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
57 57
58 m_log.DebugFormat("[USER CACHE]: cached user {0}", userID); 58 // m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
59 } 59 }
60 60
61 public UserAccount Get(UUID userID, out bool inCache) 61 public UserAccount Get(UUID userID, out bool inCache)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index bc653ce..57b7672 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -261,10 +261,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
261 // Fix ownership/creator of inventory items 261 // Fix ownership/creator of inventory items
262 // Not doing so results in inventory items 262 // Not doing so results in inventory items
263 // being no copy/no mod for everyone 263 // being no copy/no mod for everyone
264 lock (part.TaskInventory) 264 part.TaskInventory.LockItemsForRead(true);
265 TaskInventoryDictionary inv = part.TaskInventory;
266 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
265 { 267 {
266 TaskInventoryDictionary inv = part.TaskInventory; 268 if (!ResolveUserUuid(kvp.Value.OwnerID))
267 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
268 { 269 {
269 if (!ResolveUserUuid(kvp.Value.OwnerID)) 270 if (!ResolveUserUuid(kvp.Value.OwnerID))
270 { 271 {
@@ -276,6 +277,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
276 } 277 }
277 } 278 }
278 } 279 }
280 part.TaskInventory.LockItemsForRead(false);
279 } 281 }
280 282
281 if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) 283 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 5025c88..6e7971e 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -29,6 +29,7 @@ using System.Collections.Generic;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Security; 31using System.Security;
32using System.Timers;
32using log4net; 33using log4net;
33using Nini.Config; 34using Nini.Config;
34using OpenMetaverse; 35using OpenMetaverse;
@@ -45,6 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
45 private delegate void LookupUUIDS(List<UUID> uuidLst); 46 private delegate void LookupUUIDS(List<UUID> uuidLst);
46 47
47 private Scene m_scene; 48 private Scene m_scene;
49 private Timer m_regionChangeTimer = new Timer();
48 50
49 private EstateTerrainXferHandler TerrainUploader; 51 private EstateTerrainXferHandler TerrainUploader;
50 52
@@ -250,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
250 252
251 if ((estateAccessType & 4) != 0) // User add 253 if ((estateAccessType & 4) != 0) // User add
252 { 254 {
253 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 255 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
254 { 256 {
255 m_scene.RegionInfo.EstateSettings.AddEstateUser(user); 257 m_scene.RegionInfo.EstateSettings.AddEstateUser(user);
256 m_scene.RegionInfo.EstateSettings.Save(); 258 m_scene.RegionInfo.EstateSettings.Save();
@@ -265,7 +267,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
265 } 267 }
266 if ((estateAccessType & 8) != 0) // User remove 268 if ((estateAccessType & 8) != 0) // User remove
267 { 269 {
268 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 270 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
269 { 271 {
270 m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); 272 m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
271 m_scene.RegionInfo.EstateSettings.Save(); 273 m_scene.RegionInfo.EstateSettings.Save();
@@ -280,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
280 } 282 }
281 if ((estateAccessType & 16) != 0) // Group add 283 if ((estateAccessType & 16) != 0) // Group add
282 { 284 {
283 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 285 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
284 { 286 {
285 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); 287 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
286 m_scene.RegionInfo.EstateSettings.Save(); 288 m_scene.RegionInfo.EstateSettings.Save();
@@ -294,7 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
294 } 296 }
295 if ((estateAccessType & 32) != 0) // Group remove 297 if ((estateAccessType & 32) != 0) // Group remove
296 { 298 {
297 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) 299 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
298 { 300 {
299 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); 301 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
300 m_scene.RegionInfo.EstateSettings.Save(); 302 m_scene.RegionInfo.EstateSettings.Save();
@@ -896,6 +898,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
896 m_scene.RegisterModuleInterface<IEstateModule>(this); 898 m_scene.RegisterModuleInterface<IEstateModule>(this);
897 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 899 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
898 m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; 900 m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
901 m_regionChangeTimer.AutoReset = false;
902 m_regionChangeTimer.Interval = 2000;
903 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
899 904
900 m_scene.AddCommand(this, "set terrain texture", 905 m_scene.AddCommand(this, "set terrain texture",
901 "set terrain texture <number> <uuid> [<x>] [<y>]", 906 "set terrain texture <number> <uuid> [<x>] [<y>]",
@@ -1166,6 +1171,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1166 1171
1167 protected void TriggerRegionInfoChange() 1172 protected void TriggerRegionInfoChange()
1168 { 1173 {
1174 m_regionChangeTimer.Stop();
1175 m_regionChangeTimer.Start();
1176 }
1177
1178 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1179 {
1169 ChangeDelegate change = OnRegionInfoChange; 1180 ChangeDelegate change = OnRegionInfoChange;
1170 1181
1171 if (change != null) 1182 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 15dc301..d00cb07 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -83,6 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Land
83 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 83 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
84 84
85 private bool m_allowedForcefulBans = true; 85 private bool m_allowedForcefulBans = true;
86 private UUID DefaultGodParcelGroup;
87 private string DefaultGodParcelName;
86 88
87 // caches ExtendedLandData 89 // caches ExtendedLandData
88 private Cache parcelInfoCache; 90 private Cache parcelInfoCache;
@@ -97,6 +99,12 @@ namespace OpenSim.Region.CoreModules.World.Land
97 99
98 public void Initialise(IConfigSource source) 100 public void Initialise(IConfigSource source)
99 { 101 {
102 IConfig cnf = source.Configs["LandManagement"];
103 if (cnf != null)
104 {
105 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
106 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
107 }
100 } 108 }
101 109
102 public void AddRegion(Scene scene) 110 public void AddRegion(Scene scene)
@@ -161,7 +169,7 @@ namespace OpenSim.Region.CoreModules.World.Land
161 client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner; 169 client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner;
162 client.OnParcelReclaim += ClientOnParcelReclaim; 170 client.OnParcelReclaim += ClientOnParcelReclaim;
163 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 171 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
164 client.OnParcelDwellRequest += ClientOnParcelDwellRequest; 172// client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
165 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 173 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
166 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 174 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
167 175
@@ -352,7 +360,7 @@ namespace OpenSim.Region.CoreModules.World.Land
352 { 360 {
353 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) 361 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
354 { 362 {
355 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) 363 if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID))
356 { 364 {
357 SendYouAreBannedNotice(avatar); 365 SendYouAreBannedNotice(avatar);
358 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); 366 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
@@ -649,7 +657,7 @@ namespace OpenSim.Region.CoreModules.World.Land
649 int x; 657 int x;
650 int y; 658 int y;
651 659
652 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) 660 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
653 return null; 661 return null;
654 662
655 try 663 try
@@ -992,6 +1000,10 @@ namespace OpenSim.Region.CoreModules.World.Land
992 //Owner Flag 1000 //Owner Flag
993 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1001 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
994 } 1002 }
1003 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1004 {
1005 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1006 }
995 else if (currentParcelBlock.LandData.SalePrice > 0 && 1007 else if (currentParcelBlock.LandData.SalePrice > 0 &&
996 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1008 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
997 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1009 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1292,18 +1304,31 @@ namespace OpenSim.Region.CoreModules.World.Land
1292 1304
1293 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1305 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1294 { 1306 {
1295 for (int i = 0; i < data.Count; i++) 1307 lock (m_landList)
1296 { 1308 {
1297 IncomingLandObjectFromStorage(data[i]); 1309 //Remove all the land objects in the sim and then process our new data
1310 foreach (int n in m_landList.Keys)
1311 {
1312 m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID);
1313 }
1314 m_landIDList.Initialize();
1315 m_landList.Clear();
1316
1317 for (int i = 0; i < data.Count; i++)
1318 {
1319 IncomingLandObjectFromStorage(data[i]);
1320 }
1298 } 1321 }
1299 } 1322 }
1300 1323
1301 public void IncomingLandObjectFromStorage(LandData data) 1324 public void IncomingLandObjectFromStorage(LandData data)
1302 { 1325 {
1326
1303 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1327 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1304 new_land.LandData = data.Copy(); 1328 new_land.LandData = data.Copy();
1305 new_land.SetLandBitmapFromByteArray(); 1329 new_land.SetLandBitmapFromByteArray();
1306 AddLandObject(new_land); 1330 AddLandObject(new_land);
1331 new_land.SendLandUpdateToAvatarsOverMe();
1307 } 1332 }
1308 1333
1309 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1334 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1524,5 +1549,321 @@ namespace OpenSim.Region.CoreModules.World.Land
1524 1549
1525 UpdateLandObject(localID, land.LandData); 1550 UpdateLandObject(localID, land.LandData);
1526 } 1551 }
1552
1553 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1554 {
1555 ILandObject land = null;
1556 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1557 foreach (ILandObject landObject in Land)
1558 {
1559 if (landObject.LandData.LocalID == landID)
1560 {
1561 land = landObject;
1562 }
1563 }
1564 land.DeedToGroup(DefaultGodParcelGroup);
1565 land.LandData.Name = DefaultGodParcelName;
1566 land.SendLandUpdateToAvatarsOverMe();
1567 }
1568
1569 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1570 {
1571 ScenePresence SP;
1572 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1573 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1574 if (SP.GodLevel != 0)
1575 {
1576 if (flags == 0) //All parcels, scripted or not
1577 {
1578 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1579 {
1580 if (e.OwnerID == targetID)
1581 {
1582 returns.Add(e);
1583 }
1584 }
1585 );
1586 }
1587 if (flags == 4) //All parcels, scripted object
1588 {
1589 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1590 {
1591 if (e.OwnerID == targetID)
1592 {
1593 if (e.scriptScore >= 0.01)
1594 {
1595 returns.Add(e);
1596 }
1597 }
1598 }
1599 );
1600 }
1601 if (flags == 4) //not target parcel, scripted object
1602 {
1603 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1604 {
1605 if (e.OwnerID == targetID)
1606 {
1607 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1608 if (landobject.LandData.OwnerID != e.OwnerID)
1609 {
1610 if (e.scriptScore >= 0.01)
1611 {
1612 returns.Add(e);
1613 }
1614 }
1615 }
1616 }
1617 );
1618 }
1619 foreach (SceneObjectGroup ol in returns)
1620 {
1621 ReturnObject(ol, client);
1622 }
1623 }
1624 }
1625 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1626 {
1627 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1628 objs[0] = obj;
1629 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1630 }
1631
1632 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1633
1634 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1635 {
1636 ScenePresence targetAvatar = null;
1637 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1638 ScenePresence parcelManager = null;
1639 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1640 System.Threading.Timer Timer;
1641
1642 if (targetAvatar.GodLevel == 0)
1643 {
1644 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1645 if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
1646 return;
1647 if (flags == 0)
1648 {
1649 targetAvatar.AllowMovement = false;
1650 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1651 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1652 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1653 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1654 Timers.Add(targetAvatar.UUID, Timer);
1655 }
1656 else
1657 {
1658 targetAvatar.AllowMovement = true;
1659 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1660 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1661 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1662 Timers.Remove(targetAvatar.UUID);
1663 Timer.Dispose();
1664 }
1665 }
1666 }
1667 private void OnEndParcelFrozen(object avatar)
1668 {
1669 ScenePresence targetAvatar = (ScenePresence)avatar;
1670 targetAvatar.AllowMovement = true;
1671 System.Threading.Timer Timer;
1672 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1673 Timers.Remove(targetAvatar.UUID);
1674 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1675 }
1676
1677
1678 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1679 {
1680 ScenePresence targetAvatar = null;
1681 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1682 ScenePresence parcelManager = null;
1683 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1684 //Just eject
1685 if (flags == 0)
1686 {
1687 if (targetAvatar.GodLevel == 0)
1688 {
1689 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1690 if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
1691 return;
1692
1693 Vector3 position = new Vector3(0, 0, 0);
1694 List<ILandObject> allParcels = new List<ILandObject>();
1695 allParcels = AllParcels();
1696 if (allParcels.Count != 1)
1697 {
1698 foreach (ILandObject parcel in allParcels)
1699 {
1700 if (parcel.LandData.GlobalID != land.LandData.GlobalID)
1701 {
1702 if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true)
1703 {
1704 for (int x = 1; x <= Constants.RegionSize; x += 2)
1705 {
1706 for (int y = 1; y <= Constants.RegionSize; y += 2)
1707 {
1708 if (parcel.ContainsPoint(x, y))
1709 {
1710 position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z);
1711 targetAvatar.TeleportWithMomentum(position);
1712 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1713 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1714 return;
1715 }
1716 }
1717 }
1718 }
1719 }
1720 }
1721 }
1722 Vector3 targetVector;
1723 if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y)
1724 {
1725 if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize)
1726 {
1727 targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1728 targetAvatar.TeleportWithMomentum(targetVector);
1729 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1730 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1731 return;
1732 }
1733 else
1734 {
1735 targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1736 targetAvatar.TeleportWithMomentum(targetVector);
1737 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1738 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1739 return;
1740 }
1741 }
1742 else
1743 {
1744 if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize)
1745 {
1746 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ;
1747 targetAvatar.TeleportWithMomentum(targetVector);
1748 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1749 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1750 return;
1751 }
1752 else
1753 {
1754 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ;
1755 targetAvatar.TeleportWithMomentum(targetVector);
1756 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1757 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1758 return;
1759 }
1760 }
1761 }
1762 }
1763 //Eject and ban
1764 if (flags == 1)
1765 {
1766 if (targetAvatar.GodLevel == 0)
1767 {
1768 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1769 if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
1770 return;
1771
1772 Vector3 position = new Vector3(0, 0, 0);
1773 List<ILandObject> allParcels = new List<ILandObject>();
1774 allParcels = AllParcels();
1775 if (allParcels.Count != 1)
1776 {
1777 foreach (ILandObject parcel in allParcels)
1778 {
1779 if (parcel.LandData.GlobalID != land.LandData.GlobalID)
1780 {
1781 if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true)
1782 {
1783 for (int x = 1; x <= Constants.RegionSize; x += 2)
1784 {
1785 for (int y = 1; y <= Constants.RegionSize; y += 2)
1786 {
1787 if (parcel.ContainsPoint(x, y))
1788 {
1789 position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z);
1790 targetAvatar.TeleportWithMomentum(position);
1791 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1792 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1793 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1794 entry.AgentID = targetAvatar.UUID;
1795 entry.Flags = AccessList.Ban;
1796 entry.Time = new DateTime();
1797 land.LandData.ParcelAccessList.Add(entry);
1798 return;
1799 }
1800 }
1801 }
1802 }
1803 }
1804 }
1805 }
1806 Vector3 targetVector;
1807 if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y)
1808 {
1809 if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize)
1810 {
1811 targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1812 targetAvatar.TeleportWithMomentum(targetVector);
1813 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1814 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1815 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1816 entry.AgentID = targetAvatar.UUID;
1817 entry.Flags = AccessList.Ban;
1818 entry.Time = new DateTime();
1819 land.LandData.ParcelAccessList.Add(entry);
1820 return;
1821 }
1822 else
1823 {
1824 targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
1825 targetAvatar.TeleportWithMomentum(targetVector);
1826 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1827 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1828 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1829 entry.AgentID = targetAvatar.UUID;
1830 entry.Flags = AccessList.Ban;
1831 entry.Time = new DateTime();
1832 land.LandData.ParcelAccessList.Add(entry);
1833 return;
1834 }
1835 }
1836 else
1837 {
1838 if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize)
1839 {
1840 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ;
1841 targetAvatar.TeleportWithMomentum(targetVector);
1842 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1843 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1844 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1845 entry.AgentID = targetAvatar.UUID;
1846 entry.Flags = AccessList.Ban;
1847 entry.Time = new DateTime();
1848 land.LandData.ParcelAccessList.Add(entry);
1849 return;
1850 }
1851 else
1852 {
1853 targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ;
1854 targetAvatar.TeleportWithMomentum(targetVector);
1855 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1856 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
1857 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1858 entry.AgentID = targetAvatar.UUID;
1859 entry.Flags = AccessList.Ban;
1860 entry.Time = new DateTime();
1861 land.LandData.ParcelAccessList.Add(entry);
1862 return;
1863 }
1864 }
1865 }
1866 }
1867 }
1527 } 1868 }
1528} 1869}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 6864629..fcd993c 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -1,1013 +1,1045 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36 36
37namespace OpenSim.Region.CoreModules.World.Land 37namespace OpenSim.Region.CoreModules.World.Land
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// Keeps track of a specific piece of land's information 40 /// Keeps track of a specific piece of land's information
41 /// </summary> 41 /// </summary>
42 public class LandObject : ILandObject 42 public class LandObject : ILandObject
43 { 43 {
44 #region Member Variables 44 #region Member Variables
45 45
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 #pragma warning disable 0429 47 #pragma warning disable 0429
48 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; 48 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
49 #pragma warning restore 0429 49 #pragma warning restore 0429
50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
51 51
52 private int m_lastSeqId = 0; 52 private int m_lastSeqId = 0;
53 53
54 protected LandData m_landData = new LandData(); 54 protected LandData m_landData = new LandData();
55 protected Scene m_scene; 55 protected Scene m_scene;
56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
57 57
58 public bool[,] LandBitmap 58 public bool[,] LandBitmap
59 { 59 {
60 get { return m_landBitmap; } 60 get { return m_landBitmap; }
61 set { m_landBitmap = value; } 61 set { m_landBitmap = value; }
62 } 62 }
63 63
64 #endregion 64 #endregion
65 65
66 #region ILandObject Members 66 #region ILandObject Members
67 67
68 public LandData LandData 68 public LandData LandData
69 { 69 {
70 get { return m_landData; } 70 get { return m_landData; }
71 71
72 set { m_landData = value; } 72 set { m_landData = value; }
73 } 73 }
74 74
75 public UUID RegionUUID 75 public UUID RegionUUID
76 { 76 {
77 get { return m_scene.RegionInfo.RegionID; } 77 get { return m_scene.RegionInfo.RegionID; }
78 } 78 }
79 79
80 #region Constructors 80 #region Constructors
81 81
82 public LandObject(UUID owner_id, bool is_group_owned, Scene scene) 82 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
83 { 83 {
84 m_scene = scene; 84 m_scene = scene;
85 LandData.OwnerID = owner_id; 85 LandData.OwnerID = owner_id;
86 if (is_group_owned) 86 if (is_group_owned)
87 LandData.GroupID = owner_id; 87 LandData.GroupID = owner_id;
88 else 88 else
89 LandData.GroupID = UUID.Zero; 89 LandData.GroupID = UUID.Zero;
90 LandData.IsGroupOwned = is_group_owned; 90 LandData.IsGroupOwned = is_group_owned;
91 } 91 }
92 92
93 #endregion 93 #endregion
94 94
95 #region Member Functions 95 #region Member Functions
96 96
97 #region General Functions 97 #region General Functions
98 98
99 /// <summary> 99 /// <summary>
100 /// Checks to see if this land object contains a point 100 /// Checks to see if this land object contains a point
101 /// </summary> 101 /// </summary>
102 /// <param name="x"></param> 102 /// <param name="x"></param>
103 /// <param name="y"></param> 103 /// <param name="y"></param>
104 /// <returns>Returns true if the piece of land contains the specified point</returns> 104 /// <returns>Returns true if the piece of land contains the specified point</returns>
105 public bool ContainsPoint(int x, int y) 105 public bool ContainsPoint(int x, int y)
106 { 106 {
107 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) 107 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
108 { 108 {
109 return (LandBitmap[x / 4, y / 4] == true); 109 return (LandBitmap[x / 4, y / 4] == true);
110 } 110 }
111 else 111 else
112 { 112 {
113 return false; 113 return false;
114 } 114 }
115 } 115 }
116 116
117 public ILandObject Copy() 117 public ILandObject Copy()
118 { 118 {
119 ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); 119 ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene);
120 120
121 //Place all new variables here! 121 //Place all new variables here!
122 newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); 122 newLand.LandBitmap = (bool[,]) (LandBitmap.Clone());
123 newLand.LandData = LandData.Copy(); 123 newLand.LandData = LandData.Copy();
124 124
125 return newLand; 125 return newLand;
126 } 126 }
127 127
128 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 128 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
129 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 129 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
130 130
131 public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) 131 public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
132 { 132 {
133 overrideParcelMaxPrimCount = overrideDel; 133 overrideParcelMaxPrimCount = overrideDel;
134 } 134 }
135 public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) 135 public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
136 { 136 {
137 overrideSimulatorMaxPrimCount = overrideDel; 137 overrideSimulatorMaxPrimCount = overrideDel;
138 } 138 }
139 139
140 public int GetParcelMaxPrimCount(ILandObject thisObject) 140 public int GetParcelMaxPrimCount(ILandObject thisObject)
141 { 141 {
142 if (overrideParcelMaxPrimCount != null) 142 if (overrideParcelMaxPrimCount != null)
143 { 143 {
144 return overrideParcelMaxPrimCount(thisObject); 144 return overrideParcelMaxPrimCount(thisObject);
145 } 145 }
146 else 146 else
147 { 147 {
148 // Normal Calculations 148 // Normal Calculations
149 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 149 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
150 } 150 }
151 } 151 }
152 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 152 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
153 { 153 {
154 if (overrideSimulatorMaxPrimCount != null) 154 if (overrideSimulatorMaxPrimCount != null)
155 { 155 {
156 return overrideSimulatorMaxPrimCount(thisObject); 156 return overrideSimulatorMaxPrimCount(thisObject);
157 } 157 }
158 else 158 else
159 { 159 {
160 //Normal Calculations 160 //Normal Calculations
161 return m_scene.RegionInfo.ObjectCapacity; 161 return m_scene.RegionInfo.ObjectCapacity;
162 } 162 }
163 } 163 }
164 #endregion 164 #endregion
165 165
166 #region Packet Request Handling 166 #region Packet Request Handling
167 167
168 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 168 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
169 { 169 {
170 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 170 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
171 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 171 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
172 if (estateModule != null) 172 if (estateModule != null)
173 regionFlags = estateModule.GetRegionFlags(); 173 regionFlags = estateModule.GetRegionFlags();
174 174
175 // In a perfect world, this would have worked. 175 // In a perfect world, this would have worked.
176 // 176 //
177// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) 177// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
178// regionFlags |= (uint)RegionFlags.AllowLandmark; 178// regionFlags |= (uint)RegionFlags.AllowLandmark;
179// if (landData.OwnerID == remote_client.AgentId) 179// if (landData.OwnerID == remote_client.AgentId)
180// regionFlags |= (uint)RegionFlags.AllowSetHome; 180// regionFlags |= (uint)RegionFlags.AllowSetHome;
181 181
182 int seq_id; 182 int seq_id;
183 if (snap_selection && (sequence_id == 0)) 183 if (snap_selection && (sequence_id == 0))
184 { 184 {
185 seq_id = m_lastSeqId; 185 seq_id = m_lastSeqId;
186 } 186 }
187 else 187 else
188 { 188 {
189 seq_id = sequence_id; 189 seq_id = sequence_id;
190 m_lastSeqId = seq_id; 190 m_lastSeqId = seq_id;
191 } 191 }
192 192
193 remote_client.SendLandProperties(seq_id, 193 remote_client.SendLandProperties(seq_id,
194 snap_selection, request_result, LandData, 194 snap_selection, request_result, LandData,
195 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 195 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
196 GetParcelMaxPrimCount(this), 196 GetParcelMaxPrimCount(this),
197 GetSimulatorMaxPrimCount(this), regionFlags); 197 GetSimulatorMaxPrimCount(this), regionFlags);
198 } 198 }
199 199
200 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 200 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
201 { 201 {
202 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) 202 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
203 { 203 {
204 //Needs later group support 204 //Needs later group support
205 bool snap_selection = false; 205 bool snap_selection = false;
206 LandData newData = LandData.Copy(); 206 LandData newData = LandData.Copy();
207 207
208 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) 208 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
209 { 209 {
210 if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) 210 if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this))
211 { 211 {
212 newData.AuthBuyerID = args.AuthBuyerID; 212 newData.AuthBuyerID = args.AuthBuyerID;
213 newData.SalePrice = args.SalePrice; 213 newData.SalePrice = args.SalePrice;
214 snap_selection = true; 214 snap_selection = true;
215 } 215 }
216 } 216 }
217 newData.Category = args.Category; 217 newData.Category = args.Category;
218 newData.Description = args.Desc; 218 newData.Description = args.Desc;
219 newData.GroupID = args.GroupID; 219 newData.GroupID = args.GroupID;
220 newData.LandingType = args.LandingType; 220 newData.LandingType = args.LandingType;
221 newData.MediaAutoScale = args.MediaAutoScale; 221 newData.MediaAutoScale = args.MediaAutoScale;
222 newData.MediaID = args.MediaID; 222 newData.MediaID = args.MediaID;
223 newData.MediaURL = args.MediaURL; 223 newData.MediaURL = args.MediaURL;
224 newData.MusicURL = args.MusicURL; 224 newData.MusicURL = args.MusicURL;
225 newData.Name = args.Name; 225 newData.Name = args.Name;
226 newData.Flags = args.ParcelFlags; 226 newData.Flags = args.ParcelFlags;
227 newData.PassHours = args.PassHours; 227 newData.PassHours = args.PassHours;
228 newData.PassPrice = args.PassPrice; 228 newData.PassPrice = args.PassPrice;
229 newData.SnapshotID = args.SnapshotID; 229 newData.SnapshotID = args.SnapshotID;
230 newData.UserLocation = args.UserLocation; 230 newData.UserLocation = args.UserLocation;
231 newData.UserLookAt = args.UserLookAt; 231 newData.UserLookAt = args.UserLookAt;
232 232
233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
234 234
235 SendLandUpdateToAvatarsOverMe(snap_selection); 235 SendLandUpdateToAvatarsOverMe(snap_selection);
236 } 236 }
237 } 237 }
238 238
239 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 239 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
240 { 240 {
241 LandData newData = LandData.Copy(); 241 LandData newData = LandData.Copy();
242 newData.OwnerID = avatarID; 242 newData.OwnerID = avatarID;
243 newData.GroupID = groupID; 243 newData.GroupID = groupID;
244 newData.IsGroupOwned = groupOwned; 244 newData.IsGroupOwned = groupOwned;
245 //newData.auctionID = AuctionID; 245 //newData.auctionID = AuctionID;
246 newData.ClaimDate = Util.UnixTimeSinceEpoch(); 246 newData.ClaimDate = Util.UnixTimeSinceEpoch();
247 newData.ClaimPrice = claimprice; 247 newData.ClaimPrice = claimprice;
248 newData.SalePrice = 0; 248 newData.SalePrice = 0;
249 newData.AuthBuyerID = UUID.Zero; 249 newData.AuthBuyerID = UUID.Zero;
250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
252 252
253 SendLandUpdateToAvatarsOverMe(true); 253 SendLandUpdateToAvatarsOverMe(true);
254 } 254 }
255 255
256 public void DeedToGroup(UUID groupID) 256 public void DeedToGroup(UUID groupID)
257 { 257 {
258 LandData newData = LandData.Copy(); 258 LandData newData = LandData.Copy();
259 newData.OwnerID = groupID; 259 newData.OwnerID = groupID;
260 newData.GroupID = groupID; 260 newData.GroupID = groupID;
261 newData.IsGroupOwned = true; 261 newData.IsGroupOwned = true;
262 262
263 // Reset show in directory flag on deed 263 // Reset show in directory flag on deed
264 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 264 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
265 265
266 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 266 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
267 267
268 SendLandUpdateToAvatarsOverMe(true); 268 SendLandUpdateToAvatarsOverMe(true);
269 } 269 }
270 270
271 public bool IsEitherBannedOrRestricted(UUID avatar) 271 public bool IsEitherBannedOrRestricted(UUID avatar)
272 { 272 {
273 if (IsBannedFromLand(avatar)) 273 if (IsBannedFromLand(avatar))
274 { 274 {
275 return true; 275 return true;
276 } 276 }
277 else if (IsRestrictedFromLand(avatar)) 277 else if (IsRestrictedFromLand(avatar))
278 { 278 {
279 return true; 279 return true;
280 } 280 }
281 return false; 281 return false;
282 } 282 }
283 283
284 public bool IsBannedFromLand(UUID avatar) 284 public bool HasGroupAccess(UUID avatar)
285 { 285 {
286 if (m_scene.Permissions.IsAdministrator(avatar)) 286 if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
287 return false; 287 {
288 288 IGroupsModule groupsModule =
289 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) 289 m_scene.RequestModuleInterface<IGroupsModule>();
290 { 290
291 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 291 List<UUID> agentGroups = new List<UUID>();
292 entry.AgentID = avatar; 292 if (groupsModule != null)
293 entry.Flags = AccessList.Ban; 293 {
294 entry.Time = new DateTime(); 294 GroupMembershipData[] GroupMembership =
295 //See if they are on the list, but make sure the owner isn't banned 295 groupsModule.GetMembershipData(avatar);
296 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) 296
297 { 297 if (GroupMembership != null)
298 //They are banned, so lets send them a notice about this parcel 298 {
299 return true; 299 for (int i = 0; i < GroupMembership.Length; i++)
300 } 300 {
301 } 301 if (LandData.GroupID == GroupMembership[i].GroupID)
302 return false; 302 {
303 } 303 return true;
304 304 }
305 public bool IsRestrictedFromLand(UUID avatar) 305 }
306 { 306 }
307 if (m_scene.Permissions.IsAdministrator(avatar)) 307 }
308 return false; 308 }
309 309 return false;
310 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) 310 }
311 { 311
312 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 312 public bool IsBannedFromLand(UUID avatar)
313 entry.AgentID = avatar; 313 {
314 entry.Flags = AccessList.Access; 314 if (m_scene.Permissions.IsAdministrator(avatar))
315 entry.Time = new DateTime(); 315 return false;
316 316
317 //If they are not on the access list and are not the owner 317 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
318 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) 318 {
319 { 319 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
320 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 320 entry.AgentID = avatar;
321 return true; 321 entry.Flags = AccessList.Ban;
322 } 322 entry.Time = new DateTime();
323 } 323 //See if they are on the list, but make sure the owner isn't banned
324 return false; 324 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
325 } 325 {
326 326 //They are banned, so lets send them a notice about this parcel
327 public void SendLandUpdateToClient(IClientAPI remote_client) 327 return true;
328 { 328 }
329 SendLandProperties(0, false, 0, remote_client); 329 }
330 } 330 return false;
331 331 }
332 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) 332
333 { 333 public bool IsRestrictedFromLand(UUID avatar)
334 SendLandProperties(0, snap_selection, 0, remote_client); 334 {
335 } 335 if (m_scene.Permissions.IsAdministrator(avatar))
336 336 return false;
337 public void SendLandUpdateToAvatarsOverMe() 337
338 { 338 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
339 SendLandUpdateToAvatarsOverMe(false); 339 {
340 } 340 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
341 341 entry.AgentID = avatar;
342 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 342 entry.Flags = AccessList.Access;
343 { 343 entry.Time = new DateTime();
344 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 344
345 { 345 //If they are not on the access list and are not the owner
346 if (avatar.IsChildAgent) 346 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
347 return; 347 {
348 348 if (!HasGroupAccess(avatar))
349 ILandObject over = null; 349 {
350 try 350 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
351 { 351 return true;
352 over = 352 }
353 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), 353 }
354 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); 354 }
355 } 355
356 catch (Exception) 356 return false;
357 { 357 }
358 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + 358
359 Math.Round(avatar.AbsolutePosition.Y)); 359 public void SendLandUpdateToClient(IClientAPI remote_client)
360 } 360 {
361 361 SendLandProperties(0, false, 0, remote_client);
362 if (over != null) 362 }
363 { 363
364 if (over.LandData.LocalID == LandData.LocalID) 364 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
365 { 365 {
366 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && 366 SendLandProperties(0, snap_selection, 0, remote_client);
367 m_scene.RegionInfo.RegionSettings.AllowDamage) 367 }
368 avatar.Invulnerable = false; 368
369 else 369 public void SendLandUpdateToAvatarsOverMe()
370 avatar.Invulnerable = true; 370 {
371 371 SendLandUpdateToAvatarsOverMe(false);
372 SendLandUpdateToClient(snap_selection, avatar.ControllingClient); 372 }
373 } 373
374 } 374 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
375 }); 375 {
376 } 376 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
377 377 {
378 #endregion 378 if (avatar.IsChildAgent)
379 379 return;
380 #region AccessList Functions 380
381 381 ILandObject over = null;
382 public List<UUID> CreateAccessListArrayByFlag(AccessList flag) 382 try
383 { 383 {
384 List<UUID> list = new List<UUID>(); 384 over =
385 foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) 385 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
386 { 386 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
387 if (entry.Flags == flag) 387 }
388 { 388 catch (Exception)
389 list.Add(entry.AgentID); 389 {
390 } 390 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " +
391 } 391 Math.Round(avatar.AbsolutePosition.Y));
392 if (list.Count == 0) 392 }
393 { 393
394 list.Add(UUID.Zero); 394 if (over != null)
395 } 395 {
396 396 if (over.LandData.LocalID == LandData.LocalID)
397 return list; 397 {
398 } 398 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
399 399 m_scene.RegionInfo.RegionSettings.AllowDamage)
400 public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, 400 avatar.Invulnerable = false;
401 IClientAPI remote_client) 401 else
402 { 402 avatar.Invulnerable = true;
403 403
404 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) 404 SendLandUpdateToClient(snap_selection, avatar.ControllingClient);
405 { 405 }
406 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); 406 }
407 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); 407 });
408 } 408 }
409 409
410 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) 410 #endregion
411 { 411
412 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); 412 #region AccessList Functions
413 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); 413
414 } 414 public List<UUID> CreateAccessListArrayByFlag(AccessList flag)
415 } 415 {
416 416 List<UUID> list = new List<UUID>();
417 public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 417 foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList)
418 { 418 {
419 LandData newData = LandData.Copy(); 419 if (entry.Flags == flag)
420 420 {
421 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) 421 list.Add(entry.AgentID);
422 { 422 }
423 entries.Clear(); 423 }
424 } 424 if (list.Count == 0)
425 425 {
426 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); 426 list.Add(UUID.Zero);
427 foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) 427 }
428 { 428
429 if (entry.Flags == (AccessList)flags) 429 return list;
430 { 430 }
431 toRemove.Add(entry); 431
432 } 432 public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
433 } 433 IClientAPI remote_client)
434 434 {
435 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 435
436 { 436 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
437 newData.ParcelAccessList.Remove(entry); 437 {
438 } 438 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access);
439 foreach (ParcelManager.ParcelAccessEntry entry in entries) 439 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID);
440 { 440 }
441 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); 441
442 temp.AgentID = entry.AgentID; 442 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
443 temp.Time = new DateTime(); //Pointless? Yes. 443 {
444 temp.Flags = (AccessList)flags; 444 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban);
445 445 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID);
446 if (!newData.ParcelAccessList.Contains(temp)) 446 }
447 { 447 }
448 newData.ParcelAccessList.Add(temp); 448
449 } 449 public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
450 } 450 {
451 451 LandData newData = LandData.Copy();
452 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 452
453 } 453 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
454 454 {
455 #endregion 455 entries.Clear();
456 456 }
457 #region Update Functions 457
458 458 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
459 public void UpdateLandBitmapByteArray() 459 foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
460 { 460 {
461 LandData.Bitmap = ConvertLandBitmapToBytes(); 461 if (entry.Flags == (AccessList)flags)
462 } 462 {
463 463 toRemove.Add(entry);
464 /// <summary> 464 }
465 /// Update all settings in land such as area, bitmap byte array, etc 465 }
466 /// </summary> 466
467 public void ForceUpdateLandInfo() 467 foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
468 { 468 {
469 UpdateAABBAndAreaValues(); 469 newData.ParcelAccessList.Remove(entry);
470 UpdateLandBitmapByteArray(); 470 }
471 } 471 foreach (ParcelManager.ParcelAccessEntry entry in entries)
472 472 {
473 public void SetLandBitmapFromByteArray() 473 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
474 { 474 temp.AgentID = entry.AgentID;
475 LandBitmap = ConvertBytesToLandBitmap(); 475 temp.Time = new DateTime(); //Pointless? Yes.
476 } 476 temp.Flags = (AccessList)flags;
477 477
478 /// <summary> 478 if (!newData.ParcelAccessList.Contains(temp))
479 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 479 {
480 /// </summary> 480 newData.ParcelAccessList.Add(temp);
481 private void UpdateAABBAndAreaValues() 481 }
482 { 482 }
483 int min_x = 64; 483
484 int min_y = 64; 484 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
485 int max_x = 0; 485 }
486 int max_y = 0; 486
487 int tempArea = 0; 487 #endregion
488 int x, y; 488
489 for (x = 0; x < 64; x++) 489 #region Update Functions
490 { 490
491 for (y = 0; y < 64; y++) 491 public void UpdateLandBitmapByteArray()
492 { 492 {
493 if (LandBitmap[x, y] == true) 493 LandData.Bitmap = ConvertLandBitmapToBytes();
494 { 494 }
495 if (min_x > x) min_x = x; 495
496 if (min_y > y) min_y = y; 496 /// <summary>
497 if (max_x < x) max_x = x; 497 /// Update all settings in land such as area, bitmap byte array, etc
498 if (max_y < y) max_y = y; 498 /// </summary>
499 tempArea += 16; //16sqm peice of land 499 public void ForceUpdateLandInfo()
500 } 500 {
501 } 501 UpdateAABBAndAreaValues();
502 } 502 UpdateLandBitmapByteArray();
503 int tx = min_x * 4; 503 }
504 if (tx > ((int)Constants.RegionSize - 1)) 504
505 tx = ((int)Constants.RegionSize - 1); 505 public void SetLandBitmapFromByteArray()
506 int ty = min_y * 4; 506 {
507 if (ty > ((int)Constants.RegionSize - 1)) 507 LandBitmap = ConvertBytesToLandBitmap();
508 ty = ((int)Constants.RegionSize - 1); 508 }
509 LandData.AABBMin = 509
510 new Vector3((float) (min_x * 4), (float) (min_y * 4), 510 /// <summary>
511 (float) m_scene.Heightmap[tx, ty]); 511 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
512 512 /// </summary>
513 tx = max_x * 4; 513 private void UpdateAABBAndAreaValues()
514 if (tx > ((int)Constants.RegionSize - 1)) 514 {
515 tx = ((int)Constants.RegionSize - 1); 515 int min_x = 64;
516 ty = max_y * 4; 516 int min_y = 64;
517 if (ty > ((int)Constants.RegionSize - 1)) 517 int max_x = 0;
518 ty = ((int)Constants.RegionSize - 1); 518 int max_y = 0;
519 LandData.AABBMax = 519 int tempArea = 0;
520 new Vector3((float) (max_x * 4), (float) (max_y * 4), 520 int x, y;
521 (float) m_scene.Heightmap[tx, ty]); 521 for (x = 0; x < 64; x++)
522 LandData.Area = tempArea; 522 {
523 } 523 for (y = 0; y < 64; y++)
524 524 {
525 #endregion 525 if (LandBitmap[x, y] == true)
526 526 {
527 #region Land Bitmap Functions 527 if (min_x > x) min_x = x;
528 528 if (min_y > y) min_y = y;
529 /// <summary> 529 if (max_x < x) max_x = x;
530 /// Sets the land's bitmap manually 530 if (max_y < y) max_y = y;
531 /// </summary> 531 tempArea += 16; //16sqm peice of land
532 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 532 }
533 public void SetLandBitmap(bool[,] bitmap) 533 }
534 { 534 }
535 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 535 int tx = min_x * 4;
536 { 536 if (tx > ((int)Constants.RegionSize - 1))
537 //Throw an exception - The bitmap is not 64x64 537 tx = ((int)Constants.RegionSize - 1);
538 //throw new Exception("Error: Invalid Parcel Bitmap"); 538 int ty = min_y * 4;
539 } 539 if (ty > ((int)Constants.RegionSize - 1))
540 else 540 ty = ((int)Constants.RegionSize - 1);
541 { 541 LandData.AABBMin =
542 //Valid: Lets set it 542 new Vector3((float) (min_x * 4), (float) (min_y * 4),
543 LandBitmap = bitmap; 543 (float) m_scene.Heightmap[tx, ty]);
544 ForceUpdateLandInfo(); 544
545 } 545 tx = max_x * 4;
546 } 546 if (tx > ((int)Constants.RegionSize - 1))
547 547 tx = ((int)Constants.RegionSize - 1);
548 /// <summary> 548 ty = max_y * 4;
549 /// Gets the land's bitmap manually 549 if (ty > ((int)Constants.RegionSize - 1))
550 /// </summary> 550 ty = ((int)Constants.RegionSize - 1);
551 /// <returns></returns> 551 LandData.AABBMax =
552 public bool[,] GetLandBitmap() 552 new Vector3((float) (max_x * 4), (float) (max_y * 4),
553 { 553 (float) m_scene.Heightmap[tx, ty]);
554 return LandBitmap; 554 LandData.Area = tempArea;
555 } 555 }
556 556
557 /// <summary> 557 #endregion
558 /// Full sim land object creation 558
559 /// </summary> 559 #region Land Bitmap Functions
560 /// <returns></returns> 560
561 public bool[,] BasicFullRegionLandBitmap() 561 /// <summary>
562 { 562 /// Sets the land's bitmap manually
563 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 563 /// </summary>
564 } 564 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
565 565 public void SetLandBitmap(bool[,] bitmap)
566 /// <summary> 566 {
567 /// Used to modify the bitmap between the x and y points. Points use 64 scale 567 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
568 /// </summary> 568 {
569 /// <param name="start_x"></param> 569 //Throw an exception - The bitmap is not 64x64
570 /// <param name="start_y"></param> 570 //throw new Exception("Error: Invalid Parcel Bitmap");
571 /// <param name="end_x"></param> 571 }
572 /// <param name="end_y"></param> 572 else
573 /// <returns></returns> 573 {
574 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 574 //Valid: Lets set it
575 { 575 LandBitmap = bitmap;
576 bool[,] tempBitmap = new bool[64,64]; 576 ForceUpdateLandInfo();
577 tempBitmap.Initialize(); 577 }
578 578 }
579 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 579
580 return tempBitmap; 580 /// <summary>
581 } 581 /// Gets the land's bitmap manually
582 582 /// </summary>
583 /// <summary> 583 /// <returns></returns>
584 /// Change a land bitmap at within a square and set those points to a specific value 584 public bool[,] GetLandBitmap()
585 /// </summary> 585 {
586 /// <param name="land_bitmap"></param> 586 return LandBitmap;
587 /// <param name="start_x"></param> 587 }
588 /// <param name="start_y"></param> 588
589 /// <param name="end_x"></param> 589 /// <summary>
590 /// <param name="end_y"></param> 590 /// Full sim land object creation
591 /// <param name="set_value"></param> 591 /// </summary>
592 /// <returns></returns> 592 /// <returns></returns>
593 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 593 public bool[,] BasicFullRegionLandBitmap()
594 bool set_value) 594 {
595 { 595 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
596 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 596 }
597 { 597
598 //Throw an exception - The bitmap is not 64x64 598 /// <summary>
599 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); 599 /// Used to modify the bitmap between the x and y points. Points use 64 scale
600 } 600 /// </summary>
601 601 /// <param name="start_x"></param>
602 int x, y; 602 /// <param name="start_y"></param>
603 for (y = 0; y < 64; y++) 603 /// <param name="end_x"></param>
604 { 604 /// <param name="end_y"></param>
605 for (x = 0; x < 64; x++) 605 /// <returns></returns>
606 { 606 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
607 if (x >= start_x / 4 && x < end_x / 4 607 {
608 && y >= start_y / 4 && y < end_y / 4) 608 bool[,] tempBitmap = new bool[64,64];
609 { 609 tempBitmap.Initialize();
610 land_bitmap[x, y] = set_value; 610
611 } 611 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
612 } 612 return tempBitmap;
613 } 613 }
614 return land_bitmap; 614
615 } 615 /// <summary>
616 616 /// Change a land bitmap at within a square and set those points to a specific value
617 /// <summary> 617 /// </summary>
618 /// Join the true values of 2 bitmaps together 618 /// <param name="land_bitmap"></param>
619 /// </summary> 619 /// <param name="start_x"></param>
620 /// <param name="bitmap_base"></param> 620 /// <param name="start_y"></param>
621 /// <param name="bitmap_add"></param> 621 /// <param name="end_x"></param>
622 /// <returns></returns> 622 /// <param name="end_y"></param>
623 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 623 /// <param name="set_value"></param>
624 { 624 /// <returns></returns>
625 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 625 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
626 { 626 bool set_value)
627 //Throw an exception - The bitmap is not 64x64 627 {
628 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 628 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
629 } 629 {
630 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 630 //Throw an exception - The bitmap is not 64x64
631 { 631 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
632 //Throw an exception - The bitmap is not 64x64 632 }
633 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 633
634 } 634 int x, y;
635 635 for (y = 0; y < 64; y++)
636 int x, y; 636 {
637 for (y = 0; y < 64; y++) 637 for (x = 0; x < 64; x++)
638 { 638 {
639 for (x = 0; x < 64; x++) 639 if (x >= start_x / 4 && x < end_x / 4
640 { 640 && y >= start_y / 4 && y < end_y / 4)
641 if (bitmap_add[x, y]) 641 {
642 { 642 land_bitmap[x, y] = set_value;
643 bitmap_base[x, y] = true; 643 }
644 } 644 }
645 } 645 }
646 } 646 return land_bitmap;
647 return bitmap_base; 647 }
648 } 648
649 649 /// <summary>
650 /// <summary> 650 /// Join the true values of 2 bitmaps together
651 /// Converts the land bitmap to a packet friendly byte array 651 /// </summary>
652 /// </summary> 652 /// <param name="bitmap_base"></param>
653 /// <returns></returns> 653 /// <param name="bitmap_add"></param>
654 private byte[] ConvertLandBitmapToBytes() 654 /// <returns></returns>
655 { 655 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
656 byte[] tempConvertArr = new byte[512]; 656 {
657 byte tempByte = 0; 657 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
658 int x, y, i, byteNum = 0; 658 {
659 i = 0; 659 //Throw an exception - The bitmap is not 64x64
660 for (y = 0; y < 64; y++) 660 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
661 { 661 }
662 for (x = 0; x < 64; x++) 662 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
663 { 663 {
664 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); 664 //Throw an exception - The bitmap is not 64x64
665 if (i % 8 == 0) 665 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
666 { 666 }
667 tempConvertArr[byteNum] = tempByte; 667
668 tempByte = (byte) 0; 668 int x, y;
669 i = 0; 669 for (y = 0; y < 64; y++)
670 byteNum++; 670 {
671 } 671 for (x = 0; x < 64; x++)
672 } 672 {
673 } 673 if (bitmap_add[x, y])
674 return tempConvertArr; 674 {
675 } 675 bitmap_base[x, y] = true;
676 676 }
677 private bool[,] ConvertBytesToLandBitmap() 677 }
678 { 678 }
679 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; 679 return bitmap_base;
680 tempConvertMap.Initialize(); 680 }
681 byte tempByte = 0; 681
682 int x = 0, y = 0, i = 0, bitNum = 0; 682 /// <summary>
683 for (i = 0; i < 512; i++) 683 /// Converts the land bitmap to a packet friendly byte array
684 { 684 /// </summary>
685 tempByte = LandData.Bitmap[i]; 685 /// <returns></returns>
686 for (bitNum = 0; bitNum < 8; bitNum++) 686 private byte[] ConvertLandBitmapToBytes()
687 { 687 {
688 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 688 byte[] tempConvertArr = new byte[512];
689 tempConvertMap[x, y] = bit; 689 byte tempByte = 0;
690 x++; 690 int x, y, i, byteNum = 0;
691 if (x > 63) 691 i = 0;
692 { 692 for (y = 0; y < 64; y++)
693 x = 0; 693 {
694 y++; 694 for (x = 0; x < 64; x++)
695 } 695 {
696 } 696 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
697 } 697 if (i % 8 == 0)
698 return tempConvertMap; 698 {
699 } 699 tempConvertArr[byteNum] = tempByte;
700 700 tempByte = (byte) 0;
701 #endregion 701 i = 0;
702 702 byteNum++;
703 #region Object Select and Object Owner Listing 703 }
704 704 }
705 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) 705 }
706 { 706 return tempConvertArr;
707 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) 707 }
708 { 708
709 List<uint> resultLocalIDs = new List<uint>(); 709 private bool[,] ConvertBytesToLandBitmap()
710 try 710 {
711 { 711 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax];
712 lock (primsOverMe) 712 tempConvertMap.Initialize();
713 { 713 byte tempByte = 0;
714 foreach (SceneObjectGroup obj in primsOverMe) 714 int x = 0, y = 0, i = 0, bitNum = 0;
715 { 715 for (i = 0; i < 512; i++)
716 if (obj.LocalId > 0) 716 {
717 { 717 tempByte = LandData.Bitmap[i];
718 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) 718 for (bitNum = 0; bitNum < 8; bitNum++)
719 { 719 {
720 resultLocalIDs.Add(obj.LocalId); 720 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
721 } 721 tempConvertMap[x, y] = bit;
722 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) 722 x++;
723 { 723 if (x > 63)
724 resultLocalIDs.Add(obj.LocalId); 724 {
725 } 725 x = 0;
726 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && 726 y++;
727 obj.OwnerID != remote_client.AgentId) 727 }
728 { 728 }
729 resultLocalIDs.Add(obj.LocalId); 729 }
730 } 730 return tempConvertMap;
731 else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) 731 }
732 { 732
733 resultLocalIDs.Add(obj.LocalId); 733 #endregion
734 } 734
735 } 735 #region Object Select and Object Owner Listing
736 } 736
737 } 737 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
738 } catch (InvalidOperationException) 738 {
739 { 739 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
740 m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); 740 {
741 } 741 List<uint> resultLocalIDs = new List<uint>();
742 742 try
743 remote_client.SendForceClientSelectObjects(resultLocalIDs); 743 {
744 } 744 lock (primsOverMe)
745 } 745 {
746 746 foreach (SceneObjectGroup obj in primsOverMe)
747 /// <summary> 747 {
748 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes 748 if (obj.LocalId > 0)
749 /// aggreagete details such as the number of prims. 749 {
750 /// 750 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID)
751 /// </summary> 751 {
752 /// <param name="remote_client"> 752 resultLocalIDs.Add(obj.LocalId);
753 /// A <see cref="IClientAPI"/> 753 }
754 /// </param> 754 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero)
755 public void SendLandObjectOwners(IClientAPI remote_client) 755 {
756 { 756 resultLocalIDs.Add(obj.LocalId);
757 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) 757 }
758 { 758 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
759 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); 759 obj.OwnerID != remote_client.AgentId)
760 List<UUID> groups = new List<UUID>(); 760 {
761 761 resultLocalIDs.Add(obj.LocalId);
762 lock (primsOverMe) 762 }
763 { 763 else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID))
764 try 764 {
765 { 765 resultLocalIDs.Add(obj.LocalId);
766 766 }
767 foreach (SceneObjectGroup obj in primsOverMe) 767 }
768 { 768 }
769 try 769 }
770 { 770 } catch (InvalidOperationException)
771 if (!primCount.ContainsKey(obj.OwnerID)) 771 {
772 { 772 m_log.Error("[LAND]: Unable to force select the parcel objects. Arr.");
773 primCount.Add(obj.OwnerID, 0); 773 }
774 } 774
775 } 775 remote_client.SendForceClientSelectObjects(resultLocalIDs);
776 catch (NullReferenceException) 776 }
777 { 777 }
778 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); 778
779 } 779 /// <summary>
780 try 780 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
781 { 781 /// aggreagete details such as the number of prims.
782 primCount[obj.OwnerID] += obj.PrimCount; 782 ///
783 } 783 /// </summary>
784 catch (KeyNotFoundException) 784 /// <param name="remote_client">
785 { 785 /// A <see cref="IClientAPI"/>
786 m_log.Error("[LAND]: Unable to match a prim with it's owner."); 786 /// </param>
787 } 787 public void SendLandObjectOwners(IClientAPI remote_client)
788 if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) 788 {
789 groups.Add(obj.OwnerID); 789 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
790 } 790 {
791 } 791 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
792 catch (InvalidOperationException) 792 List<UUID> groups = new List<UUID>();
793 { 793
794 m_log.Error("[LAND]: Unable to Enumerate Land object arr."); 794 lock (primsOverMe)
795 } 795 {
796 } 796 try
797 797 {
798 remote_client.SendLandObjectOwners(LandData, groups, primCount); 798
799 } 799 foreach (SceneObjectGroup obj in primsOverMe)
800 } 800 {
801 801 try
802 public Dictionary<UUID, int> GetLandObjectOwners() 802 {
803 { 803 if (!primCount.ContainsKey(obj.OwnerID))
804 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); 804 {
805 lock (primsOverMe) 805 primCount.Add(obj.OwnerID, 0);
806 { 806 }
807 try 807 }
808 { 808 catch (NullReferenceException)
809 809 {
810 foreach (SceneObjectGroup obj in primsOverMe) 810 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
811 { 811 }
812 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 812 try
813 { 813 {
814 ownersAndCount.Add(obj.OwnerID, 0); 814 primCount[obj.OwnerID] += obj.PrimCount;
815 } 815 }
816 ownersAndCount[obj.OwnerID] += obj.PrimCount; 816 catch (KeyNotFoundException)
817 } 817 {
818 } 818 m_log.Error("[LAND]: Unable to match a prim with it's owner.");
819 catch (InvalidOperationException) 819 }
820 { 820 if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID)))
821 m_log.Error("[LAND]: Unable to enumerate land owners. arr."); 821 groups.Add(obj.OwnerID);
822 } 822 }
823 823 }
824 } 824 catch (InvalidOperationException)
825 return ownersAndCount; 825 {
826 } 826 m_log.Error("[LAND]: Unable to Enumerate Land object arr.");
827 827 }
828 #endregion 828 }
829 829
830 #region Object Returning 830 remote_client.SendLandObjectOwners(LandData, groups, primCount);
831 831 }
832 public void ReturnObject(SceneObjectGroup obj) 832 }
833 { 833
834 SceneObjectGroup[] objs = new SceneObjectGroup[1]; 834 public Dictionary<UUID, int> GetLandObjectOwners()
835 objs[0] = obj; 835 {
836 m_scene.returnObjects(objs, obj.OwnerID); 836 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
837 } 837 lock (primsOverMe)
838 838 {
839 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) 839 try
840 { 840 {
841 Dictionary<UUID,List<SceneObjectGroup>> returns = 841
842 new Dictionary<UUID,List<SceneObjectGroup>>(); 842 foreach (SceneObjectGroup obj in primsOverMe)
843 843 {
844 lock (primsOverMe) 844 if (!ownersAndCount.ContainsKey(obj.OwnerID))
845 { 845 {
846 if (type == (uint)ObjectReturnType.Owner) 846 ownersAndCount.Add(obj.OwnerID, 0);
847 { 847 }
848 foreach (SceneObjectGroup obj in primsOverMe) 848 ownersAndCount[obj.OwnerID] += obj.PrimCount;
849 { 849 }
850 if (obj.OwnerID == m_landData.OwnerID) 850 }
851 { 851 catch (InvalidOperationException)
852 if (!returns.ContainsKey(obj.OwnerID)) 852 {
853 returns[obj.OwnerID] = 853 m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
854 new List<SceneObjectGroup>(); 854 }
855 returns[obj.OwnerID].Add(obj); 855
856 } 856 }
857 } 857 return ownersAndCount;
858 } 858 }
859 else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) 859
860 { 860 #endregion
861 foreach (SceneObjectGroup obj in primsOverMe) 861
862 { 862 #region Object Returning
863 if (obj.GroupID == m_landData.GroupID) 863
864 { 864 public void ReturnObject(SceneObjectGroup obj)
865 if (!returns.ContainsKey(obj.OwnerID)) 865 {
866 returns[obj.OwnerID] = 866 SceneObjectGroup[] objs = new SceneObjectGroup[1];
867 new List<SceneObjectGroup>(); 867 objs[0] = obj;
868 returns[obj.OwnerID].Add(obj); 868 m_scene.returnObjects(objs, obj.OwnerID);
869 } 869 }
870 } 870
871 } 871 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
872 else if (type == (uint)ObjectReturnType.Other) 872 {
873 { 873 Dictionary<UUID,List<SceneObjectGroup>> returns =
874 foreach (SceneObjectGroup obj in primsOverMe) 874 new Dictionary<UUID,List<SceneObjectGroup>>();
875 { 875
876 if (obj.OwnerID != m_landData.OwnerID && 876 lock (primsOverMe)
877 (obj.GroupID != m_landData.GroupID || 877 {
878 m_landData.GroupID == UUID.Zero)) 878 if (type == (uint)ObjectReturnType.Owner)
879 { 879 {
880 if (!returns.ContainsKey(obj.OwnerID)) 880 foreach (SceneObjectGroup obj in primsOverMe)
881 returns[obj.OwnerID] = 881 {
882 new List<SceneObjectGroup>(); 882 if (obj.OwnerID == m_landData.OwnerID)
883 returns[obj.OwnerID].Add(obj); 883 {
884 } 884 if (!returns.ContainsKey(obj.OwnerID))
885 } 885 returns[obj.OwnerID] =
886 } 886 new List<SceneObjectGroup>();
887 else if (type == (uint)ObjectReturnType.List) 887 returns[obj.OwnerID].Add(obj);
888 { 888 }
889 List<UUID> ownerlist = new List<UUID>(owners); 889 }
890 890 }
891 foreach (SceneObjectGroup obj in primsOverMe) 891 else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero)
892 { 892 {
893 if (ownerlist.Contains(obj.OwnerID)) 893 foreach (SceneObjectGroup obj in primsOverMe)
894 { 894 {
895 if (!returns.ContainsKey(obj.OwnerID)) 895 if (obj.GroupID == m_landData.GroupID)
896 returns[obj.OwnerID] = 896 {
897 new List<SceneObjectGroup>(); 897 if (!returns.ContainsKey(obj.OwnerID))
898 returns[obj.OwnerID].Add(obj); 898 returns[obj.OwnerID] =
899 } 899 new List<SceneObjectGroup>();
900 } 900 returns[obj.OwnerID].Add(obj);
901 } 901 }
902 } 902 }
903 903 }
904 foreach (List<SceneObjectGroup> ol in returns.Values) 904 else if (type == (uint)ObjectReturnType.Other)
905 { 905 {
906 if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) 906 foreach (SceneObjectGroup obj in primsOverMe)
907 m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); 907 {
908 } 908 if (obj.OwnerID != m_landData.OwnerID &&
909 } 909 (obj.GroupID != m_landData.GroupID ||
910 910 m_landData.GroupID == UUID.Zero))
911 #endregion 911 {
912 912 if (!returns.ContainsKey(obj.OwnerID))
913 #region Object Adding/Removing from Parcel 913 returns[obj.OwnerID] =
914 914 new List<SceneObjectGroup>();
915 public void ResetLandPrimCounts() 915 returns[obj.OwnerID].Add(obj);
916 { 916 }
917 LandData.GroupPrims = 0; 917 }
918 LandData.OwnerPrims = 0; 918 }
919 LandData.OtherPrims = 0; 919 else if (type == (uint)ObjectReturnType.List)
920 LandData.SelectedPrims = 0; 920 {
921 921 List<UUID> ownerlist = new List<UUID>(owners);
922 922
923 lock (primsOverMe) 923 foreach (SceneObjectGroup obj in primsOverMe)
924 primsOverMe.Clear(); 924 {
925 } 925 if (ownerlist.Contains(obj.OwnerID))
926 926 {
927 public void AddPrimToCount(SceneObjectGroup obj) 927 if (!returns.ContainsKey(obj.OwnerID))
928 { 928 returns[obj.OwnerID] =
929 929 new List<SceneObjectGroup>();
930 UUID prim_owner = obj.OwnerID; 930 returns[obj.OwnerID].Add(obj);
931 int prim_count = obj.PrimCount; 931 }
932 932 }
933 if (obj.IsSelected) 933 }
934 { 934 }
935 LandData.SelectedPrims += prim_count; 935
936 } 936 foreach (List<SceneObjectGroup> ol in returns.Values)
937 else 937 {
938 { 938 if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol))
939 if (prim_owner == LandData.OwnerID) 939 m_scene.returnObjects(ol.ToArray(), remote_client.AgentId);
940 { 940 }
941 LandData.OwnerPrims += prim_count; 941 }
942 } 942
943 else if ((obj.GroupID == LandData.GroupID || 943 #endregion
944 prim_owner == LandData.GroupID) && 944
945 LandData.GroupID != UUID.Zero) 945 #region Object Adding/Removing from Parcel
946 { 946
947 LandData.GroupPrims += prim_count; 947 public void ResetLandPrimCounts()
948 } 948 {
949 else 949 LandData.GroupPrims = 0;
950 { 950 LandData.OwnerPrims = 0;
951 LandData.OtherPrims += prim_count; 951 LandData.OtherPrims = 0;
952 } 952 LandData.SelectedPrims = 0;
953 } 953
954 954
955 lock (primsOverMe) 955 lock (primsOverMe)
956 primsOverMe.Add(obj); 956 primsOverMe.Clear();
957 } 957 }
958 958
959 public void RemovePrimFromCount(SceneObjectGroup obj) 959 public void AddPrimToCount(SceneObjectGroup obj)
960 { 960 {
961 lock (primsOverMe) 961
962 { 962 UUID prim_owner = obj.OwnerID;
963 if (primsOverMe.Contains(obj)) 963 int prim_count = obj.PrimCount;
964 { 964
965 UUID prim_owner = obj.OwnerID; 965 if (obj.IsSelected)
966 int prim_count = obj.PrimCount; 966 {
967 967 LandData.SelectedPrims += prim_count;
968 if (prim_owner == LandData.OwnerID) 968 }
969 { 969 else
970 LandData.OwnerPrims -= prim_count; 970 {
971 } 971 if (prim_owner == LandData.OwnerID)
972 else if (obj.GroupID == LandData.GroupID || 972 {
973 prim_owner == LandData.GroupID) 973 LandData.OwnerPrims += prim_count;
974 { 974 }
975 LandData.GroupPrims -= prim_count; 975 else if ((obj.GroupID == LandData.GroupID ||
976 } 976 prim_owner == LandData.GroupID) &&
977 else 977 LandData.GroupID != UUID.Zero)
978 { 978 {
979 LandData.OtherPrims -= prim_count; 979 LandData.GroupPrims += prim_count;
980 } 980 }
981 981 else
982 primsOverMe.Remove(obj); 982 {
983 } 983 LandData.OtherPrims += prim_count;
984 } 984 }
985 } 985 }
986 986
987 #endregion 987 lock (primsOverMe)
988 988 primsOverMe.Add(obj);
989 #endregion 989 }
990 990
991 #endregion 991 public void RemovePrimFromCount(SceneObjectGroup obj)
992 992 {
993 /// <summary> 993 lock (primsOverMe)
994 /// Set the media url for this land parcel 994 {
995 /// </summary> 995 if (primsOverMe.Contains(obj))
996 /// <param name="url"></param> 996 {
997 public void SetMediaUrl(string url) 997 UUID prim_owner = obj.OwnerID;
998 { 998 int prim_count = obj.PrimCount;
999 LandData.MediaURL = url; 999
1000 SendLandUpdateToAvatarsOverMe(); 1000 if (prim_owner == LandData.OwnerID)
1001 } 1001 {
1002 1002 LandData.OwnerPrims -= prim_count;
1003 /// <summary> 1003 }
1004 /// Set the music url for this land parcel 1004 else if (obj.GroupID == LandData.GroupID ||
1005 /// </summary> 1005 prim_owner == LandData.GroupID)
1006 /// <param name="url"></param> 1006 {
1007 public void SetMusicUrl(string url) 1007 LandData.GroupPrims -= prim_count;
1008 { 1008 }
1009 LandData.MusicURL = url; 1009 else
1010 SendLandUpdateToAvatarsOverMe(); 1010 {
1011 } 1011 LandData.OtherPrims -= prim_count;
1012 } 1012 }
1013} 1013
1014 primsOverMe.Remove(obj);
1015 }
1016 }
1017 }
1018
1019 #endregion
1020
1021 #endregion
1022
1023 #endregion
1024
1025 /// <summary>
1026 /// Set the media url for this land parcel
1027 /// </summary>
1028 /// <param name="url"></param>
1029 public void SetMediaUrl(string url)
1030 {
1031 LandData.MediaURL = url;
1032 SendLandUpdateToAvatarsOverMe();
1033 }
1034
1035 /// <summary>
1036 /// Set the music url for this land parcel
1037 /// </summary>
1038 /// <param name="url"></param>
1039 public void SetMusicUrl(string url)
1040 {
1041 LandData.MusicURL = url;
1042 SendLandUpdateToAvatarsOverMe();
1043 }
1044 }
1045}
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index bc54997..b1747ef 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
412 412
413 public string Name 413 public string Name
414 { 414 {
415 get { return "PermissionsModule"; } 415 get { return "DefaultPermissionsModule"; }
416 } 416 }
417 417
418 public bool IsSharedModule 418 public bool IsSharedModule
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index cb80111..d4166d0 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -549,6 +549,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
549 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 549 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
550 m_scene.SaveTerrain(); 550 m_scene.SaveTerrain();
551 551
552 m_scene.EventManager.TriggerTerrainUpdate();
553
552 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 554 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
553 //m_scene.CreateTerrainTexture(true); 555 //m_scene.CreateTerrainTexture(true);
554 } 556 }