diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
37 files changed, 1778 insertions, 654 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 771038e..4255c79 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -167,6 +167,19 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
167 | { | 167 | { |
168 | if (XferUploaders.ContainsKey(transactionID)) | 168 | if (XferUploaders.ContainsKey(transactionID)) |
169 | { | 169 | { |
170 | // m_log.DebugFormat("[XFER]: Asked to update item {0} ({1})", | ||
171 | // item.Name, item.ID); | ||
172 | |||
173 | // Here we need to get the old asset to extract the | ||
174 | // texture UUIDs if it's a wearable. | ||
175 | if (item.AssetType == (int)AssetType.Bodypart || | ||
176 | item.AssetType == (int)AssetType.Clothing) | ||
177 | { | ||
178 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
179 | if (oldAsset != null) | ||
180 | XferUploaders[transactionID].SetOldData(oldAsset.Data); | ||
181 | } | ||
182 | |||
170 | AssetBase asset = GetTransactionAsset(transactionID); | 183 | AssetBase asset = GetTransactionAsset(transactionID); |
171 | 184 | ||
172 | if (asset != null) | 185 | if (asset != null) |
@@ -181,6 +194,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
181 | 194 | ||
182 | IInventoryService invService = m_Scene.InventoryService; | 195 | IInventoryService invService = m_Scene.InventoryService; |
183 | invService.UpdateItem(item); | 196 | invService.UpdateItem(item); |
197 | |||
198 | // m_log.DebugFormat("[XFER]: Updated item {0} ({1}) with asset {2}", | ||
199 | // item.Name, item.ID, asset.FullID); | ||
184 | } | 200 | } |
185 | } | 201 | } |
186 | } | 202 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index a7929ba..a5dcdcc 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Collections.Generic; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
38 | { | 39 | { |
39 | public class AssetXferUploader | 40 | public class AssetXferUploader |
40 | { | 41 | { |
42 | // Viewer's notion of the default texture | ||
43 | private List<UUID> defaultIDs = new List<UUID> { | ||
44 | new UUID("5748decc-f629-461c-9a36-a35a221fe21f"), | ||
45 | new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"), | ||
46 | new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"), | ||
47 | new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97") | ||
48 | }; | ||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 50 | ||
43 | private AssetBase m_asset; | 51 | private AssetBase m_asset; |
@@ -55,6 +63,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
55 | private UUID TransactionID = UUID.Zero; | 63 | private UUID TransactionID = UUID.Zero; |
56 | private sbyte type = 0; | 64 | private sbyte type = 0; |
57 | private byte wearableType = 0; | 65 | private byte wearableType = 0; |
66 | private byte[] m_oldData = null; | ||
58 | public ulong XferID; | 67 | public ulong XferID; |
59 | private Scene m_Scene; | 68 | private Scene m_Scene; |
60 | 69 | ||
@@ -219,6 +228,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
219 | 228 | ||
220 | private void DoCreateItem(uint callbackID) | 229 | private void DoCreateItem(uint callbackID) |
221 | { | 230 | { |
231 | ValidateAssets(); | ||
222 | m_Scene.AssetService.Store(m_asset); | 232 | m_Scene.AssetService.Store(m_asset); |
223 | 233 | ||
224 | InventoryItemBase item = new InventoryItemBase(); | 234 | InventoryItemBase item = new InventoryItemBase(); |
@@ -239,12 +249,84 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
239 | item.Flags = (uint) wearableType; | 249 | item.Flags = (uint) wearableType; |
240 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 250 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
241 | 251 | ||
252 | m_log.DebugFormat("[XFER]: Created item {0} with asset {1}", | ||
253 | item.ID, item.AssetID); | ||
254 | |||
242 | if (m_Scene.AddInventoryItem(item)) | 255 | if (m_Scene.AddInventoryItem(item)) |
243 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 256 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
244 | else | 257 | else |
245 | ourClient.SendAlertMessage("Unable to create inventory item"); | 258 | ourClient.SendAlertMessage("Unable to create inventory item"); |
246 | } | 259 | } |
247 | 260 | ||
261 | private void ValidateAssets() | ||
262 | { | ||
263 | if (m_asset.Type == (sbyte)AssetType.Clothing || | ||
264 | m_asset.Type == (sbyte)AssetType.Bodypart) | ||
265 | { | ||
266 | string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); | ||
267 | string[] lines = content.Split(new char[] {'\n'}); | ||
268 | |||
269 | List<string> validated = new List<string>(); | ||
270 | |||
271 | Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); | ||
272 | |||
273 | int textures = 0; | ||
274 | |||
275 | foreach (string line in lines) | ||
276 | { | ||
277 | try | ||
278 | { | ||
279 | if (line.StartsWith("textures ")) | ||
280 | { | ||
281 | textures = Convert.ToInt32(line.Substring(9)); | ||
282 | validated.Add(line); | ||
283 | } | ||
284 | else if (textures > 0) | ||
285 | { | ||
286 | string[] parts = line.Split(new char[] {' '}); | ||
287 | |||
288 | UUID tx = new UUID(parts[1]); | ||
289 | int id = Convert.ToInt32(parts[0]); | ||
290 | |||
291 | if (defaultIDs.Contains(tx) || tx == UUID.Zero || | ||
292 | (allowed.ContainsKey(id) && allowed[id] == tx)) | ||
293 | { | ||
294 | validated.Add(parts[0] + " " + tx.ToString()); | ||
295 | } | ||
296 | else | ||
297 | { | ||
298 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); | ||
299 | int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy); | ||
300 | |||
301 | if ((perms & full) != full) | ||
302 | { | ||
303 | m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); | ||
304 | validated.Add(parts[0] + " " + UUID.Zero.ToString()); | ||
305 | } | ||
306 | else | ||
307 | { | ||
308 | validated.Add(line); | ||
309 | } | ||
310 | } | ||
311 | textures--; | ||
312 | } | ||
313 | else | ||
314 | { | ||
315 | validated.Add(line); | ||
316 | } | ||
317 | } | ||
318 | catch | ||
319 | { | ||
320 | // If it's malformed, skip it | ||
321 | } | ||
322 | } | ||
323 | |||
324 | string final = String.Join("\n", validated.ToArray()); | ||
325 | |||
326 | m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final); | ||
327 | } | ||
328 | } | ||
329 | |||
248 | /// <summary> | 330 | /// <summary> |
249 | /// Get the asset data uploaded in this transfer. | 331 | /// Get the asset data uploaded in this transfer. |
250 | /// </summary> | 332 | /// </summary> |
@@ -253,10 +335,55 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
253 | { | 335 | { |
254 | if (m_finished) | 336 | if (m_finished) |
255 | { | 337 | { |
338 | ValidateAssets(); | ||
256 | return m_asset; | 339 | return m_asset; |
257 | } | 340 | } |
258 | 341 | ||
259 | return null; | 342 | return null; |
260 | } | 343 | } |
344 | |||
345 | public void SetOldData(byte[] d) | ||
346 | { | ||
347 | m_oldData = d; | ||
348 | } | ||
349 | |||
350 | private Dictionary<int,UUID> ExtractTexturesFromOldData() | ||
351 | { | ||
352 | Dictionary<int,UUID> result = new Dictionary<int,UUID>(); | ||
353 | if (m_oldData == null) | ||
354 | return result; | ||
355 | |||
356 | string content = System.Text.Encoding.ASCII.GetString(m_oldData); | ||
357 | string[] lines = content.Split(new char[] {'\n'}); | ||
358 | |||
359 | int textures = 0; | ||
360 | |||
361 | foreach (string line in lines) | ||
362 | { | ||
363 | try | ||
364 | { | ||
365 | if (line.StartsWith("textures ")) | ||
366 | { | ||
367 | textures = Convert.ToInt32(line.Substring(9)); | ||
368 | } | ||
369 | else if (textures > 0) | ||
370 | { | ||
371 | string[] parts = line.Split(new char[] {' '}); | ||
372 | |||
373 | UUID tx = new UUID(parts[1]); | ||
374 | int id = Convert.ToInt32(parts[0]); | ||
375 | result[id] = tx; | ||
376 | textures--; | ||
377 | } | ||
378 | } | ||
379 | catch | ||
380 | { | ||
381 | // If it's malformed, skip it | ||
382 | } | ||
383 | } | ||
384 | |||
385 | return result; | ||
386 | } | ||
261 | } | 387 | } |
262 | } | 388 | } |
389 | |||
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs index c023a6f..5c5cb70 100644 --- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs | |||
@@ -88,7 +88,8 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
88 | 88 | ||
89 | public void AddCapsHandler(UUID agentId) | 89 | public void AddCapsHandler(UUID agentId) |
90 | { | 90 | { |
91 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) | 91 | int flags = m_scene.GetUserFlags(agentId); |
92 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) | ||
92 | return; | 93 | return; |
93 | 94 | ||
94 | String capsObjectPath = GetCapsPath(agentId); | 95 | String capsObjectPath = GetCapsPath(agentId); |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 6ed4867..e542d7d 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -271,7 +271,16 @@ namespace Flotsam.RegionModules.AssetCache | |||
271 | // If the file is already cached, don't cache it, just touch it so access time is updated | 271 | // If the file is already cached, don't cache it, just touch it so access time is updated |
272 | if (File.Exists(filename)) | 272 | if (File.Exists(filename)) |
273 | { | 273 | { |
274 | File.SetLastAccessTime(filename, DateTime.Now); | 274 | // We don't really want to know about sharing |
275 | // violations here. If the file is locked, then | ||
276 | // the other thread has updated the time for us. | ||
277 | try | ||
278 | { | ||
279 | File.SetLastAccessTime(filename, DateTime.Now); | ||
280 | } | ||
281 | catch | ||
282 | { | ||
283 | } | ||
275 | } else { | 284 | } else { |
276 | 285 | ||
277 | // Once we start writing, make sure we flag that we're writing | 286 | // Once we start writing, make sure we flag that we're writing |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index ff26264..8c92588 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Xml; | ||
31 | using log4net; | 32 | using log4net; |
32 | using Mono.Addins; | 33 | using Mono.Addins; |
33 | using Nini.Config; | 34 | using Nini.Config; |
@@ -226,15 +227,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
226 | public UUID RezSingleAttachmentFromInventory( | 227 | public UUID RezSingleAttachmentFromInventory( |
227 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) | 228 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) |
228 | { | 229 | { |
229 | m_log.DebugFormat( | 230 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); |
230 | "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", | 231 | } |
231 | (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); | 232 | |
232 | 233 | public UUID RezSingleAttachmentFromInventory( | |
234 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | ||
235 | { | ||
233 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 236 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should |
234 | // be removed when that functionality is implemented in opensim | 237 | // be removed when that functionality is implemented in opensim |
235 | AttachmentPt &= 0x7f; | 238 | AttachmentPt &= 0x7f; |
236 | 239 | ||
237 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); | 240 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc); |
238 | 241 | ||
239 | if (updateInventoryStatus) | 242 | if (updateInventoryStatus) |
240 | { | 243 | { |
@@ -251,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
251 | } | 254 | } |
252 | 255 | ||
253 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 256 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
254 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 257 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc) |
255 | { | 258 | { |
256 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 259 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
257 | if (invAccess != null) | 260 | if (invAccess != null) |
@@ -289,13 +292,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
289 | if (tainted) | 292 | if (tainted) |
290 | objatt.HasGroupChanged = true; | 293 | objatt.HasGroupChanged = true; |
291 | 294 | ||
295 | if (doc != null) | ||
296 | { | ||
297 | objatt.LoadScriptState(doc); | ||
298 | objatt.ResetOwnerChangeFlag(); | ||
299 | } | ||
300 | |||
292 | // Fire after attach, so we don't get messy perms dialogs | 301 | // Fire after attach, so we don't get messy perms dialogs |
293 | // 4 == AttachedRez | 302 | // 4 == AttachedRez |
294 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | 303 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); |
295 | objatt.ResumeScripts(); | 304 | objatt.ResumeScripts(); |
296 | 305 | ||
297 | // Do this last so that event listeners have access to all the effects of the attachment | 306 | // Do this last so that event listeners have access to all the effects of the attachment |
298 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | 307 | //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); |
299 | } | 308 | } |
300 | else | 309 | else |
301 | { | 310 | { |
@@ -332,7 +341,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
332 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 341 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
333 | { | 342 | { |
334 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 343 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
335 | item = m_scene.InventoryService.GetItem(item); | 344 | if (m_scene.InventoryService != null) |
345 | item = m_scene.InventoryService.GetItem(item); | ||
336 | 346 | ||
337 | bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 347 | bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); |
338 | if (changed && m_scene.AvatarFactory != null) | 348 | if (changed && m_scene.AvatarFactory != null) |
@@ -379,6 +389,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
379 | { | 389 | { |
380 | // XXYY!! | 390 | // XXYY!! |
381 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 391 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
392 | if (item == null) | ||
393 | m_log.Error("[ATTACHMENT]: item == null"); | ||
394 | if (m_scene == null) | ||
395 | m_log.Error("[ATTACHMENT]: m_scene == null"); | ||
396 | if (m_scene.InventoryService == null) | ||
397 | m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null"); | ||
382 | item = m_scene.InventoryService.GetItem(item); | 398 | item = m_scene.InventoryService.GetItem(item); |
383 | bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 399 | bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); |
384 | if (changed && m_scene.AvatarFactory != null) | 400 | if (changed && m_scene.AvatarFactory != null) |
@@ -465,6 +481,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
465 | if (group.GetFromItemID() == itemID) | 481 | if (group.GetFromItemID() == itemID) |
466 | { | 482 | { |
467 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | 483 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); |
484 | // CM / XMREngine!!!! Needed to conclude attach event | ||
485 | //SceneObjectSerializer.ToOriginalXmlFormat(group); | ||
468 | group.DetachToInventoryPrep(); | 486 | group.DetachToInventoryPrep(); |
469 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 487 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); |
470 | 488 | ||
@@ -482,22 +500,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
482 | } | 500 | } |
483 | } | 501 | } |
484 | 502 | ||
485 | public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos) | ||
486 | { | ||
487 | // First we save the | ||
488 | // attachment point information, then we update the relative | ||
489 | // positioning. Then we have to mark the object as NOT an | ||
490 | // attachment. This is necessary in order to correctly save | ||
491 | // and retrieve GroupPosition information for the attachment. | ||
492 | // Finally, we restore the object's attachment status. | ||
493 | byte attachmentPoint = sog.GetAttachmentPoint(); | ||
494 | sog.UpdateGroupPosition(pos); | ||
495 | sog.RootPart.IsAttachment = false; | ||
496 | sog.AbsolutePosition = sog.RootPart.AttachedPos; | ||
497 | sog.SetAttachmentPoint(attachmentPoint); | ||
498 | sog.HasGroupChanged = true; | ||
499 | } | ||
500 | |||
501 | /// <summary> | 503 | /// <summary> |
502 | /// Update the attachment asset for the new sog details if they have changed. | 504 | /// Update the attachment asset for the new sog details if they have changed. |
503 | /// </summary> | 505 | /// </summary> |
@@ -601,15 +603,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
601 | 603 | ||
602 | if (!silent) | 604 | if (!silent) |
603 | { | 605 | { |
604 | // Killing it here will cause the client to deselect it | ||
605 | // It then reappears on the avatar, deselected | ||
606 | // through the full update below | ||
607 | // | ||
608 | if (so.IsSelected) | ||
609 | { | ||
610 | m_scene.SendKillObject(so.RootPart.LocalId); | ||
611 | } | ||
612 | |||
613 | so.IsSelected = false; // fudge.... | 606 | so.IsSelected = false; // fudge.... |
614 | so.ScheduleGroupForFullUpdate(); | 607 | so.ScheduleGroupForFullUpdate(); |
615 | } | 608 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 4359c01..35a3f43 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
49 | private int m_shoutdistance = 100; | 49 | private int m_shoutdistance = 100; |
50 | private int m_whisperdistance = 10; | 50 | private int m_whisperdistance = 10; |
51 | private List<Scene> m_scenes = new List<Scene>(); | 51 | private List<Scene> m_scenes = new List<Scene>(); |
52 | 52 | private List<string> FreezeCache = new List<string>(); | |
53 | private string m_adminPrefix = ""; | ||
53 | internal object m_syncy = new object(); | 54 | internal object m_syncy = new object(); |
54 | 55 | ||
55 | internal IConfig m_config; | 56 | internal IConfig m_config; |
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 77 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 78 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 79 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
80 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
79 | } | 81 | } |
80 | 82 | ||
81 | public virtual void AddRegion(Scene scene) | 83 | public virtual void AddRegion(Scene scene) |
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
171 | return; | 173 | return; |
172 | } | 174 | } |
173 | 175 | ||
174 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 176 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
177 | { | ||
178 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
179 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
180 | } | ||
181 | else | ||
182 | { | ||
183 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
184 | } | ||
175 | } | 185 | } |
176 | 186 | ||
177 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 187 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
185 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 195 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
186 | { | 196 | { |
187 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | ||
188 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
189 | string message = c.Message; | 200 | string message = c.Message; |
190 | IScene scene = c.Scene; | 201 | IScene scene = c.Scene; |
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
207 | fromPos = avatar.AbsolutePosition; | 218 | fromPos = avatar.AbsolutePosition; |
208 | fromName = avatar.Name; | 219 | fromName = avatar.Name; |
209 | fromID = c.Sender.AgentId; | 220 | fromID = c.Sender.AgentId; |
210 | 221 | if (avatar.GodLevel >= 200) | |
222 | { | ||
223 | fromNamePrefix = m_adminPrefix; | ||
224 | } | ||
211 | break; | 225 | break; |
212 | 226 | ||
213 | case ChatSourceType.Object: | 227 | case ChatSourceType.Object: |
@@ -231,8 +245,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
231 | s.ForEachScenePresence( | 245 | s.ForEachScenePresence( |
232 | delegate(ScenePresence presence) | 246 | delegate(ScenePresence presence) |
233 | { | 247 | { |
234 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) | 248 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
235 | receiverIDs.Add(presence.UUID); | 249 | if (Presencecheck != null) |
250 | { | ||
251 | // This will pass all chat from objects. Not | ||
252 | // perfect, but it will do. For now. Better | ||
253 | // than the prior behavior of muting all | ||
254 | // objects on a parcel with access restrictions | ||
255 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
256 | { | ||
257 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) | ||
258 | receiverIDs.Add(presence.UUID); | ||
259 | } | ||
260 | } | ||
261 | |||
236 | } | 262 | } |
237 | ); | 263 | ); |
238 | } | 264 | } |
@@ -276,31 +302,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
276 | } | 302 | } |
277 | 303 | ||
278 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 304 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
279 | |||
280 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 305 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
281 | 306 | ||
282 | ((Scene)c.Scene).ForEachScenePresence( | 307 | if (c.Scene != null) |
283 | delegate(ScenePresence presence) | 308 | { |
284 | { | 309 | ((Scene)c.Scene).ForEachScenePresence |
285 | // ignore chat from child agents | 310 | ( |
286 | if (presence.IsChildAgent) return; | 311 | delegate(ScenePresence presence) |
287 | 312 | { | |
288 | IClientAPI client = presence.ControllingClient; | 313 | // ignore chat from child agents |
289 | 314 | if (presence.IsChildAgent) return; | |
290 | // don't forward SayOwner chat from objects to | 315 | |
291 | // non-owner agents | 316 | IClientAPI client = presence.ControllingClient; |
292 | if ((c.Type == ChatTypeEnum.Owner) && | 317 | |
293 | (null != c.SenderObject) && | 318 | // don't forward SayOwner chat from objects to |
294 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 319 | // non-owner agents |
295 | return; | 320 | if ((c.Type == ChatTypeEnum.Owner) && |
296 | 321 | (null != c.SenderObject) && | |
297 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 322 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) |
298 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 323 | return; |
299 | receiverIDs.Add(presence.UUID); | 324 | |
300 | }); | 325 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, |
301 | 326 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | |
302 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 327 | receiverIDs.Add(presence.UUID); |
303 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 328 | } |
329 | ); | ||
330 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | ||
331 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
332 | } | ||
304 | } | 333 | } |
305 | 334 | ||
306 | /// <summary> | 335 | /// <summary> |
@@ -343,5 +372,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
343 | 372 | ||
344 | return true; | 373 | return true; |
345 | } | 374 | } |
375 | |||
376 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
377 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
378 | { | ||
379 | System.Threading.Timer Timer; | ||
380 | if (flags == 0) | ||
381 | { | ||
382 | FreezeCache.Add(target.ToString()); | ||
383 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
384 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
385 | Timers.Add(target, Timer); | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | FreezeCache.Remove(target.ToString()); | ||
390 | Timers.TryGetValue(target, out Timer); | ||
391 | Timers.Remove(target); | ||
392 | Timer.Dispose(); | ||
393 | } | ||
394 | } | ||
395 | |||
396 | private void OnEndParcelFrozen(object avatar) | ||
397 | { | ||
398 | UUID target = (UUID)avatar; | ||
399 | FreezeCache.Remove(target.ToString()); | ||
400 | System.Threading.Timer Timer; | ||
401 | Timers.TryGetValue(target, out Timer); | ||
402 | Timers.Remove(target); | ||
403 | Timer.Dispose(); | ||
404 | } | ||
346 | } | 405 | } |
347 | } | 406 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index 2b3d2a9..a514a83 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -239,4 +239,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
239 | return result; | 239 | return result; |
240 | } | 240 | } |
241 | } | 241 | } |
242 | } \ No newline at end of file | 242 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 4d74b2a..3148871 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
273 | 273 | ||
274 | // Inform the friends that this user is online | 274 | // Inform the friends that this user is online |
275 | StatusChange(agentID, true); | 275 | StatusChange(agentID, true); |
276 | 276 | ||
277 | // Register that we need to send the list of online friends to this user | 277 | // Register that we need to send the list of online friends to this user |
278 | lock (m_NeedsListOfFriends) | 278 | lock (m_NeedsListOfFriends) |
279 | m_NeedsListOfFriends.Add(agentID); | 279 | m_NeedsListOfFriends.Add(agentID); |
@@ -516,6 +516,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
516 | FriendsService.StoreFriend(agentID, friendID.ToString(), 1); | 516 | FriendsService.StoreFriend(agentID, friendID.ToString(), 1); |
517 | FriendsService.StoreFriend(friendID, agentID.ToString(), 1); | 517 | FriendsService.StoreFriend(friendID, agentID.ToString(), 1); |
518 | 518 | ||
519 | ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>(); | ||
520 | if (ccm != null) | ||
521 | { | ||
522 | ccm.CreateCallingCard(agentID, friendID, UUID.Zero); | ||
523 | } | ||
524 | |||
519 | // Update the local cache | 525 | // Update the local cache |
520 | UpdateFriendsCache(agentID); | 526 | UpdateFriendsCache(agentID); |
521 | 527 | ||
@@ -679,6 +685,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
679 | (byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero); | 685 | (byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero); |
680 | friendClient.SendInstantMessage(im); | 686 | friendClient.SendInstantMessage(im); |
681 | 687 | ||
688 | ICallingCardModule ccm = friendClient.Scene.RequestModuleInterface<ICallingCardModule>(); | ||
689 | if (ccm != null) | ||
690 | { | ||
691 | ccm.CreateCallingCard(friendID, userID, UUID.Zero); | ||
692 | } | ||
693 | |||
694 | |||
682 | // Update the local cache | 695 | // Update the local cache |
683 | UpdateFriendsCache(friendID); | 696 | UpdateFriendsCache(friendID); |
684 | 697 | ||
@@ -701,7 +714,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
701 | // we're done | 714 | // we're done |
702 | return true; | 715 | return true; |
703 | } | 716 | } |
704 | 717 | ||
705 | return false; | 718 | return false; |
706 | } | 719 | } |
707 | 720 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 5ec64d5..a83b3df 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -31,16 +31,40 @@ using OpenMetaverse; | |||
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using System; | ||
35 | using System.Reflection; | ||
36 | using System.Collections; | ||
37 | using System.Collections.Specialized; | ||
38 | using System.Reflection; | ||
39 | using System.IO; | ||
40 | using System.Web; | ||
41 | using System.Xml; | ||
42 | using log4net; | ||
43 | using Mono.Addins; | ||
44 | using OpenMetaverse.Messages.Linden; | ||
45 | using OpenMetaverse.StructuredData; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using OpenSim.Framework.Servers; | ||
48 | using OpenSim.Framework.Servers.HttpServer; | ||
49 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
34 | 52 | ||
35 | namespace OpenSim.Region.CoreModules.Avatar.Gods | 53 | namespace OpenSim.Region.CoreModules.Avatar.Gods |
36 | { | 54 | { |
37 | public class GodsModule : IRegionModule, IGodsModule | 55 | public class GodsModule : IRegionModule, IGodsModule |
38 | { | 56 | { |
57 | private static readonly ILog m_log = | ||
58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | |||
39 | /// <summary>Special UUID for actions that apply to all agents</summary> | 60 | /// <summary>Special UUID for actions that apply to all agents</summary> |
40 | private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); | 61 | private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); |
41 | 62 | ||
42 | protected Scene m_scene; | 63 | protected Scene m_scene; |
43 | protected IDialogModule m_dialogModule; | 64 | protected IDialogModule m_dialogModule; |
65 | |||
66 | protected Dictionary<UUID, string> m_capsDict = | ||
67 | new Dictionary<UUID, string>(); | ||
44 | 68 | ||
45 | public void Initialise(Scene scene, IConfigSource source) | 69 | public void Initialise(Scene scene, IConfigSource source) |
46 | { | 70 | { |
@@ -48,6 +72,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
48 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | 72 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); |
49 | m_scene.RegisterModuleInterface<IGodsModule>(this); | 73 | m_scene.RegisterModuleInterface<IGodsModule>(this); |
50 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; | 74 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; |
75 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
76 | m_scene.EventManager.OnClientClosed += OnClientClosed; | ||
77 | scene.EventManager.OnIncomingInstantMessage += | ||
78 | OnIncomingInstantMessage; | ||
51 | } | 79 | } |
52 | 80 | ||
53 | public void PostInitialise() {} | 81 | public void PostInitialise() {} |
@@ -67,6 +95,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
67 | client.OnRequestGodlikePowers -= RequestGodlikePowers; | 95 | client.OnRequestGodlikePowers -= RequestGodlikePowers; |
68 | } | 96 | } |
69 | 97 | ||
98 | private void OnClientClosed(UUID agentID, Scene scene) | ||
99 | { | ||
100 | m_capsDict.Remove(agentID); | ||
101 | } | ||
102 | |||
103 | private void OnRegisterCaps(UUID agentID, Caps caps) | ||
104 | { | ||
105 | string uri = "/CAPS/" + UUID.Random(); | ||
106 | m_capsDict[agentID] = uri; | ||
107 | |||
108 | caps.RegisterHandler("UntrustedSimulatorMessage", | ||
109 | new RestStreamHandler("POST", uri, | ||
110 | HandleUntrustedSimulatorMessage)); | ||
111 | } | ||
112 | |||
113 | private string HandleUntrustedSimulatorMessage(string request, | ||
114 | string path, string param, OSHttpRequest httpRequest, | ||
115 | OSHttpResponse httpResponse) | ||
116 | { | ||
117 | OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
118 | |||
119 | string message = osd["message"].AsString(); | ||
120 | |||
121 | if (message == "GodKickUser") | ||
122 | { | ||
123 | OSDMap body = (OSDMap)osd["body"]; | ||
124 | OSDArray userInfo = (OSDArray)body["UserInfo"]; | ||
125 | OSDMap userData = (OSDMap)userInfo[0]; | ||
126 | |||
127 | UUID agentID = userData["AgentID"].AsUUID(); | ||
128 | UUID godID = userData["GodID"].AsUUID(); | ||
129 | UUID godSessionID = userData["GodSessionID"].AsUUID(); | ||
130 | uint kickFlags = userData["KickFlags"].AsUInteger(); | ||
131 | string reason = userData["Reason"].AsString(); | ||
132 | |||
133 | ScenePresence god = m_scene.GetScenePresence(godID); | ||
134 | if (god == null || god.ControllingClient.SessionId != godSessionID) | ||
135 | return String.Empty; | ||
136 | |||
137 | KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason)); | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message); | ||
142 | } | ||
143 | return String.Empty; | ||
144 | } | ||
145 | |||
70 | public void RequestGodlikePowers( | 146 | public void RequestGodlikePowers( |
71 | UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) | 147 | UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) |
72 | { | 148 | { |
@@ -115,71 +191,85 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
115 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | 191 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> |
116 | public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) | 192 | public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) |
117 | { | 193 | { |
118 | UUID kickUserID = ALL_AGENTS; | 194 | if (!m_scene.Permissions.IsGod(godID)) |
119 | 195 | return; | |
196 | |||
120 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 197 | ScenePresence sp = m_scene.GetScenePresence(agentID); |
121 | 198 | ||
122 | if (sp != null || agentID == kickUserID) | 199 | if (sp == null && agentID != ALL_AGENTS) |
123 | { | 200 | { |
124 | if (m_scene.Permissions.IsGod(godID)) | 201 | IMessageTransferModule transferModule = |
202 | m_scene.RequestModuleInterface<IMessageTransferModule>(); | ||
203 | if (transferModule != null) | ||
125 | { | 204 | { |
126 | if (kickflags == 0) | 205 | m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); |
127 | { | 206 | transferModule.SendInstantMessage(new GridInstantMessage( |
128 | if (agentID == kickUserID) | 207 | m_scene, godID, "God", agentID, (byte)250, false, |
129 | { | 208 | Utils.BytesToString(reason), UUID.Zero, true, |
130 | string reasonStr = Utils.BytesToString(reason); | 209 | new Vector3(), new byte[] {(byte)kickflags}), |
131 | 210 | delegate(bool success) {} ); | |
132 | m_scene.ForEachClient( | 211 | } |
133 | delegate(IClientAPI controller) | 212 | return; |
134 | { | 213 | } |
135 | if (controller.AgentId != godID) | ||
136 | controller.Kick(reasonStr); | ||
137 | } | ||
138 | ); | ||
139 | |||
140 | // This is a bit crude. It seems the client will be null before it actually stops the thread | ||
141 | // The thread will kill itself eventually :/ | ||
142 | // Is there another way to make sure *all* clients get this 'inter region' message? | ||
143 | m_scene.ForEachScenePresence( | ||
144 | delegate(ScenePresence p) | ||
145 | { | ||
146 | if (p.UUID != godID && !p.IsChildAgent) | ||
147 | { | ||
148 | // Possibly this should really be p.Close() though that method doesn't send a close | ||
149 | // to the client | ||
150 | p.ControllingClient.Close(); | ||
151 | } | ||
152 | } | ||
153 | ); | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); | ||
158 | 214 | ||
159 | sp.ControllingClient.Kick(Utils.BytesToString(reason)); | 215 | switch (kickflags) |
160 | sp.ControllingClient.Close(); | 216 | { |
161 | } | 217 | case 0: |
162 | } | 218 | if (sp != null) |
163 | 219 | { | |
164 | if (kickflags == 1) | 220 | KickPresence(sp, Utils.BytesToString(reason)); |
165 | { | ||
166 | sp.AllowMovement = false; | ||
167 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
168 | m_dialogModule.SendAlertToUser(godID, "User Frozen"); | ||
169 | } | ||
170 | |||
171 | if (kickflags == 2) | ||
172 | { | ||
173 | sp.AllowMovement = true; | ||
174 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
175 | m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); | ||
176 | } | ||
177 | } | 221 | } |
178 | else | 222 | else if (agentID == ALL_AGENTS) |
179 | { | 223 | { |
180 | m_dialogModule.SendAlertToUser(godID, "Kick request denied"); | 224 | m_scene.ForEachScenePresence( |
225 | delegate(ScenePresence p) | ||
226 | { | ||
227 | if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID))) | ||
228 | KickPresence(p, Utils.BytesToString(reason)); | ||
229 | } | ||
230 | ); | ||
181 | } | 231 | } |
232 | break; | ||
233 | case 1: | ||
234 | if (sp != null) | ||
235 | { | ||
236 | sp.AllowMovement = false; | ||
237 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
238 | m_dialogModule.SendAlertToUser(godID, "User Frozen"); | ||
239 | } | ||
240 | break; | ||
241 | case 2: | ||
242 | if (sp != null) | ||
243 | { | ||
244 | sp.AllowMovement = true; | ||
245 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
246 | m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); | ||
247 | } | ||
248 | break; | ||
249 | default: | ||
250 | break; | ||
251 | } | ||
252 | } | ||
253 | |||
254 | private void KickPresence(ScenePresence sp, string reason) | ||
255 | { | ||
256 | if (sp.IsChildAgent) | ||
257 | return; | ||
258 | sp.ControllingClient.Kick(reason); | ||
259 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
260 | } | ||
261 | |||
262 | private void OnIncomingInstantMessage(GridInstantMessage msg) | ||
263 | { | ||
264 | if (msg.dialog == (uint)250) // Nonlocal kick | ||
265 | { | ||
266 | UUID agentID = new UUID(msg.toAgentID); | ||
267 | string reason = msg.message; | ||
268 | UUID godID = new UUID(msg.fromAgentID); | ||
269 | uint kickMode = (uint)msg.binaryBucket[0]; | ||
270 | |||
271 | KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason)); | ||
182 | } | 272 | } |
183 | } | 273 | } |
184 | } | 274 | } |
185 | } \ No newline at end of file | 275 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index af39565..feb5fb8 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -156,6 +156,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
156 | return; | 156 | return; |
157 | } | 157 | } |
158 | 158 | ||
159 | //DateTime dt = DateTime.UtcNow; | ||
160 | |||
161 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
162 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
163 | |||
164 | //try | ||
165 | //{ | ||
166 | // // Convert that to the PST timezone | ||
167 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
168 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
169 | //} | ||
170 | //catch | ||
171 | //{ | ||
172 | // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
173 | //} | ||
174 | |||
175 | //// And make it look local again to fool the unix time util | ||
176 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
177 | |||
178 | // If client is null, this message comes from storage and IS offline | ||
179 | if (client != null) | ||
180 | im.offline = 0; | ||
181 | |||
182 | if (im.offline == 0) | ||
183 | im.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
184 | |||
159 | if (m_TransferModule != null) | 185 | if (m_TransferModule != null) |
160 | { | 186 | { |
161 | if (client != null) | 187 | if (client != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 77c7147..dd9819a 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | private bool m_Enabled = false; | 49 | private bool m_Enabled = false; |
50 | protected string m_MessageKey = String.Empty; | ||
50 | protected List<Scene> m_Scenes = new List<Scene>(); | 51 | protected List<Scene> m_Scenes = new List<Scene>(); |
51 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); | 52 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); |
52 | 53 | ||
@@ -66,14 +67,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
66 | public virtual void Initialise(IConfigSource config) | 67 | public virtual void Initialise(IConfigSource config) |
67 | { | 68 | { |
68 | IConfig cnf = config.Configs["Messaging"]; | 69 | IConfig cnf = config.Configs["Messaging"]; |
69 | if (cnf != null && cnf.GetString( | 70 | if (cnf != null) |
70 | "MessageTransferModule", "MessageTransferModule") != | ||
71 | "MessageTransferModule") | ||
72 | { | 71 | { |
73 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | 72 | if (cnf.GetString("MessageTransferModule", |
74 | return; | 73 | "MessageTransferModule") != "MessageTransferModule") |
75 | } | 74 | { |
75 | return; | ||
76 | } | ||
76 | 77 | ||
78 | m_MessageKey = cnf.GetString("MessageKey", String.Empty); | ||
79 | } | ||
80 | m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); | ||
77 | m_Enabled = true; | 81 | m_Enabled = true; |
78 | } | 82 | } |
79 | 83 | ||
@@ -145,8 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
145 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | 149 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; |
146 | if (!user.IsChildAgent) | 150 | if (!user.IsChildAgent) |
147 | { | 151 | { |
148 | // Local message | 152 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); |
149 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); | ||
150 | user.ControllingClient.SendInstantMessage(im); | 153 | user.ControllingClient.SendInstantMessage(im); |
151 | 154 | ||
152 | // Message sent | 155 | // Message sent |
@@ -168,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
168 | // Local message | 171 | // Local message |
169 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | 172 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; |
170 | 173 | ||
171 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); | 174 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); |
172 | user.ControllingClient.SendInstantMessage(im); | 175 | user.ControllingClient.SendInstantMessage(im); |
173 | 176 | ||
174 | // Message sent | 177 | // Message sent |
@@ -251,6 +254,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
251 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 254 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
252 | && requestData.ContainsKey("binary_bucket")) | 255 | && requestData.ContainsKey("binary_bucket")) |
253 | { | 256 | { |
257 | if (m_MessageKey != String.Empty) | ||
258 | { | ||
259 | XmlRpcResponse error_resp = new XmlRpcResponse(); | ||
260 | Hashtable error_respdata = new Hashtable(); | ||
261 | error_respdata["success"] = "FALSE"; | ||
262 | error_resp.Value = error_respdata; | ||
263 | |||
264 | if (!requestData.Contains("message_key")) | ||
265 | return error_resp; | ||
266 | if (m_MessageKey != (string)requestData["message_key"]) | ||
267 | return error_resp; | ||
268 | } | ||
269 | |||
254 | // Do the easy way of validating the UUIDs | 270 | // Do the easy way of validating the UUIDs |
255 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 271 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
256 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); | 272 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
@@ -533,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
533 | 549 | ||
534 | if (upd != null) | 550 | if (upd != null) |
535 | { | 551 | { |
536 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, | 552 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, |
537 | upd.RegionID); | 553 | upd.RegionID); |
538 | if (reginfo != null) | 554 | if (reginfo != null) |
539 | { | 555 | { |
@@ -682,6 +698,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
682 | gim["position_z"] = msg.Position.Z.ToString(); | 698 | gim["position_z"] = msg.Position.Z.ToString(); |
683 | gim["region_id"] = msg.RegionID.ToString(); | 699 | gim["region_id"] = msg.RegionID.ToString(); |
684 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 700 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
701 | if (m_MessageKey != String.Empty) | ||
702 | gim["message_key"] = m_MessageKey; | ||
685 | return gim; | 703 | return gim; |
686 | } | 704 | } |
687 | 705 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index fdfcd10..164ae50 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
172 | 172 | ||
173 | private void RetrieveInstantMessages(IClientAPI client) | 173 | private void RetrieveInstantMessages(IClientAPI client) |
174 | { | 174 | { |
175 | if (m_RestURL != "") | 175 | if (m_RestURL == String.Empty) |
176 | { | 176 | return; |
177 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); | ||
178 | 177 | ||
179 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 178 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); |
179 | |||
180 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | ||
180 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 181 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
181 | 182 | ||
183 | if (msglist != null) | ||
184 | { | ||
182 | foreach (GridInstantMessage im in msglist) | 185 | foreach (GridInstantMessage im in msglist) |
183 | { | 186 | { |
184 | // client.SendInstantMessage(im); | 187 | // client.SendInstantMessage(im); |
@@ -189,6 +192,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
189 | // Needed for proper state management for stored group | 192 | // Needed for proper state management for stored group |
190 | // invitations | 193 | // invitations |
191 | // | 194 | // |
195 | |||
196 | im.offline = 1; | ||
197 | |||
192 | Scene s = FindScene(client.AgentId); | 198 | Scene s = FindScene(client.AgentId); |
193 | if (s != null) | 199 | if (s != null) |
194 | s.EventManager.TriggerIncomingInstantMessage(im); | 200 | s.EventManager.TriggerIncomingInstantMessage(im); |
@@ -198,26 +204,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
198 | 204 | ||
199 | private void UndeliveredMessage(GridInstantMessage im) | 205 | private void UndeliveredMessage(GridInstantMessage im) |
200 | { | 206 | { |
201 | if ((im.offline != 0) | 207 | if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && |
202 | && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) | 208 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
209 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | ||
210 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | ||
211 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | ||
203 | { | 212 | { |
204 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( | 213 | return; |
205 | "POST", m_RestURL+"/SaveMessage/", im); | 214 | } |
206 | 215 | ||
207 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 216 | // It's not delivered. Make sure the scope id is saved |
208 | { | 217 | // We don't need the imSessionID here anymore, overwrite it |
209 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | 218 | Scene scene = FindScene(new UUID(im.fromAgentID)); |
210 | if (client == null) | 219 | if (scene == null) |
211 | return; | 220 | scene = m_SceneList[0]; |
212 | 221 | ||
213 | client.SendInstantMessage(new GridInstantMessage( | 222 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( |
214 | null, new UUID(im.toAgentID), | 223 | "POST", m_RestURL+"/SaveMessage/?scope=" + |
215 | "System", new UUID(im.fromAgentID), | 224 | scene.RegionInfo.ScopeID.ToString(), im); |
216 | (byte)InstantMessageDialog.MessageFromAgent, | 225 | |
217 | "User is not logged in. "+ | 226 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
218 | (success ? "Message saved." : "Message not saved"), | 227 | { |
219 | false, new Vector3())); | 228 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); |
220 | } | 229 | if (client == null) |
230 | return; | ||
231 | |||
232 | client.SendInstantMessage(new GridInstantMessage( | ||
233 | null, new UUID(im.toAgentID), | ||
234 | "System", new UUID(im.fromAgentID), | ||
235 | (byte)InstantMessageDialog.MessageFromAgent, | ||
236 | "User is not logged in. "+ | ||
237 | (success ? "Message saved." : "Message not saved"), | ||
238 | false, new Vector3())); | ||
221 | } | 239 | } |
222 | } | 240 | } |
223 | } | 241 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index dc4900f..5e5f6c0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -139,9 +139,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
139 | 139 | ||
140 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) | 140 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
141 | { | 141 | { |
142 | if (options.ContainsKey("verbose")) | ||
143 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving item {0} with asset {1}", inventoryItem.ID, inventoryItem.AssetID); | ||
144 | |||
145 | string filename = path + CreateArchiveItemName(inventoryItem); | 142 | string filename = path + CreateArchiveItemName(inventoryItem); |
146 | 143 | ||
147 | // Record the creator of this item for user record purposes (which might go away soon) | 144 | // Record the creator of this item for user record purposes (which might go away soon) |
@@ -165,9 +162,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
165 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, | 162 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, |
166 | Dictionary<string, object> options, IUserAccountService userAccountService) | 163 | Dictionary<string, object> options, IUserAccountService userAccountService) |
167 | { | 164 | { |
168 | if (options.ContainsKey("verbose")) | ||
169 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); | ||
170 | |||
171 | if (saveThisFolderItself) | 165 | if (saveThisFolderItself) |
172 | { | 166 | { |
173 | path += CreateArchiveFolderName(inventoryFolder); | 167 | path += CreateArchiveFolderName(inventoryFolder); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 26edba4..68538c9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -122,14 +122,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
122 | 122 | ||
123 | scene.AddCommand( | 123 | scene.AddCommand( |
124 | this, "save iar", | 124 | this, "save iar", |
125 | "save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]", | 125 | "save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>]", |
126 | "Save user inventory archive (IAR).", | 126 | "Save user inventory archive (IAR).", |
127 | "<first> is the user's first name." + Environment.NewLine | 127 | "<first> is the user's first name." + Environment.NewLine |
128 | + "<last> is the user's last name." + Environment.NewLine | 128 | + "<last> is the user's last name." + Environment.NewLine |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine |
130 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine | 130 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine |
131 | <<<<<<< HEAD:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | ||
132 | ======= | ||
131 | + "-c|--creators preserves information about foreign creators." + Environment.NewLine | 133 | + "-c|--creators preserves information about foreign creators." + Environment.NewLine |
132 | + "-v|--verbose extra debug messages." + Environment.NewLine | 134 | + "-v|--verbose extra debug messages." + Environment.NewLine |
135 | >>>>>>> master:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | ||
133 | + "<IAR path> is the filesystem path at which to save the IAR." | 136 | + "<IAR path> is the filesystem path at which to save the IAR." |
134 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 137 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
135 | HandleSaveInvConsoleCommand); | 138 | HandleSaveInvConsoleCommand); |
@@ -396,8 +399,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
396 | OptionSet ops = new OptionSet(); | 399 | OptionSet ops = new OptionSet(); |
397 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); | 400 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); |
398 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); | 401 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); |
402 | <<<<<<< HEAD:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | ||
403 | ======= | ||
399 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | 404 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
400 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | 405 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); |
406 | >>>>>>> master:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | ||
401 | 407 | ||
402 | List<string> mainParams = ops.Parse(cmdparams); | 408 | List<string> mainParams = ops.Parse(cmdparams); |
403 | 409 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index e3d4969..528bc8d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
175 | if (im.binaryBucket.Length < 17) // Invalid | 175 | if (im.binaryBucket.Length < 17) // Invalid |
176 | return; | 176 | return; |
177 | 177 | ||
178 | UUID receipientID = new UUID(im.toAgentID); | 178 | UUID recipientID = new UUID(im.toAgentID); |
179 | ScenePresence user = scene.GetScenePresence(receipientID); | 179 | ScenePresence user = scene.GetScenePresence(recipientID); |
180 | UUID copyID; | 180 | UUID copyID; |
181 | 181 | ||
182 | // First byte is the asset type | 182 | // First byte is the asset type |
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
191 | folderID, new UUID(im.toAgentID)); | 191 | folderID, new UUID(im.toAgentID)); |
192 | 192 | ||
193 | InventoryFolderBase folderCopy | 193 | InventoryFolderBase folderCopy |
194 | = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); | 194 | = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero); |
195 | 195 | ||
196 | if (folderCopy == null) | 196 | if (folderCopy == null) |
197 | { | 197 | { |
@@ -248,6 +248,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
248 | im.imSessionID = itemID.Guid; | 248 | im.imSessionID = itemID.Guid; |
249 | } | 249 | } |
250 | 250 | ||
251 | im.offline = 1; // Remember these | ||
252 | |||
251 | // Send the IM to the recipient. The item is already | 253 | // Send the IM to the recipient. The item is already |
252 | // in their inventory, so it will not be lost if | 254 | // in their inventory, so it will not be lost if |
253 | // they are offline. | 255 | // they are offline. |
@@ -417,22 +419,67 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
417 | /// | 419 | /// |
418 | /// </summary> | 420 | /// </summary> |
419 | /// <param name="msg"></param> | 421 | /// <param name="msg"></param> |
420 | private void OnGridInstantMessage(GridInstantMessage msg) | 422 | private void OnGridInstantMessage(GridInstantMessage im) |
421 | { | 423 | { |
422 | // Check if this is ours to handle | 424 | // Check if this is ours to handle |
423 | // | 425 | // |
424 | Scene scene = FindClientScene(new UUID(msg.toAgentID)); | 426 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
425 | 427 | ||
426 | if (scene == null) | 428 | if (scene == null) |
427 | return; | 429 | return; |
428 | 430 | ||
429 | // Find agent to deliver to | 431 | // Find agent to deliver to |
430 | // | 432 | // |
431 | ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); | 433 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
434 | if (user == null) | ||
435 | return; | ||
436 | |||
437 | // This requires a little bit of processing because we have to make the | ||
438 | // new item visible in the recipient's inventory here | ||
439 | // | ||
440 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
441 | { | ||
442 | if (im.binaryBucket.Length < 17) // Invalid | ||
443 | return; | ||
444 | |||
445 | UUID recipientID = new UUID(im.toAgentID); | ||
446 | |||
447 | // First byte is the asset type | ||
448 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
449 | |||
450 | if (AssetType.Folder == assetType) | ||
451 | { | ||
452 | UUID folderID = new UUID(im.binaryBucket, 1); | ||
453 | |||
454 | InventoryFolderBase given = | ||
455 | new InventoryFolderBase(folderID, recipientID); | ||
456 | InventoryFolderBase folder = | ||
457 | scene.InventoryService.GetFolder(given); | ||
458 | |||
459 | if (folder != null) | ||
460 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
461 | } | ||
462 | else | ||
463 | { | ||
464 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
432 | 465 | ||
433 | // Just forward to local handling | 466 | InventoryItemBase given = |
434 | OnInstantMessage(user.ControllingClient, msg); | 467 | new InventoryItemBase(itemID, recipientID); |
468 | InventoryItemBase item = | ||
469 | scene.InventoryService.GetItem(given); | ||
435 | 470 | ||
471 | if (item != null) | ||
472 | { | ||
473 | user.ControllingClient.SendBulkUpdateInventory(item); | ||
474 | } | ||
475 | } | ||
476 | user.ControllingClient.SendInstantMessage(im); | ||
477 | } | ||
478 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || | ||
479 | im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | ||
480 | { | ||
481 | user.ControllingClient.SendInstantMessage(im); | ||
482 | } | ||
436 | } | 483 | } |
437 | } | 484 | } |
438 | } | 485 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index d1d7df2..6532bbb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -148,14 +148,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
148 | (uint)presence.AbsolutePosition.Y, | 148 | (uint)presence.AbsolutePosition.Y, |
149 | (uint)presence.AbsolutePosition.Z); | 149 | (uint)presence.AbsolutePosition.Z); |
150 | 150 | ||
151 | m_log.DebugFormat("TP invite with message {0}", message); | 151 | m_log.DebugFormat("[LURE]: TP invite with message {0}", message); |
152 | 152 | ||
153 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | 153 | GridInstantMessage m; |
154 | client.FirstName+" "+client.LastName, targetid, | 154 | |
155 | (byte)InstantMessageDialog.RequestTeleport, false, | 155 | if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid))) |
156 | message, dest, false, presence.AbsolutePosition, | 156 | { |
157 | new Byte[0]); | 157 | m = new GridInstantMessage(scene, client.AgentId, |
158 | 158 | client.FirstName+" "+client.LastName, targetid, | |
159 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
160 | message, dest, false, presence.AbsolutePosition, | ||
161 | new Byte[0]); | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | m = new GridInstantMessage(scene, client.AgentId, | ||
166 | client.FirstName+" "+client.LastName, targetid, | ||
167 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
168 | message, dest, false, presence.AbsolutePosition, | ||
169 | new Byte[0]); | ||
170 | } | ||
171 | |||
159 | if (m_TransferModule != null) | 172 | if (m_TransferModule != null) |
160 | { | 173 | { |
161 | m_TransferModule.SendInstantMessage(m, | 174 | m_TransferModule.SendInstantMessage(m, |
@@ -190,7 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
190 | { | 203 | { |
191 | // Forward remote teleport requests | 204 | // Forward remote teleport requests |
192 | // | 205 | // |
193 | if (msg.dialog != 22) | 206 | if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && |
207 | msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) | ||
194 | return; | 208 | return; |
195 | 209 | ||
196 | if (m_TransferModule != null) | 210 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 80a8041..ca29a7c 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
102 | 102 | ||
103 | protected virtual void OnNewClient(IClientAPI client) | 103 | protected virtual void OnNewClient(IClientAPI client) |
104 | { | 104 | { |
105 | client.OnTeleportHomeRequest += TeleportHome; | 105 | client.OnTeleportHomeRequest += TeleportHomeFired; |
106 | } | 106 | } |
107 | 107 | ||
108 | public virtual void Close() | 108 | public virtual void Close() |
@@ -180,6 +180,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
180 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 180 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
181 | 181 | ||
182 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 182 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
183 | sp.TeleportFlags = (TeleportFlags)teleportFlags; | ||
183 | sp.Teleport(position); | 184 | sp.Teleport(position); |
184 | 185 | ||
185 | foreach (SceneObjectGroup grp in sp.Attachments) | 186 | foreach (SceneObjectGroup grp in sp.Attachments) |
@@ -271,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
271 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 272 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
272 | // it's actually doing a lot of work. | 273 | // it's actually doing a lot of work. |
273 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 274 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
274 | if (endPoint.Address != null) | 275 | if (endPoint != null && endPoint.Address != null) |
275 | { | 276 | { |
276 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 277 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
277 | // both regions | 278 | // both regions |
@@ -514,7 +515,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
514 | 515 | ||
515 | protected void KillEntity(Scene scene, uint localID) | 516 | protected void KillEntity(Scene scene, uint localID) |
516 | { | 517 | { |
517 | scene.SendKillObject(localID); | 518 | scene.SendKillObject(new List<uint>() { localID }); |
518 | } | 519 | } |
519 | 520 | ||
520 | protected virtual GridRegion GetFinalDestination(GridRegion region) | 521 | protected virtual GridRegion GetFinalDestination(GridRegion region) |
@@ -552,7 +553,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
552 | 553 | ||
553 | #region Teleport Home | 554 | #region Teleport Home |
554 | 555 | ||
555 | public virtual void TeleportHome(UUID id, IClientAPI client) | 556 | public void TeleportHomeFired(UUID id, IClientAPI client) |
557 | { | ||
558 | TeleportHome(id, client); | ||
559 | } | ||
560 | |||
561 | public virtual bool TeleportHome(UUID id, IClientAPI client) | ||
556 | { | 562 | { |
557 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 563 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); |
558 | 564 | ||
@@ -561,12 +567,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
561 | 567 | ||
562 | if (uinfo != null) | 568 | if (uinfo != null) |
563 | { | 569 | { |
570 | if (uinfo.HomeRegionID == UUID.Zero) | ||
571 | { | ||
572 | // can't find the Home region: Tell viewer and abort | ||
573 | client.SendTeleportFailed("You don't have a home position set."); | ||
574 | return false; | ||
575 | } | ||
564 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 576 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
565 | if (regionInfo == null) | 577 | if (regionInfo == null) |
566 | { | 578 | { |
567 | // can't find the Home region: Tell viewer and abort | 579 | // can't find the Home region: Tell viewer and abort |
568 | client.SendTeleportFailed("Your home region could not be found."); | 580 | client.SendTeleportFailed("Your home region could not be found."); |
569 | return; | 581 | return false; |
570 | } | 582 | } |
571 | 583 | ||
572 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", | 584 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", |
@@ -577,6 +589,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
577 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, | 589 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, |
578 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | 590 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
579 | } | 591 | } |
592 | else | ||
593 | { | ||
594 | // can't find the Home region: Tell viewer and abort | ||
595 | client.SendTeleportFailed("Your home region could not be found."); | ||
596 | return false; | ||
597 | } | ||
598 | return true; | ||
580 | } | 599 | } |
581 | 600 | ||
582 | #endregion | 601 | #endregion |
@@ -910,15 +929,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
910 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 929 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
911 | 930 | ||
912 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 931 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); |
913 | if (eq != null) | 932 | IPEndPoint neighbourExternal = neighbourRegion.ExternalEndPoint; |
914 | { | 933 | if (neighbourExternal != null) |
915 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
916 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
917 | } | ||
918 | else | ||
919 | { | 934 | { |
920 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | 935 | if (eq != null) |
921 | capsPath); | 936 | { |
937 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal, | ||
938 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
939 | } | ||
940 | else | ||
941 | { | ||
942 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal, | ||
943 | capsPath); | ||
944 | } | ||
922 | } | 945 | } |
923 | 946 | ||
924 | if (!WaitForCallback(agent.UUID)) | 947 | if (!WaitForCallback(agent.UUID)) |
@@ -1022,10 +1045,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1022 | agent.Id0 = currentAgentCircuit.Id0; | 1045 | agent.Id0 = currentAgentCircuit.Id0; |
1023 | } | 1046 | } |
1024 | 1047 | ||
1025 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1048 | IPEndPoint external = region.ExternalEndPoint; |
1026 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | 1049 | if (external != null) |
1050 | { | ||
1051 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1052 | d.BeginInvoke(sp, agent, region, external, true, | ||
1027 | InformClientOfNeighbourCompleted, | 1053 | InformClientOfNeighbourCompleted, |
1028 | d); | 1054 | d); |
1055 | } | ||
1029 | } | 1056 | } |
1030 | #endregion | 1057 | #endregion |
1031 | 1058 | ||
@@ -1158,6 +1185,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1158 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1185 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
1159 | try | 1186 | try |
1160 | { | 1187 | { |
1188 | //neighbour.ExternalEndPoint may return null, which will be caught | ||
1161 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 1189 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, |
1162 | InformClientOfNeighbourCompleted, | 1190 | InformClientOfNeighbourCompleted, |
1163 | d); | 1191 | d); |
@@ -1261,8 +1289,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1261 | 1289 | ||
1262 | m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); | 1290 | m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); |
1263 | } | 1291 | } |
1264 | if (!regionAccepted) | ||
1265 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Region {0} did not accept agent: {1}", reg.RegionName, reason); | ||
1266 | } | 1292 | } |
1267 | 1293 | ||
1268 | /// <summary> | 1294 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 35dcd95..c75bc0a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
86 | 86 | ||
87 | protected override void OnNewClient(IClientAPI client) | 87 | protected override void OnNewClient(IClientAPI client) |
88 | { | 88 | { |
89 | client.OnTeleportHomeRequest += TeleportHome; | 89 | client.OnTeleportHomeRequest += TeleportHomeFired; |
90 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 90 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
91 | } | 91 | } |
92 | 92 | ||
@@ -177,7 +177,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
177 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); | 177 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); |
178 | } | 178 | } |
179 | 179 | ||
180 | public override void TeleportHome(UUID id, IClientAPI client) | 180 | public void TeleportHomeFired(UUID id, IClientAPI client) |
181 | { | ||
182 | TeleportHome(id, client); | ||
183 | } | ||
184 | |||
185 | public override bool TeleportHome(UUID id, IClientAPI client) | ||
181 | { | 186 | { |
182 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 187 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); |
183 | 188 | ||
@@ -187,8 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
187 | { | 192 | { |
188 | // local grid user | 193 | // local grid user |
189 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); | 194 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); |
190 | base.TeleportHome(id, client); | 195 | return base.TeleportHome(id, client); |
191 | return; | ||
192 | } | 196 | } |
193 | 197 | ||
194 | // Foreign user wants to go home | 198 | // Foreign user wants to go home |
@@ -198,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
198 | { | 202 | { |
199 | client.SendTeleportFailed("Your information has been lost"); | 203 | client.SendTeleportFailed("Your information has been lost"); |
200 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); | 204 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); |
201 | return; | 205 | return false; |
202 | } | 206 | } |
203 | 207 | ||
204 | IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); | 208 | IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); |
@@ -208,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
208 | { | 212 | { |
209 | client.SendTeleportFailed("Your home region could not be found"); | 213 | client.SendTeleportFailed("Your home region could not be found"); |
210 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); | 214 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); |
211 | return; | 215 | return false; |
212 | } | 216 | } |
213 | 217 | ||
214 | ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); | 218 | ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); |
@@ -216,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
216 | { | 220 | { |
217 | client.SendTeleportFailed("Internal error"); | 221 | client.SendTeleportFailed("Internal error"); |
218 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); | 222 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); |
219 | return; | 223 | return false; |
220 | } | 224 | } |
221 | 225 | ||
222 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 226 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); |
@@ -226,6 +230,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
226 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName); | 230 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName); |
227 | 231 | ||
228 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); | 232 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); |
233 | return true; | ||
229 | } | 234 | } |
230 | #endregion | 235 | #endregion |
231 | 236 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 7bb8789..0163060 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Xml; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Threading; | 33 | using System.Threading; |
33 | 34 | ||
@@ -202,11 +203,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
202 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | 203 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, |
203 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 204 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) |
204 | { | 205 | { |
205 | // HACK: This is only working for lists containing a single item! | ||
206 | // It's just a hack to make this WIP compile and run. Nothing | ||
207 | // currently calls this with multiple items. | ||
208 | UUID ret = UUID.Zero; | 206 | UUID ret = UUID.Zero; |
209 | 207 | ||
208 | // The following code groups the SOG's by owner. No objects | ||
209 | // belonging to different people can be coalesced, for obvious | ||
210 | // reasons. | ||
210 | Dictionary<UUID, List<SceneObjectGroup>> deletes = | 211 | Dictionary<UUID, List<SceneObjectGroup>> deletes = |
211 | new Dictionary<UUID, List<SceneObjectGroup>>(); | 212 | new Dictionary<UUID, List<SceneObjectGroup>>(); |
212 | 213 | ||
@@ -218,262 +219,337 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
218 | deletes[g.OwnerID].Add(g); | 219 | deletes[g.OwnerID].Add(g); |
219 | } | 220 | } |
220 | 221 | ||
222 | // This is pethod scoped and will be returned. It will be the | ||
223 | // last created asset id | ||
224 | UUID assetID = UUID.Zero; | ||
225 | |||
226 | // Each iteration is really a separate asset being created, | ||
227 | // with distinct destinations as well. | ||
221 | foreach (List<SceneObjectGroup> objlist in deletes.Values) | 228 | foreach (List<SceneObjectGroup> objlist in deletes.Values) |
222 | { | 229 | { |
223 | foreach (SceneObjectGroup g in objlist) | 230 | Dictionary<UUID, string> xmlStrings = |
224 | ret = DeleteToInventory(action, folderID, g, remoteClient); | 231 | new Dictionary<UUID, string>(); |
225 | } | ||
226 | |||
227 | return ret; | ||
228 | } | ||
229 | 232 | ||
230 | private UUID DeleteToInventory(DeRezAction action, UUID folderID, | 233 | foreach (SceneObjectGroup objectGroup in objlist) |
231 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | 234 | { |
232 | { | 235 | Vector3 inventoryStoredPosition = new Vector3 |
233 | UUID assetID = UUID.Zero; | 236 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
237 | ? 250 | ||
238 | : objectGroup.AbsolutePosition.X) | ||
239 | , | ||
240 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
241 | ? 250 | ||
242 | : objectGroup.AbsolutePosition.X, | ||
243 | objectGroup.AbsolutePosition.Z); | ||
234 | 244 | ||
235 | Vector3 inventoryStoredPosition = new Vector3 | 245 | Vector3 originalPosition = objectGroup.AbsolutePosition; |
236 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
237 | ? 250 | ||
238 | : objectGroup.AbsolutePosition.X) | ||
239 | , | ||
240 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
241 | ? 250 | ||
242 | : objectGroup.AbsolutePosition.X, | ||
243 | objectGroup.AbsolutePosition.Z); | ||
244 | 246 | ||
245 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 247 | // Restore attachment data after trip through the sim |
248 | if (objectGroup.RootPart.AttachPoint > 0) | ||
249 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; | ||
250 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
246 | 251 | ||
247 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 252 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
248 | 253 | ||
249 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 254 | // Make sure all bits but the ones we want are clear |
255 | // on take. | ||
256 | // This will be applied to the current perms, so | ||
257 | // it will do what we want. | ||
258 | objectGroup.RootPart.NextOwnerMask &= | ||
259 | ((uint)PermissionMask.Copy | | ||
260 | (uint)PermissionMask.Transfer | | ||
261 | (uint)PermissionMask.Modify); | ||
262 | objectGroup.RootPart.NextOwnerMask |= | ||
263 | (uint)PermissionMask.Move; | ||
250 | 264 | ||
251 | objectGroup.AbsolutePosition = originalPosition; | 265 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
252 | 266 | ||
253 | // Get the user info of the item destination | 267 | objectGroup.AbsolutePosition = originalPosition; |
254 | // | ||
255 | UUID userID = UUID.Zero; | ||
256 | 268 | ||
257 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 269 | xmlStrings[objectGroup.UUID] = sceneObjectXml; |
258 | action == DeRezAction.SaveToExistingUserInventoryItem) | 270 | } |
259 | { | ||
260 | // Take or take copy require a taker | ||
261 | // Saving changes requires a local user | ||
262 | // | ||
263 | if (remoteClient == null) | ||
264 | return UUID.Zero; | ||
265 | 271 | ||
266 | userID = remoteClient.AgentId; | 272 | string itemXml; |
267 | } | ||
268 | else | ||
269 | { | ||
270 | // All returns / deletes go to the object owner | ||
271 | // | ||
272 | 273 | ||
273 | userID = objectGroup.RootPart.OwnerID; | 274 | if (objlist.Count > 1) |
274 | } | 275 | { |
276 | float minX, minY, minZ; | ||
277 | float maxX, maxY, maxZ; | ||
275 | 278 | ||
276 | if (userID == UUID.Zero) // Can't proceed | 279 | Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, |
277 | { | 280 | out minX, out maxX, out minY, out maxY, |
278 | return UUID.Zero; | 281 | out minZ, out maxZ); |
279 | } | ||
280 | 282 | ||
281 | // If we're returning someone's item, it goes back to the | 283 | // CreateWrapper |
282 | // owner's Lost And Found folder. | 284 | XmlDocument itemDoc = new XmlDocument(); |
283 | // Delete is treated like return in this case | 285 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); |
284 | // Deleting your own items makes them go to trash | 286 | itemDoc.AppendChild(root); |
285 | // | ||
286 | 287 | ||
287 | InventoryFolderBase folder = null; | 288 | // Embed the offsets into the group XML |
288 | InventoryItemBase item = null; | 289 | for ( int i = 0 ; i < objlist.Count ; i++ ) |
290 | { | ||
291 | XmlDocument doc = new XmlDocument(); | ||
292 | SceneObjectGroup g = objlist[i]; | ||
293 | doc.LoadXml(xmlStrings[g.UUID]); | ||
294 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); | ||
295 | e.SetAttribute("offsetx", offsets[i].X.ToString()); | ||
296 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
297 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
298 | |||
299 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
300 | root.AppendChild(objectNode); | ||
301 | } | ||
289 | 302 | ||
290 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 303 | float sizeX = maxX - minX; |
291 | { | 304 | float sizeY = maxY - minY; |
292 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); | 305 | float sizeZ = maxZ - minZ; |
293 | item = m_Scene.InventoryService.GetItem(item); | ||
294 | 306 | ||
295 | //item = userInfo.RootFolder.FindItem( | 307 | root.SetAttribute("x", sizeX.ToString()); |
296 | // objectGroup.RootPart.FromUserInventoryItemID); | 308 | root.SetAttribute("y", sizeY.ToString()); |
309 | root.SetAttribute("z", sizeZ.ToString()); | ||
297 | 310 | ||
298 | if (null == item) | 311 | itemXml = itemDoc.InnerXml; |
312 | } | ||
313 | else | ||
299 | { | 314 | { |
300 | m_log.DebugFormat( | 315 | itemXml = xmlStrings[objlist[0].UUID]; |
301 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
302 | objectGroup.Name, objectGroup.UUID); | ||
303 | return UUID.Zero; | ||
304 | } | 316 | } |
305 | } | 317 | |
306 | else | 318 | // Get the user info of the item destination |
307 | { | ||
308 | // Folder magic | ||
309 | // | 319 | // |
310 | if (action == DeRezAction.Delete) | 320 | UUID userID = UUID.Zero; |
321 | |||
322 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
323 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
311 | { | 324 | { |
312 | // Deleting someone else's item | 325 | // Take or take copy require a taker |
326 | // Saving changes requires a local user | ||
313 | // | 327 | // |
314 | if (remoteClient == null || | 328 | if (remoteClient == null) |
315 | objectGroup.OwnerID != remoteClient.AgentId) | 329 | return UUID.Zero; |
316 | { | ||
317 | 330 | ||
318 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 331 | userID = remoteClient.AgentId; |
319 | } | ||
320 | else | ||
321 | { | ||
322 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
323 | } | ||
324 | } | 332 | } |
325 | else if (action == DeRezAction.Return) | 333 | else |
326 | { | 334 | { |
327 | 335 | // All returns / deletes go to the object owner | |
328 | // Dump to lost + found unconditionally | ||
329 | // | 336 | // |
330 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 337 | |
338 | userID = objlist[0].RootPart.OwnerID; | ||
331 | } | 339 | } |
332 | 340 | ||
333 | if (folderID == UUID.Zero && folder == null) | 341 | if (userID == UUID.Zero) // Can't proceed |
334 | { | 342 | { |
335 | if (action == DeRezAction.Delete) | 343 | return UUID.Zero; |
344 | } | ||
345 | |||
346 | // If we're returning someone's item, it goes back to the | ||
347 | // owner's Lost And Found folder. | ||
348 | // Delete is treated like return in this case | ||
349 | // Deleting your own items makes them go to trash | ||
350 | // | ||
351 | |||
352 | InventoryFolderBase folder = null; | ||
353 | InventoryItemBase item = null; | ||
354 | |||
355 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
356 | { | ||
357 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); | ||
358 | item = m_Scene.InventoryService.GetItem(item); | ||
359 | |||
360 | //item = userInfo.RootFolder.FindItem( | ||
361 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
362 | |||
363 | if (null == item) | ||
336 | { | 364 | { |
337 | // Deletes go to trash by default | 365 | m_log.DebugFormat( |
338 | // | 366 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", |
339 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 367 | objlist[0].Name, objlist[0].UUID); |
368 | return UUID.Zero; | ||
340 | } | 369 | } |
341 | else | 370 | } |
371 | else | ||
372 | { | ||
373 | // Folder magic | ||
374 | // | ||
375 | if (action == DeRezAction.Delete) | ||
342 | { | 376 | { |
377 | // Deleting someone else's item | ||
378 | // | ||
343 | if (remoteClient == null || | 379 | if (remoteClient == null || |
344 | objectGroup.OwnerID != remoteClient.AgentId) | 380 | objlist[0].OwnerID != remoteClient.AgentId) |
345 | { | 381 | { |
346 | // Taking copy of another person's item. Take to | 382 | |
347 | // Objects folder. | 383 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
348 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
349 | } | 384 | } |
350 | else | 385 | else |
351 | { | 386 | { |
352 | // Catch all. Use lost & found | 387 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
388 | } | ||
389 | } | ||
390 | else if (action == DeRezAction.Return) | ||
391 | { | ||
392 | |||
393 | // Dump to lost + found unconditionally | ||
394 | // | ||
395 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
396 | } | ||
397 | |||
398 | if (folderID == UUID.Zero && folder == null) | ||
399 | { | ||
400 | if (action == DeRezAction.Delete) | ||
401 | { | ||
402 | // Deletes go to trash by default | ||
353 | // | 403 | // |
404 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | if (remoteClient == null || | ||
409 | objlist[0].OwnerID != remoteClient.AgentId) | ||
410 | { | ||
411 | // Taking copy of another person's item. Take to | ||
412 | // Objects folder. | ||
413 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
414 | } | ||
415 | else | ||
416 | { | ||
417 | // Catch all. Use lost & found | ||
418 | // | ||
354 | 419 | ||
355 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 420 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
421 | } | ||
356 | } | 422 | } |
357 | } | 423 | } |
358 | } | ||
359 | 424 | ||
360 | // Override and put into where it came from, if it came | 425 | // Override and put into where it came from, if it came |
361 | // from anywhere in inventory | 426 | // from anywhere in inventory |
362 | // | 427 | // |
363 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | 428 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) |
364 | { | ||
365 | if (objectGroup.RootPart.FromFolderID != UUID.Zero) | ||
366 | { | 429 | { |
367 | InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID); | 430 | if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId) |
368 | folder = m_Scene.InventoryService.GetFolder(f); | 431 | { |
432 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); | ||
433 | folder = m_Scene.InventoryService.GetFolder(f); | ||
434 | } | ||
369 | } | 435 | } |
370 | } | ||
371 | 436 | ||
372 | if (folder == null) // None of the above | 437 | if (folder == null) // None of the above |
373 | { | 438 | { |
374 | folder = new InventoryFolderBase(folderID); | 439 | folder = new InventoryFolderBase(folderID); |
440 | |||
441 | if (folder == null) // Nowhere to put it | ||
442 | { | ||
443 | return UUID.Zero; | ||
444 | } | ||
445 | } | ||
375 | 446 | ||
376 | if (folder == null) // Nowhere to put it | 447 | item = new InventoryItemBase(); |
448 | // Can't know creator is the same, so null it in inventory | ||
449 | if (objlist.Count > 1) | ||
377 | { | 450 | { |
378 | return UUID.Zero; | 451 | item.CreatorId = UUID.Zero.ToString(); |
452 | item.CreatorData = String.Empty; | ||
453 | } | ||
454 | else | ||
455 | { | ||
456 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
457 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
458 | } | ||
459 | item.ID = UUID.Random(); | ||
460 | item.InvType = (int)InventoryType.Object; | ||
461 | item.Folder = folder.ID; | ||
462 | item.Owner = userID; | ||
463 | if (objlist.Count > 1) | ||
464 | { | ||
465 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | ||
470 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
379 | } | 471 | } |
380 | } | 472 | } |
381 | 473 | ||
382 | item = new InventoryItemBase(); | 474 | AssetBase asset = CreateAsset( |
383 | item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); | 475 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), |
384 | item.CreatorData = objectGroup.RootPart.CreatorData; | 476 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), |
385 | item.ID = UUID.Random(); | 477 | (sbyte)AssetType.Object, |
386 | item.InvType = (int)InventoryType.Object; | 478 | Utils.StringToBytes(itemXml), |
387 | item.Folder = folder.ID; | 479 | objlist[0].OwnerID.ToString()); |
388 | item.Owner = userID; | 480 | m_Scene.AssetService.Store(asset); |
389 | } | 481 | assetID = asset.FullID; |
390 | |||
391 | AssetBase asset = CreateAsset( | ||
392 | objectGroup.GetPartName(objectGroup.RootPart.LocalId), | ||
393 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | ||
394 | (sbyte)AssetType.Object, | ||
395 | Utils.StringToBytes(sceneObjectXml), | ||
396 | objectGroup.OwnerID.ToString()); | ||
397 | m_Scene.AssetService.Store(asset); | ||
398 | assetID = asset.FullID; | ||
399 | |||
400 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
401 | { | ||
402 | item.AssetID = asset.FullID; | ||
403 | m_Scene.InventoryService.UpdateItem(item); | ||
404 | } | ||
405 | else | ||
406 | { | ||
407 | item.AssetID = asset.FullID; | ||
408 | 482 | ||
409 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 483 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
410 | { | 484 | { |
411 | uint perms = objectGroup.GetEffectivePermissions(); | 485 | item.AssetID = asset.FullID; |
412 | uint nextPerms = (perms & 7) << 13; | 486 | m_Scene.InventoryService.UpdateItem(item); |
413 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
414 | perms &= ~(uint)PermissionMask.Copy; | ||
415 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
416 | perms &= ~(uint)PermissionMask.Transfer; | ||
417 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
418 | perms &= ~(uint)PermissionMask.Modify; | ||
419 | |||
420 | // Make sure all bits but the ones we want are clear | ||
421 | // on take. | ||
422 | // This will be applied to the current perms, so | ||
423 | // it will do what we want. | ||
424 | objectGroup.RootPart.NextOwnerMask &= | ||
425 | ((uint)PermissionMask.Copy | | ||
426 | (uint)PermissionMask.Transfer | | ||
427 | (uint)PermissionMask.Modify); | ||
428 | objectGroup.RootPart.NextOwnerMask |= | ||
429 | (uint)PermissionMask.Move; | ||
430 | |||
431 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; | ||
432 | item.CurrentPermissions = item.BasePermissions; | ||
433 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
434 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
435 | item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask; | ||
436 | |||
437 | item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
438 | } | 487 | } |
439 | else | 488 | else |
440 | { | 489 | { |
441 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 490 | item.AssetID = asset.FullID; |
442 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | ||
443 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
444 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | ||
445 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | ||
446 | 491 | ||
447 | item.CurrentPermissions &= | 492 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; |
448 | ((uint)PermissionMask.Copy | | 493 | foreach (SceneObjectGroup grp in objlist) |
449 | (uint)PermissionMask.Transfer | | 494 | effectivePerms &= grp.GetEffectivePermissions(); |
450 | (uint)PermissionMask.Modify | | 495 | effectivePerms |= (uint)PermissionMask.Move; |
451 | (uint)PermissionMask.Move | | ||
452 | 7); // Preserve folded permissions | ||
453 | } | ||
454 | 496 | ||
455 | // TODO: add the new fields (Flags, Sale info, etc) | 497 | if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
456 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 498 | { |
457 | item.Description = asset.Description; | 499 | uint perms = effectivePerms; |
458 | item.Name = asset.Name; | 500 | uint nextPerms = (perms & 7) << 13; |
459 | item.AssetType = asset.Type; | 501 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) |
502 | perms &= ~(uint)PermissionMask.Copy; | ||
503 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
504 | perms &= ~(uint)PermissionMask.Transfer; | ||
505 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
506 | perms &= ~(uint)PermissionMask.Modify; | ||
507 | |||
508 | item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
509 | item.CurrentPermissions = item.BasePermissions; | ||
510 | item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
511 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask; | ||
512 | item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask; | ||
513 | |||
514 | item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
515 | } | ||
516 | else | ||
517 | { | ||
518 | item.BasePermissions = effectivePerms; | ||
519 | item.CurrentPermissions = effectivePerms; | ||
520 | item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; | ||
521 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; | ||
522 | item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; | ||
523 | |||
524 | item.CurrentPermissions &= | ||
525 | ((uint)PermissionMask.Copy | | ||
526 | (uint)PermissionMask.Transfer | | ||
527 | (uint)PermissionMask.Modify | | ||
528 | (uint)PermissionMask.Move | | ||
529 | 7); // Preserve folded permissions | ||
530 | } | ||
460 | 531 | ||
461 | m_Scene.AddInventoryItem(item); | 532 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
533 | item.Description = asset.Description; | ||
534 | item.Name = asset.Name; | ||
535 | item.AssetType = asset.Type; | ||
462 | 536 | ||
463 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 537 | m_Scene.AddInventoryItem(item); |
464 | { | 538 | |
465 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 539 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
466 | } | ||
467 | else | ||
468 | { | ||
469 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
470 | if (notifyUser != null) | ||
471 | { | 540 | { |
472 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | 541 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
542 | } | ||
543 | else | ||
544 | { | ||
545 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
546 | if (notifyUser != null) | ||
547 | { | ||
548 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
549 | } | ||
473 | } | 550 | } |
474 | } | 551 | } |
475 | } | 552 | } |
476 | |||
477 | return assetID; | 553 | return assetID; |
478 | } | 554 | } |
479 | 555 | ||
@@ -524,8 +600,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
524 | 600 | ||
525 | if (item != null) | 601 | if (item != null) |
526 | { | 602 | { |
603 | if (item.ID == UUID.Zero) | ||
604 | { | ||
605 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); | ||
606 | } | ||
607 | |||
527 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 608 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
528 | 609 | ||
610 | SceneObjectGroup group = null; | ||
611 | |||
529 | if (rezAsset != null) | 612 | if (rezAsset != null) |
530 | { | 613 | { |
531 | UUID itemId = UUID.Zero; | 614 | UUID itemId = UUID.Zero; |
@@ -534,34 +617,83 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
534 | // item that it came from. This allows us to enable 'save object to inventory' | 617 | // item that it came from. This allows us to enable 'save object to inventory' |
535 | if (!m_Scene.Permissions.BypassPermissions()) | 618 | if (!m_Scene.Permissions.BypassPermissions()) |
536 | { | 619 | { |
537 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) | 620 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
538 | { | 621 | { |
539 | itemId = item.ID; | 622 | itemId = item.ID; |
540 | } | 623 | } |
541 | } | 624 | } |
542 | else | 625 | else |
543 | { | 626 | { |
544 | // Brave new fullperm world | 627 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
545 | // | 628 | { |
546 | itemId = item.ID; | 629 | // Brave new fullperm world |
630 | itemId = item.ID; | ||
631 | } | ||
632 | } | ||
633 | |||
634 | if (item.ID == UUID.Zero) | ||
635 | { | ||
636 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2"); | ||
547 | } | 637 | } |
548 | 638 | ||
549 | string xmlData = Utils.BytesToString(rezAsset.Data); | 639 | string xmlData = Utils.BytesToString(rezAsset.Data); |
550 | SceneObjectGroup group | 640 | List<SceneObjectGroup> objlist = |
551 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | 641 | new List<SceneObjectGroup>(); |
642 | List<Vector3> veclist = new List<Vector3>(); | ||
643 | |||
644 | XmlDocument doc = new XmlDocument(); | ||
645 | doc.LoadXml(xmlData); | ||
646 | XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); | ||
647 | if (e == null || attachment) // Single | ||
648 | { | ||
649 | SceneObjectGroup g = | ||
650 | SceneObjectSerializer.FromOriginalXmlFormat( | ||
651 | itemId, xmlData); | ||
652 | objlist.Add(g); | ||
653 | veclist.Add(new Vector3(0, 0, 0)); | ||
552 | 654 | ||
553 | Util.FireAndForget(delegate { AddUserData(group); }); | 655 | float offsetHeight = 0; |
554 | 656 | pos = m_Scene.GetNewRezLocation( | |
555 | group.RootPart.FromFolderID = item.Folder; | 657 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
658 | BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
659 | pos.Z += offsetHeight; | ||
660 | } | ||
661 | else | ||
662 | { | ||
663 | XmlElement coll = (XmlElement)e; | ||
664 | float bx = Convert.ToSingle(coll.GetAttribute("x")); | ||
665 | float by = Convert.ToSingle(coll.GetAttribute("y")); | ||
666 | float bz = Convert.ToSingle(coll.GetAttribute("z")); | ||
667 | Vector3 bbox = new Vector3(bx, by, bz); | ||
556 | 668 | ||
557 | // If it's rezzed in world, select it. Much easier to | 669 | pos = m_Scene.GetNewRezLocation(RayStart, RayEnd, |
558 | // find small items. | 670 | RayTargetID, Quaternion.Identity, |
559 | // | 671 | BypassRayCast, bRayEndIsIntersection, true, |
560 | if (!attachment) | 672 | bbox, false); |
561 | group.RootPart.CreateSelected = true; | 673 | |
674 | pos -= bbox / 2; | ||
675 | |||
676 | XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); | ||
677 | foreach (XmlNode n in groups) | ||
678 | { | ||
679 | SceneObjectGroup g = | ||
680 | SceneObjectSerializer.FromOriginalXmlFormat( | ||
681 | itemId, n.OuterXml); | ||
682 | objlist.Add(g); | ||
683 | XmlElement el = (XmlElement)n; | ||
684 | float x = Convert.ToSingle(el.GetAttribute("offsetx")); | ||
685 | float y = Convert.ToSingle(el.GetAttribute("offsety")); | ||
686 | float z = Convert.ToSingle(el.GetAttribute("offsetz")); | ||
687 | veclist.Add(new Vector3(x, y, z)); | ||
688 | } | ||
689 | } | ||
690 | |||
691 | int primcount = 0; | ||
692 | foreach (SceneObjectGroup g in objlist) | ||
693 | primcount += g.PrimCount; | ||
562 | 694 | ||
563 | if (!m_Scene.Permissions.CanRezObject( | 695 | if (!m_Scene.Permissions.CanRezObject( |
564 | group.PrimCount, remoteClient.AgentId, pos) | 696 | primcount, remoteClient.AgentId, pos) |
565 | && !attachment) | 697 | && !attachment) |
566 | { | 698 | { |
567 | // The client operates in no fail mode. It will | 699 | // The client operates in no fail mode. It will |
@@ -574,131 +706,161 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
574 | return null; | 706 | return null; |
575 | } | 707 | } |
576 | 708 | ||
577 | group.ResetIDs(); | 709 | for (int i = 0 ; i < objlist.Count ; i++ ) |
578 | |||
579 | if (attachment) | ||
580 | { | 710 | { |
581 | group.RootPart.Flags |= PrimFlags.Phantom; | 711 | group = objlist[i]; |
582 | group.RootPart.IsAttachment = true; | ||
583 | |||
584 | // If we're rezzing an attachment then don't ask | ||
585 | // AddNewSceneObject() to update the client since | ||
586 | // we'll be doing that later on. Scheduling more | ||
587 | // than one full update during the attachment | ||
588 | // process causes some clients to fail to display | ||
589 | // the attachment properly. | ||
590 | // Also, don't persist attachments. | ||
591 | m_Scene.AddNewSceneObject(group, false, false); | ||
592 | } | ||
593 | else | ||
594 | { | ||
595 | m_Scene.AddNewSceneObject(group, true, false); | ||
596 | } | ||
597 | 712 | ||
598 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 713 | Vector3 storedPosition = group.AbsolutePosition; |
599 | // if attachment we set it's asset id so object updates can reflect that | 714 | if (group.UUID == UUID.Zero) |
600 | // if not, we set it's position in world. | 715 | { |
601 | if (!attachment) | 716 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3"); |
602 | { | 717 | } |
603 | group.ScheduleGroupForFullUpdate(); | 718 | group.RootPart.FromFolderID = item.Folder; |
604 | |||
605 | float offsetHeight = 0; | ||
606 | pos = m_Scene.GetNewRezLocation( | ||
607 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
608 | BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
609 | pos.Z += offsetHeight; | ||
610 | group.AbsolutePosition = pos; | ||
611 | // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight); | ||
612 | 719 | ||
613 | } | 720 | // If it's rezzed in world, select it. Much easier to |
614 | else | 721 | // find small items. |
615 | { | 722 | // |
616 | group.SetFromItemID(itemID); | 723 | if (!attachment) |
617 | } | 724 | { |
725 | group.RootPart.CreateSelected = true; | ||
726 | foreach (SceneObjectPart child in group.Parts) | ||
727 | child.CreateSelected = true; | ||
728 | } | ||
618 | 729 | ||
619 | SceneObjectPart rootPart = null; | 730 | group.ResetIDs(); |
620 | try | ||
621 | { | ||
622 | rootPart = group.GetChildPart(group.UUID); | ||
623 | } | ||
624 | catch (NullReferenceException) | ||
625 | { | ||
626 | string isAttachment = ""; | ||
627 | 731 | ||
628 | if (attachment) | 732 | if (attachment) |
629 | isAttachment = " Object was an attachment"; | 733 | { |
734 | group.RootPart.Flags |= PrimFlags.Phantom; | ||
735 | group.RootPart.IsAttachment = true; | ||
736 | |||
737 | // If we're rezzing an attachment then don't ask | ||
738 | // AddNewSceneObject() to update the client since | ||
739 | // we'll be doing that later on. Scheduling more | ||
740 | // than one full update during the attachment | ||
741 | // process causes some clients to fail to display | ||
742 | // the attachment properly. | ||
743 | // Also, don't persist attachments. | ||
744 | m_Scene.AddNewSceneObject(group, false, false); | ||
745 | } | ||
746 | else | ||
747 | { | ||
748 | m_Scene.AddNewSceneObject(group, true, false); | ||
749 | } | ||
630 | 750 | ||
631 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | 751 | // if attachment we set it's asset id so object updates |
632 | } | 752 | // can reflect that, if not, we set it's position in world. |
753 | if (!attachment) | ||
754 | { | ||
755 | group.ScheduleGroupForFullUpdate(); | ||
756 | |||
757 | group.AbsolutePosition = pos + veclist[i]; | ||
758 | } | ||
759 | else | ||
760 | { | ||
761 | group.SetFromItemID(itemID); | ||
762 | } | ||
633 | 763 | ||
634 | // Since renaming the item in the inventory does not affect the name stored | 764 | SceneObjectPart rootPart = null; |
635 | // in the serialization, transfer the correct name from the inventory to the | ||
636 | // object itself before we rez. | ||
637 | rootPart.Name = item.Name; | ||
638 | rootPart.Description = item.Description; | ||
639 | 765 | ||
640 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) | 766 | try |
641 | { | 767 | { |
642 | rootPart.ObjectSaleType = item.SaleType; | 768 | rootPart = group.GetChildPart(group.UUID); |
643 | rootPart.SalePrice = item.SalePrice; | 769 | } |
644 | } | 770 | catch (NullReferenceException) |
771 | { | ||
772 | string isAttachment = ""; | ||
773 | |||
774 | if (attachment) | ||
775 | isAttachment = " Object was an attachment"; | ||
776 | |||
777 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | ||
778 | } | ||
779 | |||
780 | // Since renaming the item in the inventory does not | ||
781 | // affect the name stored in the serialization, transfer | ||
782 | // the correct name from the inventory to the | ||
783 | // object itself before we rez. | ||
784 | // On coalesced objects, this has no effect. | ||
785 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
786 | { | ||
787 | rootPart.Name = item.Name; | ||
788 | rootPart.Description = item.Description; | ||
789 | } | ||
790 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) | ||
791 | { | ||
792 | rootPart.ObjectSaleType = item.SaleType; | ||
793 | rootPart.SalePrice = item.SalePrice; | ||
794 | } | ||
645 | 795 | ||
646 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 796 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
647 | if ((rootPart.OwnerID != item.Owner) || | 797 | // TODO: Remove the magic number badness |
798 | |||
799 | if ((rootPart.OwnerID != item.Owner) || | ||
648 | (item.CurrentPermissions & 16) != 0 || // Magic number | 800 | (item.CurrentPermissions & 16) != 0 || // Magic number |
649 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) | 801 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) |
650 | { | ||
651 | //Need to kill the for sale here | ||
652 | rootPart.ObjectSaleType = 0; | ||
653 | rootPart.SalePrice = 10; | ||
654 | |||
655 | if (m_Scene.Permissions.PropagatePermissions()) | ||
656 | { | 802 | { |
657 | foreach (SceneObjectPart part in group.Parts) | 803 | //Need to kill the for sale here |
804 | rootPart.ObjectSaleType = 0; | ||
805 | rootPart.SalePrice = 10; | ||
806 | |||
807 | if (m_Scene.Permissions.PropagatePermissions()) | ||
658 | { | 808 | { |
659 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | 809 | foreach (SceneObjectPart part in group.Parts) |
660 | part.EveryoneMask = item.EveryOnePermissions; | 810 | { |
661 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | 811 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
662 | part.NextOwnerMask = item.NextPermissions; | 812 | { |
663 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | 813 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) |
664 | part.GroupMask = item.GroupPermissions; | 814 | part.EveryoneMask = item.EveryOnePermissions; |
815 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
816 | part.NextOwnerMask = item.NextPermissions; | ||
817 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
818 | part.GroupMask = item.GroupPermissions; | ||
819 | } | ||
820 | } | ||
821 | |||
822 | group.ApplyNextOwnerPermissions(); | ||
665 | } | 823 | } |
666 | |||
667 | group.ApplyNextOwnerPermissions(); | ||
668 | } | 824 | } |
669 | } | ||
670 | 825 | ||
671 | foreach (SceneObjectPart part in group.Parts) | 826 | foreach (SceneObjectPart part in group.Parts) |
672 | { | ||
673 | if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | ||
674 | { | 827 | { |
675 | part.LastOwnerID = part.OwnerID; | 828 | // TODO: Remove the magic number badness |
676 | part.OwnerID = item.Owner; | 829 | if ((part.OwnerID != item.Owner) || |
677 | part.Inventory.ChangeInventoryOwner(item.Owner); | 830 | (item.CurrentPermissions & 16) != 0 || // Magic number |
678 | part.GroupMask = 0; // DO NOT propagate here | 831 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) |
832 | { | ||
833 | part.LastOwnerID = part.OwnerID; | ||
834 | part.OwnerID = item.Owner; | ||
835 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
836 | } | ||
837 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
838 | part.EveryoneMask = item.EveryOnePermissions; | ||
839 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
840 | part.NextOwnerMask = item.NextPermissions; | ||
841 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
842 | part.GroupMask = item.GroupPermissions; | ||
679 | } | 843 | } |
680 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
681 | part.EveryoneMask = item.EveryOnePermissions; | ||
682 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
683 | part.NextOwnerMask = item.NextPermissions; | ||
684 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
685 | part.GroupMask = item.GroupPermissions; | ||
686 | } | ||
687 | 844 | ||
688 | rootPart.TrimPermissions(); | 845 | rootPart.TrimPermissions(); |
689 | 846 | ||
690 | if (!attachment) | 847 | if (!attachment) |
691 | { | ||
692 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
693 | { | 848 | { |
694 | group.ClearPartAttachmentData(); | 849 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
695 | } | 850 | { |
696 | 851 | // Save attachment data | |
697 | // Fire on_rez | 852 | group.RootPart.AttachPoint = group.RootPart.Shape.State; |
698 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | 853 | group.RootPart.AttachOffset = storedPosition; |
699 | rootPart.ParentGroup.ResumeScripts(); | ||
700 | 854 | ||
701 | rootPart.ScheduleFullUpdate(); | 855 | group.ClearPartAttachmentData(); |
856 | } | ||
857 | |||
858 | // Fire on_rez | ||
859 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | ||
860 | rootPart.ParentGroup.ResumeScripts(); | ||
861 | |||
862 | rootPart.ScheduleFullUpdate(); | ||
863 | } | ||
702 | } | 864 | } |
703 | 865 | ||
704 | if (!m_Scene.Permissions.BypassPermissions()) | 866 | if (!m_Scene.Permissions.BypassPermissions()) |
@@ -716,9 +878,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
716 | } | 878 | } |
717 | } | 879 | } |
718 | } | 880 | } |
719 | |||
720 | return rootPart.ParentGroup; | ||
721 | } | 881 | } |
882 | return group; | ||
722 | } | 883 | } |
723 | 884 | ||
724 | return null; | 885 | return null; |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index d78931a..51742ff 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -341,6 +341,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
341 | try | 341 | try |
342 | { | 342 | { |
343 | Request = (HttpWebRequest) WebRequest.Create(Url); | 343 | Request = (HttpWebRequest) WebRequest.Create(Url); |
344 | |||
345 | //This works around some buggy HTTP Servers like Lighttpd | ||
346 | Request.ServicePoint.Expect100Continue = false; | ||
347 | |||
344 | Request.Method = HttpMethod; | 348 | Request.Method = HttpMethod; |
345 | Request.ContentType = HttpMIMEType; | 349 | Request.ContentType = HttpMIMEType; |
346 | 350 | ||
@@ -404,7 +408,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
404 | { | 408 | { |
405 | HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response; | 409 | HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response; |
406 | Status = (int)webRsp.StatusCode; | 410 | Status = (int)webRsp.StatusCode; |
407 | ResponseBody = webRsp.StatusDescription; | 411 | try |
412 | { | ||
413 | using (Stream responseStream = webRsp.GetResponseStream()) | ||
414 | { | ||
415 | ResponseBody = responseStream.GetStreamString(); | ||
416 | } | ||
417 | } | ||
418 | catch | ||
419 | { | ||
420 | ResponseBody = webRsp.StatusDescription; | ||
421 | } | ||
408 | } | 422 | } |
409 | else | 423 | else |
410 | { | 424 | { |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 9b565ed..66eb747 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -60,6 +60,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
60 | //public ManualResetEvent ev; | 60 | //public ManualResetEvent ev; |
61 | public bool requestDone; | 61 | public bool requestDone; |
62 | public int startTime; | 62 | public int startTime; |
63 | public bool responseSent; | ||
63 | public string uri; | 64 | public string uri; |
64 | } | 65 | } |
65 | 66 | ||
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
76 | new Dictionary<string, UrlData>(); | 77 | new Dictionary<string, UrlData>(); |
77 | 78 | ||
78 | 79 | ||
79 | private int m_TotalUrls = 100; | 80 | private int m_TotalUrls = 1000; |
80 | 81 | ||
81 | private IHttpServer m_HttpServer = null; | 82 | private IHttpServer m_HttpServer = null; |
82 | 83 | ||
@@ -142,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 143 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
143 | return urlcode; | 144 | return urlcode; |
144 | } | 145 | } |
145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; | 146 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString(); |
146 | 147 | ||
147 | UrlData urlData = new UrlData(); | 148 | UrlData urlData = new UrlData(); |
148 | urlData.hostID = host.UUID; | 149 | urlData.hostID = host.UUID; |
@@ -152,10 +153,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
152 | urlData.urlcode = urlcode; | 153 | urlData.urlcode = urlcode; |
153 | urlData.requests = new Dictionary<UUID, RequestData>(); | 154 | urlData.requests = new Dictionary<UUID, RequestData>(); |
154 | 155 | ||
155 | |||
156 | m_UrlMap[url] = urlData; | 156 | m_UrlMap[url] = urlData; |
157 | 157 | ||
158 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 158 | string uri = "/lslhttp/" + urlcode.ToString(); |
159 | 159 | ||
160 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, | 160 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, |
161 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, | 161 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, |
@@ -200,10 +200,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
200 | if (m_RequestMap.ContainsKey(request)) | 200 | if (m_RequestMap.ContainsKey(request)) |
201 | { | 201 | { |
202 | UrlData urlData = m_RequestMap[request]; | 202 | UrlData urlData = m_RequestMap[request]; |
203 | urlData.requests[request].responseCode = status; | 203 | if (!urlData.requests[request].responseSent) |
204 | urlData.requests[request].responseBody = body; | 204 | { |
205 | //urlData.requests[request].ev.Set(); | 205 | urlData.requests[request].responseCode = status; |
206 | urlData.requests[request].requestDone =true; | 206 | urlData.requests[request].responseBody = body; |
207 | //urlData.requests[request].ev.Set(); | ||
208 | urlData.requests[request].requestDone = true; | ||
209 | urlData.requests[request].responseSent = true; | ||
210 | } | ||
207 | } | 211 | } |
208 | else | 212 | else |
209 | { | 213 | { |
@@ -386,6 +390,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
386 | 390 | ||
387 | return response; | 391 | return response; |
388 | } | 392 | } |
393 | |||
389 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 394 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
390 | { | 395 | { |
391 | lock (request) | 396 | lock (request) |
@@ -400,8 +405,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
400 | 405 | ||
401 | int pos1 = uri.IndexOf("/");// /lslhttp | 406 | int pos1 = uri.IndexOf("/");// /lslhttp |
402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | 407 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ |
403 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | 408 | int pos3 = pos2 + 37; // /lslhttp/urlcode |
404 | string uri_tmp = uri.Substring(0, pos3 + 1); | 409 | string uri_tmp = uri.Substring(0, pos3); |
405 | //HTTP server code doesn't provide us with QueryStrings | 410 | //HTTP server code doesn't provide us with QueryStrings |
406 | string pathInfo; | 411 | string pathInfo; |
407 | string queryString; | 412 | string queryString; |
@@ -439,7 +444,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
439 | if (request.ContainsKey(key)) | 444 | if (request.ContainsKey(key)) |
440 | { | 445 | { |
441 | string val = (String)request[key]; | 446 | string val = (String)request[key]; |
442 | queryString = queryString + key + "=" + val + "&"; | 447 | if (key != "") |
448 | { | ||
449 | queryString = queryString + key + "=" + val + "&"; | ||
450 | } | ||
451 | else | ||
452 | { | ||
453 | queryString = queryString + val + "&"; | ||
454 | } | ||
443 | } | 455 | } |
444 | } | 456 | } |
445 | if (queryString.Length > 1) | 457 | if (queryString.Length > 1) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index e54ee02..ebfba2b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -57,9 +57,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
57 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); | 57 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); |
58 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | 58 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); |
59 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 59 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
60 | config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); | 60 | config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); |
61 | config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); | 61 | config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); |
62 | config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); | 62 | config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); |
63 | config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); | 63 | config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); |
64 | 64 | ||
65 | m_LocalConnector = new LocalGridServicesConnector(config); | 65 | m_LocalConnector = new LocalGridServicesConnector(config); |
@@ -128,8 +128,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
128 | Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); | 128 | Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); |
129 | Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); | 129 | Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); |
130 | 130 | ||
131 | m_LocalConnector.RegisterRegion(UUID.Zero, r2); | 131 | m_LocalConnector.RegisterRegion(UUID.Zero, r2); |
132 | m_LocalConnector.RegisterRegion(UUID.Zero, r3); | 132 | m_LocalConnector.RegisterRegion(UUID.Zero, r3); |
133 | m_LocalConnector.RegisterRegion(UUID.Zero, r4); | 133 | m_LocalConnector.RegisterRegion(UUID.Zero, r4); |
134 | 134 | ||
135 | result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); | 135 | result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); |
@@ -154,38 +154,38 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
154 | Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); | 154 | Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); |
155 | Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); | 155 | Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); |
156 | 156 | ||
157 | results = m_LocalConnector.GetDefaultRegions(UUID.Zero); | 157 | results = m_LocalConnector.GetDefaultRegions(UUID.Zero); |
158 | Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); | 158 | Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); |
159 | Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); | 159 | Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); |
160 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); | 160 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); |
161 | 161 | ||
162 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); | 162 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); |
163 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); | 163 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); |
164 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); | 164 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); |
165 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); | 165 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); |
166 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); | 166 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); |
167 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); | 167 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); |
168 | 168 | ||
169 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); | 169 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); |
170 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); | 170 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); |
171 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); | 171 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); |
172 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); | 172 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); |
173 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); | 173 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); |
174 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); | 174 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); |
175 | 175 | ||
176 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); | 176 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); |
177 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); | 177 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); |
178 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); | 178 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); |
179 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); | 179 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); |
180 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); | 180 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); |
181 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); | 181 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); |
182 | 182 | ||
183 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); | 183 | results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); |
184 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); | 184 | Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); |
185 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); | 185 | Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); |
186 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); | 186 | Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); |
187 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); | 187 | Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); |
188 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); | 188 | Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); |
189 | 189 | ||
190 | results = m_LocalConnector.GetHyperlinks(UUID.Zero); | 190 | results = m_LocalConnector.GetHyperlinks(UUID.Zero); |
191 | Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); | 191 | Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 56720b7..9363714 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -267,7 +267,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
267 | if (s.RegionInfo.RegionID == destination.RegionID) | 267 | if (s.RegionInfo.RegionID == destination.RegionID) |
268 | return s.QueryAccess(id, position); | 268 | return s.QueryAccess(id, position); |
269 | } | 269 | } |
270 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | ||
271 | return false; | 270 | return false; |
272 | } | 271 | } |
273 | 272 | ||
@@ -297,10 +296,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
297 | if (s.RegionInfo.RegionID == destination.RegionID) | 296 | if (s.RegionInfo.RegionID == destination.RegionID) |
298 | { | 297 | { |
299 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | 298 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); |
300 | // Let's spawn a threadlet right here, because this may take | 299 | return s.IncomingCloseAgent(id); |
301 | // a while | 300 | } |
302 | Util.FireAndForget(delegate { s.IncomingCloseAgent(id); }); | 301 | } |
303 | return true; | 302 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
303 | return false; | ||
304 | } | ||
305 | |||
306 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
307 | { | ||
308 | if (destination == null) | ||
309 | return false; | ||
310 | |||
311 | foreach (Scene s in m_sceneList) | ||
312 | { | ||
313 | if (s.RegionInfo.RegionID == destination.RegionID) | ||
314 | { | ||
315 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
316 | return s.IncomingCloseChildAgent(id); | ||
304 | } | 317 | } |
305 | } | 318 | } |
306 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index c4919b3..e8a6629 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -269,6 +269,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
269 | return false; | 269 | return false; |
270 | } | 270 | } |
271 | 271 | ||
272 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
273 | { | ||
274 | if (destination == null) | ||
275 | return false; | ||
276 | |||
277 | // Try local first | ||
278 | if (m_localBackend.CloseChildAgent(destination, id)) | ||
279 | return true; | ||
280 | |||
281 | // else do the remote thing | ||
282 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
283 | return m_remoteConnector.CloseChildAgent(destination, id); | ||
284 | |||
285 | return false; | ||
286 | } | ||
272 | 287 | ||
273 | public bool CloseAgent(GridRegion destination, UUID id) | 288 | public bool CloseAgent(GridRegion destination, UUID id) |
274 | { | 289 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs index 30ebb21..535a637 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs | |||
@@ -120,6 +120,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
120 | return; | 120 | return; |
121 | 121 | ||
122 | scene.RegisterModuleInterface<IUserAccountService>(m_UserService); | 122 | scene.RegisterModuleInterface<IUserAccountService>(m_UserService); |
123 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
123 | } | 124 | } |
124 | 125 | ||
125 | public void RemoveRegion(Scene scene) | 126 | public void RemoveRegion(Scene scene) |
@@ -172,6 +173,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
172 | return m_UserService.GetUserAccount(scopeID, Email); | 173 | return m_UserService.GetUserAccount(scopeID, Email); |
173 | } | 174 | } |
174 | 175 | ||
176 | public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query) | ||
177 | { | ||
178 | return null; | ||
179 | } | ||
180 | |||
175 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) | 181 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) |
176 | { | 182 | { |
177 | return m_UserService.GetUserAccounts(scopeID, query); | 183 | return m_UserService.GetUserAccounts(scopeID, query); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs index 3321b38..f6b6aeb 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs | |||
@@ -33,6 +33,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
33 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
35 | using OpenSim.Services.Connectors; | 35 | using OpenSim.Services.Connectors; |
36 | using OpenSim.Framework; | ||
36 | 37 | ||
37 | using OpenMetaverse; | 38 | using OpenMetaverse; |
38 | 39 | ||
@@ -101,6 +102,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
101 | return; | 102 | return; |
102 | 103 | ||
103 | scene.RegisterModuleInterface<IUserAccountService>(this); | 104 | scene.RegisterModuleInterface<IUserAccountService>(this); |
105 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
106 | |||
107 | scene.EventManager.OnNewClient += OnNewClient; | ||
104 | } | 108 | } |
105 | 109 | ||
106 | public void RemoveRegion(Scene scene) | 110 | public void RemoveRegion(Scene scene) |
@@ -115,6 +119,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
115 | return; | 119 | return; |
116 | } | 120 | } |
117 | 121 | ||
122 | // When a user actually enters the sim, clear them from | ||
123 | // cache so the sim will have the current values for | ||
124 | // flags, title, etc. And country, don't forget country! | ||
125 | private void OnNewClient(IClientAPI client) | ||
126 | { | ||
127 | m_Cache.Remove(client.Name); | ||
128 | } | ||
129 | |||
118 | #region Overwritten methods from IUserAccountService | 130 | #region Overwritten methods from IUserAccountService |
119 | 131 | ||
120 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) | 132 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs index ddef75f..cbe2eaa 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs | |||
@@ -34,7 +34,7 @@ using log4net; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | 35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts |
36 | { | 36 | { |
37 | public class UserAccountCache | 37 | public class UserAccountCache : IUserAccountCacheModule |
38 | { | 38 | { |
39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! | 39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! |
40 | 40 | ||
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
92 | 92 | ||
93 | return null; | 93 | return null; |
94 | } | 94 | } |
95 | |||
96 | public void Remove(string name) | ||
97 | { | ||
98 | if (!m_NameCache.Contains(name)) | ||
99 | return; | ||
100 | |||
101 | UUID uuid = UUID.Zero; | ||
102 | if (m_NameCache.TryGetValue(name, out uuid)) | ||
103 | { | ||
104 | m_NameCache.Remove(name); | ||
105 | m_UUIDCache.Remove(uuid); | ||
106 | } | ||
107 | } | ||
95 | } | 108 | } |
96 | } | 109 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index fd8f546..b1dec4c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -287,6 +287,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
287 | // being no copy/no mod for everyone | 287 | // being no copy/no mod for everyone |
288 | lock (part.TaskInventory) | 288 | lock (part.TaskInventory) |
289 | { | 289 | { |
290 | if (!ResolveUserUuid(part.CreatorID)) | ||
291 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
292 | |||
293 | if (!ResolveUserUuid(part.OwnerID)) | ||
294 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
295 | |||
296 | if (!ResolveUserUuid(part.LastOwnerID)) | ||
297 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
298 | |||
299 | // And zap any troublesome sit target information | ||
300 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
301 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
302 | |||
303 | // Fix ownership/creator of inventory items | ||
304 | // Not doing so results in inventory items | ||
305 | // being no copy/no mod for everyone | ||
306 | part.TaskInventory.LockItemsForRead(true); | ||
290 | TaskInventoryDictionary inv = part.TaskInventory; | 307 | TaskInventoryDictionary inv = part.TaskInventory; |
291 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 308 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
292 | { | 309 | { |
@@ -302,6 +319,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
302 | if (UserManager != null) | 319 | if (UserManager != null) |
303 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 320 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
304 | } | 321 | } |
322 | part.TaskInventory.LockItemsForRead(false); | ||
305 | } | 323 | } |
306 | } | 324 | } |
307 | 325 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index b888698..5da1656 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -249,18 +249,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
249 | 249 | ||
250 | if (asset != null) | 250 | if (asset != null) |
251 | { | 251 | { |
252 | if (m_options.ContainsKey("verbose")) | 252 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); |
253 | m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id); | ||
254 | |||
255 | m_foundAssetUuids.Add(asset.FullID); | 253 | m_foundAssetUuids.Add(asset.FullID); |
256 | 254 | ||
257 | m_assetsArchiver.WriteAsset(PostProcess(asset)); | 255 | m_assetsArchiver.WriteAsset(PostProcess(asset)); |
258 | } | 256 | } |
259 | else | 257 | else |
260 | { | 258 | { |
261 | if (m_options.ContainsKey("verbose")) | 259 | // m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id); |
262 | m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id); | ||
263 | |||
264 | m_notFoundAssetUuids.Add(new UUID(id)); | 260 | m_notFoundAssetUuids.Add(new UUID(id)); |
265 | } | 261 | } |
266 | 262 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 01f04d9..3653842 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -29,6 +29,7 @@ using System.Collections.Generic; | |||
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Security; | 31 | using System.Security; |
32 | using System.Timers; | ||
32 | using log4net; | 33 | using log4net; |
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
@@ -45,6 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
45 | private delegate void LookupUUIDS(List<UUID> uuidLst); | 46 | private delegate void LookupUUIDS(List<UUID> uuidLst); |
46 | 47 | ||
47 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private Timer m_regionChangeTimer = new Timer(); | ||
48 | 50 | ||
49 | private EstateTerrainXferHandler TerrainUploader; | 51 | private EstateTerrainXferHandler TerrainUploader; |
50 | 52 | ||
@@ -246,7 +248,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
246 | timeInSeconds -= 15; | 248 | timeInSeconds -= 15; |
247 | } | 249 | } |
248 | 250 | ||
249 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); | 251 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); |
250 | } | 252 | } |
251 | } | 253 | } |
252 | 254 | ||
@@ -266,7 +268,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
266 | 268 | ||
267 | if ((estateAccessType & 4) != 0) // User add | 269 | if ((estateAccessType & 4) != 0) // User add |
268 | { | 270 | { |
269 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 271 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
270 | { | 272 | { |
271 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); | 273 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); |
272 | m_scene.RegionInfo.EstateSettings.Save(); | 274 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -281,7 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
281 | } | 283 | } |
282 | if ((estateAccessType & 8) != 0) // User remove | 284 | if ((estateAccessType & 8) != 0) // User remove |
283 | { | 285 | { |
284 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 286 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
285 | { | 287 | { |
286 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 288 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
287 | m_scene.RegionInfo.EstateSettings.Save(); | 289 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -296,7 +298,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
296 | } | 298 | } |
297 | if ((estateAccessType & 16) != 0) // Group add | 299 | if ((estateAccessType & 16) != 0) // Group add |
298 | { | 300 | { |
299 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 301 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
300 | { | 302 | { |
301 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 303 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
302 | m_scene.RegionInfo.EstateSettings.Save(); | 304 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -310,7 +312,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
310 | } | 312 | } |
311 | if ((estateAccessType & 32) != 0) // Group remove | 313 | if ((estateAccessType & 32) != 0) // Group remove |
312 | { | 314 | { |
313 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 315 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
314 | { | 316 | { |
315 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 317 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
316 | m_scene.RegionInfo.EstateSettings.Save(); | 318 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -359,7 +361,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
359 | { | 361 | { |
360 | if (!s.IsChildAgent) | 362 | if (!s.IsChildAgent) |
361 | { | 363 | { |
362 | m_scene.TeleportClientHome(user, s.ControllingClient); | 364 | if (!m_scene.TeleportClientHome(user, s.ControllingClient)) |
365 | { | ||
366 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | ||
367 | s.ControllingClient.Close(); | ||
368 | } | ||
363 | } | 369 | } |
364 | } | 370 | } |
365 | 371 | ||
@@ -493,7 +499,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
493 | ScenePresence s = m_scene.GetScenePresence(prey); | 499 | ScenePresence s = m_scene.GetScenePresence(prey); |
494 | if (s != null) | 500 | if (s != null) |
495 | { | 501 | { |
496 | m_scene.TeleportClientHome(prey, s.ControllingClient); | 502 | if (!m_scene.TeleportClientHome(prey, s.ControllingClient)) |
503 | { | ||
504 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | ||
505 | s.ControllingClient.Close(); | ||
506 | } | ||
497 | } | 507 | } |
498 | } | 508 | } |
499 | } | 509 | } |
@@ -512,7 +522,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
512 | // Also make sure they are actually in the region | 522 | // Also make sure they are actually in the region |
513 | if (p != null && !p.IsChildAgent) | 523 | if (p != null && !p.IsChildAgent) |
514 | { | 524 | { |
515 | m_scene.TeleportClientHome(p.UUID, p.ControllingClient); | 525 | if (!m_scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
526 | { | ||
527 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | ||
528 | p.ControllingClient.Close(); | ||
529 | } | ||
516 | } | 530 | } |
517 | } | 531 | } |
518 | }); | 532 | }); |
@@ -898,6 +912,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
898 | m_scene.RegisterModuleInterface<IEstateModule>(this); | 912 | m_scene.RegisterModuleInterface<IEstateModule>(this); |
899 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 913 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
900 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | 914 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
915 | m_regionChangeTimer.AutoReset = false; | ||
916 | m_regionChangeTimer.Interval = 2000; | ||
917 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | ||
901 | 918 | ||
902 | m_scene.AddCommand(this, "set terrain texture", | 919 | m_scene.AddCommand(this, "set terrain texture", |
903 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 920 | "set terrain texture <number> <uuid> [<x>] [<y>]", |
@@ -1170,6 +1187,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1170 | 1187 | ||
1171 | protected void TriggerRegionInfoChange() | 1188 | protected void TriggerRegionInfoChange() |
1172 | { | 1189 | { |
1190 | m_regionChangeTimer.Stop(); | ||
1191 | m_regionChangeTimer.Start(); | ||
1192 | } | ||
1193 | |||
1194 | protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e) | ||
1195 | { | ||
1173 | ChangeDelegate change = OnRegionInfoChange; | 1196 | ChangeDelegate change = OnRegionInfoChange; |
1174 | 1197 | ||
1175 | if (change != null) | 1198 | if (change != null) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 98ba8c3..b671aec 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -92,11 +92,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
92 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 92 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
93 | 93 | ||
94 | private bool m_allowedForcefulBans = true; | 94 | private bool m_allowedForcefulBans = true; |
95 | private UUID DefaultGodParcelGroup; | ||
96 | private string DefaultGodParcelName; | ||
95 | 97 | ||
96 | // caches ExtendedLandData | 98 | // caches ExtendedLandData |
97 | private Cache parcelInfoCache; | 99 | private Cache parcelInfoCache; |
98 | private Dictionary<UUID, Vector3> forcedPosition = | ||
99 | new Dictionary<UUID, Vector3>(); | ||
100 | 100 | ||
101 | #region INonSharedRegionModule Members | 101 | #region INonSharedRegionModule Members |
102 | 102 | ||
@@ -107,6 +107,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
107 | 107 | ||
108 | public void Initialise(IConfigSource source) | 108 | public void Initialise(IConfigSource source) |
109 | { | 109 | { |
110 | IConfig cnf = source.Configs["LandManagement"]; | ||
111 | if (cnf != null) | ||
112 | { | ||
113 | DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
114 | DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
115 | } | ||
110 | } | 116 | } |
111 | 117 | ||
112 | public void AddRegion(Scene scene) | 118 | public void AddRegion(Scene scene) |
@@ -215,36 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
215 | 221 | ||
216 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 222 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
217 | { | 223 | { |
218 | //If we are forcing a position for them to go | ||
219 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) | ||
220 | { | ||
221 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); | ||
222 | |||
223 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND | ||
224 | //When the avatar walks into a ban line on the ground, it prevents getting stuck | ||
225 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
226 | |||
227 | |||
228 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines | ||
229 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) | ||
230 | { | ||
231 | Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); | ||
232 | forcedPosition.Remove(remoteClient.AgentId); | ||
233 | } | ||
234 | //if we are far away, teleport | ||
235 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) | ||
236 | { | ||
237 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); | ||
238 | clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]); | ||
239 | forcedPosition.Remove(remoteClient.AgentId); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | //Forces them toward the forced position we want if they aren't there yet | ||
244 | agentData.UseClientAgentPosition = true; | ||
245 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; | ||
246 | } | ||
247 | } | ||
248 | } | 224 | } |
249 | 225 | ||
250 | public void Close() | 226 | public void Close() |
@@ -359,10 +335,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
359 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) | 335 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) |
360 | { | 336 | { |
361 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; | 337 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; |
362 | if (position.HasValue) | 338 | |
363 | { | 339 | if (!position.HasValue) |
364 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; | 340 | return; |
365 | } | 341 | |
342 | bool isFlying = avatar.PhysicsActor.Flying; | ||
343 | avatar.RemoveFromPhysicalScene(); | ||
344 | |||
345 | avatar.AbsolutePosition = (Vector3)position; | ||
346 | |||
347 | avatar.AddToPhysicalScene(isFlying); | ||
366 | } | 348 | } |
367 | 349 | ||
368 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 350 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -385,15 +367,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
385 | { | 367 | { |
386 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | 368 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) |
387 | { | 369 | { |
388 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | 370 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) |
389 | { | 371 | { |
390 | SendYouAreBannedNotice(avatar); | 372 | SendYouAreBannedNotice(avatar); |
391 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 373 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
374 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
392 | } | 375 | } |
393 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | 376 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) |
394 | { | 377 | { |
395 | SendYouAreRestrictedNotice(avatar); | 378 | SendYouAreRestrictedNotice(avatar); |
396 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 379 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
380 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
397 | } | 381 | } |
398 | else | 382 | else |
399 | { | 383 | { |
@@ -491,26 +475,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
491 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | 475 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
492 | parcel.IsBannedFromLand(clientAvatar.UUID)) | 476 | parcel.IsBannedFromLand(clientAvatar.UUID)) |
493 | { | 477 | { |
494 | //once we've sent the message once, keep going toward the target until we are done | 478 | // SendYouAreBannedNotice(clientAvatar); |
495 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 479 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
496 | { | 480 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); |
497 | SendYouAreBannedNotice(clientAvatar); | ||
498 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
499 | } | ||
500 | } | 481 | } |
501 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) | 482 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) |
502 | { | 483 | { |
503 | //once we've sent the message once, keep going toward the target until we are done | 484 | // SendYouAreRestrictedNotice(clientAvatar); |
504 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 485 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
505 | { | 486 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); |
506 | SendYouAreRestrictedNotice(clientAvatar); | ||
507 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
508 | } | ||
509 | } | ||
510 | else | ||
511 | { | ||
512 | //when we are finally in a safe place, lets release the forced position lock | ||
513 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | ||
514 | } | 487 | } |
515 | } | 488 | } |
516 | } | 489 | } |
@@ -709,7 +682,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
709 | int x; | 682 | int x; |
710 | int y; | 683 | int y; |
711 | 684 | ||
712 | if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) | 685 | if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0) |
713 | return null; | 686 | return null; |
714 | 687 | ||
715 | try | 688 | try |
@@ -1052,6 +1025,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1052 | //Owner Flag | 1025 | //Owner Flag |
1053 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | 1026 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); |
1054 | } | 1027 | } |
1028 | else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||
1029 | { | ||
1030 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP); | ||
1031 | } | ||
1055 | else if (currentParcelBlock.LandData.SalePrice > 0 && | 1032 | else if (currentParcelBlock.LandData.SalePrice > 0 && |
1056 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | 1033 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || |
1057 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | 1034 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) |
@@ -1345,24 +1322,38 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1345 | { | 1322 | { |
1346 | land.DeedToGroup(groupID); | 1323 | land.DeedToGroup(groupID); |
1347 | } | 1324 | } |
1325 | EventManagerOnParcelPrimCountTainted(); | ||
1348 | } | 1326 | } |
1349 | 1327 | ||
1350 | #region Land Object From Storage Functions | 1328 | #region Land Object From Storage Functions |
1351 | 1329 | ||
1352 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1330 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1353 | { | 1331 | { |
1354 | for (int i = 0; i < data.Count; i++) | 1332 | lock (m_landList) |
1355 | { | 1333 | { |
1356 | IncomingLandObjectFromStorage(data[i]); | 1334 | //Remove all the land objects in the sim and then process our new data |
1335 | foreach (int n in m_landList.Keys) | ||
1336 | { | ||
1337 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1338 | } | ||
1339 | m_landIDList.Initialize(); | ||
1340 | m_landList.Clear(); | ||
1341 | |||
1342 | for (int i = 0; i < data.Count; i++) | ||
1343 | { | ||
1344 | IncomingLandObjectFromStorage(data[i]); | ||
1345 | } | ||
1357 | } | 1346 | } |
1358 | } | 1347 | } |
1359 | 1348 | ||
1360 | public void IncomingLandObjectFromStorage(LandData data) | 1349 | public void IncomingLandObjectFromStorage(LandData data) |
1361 | { | 1350 | { |
1351 | |||
1362 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1352 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1363 | new_land.LandData = data.Copy(); | 1353 | new_land.LandData = data.Copy(); |
1364 | new_land.SetLandBitmapFromByteArray(); | 1354 | new_land.SetLandBitmapFromByteArray(); |
1365 | AddLandObject(new_land); | 1355 | AddLandObject(new_land); |
1356 | new_land.SendLandUpdateToAvatarsOverMe(); | ||
1366 | } | 1357 | } |
1367 | 1358 | ||
1368 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1359 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
@@ -1636,6 +1627,322 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1636 | 1627 | ||
1637 | UpdateLandObject(localID, land.LandData); | 1628 | UpdateLandObject(localID, land.LandData); |
1638 | } | 1629 | } |
1630 | |||
1631 | public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | ||
1632 | { | ||
1633 | ILandObject land = null; | ||
1634 | List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels(); | ||
1635 | foreach (ILandObject landObject in Land) | ||
1636 | { | ||
1637 | if (landObject.LandData.LocalID == landID) | ||
1638 | { | ||
1639 | land = landObject; | ||
1640 | } | ||
1641 | } | ||
1642 | land.DeedToGroup(DefaultGodParcelGroup); | ||
1643 | land.LandData.Name = DefaultGodParcelName; | ||
1644 | land.SendLandUpdateToAvatarsOverMe(); | ||
1645 | } | ||
1646 | |||
1647 | private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID) | ||
1648 | { | ||
1649 | ScenePresence SP; | ||
1650 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP); | ||
1651 | List<SceneObjectGroup> returns = new List<SceneObjectGroup>(); | ||
1652 | if (SP.UserLevel != 0) | ||
1653 | { | ||
1654 | if (flags == 0) //All parcels, scripted or not | ||
1655 | { | ||
1656 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1657 | { | ||
1658 | if (e.OwnerID == targetID) | ||
1659 | { | ||
1660 | returns.Add(e); | ||
1661 | } | ||
1662 | } | ||
1663 | ); | ||
1664 | } | ||
1665 | if (flags == 4) //All parcels, scripted object | ||
1666 | { | ||
1667 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1668 | { | ||
1669 | if (e.OwnerID == targetID) | ||
1670 | { | ||
1671 | if (e.scriptScore >= 0.01) | ||
1672 | { | ||
1673 | returns.Add(e); | ||
1674 | } | ||
1675 | } | ||
1676 | } | ||
1677 | ); | ||
1678 | } | ||
1679 | if (flags == 4) //not target parcel, scripted object | ||
1680 | { | ||
1681 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1682 | { | ||
1683 | if (e.OwnerID == targetID) | ||
1684 | { | ||
1685 | ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y); | ||
1686 | if (landobject.LandData.OwnerID != e.OwnerID) | ||
1687 | { | ||
1688 | if (e.scriptScore >= 0.01) | ||
1689 | { | ||
1690 | returns.Add(e); | ||
1691 | } | ||
1692 | } | ||
1693 | } | ||
1694 | } | ||
1695 | ); | ||
1696 | } | ||
1697 | foreach (SceneObjectGroup ol in returns) | ||
1698 | { | ||
1699 | ReturnObject(ol, client); | ||
1700 | } | ||
1701 | } | ||
1702 | } | ||
1703 | public void ReturnObject(SceneObjectGroup obj, IClientAPI client) | ||
1704 | { | ||
1705 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | ||
1706 | objs[0] = obj; | ||
1707 | ((Scene)client.Scene).returnObjects(objs, client.AgentId); | ||
1708 | } | ||
1709 | |||
1710 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
1711 | |||
1712 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1713 | { | ||
1714 | ScenePresence targetAvatar = null; | ||
1715 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1716 | ScenePresence parcelManager = null; | ||
1717 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1718 | System.Threading.Timer Timer; | ||
1719 | |||
1720 | if (targetAvatar.UserLevel == 0) | ||
1721 | { | ||
1722 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1723 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) | ||
1724 | return; | ||
1725 | if (flags == 0) | ||
1726 | { | ||
1727 | targetAvatar.AllowMovement = false; | ||
1728 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world."); | ||
1729 | parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen."); | ||
1730 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
1731 | Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0); | ||
1732 | Timers.Add(targetAvatar.UUID, Timer); | ||
1733 | } | ||
1734 | else | ||
1735 | { | ||
1736 | targetAvatar.AllowMovement = true; | ||
1737 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you."); | ||
1738 | parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen."); | ||
1739 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1740 | Timers.Remove(targetAvatar.UUID); | ||
1741 | Timer.Dispose(); | ||
1742 | } | ||
1743 | } | ||
1744 | } | ||
1745 | private void OnEndParcelFrozen(object avatar) | ||
1746 | { | ||
1747 | ScenePresence targetAvatar = (ScenePresence)avatar; | ||
1748 | targetAvatar.AllowMovement = true; | ||
1749 | System.Threading.Timer Timer; | ||
1750 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1751 | Timers.Remove(targetAvatar.UUID); | ||
1752 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); | ||
1753 | } | ||
1754 | |||
1755 | |||
1756 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1757 | { | ||
1758 | ScenePresence targetAvatar = null; | ||
1759 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1760 | ScenePresence parcelManager = null; | ||
1761 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1762 | //Just eject | ||
1763 | if (flags == 0) | ||
1764 | { | ||
1765 | if (targetAvatar.UserLevel == 0) | ||
1766 | { | ||
1767 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1768 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) | ||
1769 | return; | ||
1770 | |||
1771 | Vector3 position = new Vector3(0, 0, 0); | ||
1772 | List<ILandObject> allParcels = new List<ILandObject>(); | ||
1773 | allParcels = AllParcels(); | ||
1774 | if (allParcels.Count != 1) | ||
1775 | { | ||
1776 | foreach (ILandObject parcel in allParcels) | ||
1777 | { | ||
1778 | if (parcel.LandData.GlobalID != land.LandData.GlobalID) | ||
1779 | { | ||
1780 | if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true) | ||
1781 | { | ||
1782 | for (int x = 1; x <= Constants.RegionSize; x += 2) | ||
1783 | { | ||
1784 | for (int y = 1; y <= Constants.RegionSize; y += 2) | ||
1785 | { | ||
1786 | if (parcel.ContainsPoint(x, y)) | ||
1787 | { | ||
1788 | position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z); | ||
1789 | targetAvatar.TeleportWithMomentum(position); | ||
1790 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1791 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1792 | return; | ||
1793 | } | ||
1794 | } | ||
1795 | } | ||
1796 | } | ||
1797 | } | ||
1798 | } | ||
1799 | } | ||
1800 | Vector3 targetVector; | ||
1801 | if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y) | ||
1802 | { | ||
1803 | if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize) | ||
1804 | { | ||
1805 | targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1806 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1807 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1808 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1809 | return; | ||
1810 | } | ||
1811 | else | ||
1812 | { | ||
1813 | targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1814 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1815 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1816 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1817 | return; | ||
1818 | } | ||
1819 | } | ||
1820 | else | ||
1821 | { | ||
1822 | if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize) | ||
1823 | { | ||
1824 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ; | ||
1825 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1826 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1827 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1828 | return; | ||
1829 | } | ||
1830 | else | ||
1831 | { | ||
1832 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ; | ||
1833 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1834 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1835 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1836 | return; | ||
1837 | } | ||
1838 | } | ||
1839 | } | ||
1840 | } | ||
1841 | //Eject and ban | ||
1842 | if (flags == 1) | ||
1843 | { | ||
1844 | if (targetAvatar.UserLevel == 0) | ||
1845 | { | ||
1846 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1847 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) | ||
1848 | return; | ||
1849 | |||
1850 | Vector3 position = new Vector3(0, 0, 0); | ||
1851 | List<ILandObject> allParcels = new List<ILandObject>(); | ||
1852 | allParcels = AllParcels(); | ||
1853 | if (allParcels.Count != 1) | ||
1854 | { | ||
1855 | foreach (ILandObject parcel in allParcels) | ||
1856 | { | ||
1857 | if (parcel.LandData.GlobalID != land.LandData.GlobalID) | ||
1858 | { | ||
1859 | if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true) | ||
1860 | { | ||
1861 | for (int x = 1; x <= Constants.RegionSize; x += 2) | ||
1862 | { | ||
1863 | for (int y = 1; y <= Constants.RegionSize; y += 2) | ||
1864 | { | ||
1865 | if (parcel.ContainsPoint(x, y)) | ||
1866 | { | ||
1867 | position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z); | ||
1868 | targetAvatar.TeleportWithMomentum(position); | ||
1869 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1870 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1871 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1872 | entry.AgentID = targetAvatar.UUID; | ||
1873 | entry.Flags = AccessList.Ban; | ||
1874 | entry.Time = new DateTime(); | ||
1875 | land.LandData.ParcelAccessList.Add(entry); | ||
1876 | return; | ||
1877 | } | ||
1878 | } | ||
1879 | } | ||
1880 | } | ||
1881 | } | ||
1882 | } | ||
1883 | } | ||
1884 | Vector3 targetVector; | ||
1885 | if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y) | ||
1886 | { | ||
1887 | if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize) | ||
1888 | { | ||
1889 | targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1890 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1891 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1892 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1893 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1894 | entry.AgentID = targetAvatar.UUID; | ||
1895 | entry.Flags = AccessList.Ban; | ||
1896 | entry.Time = new DateTime(); | ||
1897 | land.LandData.ParcelAccessList.Add(entry); | ||
1898 | return; | ||
1899 | } | ||
1900 | else | ||
1901 | { | ||
1902 | targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1903 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1904 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1905 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1906 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1907 | entry.AgentID = targetAvatar.UUID; | ||
1908 | entry.Flags = AccessList.Ban; | ||
1909 | entry.Time = new DateTime(); | ||
1910 | land.LandData.ParcelAccessList.Add(entry); | ||
1911 | return; | ||
1912 | } | ||
1913 | } | ||
1914 | else | ||
1915 | { | ||
1916 | if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize) | ||
1917 | { | ||
1918 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ; | ||
1919 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1920 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1921 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1922 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1923 | entry.AgentID = targetAvatar.UUID; | ||
1924 | entry.Flags = AccessList.Ban; | ||
1925 | entry.Time = new DateTime(); | ||
1926 | land.LandData.ParcelAccessList.Add(entry); | ||
1927 | return; | ||
1928 | } | ||
1929 | else | ||
1930 | { | ||
1931 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ; | ||
1932 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1933 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1934 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1935 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1936 | entry.AgentID = targetAvatar.UUID; | ||
1937 | entry.Flags = AccessList.Ban; | ||
1938 | entry.Time = new DateTime(); | ||
1939 | land.LandData.ParcelAccessList.Add(entry); | ||
1940 | return; | ||
1941 | } | ||
1942 | } | ||
1943 | } | ||
1944 | } | ||
1945 | } | ||
1639 | 1946 | ||
1640 | protected void InstallInterfaces() | 1947 | protected void InstallInterfaces() |
1641 | { | 1948 | { |
@@ -1699,4 +2006,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1699 | MainConsole.Instance.Output(report.ToString()); | 2006 | MainConsole.Instance.Output(report.ToString()); |
1700 | } | 2007 | } |
1701 | } | 2008 | } |
1702 | } \ No newline at end of file | 2009 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 46c15ed..b114db1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -414,6 +414,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
414 | return false; | 414 | return false; |
415 | } | 415 | } |
416 | 416 | ||
417 | public bool HasGroupAccess(UUID avatar) | ||
418 | { | ||
419 | if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) | ||
420 | { | ||
421 | ScenePresence sp; | ||
422 | if (!m_scene.TryGetScenePresence(avatar, out sp)) | ||
423 | { | ||
424 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
425 | if (groupsModule == null) | ||
426 | return false; | ||
427 | |||
428 | GroupMembershipData[] membership = groupsModule.GetMembershipData(avatar); | ||
429 | if (membership == null || membership.Length == 0) | ||
430 | return false; | ||
431 | |||
432 | foreach (GroupMembershipData d in membership) | ||
433 | { | ||
434 | if (d.GroupID == LandData.GroupID) | ||
435 | return true; | ||
436 | } | ||
437 | return false; | ||
438 | } | ||
439 | |||
440 | if (!sp.ControllingClient.IsGroupMember(LandData.GroupID)) | ||
441 | return false; | ||
442 | |||
443 | return true; | ||
444 | } | ||
445 | return false; | ||
446 | } | ||
447 | |||
417 | public bool IsBannedFromLand(UUID avatar) | 448 | public bool IsBannedFromLand(UUID avatar) |
418 | { | 449 | { |
419 | if (m_scene.Permissions.IsAdministrator(avatar)) | 450 | if (m_scene.Permissions.IsAdministrator(avatar)) |
@@ -450,9 +481,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
450 | return false; | 481 | return false; |
451 | }) == -1 && LandData.OwnerID != avatar) | 482 | }) == -1 && LandData.OwnerID != avatar) |
452 | { | 483 | { |
453 | return true; | 484 | if (!HasGroupAccess(avatar)) |
485 | { | ||
486 | return true; | ||
487 | } | ||
454 | } | 488 | } |
455 | } | 489 | } |
490 | |||
456 | return false; | 491 | return false; |
457 | } | 492 | } |
458 | 493 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 34ef67f..2d1979f 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
169 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 169 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
170 | { | 170 | { |
171 | UUID landOwner = landData.OwnerID; | 171 | UUID landOwner = landData.OwnerID; |
172 | int partCount = obj.Parts.Length; | 172 | int partCount = obj.GetPartCount(); |
173 | 173 | ||
174 | m_SimwideCounts[landOwner] += partCount; | 174 | m_SimwideCounts[landOwner] += partCount; |
175 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) | 175 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 364dd6c..f9b2384 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -362,7 +362,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
362 | 362 | ||
363 | public string Name | 363 | public string Name |
364 | { | 364 | { |
365 | get { return "PermissionsModule"; } | 365 | get { return "DefaultPermissionsModule"; } |
366 | } | 366 | } |
367 | 367 | ||
368 | public bool IsSharedModule | 368 | public bool IsSharedModule |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index ab6a598..19ee7f5 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -28,6 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | 30 | using System.Timers; |
31 | using System.IO; | ||
32 | using System.Diagnostics; | ||
31 | using System.Threading; | 33 | using System.Threading; |
32 | using System.Collections.Generic; | 34 | using System.Collections.Generic; |
33 | using log4net; | 35 | using log4net; |
@@ -56,13 +58,23 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
56 | protected UUID m_Initiator; | 58 | protected UUID m_Initiator; |
57 | protected bool m_Notice = false; | 59 | protected bool m_Notice = false; |
58 | protected IDialogModule m_DialogModule = null; | 60 | protected IDialogModule m_DialogModule = null; |
61 | protected string m_MarkerPath = String.Empty; | ||
59 | 62 | ||
60 | public void Initialise(IConfigSource config) | 63 | public void Initialise(IConfigSource config) |
61 | { | 64 | { |
65 | IConfig restartConfig = config.Configs["RestartModule"]; | ||
66 | if (restartConfig != null) | ||
67 | { | ||
68 | m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty); | ||
69 | } | ||
62 | } | 70 | } |
63 | 71 | ||
64 | public void AddRegion(Scene scene) | 72 | public void AddRegion(Scene scene) |
65 | { | 73 | { |
74 | if (m_MarkerPath != String.Empty) | ||
75 | File.Delete(Path.Combine(m_MarkerPath, | ||
76 | scene.RegionInfo.RegionID.ToString())); | ||
77 | |||
66 | m_Scene = scene; | 78 | m_Scene = scene; |
67 | scene.RegisterModuleInterface<IRestartModule>(this); | 79 | scene.RegisterModuleInterface<IRestartModule>(this); |
68 | MainConsole.Instance.Commands.AddCommand("RestartModule", | 80 | MainConsole.Instance.Commands.AddCommand("RestartModule", |
@@ -114,6 +126,7 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
114 | 126 | ||
115 | if (alerts == null) | 127 | if (alerts == null) |
116 | { | 128 | { |
129 | CreateMarkerFile(); | ||
117 | m_Scene.RestartNow(); | 130 | m_Scene.RestartNow(); |
118 | return; | 131 | return; |
119 | } | 132 | } |
@@ -127,6 +140,7 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
127 | 140 | ||
128 | if (m_Alerts[0] == 0) | 141 | if (m_Alerts[0] == 0) |
129 | { | 142 | { |
143 | CreateMarkerFile(); | ||
130 | m_Scene.RestartNow(); | 144 | m_Scene.RestartNow(); |
131 | return; | 145 | return; |
132 | } | 146 | } |
@@ -140,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
140 | { | 154 | { |
141 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) | 155 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) |
142 | { | 156 | { |
157 | CreateMarkerFile(); | ||
143 | m_Scene.RestartNow(); | 158 | m_Scene.RestartNow(); |
144 | return 0; | 159 | return 0; |
145 | } | 160 | } |
@@ -259,5 +274,25 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
259 | 274 | ||
260 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 275 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
261 | } | 276 | } |
277 | |||
278 | protected void CreateMarkerFile() | ||
279 | { | ||
280 | if (m_MarkerPath == String.Empty) | ||
281 | return; | ||
282 | |||
283 | string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString()); | ||
284 | try | ||
285 | { | ||
286 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
287 | FileStream fs = File.Create(path); | ||
288 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
289 | Byte[] buf = enc.GetBytes(pidstring); | ||
290 | fs.Write(buf, 0, buf.Length); | ||
291 | fs.Close(); | ||
292 | } | ||
293 | catch (Exception) | ||
294 | { | ||
295 | } | ||
296 | } | ||
262 | } | 297 | } |
263 | } | 298 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 8a79d78..9d968e7 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -551,6 +551,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
551 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 551 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
552 | m_scene.SaveTerrain(); | 552 | m_scene.SaveTerrain(); |
553 | 553 | ||
554 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
555 | |||
554 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 556 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
555 | //m_scene.CreateTerrainTexture(true); | 557 | //m_scene.CreateTerrainTexture(true); |
556 | } | 558 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index a9e46d0..334dcb0 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -86,9 +86,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
86 | 86 | ||
87 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName) | 87 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName) |
88 | { | 88 | { |
89 | if (mapName.Length < 3) | 89 | if (mapName.Length < 2) |
90 | { | 90 | { |
91 | remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); | 91 | remoteClient.SendAlertMessage("Use a search string with at least 2 characters"); |
92 | return; | 92 | return; |
93 | } | 93 | } |
94 | 94 | ||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
102 | GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName); | 102 | GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName); |
103 | if (info != null) regionInfos.Add(info); | 103 | if (info != null) regionInfos.Add(info); |
104 | } | 104 | } |
105 | m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); | 105 | |
106 | List<MapBlockData> blocks = new List<MapBlockData>(); | 106 | List<MapBlockData> blocks = new List<MapBlockData>(); |
107 | 107 | ||
108 | MapBlockData data; | 108 | MapBlockData data; |
@@ -128,14 +128,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
128 | data.Agents = 0; | 128 | data.Agents = 0; |
129 | data.Access = 255; | 129 | data.Access = 255; |
130 | data.MapImageId = UUID.Zero; | 130 | data.MapImageId = UUID.Zero; |
131 | data.Name = ""; // mapName; | 131 | data.Name = mapName; |
132 | data.RegionFlags = 0; | 132 | data.RegionFlags = 0; |
133 | data.WaterHeight = 0; // not used | 133 | data.WaterHeight = 0; // not used |
134 | data.X = 0; | 134 | data.X = 0; |
135 | data.Y = 0; | 135 | data.Y = 0; |
136 | blocks.Add(data); | 136 | blocks.Add(data); |
137 | 137 | ||
138 | remoteClient.SendMapBlock(blocks, 0); | 138 | remoteClient.SendMapBlock(blocks, 2); |
139 | } | 139 | } |
140 | 140 | ||
141 | // private Scene GetClientScene(IClientAPI client) | 141 | // private Scene GetClientScene(IClientAPI client) |