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-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs186
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs169
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs107
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs556
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs208
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs260
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs56
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs44
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs423
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs222
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs180
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs454
-rw-r--r--OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs85
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs359
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs76
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs148
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs577
54 files changed, 3143 insertions, 1711 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index b67c0df..f489262 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 5e772e6..ffff37d 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -39,6 +40,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
39{ 40{
40 public class AssetXferUploader 41 public class AssetXferUploader
41 { 42 {
43 // Viewer's notion of the default texture
44 private List<UUID> defaultIDs = new List<UUID> {
45 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
46 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
47 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
48 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
49 };
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 51
44 /// <summary> 52 /// <summary>
@@ -86,6 +94,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
86 94
87 private sbyte type = 0; 95 private sbyte type = 0;
88 private byte wearableType = 0; 96 private byte wearableType = 0;
97 private byte[] m_oldData = null;
89 public ulong XferID; 98 public ulong XferID;
90 private Scene m_Scene; 99 private Scene m_Scene;
91 100
@@ -128,18 +137,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
128 137
129 if (XferID == xferID) 138 if (XferID == xferID)
130 { 139 {
131 if (m_asset.Data.Length > 1) 140 lock (this)
132 { 141 {
133 byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; 142 int assetLength = m_asset.Data.Length;
134 Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); 143 int dataLength = data.Length;
135 Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); 144
136 m_asset.Data = destinationArray; 145 if (m_asset.Data.Length > 1)
137 } 146 {
138 else 147 byte[] destinationArray = new byte[assetLength + dataLength];
139 { 148 Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength);
140 byte[] buffer2 = new byte[data.Length - 4]; 149 Array.Copy(data, 0, destinationArray, assetLength, dataLength);
141 Array.Copy(data, 4, buffer2, 0, data.Length - 4); 150 m_asset.Data = destinationArray;
142 m_asset.Data = buffer2; 151 }
152 else
153 {
154 if (dataLength > 4)
155 {
156 byte[] buffer2 = new byte[dataLength - 4];
157 Array.Copy(data, 4, buffer2, 0, dataLength - 4);
158 m_asset.Data = buffer2;
159 }
160 }
143 } 161 }
144 162
145 ourClient.SendConfirmXfer(xferID, packetID); 163 ourClient.SendConfirmXfer(xferID, packetID);
@@ -243,10 +261,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
243 { 261 {
244 CompleteTaskItemUpdate(m_updateTaskItemData); 262 CompleteTaskItemUpdate(m_updateTaskItemData);
245 } 263 }
246// else if (m_storeLocal) 264 else if (m_asset.Local)
247// { 265 {
248// m_Scene.AssetService.Store(m_asset); 266 m_Scene.AssetService.Store(m_asset);
249// } 267 }
250 } 268 }
251 269
252 m_log.DebugFormat( 270 m_log.DebugFormat(
@@ -374,6 +392,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
374// m_asset.FullID, item.Name, ourClient.Name); 392// m_asset.FullID, item.Name, ourClient.Name);
375 393
376 m_Scene.AssetService.Store(m_asset); 394 m_Scene.AssetService.Store(m_asset);
395 if (m_asset.FullID != UUID.Zero)
396 {
397 item.AssetID = m_asset.FullID;
398 m_Scene.InventoryService.UpdateItem(item);
399 }
377 400
378 m_transactions.RemoveXferUploader(m_transactionID); 401 m_transactions.RemoveXferUploader(m_transactionID);
379 } 402 }
@@ -395,6 +418,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
395 418
396 private void CompleteCreateItem(uint callbackID) 419 private void CompleteCreateItem(uint callbackID)
397 { 420 {
421 ValidateAssets();
398 m_Scene.AssetService.Store(m_asset); 422 m_Scene.AssetService.Store(m_asset);
399 423
400 InventoryItemBase item = new InventoryItemBase(); 424 InventoryItemBase item = new InventoryItemBase();
@@ -415,6 +439,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
415 item.Flags = (uint) wearableType; 439 item.Flags = (uint) wearableType;
416 item.CreationDate = Util.UnixTimeSinceEpoch(); 440 item.CreationDate = Util.UnixTimeSinceEpoch();
417 441
442 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
443 item.ID, item.AssetID);
444
418 if (m_Scene.AddInventoryItem(item)) 445 if (m_Scene.AddInventoryItem(item))
419 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 446 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
420 else 447 else
@@ -422,5 +449,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
422 449
423 m_transactions.RemoveXferUploader(m_transactionID); 450 m_transactions.RemoveXferUploader(m_transactionID);
424 } 451 }
452
453 private void ValidateAssets()
454 {
455 if (m_asset.Type == (sbyte)AssetType.Clothing ||
456 m_asset.Type == (sbyte)AssetType.Bodypart)
457 {
458 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
459 string[] lines = content.Split(new char[] {'\n'});
460
461 List<string> validated = new List<string>();
462
463 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
464
465 int textures = 0;
466
467 foreach (string line in lines)
468 {
469 try
470 {
471 if (line.StartsWith("textures "))
472 {
473 textures = Convert.ToInt32(line.Substring(9));
474 validated.Add(line);
475 }
476 else if (textures > 0)
477 {
478 string[] parts = line.Split(new char[] {' '});
479
480 UUID tx = new UUID(parts[1]);
481 int id = Convert.ToInt32(parts[0]);
482
483 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
484 (allowed.ContainsKey(id) && allowed[id] == tx))
485 {
486 validated.Add(parts[0] + " " + tx.ToString());
487 }
488 else
489 {
490 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
491 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
492
493 if ((perms & full) != full)
494 {
495 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
496 validated.Add(parts[0] + " " + UUID.Zero.ToString());
497 }
498 else
499 {
500 validated.Add(line);
501 }
502 }
503 textures--;
504 }
505 else
506 {
507 validated.Add(line);
508 }
509 }
510 catch
511 {
512 // If it's malformed, skip it
513 }
514 }
515
516 string final = String.Join("\n", validated.ToArray());
517
518 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
519 }
520 }
521
522 /// <summary>
523 /// Get the asset data uploaded in this transfer.
524 /// </summary>
525 /// <returns>null if the asset has not finished uploading</returns>
526 public AssetBase GetAssetData()
527 {
528 if (m_uploadState == UploadState.Complete)
529 {
530 ValidateAssets();
531 return m_asset;
532 }
533
534 return null;
535 }
536
537 public void SetOldData(byte[] d)
538 {
539 m_oldData = d;
540 }
541
542 private Dictionary<int,UUID> ExtractTexturesFromOldData()
543 {
544 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
545 if (m_oldData == null)
546 return result;
547
548 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
549 string[] lines = content.Split(new char[] {'\n'});
550
551 int textures = 0;
552
553 foreach (string line in lines)
554 {
555 try
556 {
557 if (line.StartsWith("textures "))
558 {
559 textures = Convert.ToInt32(line.Substring(9));
560 }
561 else if (textures > 0)
562 {
563 string[] parts = line.Split(new char[] {' '});
564
565 UUID tx = new UUID(parts[1]);
566 int id = Convert.ToInt32(parts[0]);
567 result[id] = tx;
568 textures--;
569 }
570 }
571 catch
572 {
573 // If it's malformed, skip it
574 }
575 }
576
577 return result;
578 }
425 } 579 }
426} \ No newline at end of file 580}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 4299726..7113f4f 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
160 { 160 {
161 byte[] fileData = NewFiles[fileName].Data; 161 byte[] fileData = NewFiles[fileName].Data;
162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
163 if (fileName.StartsWith("inventory_"))
164 transaction.isTaskInventory = true;
163 165
164 Transfers.Add(xferID, transaction); 166 Transfers.Add(xferID, transaction);
165 167
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
243 public uint Packet = 0; 245 public uint Packet = 0;
244 public uint Serial = 1; 246 public uint Serial = 1;
245 public ulong XferID = 0; 247 public ulong XferID = 0;
248 public bool isTaskInventory = false;
246 249
247 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 250 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
248 { 251 {
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
268 byte[] transferData = new byte[Data.Length + 4]; 271 byte[] transferData = new byte[Data.Length + 4];
269 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 272 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
270 Array.Copy(Data, 0, transferData, 4, Data.Length); 273 Array.Copy(Data, 0, transferData, 4, Data.Length);
271 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 274 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
272 complete = true; 275 complete = true;
273 } 276 }
274 else 277 else
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
276 byte[] transferData = new byte[1000 + 4]; 279 byte[] transferData = new byte[1000 + 4];
277 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 280 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
278 Array.Copy(Data, 0, transferData, 4, 1000); 281 Array.Copy(Data, 0, transferData, 4, 1000);
279 Client.SendXferPacket(XferID, 0, transferData); 282 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
280 Packet++; 283 Packet++;
281 DataPointer = 1000; 284 DataPointer = 1000;
282 } 285 }
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
297 { 300 {
298 byte[] transferData = new byte[1000]; 301 byte[] transferData = new byte[1000];
299 Array.Copy(Data, DataPointer, transferData, 0, 1000); 302 Array.Copy(Data, DataPointer, transferData, 0, 1000);
300 Client.SendXferPacket(XferID, Packet, transferData); 303 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
301 Packet++; 304 Packet++;
302 DataPointer += 1000; 305 DataPointer += 1000;
303 } 306 }
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
306 byte[] transferData = new byte[Data.Length - DataPointer]; 309 byte[] transferData = new byte[Data.Length - DataPointer];
307 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 310 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
308 uint endPacket = Packet |= (uint) 0x80000000; 311 uint endPacket = Packet |= (uint) 0x80000000;
309 Client.SendXferPacket(XferID, endPacket, transferData); 312 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
310 Packet++; 313 Packet++;
311 DataPointer += (Data.Length - DataPointer); 314 DataPointer += (Data.Length - DataPointer);
312 315
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e40caec..f43305f 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
194 194
195 #region IImprovedAssetCache Members 195 #region IImprovedAssetCache Members
196 196
197
198 public bool Check(string id)
199 {
200 return false;
201 }
202
197 /// <summary> 203 /// <summary>
198 /// Cache asset. 204 /// Cache asset.
199 /// </summary> 205 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 9742a5c..58ce61a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset
112 //////////////////////////////////////////////////////////// 112 ////////////////////////////////////////////////////////////
113 // IImprovedAssetCache 113 // IImprovedAssetCache
114 // 114 //
115 public bool Check(string id)
116 {
117 return false;
118 }
115 119
116 public void Cache(AssetBase asset) 120 public void Cache(AssetBase asset)
117 { 121 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 2afe065..d510d82 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -251,57 +251,70 @@ namespace OpenSim.Region.CoreModules.Asset
251 251
252 private void UpdateFileCache(string key, AssetBase asset) 252 private void UpdateFileCache(string key, AssetBase asset)
253 { 253 {
254 string filename = GetFileName(asset.ID); 254 // TODO: Spawn this off to some seperate thread to do the actual writing
255 255 if (asset != null)
256 try
257 { 256 {
258 // If the file is already cached just update access time. 257 string filename = GetFileName(key);
259 if (File.Exists(filename)) 258
260 { 259 try
261 lock (m_CurrentlyWriting)
262 {
263 if (!m_CurrentlyWriting.Contains(filename))
264 File.SetLastAccessTime(filename, DateTime.Now);
265 }
266 }
267 else
268 { 260 {
269 // Once we start writing, make sure we flag that we're writing 261 // If the file is already cached, don't cache it, just touch it so access time is updated
270 // that object to the cache so that we don't try to write the 262 if (File.Exists(filename))
271 // same file multiple times.
272 lock (m_CurrentlyWriting)
273 { 263 {
274#if WAIT_ON_INPROGRESS_REQUESTS 264 // We don't really want to know about sharing
275 if (m_CurrentlyWriting.ContainsKey(filename)) 265 // violations here. If the file is locked, then
266 // the other thread has updated the time for us.
267 try
276 { 268 {
277 return; 269 lock (m_CurrentlyWriting)
270 {
271 if (!m_CurrentlyWriting.Contains(filename))
272 File.SetLastAccessTime(filename, DateTime.Now);
273 }
278 } 274 }
279 else 275 catch
280 {
281 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
282 }
283
284#else
285 if (m_CurrentlyWriting.Contains(filename))
286 { 276 {
287 return;
288 } 277 }
289 else 278 } else {
279
280 // Once we start writing, make sure we flag that we're writing
281 // that object to the cache so that we don't try to write the
282 // same file multiple times.
283 lock (m_CurrentlyWriting)
290 { 284 {
291 m_CurrentlyWriting.Add(filename); 285#if WAIT_ON_INPROGRESS_REQUESTS
292 } 286 if (m_CurrentlyWriting.ContainsKey(filename))
287 {
288 return;
289 }
290 else
291 {
292 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
293 }
294
295#else
296 if (m_CurrentlyWriting.Contains(filename))
297 {
298 return;
299 }
300 else
301 {
302 m_CurrentlyWriting.Add(filename);
303 }
293#endif 304#endif
294 }
295 305
296 Util.FireAndForget( 306 }
297 delegate { WriteFileCache(filename, asset); }); 307
308 Util.FireAndForget(
309 delegate { WriteFileCache(filename, asset); });
310 }
311 }
312 catch (Exception e)
313 {
314 m_log.ErrorFormat(
315 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
316 asset.ID, e.Message, e.StackTrace);
298 } 317 }
299 }
300 catch (Exception e)
301 {
302 m_log.WarnFormat(
303 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
304 asset.ID, e.Message, e.StackTrace);
305 } 318 }
306 } 319 }
307 320
@@ -335,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset
335 return asset; 348 return asset;
336 } 349 }
337 350
351 private bool CheckFromMemoryCache(string id)
352 {
353 AssetBase asset = null;
354
355 if (m_MemoryCache.TryGetValue(id, out asset))
356 return true;
357
358 return false;
359 }
360
361
338 /// <summary> 362 /// <summary>
339 /// Try to get an asset from the file cache. 363 /// Try to get an asset from the file cache.
340 /// </summary> 364 /// </summary>
@@ -399,6 +423,7 @@ namespace OpenSim.Region.CoreModules.Asset
399 m_log.WarnFormat( 423 m_log.WarnFormat(
400 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", 424 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
401 filename, id, e.Message, e.StackTrace); 425 filename, id, e.Message, e.StackTrace);
426
402 } 427 }
403 finally 428 finally
404 { 429 {
@@ -410,6 +435,50 @@ namespace OpenSim.Region.CoreModules.Asset
410 return asset; 435 return asset;
411 } 436 }
412 437
438 private bool CheckFromFileCache(string id)
439 {
440 bool found = false;
441
442 string filename = GetFileName(id);
443 if (File.Exists(filename))
444 {
445 // actually check if we can open it, and so update expire
446 FileStream stream = null;
447 try
448 {
449 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
450 if (stream != null)
451 {
452 found = true;
453 stream.Close();
454 }
455
456 }
457 catch (System.Runtime.Serialization.SerializationException e)
458 {
459 found = false;
460 m_log.ErrorFormat(
461 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
462 filename, id, e.Message, e.StackTrace);
463
464 // If there was a problem deserializing the asset, the asset may
465 // either be corrupted OR was serialized under an old format
466 // {different version of AssetBase} -- we should attempt to
467 // delete it and re-cache
468 File.Delete(filename);
469 }
470 catch (Exception e)
471 {
472 found = false;
473 m_log.ErrorFormat(
474 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
475 filename, id, e.Message, e.StackTrace);
476 }
477 }
478
479 return found;
480 }
481
413 public AssetBase Get(string id) 482 public AssetBase Get(string id)
414 { 483 {
415 m_Requests++; 484 m_Requests++;
@@ -446,11 +515,26 @@ namespace OpenSim.Region.CoreModules.Asset
446 return asset; 515 return asset;
447 } 516 }
448 517
518 public bool Check(string id)
519 {
520 if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
521 return true;
522
523 if (m_FileCacheEnabled && CheckFromFileCache(id))
524 return true;
525 return false;
526 }
527
449 public AssetBase GetCached(string id) 528 public AssetBase GetCached(string id)
450 { 529 {
451 return Get(id); 530 return Get(id);
452 } 531 }
453 532
533 public AssetBase CheckCached(string id)
534 {
535 return Get(id);
536 }
537
454 public void Expire(string id) 538 public void Expire(string id)
455 { 539 {
456 if (m_LogLevel >= 2) 540 if (m_LogLevel >= 2)
@@ -966,6 +1050,11 @@ namespace OpenSim.Region.CoreModules.Asset
966 return asset.Data; 1050 return asset.Data;
967 } 1051 }
968 1052
1053 public bool CheckData(string id)
1054 {
1055 return Check(id); ;
1056 }
1057
969 public bool Get(string id, object sender, AssetRetrieved handler) 1058 public bool Get(string id, object sender, AssetRetrieved handler)
970 { 1059 {
971 AssetBase asset = Get(id); 1060 AssetBase asset = Get(id);
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 9592ca0..ce9b546 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
115 // IImprovedAssetCache 115 // IImprovedAssetCache
116 // 116 //
117 117
118 public bool Check(string id)
119 {
120 return false;
121 }
122
118 public void Cache(AssetBase asset) 123 public void Cache(AssetBase asset)
119 { 124 {
120 if (asset != null) 125 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f69ec21..a60b314 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -235,6 +236,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
235 if (DebugLevel > 0) 236 if (DebugLevel > 0)
236 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); 237 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
237 238
239 XmlDocument doc = new XmlDocument();
240 string stateData = String.Empty;
241
242 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
243 if (attServ != null)
244 {
245 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
246 stateData = attServ.Get(sp.UUID.ToString());
247 if (stateData != String.Empty)
248 {
249 try
250 {
251 doc.LoadXml(stateData);
252 }
253 catch { }
254 }
255 }
256
257 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
258
259 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
260 if (nodes.Count > 0)
261 {
262 foreach (XmlNode n in nodes)
263 {
264 XmlElement elem = (XmlElement)n;
265 string itemID = elem.GetAttribute("ItemID");
266 string xml = elem.InnerXml;
267
268 itemData[new UUID(itemID)] = xml;
269 }
270 }
271
272
238 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 273 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
239 foreach (AvatarAttachment attach in attachments) 274 foreach (AvatarAttachment attach in attachments)
240 { 275 {
@@ -254,10 +289,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
254 289
255 try 290 try
256 { 291 {
292 string xmlData;
293 XmlDocument d = null;
294 UUID asset;
295 if (itemData.TryGetValue(attach.ItemID, out xmlData))
296 {
297 d = new XmlDocument();
298 d.LoadXml(xmlData);
299 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
300 }
301
257 // If we're an NPC then skip all the item checks and manipulations since we don't have an 302 // If we're an NPC then skip all the item checks and manipulations since we don't have an
258 // inventory right now. 303 // inventory right now.
259 RezSingleAttachmentFromInventoryInternal( 304 RezSingleAttachmentFromInventoryInternal(
260 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true); 305 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, null);
261 } 306 }
262 catch (Exception e) 307 catch (Exception e)
263 { 308 {
@@ -320,13 +365,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
320 sp.ClearAttachments(); 365 sp.ClearAttachments();
321 } 366 }
322 367
323 public bool AttachObject( 368 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append)
324 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append)
325 { 369 {
326 if (!Enabled) 370 if (!Enabled)
327 return false; 371 return false;
328 372
329 return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); 373 return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append);
330 } 374 }
331 375
332 /// <summary> 376 /// <summary>
@@ -339,10 +383,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
339 /// <param name='silent'></param> 383 /// <param name='silent'></param>
340 /// <param name='addToInventory'>If true then add object to user inventory.</param> 384 /// <param name='addToInventory'>If true then add object to user inventory.</param>
341 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> 385 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param>
342 /// <param name='append'>Append to attachment point rather than replace.</param> 386 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append)
343 private bool AttachObjectInternal(
344 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append)
345 { 387 {
388// m_log.DebugFormat(
389// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
390// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
391
392 if (sp.GetAttachments().Contains(group))
393 {
394// m_log.WarnFormat(
395// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
396// group.Name, group.LocalId, sp.Name, AttachmentPt);
397
398 return false;
399 }
400
346 if (group.GetSittingAvatarsCount() != 0) 401 if (group.GetSittingAvatarsCount() != 0)
347 { 402 {
348 if (DebugLevel > 0) 403 if (DebugLevel > 0)
@@ -354,6 +409,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
354 } 409 }
355 410
356 Vector3 attachPos = group.AbsolutePosition; 411 Vector3 attachPos = group.AbsolutePosition;
412
413 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
414 // be removed when that functionality is implemented in opensim
415 attachmentPt &= 0x7f;
416
357 // If the attachment point isn't the same as the one previously used 417 // If the attachment point isn't the same as the one previously used
358 // set it's offset position = 0 so that it appears on the attachment point 418 // set it's offset position = 0 so that it appears on the attachment point
359 // and not in a weird location somewhere unknown. 419 // and not in a weird location somewhere unknown.
@@ -362,7 +422,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
362 attachPos = Vector3.Zero; 422 attachPos = Vector3.Zero;
363 } 423 }
364 424
365 // AttachmentPt 0 means the client chose to 'wear' the attachment. 425 // AttachmentPt 0 (default) means the client chose to 'wear' the attachment.
366 if (attachmentPt == (uint)AttachmentPoint.Default) 426 if (attachmentPt == (uint)AttachmentPoint.Default)
367 { 427 {
368 // Check object for stored attachment point 428 // Check object for stored attachment point
@@ -377,9 +437,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
377 attachPos = Vector3.Zero; 437 attachPos = Vector3.Zero;
378 } 438 }
379 439
380 group.AttachmentPoint = attachmentPt;
381 group.AbsolutePosition = attachPos;
382
383 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 440 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
384 441
385 if (attachments.Contains(group)) 442 if (attachments.Contains(group))
@@ -412,6 +469,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
412 469
413 lock (sp.AttachmentsSyncLock) 470 lock (sp.AttachmentsSyncLock)
414 { 471 {
472 group.AttachmentPoint = attachmentPt;
473 group.AbsolutePosition = attachPos;
474
415 if (addToInventory && sp.PresenceType != PresenceType.Npc) 475 if (addToInventory && sp.PresenceType != PresenceType.Npc)
416 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); 476 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append);
417 477
@@ -442,7 +502,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
442 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); 502 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append);
443 } 503 }
444 504
445 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 505 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
506 {
507 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
508 }
509
510 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
446 { 511 {
447 if (!Enabled) 512 if (!Enabled)
448 return null; 513 return null;
@@ -480,7 +545,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
480 bool append = (AttachmentPt & 0x80) != 0; 545 bool append = (AttachmentPt & 0x80) != 0;
481 AttachmentPt &= 0x7f; 546 AttachmentPt &= 0x7f;
482 547
483 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); 548 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc);
484 } 549 }
485 550
486 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 551 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -557,7 +622,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
557 so.AttachedAvatar = UUID.Zero; 622 so.AttachedAvatar = UUID.Zero;
558 rootPart.SetParentLocalId(0); 623 rootPart.SetParentLocalId(0);
559 so.ClearPartAttachmentData(); 624 so.ClearPartAttachmentData();
560 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 625 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
561 so.HasGroupChanged = true; 626 so.HasGroupChanged = true;
562 rootPart.Rezzed = DateTime.Now; 627 rootPart.Rezzed = DateTime.Now;
563 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 628 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -890,7 +955,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
890 } 955 }
891 956
892 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 957 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
893 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) 958 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc)
894 { 959 {
895 if (m_invAccessModule == null) 960 if (m_invAccessModule == null)
896 return null; 961 return null;
@@ -934,7 +999,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
934 // This will throw if the attachment fails 999 // This will throw if the attachment fails
935 try 1000 try
936 { 1001 {
937 AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); 1002 if (doc != null)
1003 {
1004 objatt.LoadScriptState(doc);
1005 objatt.ResetOwnerChangeFlag();
1006 }
1007
1008 AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append);
938 } 1009 }
939 catch (Exception e) 1010 catch (Exception e)
940 { 1011 {
@@ -1076,7 +1147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1076 AttachmentPt &= 0x7f; 1147 AttachmentPt &= 0x7f;
1077 1148
1078 // Calls attach with a Zero position 1149 // Calls attach with a Zero position
1079 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) 1150 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, true, append))
1080 { 1151 {
1081 if (DebugLevel > 0) 1152 if (DebugLevel > 0)
1082 m_log.Debug( 1153 m_log.Debug(
@@ -1138,4 +1209,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1138 1209
1139 #endregion 1210 #endregion
1140 } 1211 }
1141} \ No newline at end of file 1212}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 508743c..8f9b17e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
199 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 199 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
200 200
201 m_numberOfAttachEventsFired = 0; 201 m_numberOfAttachEventsFired = 0;
202 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 202 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
203 203
204 // Check status on scene presence 204 // Check status on scene presence
205 Assert.That(sp.HasAttachments(), Is.True); 205 Assert.That(sp.HasAttachments(), Is.True);
@@ -246,7 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
246 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 246 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
247 247
248 m_numberOfAttachEventsFired = 0; 248 m_numberOfAttachEventsFired = 0;
249 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); 249 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false);
250 250
251 // Check status on scene presence 251 // Check status on scene presence
252 Assert.That(sp.HasAttachments(), Is.True); 252 Assert.That(sp.HasAttachments(), Is.True);
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
279 279
280 // Test wearing a different attachment from the ground. 280 // Test wearing a different attachment from the ground.
281 { 281 {
282 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 282 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
283 283
284 // Check status on scene presence 284 // Check status on scene presence
285 Assert.That(sp.HasAttachments(), Is.True); 285 Assert.That(sp.HasAttachments(), Is.True);
@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
312 312
313 // Test rewearing an already worn attachment from ground. Nothing should happen. 313 // Test rewearing an already worn attachment from ground. Nothing should happen.
314 { 314 {
315 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 315 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
316 316
317 // Check status on scene presence 317 // Check status on scene presence
318 Assert.That(sp.HasAttachments(), Is.True); 318 Assert.That(sp.HasAttachments(), Is.True);
@@ -370,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
370 sp2.AbsolutePosition = new Vector3(0, 0, 0); 370 sp2.AbsolutePosition = new Vector3(0, 0, 0);
371 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 371 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
372 372
373 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 373 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
374 374
375 Assert.That(sp.HasAttachments(), Is.False); 375 Assert.That(sp.HasAttachments(), Is.False);
376 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 376 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -665,7 +665,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
665 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 665 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
666 666
667 SceneObjectGroup rezzedSo 667 SceneObjectGroup rezzedSo
668 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 668 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
669 669
670 // Wait for chat to signal rezzed script has been started. 670 // Wait for chat to signal rezzed script has been started.
671 m_chatEvent.WaitOne(60000); 671 m_chatEvent.WaitOne(60000);
@@ -684,7 +684,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
684 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 684 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
685 685
686 // Re-rez the attachment to check script running state 686 // Re-rez the attachment to check script running state
687 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 687 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
688 688
689 // Wait for chat to signal rezzed script has been started. 689 // Wait for chat to signal rezzed script has been started.
690 m_chatEvent.WaitOne(60000); 690 m_chatEvent.WaitOne(60000);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index aea768e..09cc998 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -145,33 +145,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
145 /// <param name="sp"></param> 145 /// <param name="sp"></param>
146 /// <param name="texture"></param> 146 /// <param name="texture"></param>
147 /// <param name="visualParam"></param> 147 /// <param name="visualParam"></param>
148 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) 148 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
149 { 149 {
150 DoSetAppearance(sp, appearance.Texture, appearance.VisualParams, new List<CachedTextureRequestArg>()); 150 SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
151 } 151 }
152 152
153 /// <summary> 153
154 /// Set appearance data (texture asset IDs and slider settings) 154 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
155 /// </summary>
156 /// <param name="sp"></param>
157 /// <param name="texture"></param>
158 /// <param name="visualParam"></param>
159 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
160 { 155 {
161 DoSetAppearance(sp, textureEntry, visualParams, new List<CachedTextureRequestArg>()); 156 float oldoff = sp.Appearance.AvatarFeetOffset;
157 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
158
159 SetAppearance(sp, textureEntry, visualParams, cacheItems);
160 sp.Appearance.SetSize(avSize);
161
162 float off = sp.Appearance.AvatarFeetOffset;
163 Vector3 box = sp.Appearance.AvatarBoxSize;
164 if (oldoff != off || oldbox != box)
165 ((ScenePresence)sp).SetSize(box, off);
162 } 166 }
163 167
164 /// <summary> 168 /// <summary>
165 /// Set appearance data (texture asset IDs and slider settings) 169 /// Set appearance data (texture asset IDs and slider settings)
166 /// </summary> 170 /// </summary>
167 /// <param name="sp"></param> 171 /// <param name="sp"></param>
168 /// <param name="texture"></param> 172 /// <param name="texture"></param>
169 /// <param name="visualParam"></param> 173 /// <param name="visualParam"></param>
170 protected void DoSetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) 174 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
171 { 175 {
172 // m_log.DebugFormat( 176// m_log.DebugFormat(
173 // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", 177// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
174 // sp.Name, textureEntry, visualParams); 178// sp.Name, textureEntry, visualParams);
175 179
176 // TODO: This is probably not necessary any longer, just assume the 180 // TODO: This is probably not necessary any longer, just assume the
177 // textureEntry set implies that the appearance transaction is complete 181 // textureEntry set implies that the appearance transaction is complete
@@ -190,36 +194,38 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
190 // m_log.DebugFormat( 194 // m_log.DebugFormat(
191 // "[AVFACTORY]: Setting visual params for {0} to {1}", 195 // "[AVFACTORY]: Setting visual params for {0} to {1}",
192 // client.Name, string.Join(", ", visualParamsStrings)); 196 // client.Name, string.Join(", ", visualParamsStrings));
193 197/*
194 float oldHeight = sp.Appearance.AvatarHeight; 198 float oldHeight = sp.Appearance.AvatarHeight;
195 changed = sp.Appearance.SetVisualParams(visualParams); 199 changed = sp.Appearance.SetVisualParams(visualParams);
196 200
197 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 201 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
198 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 202 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
199 } 203 */
204// float oldoff = sp.Appearance.AvatarFeetOffset;
205// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
206 changed = sp.Appearance.SetVisualParams(visualParams);
207// float off = sp.Appearance.AvatarFeetOffset;
208// Vector3 box = sp.Appearance.AvatarBoxSize;
209// if(oldoff != off || oldbox != box)
210// ((ScenePresence)sp).SetSize(box,off);
200 211
212 }
213
201 // Process the baked texture array 214 // Process the baked texture array
202 if (textureEntry != null) 215 if (textureEntry != null)
203 { 216 {
204 // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 217 m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
205 // WriteBakedTexturesReport(sp, m_log.DebugFormat); 218
219// WriteBakedTexturesReport(sp, m_log.DebugFormat);
206 220
207 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 221 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
208 222
209 // WriteBakedTexturesReport(sp, m_log.DebugFormat); 223// WriteBakedTexturesReport(sp, m_log.DebugFormat);
210 224
211 // If bake textures are missing and this is not an NPC, request a rebake from client 225 // If bake textures are missing and this is not an NPC, request a rebake from client
212 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) 226 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
213 RequestRebake(sp, true); 227 RequestRebake(sp, true);
214 228
215 // Save the wearble hashes in the appearance
216 sp.Appearance.ResetTextureHashes();
217 if (m_reusetextures)
218 {
219 foreach (CachedTextureRequestArg arg in hashes)
220 sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID);
221 }
222
223 // This appears to be set only in the final stage of the appearance 229 // This appears to be set only in the final stage of the appearance
224 // update transaction. In theory, we should be able to do an immediate 230 // update transaction. In theory, we should be able to do an immediate
225 // appearance send and save here. 231 // appearance send and save here.
@@ -253,13 +259,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
253 259
254 public bool SendAppearance(UUID agentId) 260 public bool SendAppearance(UUID agentId)
255 { 261 {
256 // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); 262// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
257 263
258 ScenePresence sp = m_scene.GetScenePresence(agentId); 264 ScenePresence sp = m_scene.GetScenePresence(agentId);
259 if (sp == null) 265 if (sp == null)
260 { 266 {
261 // This is expected if the user has gone away. 267 // This is expected if the user has gone away.
262 // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); 268// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
263 return false; 269 return false;
264 } 270 }
265 271
@@ -277,6 +283,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
277 return GetBakedTextureFaces(sp); 283 return GetBakedTextureFaces(sp);
278 } 284 }
279 285
286 public WearableCacheItem[] GetCachedItems(UUID agentId)
287 {
288 ScenePresence sp = m_scene.GetScenePresence(agentId);
289 WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
290 //foreach (WearableCacheItem item in items)
291 //{
292
293 //}
294 return items;
295 }
296
280 public bool SaveBakedTextures(UUID agentId) 297 public bool SaveBakedTextures(UUID agentId)
281 { 298 {
282 ScenePresence sp = m_scene.GetScenePresence(agentId); 299 ScenePresence sp = m_scene.GetScenePresence(agentId);
@@ -336,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
336 /// <param name="agentId"></param> 353 /// <param name="agentId"></param>
337 public void QueueAppearanceSend(UUID agentid) 354 public void QueueAppearanceSend(UUID agentid)
338 { 355 {
339 // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); 356// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
340 357
341 // 10000 ticks per millisecond, 1000 milliseconds per second 358 // 10000 ticks per millisecond, 1000 milliseconds per second
342 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); 359 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
@@ -349,7 +366,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
349 366
350 public void QueueAppearanceSave(UUID agentid) 367 public void QueueAppearanceSave(UUID agentid)
351 { 368 {
352 // m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid); 369// m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid);
353 370
354 // 10000 ticks per millisecond, 1000 milliseconds per second 371 // 10000 ticks per millisecond, 1000 milliseconds per second
355 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000); 372 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000);
@@ -363,6 +380,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
363 public bool ValidateBakedTextureCache(IScenePresence sp) 380 public bool ValidateBakedTextureCache(IScenePresence sp)
364 { 381 {
365 bool defonly = true; // are we only using default textures 382 bool defonly = true; // are we only using default textures
383 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
384 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
385 WearableCacheItem[] wearableCache = null;
386
387 // Cache wearable data for teleport.
388 // Only makes sense if there's a bake module and a cache module
389 if (bakedModule != null && cache != null)
390 {
391 try
392 {
393 wearableCache = bakedModule.Get(sp.UUID);
394 }
395 catch (Exception)
396 {
397
398 }
399 if (wearableCache != null)
400 {
401 for (int i = 0; i < wearableCache.Length; i++)
402 {
403 cache.Cache(wearableCache[i].TextureAsset);
404 }
405 }
406 }
407 /*
408 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
409 if (invService.GetRootFolder(userID) != null)
410 {
411 WearableCacheItem[] wearableCache = null;
412 if (bakedModule != null)
413 {
414 try
415 {
416 wearableCache = bakedModule.Get(userID);
417 appearance.WearableCacheItems = wearableCache;
418 appearance.WearableCacheItemsDirty = false;
419 foreach (WearableCacheItem item in wearableCache)
420 {
421 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
422 }
423 }
424 catch (Exception)
425 {
426
427 }
428 }
429 */
366 430
367 // Process the texture entry 431 // Process the texture entry
368 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 432 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -370,13 +434,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
370 int idx = AvatarAppearance.BAKE_INDICES[i]; 434 int idx = AvatarAppearance.BAKE_INDICES[i];
371 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 435 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
372 436
373 // if there is no texture entry, skip it 437 // No face, so lets check our baked service cache, teleport or login.
374 if (face == null) 438 if (face == null)
375 continue; 439 {
440 if (wearableCache != null)
441 {
442 // If we find the an appearance item, set it as the textureentry and the face
443 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
444 if (searchitem != null)
445 {
446 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
447 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
448 face = sp.Appearance.Texture.FaceTextures[idx];
449 }
450 else
451 {
452 // if there is no texture entry and no baked cache, skip it
453 continue;
454 }
455 }
456 else
457 {
458 //No texture entry face and no cache. Skip this face.
459 continue;
460 }
461 }
462
376 463
377 // m_log.DebugFormat( 464// m_log.DebugFormat(
378 // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 465// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
379 // face.TextureID, idx, client.Name, client.AgentId); 466// face.TextureID, idx, client.Name, client.AgentId);
380 467
381 // if the texture is one of the "defaults" then skip it 468 // if the texture is one of the "defaults" then skip it
382 // this should probably be more intelligent (skirt texture doesnt matter 469 // this should probably be more intelligent (skirt texture doesnt matter
@@ -387,11 +474,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
387 474
388 defonly = false; // found a non-default texture reference 475 defonly = false; // found a non-default texture reference
389 476
390 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 477 if (cache != null)
391 return false; 478 {
479 if (!cache.Check(face.TextureID.ToString()))
480 return false;
481 }
482 else
483 {
484 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
485 return false;
486 }
392 } 487 }
393 488
394 // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 489// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
395 490
396 // If we only found default textures, then the appearance is not cached 491 // If we only found default textures, then the appearance is not cached
397 return (defonly ? false : true); 492 return (defonly ? false : true);
@@ -400,6 +495,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
400 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 495 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
401 { 496 {
402 int texturesRebaked = 0; 497 int texturesRebaked = 0;
498 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
403 499
404 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 500 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
405 { 501 {
@@ -410,9 +506,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
410 if (face == null) 506 if (face == null)
411 continue; 507 continue;
412 508
413 // m_log.DebugFormat( 509// m_log.DebugFormat(
414 // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 510// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
415 // face.TextureID, idx, client.Name, client.AgentId); 511// face.TextureID, idx, client.Name, client.AgentId);
416 512
417 // if the texture is one of the "defaults" then skip it 513 // if the texture is one of the "defaults" then skip it
418 // this should probably be more intelligent (skirt texture doesnt matter 514 // this should probably be more intelligent (skirt texture doesnt matter
@@ -423,21 +519,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
423 519
424 if (missingTexturesOnly) 520 if (missingTexturesOnly)
425 { 521 {
426 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 522 if (cache != null)
427 { 523 {
428 continue; 524 if (cache.Check(face.TextureID.ToString()))
525 continue;
526 else
527 {
528 m_log.DebugFormat(
529 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
530 face.TextureID, idx, sp.Name);
531 }
429 } 532 }
430 else 533 else
431 { 534 {
432 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 535 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
433 // grid asset service (which means that they are not available to the new region and so have 536 {
434 // to be re-requested from the client). 537 continue;
435 // 538 }
436 // The only available core OpenSimulator behaviour right now 539
437 // is not to store these textures, temporarily or otherwise. 540 else
438 m_log.DebugFormat( 541 {
439 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 542 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
440 face.TextureID, idx, sp.Name); 543 // grid asset service (which means that they are not available to the new region and so have
544 // to be re-requested from the client).
545 //
546 // The only available core OpenSimulator behaviour right now
547 // is not to store these textures, temporarily or otherwise.
548 m_log.DebugFormat(
549 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
550 face.TextureID, idx, sp.Name);
551 }
441 } 552 }
442 } 553 }
443 else 554 else
@@ -476,9 +587,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
476 if (bakeType == BakeType.Unknown) 587 if (bakeType == BakeType.Unknown)
477 continue; 588 continue;
478 589
479 // m_log.DebugFormat( 590// m_log.DebugFormat(
480 // "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}", 591// "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}",
481 // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 592// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
482 593
483 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 594 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
484 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture 595 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
@@ -502,7 +613,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
502 UUID avatarID = kvp.Key; 613 UUID avatarID = kvp.Key;
503 long sendTime = kvp.Value; 614 long sendTime = kvp.Value;
504 615
505 // m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now); 616// m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now);
506 617
507 if (sendTime < now) 618 if (sendTime < now)
508 { 619 {
@@ -548,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
548 if (sp == null) 659 if (sp == null)
549 { 660 {
550 // This is expected if the user has gone away. 661 // This is expected if the user has gone away.
551 // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 662// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
552 return; 663 return;
553 } 664 }
554 665
555 // m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid); 666// m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid);
556 667
557 // This could take awhile since it needs to pull inventory 668 // This could take awhile since it needs to pull inventory
558 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape 669 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape
@@ -579,26 +690,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
579 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 690 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
580 { 691 {
581 IInventoryService invService = m_scene.InventoryService; 692 IInventoryService invService = m_scene.InventoryService;
582 693 bool resetwearable = false;
583 if (invService.GetRootFolder(userID) != null) 694 if (invService.GetRootFolder(userID) != null)
584 { 695 {
585 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 696 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
586 { 697 {
587 for (int j = 0; j < appearance.Wearables[i].Count; j++) 698 for (int j = 0; j < appearance.Wearables[i].Count; j++)
588 { 699 {
700 // Check if the default wearables are not set
589 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 701 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
702 {
703 switch ((WearableType) i)
704 {
705 case WearableType.Eyes:
706 case WearableType.Hair:
707 case WearableType.Shape:
708 case WearableType.Skin:
709 //case WearableType.Underpants:
710 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
711 resetwearable = true;
712 m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
713 resetwearable = true;
714 break;
715
716 }
590 continue; 717 continue;
718 }
591 719
592 // Ignore ruth's assets 720 // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1
593 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 721 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
722 {
723 switch ((WearableType)i)
724 {
725 case WearableType.Eyes:
726 case WearableType.Hair:
727 case WearableType.Shape:
728 case WearableType.Skin:
729 //case WearableType.Underpants:
730 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
731
732 m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
733 resetwearable = true;
734 break;
735
736 }
594 continue; 737 continue;
595 738 }
739
596 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 740 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
597 baseItem = invService.GetItem(baseItem); 741 baseItem = invService.GetItem(baseItem);
598 742
599 if (baseItem != null) 743 if (baseItem != null)
600 { 744 {
601 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); 745 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
746 int unmodifiedWearableIndexForClosure = i;
747 m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
748 delegate(string x, object y, AssetBase z)
749 {
750 if (z == null)
751 {
752 TryAndRepairBrokenWearable(
753 (WearableType)unmodifiedWearableIndexForClosure, invService,
754 userID, appearance);
755 }
756 });
602 } 757 }
603 else 758 else
604 { 759 {
@@ -606,17 +761,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
606 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 761 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
607 appearance.Wearables[i][j].ItemID, (WearableType)i); 762 appearance.Wearables[i][j].ItemID, (WearableType)i);
608 763
609 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 764 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
765 resetwearable = true;
766
610 } 767 }
611 } 768 }
612 } 769 }
770
771 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
772 if (appearance.Wearables[(int) WearableType.Eyes] == null)
773 {
774 m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
775
776 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
777 resetwearable = true;
778 }
779 else
780 {
781 if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero)
782 {
783 m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
784 appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
785 appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
786 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
787 resetwearable = true;
788
789 }
790
791 }
792 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
793 if (appearance.Wearables[(int)WearableType.Shape] == null)
794 {
795 m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
796
797 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
798 resetwearable = true;
799 }
800 else
801 {
802 if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero)
803 {
804 m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
805 appearance.Wearables[(int)WearableType.Shape][0].ItemID,
806 appearance.Wearables[(int)WearableType.Shape][0].AssetID);
807 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
808 resetwearable = true;
809
810 }
811
812 }
813 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
814 if (appearance.Wearables[(int)WearableType.Hair] == null)
815 {
816 m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
817
818 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
819 resetwearable = true;
820 }
821 else
822 {
823 if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero)
824 {
825 m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
826 appearance.Wearables[(int)WearableType.Hair][0].ItemID,
827 appearance.Wearables[(int)WearableType.Hair][0].AssetID);
828 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
829 resetwearable = true;
830
831 }
832
833 }
834 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
835 if (appearance.Wearables[(int)WearableType.Skin] == null)
836 {
837 m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
838
839 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
840 resetwearable = true;
841 }
842 else
843 {
844 if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero)
845 {
846 m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
847 appearance.Wearables[(int)WearableType.Skin][0].ItemID,
848 appearance.Wearables[(int)WearableType.Skin][0].AssetID);
849 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
850 resetwearable = true;
851
852 }
853
854 }
855 if (resetwearable)
856 {
857 ScenePresence presence = null;
858 if (m_scene.TryGetScenePresence(userID, out presence))
859 {
860 presence.ControllingClient.SendWearables(presence.Appearance.Wearables,
861 presence.Appearance.Serial++);
862 }
863 }
864
613 } 865 }
614 else 866 else
615 { 867 {
616 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); 868 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
617 } 869 }
618 } 870 }
871 private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
872 {
873 UUID defaultwearable = GetDefaultItem(type);
874 if (defaultwearable != UUID.Zero)
875 {
876 UUID newInvItem = UUID.Random();
877 InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
878 {
879 AssetID =
880 defaultwearable,
881 AssetType
882 =
883 (int)
884 AssetType
885 .Bodypart,
886 CreatorId
887 =
888 userID
889 .ToString
890 (),
891 //InvType = (int)InventoryType.Wearable,
892
893 Description
894 =
895 "Failed Wearable Replacement",
896 Folder =
897 invService
898 .GetFolderForType
899 (userID,
900 AssetType
901 .Bodypart)
902 .ID,
903 Flags = (uint) type,
904 Name = Enum.GetName(typeof (WearableType), type),
905 BasePermissions = (uint) PermissionMask.Copy,
906 CurrentPermissions = (uint) PermissionMask.Copy,
907 EveryOnePermissions = (uint) PermissionMask.Copy,
908 GroupPermissions = (uint) PermissionMask.Copy,
909 NextPermissions = (uint) PermissionMask.Copy
910 };
911 invService.AddItem(itembase);
912 UUID LinkInvItem = UUID.Random();
913 itembase = new InventoryItemBase(LinkInvItem, userID)
914 {
915 AssetID =
916 newInvItem,
917 AssetType
918 =
919 (int)
920 AssetType
921 .Link,
922 CreatorId
923 =
924 userID
925 .ToString
926 (),
927 InvType = (int) InventoryType.Wearable,
928
929 Description
930 =
931 "Failed Wearable Replacement",
932 Folder =
933 invService
934 .GetFolderForType
935 (userID,
936 AssetType
937 .CurrentOutfitFolder)
938 .ID,
939 Flags = (uint) type,
940 Name = Enum.GetName(typeof (WearableType), type),
941 BasePermissions = (uint) PermissionMask.Copy,
942 CurrentPermissions = (uint) PermissionMask.Copy,
943 EveryOnePermissions = (uint) PermissionMask.Copy,
944 GroupPermissions = (uint) PermissionMask.Copy,
945 NextPermissions = (uint) PermissionMask.Copy
946 };
947 invService.AddItem(itembase);
948 appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
949 ScenePresence presence = null;
950 if (m_scene.TryGetScenePresence(userID, out presence))
951 {
952 m_scene.SendInventoryUpdate(presence.ControllingClient,
953 invService.GetFolderForType(userID,
954 AssetType
955 .CurrentOutfitFolder),
956 false, true);
957 }
958 }
959 }
960 private UUID GetDefaultItem(WearableType wearable)
961 {
962 // These are ruth
963 UUID ret = UUID.Zero;
964 switch (wearable)
965 {
966 case WearableType.Eyes:
967 ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
968 break;
969 case WearableType.Hair:
970 ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
971 break;
972 case WearableType.Pants:
973 ret = new UUID("00000000-38f9-1111-024e-222222111120");
974 break;
975 case WearableType.Shape:
976 ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
977 break;
978 case WearableType.Shirt:
979 ret = new UUID("00000000-38f9-1111-024e-222222111110");
980 break;
981 case WearableType.Skin:
982 ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
983 break;
984 case WearableType.Undershirt:
985 ret = new UUID("16499ebb-3208-ec27-2def-481881728f47");
986 break;
987 case WearableType.Underpants:
988 ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d");
989 break;
990 }
619 991
992 return ret;
993 }
620 #endregion 994 #endregion
621 995
622 #region Client Event Handlers 996 #region Client Event Handlers
@@ -626,12 +1000,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
626 /// <param name="client"></param> 1000 /// <param name="client"></param>
627 private void Client_OnRequestWearables(IClientAPI client) 1001 private void Client_OnRequestWearables(IClientAPI client)
628 { 1002 {
629 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 1003 Util.FireAndForget(delegate(object x)
630 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1004 {
631 if (sp != null) 1005 Thread.Sleep(4000);
632 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 1006
633 else 1007 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
634 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 1008 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
1009 if (sp != null)
1010 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
1011 else
1012 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
1013 });
635 } 1014 }
636 1015
637 /// <summary> 1016 /// <summary>
@@ -640,12 +1019,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
640 /// <param name="client"></param> 1019 /// <param name="client"></param>
641 /// <param name="texture"></param> 1020 /// <param name="texture"></param>
642 /// <param name="visualParam"></param> 1021 /// <param name="visualParam"></param>
643 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) 1022 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
644 { 1023 {
645 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 1024 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
646 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1025 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
647 if (sp != null) 1026 if (sp != null)
648 DoSetAppearance(sp, textureEntry, visualParams, hashes); 1027 SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
649 else 1028 else
650 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 1029 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
651 } 1030 }
@@ -702,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
702 /// <param name="cachedTextureRequest"></param> 1081 /// <param name="cachedTextureRequest"></param>
703 private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) 1082 private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest)
704 { 1083 {
705 // m_log.DebugFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); 1084 // m_log.WarnFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId);
706 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1085 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
707 1086
708 List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); 1087 List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>();
@@ -713,20 +1092,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
713 1092
714 if (m_reusetextures) 1093 if (m_reusetextures)
715 { 1094 {
716 if (sp.Appearance.GetTextureHash(index) == request.WearableHashID) 1095 // this is the most insanely dumb way to do this... however it seems to
717 { 1096 // actually work. if the appearance has been reset because wearables have
718 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; 1097 // changed then the texture entries are zero'd out until the bakes are
719 if (face != null) 1098 // uploaded. on login, if the textures exist in the cache (eg if you logged
720 texture = face.TextureID; 1099 // into the simulator recently, then the appearance will pull those and send
721 } 1100 // them back in the packet and you won't have to rebake. if the textures aren't
722 else 1101 // in the cache then the intial makeroot() call in scenepresence will zero
723 { 1102 // them out.
724 // We know that that hash is wrong, null it out 1103 //
725 // and wait for the setappearance call 1104 // a better solution (though how much better is an open question) is to
726 sp.Appearance.SetTextureHash(index,UUID.Zero); 1105 // store the hashes in the appearance and compare them. Thats's coming.
727 } 1106
728 1107 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index];
729 // m_log.WarnFormat("[AVFACTORY]: use texture {0} for index {1}; hash={2}",texture,index,request.WearableHashID); 1108 if (face != null)
1109 texture = face.TextureID;
1110
1111 // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index);
730 } 1112 }
731 1113
732 CachedTextureResponseArg response = new CachedTextureResponseArg(); 1114 CachedTextureResponseArg response = new CachedTextureResponseArg();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1830d41..f090e15 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 for (byte i = 0; i < visualParams.Length; i++) 61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i; 62 visualParams[i] = i;
63 63
64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
65 65
66 // TODO: Check baked texture 66 // TODO: Check baked texture
67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams); 67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
103 eyesFace.TextureID = eyesTextureId; 103 eyesFace.TextureID = eyesTextureId;
104 104
105 afm.SetAppearance(sp, bakedTextureEntry, visualParams); 105 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
106 afm.SaveBakedTextures(userId); 106 afm.SaveBakedTextures(userId);
107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
108 108
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 58f747b..174642d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -50,7 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
50 private int m_saydistance = 20; 50 private int m_saydistance = 20;
51 private int m_shoutdistance = 100; 51 private int m_shoutdistance = 100;
52 private int m_whisperdistance = 10; 52 private int m_whisperdistance = 10;
53 53 private List<Scene> m_scenes = new List<Scene>();
54 private List<string> FreezeCache = new List<string>();
55 private string m_adminPrefix = "";
54 internal object m_syncy = new object(); 56 internal object m_syncy = new object();
55 57
56 internal IConfig m_config; 58 internal IConfig m_config;
@@ -77,16 +79,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 79 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 80 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 81 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
82 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
80 } 83 }
81 84
82 public virtual void AddRegion(Scene scene) 85 public virtual void AddRegion(Scene scene)
83 { 86 {
84 if (!m_enabled) 87 if (!m_enabled) return;
85 return;
86 88
87 scene.EventManager.OnNewClient += OnNewClient; 89 lock (m_syncy)
88 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 90 {
89 scene.EventManager.OnChatBroadcast += OnChatBroadcast; 91 if (!m_scenes.Contains(scene))
92 {
93 m_scenes.Add(scene);
94 scene.EventManager.OnNewClient += OnNewClient;
95 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
96 scene.EventManager.OnChatBroadcast += OnChatBroadcast;
97 }
98 }
90 99
91 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, 100 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
92 m_whisperdistance, m_saydistance, m_shoutdistance); 101 m_whisperdistance, m_saydistance, m_shoutdistance);
@@ -98,12 +107,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
98 107
99 public virtual void RemoveRegion(Scene scene) 108 public virtual void RemoveRegion(Scene scene)
100 { 109 {
101 if (!m_enabled) 110 if (!m_enabled) return;
102 return;
103 111
104 scene.EventManager.OnNewClient -= OnNewClient; 112 lock (m_syncy)
105 scene.EventManager.OnChatFromWorld -= OnChatFromWorld; 113 {
106 scene.EventManager.OnChatBroadcast -= OnChatBroadcast; 114 if (m_scenes.Contains(scene))
115 {
116 scene.EventManager.OnNewClient -= OnNewClient;
117 scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
118 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
119 m_scenes.Remove(scene);
120 }
121 }
107 } 122 }
108 123
109 public virtual void Close() 124 public virtual void Close()
@@ -160,7 +175,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
160 return; 175 return;
161 } 176 }
162 177
163 DeliverChatToAvatars(ChatSourceType.Agent, c); 178 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
179 {
180 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
181 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
182 }
183 else
184 {
185 DeliverChatToAvatars(ChatSourceType.Agent, c);
186 }
164 } 187 }
165 188
166 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 189 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -174,11 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
174 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 197 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
175 { 198 {
176 string fromName = c.From; 199 string fromName = c.From;
200 string fromNamePrefix = "";
177 UUID fromID = UUID.Zero; 201 UUID fromID = UUID.Zero;
178 UUID ownerID = UUID.Zero; 202 UUID ownerID = UUID.Zero;
179 UUID targetID = c.TargetUUID;
180 string message = c.Message; 203 string message = c.Message;
181 Scene scene = (Scene)c.Scene; 204 IScene scene = c.Scene;
205 UUID destination = c.Destination;
182 Vector3 fromPos = c.Position; 206 Vector3 fromPos = c.Position;
183 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 207 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
184 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 208 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -188,10 +212,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
188 switch (sourceType) 212 switch (sourceType)
189 { 213 {
190 case ChatSourceType.Agent: 214 case ChatSourceType.Agent:
191 ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); 215 if (!(scene is Scene))
216 {
217 m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
218 scene.RegionInfo.RegionName, c.Sender.AgentId);
219 return;
220 }
221 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
192 fromPos = avatar.AbsolutePosition; 222 fromPos = avatar.AbsolutePosition;
193 fromName = avatar.Name; 223 fromName = avatar.Name;
194 fromID = c.Sender.AgentId; 224 fromID = c.Sender.AgentId;
225 if (avatar.GodLevel >= 200)
226 {
227 fromNamePrefix = m_adminPrefix;
228 }
229 destination = UUID.Zero; // Avatars cant "SayTo"
195 ownerID = c.Sender.AgentId; 230 ownerID = c.Sender.AgentId;
196 231
197 break; 232 break;
@@ -210,38 +245,48 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
210 message = message.Substring(0, 1000); 245 message = message.Substring(0, 1000);
211 246
212// m_log.DebugFormat( 247// m_log.DebugFormat(
213// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 248// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
214// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 249// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
215 250
216 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 251 HashSet<UUID> receiverIDs = new HashSet<UUID>();
217 252
218 if (targetID == UUID.Zero) 253 foreach (Scene s in m_scenes)
219 { 254 {
220 // This should use ForEachClient, but clients don't have a position. 255 // This should use ForEachClient, but clients don't have a position.
221 // If camera is moved into client, then camera position can be used 256 // If camera is moved into client, then camera position can be used
222 scene.ForEachScenePresence( 257 // MT: No, it can't, as chat is heard from the avatar position, not
258 // the camera position.
259 s.ForEachScenePresence(
223 delegate(ScenePresence presence) 260 delegate(ScenePresence presence)
224 { 261 {
225 if (TrySendChatMessage( 262 if (destination != UUID.Zero && presence.UUID != destination)
226 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 263 return;
227 receiverIDs.Add(presence.UUID); 264 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
265 if (Presencecheck != null)
266 {
267 // This will pass all chat from objects. Not
268 // perfect, but it will do. For now. Better
269 // than the prior behavior of muting all
270 // objects on a parcel with access restrictions
271 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
272 {
273 if (destination != UUID.Zero)
274 {
275 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
276 receiverIDs.Add(presence.UUID);
277 }
278 else
279 {
280 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
281 receiverIDs.Add(presence.UUID);
282 }
283 }
284 }
228 } 285 }
229 ); 286 );
230 } 287 }
231 else 288
232 { 289 (scene as Scene).EventManager.TriggerOnChatToClients(
233 // This is a send to a specific client eg from llRegionSayTo
234 // no need to check distance etc, jand send is as say
235 ScenePresence presence = scene.GetScenePresence(targetID);
236 if (presence != null && !presence.IsChildAgent)
237 {
238 if (TrySendChatMessage(
239 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
240 receiverIDs.Add(presence.UUID);
241 }
242 }
243
244 scene.EventManager.TriggerOnChatToClients(
245 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 290 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
246 } 291 }
247 292
@@ -280,28 +325,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
280 } 325 }
281 326
282 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 327 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
283
284 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 328 HashSet<UUID> receiverIDs = new HashSet<UUID>();
285 329
286 ((Scene)c.Scene).ForEachRootClient( 330 if (c.Scene != null)
287 delegate(IClientAPI client) 331 {
288 { 332 ((Scene)c.Scene).ForEachRootClient
289 // don't forward SayOwner chat from objects to 333 (
290 // non-owner agents 334 delegate(IClientAPI client)
291 if ((c.Type == ChatTypeEnum.Owner) && 335 {
292 (null != c.SenderObject) && 336 // don't forward SayOwner chat from objects to
293 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 337 // non-owner agents
294 return; 338 if ((c.Type == ChatTypeEnum.Owner) &&
295 339 (null != c.SenderObject) &&
296 client.SendChatMessage( 340 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
297 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 341 return;
298 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 342
299 343 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
300 receiverIDs.Add(client.AgentId); 344 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
301 }); 345 receiverIDs.Add(client.AgentId);
302 346 }
303 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 347 );
304 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 348 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
349 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
350 }
305 } 351 }
306 352
307 /// <summary> 353 /// <summary>
@@ -326,21 +372,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
326 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 372 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
327 string message, ChatSourceType src, bool ignoreDistance) 373 string message, ChatSourceType src, bool ignoreDistance)
328 { 374 {
375 // don't send chat to child agents
376 if (presence.IsChildAgent) return false;
377
329 Vector3 fromRegionPos = fromPos + regionPos; 378 Vector3 fromRegionPos = fromPos + regionPos;
330 Vector3 toRegionPos = presence.AbsolutePosition + 379 Vector3 toRegionPos = presence.AbsolutePosition +
331 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, 380 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
332 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 381 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
333 382
334 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 383 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
335 384
336 if (!ignoreDistance) 385 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
386 type == ChatTypeEnum.Say && dis > m_saydistance ||
387 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
337 { 388 {
338 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 389 return false;
339 type == ChatTypeEnum.Say && dis > m_saydistance ||
340 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
341 {
342 return false;
343 }
344 } 390 }
345 391
346 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 392 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -350,5 +396,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
350 396
351 return true; 397 return true;
352 } 398 }
399
400 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
401 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
402 {
403 System.Threading.Timer Timer;
404 if (flags == 0)
405 {
406 FreezeCache.Add(target.ToString());
407 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
408 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
409 Timers.Add(target, Timer);
410 }
411 else
412 {
413 FreezeCache.Remove(target.ToString());
414 Timers.TryGetValue(target, out Timer);
415 Timers.Remove(target);
416 Timer.Dispose();
417 }
418 }
419
420 private void OnEndParcelFrozen(object avatar)
421 {
422 UUID target = (UUID)avatar;
423 FreezeCache.Remove(target.ToString());
424 System.Threading.Timer Timer;
425 Timers.TryGetValue(target, out Timer);
426 Timers.Remove(target);
427 Timer.Dispose();
428 }
353 } 429 }
354} \ No newline at end of file 430}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d26907b..0e7ab7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index a542d62..5b12ecb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -49,6 +49,8 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
49using OSDArray = OpenMetaverse.StructuredData.OSDArray; 49using OSDArray = OpenMetaverse.StructuredData.OSDArray;
50using OSDMap = OpenMetaverse.StructuredData.OSDMap; 50using OSDMap = OpenMetaverse.StructuredData.OSDMap;
51 51
52using Mono.Addins;
53
52namespace OpenSim.Region.CoreModules.Avatar.Gods 54namespace OpenSim.Region.CoreModules.Avatar.Gods
53{ 55{
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] 56 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
@@ -62,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
62 64
63 protected Scene m_scene; 65 protected Scene m_scene;
64 protected IDialogModule m_dialogModule; 66 protected IDialogModule m_dialogModule;
67
65 protected IDialogModule DialogModule 68 protected IDialogModule DialogModule
66 { 69 {
67 get 70 get
@@ -146,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 UUID godSessionID = userData["GodSessionID"].AsUUID(); 149 UUID godSessionID = userData["GodSessionID"].AsUUID();
147 uint kickFlags = userData["KickFlags"].AsUInteger(); 150 uint kickFlags = userData["KickFlags"].AsUInteger();
148 string reason = userData["Reason"].AsString(); 151 string reason = userData["Reason"].AsString();
152
149 ScenePresence god = m_scene.GetScenePresence(godID); 153 ScenePresence god = m_scene.GetScenePresence(godID);
150 if (god == null || god.ControllingClient.SessionId != godSessionID) 154 if (god == null || god.ControllingClient.SessionId != godSessionID)
151 return String.Empty; 155 return String.Empty;
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
deleted file mode 100644
index b735c61..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
+++ /dev/null
@@ -1,260 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38using Mono.Addins;
39
40namespace OpenSim.Region.CoreModules.Avatar.Groups
41{
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
43 public class GroupsModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private Dictionary<UUID, GroupMembershipData> m_GroupMap =
49 new Dictionary<UUID, GroupMembershipData>();
50
51 private Dictionary<UUID, IClientAPI> m_ClientMap =
52 new Dictionary<UUID, IClientAPI>();
53
54 private UUID opensimulatorGroupID =
55 new UUID("00000000-68f9-1111-024e-222222111123");
56
57 private List<Scene> m_SceneList = new List<Scene>();
58
59 private static GroupMembershipData osGroup =
60 new GroupMembershipData();
61
62 private bool m_Enabled = false;
63
64 #region ISharedRegionModule Members
65
66 public void Initialise(IConfigSource config)
67 {
68 IConfig groupsConfig = config.Configs["Groups"];
69
70 if (groupsConfig == null)
71 {
72 m_log.Info("[GROUPS]: No configuration found. Using defaults");
73 }
74 else
75 {
76 m_Enabled = groupsConfig.GetBoolean("Enabled", false);
77 if (!m_Enabled)
78 {
79 m_log.Info("[GROUPS]: Groups disabled in configuration");
80 return;
81 }
82
83 if (groupsConfig.GetString("Module", "Default") != "Default")
84 {
85 m_Enabled = false;
86 return;
87 }
88 }
89
90 }
91
92 public void AddRegion(Scene scene)
93 {
94 if (!m_Enabled)
95 return;
96
97 lock (m_SceneList)
98 {
99 if (!m_SceneList.Contains(scene))
100 {
101 if (m_SceneList.Count == 0)
102 {
103 osGroup.GroupID = opensimulatorGroupID;
104 osGroup.GroupName = "OpenSimulator Testing";
105 osGroup.GroupPowers =
106 (uint)(GroupPowers.AllowLandmark |
107 GroupPowers.AllowSetHome);
108 m_GroupMap[opensimulatorGroupID] = osGroup;
109 }
110 m_SceneList.Add(scene);
111 }
112 }
113
114 scene.EventManager.OnNewClient += OnNewClient;
115 scene.EventManager.OnClientClosed += OnClientClosed;
116 // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
117 }
118
119 public void RemoveRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 lock (m_SceneList)
125 {
126 if (m_SceneList.Contains(scene))
127 m_SceneList.Remove(scene);
128 }
129
130 scene.EventManager.OnNewClient -= OnNewClient;
131 scene.EventManager.OnClientClosed -= OnClientClosed;
132 }
133
134 public void RegionLoaded(Scene scene)
135 {
136 }
137
138 public void PostInitialise()
139 {
140 }
141
142 public void Close()
143 {
144 if (!m_Enabled)
145 return;
146
147// m_log.Debug("[GROUPS]: Shutting down group module.");
148
149 lock (m_ClientMap)
150 {
151 m_ClientMap.Clear();
152 }
153
154 lock (m_GroupMap)
155 {
156 m_GroupMap.Clear();
157 }
158 }
159
160 public string Name
161 {
162 get { return "GroupsModule"; }
163 }
164
165 public Type ReplaceableInterface
166 {
167 get { return null; }
168 }
169
170 #endregion
171
172 private void OnNewClient(IClientAPI client)
173 {
174 // Subscribe to instant messages
175// client.OnInstantMessage += OnInstantMessage;
176 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
177 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
178 lock (m_ClientMap)
179 {
180 if (!m_ClientMap.ContainsKey(client.AgentId))
181 {
182 m_ClientMap.Add(client.AgentId, client);
183 }
184 }
185
186 GroupMembershipData[] updateGroups = new GroupMembershipData[1];
187 updateGroups[0] = osGroup;
188
189 client.SendGroupMembership(updateGroups);
190 }
191
192 private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
193 UUID AgentID, UUID SessionID)
194 {
195 UUID ActiveGroupID;
196 string ActiveGroupName;
197 ulong ActiveGroupPowers;
198
199 string firstname = remoteClient.FirstName;
200 string lastname = remoteClient.LastName;
201
202 string ActiveGroupTitle = "I IZ N0T";
203
204 ActiveGroupID = osGroup.GroupID;
205 ActiveGroupName = osGroup.GroupName;
206 ActiveGroupPowers = osGroup.GroupPowers;
207
208 remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
209 lastname, ActiveGroupPowers, ActiveGroupName,
210 ActiveGroupTitle);
211 }
212
213// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
214// {
215// }
216
217// private void OnGridInstantMessage(GridInstantMessage msg)
218// {
219// // Trigger the above event handler
220// OnInstantMessage(null, msg);
221// }
222
223 private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
224 {
225 string groupnamereply = "Unknown";
226 UUID groupUUID = UUID.Zero;
227
228 lock (m_GroupMap)
229 {
230 if (m_GroupMap.ContainsKey(id))
231 {
232 GroupMembershipData grp = m_GroupMap[id];
233 groupnamereply = grp.GroupName;
234 groupUUID = grp.GroupID;
235 }
236 }
237 remote_client.SendGroupNameReply(groupUUID, groupnamereply);
238 }
239
240 private void OnClientClosed(UUID agentID, Scene scene)
241 {
242 lock (m_ClientMap)
243 {
244 if (m_ClientMap.ContainsKey(agentID))
245 {
246// IClientAPI cli = m_ClientMap[agentID];
247// if (cli != null)
248// {
249// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
250// }
251// else
252// {
253// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
254// }
255 m_ClientMap.Remove(agentID);
256 }
257 }
258 }
259 }
260}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index c33a296..55e30a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Mono.Addins; 32using Mono.Addins;
32using Nini.Config; 33using Nini.Config;
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
44 private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
46 47
48 private Timer m_logTimer = new Timer(10000);
49 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
50 private string m_restUrl;
51
47 /// <value> 52 /// <value>
48 /// Is this module enabled? 53 /// Is this module enabled?
49 /// </value> 54 /// </value>
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
63 "InstantMessageModule", "InstantMessageModule") != 68 "InstantMessageModule", "InstantMessageModule") !=
64 "InstantMessageModule") 69 "InstantMessageModule")
65 return; 70 return;
71 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
66 } 72 }
67 73
68 m_enabled = true; 74 m_enabled = true;
75 m_logTimer.AutoReset = false;
76 m_logTimer.Elapsed += LogTimerElapsed;
69 } 77 }
70 78
71 public void AddRegion(Scene scene) 79 public void AddRegion(Scene scene)
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
150 { 158 {
151 byte dialog = im.dialog; 159 byte dialog = im.dialog;
152 160
161 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
162 LogInstantMesssage(im);
163
153 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 164 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
154 && dialog != (byte)InstantMessageDialog.StartTyping 165 && dialog != (byte)InstantMessageDialog.StartTyping
155 && dialog != (byte)InstantMessageDialog.StopTyping 166 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 return; 170 return;
160 } 171 }
161 172
173 //DateTime dt = DateTime.UtcNow;
174
175 // Ticks from UtcNow, but make it look like local. Evil, huh?
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
177
178 //try
179 //{
180 // // Convert that to the PST timezone
181 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
182 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
183 //}
184 //catch
185 //{
186 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
187 //}
188
189 //// And make it look local again to fool the unix time util
190 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
191
192 // If client is null, this message comes from storage and IS offline
193 if (client != null)
194 im.offline = 0;
195
196 if (im.offline == 0)
197 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
198
162 if (m_TransferModule != null) 199 if (m_TransferModule != null)
163 { 200 {
164 if (client != null) 201 if (client != null)
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
202 // 239 //
203 OnInstantMessage(null, msg); 240 OnInstantMessage(null, msg);
204 } 241 }
242
243 private void LogInstantMesssage(GridInstantMessage im)
244 {
245 if (m_logData.Count < 20)
246 {
247 // Restart the log write timer
248 m_logTimer.Stop();
249 }
250 if (!m_logTimer.Enabled)
251 m_logTimer.Start();
252
253 lock (m_logData)
254 {
255 m_logData.Add(im);
256 }
257 }
258
259 private void LogTimerElapsed(object source, ElapsedEventArgs e)
260 {
261 lock (m_logData)
262 {
263 if (m_restUrl != String.Empty && m_logData.Count > 0)
264 {
265 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
266 if (!success)
267 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
268 }
269 m_logData.Clear();
270 }
271 }
205 } 272 }
206} 273}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index fa935cd..1627f6c 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Enabled = false; 52 private bool m_Enabled = false;
53 protected string m_MessageKey = String.Empty;
53 protected List<Scene> m_Scenes = new List<Scene>(); 54 protected List<Scene> m_Scenes = new List<Scene>();
54 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 55 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
55 56
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
69 public virtual void Initialise(IConfigSource config) 70 public virtual void Initialise(IConfigSource config)
70 { 71 {
71 IConfig cnf = config.Configs["Messaging"]; 72 IConfig cnf = config.Configs["Messaging"];
72 if (cnf != null && cnf.GetString( 73 if (cnf != null)
73 "MessageTransferModule", "MessageTransferModule") !=
74 "MessageTransferModule")
75 { 74 {
76 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 75 if (cnf.GetString("MessageTransferModule",
77 return; 76 "MessageTransferModule") != "MessageTransferModule")
78 } 77 {
78 return;
79 }
79 80
81 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
82 }
83 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
80 m_Enabled = true; 84 m_Enabled = true;
81 } 85 }
82 86
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
135 { 139 {
136 UUID toAgentID = new UUID(im.toAgentID); 140 UUID toAgentID = new UUID(im.toAgentID);
137 141
142 if (toAgentID == UUID.Zero)
143 return;
144
138 // Try root avatar only first 145 // Try root avatar only first
139 foreach (Scene scene in m_Scenes) 146 foreach (Scene scene in m_Scenes)
140 { 147 {
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
249 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 256 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
250 && requestData.ContainsKey("binary_bucket")) 257 && requestData.ContainsKey("binary_bucket"))
251 { 258 {
259 if (m_MessageKey != String.Empty)
260 {
261 XmlRpcResponse error_resp = new XmlRpcResponse();
262 Hashtable error_respdata = new Hashtable();
263 error_respdata["success"] = "FALSE";
264 error_resp.Value = error_respdata;
265
266 if (!requestData.Contains("message_key"))
267 return error_resp;
268 if (m_MessageKey != (string)requestData["message_key"])
269 return error_resp;
270 }
271
252 // Do the easy way of validating the UUIDs 272 // Do the easy way of validating the UUIDs
253 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 273 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
254 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 274 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -425,24 +445,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
425 return resp; 445 return resp;
426 } 446 }
427 447
428 /// <summary> 448 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
429 /// delegate for sending a grid instant message asynchronously
430 /// </summary>
431 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
432 449
433 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 450 private class GIM {
434 { 451 public GridInstantMessage im;
435 GridInstantMessageDelegate icon = 452 public MessageResultNotification result;
436 (GridInstantMessageDelegate)iar.AsyncState; 453 };
437 icon.EndInvoke(iar);
438 }
439 454
455 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
456 private int numInstantMessageThreads = 0;
440 457
441 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 458 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
442 { 459 {
443 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 460 lock (pendingInstantMessages) {
461 if (numInstantMessageThreads >= 4) {
462 GIM gim = new GIM();
463 gim.im = im;
464 gim.result = result;
465 pendingInstantMessages.Enqueue(gim);
466 } else {
467 ++ numInstantMessageThreads;
468 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
469 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
470 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
471 }
472 }
473 }
444 474
445 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 475 private void GridInstantMessageCompleted(IAsyncResult iar)
476 {
477 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
478 d.EndInvoke(iar);
446 } 479 }
447 480
448 /// <summary> 481 /// <summary>
@@ -457,8 +490,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
457 /// Pass in 0 the first time this method is called. It will be called recursively with the last 490 /// Pass in 0 the first time this method is called. It will be called recursively with the last
458 /// regionhandle tried 491 /// regionhandle tried
459 /// </param> 492 /// </param>
460 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 493 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
461 { 494 {
495 GIM gim;
496 do {
497 try {
498 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
499 } catch (Exception e) {
500 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
501 }
502 lock (pendingInstantMessages) {
503 if (pendingInstantMessages.Count > 0) {
504 gim = pendingInstantMessages.Dequeue();
505 im = gim.im;
506 result = gim.result;
507 } else {
508 gim = null;
509 -- numInstantMessageThreads;
510 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
511 }
512 }
513 } while (gim != null);
514 }
515 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
516 {
517
462 UUID toAgentID = new UUID(im.toAgentID); 518 UUID toAgentID = new UUID(im.toAgentID);
463 519
464 PresenceInfo upd = null; 520 PresenceInfo upd = null;
@@ -525,7 +581,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 581
526 if (upd != null) 582 if (upd != null)
527 { 583 {
528 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 584 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
529 upd.RegionID); 585 upd.RegionID);
530 if (reginfo != null) 586 if (reginfo != null)
531 { 587 {
@@ -674,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
674 gim["position_z"] = msg.Position.Z.ToString(); 730 gim["position_z"] = msg.Position.Z.ToString();
675 gim["region_id"] = msg.RegionID.ToString(); 731 gim["region_id"] = msg.RegionID.ToString();
676 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 732 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
733 if (m_MessageKey != String.Empty)
734 gim["message_key"] = m_MessageKey;
677 return gim; 735 return gim;
678 } 736 }
679 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 7d763fa..2d46276 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -173,7 +173,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 173
174 private void RetrieveInstantMessages(IClientAPI client) 174 private void RetrieveInstantMessages(IClientAPI client)
175 { 175 {
176 if (m_RestURL != "") 176 if (m_RestURL == String.Empty)
177 {
178 return;
179 }
180 else
177 { 181 {
178 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 182 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
179 183
@@ -181,25 +185,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
181 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 185 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
182 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 186 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
183 187
184 if (msglist == null) 188 if (msglist != null)
185 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
186
187 foreach (GridInstantMessage im in msglist)
188 { 189 {
189 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 190 foreach (GridInstantMessage im in msglist)
190 // send it directly or else the item will be given twice
191 client.SendInstantMessage(im);
192 else
193 { 191 {
194 // Send through scene event manager so all modules get a chance 192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
195 // to look at this message before it gets delivered. 193 // send it directly or else the item will be given twice
196 // 194 client.SendInstantMessage(im);
197 // Needed for proper state management for stored group 195 else
198 // invitations 196 {
199 // 197 // Send through scene event manager so all modules get a chance
200 Scene s = FindScene(client.AgentId); 198 // to look at this message before it gets delivered.
201 if (s != null) 199 //
202 s.EventManager.TriggerIncomingInstantMessage(im); 200 // Needed for proper state management for stored group
201 // invitations
202 //
203
204 im.offline = 1;
205
206 Scene s = FindScene(client.AgentId);
207 if (s != null)
208 s.EventManager.TriggerIncomingInstantMessage(im);
209 }
203 } 210 }
204 } 211 }
205 } 212 }
@@ -211,24 +218,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
211 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 218 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
212 im.dialog != (byte)InstantMessageDialog.GroupNotice && 219 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
213 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 220 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
214 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 221 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
222 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
215 { 223 {
216 return; 224 return;
217 } 225 }
218 226
219 if (!m_ForwardOfflineGroupMessages)
220 {
221 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
222 im.dialog == (byte)InstantMessageDialog.GroupInvitation)
223 return;
224 }
225
226 Scene scene = FindScene(new UUID(im.fromAgentID)); 227 Scene scene = FindScene(new UUID(im.fromAgentID));
227 if (scene == null) 228 if (scene == null)
228 scene = m_SceneList[0]; 229 scene = m_SceneList[0];
229 230
230 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 231 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
231 "POST", m_RestURL+"/SaveMessage/", im); 232 "POST", m_RestURL+"/SaveMessage/?scope=" +
233 scene.RegionInfo.ScopeID.ToString(), im);
232 234
233 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 235 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
234 { 236 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 98285e9..659b178 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -652,4 +652,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
652 m_assetsLoaded = true; 652 m_assetsLoaded = true;
653 } 653 }
654 } 654 }
655} \ No newline at end of file 655}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 849449b..f4f9e2d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 1417a19..e285f21 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -164,8 +164,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
164 if (im.binaryBucket.Length < 17) // Invalid 164 if (im.binaryBucket.Length < 17) // Invalid
165 return; 165 return;
166 166
167 UUID receipientID = new UUID(im.toAgentID); 167 UUID recipientID = new UUID(im.toAgentID);
168 ScenePresence user = scene.GetScenePresence(receipientID); 168 ScenePresence user = scene.GetScenePresence(recipientID);
169 UUID copyID; 169 UUID copyID;
170 170
171 // First byte is the asset type 171 // First byte is the asset type
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
180 folderID, new UUID(im.toAgentID)); 180 folderID, new UUID(im.toAgentID));
181 181
182 InventoryFolderBase folderCopy 182 InventoryFolderBase folderCopy
183 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 183 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
184 184
185 if (folderCopy == null) 185 if (folderCopy == null)
186 { 186 {
@@ -239,6 +239,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
239 im.imSessionID = copyID.Guid; 239 im.imSessionID = copyID.Guid;
240 } 240 }
241 241
242 im.offline = 0;
243
242 // Send the IM to the recipient. The item is already 244 // Send the IM to the recipient. The item is already
243 // in their inventory, so it will not be lost if 245 // in their inventory, so it will not be lost if
244 // they are offline. 246 // they are offline.
@@ -258,8 +260,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
258 }); 260 });
259 } 261 }
260 } 262 }
261 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 263 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
264 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
262 { 265 {
266 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
267 IInventoryService invService = scene.InventoryService;
268
269 // Special case: folder redirect.
270 // RLV uses this
271 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
272 {
273 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
274 folder = invService.GetFolder(folder);
275
276 if (folder != null)
277 {
278 if (im.binaryBucket.Length >= 16)
279 {
280 UUID destFolderID = new UUID(im.binaryBucket, 0);
281 if (destFolderID != UUID.Zero)
282 {
283 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
284 destFolder = invService.GetFolder(destFolder);
285 if (destFolder != null)
286 {
287 if (folder.ParentID != destFolder.ID)
288 {
289 folder.ParentID = destFolder.ID;
290 invService.MoveFolder(folder);
291 client.SendBulkUpdateInventory(folder);
292 }
293 }
294 }
295 }
296 }
297 }
298
263 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 299 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
264 300
265 if (user != null) // Local 301 if (user != null) // Local
@@ -269,27 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
269 else 305 else
270 { 306 {
271 if (m_TransferModule != null) 307 if (m_TransferModule != null)
272 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 308 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
273
274 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
275 // and is apparently supposed to fix bulk inventory updates after accepting items. But
276 // instead it appears to cause two copies of an accepted folder for the receiving user in
277 // at least some cases. Folder/item update is already done when the offer is made (see code above)
278
279// // Send BulkUpdateInventory
280// IInventoryService invService = scene.InventoryService;
281// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
282//
283// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
284// folder = invService.GetFolder(folder);
285//
286// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
287//
288// // If the user has left the scene by the time the message comes back then we can't send
289// // them the update.
290// if (fromUser != null)
291// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
292 });
293 } 309 }
294 } 310 }
295 311
@@ -402,6 +418,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
402 previousParentFolderID = folder.ParentID; 418 previousParentFolderID = folder.ParentID;
403 folder.ParentID = trashFolder.ID; 419 folder.ParentID = trashFolder.ID;
404 invService.MoveFolder(folder); 420 invService.MoveFolder(folder);
421 client.SendBulkUpdateInventory(folder);
405 } 422 }
406 } 423 }
407 424
@@ -451,22 +468,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
451 /// 468 ///
452 /// </summary> 469 /// </summary>
453 /// <param name="msg"></param> 470 /// <param name="msg"></param>
454 private void OnGridInstantMessage(GridInstantMessage msg) 471 private void OnGridInstantMessage(GridInstantMessage im)
455 { 472 {
456 // Check if this is ours to handle 473 // Check if this is ours to handle
457 // 474 //
458 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 475 Scene scene = FindClientScene(new UUID(im.toAgentID));
459 476
460 if (scene == null) 477 if (scene == null)
461 return; 478 return;
462 479
463 // Find agent to deliver to 480 // Find agent to deliver to
464 // 481 //
465 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 482 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
483 if (user == null)
484 return;
485
486 // This requires a little bit of processing because we have to make the
487 // new item visible in the recipient's inventory here
488 //
489 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
490 {
491 if (im.binaryBucket.Length < 17) // Invalid
492 return;
493
494 UUID recipientID = new UUID(im.toAgentID);
495
496 // First byte is the asset type
497 AssetType assetType = (AssetType)im.binaryBucket[0];
498
499 if (AssetType.Folder == assetType)
500 {
501 UUID folderID = new UUID(im.binaryBucket, 1);
502
503 InventoryFolderBase given =
504 new InventoryFolderBase(folderID, recipientID);
505 InventoryFolderBase folder =
506 scene.InventoryService.GetFolder(given);
507
508 if (folder != null)
509 user.ControllingClient.SendBulkUpdateInventory(folder);
510 }
511 else
512 {
513 UUID itemID = new UUID(im.binaryBucket, 1);
466 514
467 // Just forward to local handling 515 InventoryItemBase given =
468 OnInstantMessage(user.ControllingClient, msg); 516 new InventoryItemBase(itemID, recipientID);
517 InventoryItemBase item =
518 scene.InventoryService.GetItem(given);
519
520 if (item != null)
521 {
522 user.ControllingClient.SendBulkUpdateInventory(item);
523 }
524 }
525 user.ControllingClient.SendInstantMessage(im);
526 }
527 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
528 {
529 if (im.binaryBucket.Length < 1) // Invalid
530 return;
531
532 UUID recipientID = new UUID(im.toAgentID);
469 533
534 // Bucket is the asset type
535 AssetType assetType = (AssetType)im.binaryBucket[0];
536
537 if (AssetType.Folder == assetType)
538 {
539 UUID folderID = new UUID(im.imSessionID);
540
541 InventoryFolderBase given =
542 new InventoryFolderBase(folderID, recipientID);
543 InventoryFolderBase folder =
544 scene.InventoryService.GetFolder(given);
545
546 if (folder != null)
547 user.ControllingClient.SendBulkUpdateInventory(folder);
548 }
549 else
550 {
551 UUID itemID = new UUID(im.imSessionID);
552
553 InventoryItemBase given =
554 new InventoryItemBase(itemID, recipientID);
555 InventoryItemBase item =
556 scene.InventoryService.GetItem(given);
557
558 if (item != null)
559 {
560 user.ControllingClient.SendBulkUpdateInventory(item);
561 }
562 }
563
564 // Fix up binary bucket since this may be 17 chars long here
565 Byte[] bucket = new Byte[1];
566 bucket[0] = im.binaryBucket[0];
567 im.binaryBucket = bucket;
568
569 user.ControllingClient.SendInstantMessage(im);
570 }
571 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
572 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
573 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
574 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
575 {
576 user.ControllingClient.SendInstantMessage(im);
577 }
470 } 578 }
471 } 579 }
472} 580}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 7f4606b..0c64f19 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
163 scene.RegionInfo.RegionHandle, 163 scene.RegionInfo.RegionHandle,
164 (uint)presence.AbsolutePosition.X, 164 (uint)presence.AbsolutePosition.X,
165 (uint)presence.AbsolutePosition.Y, 165 (uint)presence.AbsolutePosition.Y,
166 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 166 (uint)presence.AbsolutePosition.Z + 2);
167 167
168 m_log.DebugFormat("TP invite with message {0}, type {1}", message, lureType); 168 m_log.DebugFormat("TP invite with message {0}, type {1}", message, lureType);
169 169
170 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, 170 GridInstantMessage m;
171 client.FirstName+" "+client.LastName, targetid, 171
172 (byte)InstantMessageDialog.RequestTeleport, false, 172 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
173 message, dest, false, presence.AbsolutePosition, 173 {
174 new Byte[0], true); 174 m = new GridInstantMessage(scene, client.AgentId,
175 175 client.FirstName+" "+client.LastName, targetid,
176 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
177 message, dest, false, presence.AbsolutePosition,
178 new Byte[0], true);
179 }
180 else
181 {
182 m = new GridInstantMessage(scene, client.AgentId,
183 client.FirstName+" "+client.LastName, targetid,
184 (byte)InstantMessageDialog.RequestTeleport, false,
185 message, dest, false, presence.AbsolutePosition,
186 new Byte[0], true);
187 }
188
176 if (m_TransferModule != null) 189 if (m_TransferModule != null)
177 { 190 {
178 m_TransferModule.SendInstantMessage(m, 191 m_TransferModule.SendInstantMessage(m,
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
207 { 220 {
208 // Forward remote teleport requests 221 // Forward remote teleport requests
209 // 222 //
210 if (msg.dialog != 22) 223 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
224 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
211 return; 225 return;
212 226
213 if (m_TransferModule != null) 227 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6ae9448..fff86d5 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework
55 /// <summary> 55 /// <summary>
56 /// Each agent has its own capabilities handler. 56 /// Each agent has its own capabilities handler.
57 /// </summary> 57 /// </summary>
58 protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); 58 protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>();
59 59
60 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); 60 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
61 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds 61 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
@@ -100,16 +100,17 @@ namespace OpenSim.Region.CoreModules.Framework
100 get { return null; } 100 get { return null; }
101 } 101 }
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId, uint circuitCode)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
109 110
110 if (m_capsObjects.ContainsKey(agentId)) 111 if (m_capsObjects.ContainsKey(circuitCode))
111 { 112 {
112 Caps oldCaps = m_capsObjects[agentId]; 113 Caps oldCaps = m_capsObjects[circuitCode];
113 114
114 m_log.DebugFormat( 115 m_log.DebugFormat(
115 "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ", 116 "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
@@ -124,12 +125,12 @@ namespace OpenSim.Region.CoreModules.Framework
124 (MainServer.Instance == null) ? 0: MainServer.Instance.Port, 125 (MainServer.Instance == null) ? 0: MainServer.Instance.Port,
125 capsObjectPath, agentId, m_scene.RegionInfo.RegionName); 126 capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
126 127
127 m_capsObjects[agentId] = caps; 128 m_capsObjects[circuitCode] = caps;
128 129
129 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); 130 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
130 } 131 }
131 132
132 public void RemoveCaps(UUID agentId) 133 public void RemoveCaps(UUID agentId, uint circuitCode)
133 { 134 {
134 if (childrenSeeds.ContainsKey(agentId)) 135 if (childrenSeeds.ContainsKey(agentId))
135 { 136 {
@@ -138,11 +139,11 @@ namespace OpenSim.Region.CoreModules.Framework
138 139
139 lock (m_capsObjects) 140 lock (m_capsObjects)
140 { 141 {
141 if (m_capsObjects.ContainsKey(agentId)) 142 if (m_capsObjects.ContainsKey(circuitCode))
142 { 143 {
143 m_capsObjects[agentId].DeregisterHandlers(); 144 m_capsObjects[circuitCode].DeregisterHandlers();
144 m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]); 145 m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]);
145 m_capsObjects.Remove(agentId); 146 m_capsObjects.Remove(circuitCode);
146 } 147 }
147 else 148 else
148 { 149 {
@@ -153,19 +154,30 @@ namespace OpenSim.Region.CoreModules.Framework
153 } 154 }
154 } 155 }
155 156
156 public Caps GetCapsForUser(UUID agentId) 157 public Caps GetCapsForUser(uint circuitCode)
157 { 158 {
158 lock (m_capsObjects) 159 lock (m_capsObjects)
159 { 160 {
160 if (m_capsObjects.ContainsKey(agentId)) 161 if (m_capsObjects.ContainsKey(circuitCode))
161 { 162 {
162 return m_capsObjects[agentId]; 163 return m_capsObjects[circuitCode];
163 } 164 }
164 } 165 }
165 166
166 return null; 167 return null;
167 } 168 }
168 169
170 public void ActivateCaps(uint circuitCode)
171 {
172 lock (m_capsObjects)
173 {
174 if (m_capsObjects.ContainsKey(circuitCode))
175 {
176 m_capsObjects[circuitCode].Activate();
177 }
178 }
179 }
180
169 public void SetAgentCapsSeeds(AgentCircuitData agent) 181 public void SetAgentCapsSeeds(AgentCircuitData agent)
170 { 182 {
171 capsPaths[agent.AgentID] = agent.CapsPath; 183 capsPaths[agent.AgentID] = agent.CapsPath;
@@ -236,9 +248,9 @@ namespace OpenSim.Region.CoreModules.Framework
236 StringBuilder caps = new StringBuilder(); 248 StringBuilder caps = new StringBuilder();
237 caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); 249 caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
238 250
239 foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) 251 foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects)
240 { 252 {
241 caps.AppendFormat("** User {0}:\n", kvp.Key); 253 caps.AppendFormat("** Circuit {0}:\n", kvp.Key);
242 254
243 for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) 255 for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); )
244 { 256 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 85d26f3..b9c88d4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
367 /// <param name="sp"></param> 367 /// <param name="sp"></param>
368 /// <param name="position"></param> 368 /// <param name="position"></param>
369 /// <param name="lookAt"></param> 369 /// <param name="lookAt"></param>
370 /// <param name="teleportFlags"></param 370 /// <param name="teleportFlags"></param>
371 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 371 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
372 { 372 {
373 m_log.DebugFormat( 373 m_log.DebugFormat(
@@ -402,11 +402,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
402 position.Z = newPosZ; 402 position.Z = newPosZ;
403 } 403 }
404 404
405 if (sp.Flying)
406 teleportFlags |= (uint)TeleportFlags.IsFlying;
407
405 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 408 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
406 409
407 sp.ControllingClient.SendTeleportStart(teleportFlags); 410 sp.ControllingClient.SendTeleportStart(teleportFlags);
408 411
409 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 412 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
413 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
410 sp.Velocity = Vector3.Zero; 414 sp.Velocity = Vector3.Zero;
411 sp.Teleport(position); 415 sp.Teleport(position);
412 416
@@ -607,8 +611,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
607 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 611 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
608 // it's actually doing a lot of work. 612 // it's actually doing a lot of work.
609 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 613 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
610 614 if (endPoint == null || endPoint.Address == null)
611 if (endPoint.Address == null)
612 { 615 {
613 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 616 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
614 617
@@ -645,6 +648,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
645 // both regions 648 // both regions
646 if (sp.ParentID != (uint)0) 649 if (sp.ParentID != (uint)0)
647 sp.StandUp(); 650 sp.StandUp();
651 else if (sp.Flying)
652 teleportFlags |= (uint)TeleportFlags.IsFlying;
648 653
649 if (DisableInterRegionTeleportCancellation) 654 if (DisableInterRegionTeleportCancellation)
650 teleportFlags |= (uint)TeleportFlags.DisableCancel; 655 teleportFlags |= (uint)TeleportFlags.DisableCancel;
@@ -907,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
907 // 912 //
908 // This sleep can be increased if necessary. However, whilst it's active, 913 // This sleep can be increased if necessary. However, whilst it's active,
909 // an agent cannot teleport back to this region if it has teleported away. 914 // an agent cannot teleport back to this region if it has teleported away.
910 Thread.Sleep(2000); 915 Thread.Sleep(3000);
911 916
912 sp.Scene.IncomingCloseAgent(sp.UUID, false); 917 sp.Scene.IncomingCloseAgent(sp.UUID, false);
913 } 918 }
@@ -1072,11 +1077,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1072 1077
1073 #region Teleport Home 1078 #region Teleport Home
1074 1079
1075 public virtual void TriggerTeleportHome(UUID id, IClientAPI client) 1080 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
1076 { 1081 {
1077 TeleportHome(id, client); 1082 TeleportHome(id, client);
1078 } 1083 }
1079 1084
1080 public virtual bool TeleportHome(UUID id, IClientAPI client) 1085 public virtual bool TeleportHome(UUID id, IClientAPI client)
1081 { 1086 {
1082 m_log.DebugFormat( 1087 m_log.DebugFormat(
@@ -1087,6 +1092,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1087 1092
1088 if (uinfo != null) 1093 if (uinfo != null)
1089 { 1094 {
1095 if (uinfo.HomeRegionID == UUID.Zero)
1096 {
1097 // can't find the Home region: Tell viewer and abort
1098 client.SendTeleportFailed("You don't have a home position set.");
1099 return false;
1100 }
1090 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 1101 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
1091 if (regionInfo == null) 1102 if (regionInfo == null)
1092 { 1103 {
@@ -1106,9 +1117,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1106 } 1117 }
1107 else 1118 else
1108 { 1119 {
1109 m_log.ErrorFormat( 1120 // can't find the Home region: Tell viewer and abort
1110 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 1121 client.SendTeleportFailed("Your home region could not be found.");
1111 client.Name, client.AgentId);
1112 } 1122 }
1113 return false; 1123 return false;
1114 } 1124 }
@@ -1118,15 +1128,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1118 1128
1119 #region Agent Crossings 1129 #region Agent Crossings
1120 1130
1121 public bool Cross(ScenePresence agent, bool isFlying) 1131 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
1122 { 1132 {
1123 Scene scene = agent.Scene; 1133 version = String.Empty;
1124 Vector3 pos = agent.AbsolutePosition; 1134 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1125 1135
1126// m_log.DebugFormat( 1136// m_log.DebugFormat(
1127// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); 1137// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1128 1138
1129 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1130 uint neighbourx = scene.RegionInfo.RegionLocX; 1139 uint neighbourx = scene.RegionInfo.RegionLocX;
1131 uint neighboury = scene.RegionInfo.RegionLocY; 1140 uint neighboury = scene.RegionInfo.RegionLocY;
1132 const float boundaryDistance = 1.7f; 1141 const float boundaryDistance = 1.7f;
@@ -1147,52 +1156,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1147 } 1156 }
1148 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1157 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1149 { 1158 {
1150 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1159 neighboury--;
1151 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 1160 newpos.Y = Constants.RegionSize - enterDistance;
1152 {
1153 neighboury--;
1154 newpos.Y = Constants.RegionSize - enterDistance;
1155 }
1156 else
1157 {
1158 agent.IsInTransit = true;
1159
1160 neighboury = b.TriggerRegionY;
1161 neighbourx = b.TriggerRegionX;
1162
1163 Vector3 newposition = pos;
1164 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1165 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1166 agent.ControllingClient.SendAgentAlertMessage(
1167 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1168 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1169 return true;
1170 }
1171 }
1172
1173 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1174 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1175 {
1176 neighbourx--;
1177 newpos.X = Constants.RegionSize - enterDistance;
1178 }
1179 else
1180 {
1181 agent.IsInTransit = true;
1182
1183 neighboury = ba.TriggerRegionY;
1184 neighbourx = ba.TriggerRegionX;
1185
1186 Vector3 newposition = pos;
1187 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1188 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1189 agent.ControllingClient.SendAgentAlertMessage(
1190 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1191 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1192
1193 return true;
1194 } 1161 }
1195 1162
1163 neighbourx--;
1164 newpos.X = Constants.RegionSize - enterDistance;
1196 } 1165 }
1197 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 1166 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1198 { 1167 {
@@ -1202,26 +1171,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1202 1171
1203 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1172 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1204 { 1173 {
1205 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1174 neighboury--;
1206 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 1175 newpos.Y = Constants.RegionSize - enterDistance;
1207 {
1208 neighboury--;
1209 newpos.Y = Constants.RegionSize - enterDistance;
1210 }
1211 else
1212 {
1213 agent.IsInTransit = true;
1214
1215 neighboury = ba.TriggerRegionY;
1216 neighbourx = ba.TriggerRegionX;
1217 Vector3 newposition = pos;
1218 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1219 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1220 agent.ControllingClient.SendAgentAlertMessage(
1221 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1222 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1223 return true;
1224 }
1225 } 1176 }
1226 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1177 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1227 { 1178 {
@@ -1233,25 +1184,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1233 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1184 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1234 { 1185 {
1235 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1186 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1236 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 1187 neighboury--;
1237 { 1188 newpos.Y = Constants.RegionSize - enterDistance;
1238 neighboury--;
1239 newpos.Y = Constants.RegionSize - enterDistance;
1240 }
1241 else
1242 {
1243 agent.IsInTransit = true;
1244
1245 neighboury = b.TriggerRegionY;
1246 neighbourx = b.TriggerRegionX;
1247 Vector3 newposition = pos;
1248 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1249 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1250 agent.ControllingClient.SendAgentAlertMessage(
1251 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1252 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1253 return true;
1254 }
1255 } 1189 }
1256 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1190 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1257 { 1191 {
@@ -1285,19 +1219,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1285 } 1219 }
1286 */ 1220 */
1287 1221
1288 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1222 xDest = neighbourx;
1223 yDest = neighboury;
1289 1224
1290 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 1225 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1291 1226
1227 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
1228
1292 ExpiringCache<ulong, DateTime> r; 1229 ExpiringCache<ulong, DateTime> r;
1293 DateTime banUntil; 1230 DateTime banUntil;
1294 1231
1295 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 1232 if (m_bannedRegions.TryGetValue(agentID, out r))
1296 { 1233 {
1297 if (r.TryGetValue(neighbourHandle, out banUntil)) 1234 if (r.TryGetValue(neighbourHandle, out banUntil))
1298 { 1235 {
1299 if (DateTime.Now < banUntil) 1236 if (DateTime.Now < banUntil)
1300 return false; 1237 return null;
1301 r.Remove(neighbourHandle); 1238 r.Remove(neighbourHandle);
1302 } 1239 }
1303 } 1240 }
@@ -1309,28 +1246,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1309 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1246 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1310 1247
1311 string reason; 1248 string reason;
1312 string version; 1249 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1313 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1314 { 1250 {
1315 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1316 if (r == null) 1251 if (r == null)
1317 { 1252 {
1318 r = new ExpiringCache<ulong, DateTime>(); 1253 r = new ExpiringCache<ulong, DateTime>();
1319 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1254 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1320 1255
1321 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 1256 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1322 } 1257 }
1323 else 1258 else
1324 { 1259 {
1325 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1260 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1326 } 1261 }
1262 return null;
1263 }
1264
1265 return neighbourRegion;
1266 }
1267
1268 public bool Cross(ScenePresence agent, bool isFlying)
1269 {
1270 uint x;
1271 uint y;
1272 Vector3 newpos;
1273 string version;
1274
1275 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
1276 if (neighbourRegion == null)
1277 {
1278 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1327 return false; 1279 return false;
1328 } 1280 }
1329 1281
1330 agent.IsInTransit = true; 1282 agent.IsInTransit = true;
1331 1283
1332 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1284 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1333 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1285 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1334 1286
1335 return true; 1287 return true;
1336 } 1288 }
@@ -1412,52 +1364,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1412 icon.EndInvoke(iar); 1364 icon.EndInvoke(iar);
1413 } 1365 }
1414 1366
1415 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1367 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1368 {
1369 if (neighbourRegion == null)
1370 return false;
1371
1372 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1373
1374 agent.RemoveFromPhysicalScene();
1375
1376 return true;
1377 }
1416 1378
1417 /// <summary> 1379 /// <summary>
1418 /// This Closes child agents on neighbouring regions 1380 /// This Closes child agents on neighbouring regions
1419 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1381 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1420 /// </summary> 1382 /// </summary>
1421 protected ScenePresence CrossAgentToNewRegionAsync( 1383 public ScenePresence CrossAgentToNewRegionAsync(
1422 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1384 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1423 bool isFlying, string version) 1385 bool isFlying, string version)
1424 { 1386 {
1425 if (neighbourRegion == null) 1387 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1388 {
1389 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1426 return agent; 1390 return agent;
1391 }
1427 1392
1428 if (!m_entityTransferStateMachine.SetInTransit(agent.UUID)) 1393 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1429 { 1394 {
1430 m_log.ErrorFormat( 1395 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1431 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit",
1432 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName);
1433 return agent; 1396 return agent;
1434 } 1397 }
1435 1398
1436 bool transitWasReset = false; 1399 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1400 return agent;
1401 }
1437 1402
1403 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1404 {
1438 try 1405 try
1439 { 1406 {
1440 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1407 AgentData cAgent = new AgentData();
1441
1442 m_log.DebugFormat(
1443 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1444 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1445
1446 Scene m_scene = agent.Scene;
1447
1448 if (!agent.ValidateAttachments())
1449 m_log.DebugFormat(
1450 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1451 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1452
1453 pos = pos + agent.Velocity;
1454 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1455
1456 agent.RemoveFromPhysicalScene();
1457
1458 AgentData cAgent = new AgentData();
1459 agent.CopyTo(cAgent); 1408 agent.CopyTo(cAgent);
1460 cAgent.Position = pos; 1409 cAgent.Position = pos + agent.Velocity;
1461 if (isFlying) 1410 if (isFlying)
1462 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1411 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1463 1412
@@ -1467,7 +1416,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1467 // Beyond this point, extra cleanup is needed beyond removing transit state 1416 // Beyond this point, extra cleanup is needed beyond removing transit state
1468 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1417 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1469 1418
1470 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1419 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1471 { 1420 {
1472 // region doesn't take it 1421 // region doesn't take it
1473 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1422 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1479,88 +1428,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1479 ReInstantiateScripts(agent); 1428 ReInstantiateScripts(agent);
1480 agent.AddToPhysicalScene(isFlying); 1429 agent.AddToPhysicalScene(isFlying);
1481 1430
1482 return agent; 1431 return false;
1483 } 1432 }
1484 1433
1485 //m_log.Debug("BEFORE CROSS"); 1434 }
1486 //Scene.DumpChildrenSeeds(UUID); 1435 catch (Exception e)
1487 //DumpKnownRegions(); 1436 {
1488 string agentcaps; 1437 m_log.ErrorFormat(
1489 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) 1438 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1490 { 1439 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1491 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1492 neighbourRegion.RegionHandle);
1493 return agent;
1494 }
1495 1440
1496 // No turning back 1441 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1497 agent.IsChildAgent = true; 1442 return false;
1443 }
1498 1444
1499 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1445 return true;
1446 }
1500 1447
1501 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1448 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1449 bool isFlying, string version)
1450 {
1451 agent.ControllingClient.RequestClientInfo();
1502 1452
1503 if (m_eqModule != null) 1453 string agentcaps;
1504 { 1454 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1505 m_eqModule.CrossRegion( 1455 {
1506 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1456 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1507 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1457 neighbourRegion.RegionHandle);
1508 } 1458 return;
1509 else 1459 }
1510 {
1511 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1512 capsPath);
1513 }
1514 1460
1515 // SUCCESS! 1461 // No turning back
1516 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1462 agent.IsChildAgent = true;
1517 1463
1518 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1464 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1519 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1520 1465
1521 agent.MakeChildAgent(); 1466 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1522 1467
1523 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1468 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1524 // but not sure yet what the side effects would be. 1469
1525 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1470 if (m_eqModule != null)
1526 transitWasReset = true; 1471 {
1472 m_eqModule.CrossRegion(
1473 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1474 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1475 }
1476 else
1477 {
1478 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1479 capsPath);
1480 }
1527 1481
1528 // now we have a child agent in this region. Request all interesting data about other (root) agents 1482 // SUCCESS!
1529 agent.SendOtherAgentsAvatarDataToMe(); 1483 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1530 agent.SendOtherAgentsAppearanceToMe();
1531 1484
1532 // Backwards compatibility. Best effort 1485 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1533 if (version == "Unknown" || version == string.Empty) 1486 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1534 {
1535 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1536 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1537 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1538 }
1539 1487
1540 // Next, let's close the child agent connections that are too far away. 1488 agent.MakeChildAgent();
1541 agent.CloseChildAgents(neighbourx, neighboury);
1542 1489
1543 AgentHasMovedAway(agent, false); 1490 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1544 1491 // but not sure yet what the side effects would be.
1545 //m_log.Debug("AFTER CROSS"); 1492 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1546 //Scene.DumpChildrenSeeds(UUID);
1547 //DumpKnownRegions();
1548 }
1549 catch (Exception e)
1550 {
1551 m_log.ErrorFormat(
1552 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1553 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1554 1493
1555 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1494 // now we have a child agent in this region. Request all interesting data about other (root) agents
1556 } 1495 agent.SendOtherAgentsAvatarDataToMe();
1557 finally 1496 agent.SendOtherAgentsAppearanceToMe();
1497
1498 // Backwards compatibility. Best effort
1499 if (version == "Unknown" || version == string.Empty)
1558 { 1500 {
1559 if (!transitWasReset) 1501 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1560 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1502 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1503 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1561 } 1504 }
1562 1505
1563 return agent; 1506 // Next, let's close the child agent connections that are too far away.
1507 uint neighbourx;
1508 uint neighboury;
1509
1510 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1511
1512 neighbourx /= Constants.RegionSize;
1513 neighboury /= Constants.RegionSize;
1514
1515 agent.CloseChildAgents(neighbourx, neighboury);
1516
1517 AgentHasMovedAway(agent, false);
1518
1519 // the user may change their profile information in other region,
1520 // so the userinfo in UserProfileCache is not reliable any more, delete it
1521 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1522// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1523// {
1524// m_log.DebugFormat(
1525// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1526// }
1527
1528 //m_log.Debug("AFTER CROSS");
1529 //Scene.DumpChildrenSeeds(UUID);
1530 //DumpKnownRegions();
1531
1532 return;
1564 } 1533 }
1565 1534
1566 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1535 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1631,10 +1600,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1631 agent.Id0 = currentAgentCircuit.Id0; 1600 agent.Id0 = currentAgentCircuit.Id0;
1632 } 1601 }
1633 1602
1634 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1603 IPEndPoint external = region.ExternalEndPoint;
1635 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1604 if (external != null)
1605 {
1606 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1607 d.BeginInvoke(sp, agent, region, external, true,
1636 InformClientOfNeighbourCompleted, 1608 InformClientOfNeighbourCompleted,
1637 d); 1609 d);
1610 }
1638 } 1611 }
1639 #endregion 1612 #endregion
1640 1613
@@ -2231,30 +2204,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2231 Utils.LongToUInts(newRegionHandle, out x, out y); 2204 Utils.LongToUInts(newRegionHandle, out x, out y);
2232 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 2205 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
2233 2206
2234 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 2207 if (destination != null)
2235 { 2208 {
2236 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 2209 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
2210 return; // we did it
2211 }
2237 2212
2238 // We are going to move the object back to the old position so long as the old position 2213 // no one or failed lets go back and tell physics to go on
2239 // is in the region 2214 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
2240 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 2215 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
2241 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 2216 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
2242 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
2243 2217
2244 grp.RootPart.GroupPosition = oldGroupPosition; 2218 grp.AbsolutePosition = oldGroupPosition;
2219 grp.Velocity = Vector3.Zero;
2245 2220
2246 // Need to turn off the physics flags, otherwise the object will continue to attempt to 2221 if (grp.RootPart.PhysActor != null)
2247 // move out of the region creating an infinite loop of failed attempts to cross 2222 grp.RootPart.PhysActor.CrossingFailure();
2248 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
2249 2223
2250 if (grp.RootPart.KeyframeMotion != null) 2224 if (grp.RootPart.KeyframeMotion != null)
2251 grp.RootPart.KeyframeMotion.CrossingFailure(); 2225 grp.RootPart.KeyframeMotion.CrossingFailure();
2252 2226
2253 grp.ScheduleGroupForFullUpdate(); 2227 grp.ScheduleGroupForFullUpdate();
2254 }
2255 } 2228 }
2256 2229
2257 2230
2231
2258 /// <summary> 2232 /// <summary>
2259 /// Move the given scene object into a new region 2233 /// Move the given scene object into a new region
2260 /// </summary> 2234 /// </summary>
@@ -2305,17 +2279,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2305 grp, e); 2279 grp, e);
2306 } 2280 }
2307 } 2281 }
2282/*
2283 * done on caller ( not in attachments crossing for now)
2308 else 2284 else
2309 { 2285 {
2286
2310 if (!grp.IsDeleted) 2287 if (!grp.IsDeleted)
2311 { 2288 {
2312 PhysicsActor pa = grp.RootPart.PhysActor; 2289 PhysicsActor pa = grp.RootPart.PhysActor;
2313 if (pa != null) 2290 if (pa != null)
2291 {
2314 pa.CrossingFailure(); 2292 pa.CrossingFailure();
2293 if (grp.RootPart.KeyframeMotion != null)
2294 {
2295 // moved to KeyframeMotion.CrossingFailure
2296// grp.RootPart.Velocity = Vector3.Zero;
2297 grp.RootPart.KeyframeMotion.CrossingFailure();
2298// grp.SendGroupRootTerseUpdate();
2299 }
2300 }
2315 } 2301 }
2316 2302
2317 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 2303 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2318 } 2304 }
2305 */
2319 } 2306 }
2320 else 2307 else
2321 { 2308 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index fc02916..e903383 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
294 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 294 id, m_mod.Scene.RegionInfo.RegionName, currentState));
295 } 295 }
296 296
297 int count = 200; 297 int count = 400;
298 298
299 // There should be no race condition here since no other code should be removing the agent transfer or 299 // There should be no race condition here since no other code should be removing the agent transfer or
300 // changing the state to another other than Transferring => ReceivedAtDestination. 300 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -349,4 +349,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
349 } 349 }
350 } 350 }
351 } 351 }
352} \ No newline at end of file 352}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 02ed1a0..d372c0e 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -291,6 +291,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
292 } 292 }
293 293
294 public void TriggerTeleportHome(UUID id, IClientAPI client)
295 {
296 TeleportHome(id, client);
297 }
298
294 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 299 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
295 { 300 {
296 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 301 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -409,11 +414,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
409 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 414 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
410 //} 415 //}
411 416
412 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
413 {
414 TeleportHome(id, client);
415 }
416
417 public override bool TeleportHome(UUID id, IClientAPI client) 417 public override bool TeleportHome(UUID id, IClientAPI client)
418 { 418 {
419 m_log.DebugFormat( 419 m_log.DebugFormat(
@@ -461,9 +461,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
461 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 461 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
462 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 462 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
463 463
464 DoTeleport( 464 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
465 sp, homeGatekeeper, finalDestination,
466 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
467 return true; 465 return true;
468 } 466 }
469 467
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 1203192..588da10 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -183,44 +183,49 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
183 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 183 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
184 return; 184 return;
185 185
186 if (transactionID == UUID.Zero) 186 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
187 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
188
189 if (folder == null || folder.Owner != remoteClient.AgentId)
190 return;
191
192 if (transactionID != UUID.Zero)
187 { 193 {
188 ScenePresence presence; 194 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
189 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 195 if (agentTransactions != null)
190 { 196 {
191 byte[] data = null; 197 if (agentTransactions.HandleItemCreationFromTransaction(
198 remoteClient, transactionID, folderID, callbackID, description,
199 name, invType, assetType, wearableType, nextOwnerMask))
200 return;
201 }
202 }
192 203
193 if (invType == (sbyte)InventoryType.Landmark && presence != null) 204 ScenePresence presence;
194 { 205 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
195 string suffix = string.Empty, prefix = string.Empty; 206 {
196 string strdata = GenerateLandmark(presence, out prefix, out suffix); 207 byte[] data = null;
197 data = Encoding.ASCII.GetBytes(strdata);
198 name = prefix + name;
199 description += suffix;
200 }
201 208
202 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 209 if (invType == (sbyte)InventoryType.Landmark && presence != null)
203 m_Scene.AssetService.Store(asset);
204 m_Scene.CreateNewInventoryItem(
205 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
206 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
207 }
208 else
209 { 210 {
210 m_log.ErrorFormat( 211 string suffix = string.Empty, prefix = string.Empty;
211 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 212 string strdata = GenerateLandmark(presence, out prefix, out suffix);
212 remoteClient.AgentId); 213 data = Encoding.ASCII.GetBytes(strdata);
214 name = prefix + name;
215 description += suffix;
213 } 216 }
217
218 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
219 m_Scene.AssetService.Store(asset);
220 m_Scene.CreateNewInventoryItem(
221 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
222 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
214 } 223 }
215 else 224 else
216 { 225 {
217 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 226 m_log.ErrorFormat(
218 if (agentTransactions != null) 227 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
219 { 228 remoteClient.AgentId);
220 agentTransactions.HandleItemCreationFromTransaction(
221 remoteClient, transactionID, folderID, callbackID, description,
222 name, invType, assetType, wearableType, nextOwnerMask);
223 }
224 } 229 }
225 } 230 }
226 231
@@ -359,20 +364,38 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
359 { 364 {
360 if (objectGroup.RootPart.KeyframeMotion != null) 365 if (objectGroup.RootPart.KeyframeMotion != null)
361 objectGroup.RootPart.KeyframeMotion.Stop(); 366 objectGroup.RootPart.KeyframeMotion.Stop();
367 objectGroup.RootPart.SetForce(Vector3.Zero);
368 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
362 objectGroup.RootPart.KeyframeMotion = null; 369 objectGroup.RootPart.KeyframeMotion = null;
363// Vector3 inventoryStoredPosition = new Vector3 370
364// (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 371 Vector3 inventoryStoredPosition = new Vector3
365// ? 250 372 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
366// : objectGroup.AbsolutePosition.X) 373 ? 250
367// , 374 : objectGroup.AbsolutePosition.X)
368// (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) 375 ,
369// ? 250 376 (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
370// : objectGroup.AbsolutePosition.Y, 377 ? 250
371// objectGroup.AbsolutePosition.Z); 378 : objectGroup.AbsolutePosition.Y,
372// 379 objectGroup.AbsolutePosition.Z);
373// originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 380
374// 381 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
375// objectGroup.AbsolutePosition = inventoryStoredPosition; 382 //originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
383
384 // Restore attachment data after trip through the sim
385 if (objectGroup.RootPart.AttachPoint > 0)
386 {
387 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
388 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
389 }
390
391 // Trees could be attached and it's been done, but it makes
392 // no sense. State must be preserved because it's the tree type
393 if (objectGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
394 objectGroup.RootPart.Shape.PCode != (byte)PCode.NewTree)
395 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
396
397 objectGroup.AbsolutePosition = inventoryStoredPosition;
398 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
376 399
377 // Make sure all bits but the ones we want are clear 400 // Make sure all bits but the ones we want are clear
378 // on take. 401 // on take.
@@ -491,8 +514,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
491 IClientAPI remoteClient) 514 IClientAPI remoteClient)
492 { 515 {
493 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; 516 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7;
517 // For the porposes of inventory, an object is modify if the prims
518 // are modify. This allows renaming an object that contains no
519 // mod items.
494 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 520 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
495 effectivePerms &= grp.GetEffectivePermissions(); 521 {
522 uint groupPerms = grp.GetEffectivePermissions(true);
523 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
524 groupPerms |= (uint)PermissionMask.Modify;
525
526 effectivePerms &= groupPerms;
527 }
496 effectivePerms |= (uint)PermissionMask.Move; 528 effectivePerms |= (uint)PermissionMask.Move;
497 529
498 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 530 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -673,7 +705,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
673 if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) 705 if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
674 { 706 {
675 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 707 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
676 folder = m_Scene.InventoryService.GetFolder(f); 708 if (f != null)
709 folder = m_Scene.InventoryService.GetFolder(f);
677 710
678 if(folder.Type == 14 || folder.Type == 16) 711 if(folder.Type == 14 || folder.Type == 16)
679 { 712 {
@@ -709,16 +742,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
709 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 742 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
710 { 743 {
711// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 744// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
712
713 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 745 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
714 item = m_Scene.InventoryService.GetItem(item); 746 item = m_Scene.InventoryService.GetItem(item);
715 747
716 if (item == null) 748 if (item == null)
717 { 749 {
718 m_log.WarnFormat(
719 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
720 itemID, remoteClient.Name);
721
722 return null; 750 return null;
723 } 751 }
724 752
@@ -769,6 +797,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
769 if (e == null || attachment) // Single 797 if (e == null || attachment) // Single
770 { 798 {
771 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 799 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
800 if (!attachment)
801 {
802 g.RootPart.AttachPoint = g.RootPart.Shape.State;
803 g.RootPart.AttachOffset = g.AbsolutePosition;
804 g.RootPart.AttachRotation = g.GroupRotation;
805 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
806 g.RootPart.Shape.PCode != (byte)PCode.Tree)
807 g.RootPart.Shape.State = 0;
808 }
772 809
773 objlist.Add(g); 810 objlist.Add(g);
774 veclist.Add(new Vector3(0, 0, 0)); 811 veclist.Add(new Vector3(0, 0, 0));
@@ -798,6 +835,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
798 foreach (XmlNode n in groups) 835 foreach (XmlNode n in groups)
799 { 836 {
800 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 837 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
838 g.RootPart.AttachPoint = g.RootPart.Shape.State;
839 g.RootPart.AttachOffset = g.AbsolutePosition;
840 g.RootPart.AttachRotation = g.GroupRotation;
841 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
842 g.RootPart.Shape.PCode != (byte)PCode.Tree)
843 g.RootPart.Shape.State = 0;
801 844
802 objlist.Add(g); 845 objlist.Add(g);
803 XmlElement el = (XmlElement)n; 846 XmlElement el = (XmlElement)n;
@@ -817,12 +860,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
817 } 860 }
818 } 861 }
819 862
863 int primcount = 0;
864 foreach (SceneObjectGroup g in objlist)
865 primcount += g.PrimCount;
866
867 if (!m_Scene.Permissions.CanRezObject(
868 primcount, remoteClient.AgentId, pos)
869 && !attachment)
870 {
871 // The client operates in no fail mode. It will
872 // have already removed the item from the folder
873 // if it's no copy.
874 // Put it back if it's not an attachment
875 //
876 if (item != null)
877 {
878 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
879 remoteClient.SendBulkUpdateInventory(item);
880 }
881
882 return null;
883 }
884
820 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment)) 885 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment))
821 return null; 886 return null;
822 887
823 for (int i = 0; i < objlist.Count; i++) 888 for (int i = 0; i < objlist.Count; i++)
824 { 889 {
825 group = objlist[i]; 890 group = objlist[i];
891 SceneObjectPart rootPart = group.RootPart;
826 892
827// m_log.DebugFormat( 893// m_log.DebugFormat(
828// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 894// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -883,8 +949,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
883 949
884 if (!attachment) 950 if (!attachment)
885 { 951 {
886 SceneObjectPart rootPart = group.RootPart;
887
888 if (rootPart.Shape.PCode == (byte)PCode.Prim) 952 if (rootPart.Shape.PCode == (byte)PCode.Prim)
889 group.ClearPartAttachmentData(); 953 group.ClearPartAttachmentData();
890 954
@@ -902,6 +966,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
902// remoteClient.Name); 966// remoteClient.Name);
903 } 967 }
904 968
969 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
970
905 if (item != null) 971 if (item != null)
906 DoPostRezWhenFromItem(item, attachment); 972 DoPostRezWhenFromItem(item, attachment);
907 973
@@ -986,8 +1052,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
986 { 1052 {
987 rootPart.Name = item.Name; 1053 rootPart.Name = item.Name;
988 rootPart.Description = item.Description; 1054 rootPart.Description = item.Description;
989 rootPart.ObjectSaleType = item.SaleType; 1055 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
990 rootPart.SalePrice = item.SalePrice; 1056 {
1057 rootPart.ObjectSaleType = item.SaleType;
1058 rootPart.SalePrice = item.SalePrice;
1059 }
991 } 1060 }
992 1061
993 so.FromFolderID = item.Folder; 1062 so.FromFolderID = item.Folder;
@@ -997,7 +1066,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
997// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1066// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
998 1067
999 if ((rootPart.OwnerID != item.Owner) || 1068 if ((rootPart.OwnerID != item.Owner) ||
1000 (item.CurrentPermissions & 16) != 0) 1069 (item.CurrentPermissions & 16) != 0 ||
1070 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
1001 { 1071 {
1002 //Need to kill the for sale here 1072 //Need to kill the for sale here
1003 rootPart.ObjectSaleType = 0; 1073 rootPart.ObjectSaleType = 0;
@@ -1007,31 +1077,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1007 { 1077 {
1008 foreach (SceneObjectPart part in so.Parts) 1078 foreach (SceneObjectPart part in so.Parts)
1009 { 1079 {
1010 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1011 {
1012 part.EveryoneMask = item.EveryOnePermissions;
1013 part.NextOwnerMask = item.NextPermissions;
1014 }
1015 part.GroupMask = 0; // DO NOT propagate here 1080 part.GroupMask = 0; // DO NOT propagate here
1081
1082 part.LastOwnerID = part.OwnerID;
1083 part.OwnerID = item.Owner;
1084 part.Inventory.ChangeInventoryOwner(item.Owner);
1016 } 1085 }
1017 1086
1018 so.ApplyNextOwnerPermissions(); 1087 so.ApplyNextOwnerPermissions();
1088
1089 // In case the user has changed flags on a received item
1090 // we have to apply those changes after the slam. Else we
1091 // get a net loss of permissions
1092 foreach (SceneObjectPart part in so.Parts)
1093 {
1094 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1095 {
1096 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1097 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1098 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1099 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1100 }
1101 }
1019 } 1102 }
1020 } 1103 }
1021 1104 else
1022 foreach (SceneObjectPart part in so.Parts)
1023 { 1105 {
1024 part.FromUserInventoryItemID = fromUserInventoryItemId; 1106 foreach (SceneObjectPart part in so.Parts)
1025
1026 if ((part.OwnerID != item.Owner) ||
1027 (item.CurrentPermissions & 16) != 0)
1028 { 1107 {
1029 part.Inventory.ChangeInventoryOwner(item.Owner); 1108 part.FromUserInventoryItemID = fromUserInventoryItemId;
1030 part.GroupMask = 0; // DO NOT propagate here 1109
1110 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1111 part.EveryoneMask = item.EveryOnePermissions;
1112 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1113 part.NextOwnerMask = item.NextPermissions;
1114 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1115 part.GroupMask = item.GroupPermissions;
1031 } 1116 }
1032
1033 part.EveryoneMask = item.EveryOnePermissions;
1034 part.NextOwnerMask = item.NextPermissions;
1035 } 1117 }
1036 1118
1037 rootPart.TrimPermissions(); 1119 rootPart.TrimPermissions();
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index c4255b9..7b11658 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -92,9 +92,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
92 } 92 }
93 } 93 }
94 94
95 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 95 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
96 { 96 {
97 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 97 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
98 lock (m_SeenMapBlocks) 98 lock (m_SeenMapBlocks)
99 { 99 {
100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 6793fc8..6eb25ef 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -28,15 +28,12 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Linq;
32using System.Net; 31using System.Net;
33using System.Net.Mail; 32using System.Net.Mail;
34using System.Net.Security; 33using System.Net.Security;
35using System.Reflection;
36using System.Text; 34using System.Text;
37using System.Threading; 35using System.Threading;
38using System.Security.Cryptography.X509Certificates; 36using System.Security.Cryptography.X509Certificates;
39using log4net;
40using Nini.Config; 37using Nini.Config;
41using OpenMetaverse; 38using OpenMetaverse;
42using OpenSim.Framework; 39using OpenSim.Framework;
@@ -45,6 +42,7 @@ using OpenSim.Framework.Servers.HttpServer;
45using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
47using Mono.Addins; 44using Mono.Addins;
45using Amib.Threading;
48 46
49/***************************************************** 47/*****************************************************
50 * 48 *
@@ -105,6 +103,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
105 private Dictionary<UUID, HttpRequestClass> m_pendingRequests; 103 private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
106 private Scene m_scene; 104 private Scene m_scene;
107 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); 105 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
106 public static SmartThreadPool ThreadPool = null;
108 107
109 public HttpRequestModule() 108 public HttpRequestModule()
110 { 109 {
@@ -253,29 +252,18 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
253 return reqID; 252 return reqID;
254 } 253 }
255 254
256 public void StopHttpRequestsForScript(UUID id) 255 public void StopHttpRequest(uint m_localID, UUID m_itemID)
257 { 256 {
258 if (m_pendingRequests != null) 257 if (m_pendingRequests != null)
259 { 258 {
260 List<UUID> keysToRemove = null;
261
262 lock (HttpListLock) 259 lock (HttpListLock)
263 { 260 {
264 foreach (HttpRequestClass req in m_pendingRequests.Values) 261 HttpRequestClass tmpReq;
262 if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq))
265 { 263 {
266 if (req.ItemID == id) 264 tmpReq.Stop();
267 { 265 m_pendingRequests.Remove(m_itemID);
268 req.Stop();
269
270 if (keysToRemove == null)
271 keysToRemove = new List<UUID>();
272
273 keysToRemove.Add(req.ReqID);
274 }
275 } 266 }
276
277 if (keysToRemove != null)
278 keysToRemove.ForEach(keyToRemove => m_pendingRequests.Remove(keyToRemove));
279 } 267 }
280 } 268 }
281 } 269 }
@@ -293,13 +281,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
293 { 281 {
294 lock (HttpListLock) 282 lock (HttpListLock)
295 { 283 {
296 foreach (HttpRequestClass req in m_pendingRequests.Values) 284 foreach (UUID luid in m_pendingRequests.Keys)
297 { 285 {
298 if (req.Finished) 286 HttpRequestClass tmpReq;
299 return req; 287
288 if (m_pendingRequests.TryGetValue(luid, out tmpReq))
289 {
290 if (tmpReq.Finished)
291 {
292 return tmpReq;
293 }
294 }
300 } 295 }
301 } 296 }
302
303 return null; 297 return null;
304 } 298 }
305 299
@@ -326,7 +320,30 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
326 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 320 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
327 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 321 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
328 322
323 int maxThreads = 50;
324
325 IConfig httpConfig = config.Configs["HttpRequestModule"];
326 if (httpConfig != null)
327 {
328 maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads);
329 }
330
329 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 331 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
332
333 // First instance sets this up for all sims
334 if (ThreadPool == null)
335 {
336 STPStartInfo startInfo = new STPStartInfo();
337 startInfo.IdleTimeout = 20000;
338 startInfo.MaxWorkerThreads = maxThreads;
339 startInfo.MinWorkerThreads = 5;
340 startInfo.ThreadPriority = ThreadPriority.BelowNormal;
341 startInfo.StartSuspended = true;
342
343 ThreadPool = new SmartThreadPool(startInfo);
344
345 ThreadPool.Start();
346 }
330 } 347 }
331 348
332 public void AddRegion(Scene scene) 349 public void AddRegion(Scene scene)
@@ -370,8 +387,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
370 387
371 public class HttpRequestClass: IServiceRequest 388 public class HttpRequestClass: IServiceRequest
372 { 389 {
373// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
374
375 // Constants for parameters 390 // Constants for parameters
376 // public const int HTTP_BODY_MAXLENGTH = 2; 391 // public const int HTTP_BODY_MAXLENGTH = 2;
377 // public const int HTTP_METHOD = 0; 392 // public const int HTTP_METHOD = 0;
@@ -392,6 +407,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
392 public string HttpMIMEType = "text/plain;charset=utf-8"; 407 public string HttpMIMEType = "text/plain;charset=utf-8";
393 public int HttpTimeout; 408 public int HttpTimeout;
394 public bool HttpVerifyCert = true; 409 public bool HttpVerifyCert = true;
410 public IWorkItemResult WorkItem = null;
411
395 //public bool HttpVerboseThrottle = true; // not implemented 412 //public bool HttpVerboseThrottle = true; // not implemented
396 public List<string> HttpCustomHeaders = null; 413 public List<string> HttpCustomHeaders = null;
397 public bool HttpPragmaNoCache = true; 414 public bool HttpPragmaNoCache = true;
@@ -428,7 +445,16 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
428 445
429 public void Process() 446 public void Process()
430 { 447 {
448 _finished = false;
449
450 lock (HttpRequestModule.ThreadPool)
451 WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null);
452 }
453
454 private object StpSendWrapper(object o)
455 {
431 SendRequest(); 456 SendRequest();
457 return null;
432 } 458 }
433 459
434 /* 460 /*
@@ -439,10 +465,18 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
439 public void SendRequest() 465 public void SendRequest()
440 { 466 {
441 HttpWebResponse response = null; 467 HttpWebResponse response = null;
468 StringBuilder sb = new StringBuilder();
469 byte[] buf = new byte[8192];
470 string tempString = null;
471 int count = 0;
442 472
443 try 473 try
444 { 474 {
445 Request = (HttpWebRequest) WebRequest.Create(Url); 475 Request = (HttpWebRequest) WebRequest.Create(Url);
476
477 //This works around some buggy HTTP Servers like Lighttpd
478 Request.ServicePoint.Expect100Continue = false;
479
446 Request.Method = HttpMethod; 480 Request.Method = HttpMethod;
447 Request.ContentType = HttpMIMEType; 481 Request.ContentType = HttpMIMEType;
448 482
@@ -450,7 +484,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
450 { 484 {
451 // We could hijack Connection Group Name to identify 485 // We could hijack Connection Group Name to identify
452 // a desired security exception. But at the moment we'll use a dummy header instead. 486 // a desired security exception. But at the moment we'll use a dummy header instead.
453// Request.ConnectionGroupName = "NoVerify";
454 Request.Headers.Add("NoVerifyCert", "true"); 487 Request.Headers.Add("NoVerifyCert", "true");
455 } 488 }
456// else 489// else
@@ -497,12 +530,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
497 bstream.Close(); 530 bstream.Close();
498 } 531 }
499 532
533 Request.Timeout = HttpTimeout;
500 try 534 try
501 { 535 {
502 IAsyncResult result = (IAsyncResult)Request.BeginGetResponse(ResponseCallback, null); 536 // execute the request
503 537 response = (HttpWebResponse) Request.GetResponse();
504 ThreadPool.RegisterWaitForSingleObject(
505 result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), null, HttpTimeout, true);
506 } 538 }
507 catch (WebException e) 539 catch (WebException e)
508 { 540 {
@@ -511,31 +543,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
511 throw; 543 throw;
512 } 544 }
513 response = (HttpWebResponse)e.Response; 545 response = (HttpWebResponse)e.Response;
514 _finished = true;
515 } 546 }
516 }
517 catch (Exception e)
518 {
519 Status = (int)OSHttpStatusCode.ClientErrorJoker;
520 ResponseBody = e.Message;
521 _finished = true;
522 }
523 }
524 547
525 private void ResponseCallback(IAsyncResult ar)
526 {
527 HttpWebResponse response = null;
528
529 try
530 {
531 response = (HttpWebResponse)Request.EndGetResponse(ar);
532 Status = (int)response.StatusCode; 548 Status = (int)response.StatusCode;
533 549
534 Stream resStream = response.GetResponseStream(); 550 Stream resStream = response.GetResponseStream();
535 StringBuilder sb = new StringBuilder();
536 byte[] buf = new byte[8192];
537 string tempString = null;
538 int count = 0;
539 551
540 do 552 do
541 { 553 {
@@ -550,41 +562,71 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
550 562
551 // continue building the string 563 // continue building the string
552 sb.Append(tempString); 564 sb.Append(tempString);
565 if (sb.Length > 2048)
566 break;
553 } 567 }
554 } 568 } while (count > 0); // any more data to read?
555 while (count > 0); // any more data to read?
556 569
557 ResponseBody = sb.ToString(); 570 ResponseBody = sb.ToString().Replace("\r", "");
558 } 571 }
559 catch (Exception e) 572 catch (WebException e)
560 { 573 {
561 Status = (int)OSHttpStatusCode.ClientErrorJoker; 574 if (e.Status == WebExceptionStatus.ProtocolError)
562 ResponseBody = e.Message; 575 {
576 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
577 Status = (int)webRsp.StatusCode;
578 try
579 {
580 using (Stream responseStream = webRsp.GetResponseStream())
581 {
582 ResponseBody = responseStream.GetStreamString();
583 }
584 }
585 catch
586 {
587 ResponseBody = webRsp.StatusDescription;
588 }
589 }
590 else
591 {
592 Status = (int)OSHttpStatusCode.ClientErrorJoker;
593 ResponseBody = e.Message;
594 }
563 595
564// m_log.Debug( 596 if (ResponseBody == null)
565// string.Format("[SCRIPTS HTTP REQUESTS]: Exception on response to {0} for {1} ", Url, ItemID), e); 597 ResponseBody = String.Empty;
598
599 _finished = true;
600 return;
601 }
602 catch (Exception e)
603 {
604 // Don't crash on anything else
566 } 605 }
567 finally 606 finally
568 { 607 {
569 if (response != null) 608 if (response != null)
570 response.Close(); 609 response.Close();
571
572 _finished = true;
573 } 610 }
574 }
575 611
576 private void TimeoutCallback(object state, bool timedOut) 612 if (ResponseBody == null)
577 { 613 ResponseBody = String.Empty;
578 if (timedOut) 614
579 Request.Abort(); 615 _finished = true;
580 } 616 }
581 617
582 public void Stop() 618 public void Stop()
583 { 619 {
584// m_log.DebugFormat("[SCRIPTS HTTP REQUESTS]: Stopping request to {0} for {1} ", Url, ItemID); 620 try
585 621 {
586 if (Request != null) 622 if (!WorkItem.Cancel())
587 Request.Abort(); 623 {
624 WorkItem.Cancel(true);
625 }
626 }
627 catch (Exception)
628 {
629 }
588 } 630 }
589 } 631 }
590} 632}
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index def8162..2a4d440 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -42,40 +42,16 @@ using OpenSim.Region.Framework.Scenes;
42 42
43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
44{ 44{
45 /// <summary>
46 /// Data describing an external URL set up by a script.
47 /// </summary>
48 public class UrlData 45 public class UrlData
49 { 46 {
50 /// <summary>
51 /// Scene object part hosting the script
52 /// </summary>
53 public UUID hostID; 47 public UUID hostID;
54
55 /// <summary>
56 /// The item ID of the script that requested the URL.
57 /// </summary>
58 public UUID itemID; 48 public UUID itemID;
59
60 /// <summary>
61 /// The script engine that runs the script.
62 /// </summary>
63 public IScriptModule engine; 49 public IScriptModule engine;
64
65 /// <summary>
66 /// The generated URL.
67 /// </summary>
68 public string url; 50 public string url;
69
70 /// <summary>
71 /// The random UUID component of the generated URL.
72 /// </summary>
73 public UUID urlcode; 51 public UUID urlcode;
74
75 /// <summary>
76 /// The external requests currently being processed or awaiting retrieval for this URL.
77 /// </summary>
78 public Dictionary<UUID, RequestData> requests; 52 public Dictionary<UUID, RequestData> requests;
53 public bool isSsl;
54 public Scene scene;
79 } 55 }
80 56
81 public class RequestData 57 public class RequestData
@@ -89,7 +65,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
89 //public ManualResetEvent ev; 65 //public ManualResetEvent ev;
90 public bool requestDone; 66 public bool requestDone;
91 public int startTime; 67 public int startTime;
68 public bool responseSent;
92 public string uri; 69 public string uri;
70 public bool allowResponseType = false;
71 public UUID hostID;
72 public Scene scene;
93 } 73 }
94 74
95 /// <summary> 75 /// <summary>
@@ -102,20 +82,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
102 LogManager.GetLogger( 82 LogManager.GetLogger(
103 MethodBase.GetCurrentMethod().DeclaringType); 83 MethodBase.GetCurrentMethod().DeclaringType);
104 84
105 /// <summary> 85 private Dictionary<UUID, UrlData> m_RequestMap =
106 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 86 new Dictionary<UUID, UrlData>();
107 /// randomly generated when a request is received for this URL.
108 /// </summary>
109 /// <remarks>
110 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
111 /// m_UrlMap
112 /// </remarks>
113 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
114 87
115 /// <summary> 88 private Dictionary<string, UrlData> m_UrlMap =
116 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 89 new Dictionary<string, UrlData>();
117 /// </summary>
118 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
119 90
120 private uint m_HttpsPort = 0; 91 private uint m_HttpsPort = 0;
121 private IHttpServer m_HttpServer = null; 92 private IHttpServer m_HttpServer = null;
@@ -126,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
126 /// <summary> 97 /// <summary>
127 /// The default maximum number of urls 98 /// The default maximum number of urls
128 /// </summary> 99 /// </summary>
129 public const int DefaultTotalUrls = 100; 100 public const int DefaultTotalUrls = 15000;
130 101
131 /// <summary> 102 /// <summary>
132 /// Maximum number of external urls that can be set up by this module. 103 /// Maximum number of external urls that can be set up by this module.
@@ -204,6 +175,17 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
204 175
205 public void RemoveRegion(Scene scene) 176 public void RemoveRegion(Scene scene)
206 { 177 {
178 // Drop references to that scene
179 foreach (KeyValuePair<string, UrlData> kvp in m_UrlMap)
180 {
181 if (kvp.Value.scene == scene)
182 kvp.Value.scene = null;
183 }
184 foreach (KeyValuePair<UUID, UrlData> kvp in m_RequestMap)
185 {
186 if (kvp.Value.scene == scene)
187 kvp.Value.scene = null;
188 }
207 } 189 }
208 190
209 public void Close() 191 public void Close()
@@ -221,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 203 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
222 return urlcode; 204 return urlcode;
223 } 205 }
224 string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 206 string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
225 207
226 UrlData urlData = new UrlData(); 208 UrlData urlData = new UrlData();
227 urlData.hostID = host.UUID; 209 urlData.hostID = host.UUID;
@@ -229,19 +211,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
229 urlData.engine = engine; 211 urlData.engine = engine;
230 urlData.url = url; 212 urlData.url = url;
231 urlData.urlcode = urlcode; 213 urlData.urlcode = urlcode;
214 urlData.isSsl = false;
232 urlData.requests = new Dictionary<UUID, RequestData>(); 215 urlData.requests = new Dictionary<UUID, RequestData>();
233 216 urlData.scene = host.ParentGroup.Scene;
217
234 m_UrlMap[url] = urlData; 218 m_UrlMap[url] = urlData;
235 219
236 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 220 string uri = "/lslhttp/" + urlcode.ToString();
237 221
238 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000); 222 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
239 args.Type = PollServiceEventArgs.EventType.LslHttp; 223 args.Type = PollServiceEventArgs.EventType.LslHttp;
240 m_HttpServer.AddPollServiceHTTPHandler(uri, args); 224 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
241 225
242 m_log.DebugFormat( 226// m_log.DebugFormat(
243 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 227// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
244 uri, itemID, host.Name, host.LocalId); 228// uri, itemID, host.Name, host.LocalId);
245 229
246 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 230 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
247 } 231 }
@@ -266,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
266 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 250 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
267 return urlcode; 251 return urlcode;
268 } 252 }
269 string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 253 string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
270 254
271 UrlData urlData = new UrlData(); 255 UrlData urlData = new UrlData();
272 urlData.hostID = host.UUID; 256 urlData.hostID = host.UUID;
@@ -274,19 +258,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
274 urlData.engine = engine; 258 urlData.engine = engine;
275 urlData.url = url; 259 urlData.url = url;
276 urlData.urlcode = urlcode; 260 urlData.urlcode = urlcode;
261 urlData.isSsl = true;
277 urlData.requests = new Dictionary<UUID, RequestData>(); 262 urlData.requests = new Dictionary<UUID, RequestData>();
278 263
264
279 m_UrlMap[url] = urlData; 265 m_UrlMap[url] = urlData;
280 266
281 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 267 string uri = "/lslhttps/" + urlcode.ToString();
282 268
283 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000); 269 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
284 args.Type = PollServiceEventArgs.EventType.LslHttp; 270 args.Type = PollServiceEventArgs.EventType.LslHttp;
285 m_HttpsServer.AddPollServiceHTTPHandler(uri, args); 271 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
286 272
287 m_log.DebugFormat( 273// m_log.DebugFormat(
288 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 274// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
289 uri, itemID, host.Name, host.LocalId); 275// uri, itemID, host.Name, host.LocalId);
290 276
291 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 277 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
292 } 278 }
@@ -305,12 +291,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
305 return; 291 return;
306 } 292 }
307 293
308 foreach (UUID req in data.requests.Keys) 294 lock (m_RequestMap)
309 m_RequestMap.Remove(req); 295 {
310 296 foreach (UUID req in data.requests.Keys)
311 m_log.DebugFormat( 297 m_RequestMap.Remove(req);
312 "[URL MODULE]: Releasing url {0} for {1} in {2}", 298 }
313 url, data.itemID, data.hostID); 299
300// m_log.DebugFormat(
301// "[URL MODULE]: Releasing url {0} for {1} in {2}",
302// url, data.itemID, data.hostID);
314 303
315 RemoveUrl(data); 304 RemoveUrl(data);
316 m_UrlMap.Remove(url); 305 m_UrlMap.Remove(url);
@@ -335,29 +324,39 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
335 324
336 public void HttpResponse(UUID request, int status, string body) 325 public void HttpResponse(UUID request, int status, string body)
337 { 326 {
338 lock (m_UrlMap) 327 lock (m_RequestMap)
339 { 328 {
340 if (m_RequestMap.ContainsKey(request)) 329 if (m_RequestMap.ContainsKey(request))
341 { 330 {
342 UrlData urlData = m_RequestMap[request]; 331 UrlData urlData = m_RequestMap[request];
343 string responseBody = body; 332 if (!urlData.requests[request].responseSent)
344 if (urlData.requests[request].responseType.Equals("text/plain"))
345 { 333 {
346 string value; 334 string responseBody = body;
347 if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) 335
336 // If we have no OpenID from built-in browser, disable this
337 if (!urlData.requests[request].allowResponseType)
338 urlData.requests[request].responseType = "text/plain";
339
340 if (urlData.requests[request].responseType.Equals("text/plain"))
348 { 341 {
349 if (value != null && value.IndexOf("MSIE") >= 0) 342 string value;
343 if (urlData.requests[request].headers.TryGetValue("user-agent", out value))
350 { 344 {
351 // wrap the html escaped response if the target client is IE 345 if (value != null && value.IndexOf("MSIE") >= 0)
352 // It ignores "text/plain" if the body is html 346 {
353 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; 347 // wrap the html escaped response if the target client is IE
348 // It ignores "text/plain" if the body is html
349 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>";
350 }
354 } 351 }
355 } 352 }
353
354 urlData.requests[request].responseCode = status;
355 urlData.requests[request].responseBody = body;
356 //urlData.requests[request].ev.Set();
357 urlData.requests[request].requestDone = true;
358 urlData.requests[request].responseSent = true;
356 } 359 }
357 urlData.requests[request].responseCode = status;
358 urlData.requests[request].responseBody = responseBody;
359 //urlData.requests[request].ev.Set();
360 urlData.requests[request].requestDone =true;
361 } 360 }
362 else 361 else
363 { 362 {
@@ -368,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
368 367
369 public string GetHttpHeader(UUID requestId, string header) 368 public string GetHttpHeader(UUID requestId, string header)
370 { 369 {
371 lock (m_UrlMap) 370 lock (m_RequestMap)
372 { 371 {
373 if (m_RequestMap.ContainsKey(requestId)) 372 if (m_RequestMap.ContainsKey(requestId))
374 { 373 {
@@ -382,7 +381,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
382 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 381 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
383 } 382 }
384 } 383 }
385
386 return String.Empty; 384 return String.Empty;
387 } 385 }
388 386
@@ -406,8 +404,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
406 { 404 {
407 RemoveUrl(url.Value); 405 RemoveUrl(url.Value);
408 removeURLs.Add(url.Key); 406 removeURLs.Add(url.Key);
409 foreach (UUID req in url.Value.requests.Keys) 407 lock (m_RequestMap)
410 m_RequestMap.Remove(req); 408 {
409 foreach (UUID req in url.Value.requests.Keys)
410 m_RequestMap.Remove(req);
411 }
411 } 412 }
412 } 413 }
413 414
@@ -428,9 +429,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
428 { 429 {
429 RemoveUrl(url.Value); 430 RemoveUrl(url.Value);
430 removeURLs.Add(url.Key); 431 removeURLs.Add(url.Key);
431 432 lock (m_RequestMap)
432 foreach (UUID req in url.Value.requests.Keys) 433 {
433 m_RequestMap.Remove(req); 434 foreach (UUID req in url.Value.requests.Keys)
435 m_RequestMap.Remove(req);
436 }
434 } 437 }
435 } 438 }
436 439
@@ -439,123 +442,128 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
439 } 442 }
440 } 443 }
441 444
445
442 private void RemoveUrl(UrlData data) 446 private void RemoveUrl(UrlData data)
443 { 447 {
444 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 448 if (data.isSsl)
449 m_HttpsServer.RemoveHTTPHandler("", "/lslhttps/"+data.urlcode.ToString()+"/");
450 else
451 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
445 } 452 }
446 453
447 private Hashtable NoEvents(UUID requestID, UUID sessionID) 454 private Hashtable NoEvents(UUID requestID, UUID sessionID)
448 { 455 {
449 Hashtable response = new Hashtable(); 456 Hashtable response = new Hashtable();
450 UrlData urlData; 457 UrlData url;
451 458 int startTime = 0;
452 lock (m_UrlMap) 459 lock (m_RequestMap)
453 { 460 {
454 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
455 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
456 // for the request ID.
457 if (!m_RequestMap.ContainsKey(requestID)) 461 if (!m_RequestMap.ContainsKey(requestID))
458 {
459 response["int_response_code"] = 404;
460 response["str_response_string"] = "";
461 response["keepalive"] = false;
462 response["reusecontext"] = false;
463
464 return response; 462 return response;
465 } 463 url = m_RequestMap[requestID];
464 startTime = url.requests[requestID].startTime;
465 }
466 466
467 urlData = m_RequestMap[requestID]; 467 if (System.Environment.TickCount - startTime > 25000)
468 {
469 response["int_response_code"] = 500;
470 response["str_response_string"] = "Script timeout";
471 response["content_type"] = "text/plain";
472 response["keepalive"] = false;
473 response["reusecontext"] = false;
468 474
469 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 475 //remove from map
476 lock (url.requests)
477 {
478 url.requests.Remove(requestID);
479 }
480 lock (m_RequestMap)
470 { 481 {
471 response["int_response_code"] = 500;
472 response["str_response_string"] = "Script timeout";
473 response["content_type"] = "text/plain";
474 response["keepalive"] = false;
475 response["reusecontext"] = false;
476
477 //remove from map
478 urlData.requests.Remove(requestID);
479 m_RequestMap.Remove(requestID); 482 m_RequestMap.Remove(requestID);
480
481 return response;
482 } 483 }
484
485 return response;
483 } 486 }
484 487
488
485 return response; 489 return response;
486 } 490 }
487 491
488 private bool HasEvents(UUID requestID, UUID sessionID) 492 private bool HasEvents(UUID requestID, UUID sessionID)
489 { 493 {
490 lock (m_UrlMap) 494 UrlData url=null;
495
496 lock (m_RequestMap)
491 { 497 {
492 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
493 // can still make it through to HttpRequestHandler(). That will return without setting up a request
494 // when it detects that the URL has been removed. The poller, however, will continue to ask for
495 // events for that request, so here we will signal that there are events and in GetEvents we will
496 // return a 404.
497 if (!m_RequestMap.ContainsKey(requestID)) 498 if (!m_RequestMap.ContainsKey(requestID))
498 { 499 {
499 return true; 500 return false;
500 } 501 }
501 502 url = m_RequestMap[requestID];
502 UrlData urlData = m_RequestMap[requestID]; 503 }
503 504 lock (url.requests)
504 if (!urlData.requests.ContainsKey(requestID)) 505 {
506 if (!url.requests.ContainsKey(requestID))
505 { 507 {
506 return true; 508 return false;
507 } 509 }
508 510 else
509 // Trigger return of timeout response.
510 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
511 { 511 {
512 return true; 512 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
513 {
514 return true;
515 }
516 if (url.requests[requestID].requestDone)
517 return true;
518 else
519 return false;
513 } 520 }
514
515 return urlData.requests[requestID].requestDone;
516 } 521 }
517 } 522 }
518
519 private Hashtable GetEvents(UUID requestID, UUID sessionID) 523 private Hashtable GetEvents(UUID requestID, UUID sessionID)
520 { 524 {
521 Hashtable response; 525 UrlData url = null;
526 RequestData requestData = null;
522 527
523 lock (m_UrlMap) 528 lock (m_RequestMap)
524 { 529 {
525 UrlData url = null;
526 RequestData requestData = null;
527
528 if (!m_RequestMap.ContainsKey(requestID)) 530 if (!m_RequestMap.ContainsKey(requestID))
529 return NoEvents(requestID, sessionID); 531 return NoEvents(requestID,sessionID);
530
531 url = m_RequestMap[requestID]; 532 url = m_RequestMap[requestID];
533 }
534 lock (url.requests)
535 {
532 requestData = url.requests[requestID]; 536 requestData = url.requests[requestID];
537 }
538
539 if (!requestData.requestDone)
540 return NoEvents(requestID,sessionID);
541
542 Hashtable response = new Hashtable();
533 543
534 if (!requestData.requestDone) 544 if (System.Environment.TickCount - requestData.startTime > 25000)
535 return NoEvents(requestID, sessionID); 545 {
536 546 response["int_response_code"] = 500;
537 response = new Hashtable(); 547 response["str_response_string"] = "Script timeout";
538 548 response["content_type"] = "text/plain";
539 if (System.Environment.TickCount - requestData.startTime > 25000)
540 {
541 response["int_response_code"] = 500;
542 response["str_response_string"] = "Script timeout";
543 response["content_type"] = "text/plain";
544 response["keepalive"] = false;
545 response["reusecontext"] = false;
546 return response;
547 }
548
549 //put response
550 response["int_response_code"] = requestData.responseCode;
551 response["str_response_string"] = requestData.responseBody;
552 response["content_type"] = requestData.responseType;
553 // response["content_type"] = "text/plain";
554 response["keepalive"] = false; 549 response["keepalive"] = false;
555 response["reusecontext"] = false; 550 response["reusecontext"] = false;
556 551 return response;
557 //remove from map 552 }
553 //put response
554 response["int_response_code"] = requestData.responseCode;
555 response["str_response_string"] = requestData.responseBody;
556 response["content_type"] = requestData.responseType;
557 response["keepalive"] = false;
558 response["reusecontext"] = false;
559
560 //remove from map
561 lock (url.requests)
562 {
558 url.requests.Remove(requestID); 563 url.requests.Remove(requestID);
564 }
565 lock (m_RequestMap)
566 {
559 m_RequestMap.Remove(requestID); 567 m_RequestMap.Remove(requestID);
560 } 568 }
561 569
@@ -564,41 +572,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
564 572
565 public void HttpRequestHandler(UUID requestID, Hashtable request) 573 public void HttpRequestHandler(UUID requestID, Hashtable request)
566 { 574 {
567 string uri = request["uri"].ToString(); 575 lock (request)
568 bool is_ssl = uri.Contains("lslhttps");
569
570 try
571 { 576 {
572 Hashtable headers = (Hashtable)request["headers"]; 577 string uri = request["uri"].ToString();
578 bool is_ssl = uri.Contains("lslhttps");
573 579
574// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; 580 try
575
576 int pos1 = uri.IndexOf("/");// /lslhttp
577 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
578 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
579 string uri_tmp = uri.Substring(0, pos3 + 1);
580 //HTTP server code doesn't provide us with QueryStrings
581 string pathInfo;
582 string queryString;
583 queryString = "";
584
585 pathInfo = uri.Substring(pos3);
586
587 UrlData urlData = null;
588
589 lock (m_UrlMap)
590 { 581 {
591 string url; 582 Hashtable headers = (Hashtable)request["headers"];
592 583
593 if (is_ssl) 584// string uri_full = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
594 url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 585
586 int pos1 = uri.IndexOf("/");// /lslhttp
587 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
588 int pos3 = pos2 + 37; // /lslhttp/urlcode
589 string uri_tmp = uri.Substring(0, pos3);
590 //HTTP server code doesn't provide us with QueryStrings
591 string pathInfo;
592 string queryString;
593 queryString = "";
594
595 pathInfo = uri.Substring(pos3);
596
597 UrlData url = null;
598 string urlkey;
599 if (!is_ssl)
600 urlkey = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
601 //m_UrlMap[];
595 else 602 else
596 url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 603 urlkey = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
597 604
598 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 605 if (m_UrlMap.ContainsKey(urlkey))
599 // request was being processed. 606 {
600 if (!m_UrlMap.TryGetValue(url, out urlData)) 607 url = m_UrlMap[urlkey];
608 }
609 else
610 {
611 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
601 return; 612 return;
613 }
602 614
603 //for llGetHttpHeader support we need to store original URI here 615 //for llGetHttpHeader support we need to store original URI here
604 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 616 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -609,6 +621,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
609 requestData.requestDone = false; 621 requestData.requestDone = false;
610 requestData.startTime = System.Environment.TickCount; 622 requestData.startTime = System.Environment.TickCount;
611 requestData.uri = uri; 623 requestData.uri = uri;
624 requestData.hostID = url.hostID;
625 requestData.scene = url.scene;
612 if (requestData.headers == null) 626 if (requestData.headers == null)
613 requestData.headers = new Dictionary<string, string>(); 627 requestData.headers = new Dictionary<string, string>();
614 628
@@ -617,8 +631,33 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
617 string key = (string)header.Key; 631 string key = (string)header.Key;
618 string value = (string)header.Value; 632 string value = (string)header.Value;
619 requestData.headers.Add(key, value); 633 requestData.headers.Add(key, value);
634 if (key == "cookie")
635 {
636 string[] parts = value.Split(new char[] {'='});
637 if (parts[0] == "agni_sl_session_id" && parts.Length > 1)
638 {
639 string cookie = Uri.UnescapeDataString(parts[1]);
640 string[] crumbs = cookie.Split(new char[] {':'});
641 UUID owner;
642 if (crumbs.Length == 2 && UUID.TryParse(crumbs[0], out owner))
643 {
644 if (crumbs[1].Length == 32)
645 {
646 Scene scene = requestData.scene;
647 if (scene != null)
648 {
649 SceneObjectPart host = scene.GetSceneObjectPart(requestData.hostID);
650 if (host != null)
651 {
652 if (host.OwnerID == owner)
653 requestData.allowResponseType = true;
654 }
655 }
656 }
657 }
658 }
659 }
620 } 660 }
621
622 foreach (DictionaryEntry de in request) 661 foreach (DictionaryEntry de in request)
623 { 662 {
624 if (de.Key.ToString() == "querystringkeys") 663 if (de.Key.ToString() == "querystringkeys")
@@ -629,13 +668,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
629 if (request.ContainsKey(key)) 668 if (request.ContainsKey(key))
630 { 669 {
631 string val = (String)request[key]; 670 string val = (String)request[key];
632 queryString = queryString + key + "=" + val + "&"; 671 if (key != "")
672 {
673 queryString = queryString + key + "=" + val + "&";
674 }
675 else
676 {
677 queryString = queryString + val + "&";
678 }
633 } 679 }
634 } 680 }
635
636 if (queryString.Length > 1) 681 if (queryString.Length > 1)
637 queryString = queryString.Substring(0, queryString.Length - 1); 682 queryString = queryString.Substring(0, queryString.Length - 1);
683
638 } 684 }
685
639 } 686 }
640 687
641 //if this machine is behind DNAT/port forwarding, currently this is being 688 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -643,23 +690,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
643 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 690 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
644 requestData.headers["x-path-info"] = pathInfo; 691 requestData.headers["x-path-info"] = pathInfo;
645 requestData.headers["x-query-string"] = queryString; 692 requestData.headers["x-query-string"] = queryString;
646 requestData.headers["x-script-url"] = urlData.url; 693 requestData.headers["x-script-url"] = url.url;
647 694
648 urlData.requests.Add(requestID, requestData); 695 //requestData.ev = new ManualResetEvent(false);
649 m_RequestMap.Add(requestID, urlData); 696 lock (url.requests)
650 } 697 {
698 url.requests.Add(requestID, requestData);
699 }
700 lock (m_RequestMap)
701 {
702 //add to request map
703 m_RequestMap.Add(requestID, url);
704 }
651 705
652 urlData.engine.PostScriptEvent( 706 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
653 urlData.itemID, 707
654 "http_request", 708 //send initial response?
655 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 709// Hashtable response = new Hashtable();
656 } 710
657 catch (Exception we) 711 return;
658 { 712
659 //Hashtable response = new Hashtable(); 713 }
660 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 714 catch (Exception we)
661 m_log.Warn(we.Message); 715 {
662 m_log.Warn(we.StackTrace); 716 //Hashtable response = new Hashtable();
717 m_log.Warn("[HttpRequestHandler]: http-in request failed");
718 m_log.Warn(we.Message);
719 m_log.Warn(we.StackTrace);
720 }
663 } 721 }
664 } 722 }
665 723
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index 6bf50d2..fccf053 100644
--- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -262,6 +262,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
262 return "modInvokeR"; 262 return "modInvokeR";
263 else if (sid.ReturnType == typeof(object[])) 263 else if (sid.ReturnType == typeof(object[]))
264 return "modInvokeL"; 264 return "modInvokeL";
265 else if (sid.ReturnType == typeof(void))
266 return "modInvokeN";
265 267
266 m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); 268 m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name);
267 } 269 }
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 4cecd85..2fc89fc 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -861,4 +861,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
861 return null; 861 return null;
862 } 862 }
863 } 863 }
864} \ No newline at end of file 864}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 2c2c99c..87a0537 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
96 // private static readonly ILog m_log = 96 // private static readonly ILog m_log =
97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 98
99 private const int DEBUG_CHANNEL = 2147483647;
100
99 private ListenerManager m_listenerManager; 101 private ListenerManager m_listenerManager;
100 private Queue m_pending; 102 private Queue m_pending;
101 private Queue m_pendingQ; 103 private Queue m_pendingQ;
@@ -366,67 +368,60 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
366 /// <param name='msg'> 368 /// <param name='msg'>
367 /// Message. 369 /// Message.
368 /// </param> 370 /// </param>
369 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, 371 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
370 string name, UUID id, string msg)
371 { 372 {
373 error = null;
374
375 if (channel == DEBUG_CHANNEL)
376 return true;
377
372 // Is id an avatar? 378 // Is id an avatar?
373 ScenePresence sp = m_scene.GetScenePresence(target); 379 ScenePresence sp = m_scene.GetScenePresence(target);
374 380
375 if (sp != null) 381 if (sp != null)
376 { 382 {
377 // ignore if a child agent this is restricted to inside one 383 // Send message to avatar
378 // region
379 if (sp.IsChildAgent)
380 return;
381
382 // Send message to the avatar.
383 // Channel zero only goes to the avatar
384 // non zero channel messages only go to the attachments
385 if (channel == 0) 384 if (channel == 0)
386 { 385 {
387 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), 386 // Channel 0 goes to viewer ONLY
388 pos, name, id, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
388 return true;
389 } 389 }
390 else
391 {
392 List<SceneObjectGroup> attachments = sp.GetAttachments();
393 if (attachments.Count == 0)
394 return;
395 390
396 // Get uuid of attachments 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
397 List<UUID> targets = new List<UUID>();
398 foreach (SceneObjectGroup sog in attachments)
399 {
400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
403 392
404 // Need to check each attachment 393 if (attachments.Count == 0)
405 foreach (ListenerInfo li 394 return true;
406 in m_listenerManager.GetListeners(UUID.Zero,
407 channel, name, id, msg))
408 {
409 if (li.GetHostID().Equals(id))
410 continue;
411 395
412 if (m_scene.GetSceneObjectPart( 396 // Get uuid of attachments
413 li.GetHostID()) == null) 397 List<UUID> targets = new List<UUID>();
414 { 398 foreach (SceneObjectGroup sog in attachments)
415 continue; 399 {
416 } 400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
417 403
418 if (targets.Contains(li.GetHostID())) 404 // Need to check each attachment
419 QueueMessage(new ListenerInfo(li, name, id, msg)); 405 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
420 } 406 {
407 if (li.GetHostID().Equals(id))
408 continue;
409
410 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
411 continue;
412
413 if (targets.Contains(li.GetHostID()))
414 QueueMessage(new ListenerInfo(li, name, id, msg));
421 } 415 }
422 416
423 return; 417 return true;
424 } 418 }
425 419
426 // No avatar found so look for an object 420 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
427 foreach (ListenerInfo li 421 if (part == null) // Not even an object
428 in m_listenerManager.GetListeners(UUID.Zero, channel, 422 return true; // No error
429 name, id, msg)) 423
424 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
430 { 425 {
431 // Dont process if this message is from yourself! 426 // Dont process if this message is from yourself!
432 if (li.GetHostID().Equals(id)) 427 if (li.GetHostID().Equals(id))
@@ -444,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
444 } 439 }
445 } 440 }
446 441
447 return; 442 return true;
448 } 443 }
449 444
450 protected void QueueMessage(ListenerInfo li) 445 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 16f42a7..f027810 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
139 139
140 #region IAuthenticationService 140 #region IAuthenticationService
141 141
142 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
143 {
144 // Not implemented at the regions
145 realID = UUID.Zero;
146 return string.Empty;
147 }
148
142 public string Authenticate(UUID principalID, string password, int lifetime) 149 public string Authenticate(UUID principalID, string password, int lifetime)
143 { 150 {
144 // Not implemented at the regions 151 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..b61062f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -92,8 +92,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
92 if (config == null) 92 if (config == null)
93 return; 93 return;
94 94
95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
96 if (refreshminutes <= 0) 96 if (refreshminutes < 0)
97 { 97 {
98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
99 return; 99 return;
@@ -116,12 +116,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
116 return; 116 return;
117 } 117 }
118 118
119 m_refreshTimer.Enabled = true; 119 if (m_refreshtime > 0)
120 m_refreshTimer.AutoReset = true; 120 {
121 m_refreshTimer.Interval = m_refreshtime; 121 m_refreshTimer.Enabled = true;
122 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 122 m_refreshTimer.AutoReset = true;
123 m_refreshTimer.Interval = m_refreshtime;
124 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
125 }
123 126
124 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 127 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
125 refreshminutes, service); 128 refreshminutes, service);
126 129
127 m_enabled = true; 130 m_enabled = true;
@@ -231,4 +234,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
231 } 234 }
232 } 235 }
233 } 236 }
234} \ No newline at end of file 237}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 9427961..e4aa7bc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -306,6 +306,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
306 return false; 306 return false;
307 } 307 }
308 308
309 public bool CloseChildAgent(GridRegion destination, UUID id)
310 {
311 return CloseAgent(destination, id);
312 }
313
309 public bool CloseAgent(GridRegion destination, UUID id) 314 public bool CloseAgent(GridRegion destination, UUID id)
310 { 315 {
311 if (destination == null) 316 if (destination == null)
@@ -320,7 +325,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
320 m_scenes[destination.RegionID].IncomingCloseAgent(id, false); 325 m_scenes[destination.RegionID].IncomingCloseAgent(id, false);
321 return true; 326 return true;
322 } 327 }
323
324 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 328 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
325 return false; 329 return false;
326 } 330 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index b2a1b23..c8698ca 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -262,6 +262,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
262 return false; 262 return false;
263 } 263 }
264 264
265 public bool CloseChildAgent(GridRegion destination, UUID id)
266 {
267 if (destination == null)
268 return false;
269
270 // Try local first
271 if (m_localBackend.CloseChildAgent(destination, id))
272 return true;
273
274 // else do the remote thing
275 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
276 return m_remoteConnector.CloseChildAgent(destination, id);
277
278 return false;
279 }
265 280
266 public bool CloseAgent(GridRegion destination, UUID id) 281 public bool CloseAgent(GridRegion destination, UUID id)
267 { 282 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 529bfd7..ea4ade5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130 // user account service?! 130 // user account service?!
131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
132 } 133 }
133 134
134 public void RemoveRegion(Scene scene) 135 public void RemoveRegion(Scene scene)
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
181 return UserAccountService.GetUserAccount(scopeID, Email); 182 return UserAccountService.GetUserAccount(scopeID, Email);
182 } 183 }
183 184
185 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
186 {
187 return null;
188 }
189
184 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 190 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
185 { 191 {
186 return UserAccountService.GetUserAccounts(scopeID, query); 192 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -195,4 +201,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
195 201
196 #endregion 202 #endregion
197 } 203 }
198} \ No newline at end of file 204}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 5aa87d3..afbba30 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
36using OpenSim.Services.Connectors; 36using OpenSim.Services.Connectors;
37using OpenSim.Framework;
37 38
38using OpenMetaverse; 39using OpenMetaverse;
39 40
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
103 return; 104 return;
104 105
105 scene.RegisterModuleInterface<IUserAccountService>(this); 106 scene.RegisterModuleInterface<IUserAccountService>(this);
107 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
108
109 scene.EventManager.OnNewClient += OnNewClient;
106 } 110 }
107 111
108 public void RemoveRegion(Scene scene) 112 public void RemoveRegion(Scene scene)
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
117 return; 121 return;
118 } 122 }
119 123
124 // When a user actually enters the sim, clear them from
125 // cache so the sim will have the current values for
126 // flags, title, etc. And country, don't forget country!
127 private void OnNewClient(IClientAPI client)
128 {
129 m_Cache.Remove(client.Name);
130 }
131
120 #region Overwritten methods from IUserAccountService 132 #region Overwritten methods from IUserAccountService
121 133
122 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 134 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 32d245f..fcfdf7c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -899,4 +917,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
899 return dearchivedScenes; 917 return dearchivedScenes;
900 } 918 }
901 } 919 }
902} \ No newline at end of file 920}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 9600023..ada7ecc 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
271 271
272 if (asset != null) 272 if (asset != null)
273 { 273 {
274 if (m_options.ContainsKey("verbose")) 274// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
275 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
276
277 m_foundAssetUuids.Add(asset.FullID); 275 m_foundAssetUuids.Add(asset.FullID);
278 276
279 m_assetsArchiver.WriteAsset(PostProcess(asset)); 277 m_assetsArchiver.WriteAsset(PostProcess(asset));
280 } 278 }
281 else 279 else
282 { 280 {
283 if (m_options.ContainsKey("verbose")) 281// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
284 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
285
286 m_notFoundAssetUuids.Add(new UUID(id)); 282 m_notFoundAssetUuids.Add(new UUID(id));
287 } 283 }
288 284
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 121b2aa..a5f5749 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -331,6 +331,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
332 if (restartModule != null) 332 if (restartModule != null)
333 { 333 {
334 if (timeInSeconds == -1)
335 {
336 m_delayCount++;
337 if (m_delayCount > 3)
338 return;
339
340 restartModule.DelayRestart(3600, "Restart delayed by region manager");
341 return;
342 }
343
334 List<int> times = new List<int>(); 344 List<int> times = new List<int>();
335 while (timeInSeconds > 0) 345 while (timeInSeconds > 0)
336 { 346 {
@@ -1249,6 +1259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1249 flags |= RegionFlags.AllowParcelChanges; 1259 flags |= RegionFlags.AllowParcelChanges;
1250 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1260 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1251 flags |= RegionFlags.BlockParcelSearch; 1261 flags |= RegionFlags.BlockParcelSearch;
1262 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1263 flags |= (RegionFlags)(1 << 11);
1264 if (Scene.RegionInfo.RegionSettings.Casino)
1265 flags |= (RegionFlags)(1 << 10);
1252 1266
1253 if (Scene.RegionInfo.RegionSettings.FixedSun) 1267 if (Scene.RegionInfo.RegionSettings.FixedSun)
1254 flags |= RegionFlags.SunFixed; 1268 flags |= RegionFlags.SunFixed;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 1789d6d..dbc9296 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -89,19 +89,21 @@ namespace OpenSim.Region.CoreModules.World.Land
89 /// <value> 89 /// <value>
90 /// Land objects keyed by local id 90 /// Land objects keyed by local id
91 /// </value> 91 /// </value>
92 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 92// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
93
94 //ubit: removed the readonly so i can move it around
95 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
93 96
94 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 97 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
95 98
96 private bool m_allowedForcefulBans = true; 99 private bool m_allowedForcefulBans = true;
100 private UUID DefaultGodParcelGroup;
101 private string DefaultGodParcelName;
97 102
98 // caches ExtendedLandData 103 // caches ExtendedLandData
99 private Cache parcelInfoCache; 104 private Cache parcelInfoCache;
100 105 private Dictionary<UUID, Vector3> forcedPosition =
101 /// <summary> 106 new Dictionary<UUID, Vector3>();
102 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
103 /// </summary>
104 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
105 107
106 #region INonSharedRegionModule Members 108 #region INonSharedRegionModule Members
107 109
@@ -112,6 +114,12 @@ namespace OpenSim.Region.CoreModules.World.Land
112 114
113 public void Initialise(IConfigSource source) 115 public void Initialise(IConfigSource source)
114 { 116 {
117 IConfig cnf = source.Configs["LandManagement"];
118 if (cnf != null)
119 {
120 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
121 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
122 }
115 } 123 }
116 124
117 public void AddRegion(Scene scene) 125 public void AddRegion(Scene scene)
@@ -165,13 +173,6 @@ namespace OpenSim.Region.CoreModules.World.Land
165 m_scene.UnregisterModuleCommander(m_commander.Name); 173 m_scene.UnregisterModuleCommander(m_commander.Name);
166 } 174 }
167 175
168// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
169// {
170// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
171// reason = "You are not allowed to enter this sim.";
172// return nearestParcel != null;
173// }
174
175 /// <summary> 176 /// <summary>
176 /// Processes commandline input. Do not call directly. 177 /// Processes commandline input. Do not call directly.
177 /// </summary> 178 /// </summary>
@@ -216,7 +217,6 @@ namespace OpenSim.Region.CoreModules.World.Land
216 client.OnParcelFreezeUser += ClientOnParcelFreezeUser; 217 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
217 client.OnSetStartLocationRequest += ClientOnSetHome; 218 client.OnSetStartLocationRequest += ClientOnSetHome;
218 219
219
220 EntityBase presenceEntity; 220 EntityBase presenceEntity;
221 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 221 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
222 { 222 {
@@ -232,48 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Land
232 232
233 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 233 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
234 { 234 {
235 //If we are forcing a position for them to go
236 if (forcedPosition.ContainsKey(remoteClient.AgentId))
237 {
238 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
239
240 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
241 //When the avatar walks into a ban line on the ground, it prevents getting stuck
242 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
243
244 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
245 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
246 {
247// m_log.DebugFormat(
248// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
249// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
250
251 forcedPosition.Remove(remoteClient.AgentId);
252 }
253 //if we are far away, teleport
254 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
255 {
256 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
257// m_log.DebugFormat(
258// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
259// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
260
261 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
262 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
263
264 forcedPosition.Remove(remoteClient.AgentId);
265 }
266 else
267 {
268// m_log.DebugFormat(
269// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
270// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
271
272 //Forces them toward the forced position we want if they aren't there yet
273 agentData.UseClientAgentPosition = true;
274 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
275 }
276 }
277 } 235 }
278 236
279 public void Close() 237 public void Close()
@@ -298,6 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Land
298 { 256 {
299 LandData newData = data.Copy(); 257 LandData newData = data.Copy();
300 newData.LocalID = local_id; 258 newData.LocalID = local_id;
259 ILandObject landobj = null;
301 260
302 ILandObject land; 261 ILandObject land;
303 lock (m_landList) 262 lock (m_landList)
@@ -337,14 +296,14 @@ namespace OpenSim.Region.CoreModules.World.Land
337 protected ILandObject CreateDefaultParcel() 296 protected ILandObject CreateDefaultParcel()
338 { 297 {
339 m_log.DebugFormat( 298 m_log.DebugFormat(
340 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 299 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
341 300
342 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 301 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
343 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 302 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
344 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 303 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
345 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 304 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
346 305
347 return AddLandObject(fullSimParcel); 306 return AddLandObject(fullSimParcel);
348 } 307 }
349 308
350 public List<ILandObject> AllParcels() 309 public List<ILandObject> AllParcels()
@@ -393,10 +352,16 @@ namespace OpenSim.Region.CoreModules.World.Land
393 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 352 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
394 { 353 {
395 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 354 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
396 if (position.HasValue) 355
397 { 356 if (!position.HasValue)
398 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 357 return;
399 } 358
359 bool isFlying = avatar.PhysicsActor.Flying;
360 avatar.RemoveFromPhysicalScene();
361
362 avatar.AbsolutePosition = (Vector3)position;
363
364 avatar.AddToPhysicalScene(isFlying);
400 } 365 }
401 366
402 public void SendYouAreRestrictedNotice(ScenePresence avatar) 367 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -416,29 +381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
416 } 381 }
417 382
418 if (parcelAvatarIsEntering != null) 383 if (parcelAvatarIsEntering != null)
419 { 384 EnforceBans(parcelAvatarIsEntering, avatar);
420 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
421 {
422 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
423 {
424 SendYouAreBannedNotice(avatar);
425 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
426 }
427 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
428 {
429 SendYouAreRestrictedNotice(avatar);
430 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
431 }
432 else
433 {
434 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
435 }
436 }
437 else
438 {
439 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
440 }
441 }
442 } 385 }
443 } 386 }
444 387
@@ -467,30 +410,51 @@ namespace OpenSim.Region.CoreModules.World.Land
467 410
468 public void SendLandUpdate(ScenePresence avatar, bool force) 411 public void SendLandUpdate(ScenePresence avatar, bool force)
469 { 412 {
413
414 /* stop sendind same data twice
415 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
416 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
417
418 if (over != null)
419 {
420
421 if (force)
422 {
423 if (!avatar.IsChildAgent)
424 {
425 over.SendLandUpdateToClient(avatar.ControllingClient);
426 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
427 m_scene.RegionInfo.RegionID);
428 }
429 }
430
431 if (avatar.currentParcelUUID != over.LandData.GlobalID)
432 {
433 if (!avatar.IsChildAgent)
434 {
435 over.SendLandUpdateToClient(avatar.ControllingClient);
436 avatar.currentParcelUUID = over.LandData.GlobalID;
437 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
438 m_scene.RegionInfo.RegionID);
439 }
440 }
441 */
442 if (avatar.IsChildAgent)
443 return;
444
470 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 445 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
471 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 446 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
472 447
473 if (over != null) 448 if (over != null)
474 { 449 {
475 if (force) 450 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
476 { 451 if (force || NotsameID)
477 if (!avatar.IsChildAgent)
478 {
479 over.SendLandUpdateToClient(avatar.ControllingClient);
480 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
481 m_scene.RegionInfo.RegionID);
482 }
483 }
484
485 if (avatar.currentParcelUUID != over.LandData.GlobalID)
486 { 452 {
487 if (!avatar.IsChildAgent) 453 over.SendLandUpdateToClient(avatar.ControllingClient);
488 { 454 if (NotsameID)
489 over.SendLandUpdateToClient(avatar.ControllingClient);
490 avatar.currentParcelUUID = over.LandData.GlobalID; 455 avatar.currentParcelUUID = over.LandData.GlobalID;
491 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 456 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
492 m_scene.RegionInfo.RegionID); 457 m_scene.RegionInfo.RegionID);
493 }
494 } 458 }
495 } 459 }
496 } 460 }
@@ -542,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Land
542 //when we are finally in a safe place, lets release the forced position lock 506 //when we are finally in a safe place, lets release the forced position lock
543 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 507 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
544 } 508 }
509 EnforceBans(parcel, clientAvatar);
545 } 510 }
546 } 511 }
547 512
@@ -692,27 +657,28 @@ namespace OpenSim.Region.CoreModules.World.Land
692 /// </summary> 657 /// </summary>
693 public void Clear(bool setupDefaultParcel) 658 public void Clear(bool setupDefaultParcel)
694 { 659 {
695 List<ILandObject> parcels; 660 Dictionary<int, ILandObject> landworkList;
661 // move to work pointer since we are deleting it all
696 lock (m_landList) 662 lock (m_landList)
697 { 663 {
698 parcels = new List<ILandObject>(m_landList.Values); 664 landworkList = m_landList;
665 m_landList = new Dictionary<int, ILandObject>();
699 } 666 }
700 667
701 foreach (ILandObject lo in parcels) 668 // this 2 methods have locks (now)
669 ResetSimLandObjects();
670
671 if (setupDefaultParcel)
672 CreateDefaultParcel();
673
674 // fire outside events unlocked
675 foreach (ILandObject lo in landworkList.Values)
702 { 676 {
703 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 677 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
704 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 678 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
705 } 679 }
680 landworkList.Clear();
706 681
707 lock (m_landList)
708 {
709 m_landList.Clear();
710
711 ResetSimLandObjects();
712 }
713
714 if (setupDefaultParcel)
715 CreateDefaultParcel();
716 } 682 }
717 683
718 private void performFinalLandJoin(ILandObject master, ILandObject slave) 684 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -759,7 +725,7 @@ namespace OpenSim.Region.CoreModules.World.Land
759 int x; 725 int x;
760 int y; 726 int y;
761 727
762 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 728 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
763 return null; 729 return null;
764 730
765 try 731 try
@@ -809,14 +775,13 @@ namespace OpenSim.Region.CoreModules.World.Land
809 { 775 {
810 try 776 try
811 { 777 {
812 return m_landList[m_landIDList[x / 4, y / 4]]; 778 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
779 return m_landList[m_landIDList[x / 4, y / 4]];
780 //else
781 // return null;
813 } 782 }
814 catch (IndexOutOfRangeException) 783 catch (IndexOutOfRangeException)
815 { 784 {
816// m_log.WarnFormat(
817// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
818// x, y, m_scene.RegionInfo.RegionName);
819
820 return null; 785 return null;
821 } 786 }
822 } 787 }
@@ -975,6 +940,8 @@ namespace OpenSim.Region.CoreModules.World.Land
975 newLand.LandData.Name = newLand.LandData.Name; 940 newLand.LandData.Name = newLand.LandData.Name;
976 newLand.LandData.GlobalID = UUID.Random(); 941 newLand.LandData.GlobalID = UUID.Random();
977 newLand.LandData.Dwell = 0; 942 newLand.LandData.Dwell = 0;
943 // Clear "Show in search" on the cut out parcel to prevent double-charging
944 newLand.LandData.Flags &= ~(uint)ParcelFlags.ShowDirectory;
978 945
979 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); 946 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
980 947
@@ -1100,6 +1067,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1100 //Owner Flag 1067 //Owner Flag
1101 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1068 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1102 } 1069 }
1070 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1071 {
1072 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1073 }
1103 else if (currentParcelBlock.LandData.SalePrice > 0 && 1074 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1104 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1075 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1105 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1076 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1180,8 +1151,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1180 { 1151 {
1181 if (!temp.Contains(currentParcel)) 1152 if (!temp.Contains(currentParcel))
1182 { 1153 {
1183 currentParcel.ForceUpdateLandInfo(); 1154 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1184 temp.Add(currentParcel); 1155 {
1156 currentParcel.ForceUpdateLandInfo();
1157 temp.Add(currentParcel);
1158 }
1185 } 1159 }
1186 } 1160 }
1187 } 1161 }
@@ -1400,8 +1374,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1400 1374
1401 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1375 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1402 { 1376 {
1403// m_log.DebugFormat( 1377 Dictionary<int, ILandObject> landworkList;
1404// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1378 // move to work pointer since we are deleting it all
1379 lock (m_landList)
1380 {
1381 landworkList = m_landList;
1382 m_landList = new Dictionary<int, ILandObject>();
1383 }
1384
1385 //Remove all the land objects in the sim and then process our new data
1386 foreach (int n in landworkList.Keys)
1387 {
1388 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1389 }
1390 landworkList.Clear();
1391
1392 lock (m_landList)
1393 {
1394 m_landIDList.Initialize();
1395 m_landList.Clear();
1396 }
1405 1397
1406 for (int i = 0; i < data.Count; i++) 1398 for (int i = 0; i < data.Count; i++)
1407 IncomingLandObjectFromStorage(data[i]); 1399 IncomingLandObjectFromStorage(data[i]);
@@ -1409,10 +1401,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1409 1401
1410 public void IncomingLandObjectFromStorage(LandData data) 1402 public void IncomingLandObjectFromStorage(LandData data)
1411 { 1403 {
1404
1412 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1405 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1413 new_land.LandData = data.Copy(); 1406 new_land.LandData = data.Copy();
1414 new_land.SetLandBitmapFromByteArray(); 1407 new_land.SetLandBitmapFromByteArray();
1415 AddLandObject(new_land); 1408 AddLandObject(new_land);
1409 new_land.SendLandUpdateToAvatarsOverMe();
1416 } 1410 }
1417 1411
1418 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1412 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1743,7 +1737,86 @@ namespace OpenSim.Region.CoreModules.World.Land
1743 1737
1744 UpdateLandObject(localID, land.LandData); 1738 UpdateLandObject(localID, land.LandData);
1745 } 1739 }
1746 1740
1741 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1742 {
1743 ILandObject land = null;
1744 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1745 foreach (ILandObject landObject in Land)
1746 {
1747 if (landObject.LandData.LocalID == landID)
1748 {
1749 land = landObject;
1750 }
1751 }
1752 land.DeedToGroup(DefaultGodParcelGroup);
1753 land.LandData.Name = DefaultGodParcelName;
1754 land.SendLandUpdateToAvatarsOverMe();
1755 }
1756
1757 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1758 {
1759 ScenePresence SP;
1760 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1761 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1762 if (SP.UserLevel != 0)
1763 {
1764 if (flags == 0) //All parcels, scripted or not
1765 {
1766 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1767 {
1768 if (e.OwnerID == targetID)
1769 {
1770 returns.Add(e);
1771 }
1772 }
1773 );
1774 }
1775 if (flags == 4) //All parcels, scripted object
1776 {
1777 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1778 {
1779 if (e.OwnerID == targetID)
1780 {
1781 if (e.ContainsScripts())
1782 {
1783 returns.Add(e);
1784 }
1785 }
1786 }
1787 );
1788 }
1789 if (flags == 4) //not target parcel, scripted object
1790 {
1791 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1792 {
1793 if (e.OwnerID == targetID)
1794 {
1795 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1796 if (landobject.LandData.OwnerID != e.OwnerID)
1797 {
1798 if (e.ContainsScripts())
1799 {
1800 returns.Add(e);
1801 }
1802 }
1803 }
1804 }
1805 );
1806 }
1807 foreach (SceneObjectGroup ol in returns)
1808 {
1809 ReturnObject(ol, client);
1810 }
1811 }
1812 }
1813 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1814 {
1815 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1816 objs[0] = obj;
1817 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1818 }
1819
1747 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); 1820 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1748 1821
1749 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 1822 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
@@ -1779,7 +1852,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1779 } 1852 }
1780 } 1853 }
1781 } 1854 }
1782
1783 private void OnEndParcelFrozen(object avatar) 1855 private void OnEndParcelFrozen(object avatar)
1784 { 1856 {
1785 ScenePresence targetAvatar = (ScenePresence)avatar; 1857 ScenePresence targetAvatar = (ScenePresence)avatar;
@@ -1790,6 +1862,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1790 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); 1862 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1791 } 1863 }
1792 1864
1865
1793 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 1866 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1794 { 1867 {
1795 ScenePresence targetAvatar = null; 1868 ScenePresence targetAvatar = null;
@@ -1809,12 +1882,13 @@ namespace OpenSim.Region.CoreModules.World.Land
1809 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && 1882 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1810 !m_scene.Permissions.IsAdministrator(client.AgentId)) 1883 !m_scene.Permissions.IsAdministrator(client.AgentId))
1811 return; 1884 return;
1885
1812 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); 1886 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1813 1887
1814 targetAvatar.TeleportWithMomentum(pos, null); 1888 targetAvatar.TeleportWithMomentum(pos, null);
1815 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); 1889 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1816 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); 1890 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1817 1891
1818 if ((flags & 1) != 0) // Ban TODO: Remove magic number 1892 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1819 { 1893 {
1820 LandAccessEntry entry = new LandAccessEntry(); 1894 LandAccessEntry entry = new LandAccessEntry();
@@ -1872,7 +1946,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1872 m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel."); 1946 m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel.");
1873 } 1947 }
1874 1948
1875
1876 protected void InstallInterfaces() 1949 protected void InstallInterfaces()
1877 { 1950 {
1878 Command clearCommand 1951 Command clearCommand
@@ -1934,5 +2007,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1934 2007
1935 MainConsole.Instance.Output(report.ToString()); 2008 MainConsole.Instance.Output(report.ToString());
1936 } 2009 }
2010
2011 public void EnforceBans(ILandObject land, ScenePresence avatar)
2012 {
2013 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
2014 return;
2015
2016 if (land.IsEitherBannedOrRestricted(avatar.UUID))
2017 {
2018 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
2019 {
2020 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
2021 if (pos == null)
2022 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
2023 else
2024 ForceAvatarToPosition(avatar, (Vector3)pos);
2025 }
2026 else
2027 {
2028 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
2029 }
2030 }
2031 }
1937 } 2032 }
1938} 2033}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 8406442..31f8a3f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -242,7 +263,7 @@ namespace OpenSim.Region.CoreModules.World.Land
242 remote_client.SendLandProperties(seq_id, 263 remote_client.SendLandProperties(seq_id,
243 snap_selection, request_result, this, 264 snap_selection, request_result, this,
244 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 265 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
245 GetParcelMaxPrimCount(), 266 GetParcelBasePrimCount(),
246 GetSimulatorMaxPrimCount(), regionFlags); 267 GetSimulatorMaxPrimCount(), regionFlags);
247 } 268 }
248 269
@@ -302,7 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Land
302 323
303 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 324 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
304 ParcelFlags.AllowPublish | 325 ParcelFlags.AllowPublish |
305 ParcelFlags.MaturePublish); 326 ParcelFlags.MaturePublish) | (uint)(1 << 23);
306 } 327 }
307 328
308 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 329 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -414,6 +435,19 @@ namespace OpenSim.Region.CoreModules.World.Land
414 return false; 435 return false;
415 } 436 }
416 437
438 public bool CanBeOnThisLand(UUID avatar, float posHeight)
439 {
440 if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
441 {
442 return false;
443 }
444 else if (IsRestrictedFromLand(avatar))
445 {
446 return false;
447 }
448 return true;
449 }
450
417 public bool HasGroupAccess(UUID avatar) 451 public bool HasGroupAccess(UUID avatar)
418 { 452 {
419 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 453 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
@@ -1178,6 +1212,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1178 1212
1179 #endregion 1213 #endregion
1180 1214
1215 private void OnFrame()
1216 {
1217 m_expiryCounter++;
1218
1219 if (m_expiryCounter >= 50)
1220 {
1221 ExpireAccessList();
1222 m_expiryCounter = 0;
1223 }
1224 }
1225
1181 private void ExpireAccessList() 1226 private void ExpireAccessList()
1182 { 1227 {
1183 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1228 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1188,7 +1233,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1188 delete.Add(entry); 1233 delete.Add(entry);
1189 } 1234 }
1190 foreach (LandAccessEntry entry in delete) 1235 foreach (LandAccessEntry entry in delete)
1236 {
1191 LandData.ParcelAccessList.Remove(entry); 1237 LandData.ParcelAccessList.Remove(entry);
1238 ScenePresence presence;
1239
1240 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1241 {
1242 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1243 if (land.LandData.LocalID == LandData.LocalID)
1244 {
1245 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1246 presence.TeleportWithMomentum(pos, null);
1247 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1248 }
1249 }
1250 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1251 }
1192 1252
1193 if (delete.Count > 0) 1253 if (delete.Count > 0)
1194 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1254 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9b51cc8..771fdd2 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land
207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
208 { 208 {
209 UUID landOwner = landData.OwnerID; 209 UUID landOwner = landData.OwnerID;
210 int partCount = obj.Parts.Length; 210 int partCount = obj.GetPartCount();
211 211
212 m_SimwideCounts[landOwner] += partCount; 212 m_SimwideCounts[landOwner] += partCount;
213 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 213 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land
597 } 597 }
598 } 598 }
599 } 599 }
600} \ No newline at end of file 600}
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index 89f3280..f13d648 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,7 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
211 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
212 } 216 }
213 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 22a53a8..28daf2f 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -177,6 +177,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
177 return false; 177 return false;
178 } 178 }
179 179
180 if ((perms & (uint)PermissionMask.Copy) == 0)
181 {
182 if (m_dialogModule != null)
183 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
184 return false;
185 }
186
180 AssetBase asset = m_scene.CreateAsset( 187 AssetBase asset = m_scene.CreateAsset(
181 group.GetPartName(localID), 188 group.GetPartName(localID),
182 group.GetPartDescription(localID), 189 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 249a40d..9c441ed 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -29,6 +29,8 @@ using System;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using System.IO;
33using System.Diagnostics;
32using System.Threading; 34using System.Threading;
33using System.Collections.Generic; 35using System.Collections.Generic;
34using log4net; 36using log4net;
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region
57 protected UUID m_Initiator; 59 protected UUID m_Initiator;
58 protected bool m_Notice = false; 60 protected bool m_Notice = false;
59 protected IDialogModule m_DialogModule = null; 61 protected IDialogModule m_DialogModule = null;
62 protected string m_MarkerPath = String.Empty;
63 private int[] m_CurrentAlerts = null;
60 64
61 public void Initialise(IConfigSource config) 65 public void Initialise(IConfigSource config)
62 { 66 {
67 IConfig restartConfig = config.Configs["RestartModule"];
68 if (restartConfig != null)
69 {
70 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
71 }
63 } 72 }
64 73
65 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
66 { 75 {
76 if (m_MarkerPath != String.Empty)
77 File.Delete(Path.Combine(m_MarkerPath,
78 scene.RegionInfo.RegionID.ToString()));
79
67 m_Scene = scene; 80 m_Scene = scene;
68 81
69 scene.RegisterModuleInterface<IRestartModule>(this); 82 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -122,6 +135,7 @@ namespace OpenSim.Region.CoreModules.World.Region
122 135
123 if (alerts == null) 136 if (alerts == null)
124 { 137 {
138 CreateMarkerFile();
125 m_Scene.RestartNow(); 139 m_Scene.RestartNow();
126 return; 140 return;
127 } 141 }
@@ -129,25 +143,28 @@ namespace OpenSim.Region.CoreModules.World.Region
129 m_Message = message; 143 m_Message = message;
130 m_Initiator = initiator; 144 m_Initiator = initiator;
131 m_Notice = notice; 145 m_Notice = notice;
146 m_CurrentAlerts = alerts;
132 m_Alerts = new List<int>(alerts); 147 m_Alerts = new List<int>(alerts);
133 m_Alerts.Sort(); 148 m_Alerts.Sort();
134 m_Alerts.Reverse(); 149 m_Alerts.Reverse();
135 150
136 if (m_Alerts[0] == 0) 151 if (m_Alerts[0] == 0)
137 { 152 {
153 CreateMarkerFile();
138 m_Scene.RestartNow(); 154 m_Scene.RestartNow();
139 return; 155 return;
140 } 156 }
141 157
142 int nextInterval = DoOneNotice(); 158 int nextInterval = DoOneNotice(true);
143 159
144 SetTimer(nextInterval); 160 SetTimer(nextInterval);
145 } 161 }
146 162
147 public int DoOneNotice() 163 public int DoOneNotice(bool sendOut)
148 { 164 {
149 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 165 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
150 { 166 {
167 CreateMarkerFile();
151 m_Scene.RestartNow(); 168 m_Scene.RestartNow();
152 return 0; 169 return 0;
153 } 170 }
@@ -168,34 +185,37 @@ namespace OpenSim.Region.CoreModules.World.Region
168 185
169 m_Alerts.RemoveAt(0); 186 m_Alerts.RemoveAt(0);
170 187
171 int minutes = currentAlert / 60; 188 if (sendOut)
172 string currentAlertString = String.Empty;
173 if (minutes > 0)
174 { 189 {
175 if (minutes == 1) 190 int minutes = currentAlert / 60;
176 currentAlertString += "1 minute"; 191 string currentAlertString = String.Empty;
177 else 192 if (minutes > 0)
178 currentAlertString += String.Format("{0} minutes", minutes); 193 {
194 if (minutes == 1)
195 currentAlertString += "1 minute";
196 else
197 currentAlertString += String.Format("{0} minutes", minutes);
198 if ((currentAlert % 60) != 0)
199 currentAlertString += " and ";
200 }
179 if ((currentAlert % 60) != 0) 201 if ((currentAlert % 60) != 0)
180 currentAlertString += " and "; 202 {
181 } 203 int seconds = currentAlert % 60;
182 if ((currentAlert % 60) != 0) 204 if (seconds == 1)
183 { 205 currentAlertString += "1 second";
184 int seconds = currentAlert % 60; 206 else
185 if (seconds == 1) 207 currentAlertString += String.Format("{0} seconds", seconds);
186 currentAlertString += "1 second"; 208 }
187 else
188 currentAlertString += String.Format("{0} seconds", seconds);
189 }
190 209
191 string msg = String.Format(m_Message, currentAlertString); 210 string msg = String.Format(m_Message, currentAlertString);
192 211
193 if (m_DialogModule != null && msg != String.Empty) 212 if (m_DialogModule != null && msg != String.Empty)
194 { 213 {
195 if (m_Notice) 214 if (m_Notice)
196 m_DialogModule.SendGeneralAlert(msg); 215 m_DialogModule.SendGeneralAlert(msg);
197 else 216 else
198 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 217 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
218 }
199 } 219 }
200 220
201 return currentAlert - nextAlert; 221 return currentAlert - nextAlert;
@@ -212,7 +232,25 @@ namespace OpenSim.Region.CoreModules.World.Region
212 232
213 private void OnTimer(object source, ElapsedEventArgs e) 233 private void OnTimer(object source, ElapsedEventArgs e)
214 { 234 {
215 int nextInterval = DoOneNotice(); 235 int nextInterval = DoOneNotice(true);
236
237 SetTimer(nextInterval);
238 }
239
240 public void DelayRestart(int seconds, string message)
241 {
242 if (m_CountdownTimer == null)
243 return;
244
245 m_CountdownTimer.Stop();
246 m_CountdownTimer = null;
247
248 m_Alerts = new List<int>(m_CurrentAlerts);
249 m_Alerts.Add(seconds);
250 m_Alerts.Sort();
251 m_Alerts.Reverse();
252
253 int nextInterval = DoOneNotice(false);
216 254
217 SetTimer(nextInterval); 255 SetTimer(nextInterval);
218 } 256 }
@@ -226,6 +264,9 @@ namespace OpenSim.Region.CoreModules.World.Region
226 if (m_DialogModule != null && message != String.Empty) 264 if (m_DialogModule != null && message != String.Empty)
227 m_DialogModule.SendGeneralAlert(message); 265 m_DialogModule.SendGeneralAlert(message);
228 } 266 }
267 if (m_MarkerPath != String.Empty)
268 File.Delete(Path.Combine(m_MarkerPath,
269 m_Scene.RegionInfo.RegionID.ToString()));
229 } 270 }
230 271
231 private void HandleRegionRestart(string module, string[] args) 272 private void HandleRegionRestart(string module, string[] args)
@@ -270,5 +311,25 @@ namespace OpenSim.Region.CoreModules.World.Region
270 311
271 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 312 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
272 } 313 }
314
315 protected void CreateMarkerFile()
316 {
317 if (m_MarkerPath == String.Empty)
318 return;
319
320 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
321 try
322 {
323 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
324 FileStream fs = File.Create(path);
325 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
326 Byte[] buf = enc.GetBytes(pidstring);
327 fs.Write(buf, 0, buf.Length);
328 fs.Close();
329 }
330 catch (Exception)
331 {
332 }
333 }
273 } 334 }
274} \ No newline at end of file 335} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..4d738a5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -644,6 +644,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
645 m_scene.SaveTerrain(); 645 m_scene.SaveTerrain();
646 646
647 m_scene.EventManager.TriggerTerrainUpdate();
648
647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 649 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
648 //m_scene.CreateTerrainTexture(true); 650 //m_scene.CreateTerrainTexture(true);
649 } 651 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index ed2b06a..d38f34b 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -65,6 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
65 private bool m_useAntiAliasing = false; // TODO: Make this a config option 65 private bool m_useAntiAliasing = false; // TODO: Make this a config option
66 private bool m_Enabled = false; 66 private bool m_Enabled = false;
67 67
68 private Bitmap lastImage = null;
69 private DateTime lastImageTime = DateTime.MinValue;
70
68 #region Region Module interface 71 #region Region Module interface
69 72
70 public void Initialise(IConfigSource source) 73 public void Initialise(IConfigSource source)
@@ -87,14 +90,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
87 90
88 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 91 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
89 if (renderers.Count > 0) 92 if (renderers.Count > 0)
90 { 93 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
91 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
92 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
93 }
94 else 94 else
95 { 95 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
96 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
97 }
98 96
99 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
100 } 98 }
@@ -127,9 +125,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
127 125
128 public Bitmap CreateMapTile() 126 public Bitmap CreateMapTile()
129 { 127 {
128 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
129 {
130 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 }
132
133 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
134 if (renderers.Count > 0)
135 {
136 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
137 }
138
130 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 139 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
131 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 140 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
132 return CreateMapTile(viewport, false); 141 Bitmap tile = CreateMapTile(viewport, false);
142 m_primMesher = null;
143
144 lastImage = tile;
145 lastImageTime = DateTime.Now;
146 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
133 } 147 }
134 148
135 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 149 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 708a9a2..14deeb6 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -128,85 +128,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
128 128
129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
130 { 130 {
131 List<MapBlockData> blocks = new List<MapBlockData>(); 131 Util.FireAndForget(x =>
132 MapBlockData data;
133 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
134 { 132 {
133 if (mapName.Length < 2)
134 {
135 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
136 return;
137 }
138
139 //m_log.DebugFormat("MAP NAME=({0})", mapName);
140
141 // Hack to get around the fact that ll V3 now drops the port from the
142 // map name. See https://jira.secondlife.com/browse/VWR-28570
143 //
144 // Caller, use this magic form instead:
145 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
146 // or url encode if possible.
147 // the hacks we do with this viewer...
148 //
149 string mapNameOrig = mapName;
150 if (mapName.Contains("|"))
151 mapName = mapName.Replace('|', ':');
152 if (mapName.Contains("+"))
153 mapName = mapName.Replace('+', ' ');
154 if (mapName.Contains("!"))
155 mapName = mapName.Replace('!', '/');
156
157 // try to fetch from GridServer
158 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
159 // if (regionInfos.Count == 0)
160 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
161
162 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
163 List<MapBlockData> blocks = new List<MapBlockData>();
164
165 MapBlockData data;
166 if (regionInfos.Count > 0)
167 {
168 foreach (GridRegion info in regionInfos)
169 {
170 data = new MapBlockData();
171 data.Agents = 0;
172 data.Access = info.Access;
173 if (flags == 2) // V2 sends this
174 data.MapImageId = UUID.Zero;
175 else
176 data.MapImageId = info.TerrainImage;
177 // ugh! V2-3 is very sensitive about the result being
178 // exactly the same as the requested name
179 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
180 data.Name = mapNameOrig;
181 else
182 data.Name = info.RegionName;
183 data.RegionFlags = 0; // TODO not used?
184 data.WaterHeight = 0; // not used
185 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
186 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
187 blocks.Add(data);
188 }
189 }
190
135 // final block, closing the search result 191 // final block, closing the search result
136 AddFinalBlock(blocks); 192 data = new MapBlockData();
193 data.Agents = 0;
194 data.Access = 255;
195 data.MapImageId = UUID.Zero;
196 data.Name = mapName;
197 data.RegionFlags = 0;
198 data.WaterHeight = 0; // not used
199 data.X = 0;
200 data.Y = 0;
201 blocks.Add(data);
137 202
138 // flags are agent flags sent from the viewer. 203 // flags are agent flags sent from the viewer.
139 // they have different values depending on different viewers, apparently 204 // they have different values depending on different viewers, apparently
140 remoteClient.SendMapBlock(blocks, flags); 205 remoteClient.SendMapBlock(blocks, flags);
141 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
142 return;
143 }
144
145 206
146 //m_log.DebugFormat("MAP NAME=({0})", mapName); 207 // send extra user messages for V3
147 208 // because the UI is very confusing
148 // Hack to get around the fact that ll V3 now drops the port from the 209 // while we don't fix the hard-coded urls
149 // map name. See https://jira.secondlife.com/browse/VWR-28570 210 if (flags == 2)
150 //
151 // Caller, use this magic form instead:
152 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
153 // or url encode if possible.
154 // the hacks we do with this viewer...
155 //
156 string mapNameOrig = mapName;
157 if (mapName.Contains("|"))
158 mapName = mapName.Replace('|', ':');
159 if (mapName.Contains("+"))
160 mapName = mapName.Replace('+', ' ');
161 if (mapName.Contains("!"))
162 mapName = mapName.Replace('!', '/');
163
164 // try to fetch from GridServer
165 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
166
167 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
168 if (regionInfos.Count > 0)
169 {
170 foreach (GridRegion info in regionInfos)
171 { 211 {
172 data = new MapBlockData(); 212 if (regionInfos.Count == 0)
173 data.Agents = 0; 213 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
174 data.Access = info.Access; 214// else if (regionInfos.Count == 1)
175 if (flags == 2) // V2 sends this 215// remoteClient.SendAgentAlertMessage("Region found!", false);
176 data.MapImageId = UUID.Zero;
177 else
178 data.MapImageId = info.TerrainImage;
179 // ugh! V2-3 is very sensitive about the result being
180 // exactly the same as the requested name
181 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
182 data.Name = mapNameOrig;
183 else
184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
189 blocks.Add(data);
190 } 216 }
191 } 217 });
192
193 // final block, closing the search result
194 AddFinalBlock(blocks);
195
196 // flags are agent flags sent from the viewer.
197 // they have different values depending on different viewers, apparently
198 remoteClient.SendMapBlock(blocks, flags);
199
200 // send extra user messages for V3
201 // because the UI is very confusing
202 // while we don't fix the hard-coded urls
203 if (flags == 2)
204 {
205 if (regionInfos.Count == 0)
206 remoteClient.SendAlertMessage("No regions found with that name.");
207 else if (regionInfos.Count == 1)
208 remoteClient.SendAlertMessage("Region found!");
209 }
210 } 218 }
211 219
212 private void AddFinalBlock(List<MapBlockData> blocks) 220 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index c50ab64..bf18616 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -66,7 +66,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
66 private static readonly UUID STOP_UUID = UUID.Random(); 66 private static readonly UUID STOP_UUID = UUID.Random();
67 private static readonly string m_mapLayerPath = "0001/"; 67 private static readonly string m_mapLayerPath = "0001/";
68 68
69 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 69 private ManualResetEvent queueEvent = new ManualResetEvent(false);
70 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
71
72 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
73 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
70 74
71 protected Scene m_scene; 75 protected Scene m_scene;
72 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 76 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -74,7 +78,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 private int blacklistTimeout = 10*60*1000; // 10 minutes 78 private int blacklistTimeout = 10*60*1000; // 10 minutes
75 private byte[] myMapImageJPEG; 79 private byte[] myMapImageJPEG;
76 protected volatile bool m_Enabled = false; 80 protected volatile bool m_Enabled = false;
77 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
78 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 81 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
79 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 82 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
80 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 83 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
91 if (Util.GetConfigVarFromSections<string>( 94 if (Util.GetConfigVarFromSections<string>(
92 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") 95 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
93 m_Enabled = true; 96 m_Enabled = true;
94 97
95 blacklistTimeout 98 blacklistTimeout
96 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; 99 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
97 } 100 }
@@ -234,54 +237,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
234 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 237 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
235 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 238 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
236 239
237 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 240 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
238 { 241 //{
239 ScenePresence avatarPresence = null; 242 // ScenePresence avatarPresence = null;
240 243
241 m_scene.TryGetScenePresence(agentID, out avatarPresence); 244 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
242 245
243 if (avatarPresence != null) 246 // if (avatarPresence != null)
244 { 247 // {
245 bool lookup = false; 248 // bool lookup = false;
246 249
247 lock (cachedMapBlocks) 250 // lock (cachedMapBlocks)
248 { 251 // {
249 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 252 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
250 { 253 // {
251 List<MapBlockData> mapBlocks; 254 // List<MapBlockData> mapBlocks;
252 255
253 mapBlocks = cachedMapBlocks; 256 // mapBlocks = cachedMapBlocks;
254 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 257 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
255 } 258 // }
256 else 259 // else
257 { 260 // {
258 lookup = true; 261 // lookup = true;
259 } 262 // }
260 } 263 // }
261 if (lookup) 264 // if (lookup)
262 { 265 // {
263 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 266 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
264 267
265 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 268 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
266 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 269 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
267 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 270 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
268 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 271 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
269 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 272 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
270 foreach (GridRegion r in regions) 273 // foreach (GridRegion r in regions)
271 { 274 // {
272 MapBlockData block = new MapBlockData(); 275 // MapBlockData block = new MapBlockData();
273 MapBlockFromGridRegion(block, r, 0); 276 // MapBlockFromGridRegion(block, r, 0);
274 mapBlocks.Add(block); 277 // mapBlocks.Add(block);
275 } 278 // }
276 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 279 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
277 280
278 lock (cachedMapBlocks) 281 // lock (cachedMapBlocks)
279 cachedMapBlocks = mapBlocks; 282 // cachedMapBlocks = mapBlocks;
280 283
281 cachedTime = Util.UnixTimeSinceEpoch(); 284 // cachedTime = Util.UnixTimeSinceEpoch();
282 } 285 // }
283 } 286 // }
284 } 287 //}
285 288
286 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 289 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
287 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 290 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -308,8 +311,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
308 protected static OSDMapLayer GetOSDMapLayerResponse() 311 protected static OSDMapLayer GetOSDMapLayerResponse()
309 { 312 {
310 OSDMapLayer mapLayer = new OSDMapLayer(); 313 OSDMapLayer mapLayer = new OSDMapLayer();
311 mapLayer.Right = 5000; 314 mapLayer.Right = 2048;
312 mapLayer.Top = 5000; 315 mapLayer.Top = 2048;
313 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 316 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
314 317
315 return mapLayer; 318 return mapLayer;
@@ -338,6 +341,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
338 { 341 {
339 m_rootAgents.Remove(AgentId); 342 m_rootAgents.Remove(AgentId);
340 } 343 }
344 lock (m_mapBlockRequestEvent)
345 {
346 if (m_mapBlockRequests.ContainsKey(AgentId))
347 m_mapBlockRequests.Remove(AgentId);
348 }
341 } 349 }
342 #endregion 350 #endregion
343 351
@@ -360,6 +368,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
360 ThreadPriority.BelowNormal, 368 ThreadPriority.BelowNormal,
361 true, 369 true,
362 true); 370 true);
371 Watchdog.StartThread(
372 MapBlockSendThread,
373 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
374 ThreadPriority.BelowNormal,
375 true,
376 true);
363 } 377 }
364 378
365 /// <summary> 379 /// <summary>
@@ -375,7 +389,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
375 st.itemtype=0; 389 st.itemtype=0;
376 st.regionhandle=0; 390 st.regionhandle=0;
377 391
378 requests.Enqueue(st); 392 lock (requests)
393 {
394 queueEvent.Set();
395 requests.Enqueue(st);
396 }
397
398 MapBlockRequestData req = new MapBlockRequestData();
399
400 req.client = null;
401 req.minX = 0;
402 req.maxX = 0;
403 req.minY = 0;
404 req.maxY = 0;
405 req.flags = 0;
406
407 lock (m_mapBlockRequestEvent)
408 {
409 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
410 m_mapBlockRequests[UUID.Zero].Enqueue(req);
411 m_mapBlockRequestEvent.Set();
412 }
379 } 413 }
380 414
381 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 415 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -531,7 +565,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
531 { 565 {
532 while (true) 566 while (true)
533 { 567 {
534 MapRequestState st = requests.Dequeue(1000); 568 MapRequestState st = new MapRequestState();
569 bool valid = false;
570 queueEvent.WaitOne();
571 lock (requests)
572 {
573 if (requests.Count > 0)
574 {
575 st = requests.Dequeue();
576 valid = true;
577 }
578 if (requests.Count == 0)
579 queueEvent.Reset();
580 }
581 if (!valid)
582 continue;
535 583
536 // end gracefully 584 // end gracefully
537 if (st.agentID == STOP_UUID) 585 if (st.agentID == STOP_UUID)
@@ -549,13 +597,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
549 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 597 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
550 { 598 {
551 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 599 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
552 Thread.Sleep(80); 600 Thread.Sleep(100);
553 601
554 RequestMapItemsDelegate d = RequestMapItemsAsync;
555 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
556 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
557 //RequestMapItemsCompleted(response);
558 Interlocked.Increment(ref nAsyncRequests); 602 Interlocked.Increment(ref nAsyncRequests);
603 Util.FireAndForget(x =>
604 {
605 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
606 });
559 } 607 }
560 } 608 }
561 609
@@ -577,110 +625,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
577 /// <param name="state"></param> 625 /// <param name="state"></param>
578 public void EnqueueMapItemRequest(MapRequestState state) 626 public void EnqueueMapItemRequest(MapRequestState state)
579 { 627 {
580 requests.Enqueue(state); 628 lock (requests)
581 }
582
583 /// <summary>
584 /// Sends the mapitem response to the IClientAPI
585 /// </summary>
586 /// <param name="response">The OSDMap Response for the mapitem</param>
587 private void RequestMapItemsCompleted(IAsyncResult iar)
588 {
589 AsyncResult result = (AsyncResult)iar;
590 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
591
592 OSDMap response = (OSDMap)icon.EndInvoke(iar);
593
594 Interlocked.Decrement(ref nAsyncRequests);
595
596 if (!response.ContainsKey("requestID"))
597 return;
598
599 UUID requestID = response["requestID"].AsUUID();
600
601 if (requestID != UUID.Zero)
602 { 629 {
603 MapRequestState mrs = new MapRequestState(); 630 queueEvent.Set();
604 mrs.agentID = UUID.Zero; 631 requests.Enqueue(state);
605 lock (m_openRequests)
606 {
607 if (m_openRequests.ContainsKey(requestID))
608 {
609 mrs = m_openRequests[requestID];
610 m_openRequests.Remove(requestID);
611 }
612 }
613
614 if (mrs.agentID != UUID.Zero)
615 {
616 ScenePresence av = null;
617 m_scene.TryGetScenePresence(mrs.agentID, out av);
618 if (av != null)
619 {
620 if (response.ContainsKey(mrs.itemtype.ToString()))
621 {
622 List<mapItemReply> returnitems = new List<mapItemReply>();
623 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
624 for (int i = 0; i < itemarray.Count; i++)
625 {
626 OSDMap mapitem = (OSDMap)itemarray[i];
627 mapItemReply mi = new mapItemReply();
628 mi.x = (uint)mapitem["X"].AsInteger();
629 mi.y = (uint)mapitem["Y"].AsInteger();
630 mi.id = mapitem["ID"].AsUUID();
631 mi.Extra = mapitem["Extra"].AsInteger();
632 mi.Extra2 = mapitem["Extra2"].AsInteger();
633 mi.name = mapitem["Name"].AsString();
634 returnitems.Add(mi);
635 }
636 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
637 }
638
639 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
640 uint itemtype = 7;
641
642 if (response.ContainsKey(itemtype.ToString()))
643 {
644 List<mapItemReply> returnitems = new List<mapItemReply>();
645 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
646 for (int i = 0; i < itemarray.Count; i++)
647 {
648 OSDMap mapitem = (OSDMap)itemarray[i];
649 mapItemReply mi = new mapItemReply();
650 mi.x = (uint)mapitem["X"].AsInteger();
651 mi.y = (uint)mapitem["Y"].AsInteger();
652 mi.id = mapitem["ID"].AsUUID();
653 mi.Extra = mapitem["Extra"].AsInteger();
654 mi.Extra2 = mapitem["Extra2"].AsInteger();
655 mi.name = mapitem["Name"].AsString();
656 returnitems.Add(mi);
657 }
658 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
659 }
660
661 // Service 1 (MAP_ITEM_TELEHUB)
662 itemtype = 1;
663
664 if (response.ContainsKey(itemtype.ToString()))
665 {
666 List<mapItemReply> returnitems = new List<mapItemReply>();
667 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
668 for (int i = 0; i < itemarray.Count; i++)
669 {
670 OSDMap mapitem = (OSDMap)itemarray[i];
671 mapItemReply mi = new mapItemReply();
672 mi.x = (uint)mapitem["X"].AsInteger();
673 mi.y = (uint)mapitem["Y"].AsInteger();
674 mi.id = mapitem["ID"].AsUUID();
675 mi.Extra = mapitem["Extra"].AsInteger();
676 mi.Extra2 = mapitem["Extra2"].AsInteger();
677 mi.name = mapitem["Name"].AsString();
678 returnitems.Add(mi);
679 }
680 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
681 }
682 }
683 }
684 } 632 }
685 } 633 }
686 634
@@ -707,8 +655,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
707 EnqueueMapItemRequest(st); 655 EnqueueMapItemRequest(st);
708 } 656 }
709 657
710 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
711 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
712 /// <summary> 658 /// <summary>
713 /// Does the actual remote mapitem request 659 /// Does the actual remote mapitem request
714 /// This should be called from an asynchronous thread 660 /// This should be called from an asynchronous thread
@@ -723,7 +669,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
723 /// <param name="itemtype">passed in from packet</param> 669 /// <param name="itemtype">passed in from packet</param>
724 /// <param name="regionhandle">Region we're looking up</param> 670 /// <param name="regionhandle">Region we're looking up</param>
725 /// <returns></returns> 671 /// <returns></returns>
726 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 672 private void RequestMapItemsAsync(UUID id, uint flags,
727 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 673 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
728 { 674 {
729// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 675// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -746,7 +692,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
746 } 692 }
747 693
748 if (blacklisted) 694 if (blacklisted)
749 return new OSDMap(); 695 {
696 Interlocked.Decrement(ref nAsyncRequests);
697 return;
698 }
750 699
751 UUID requestID = UUID.Random(); 700 UUID requestID = UUID.Random();
752 lock (m_cachedRegionMapItemsAddress) 701 lock (m_cachedRegionMapItemsAddress)
@@ -754,6 +703,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
754 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 703 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
755 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 704 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
756 } 705 }
706
757 if (httpserver.Length == 0) 707 if (httpserver.Length == 0)
758 { 708 {
759 uint x = 0, y = 0; 709 uint x = 0, y = 0;
@@ -798,18 +748,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
798 748
799 // Can't find the http server 749 // Can't find the http server
800 if (httpserver.Length == 0 || blacklisted) 750 if (httpserver.Length == 0 || blacklisted)
801 return new OSDMap(); 751 {
802 752 Interlocked.Decrement(ref nAsyncRequests);
803 MapRequestState mrs = new MapRequestState(); 753 return;
804 mrs.agentID = id; 754 }
805 mrs.EstateID = EstateID;
806 mrs.flags = flags;
807 mrs.godlike = godlike;
808 mrs.itemtype=itemtype;
809 mrs.regionhandle = regionhandle;
810
811 lock (m_openRequests)
812 m_openRequests.Add(requestID, mrs);
813 755
814 WebRequest mapitemsrequest = null; 756 WebRequest mapitemsrequest = null;
815 try 757 try
@@ -819,7 +761,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
819 catch (Exception e) 761 catch (Exception e)
820 { 762 {
821 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 763 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
822 return new OSDMap(); 764 Interlocked.Decrement(ref nAsyncRequests);
765 return;
823 } 766 }
824 767
825 mapitemsrequest.Method = "POST"; 768 mapitemsrequest.Method = "POST";
@@ -844,7 +787,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
844 catch (WebException ex) 787 catch (WebException ex)
845 { 788 {
846 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 789 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
847 responseMap["connect"] = OSD.FromBoolean(false);
848 lock (m_blacklistedurls) 790 lock (m_blacklistedurls)
849 { 791 {
850 if (!m_blacklistedurls.ContainsKey(httpserver)) 792 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -853,13 +795,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
853 795
854 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 796 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
855 797
856 return responseMap; 798 Interlocked.Decrement(ref nAsyncRequests);
799 return;
857 } 800 }
858 catch 801 catch
859 { 802 {
860 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 803 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
861 responseMap["connect"] = OSD.FromBoolean(false); 804 Interlocked.Decrement(ref nAsyncRequests);
862 return responseMap; 805 return;
863 } 806 }
864 finally 807 finally
865 { 808 {
@@ -868,26 +811,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
868 } 811 }
869 812
870 string response_mapItems_reply = null; 813 string response_mapItems_reply = null;
871 { 814 { // get the response
815 StreamReader sr = null;
872 try 816 try
873 { 817 {
874 using (WebResponse webResponse = mapitemsrequest.GetResponse()) 818 WebResponse webResponse = mapitemsrequest.GetResponse();
819 if (webResponse != null)
875 { 820 {
876 if (webResponse != null) 821 sr = new StreamReader(webResponse.GetResponseStream());
877 { 822 response_mapItems_reply = sr.ReadToEnd().Trim();
878 using (Stream s = webResponse.GetResponseStream()) 823 }
879 using (StreamReader sr = new StreamReader(s)) 824 else
880 response_mapItems_reply = sr.ReadToEnd().Trim(); 825 {
881 } 826 Interlocked.Decrement(ref nAsyncRequests);
882 else 827 return;
883 { 828 }
884 return new OSDMap();
885 }
886 }
887 } 829 }
888 catch (WebException) 830 catch (WebException)
889 { 831 {
890 responseMap["connect"] = OSD.FromBoolean(false);
891 lock (m_blacklistedurls) 832 lock (m_blacklistedurls)
892 { 833 {
893 if (!m_blacklistedurls.ContainsKey(httpserver)) 834 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -896,19 +837,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
896 837
897 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 838 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
898 839
899 return responseMap; 840 Interlocked.Decrement(ref nAsyncRequests);
841 return;
900 } 842 }
901 catch 843 catch
902 { 844 {
903 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 845 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
904 responseMap["connect"] = OSD.FromBoolean(false);
905 lock (m_blacklistedregions) 846 lock (m_blacklistedregions)
906 { 847 {
907 if (!m_blacklistedregions.ContainsKey(regionhandle)) 848 if (!m_blacklistedregions.ContainsKey(regionhandle))
908 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 849 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
909 } 850 }
910 851
911 return responseMap; 852 Interlocked.Decrement(ref nAsyncRequests);
853 return;
854 }
855 finally
856 {
857 if (sr != null)
858 sr.Close();
912 } 859 }
913 860
914 OSD rezResponse = null; 861 OSD rezResponse = null;
@@ -922,15 +869,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
922 catch (Exception ex) 869 catch (Exception ex)
923 { 870 {
924 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 871 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
925 responseMap["connect"] = OSD.FromBoolean(false);
926
927 lock (m_blacklistedregions) 872 lock (m_blacklistedregions)
928 { 873 {
929 if (!m_blacklistedregions.ContainsKey(regionhandle)) 874 if (!m_blacklistedregions.ContainsKey(regionhandle))
930 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 875 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
931 } 876 }
932 877
933 return responseMap; 878 Interlocked.Decrement(ref nAsyncRequests);
879 return;
934 } 880 }
935 } 881 }
936 882
@@ -944,7 +890,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
944 } 890 }
945 } 891 }
946 892
947 return responseMap; 893 Interlocked.Decrement(ref nAsyncRequests);
894
895 if (id != UUID.Zero)
896 {
897 ScenePresence av = null;
898 m_scene.TryGetScenePresence(id, out av);
899 if (av != null)
900 {
901 if (responseMap.ContainsKey(itemtype.ToString()))
902 {
903 List<mapItemReply> returnitems = new List<mapItemReply>();
904 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
905 for (int i = 0; i < itemarray.Count; i++)
906 {
907 OSDMap mapitem = (OSDMap)itemarray[i];
908 mapItemReply mi = new mapItemReply();
909 mi.x = (uint)mapitem["X"].AsInteger();
910 mi.y = (uint)mapitem["Y"].AsInteger();
911 mi.id = mapitem["ID"].AsUUID();
912 mi.Extra = mapitem["Extra"].AsInteger();
913 mi.Extra2 = mapitem["Extra2"].AsInteger();
914 mi.name = mapitem["Name"].AsString();
915 returnitems.Add(mi);
916 }
917 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
918 }
919
920 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
921 itemtype = 7;
922
923 if (responseMap.ContainsKey(itemtype.ToString()))
924 {
925 List<mapItemReply> returnitems = new List<mapItemReply>();
926 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
927 for (int i = 0; i < itemarray.Count; i++)
928 {
929 OSDMap mapitem = (OSDMap)itemarray[i];
930 mapItemReply mi = new mapItemReply();
931 mi.x = (uint)mapitem["X"].AsInteger();
932 mi.y = (uint)mapitem["Y"].AsInteger();
933 mi.id = mapitem["ID"].AsUUID();
934 mi.Extra = mapitem["Extra"].AsInteger();
935 mi.Extra2 = mapitem["Extra2"].AsInteger();
936 mi.name = mapitem["Name"].AsString();
937 returnitems.Add(mi);
938 }
939 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
940 }
941
942 // Service 1 (MAP_ITEM_TELEHUB)
943 itemtype = 1;
944
945 if (responseMap.ContainsKey(itemtype.ToString()))
946 {
947 List<mapItemReply> returnitems = new List<mapItemReply>();
948 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
949 for (int i = 0; i < itemarray.Count; i++)
950 {
951 OSDMap mapitem = (OSDMap)itemarray[i];
952 mapItemReply mi = new mapItemReply();
953 mi.x = (uint)mapitem["X"].AsInteger();
954 mi.y = (uint)mapitem["Y"].AsInteger();
955 mi.id = mapitem["ID"].AsUUID();
956 mi.Extra = mapitem["Extra"].AsInteger();
957 mi.Extra2 = mapitem["Extra2"].AsInteger();
958 mi.name = mapitem["Name"].AsString();
959 returnitems.Add(mi);
960 }
961 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
962 }
963 }
964 }
948 } 965 }
949 966
950 /// <summary> 967 /// <summary>
@@ -954,7 +971,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
954 /// <param name="minY"></param> 971 /// <param name="minY"></param>
955 /// <param name="maxX"></param> 972 /// <param name="maxX"></param>
956 /// <param name="maxY"></param> 973 /// <param name="maxY"></param>
957 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 974 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
958 { 975 {
959 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 976 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
960 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 977 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1007,21 +1024,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1007 1024
1008 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1025 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1009 { 1026 {
1027 MapBlockRequestData req = new MapBlockRequestData();
1028
1029 req.client = remoteClient;
1030 req.minX = minX;
1031 req.maxX = maxX;
1032 req.minY = minY;
1033 req.maxY = maxY;
1034 req.flags = flag;
1035
1036 lock (m_mapBlockRequestEvent)
1037 {
1038 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1039 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1040 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1041 m_mapBlockRequestEvent.Set();
1042 }
1043
1044 return new List<MapBlockData>();
1045 }
1046
1047 protected void MapBlockSendThread()
1048 {
1049 while (true)
1050 {
1051 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1052
1053 m_mapBlockRequestEvent.WaitOne();
1054 lock (m_mapBlockRequestEvent)
1055 {
1056 int total = 0;
1057 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1058 {
1059 if (q.Count > 0)
1060 thisRunData.Add(q.Dequeue());
1061
1062 total += q.Count;
1063 }
1064
1065 if (total == 0)
1066 m_mapBlockRequestEvent.Reset();
1067 }
1068
1069 foreach (MapBlockRequestData req in thisRunData)
1070 {
1071 // Null client stops thread
1072 if (req.client == null)
1073 return;
1074
1075 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1076 }
1077
1078 Thread.Sleep(50);
1079 }
1080 }
1081
1082 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1083 {
1084 List<MapBlockData> allBlocks = new List<MapBlockData>();
1010 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1085 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1011 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1086 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1012 (minX - 4) * (int)Constants.RegionSize, 1087 minX * (int)Constants.RegionSize,
1013 (maxX + 4) * (int)Constants.RegionSize, 1088 maxX * (int)Constants.RegionSize,
1014 (minY - 4) * (int)Constants.RegionSize, 1089 minY * (int)Constants.RegionSize,
1015 (maxY + 4) * (int)Constants.RegionSize); 1090 maxY * (int)Constants.RegionSize);
1091// (minX - 4) * (int)Constants.RegionSize,
1092// (maxX + 4) * (int)Constants.RegionSize,
1093// (minY - 4) * (int)Constants.RegionSize,
1094// (maxY + 4) * (int)Constants.RegionSize);
1016 foreach (GridRegion r in regions) 1095 foreach (GridRegion r in regions)
1017 { 1096 {
1018 MapBlockData block = new MapBlockData(); 1097 MapBlockData block = new MapBlockData();
1019 MapBlockFromGridRegion(block, r, flag); 1098 MapBlockFromGridRegion(block, r, flag);
1020 mapBlocks.Add(block); 1099 mapBlocks.Add(block);
1100 allBlocks.Add(block);
1101 if (mapBlocks.Count >= 10)
1102 {
1103 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1104 mapBlocks.Clear();
1105 Thread.Sleep(50);
1106 }
1021 } 1107 }
1022 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1108 if (mapBlocks.Count > 0)
1109 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1023 1110
1024 return mapBlocks; 1111 return allBlocks;
1025 } 1112 }
1026 1113
1027 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1114 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1245,7 +1332,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1245 } 1332 }
1246 else 1333 else
1247 { 1334 {
1248 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1335 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1249 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1336 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1250 { 1337 {
1251 OSDMap responsemapdata = new OSDMap(); 1338 OSDMap responsemapdata = new OSDMap();
@@ -1421,6 +1508,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1421 { 1508 {
1422 m_rootAgents.Remove(avatar.UUID); 1509 m_rootAgents.Remove(avatar.UUID);
1423 } 1510 }
1511
1512 lock (m_mapBlockRequestEvent)
1513 {
1514 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1515 m_mapBlockRequests.Remove(avatar.UUID);
1516 }
1424 } 1517 }
1425 1518
1426 public void OnRegionUp(GridRegion otherRegion) 1519 public void OnRegionUp(GridRegion otherRegion)
@@ -1465,9 +1558,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1465 Color background = Color.FromArgb(0, 0, 0, 0); 1558 Color background = Color.FromArgb(0, 0, 0, 0);
1466 SolidBrush transparent = new SolidBrush(background); 1559 SolidBrush transparent = new SolidBrush(background);
1467 Graphics g = Graphics.FromImage(overlay); 1560 Graphics g = Graphics.FromImage(overlay);
1468 g.FillRectangle(transparent, 0, 0, 256, 256); 1561 g.FillRectangle(transparent, 0, 0, 255, 255);
1469 1562
1470 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1563 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1564 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1471 1565
1472 foreach (ILandObject land in parcels) 1566 foreach (ILandObject land in parcels)
1473 { 1567 {
@@ -1475,8 +1569,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1475 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1569 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1476 { 1570 {
1477 landForSale = true; 1571 landForSale = true;
1572
1573 bool[,] landBitmap = land.GetLandBitmap();
1574
1575 for (int x = 0 ; x < 64 ; x++)
1576 {
1577 for (int y = 0 ; y < 64 ; y++)
1578 {
1579 if (landBitmap[x, y])
1580 {
1581 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1582
1583 if (x > 0)
1584 {
1585 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1586 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1587 }
1588 if (y > 0)
1589 {
1590 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1591 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1592 }
1593 if (x < 63)
1594 {
1595 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1596 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1597 }
1598 if (y < 63)
1599 {
1600 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1601 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1602 }
1603 }
1604 }
1605 }
1478 1606
1479 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1607 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1480 } 1608 }
1481 } 1609 }
1482 1610
@@ -1488,15 +1616,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1488 1616
1489 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1617 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1490 1618
1491 for (int x = 0 ; x < 64 ; x++)
1492 {
1493 for (int y = 0 ; y < 64 ; y++)
1494 {
1495 if (saleBitmap[x, y])
1496 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1497 }
1498 }
1499
1500 try 1619 try
1501 { 1620 {
1502 return OpenJPEG.EncodeFromImage(overlay, true); 1621 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1518,4 +1637,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1518 public uint itemtype; 1637 public uint itemtype;
1519 public ulong regionhandle; 1638 public ulong regionhandle;
1520 } 1639 }
1640
1641 public struct MapBlockRequestData
1642 {
1643 public IClientAPI client;
1644 public int minX;
1645 public int minY;
1646 public int maxX;
1647 public int maxY;
1648 public uint flags;
1649 }
1521} 1650}